JisolGame/JNFrame/Assets/Script/battle/mode/GWorldSceneMode.cs
PC-20230316NUNE\Administrator 09db51f67b 提交
2024-01-29 19:07:52 +08:00

32 lines
867 B
C#

using UnityEngine;
namespace Script.battle.mode
{
public class GWorldSceneModeInput
{
}
public class GWorldSceneMode:GBaseMode<GWorldSceneModeInput>
{
public GameObject ball;
// public override void OnSyncLoad()
// {
// base.OnSyncLoad();
// Instantiate(ball,this.transform);
// }
public override void OnSyncUpdate(int dt, JNFrameInfo frame, GWorldSceneModeInput input)
{
if (frame.Index > 0)
{
var ballNode = Instantiate(ball,this.transform);
var transformPosition = ballNode.transform.position;
ballNode.transform.position = new Vector3(transformPosition.x,transformPosition.y,GetSync().nRandomInt(-3,3));
}
Debug.Log("OnSyncUpdate");
}
}
}