PC-20230316NUNE\Administrator 877dca3b43 提交
2024-02-01 19:06:51 +08:00

24 lines
477 B
C#

using UnityEngine;
using Space = BEPUphysics.Space;
namespace Plugins.JNGame.BepuPhysics
{
public class JNBepuPhysics1
{
public Space Space { get; protected set; }
public JNBepuPhysics1(int index = 0)
{
Debug.Log($"初始化物理引擎");
Space = new Space();
}
//更新
public void OnUpdate(float dt)
{
Space.Update(dt);
}
}
}