using UnityEngine; namespace Script.battle.mode { public class GWorldSceneModeInput { } public class GWorldSceneMode:GBaseMode { public GameObject ball; // public override void OnSyncLoad() // { // base.OnSyncLoad(); // Instantiate(ball,this.transform); // } public override void OnSyncUpdate(int dt, JNFrameInfo frame, GWorldSceneModeInput input) { if (frame.Index > 0) { var ballNode = Instantiate(ball,this.transform); var transformPosition = ballNode.transform.position; ballNode.transform.position = new Vector3(transformPosition.x,transformPosition.y,GetSync().nRandomInt(-3,3)); } Debug.Log("OnSyncUpdate"); } } }