using System.Threading.Tasks; using Plugins.JNGame.Network.Group; namespace AppGame.Systems { public class JNGClientGroup : JNClientGroup { //玩家Id private int clientId; public int ClientID => clientId; public override async Task OnInit() { clientId = (await App.GAPI.NSyncTileClientId).data; await base.OnInit(); } public override void AddClient(JNGClient client) { base.AddClient(client); //向服务器发送玩家Id client.Send((int)GActionEnum.BindClientID,new RClientIDMessage() { ClientId = clientId }); } } }