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2024-02-01 04:56:41 +08:00
using UnityEngine;
using Space = BEPUphysics.Space;
namespace Plugins.JNGame.BepuPhysics
{
public class JNBepuPhysics1
{
public Space Space { get; protected set; }
public JNBepuPhysics1(int index = 0)
{
Debug.Log($"初始化物理引擎");
Space = new Space();
}
//更新
public void OnUpdate(float dt)
{
Space.Update(dt);
}
}
}