2022-11-16 11:26:20 +00:00
|
|
|
import { BoxCollider2D, Collider2D, Component, PointToPointConstraint, Vec2, Vec3, _decorator } from "cc";
|
2022-11-14 15:35:47 +00:00
|
|
|
import { IInput } from "../Input/IInput";
|
2022-11-08 18:45:57 +00:00
|
|
|
import { Weapon } from "../Weapon";
|
|
|
|
import { PlayerUI } from "./PlayerUI/PlayerUI";
|
2022-11-14 15:35:47 +00:00
|
|
|
import { UnitHealth } from "./UnitHealth";
|
2022-11-03 15:55:49 +00:00
|
|
|
const { ccclass, property } = _decorator;
|
|
|
|
|
|
|
|
@ccclass("Player")
|
|
|
|
export class Player extends Component {
|
|
|
|
@property private speed = 0;
|
2022-11-08 10:42:14 +00:00
|
|
|
@property(BoxCollider2D) private collider: BoxCollider2D;
|
2022-11-08 18:45:57 +00:00
|
|
|
@property(PlayerUI) private playerUI: PlayerUI;
|
2022-11-03 15:55:49 +00:00
|
|
|
|
2022-11-14 15:35:47 +00:00
|
|
|
private input: IInput;
|
2022-11-08 10:42:14 +00:00
|
|
|
private weapon: Weapon;
|
2022-11-08 18:45:57 +00:00
|
|
|
private health: UnitHealth;
|
2022-11-03 15:55:49 +00:00
|
|
|
|
2022-11-16 11:26:20 +00:00
|
|
|
private xp: number;
|
|
|
|
|
2022-11-14 15:35:47 +00:00
|
|
|
public init(input: IInput, weapon: Weapon, maxHp: number): void {
|
|
|
|
this.input = input;
|
2022-11-08 10:42:14 +00:00
|
|
|
this.weapon = weapon;
|
2022-11-08 18:45:57 +00:00
|
|
|
this.health = new UnitHealth(maxHp);
|
2022-11-08 10:42:14 +00:00
|
|
|
|
|
|
|
this.weapon.node.parent = this.node;
|
|
|
|
this.weapon.node.setPosition(new Vec3());
|
2022-11-08 18:45:57 +00:00
|
|
|
|
|
|
|
this.playerUI.init(this.health);
|
|
|
|
}
|
|
|
|
|
|
|
|
public get Health(): UnitHealth {
|
|
|
|
return this.health;
|
2022-11-08 10:42:14 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
public get Collider(): Collider2D {
|
|
|
|
return this.collider;
|
2022-11-03 15:55:49 +00:00
|
|
|
}
|
|
|
|
|
2022-11-16 11:26:20 +00:00
|
|
|
public addXp(points: number): void {
|
|
|
|
this.xp += points;
|
|
|
|
}
|
|
|
|
|
2022-11-03 15:55:49 +00:00
|
|
|
public gameTick(deltaTime: number): void {
|
2022-11-14 15:35:47 +00:00
|
|
|
const movement: Vec2 = this.input.getAxis();
|
2022-11-03 15:55:49 +00:00
|
|
|
movement.x *= deltaTime * this.speed;
|
|
|
|
movement.y *= deltaTime * this.speed;
|
|
|
|
|
|
|
|
const newPosition: Vec3 = this.node.worldPosition;
|
|
|
|
newPosition.x += movement.x;
|
|
|
|
newPosition.y += movement.y;
|
|
|
|
|
|
|
|
this.node.setWorldPosition(newPosition);
|
|
|
|
|
2022-11-16 11:26:20 +00:00
|
|
|
this.weapon.gameTick(deltaTime);
|
2022-11-03 15:55:49 +00:00
|
|
|
}
|
|
|
|
}
|