PC-20230316NUNE\Administrator 894100ae37 提交Unity 联机Pro
2024-08-17 14:27:18 +08:00

30 lines
730 B
C#

using System.Threading.Tasks;
using Plugins.JNGame.Network.Group;
namespace AppGame.Systems
{
public class JNGClientGroup : JNClientGroup<JNGClient>
{
//玩家Id
private int clientId;
public int ClientID => clientId;
public override async Task OnInit()
{
clientId = (await App.GAPI.NSyncTileClientId).data;
await base.OnInit();
}
public override void AddClient(JNGClient client)
{
base.AddClient(client);
//向服务器发送玩家Id
client.Send((int)GActionEnum.BindClientID,new RClientIDMessage()
{
ClientId = clientId
});
}
}
}