mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 11:24:46 +00:00
107 lines
3.0 KiB
C#
107 lines
3.0 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Text;
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using DotRecast.Core.Collections;
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using Entitas;
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using Game.JNGFrame.Logic.Entity;
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using Game.JNGFrame.Logic.Entity.Contexts;
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using JNGame.Math;
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using JNGame.Sync.State.Tile.Entity;
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using JNGame.Sync.System;
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using JNGame.Sync.System.Data;
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using Newtonsoft.Json;
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using UnityEngine;
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namespace Game.JNGState.Logic.Data
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{
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[Serializable]
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public class EDNodeValue
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{
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public DValuePosition Position = null;
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}
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public class EDNodeData : ISTileData
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{
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public readonly EDNodeValue Value = new ();
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private readonly EDNode _data;
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public override bool IsHost => _data is not null && _data.IsHost;
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public EDNodeData()
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{
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}
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public EDNodeData(EDNode node){
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Id = node.Id;
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Value.Position = new DValuePosition()
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{
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x = node.Position.x.rawValue,
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y = node.Position.y.rawValue,
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z = node.Position.z.rawValue,
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};
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_data = node;
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}
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public override bool IsEquals(ISData data)
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{
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var node = data as EDNodeData;
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if (node is null) return false;
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return Value.Position.Equals(node.Value.Position);
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}
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public override byte[] GetByte()
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{
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return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(Value));
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}
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public override byte[] GetByteDifference(ISData diffValue = null)
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{
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var diff = diffValue as EDNodeData;
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if (diff is null || IsEquals(diffValue)) return Array.Empty<byte>();
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var value = new EDNodeValue();
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if (diff.Value.Position is not null) value.Position = diff.Value.Position;
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return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(value));
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}
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/// <summary>
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/// 生效字节
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/// </summary>
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/// <param name="bytes"></param>
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/// <exception cref="NotImplementedException"></exception>
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public override void UByte(byte[] bytes)
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{
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if (bytes.Length == 0) return;
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var value = JsonConvert.DeserializeObject<EDNodeValue>(Encoding.UTF8.GetString(bytes));
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if (value.Position is not null) Value.Position = value.Position;
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}
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}
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public class EDNodeDataSystem : DStateDataSystem<EDNodeData,EDNode>
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{
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public EDNodeDataSystem(SStateDataEnum type) : base(type)
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{
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}
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public override JNTileContext<EDNode> NodeContext => Contexts.GetContext<EDNodeContext>();
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public override int NetID => (int)NetDataEnum.EDNodeData;
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public override Dictionary<long, EDNodeData> GetLatest()
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{
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var nodes = new Dictionary<long, EDNodeData>();
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NodeContext.GetEntities().ForEach(child =>
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{
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nodes.Add(child.Id,new EDNodeData(child));
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});
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return nodes;
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}
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}
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}
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