添加线程逻辑执行

This commit is contained in:
PC-20230316NUNE\Administrator 2024-09-12 18:06:22 +08:00
parent 77b305be7a
commit bf7b5b1160
13 changed files with 4818 additions and 49 deletions

View File

@ -90,6 +90,7 @@
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Io\DtVoxelFileReader.cs" />
<Compile Include="Assets\JNGame\Plugins\Entitas\Entitas\src\Collector\CollectorContextExtension.cs" />
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\DtTileCacheReader.cs" />
<Compile Include="Assets\Scripts\Game\Logic\Entity\Nodes\Component\EDEntityComponent.cs" />
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Recast\RcAreas.cs" />
<Compile Include="Assets\JNGame\Map\2DPathFinding\NavMesh\NavMesh\NavMeshData.cs" />
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Detour\BVItemYComparer.cs" />
@ -477,6 +478,7 @@
<Compile Include="Assets\Scripts\Game\Logic\Entity\Nodes\Contexts\EDBossContext.cs" />
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTempContour.cs" />
<Compile Include="Assets\JNGame\Map\2DPathFinding\BSP\ESplitType.cs" />
<Compile Include="Assets\Scripts\Game\Logic\Entity\EDEntityBasis.cs" />
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Recast\RcHeightfieldLayer.cs" />
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheLayer.cs" />
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgent.cs" />
@ -701,8 +703,6 @@
<Compile Include="Assets\JNGame\Map\DotRecast\Src\DotRecast.Core\IRcRand.cs" />
<Compile Include="Assets\JNGame\Math\BaseType\LVector2.cs" />
<Compile Include="Assets\JNGame\Plugins\Entitas\Entitas\src\Context\Context.cs" />
<Compile Include="Assets\Scripts\Game\Logic\Entity\EDEntityBasis.cs" />
<Compile Include="Assets\Scripts\Game\Logic\Entity\Nodes\Component\EDEntityComponent.cs" />
<None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
<None Include="Assets\Packages\Google.Protobuf.3.18.3\lib\netstandard2.0\Google.Protobuf.xml" />

View File

@ -72,7 +72,7 @@ namespace JNGame.Sync.Frame
#endif
if (!IsStart) return;
base.Execute();
int deltaTime = (int)(Time.deltaTime * 1000f);
int deltaTime = TickTime;
dtTotal += deltaTime;
dtInputTotal += deltaTime;

View File

@ -35,7 +35,7 @@ namespace JNGame.Sync.State
#endif
if (!IsStart) return;
base.Execute();
dtTime += (int)(Time.deltaTime * 1000);
dtTime += TickTime;
if (DeltaTime <= dtTime)
{
dtTime -= DeltaTime;

View File

@ -37,7 +37,7 @@ namespace JNGame.Sync.State
#endif
if (!IsStart) return;
base.Execute();
dtTime += (int)(Time.deltaTime * 1000);
dtTime += TickTime;
if (DeltaTime <= dtTime)
{
dtTime -= DeltaTime;

View File

@ -1,12 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Entitas;
using JNGame.Sync.Entity;
using JNGame.Sync.Frame.Entity;
using JNGame.Sync.Frame.Service;
using JNGame.Sync.System;
using JNGame.Sync.System.View;
using JNGame.Util;
using UnityEngine;
namespace JNGame.Sync.Frame
@ -20,6 +23,11 @@ namespace JNGame.Sync.Frame
public JNContexts Contexts;
public abstract bool IsStartGame { get; }
private Thread thread;
//执行时间
protected int TickTime;
public JNSyncDefaultService() : base()
@ -52,6 +60,13 @@ namespace JNGame.Sync.Frame
}
public void Dispose()
{
base.Cleanup();
thread?.Abort();
thread = null;
}
public override Systems Add(ISystem system)
{
(system as SLogicSystem)?.OnSyncStart();
@ -85,7 +100,7 @@ namespace JNGame.Sync.Frame
}
/// <summary>
/// 自动更新视图帧
/// 更新(不可在外部调用)
/// </summary>
public override void Execute()
{
@ -93,9 +108,44 @@ namespace JNGame.Sync.Frame
#if (!ENTITAS_DISABLE_VISUAL_DEBUGGING && UNITY_EDITOR)
if (paused) return;
#endif
base.Execute();
UnityMainThreadDispatcher.Instance.Enqueue(base.Execute);
}
/// <summary>
/// Unity主线程更新
/// </summary>
/// <param name="ms"></param>
public void MExecute(int ms = -1)
{
if (ms <= -1) ms = (int)Time.deltaTime * 1000;
TickTime = ms;
Execute();
}
/// <summary>
/// 线程更新
/// </summary>
public void TStartExecute(int ms = -1)
{
if (ms <= -1) ms = DeltaTime;
thread = new Thread(() =>
{
while (thread.ThreadState != ThreadState.Aborted)
{
Thread.Sleep(ms);
TickTime = ms;
Execute();
}
});
thread.Start();
}
public void TStopExecute()
{
thread?.Abort();
thread = null;
}
/// <summary>
/// 推逻辑帧

View File

@ -27,7 +27,7 @@ namespace JNGame.Sync.System
{
}
public void OnSyncDestroy(){}
public virtual void OnSyncDestroy(){}
}
}

View File

@ -33,11 +33,6 @@ public class DApplication : MonoBehaviour
}
private void Update()
{
App.Game.Update();
}
public void OnClickPlayerCreate()
{
var input = App.Game.GetInput<IDWorld>();

View File

@ -26,6 +26,13 @@ namespace AppGame.Systems
}
public override void OnClose()
{
base.OnClose();
client?.Dispose();
server?.Dispose();
}
/// <summary>
/// 运行同步类
/// </summary>
@ -33,24 +40,17 @@ namespace AppGame.Systems
{
client = new T();
client.Initialize();
client.TStartExecute();
return client as T;
}
public T StartServer<T>() where T : JNSStateServerService,new()
{
server = new T();
server.Initialize();
server.TStartExecute();
return server as T;
}
/// <summary>
/// 更新周期
/// </summary>
public void Update()
{
client?.Execute();
server?.Execute();
}
/// <summary>
/// 获取第一个客户端的输入类
/// </summary>

View File

@ -1,6 +1,7 @@
using Game.JNGFrame.View.Entity;
using JNGame.Sync.System;
using JNGame.Sync.View;
using JNGame.Util;
namespace Game.JNGFrame.View
{
@ -23,7 +24,8 @@ namespace Game.JNGFrame.View
base.OnSyncUpdate(dt);
foreach (var view in views)
{
view.Execute();
//视图逻辑交给主线程运行
UnityMainThreadDispatcher.Instance.Enqueue(view.Execute);
}
}
// public override void Execute()

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@ -0,0 +1,6 @@
Base path: 'D:/Unity/2021.3.35f1/Editor/Data', plugins path 'D:/Unity/2021.3.35f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

View File

@ -119,7 +119,7 @@ MonoBehaviour:
m_MinSize: {x: 400, y: 200}
m_MaxSize: {x: 32384, y: 16192}
vertical: 0
controlID: 144
controlID: 39
--- !u!114 &6
MonoBehaviour:
m_ObjectHideFlags: 52
@ -144,7 +144,7 @@ MonoBehaviour:
m_MinSize: {x: 300, y: 200}
m_MaxSize: {x: 24288, y: 16192}
vertical: 1
controlID: 23
controlID: 67
--- !u!114 &7
MonoBehaviour:
m_ObjectHideFlags: 52
@ -170,7 +170,7 @@ MonoBehaviour:
m_MinSize: {x: 300, y: 100}
m_MaxSize: {x: 24288, y: 8096}
vertical: 0
controlID: 24
controlID: 104
--- !u!114 &8
MonoBehaviour:
m_ObjectHideFlags: 52
@ -394,9 +394,9 @@ MonoBehaviour:
m_SceneHierarchy:
m_TreeViewState:
scrollPos: {x: 0, y: 0}
m_SelectedIDs:
m_SelectedIDs: c84a0000
m_LastClickedID: 0
m_ExpandedIDs: e6caffff3ccbfffffacdfffffecdffff30d2ffff86d2ffff48d5ffff50d5ffff7ad8ffff16fbffff5c730000
m_ExpandedIDs: 16fbffff
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@ -729,14 +729,14 @@ MonoBehaviour:
m_OverrideSceneCullingMask: 6917529027641081856
m_SceneIsLit: 1
m_SceneLighting: 1
m_2DMode: 1
m_2DMode: 0
m_isRotationLocked: 0
m_PlayAudio: 0
m_AudioPlay: 0
m_Position:
m_Target: {x: 364.1633, y: 146.86098, z: -12.584361}
m_Target: {x: 40.998676, y: 35.7221, z: -22.265503}
speed: 2
m_Value: {x: 364.1633, y: 146.86098, z: -12.584361}
m_Value: {x: 40.998676, y: 35.7221, z: -22.265503}
m_RenderMode: 0
m_CameraMode:
drawMode: 0
@ -765,17 +765,17 @@ MonoBehaviour:
m_Size: {x: 0, y: 0}
yGrid:
m_Fade:
m_Target: 0
m_Target: 1
speed: 2
m_Value: 0
m_Value: 1
m_Color: {r: 0.5, g: 0.5, b: 0.5, a: 0.4}
m_Pivot: {x: 0, y: 0, z: 0}
m_Size: {x: 1, y: 1}
zGrid:
m_Fade:
m_Target: 1
m_Target: 0
speed: 2
m_Value: 1
m_Value: 0
m_Color: {r: 0.5, g: 0.5, b: 0.5, a: 0.4}
m_Pivot: {x: 0, y: 0, z: 0}
m_Size: {x: 1, y: 1}
@ -783,17 +783,17 @@ MonoBehaviour:
m_GridAxis: 1
m_gridOpacity: 0.5
m_Rotation:
m_Target: {x: 0, y: 0, z: 0, w: 1}
m_Target: {x: -0.30956468, y: -0.05644073, z: 0.018410673, w: -0.9490255}
speed: 2
m_Value: {x: 0, y: 0, z: 0, w: 1}
m_Value: {x: -0.30956405, y: -0.056440614, z: 0.018410636, w: -0.9490236}
m_Size:
m_Target: 238.86409
m_Target: 2.598076
speed: 2
m_Value: 238.86409
m_Value: 2.598076
m_Ortho:
m_Target: 1
m_Target: 0
speed: 2
m_Value: 1
m_Value: 0
m_CameraSettings:
m_Speed: 1
m_SpeedNormalized: 0.5
@ -883,23 +883,23 @@ MonoBehaviour:
m_SkipHidden: 0
m_SearchArea: 1
m_Folders:
- Assets/Scenes
- Assets/JNGame
m_Globs: []
m_OriginalText:
m_FilterByTypeIntersection: 0
m_ViewMode: 1
m_StartGridSize: 96
m_LastFolders:
- Assets/Scenes
- Assets/JNGame
m_LastFoldersGridSize: 96
m_LastProjectPath: D:\myproject\JisolGame\JNFrame2
m_LockTracker:
m_IsLocked: 0
m_FolderTreeState:
scrollPos: {x: 0, y: 0}
m_SelectedIDs: 4e750000
m_LastClickedID: 30030
m_ExpandedIDs: 00000000d0740000d2740000d4740000d6740000d8740000da740000dc740000de740000e0740000e2740000e4740000e6740000e8740000ea740000ec74000000ca9a3bffffff7f
m_SelectedIDs: 84740000
m_LastClickedID: 29828
m_ExpandedIDs: 000000000a7400000c7400000e74000010740000127400001474000016740000187400001a7400001c7400001e7400002074000022740000247400002674000000ca9a3bffffff7f
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@ -927,7 +927,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0}
m_SelectedIDs:
m_LastClickedID: 0
m_ExpandedIDs: 00000000d0740000d2740000d4740000d6740000d8740000da740000dc740000de740000e0740000e2740000e4740000e6740000e8740000ea740000ec740000
m_ExpandedIDs: 000000000a7400000c7400000e74000010740000127400001474000016740000187400001a7400001c7400001e74000020740000227400002474000026740000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@ -952,8 +952,8 @@ MonoBehaviour:
m_Icon: {fileID: 0}
m_ResourceFile:
m_ListAreaState:
m_SelectedInstanceIDs: 7a750000
m_LastClickedInstanceID: 30074
m_SelectedInstanceIDs: c84a0000
m_LastClickedInstanceID: 19144
m_HadKeyboardFocusLastEvent: 1
m_ExpandedInstanceIDs: c623000000000000
m_RenameOverlay: