mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 19:34:47 +00:00
268 lines
7.8 KiB
C#
268 lines
7.8 KiB
C#
using System;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using JNGame.Sync.Frame.Service;
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using JNGame.Sync.System.View;
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using UnityEngine;
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namespace JNGame.Sync.Frame
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{
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public abstract class JNSyncFrameService : JNSyncDefaultService
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{
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public override int DeltaTime => _nSyncTime / _nDivideFrame;
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//同步时间 (和服务器保持一致)
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private int _nSyncTime = 67;
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public int NSyncTime => _nSyncTime;
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//大于多少帧进行追帧
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private int _nMaxFrameBan = 4;
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public int NMaxFrameBan => _nMaxFrameBan;
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//大于多少帧进行快速追帧
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private int _nMaxFrameLoopBan = 20;
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public int NMaxFrameLoopBan => _nMaxFrameLoopBan;
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//将服务器帧数进行平分
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private int _nDivideFrame = 2;
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public int NDivideFrame => _nDivideFrame;
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//本地帧数
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private int _nLocalFrame = -1;
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public int NLocalFrame => _nLocalFrame;
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//帧队列
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private Queue<JNFrameInfo> _nFrameQueue = new();
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public Queue<JNFrameInfo> NFrameQueue => _nFrameQueue;
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//暂存帧列表
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private Dictionary<int,JNFrameInfo> _nFrameTempQueue = new();
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//是否请求后台数据
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private bool _isRequestServerData = false;
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//帧更新
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int dtTotal = 0;
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//输入更新
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int dtInputTotal = 0;
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//是否开始同步
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private bool _isStart = false;
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public bool IsStart => _isStart;
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//是否在追帧
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private bool _isLoop = false;
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public bool IsLoop => _isLoop;
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protected JNSyncFrameService() : base()
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{
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}
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public override void Initialize()
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{
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base.Initialize();
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_isStart = true;
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}
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/// <summary>
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/// 视图帧更新
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/// </summary>
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public override void Execute()
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{
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#if (!ENTITAS_DISABLE_VISUAL_DEBUGGING && UNITY_EDITOR)
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if (paused) return;
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#endif
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if (!IsStart) return;
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base.Execute();
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int deltaTime = TickTime;
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dtTotal += deltaTime;
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dtInputTotal += deltaTime;
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try
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{
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int nSyncTime = this.DyTime();
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if (nSyncTime > 0)
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{
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this._isLoop = false;
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if (dtTotal > nSyncTime && _nFrameQueue.Count > 0)
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{
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this.OnRunSimulate();
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dtTotal -= nSyncTime;
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}
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if (_nFrameQueue.Count <= 0)
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{
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dtTotal = 0;
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}
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}
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else
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{
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this._isLoop = true;
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//追帧运行 保持前端 15 帧 刷新
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long endTime = (new DateTimeOffset(DateTime.UtcNow)).ToUnixTimeMilliseconds() + 100;
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while (this.DyTime() == 0 && ((new DateTimeOffset(DateTime.UtcNow)).ToUnixTimeMilliseconds()) < endTime)
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{
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this.OnRunSimulate();
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}
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dtTotal = 0;
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}
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//更新输入
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if (dtInputTotal > (_nSyncTime / _nDivideFrame))
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{
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dtInputTotal = 0;
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OnRunInput();
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}
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}
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catch (Exception e)
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{
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Debug.LogError(e.Message);
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}
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}
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/// <summary>
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/// 运行输入
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/// </summary>
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public void OnRunInput()
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{
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var inputs = GetInputs();
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if (inputs.Inputs.Count > 0)
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{
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OnSendInput(inputs);
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}
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}
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/// <summary>
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/// 自适应间隔时间
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/// </summary>
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/// <returns></returns>
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public int DyTime(){
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int dt = this._nSyncTime / this._nDivideFrame;
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int loop = dt;
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// return dt;
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//大于nMaxFrameBan 进行 追帧
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if(this._nFrameQueue.Count > this._nMaxFrameBan) {
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//计算超过的帧数
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int exceed = this._nFrameQueue.Count - this._nMaxFrameBan;
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int most = this._nMaxFrameLoopBan - this._nMaxFrameBan;
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int ldt = ((most - exceed) / most) * dt;
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//自适应追帧算法
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if(exceed <= this._nMaxFrameLoopBan){
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loop = ldt;
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}else{
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loop = 0;
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}
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}else{
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loop = dt;
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}
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return loop;
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}
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/// <summary>
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/// 接受帧数
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/// </summary>
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public void AddFrame(JNFrameInfo frame,bool isLatestData = true)
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{
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//我需要的下一帧
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int index = _nLocalFrame + 1;
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//判断接受的帧是否下一帧 如果不是则加入未列入
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if (frame.Index != index){
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_nFrameTempQueue.TryAdd(frame.Index,frame);
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//在未列入中拿到需要的帧
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JNFrameInfo tamp = null;
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if ((tamp = _nFrameTempQueue.GetValueOrDefault(index,null)) == null)
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{
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var that = this;
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//如果没有则向服务器请求我需要的帧数
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if (!that._isRequestServerData)
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{
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that._isRequestServerData = true;
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//请求
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that.OnServerData(this._nLocalFrame, 0).ContinueWith(infos =>
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{
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foreach (var frameInfo in infos.Frames)
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{
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if(frameInfo.Index >= this._nLocalFrame)
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that.AddFrame(frameInfo,false);
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}
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that._isRequestServerData = false;
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}).Forget();
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}
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return;
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}
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else
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{
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//如果有则覆盖
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frame = tamp;
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}
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}
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//删除临时帧
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_nFrameTempQueue.Remove(frame.Index);
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_nLocalFrame = index;
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//分帧插入
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_nFrameQueue.Enqueue(frame);
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for (var i = 0; i < _nDivideFrame - 1; i++) {
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_nFrameQueue.Enqueue(new JNFrameInfo());
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}
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}
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/// <summary>
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/// 获取输入
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/// </summary>
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/// <returns></returns>
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protected abstract JNFrameInputs GetInputs();
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/// <summary>
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/// 运行帧
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/// </summary>
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protected virtual void OnRunSimulate()
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{
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Debug.Log("Run OnRunSimulate");
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if (!(NFrameQueue.TryDequeue(out var frame))) return;
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Simulate();
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}
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/// <summary>
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/// 发送帧数据
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/// </summary>
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/// <param name="inputs"></param>
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protected abstract void OnSendInput(JNFrameInputs inputs);
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/// <summary>
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/// 获取帧数据
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/// </summary>
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/// <param name="start"></param>
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/// <param name="end"></param>
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/// <returns></returns>
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protected abstract UniTask<JNFrameInfos> OnServerData(int start,int end);
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}
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} |