JisolGame/JNFrame2/Assets/Scripts/Game/Data/EDNodeDataSystem.cs
PC-20230316NUNE\Administrator 894100ae37 提交Unity 联机Pro
2024-08-17 14:27:18 +08:00

107 lines
3.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using DotRecast.Core.Collections;
using Entitas;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using JNGame.Math;
using JNGame.Sync.State.Tile.Entity;
using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using Newtonsoft.Json;
using UnityEngine;
namespace Game.JNGState.Logic.Data
{
[Serializable]
public class EDNodeValue
{
public DValuePosition Position = null;
}
public class EDNodeData : ISTileData
{
public readonly EDNodeValue Value = new ();
private readonly EDNode _data;
public override bool IsHost => _data is not null && _data.IsHost;
public EDNodeData()
{
}
public EDNodeData(EDNode node){
Id = node.Id;
Value.Position = new DValuePosition()
{
x = node.Position.x.rawValue,
y = node.Position.y.rawValue,
z = node.Position.z.rawValue,
};
_data = node;
}
public override bool IsEquals(ISData data)
{
var node = data as EDNodeData;
if (node is null) return false;
return Value.Position.Equals(node.Value.Position);
}
public override byte[] GetByte()
{
return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(Value));
}
public override byte[] GetByteDifference(ISData diffValue = null)
{
var diff = diffValue as EDNodeData;
if (diff is null || IsEquals(diffValue)) return Array.Empty<byte>();
var value = new EDNodeValue();
if (diff.Value.Position is not null) value.Position = diff.Value.Position;
return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(value));
}
/// <summary>
/// 生效字节
/// </summary>
/// <param name="bytes"></param>
/// <exception cref="NotImplementedException"></exception>
public override void UByte(byte[] bytes)
{
if (bytes.Length == 0) return;
var value = JsonConvert.DeserializeObject<EDNodeValue>(Encoding.UTF8.GetString(bytes));
if (value.Position is not null) Value.Position = value.Position;
}
}
public class EDNodeDataSystem : DStateDataSystem<EDNodeData,EDNode>
{
public EDNodeDataSystem(SStateDataEnum type) : base(type)
{
}
public override JNTileContext<EDNode> NodeContext => Contexts.GetContext<EDNodeContext>();
public override int NetID => (int)NetDataEnum.EDNodeData;
public override Dictionary<long, EDNodeData> GetLatest()
{
var nodes = new Dictionary<long, EDNodeData>();
NodeContext.GetEntities().ForEach(child =>
{
nodes.Add(child.Id,new EDNodeData(child));
});
return nodes;
}
}
}