JisolGame/JNFrame2/Logs/AssetImportWorker0.log
2024-11-13 19:47:48 +08:00

2456 lines
146 KiB
Plaintext

Using pre-set license
Built from '2022.3/staging' branch; Version is '2022.3.52f1 (1120fcb54228) revision 1122556'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11 (10.0.22631) 64bit Core' Language: 'zh' Physical Memory: 16088 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\APP\UnityEdit\2022.3.52f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
D:/Jisol/JisolGame/JNFrame2
-logFile
Logs/AssetImportWorker0.log
-srvPort
51578
Successfully changed project path to: D:/Jisol/JisolGame/JNFrame2
D:/Jisol/JisolGame/JNFrame2
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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Player connection [18096] Target information:
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Player connection [18096] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [18096] Host joined alternative multi-casting on [225.0.0.222:34997]...
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
Refreshing native plugins compatible for Editor in 97.20 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2022.3.52f1 (1120fcb54228)
[Subsystems] Discovering subsystems at path C:/APP/UnityEdit/2022.3.52f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Jisol/JisolGame/JNFrame2/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
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Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520)
Vendor: NVIDIA
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Driver: 31.0.15.5176
Initialize mono
Mono path[0] = 'C:/APP/UnityEdit/2022.3.52f1/Editor/Data/Managed'
Mono path[1] = 'C:/APP/UnityEdit/2022.3.52f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/APP/UnityEdit/2022.3.52f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56432
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Registering precompiled unity dll's ...
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Android Extension - Scanning For ADB Devices 440 ms
Mono: successfully reloaded assembly
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EditorAssembliesLoaded (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Caller must complete domain reload
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.985 seconds
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 13.82 ms, found 3 plugins.
Package Manager log level set to [2]
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 13.12 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5655 Unused Serialized files (Serialized files now loaded: 0)
Unloading 70 unused Assets / (201.5 KB). Loaded Objects now: 6172.
Memory consumption went from 197.9 MB to 197.7 MB.
Total: 14.505600 ms (FindLiveObjects: 0.362500 ms CreateObjectMapping: 0.203300 ms MarkObjects: 13.784900 ms DeleteObjects: 0.153600 ms)
AssetImportParameters requested are different than current active one (requested -> active):
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Caller must complete domain reload
Begin MonoManager ReloadAssembly
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Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 21.61 ms, found 3 plugins.
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5639 Unused Serialized files (Serialized files now loaded: 0)
Unloading 53 unused Assets / (173.3 KB). Loaded Objects now: 6187.
Memory consumption went from 195.3 MB to 195.2 MB.
Total: 16.084000 ms (FindLiveObjects: 0.500900 ms CreateObjectMapping: 0.263900 ms MarkObjects: 15.156200 ms DeleteObjects: 0.161600 ms)
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========================================================================
Received Import Request.
Time since last request: 3132.189485 seconds.
path: Assets/HotScripts/JNGame/Editor/BehaviorTreeSlayer/BTreeManager.cs
artifactKey: Guid(870d8f6edd0155a4784441a1a87366eb) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/JNGame/Editor/BehaviorTreeSlayer/BTreeManager.cs using Guid(870d8f6edd0155a4784441a1a87366eb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
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Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 3.392908 seconds.
path: Assets/HotScripts/JNGame/Editor/BehaviorTreeSlayer/BehaviorTreeWindow.cs
artifactKey: Guid(e5b8e668d7f252c418457873b4425f79) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/JNGame/Editor/BehaviorTreeSlayer/BehaviorTreeWindow.cs using Guid(e5b8e668d7f252c418457873b4425f79) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
-> (artifact id: '12e6830d0d3750970f2882c34a2a5b38') in 0.000574 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 1.024857 seconds.
path: Assets/HotScripts/JNGame/Editor/BehaviorTreeSlayer/BehaviorTreeUtils.cs
artifactKey: Guid(24e1641a0d30f674f81601b09d469b81) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/JNGame/Editor/BehaviorTreeSlayer/BehaviorTreeUtils.cs using Guid(24e1641a0d30f674f81601b09d469b81) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
-> (artifact id: 'ecf20f318d74b050b64d87058f5236c7') in 0.000395 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.586588 seconds.
path: Assets/HotScripts/JNGame/Editor/BehaviorTreeSlayer/BehaviorTreeEditor.cs
artifactKey: Guid(0b41c7821495d9a41bcb84184c4855a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/JNGame/Editor/BehaviorTreeSlayer/BehaviorTreeEditor.cs using Guid(0b41c7821495d9a41bcb84184c4855a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
-> (artifact id: '705b3eed15aaa2e2752eb273a8c3e483') in 0.000568 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 14.141041 seconds.
path: Assets/HotScripts/JNGame/Runtime/BehaviorTreeSlayer/IBehaviorTree.cs
artifactKey: Guid(99f0f308232b4e5ba3f7b497af3098c1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotScripts/JNGame/Runtime/BehaviorTreeSlayer/IBehaviorTree.cs using Guid(99f0f308232b4e5ba3f7b497af3098c1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
-> (artifact id: '701a467b2c4366a4806b37235426a7ba') in 0.000395 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Caller must complete domain reload
Begin MonoManager ReloadAssembly
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Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 20.27 ms, found 3 plugins.
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
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EditorAssembliesLoaded (0ms)
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 12.60 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5638 Unused Serialized files (Serialized files now loaded: 0)
Unloading 53 unused Assets / (173.3 KB). Loaded Objects now: 6202.
Memory consumption went from 195.1 MB to 194.9 MB.
Total: 14.749000 ms (FindLiveObjects: 0.329300 ms CreateObjectMapping: 0.229700 ms MarkObjects: 14.023100 ms DeleteObjects: 0.165900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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custom:scripting/monoscript/fileName/BehaviorTree.cs: 5fb746c8d810be5bee960d4f3e67f6e1 -> 541122c79c9d317b8bd976a35a7ce299
========================================================================
Received Prepare
Caller must complete domain reload
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.740 seconds
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 16.96 ms, found 3 plugins.
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
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Domain Reload Profiling: 2555ms
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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========================================================================
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Caller must complete domain reload
Begin MonoManager ReloadAssembly
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 12.67 ms, found 3 plugins.
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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Unloading 5639 Unused Serialized files (Serialized files now loaded: 0)
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========================================================================
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Time since last request: 391.972719 seconds.
path: Assets/Scripts/BehaviorTreeSlayer/Examples/1 basics/config02.txt
artifactKey: Guid(9e443e249cc3325409805e9469aa4b53) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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========================================================================
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path: Assets/Scripts/BehaviorTreeSlayer/Examples/1 basics/config01.txt
artifactKey: Guid(2ae8dd65757eda9499fd4559acc7d26f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Scripts/BehaviorTreeSlayer/Examples/1 basics/config01.txt using Guid(2ae8dd65757eda9499fd4559acc7d26f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
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JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
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========================================================================
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
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JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
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Caller must complete domain reload
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Refreshing native plugins compatible for Editor in 82.57 ms, found 3 plugins.
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
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Refreshing native plugins compatible for Editor in 11.76 ms, found 3 plugins.
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
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