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@ -48,7 +48,7 @@ namespace GAS.Editor
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/// <summary>
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/// 这个方法被反射引用到, 重构请小心!!
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/// </summary>
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public static void ShowWindow(TimelineAbilityAssetBase asset)
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public static void ShowWindow(TimelineAbilityAsset asset)
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{
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var wnd = GetWindow<AbilityTimelineEditorWindow>();
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wnd.titleContent = new GUIContent("AbilityTimelineEditorWindow");
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@ -63,7 +63,7 @@ namespace GAS.Editor
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AbilityAsset.Save();
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}
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private void InitAbility(TimelineAbilityAssetBase asset)
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private void InitAbility(TimelineAbilityAsset asset)
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{
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_abilityAsset.value = asset;
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MaxFrame.value = AbilityAsset.FrameCount;
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@ -84,7 +84,7 @@ namespace GAS.Editor
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private ObjectField _abilityAsset;
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private Button _btnShowAbilityAssetDetail;
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public TimelineAbilityAssetBase AbilityAsset => _abilityAsset.value as TimelineAbilityAssetBase;
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public TimelineAbilityAsset AbilityAsset => _abilityAsset.value as TimelineAbilityAsset;
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// private TimelineAbilityEditorWindow AbilityAssetEditor => AbilityAsset != null
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// ? UnityEditor.Editor.CreateEditor(AbilityAsset) as TimelineAbilityEditorWindow
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@ -208,7 +208,7 @@ namespace GAS.Editor
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if (_currentMaxFrame == value) return;
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_currentMaxFrame = value;
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AbilityAsset.FrameCount = _currentMaxFrame;
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AbilityAsset.frameCount = _currentMaxFrame;
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SaveAsset();
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MaxFrame.value = _currentMaxFrame;
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TrackView.UpdateContentSize();
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@ -34,7 +34,7 @@ namespace GAS.Editor
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public List<TrackBase> TrackList { get; } = new();
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private static AbilityTimelineEditorConfig Config => AbilityTimelineEditorWindow.Instance.Config;
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private static TimelineAbilityAssetBase AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private static TimelineAbilityAsset AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private void InitTracks()
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{
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@ -8,7 +8,7 @@ namespace GAS.Editor
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public class TaskClip : TrackClip<TaskClipEventTrack>
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{
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private TimelineAbilityAssetBase AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private TimelineAbilityAsset AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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public TaskClipEvent TaskClipData => clipData as TaskClipEvent;
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public TaskClipEvent ClipDataForSave
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@ -42,7 +42,7 @@ namespace GAS.Editor
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private const string GRP_BOX = "GRP_BOX";
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private const string GRP_BOX_TASK = "GRP_BOX/Task";
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private TimelineAbilityAssetBase AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private TimelineAbilityAsset AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private TaskClip _clip;
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public static TaskClipEditor Create(TaskClip clip)
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@ -13,7 +13,7 @@ namespace GAS.Editor
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protected override Color TrackColor => new Color(0.7f, 0.3f, 0.7f, 0.2f);
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protected override Color MenuColor => new Color(0.5f, 0.3f, 0.5f, 1);
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private TimelineAbilityAssetBase AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private TimelineAbilityAsset AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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public TaskClipEventTrackData TaskClipTrackDataForSave
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{
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get
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@ -7,7 +7,7 @@ namespace GAS.Editor
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public class PassiveTaskClip : TrackClip<PassiveTaskClipEventTrack>
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{
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private TimelineAbilityAssetBase AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private TimelineAbilityAsset AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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public PassiveTaskClipEvent TaskClipData => clipData as PassiveTaskClipEvent;
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public PassiveTaskClipEvent ClipDataForSave
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@ -42,7 +42,7 @@ namespace GAS.Editor
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private const string GRP_BOX = "GRP_BOX";
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private const string GRP_BOX_TASK = "GRP_BOX/Task";
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private TimelineAbilityAssetBase AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private TimelineAbilityAsset AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private PassiveTaskClip _clip;
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public static PassiveTaskClipEditor Create(PassiveTaskClip clip)
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@ -13,7 +13,7 @@ namespace GAS.Editor
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protected override Color TrackColor => new Color(0.7f, 0.3f, 0.7f, 0.2f);
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protected override Color MenuColor => new Color(0.5f, 0.3f, 0.5f, 1);
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private TimelineAbilityAssetBase AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private TimelineAbilityAsset AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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public PassiveTaskClipEventTrackData TaskClipTrackDataForSave
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{
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get
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@ -11,7 +11,7 @@ namespace GAS.Editor
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public class TaskMarkEventTrack : TrackBase
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{
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private TaskMarkEventTrackData _instantTasksTrackData;
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private static TimelineAbilityAssetBase AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private static TimelineAbilityAsset AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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public TaskMarkEventTrackData InstantTaskEventTrackData
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{
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@ -10,7 +10,7 @@ namespace GAS.Editor
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public class BuffGameplayEffectClipEditor : OdinEditorWindow
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{
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private TimelineAbilityAssetBase AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private TimelineAbilityAsset AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private BuffGameplayEffectClip _clip;
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@ -13,7 +13,7 @@ namespace GAS.Editor
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protected override Color TrackColor => new(0.9f, 0.6f, 0.6f, 0.2f);
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protected override Color MenuColor => new(0.9f, 0.6f, 0.6f, 1);
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private TimelineAbilityAssetBase AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private TimelineAbilityAsset AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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public BuffGameplayEffectTrackData BuffTrackDataForSave
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{
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@ -8,7 +8,7 @@ namespace GAS.Editor
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public class DurationalCueClip : TrackClip<DurationalCueTrack>
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{
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private TimelineAbilityAssetBase AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private TimelineAbilityAsset AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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public DurationalCueClipEvent DurationalCueClipData => clipData as DurationalCueClipEvent;
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private DurationalCueClipEvent ClipDataForSave
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@ -10,7 +10,7 @@ namespace GAS.Editor
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public class DurationalCueClipEditor : OdinEditorWindow
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{
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private TimelineAbilityAssetBase AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private TimelineAbilityAsset AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private DurationalCueClip _clip;
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@ -13,7 +13,7 @@ namespace GAS.Editor
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protected override Color TrackColor => new(0.1f, 0.6f, 0.1f, 0.2f);
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protected override Color MenuColor => new(0.1f, 0.6f, 0.1f, 1);
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private TimelineAbilityAssetBase AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private TimelineAbilityAsset AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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public DurationalCueTrackData CueTrackDataForSave
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{
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@ -12,7 +12,7 @@ namespace GAS.Editor
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public class InstantCueTrack : TrackBase
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{
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private InstantCueTrackData _instantCuesTrackData;
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private static TimelineAbilityAssetBase AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private static TimelineAbilityAsset AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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public InstantCueTrackData InstantCueTrackData
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{
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@ -13,7 +13,7 @@ namespace GAS.Editor
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private Color _trackColor;
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private Type _trackDataType;
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private Type _trackType;
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private static TimelineAbilityAssetBase AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private static TimelineAbilityAsset AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private static AbilityTimelineEditorConfig Config => AbilityTimelineEditorWindow.Instance.Config;
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private static TimelineTrackView TrackView => AbilityTimelineEditorWindow.Instance.TrackView;
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public override Type TrackDataType { get; }
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@ -10,7 +10,7 @@ namespace GAS.Editor
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public class PassiveGameplayEffectClipEditor : OdinEditorWindow
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{
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private TimelineAbilityAssetBase AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private TimelineAbilityAsset AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private PassiveGameplayEffectClip _clip;
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@ -9,7 +9,7 @@ namespace GAS.Editor
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public class PassiveGameplayEffectTrack : TrackBase
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{
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private PassiveGameplayEffectTrackData _PassiveGameplayEffectTrackData;
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private TimelineAbilityAssetBase AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private TimelineAbilityAsset AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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public override Type TrackDataType => typeof(PassiveGameplayEffectTrackData);
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protected override Color TrackColor => new(0.9f, 0.6f, 0.6f, 0.2f);
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@ -9,7 +9,7 @@ namespace GAS.Editor
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public class ReleaseGameplayEffectTrack : TrackBase
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{
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private static TimelineAbilityAssetBase AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private static TimelineAbilityAsset AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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public ReleaseGameplayEffectTrackData ReleaseGameplayEffectTrackData {
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get
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{
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@ -8,7 +8,7 @@ namespace GAS.Editor
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using UnityEngine.UIElements;
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public abstract class TrackMarkBase:TrackItemBase
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{
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protected static TimelineAbilityAssetBase AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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protected static TimelineAbilityAsset AbilityAsset => AbilityTimelineEditorWindow.Instance.AbilityAsset;
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private static string MarkAssetGuid => "5a3b3360bcba29b4cac2875f518af19d";
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public float FrameUnitWidth { get;protected set; }
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public int StartFrameIndex=>markData.startFrame;
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@ -6,7 +6,7 @@ namespace GAS.Runtime
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public abstract class AbstractAbility
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{
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public readonly string Name;
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public readonly AbilityAsset DataReference;
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public readonly IAbilityAsset DataReference;
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// TODO : AbilityTask
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// public List<OngoingAbilityTask> OngoingAbilityTasks=new List<OngoingAbilityTask>();
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@ -20,7 +20,7 @@ namespace GAS.Runtime
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public GameplayEffect Cost { get; protected set; }
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public AbstractAbility(AbilityAsset abilityAsset)
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public AbstractAbility(IAbilityAsset abilityAsset)
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{
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DataReference = abilityAsset;
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@ -64,13 +64,4 @@ namespace GAS.Runtime
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#endif
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}
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}
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public abstract class AbstractAbility<T> : AbstractAbility where T : AbilityAsset
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{
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public T AbilityAsset => DataReference as T;
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protected AbstractAbility(T abilityAsset) : base(abilityAsset)
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{
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}
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}
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}
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@ -3,16 +3,21 @@ using UnityEngine.Profiling;
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namespace GAS.Runtime
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{
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public abstract class TimelineAbilityT<T> : AbstractAbility<T> where T : TimelineAbilityAssetBase
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public class TimelineAbility : AbstractAbility
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{
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protected TimelineAbilityT(T abilityAsset) : base(abilityAsset)
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public TimelineAbility(IAbilityAsset abilityAsset) : base(abilityAsset)
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{
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}
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public override AbilitySpec CreateSpec(AbilitySystemComponent owner)
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{
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return new TimelineAbilitySpec(this, owner);
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}
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}
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public abstract class TimelineAbilitySpecT<AbilityT, AssetT> : AbilitySpec<AbilityT> where AbilityT : TimelineAbilityT<AssetT> where AssetT : TimelineAbilityAssetBase
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public class TimelineAbilitySpec : AbilitySpec
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{
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protected TimelineAbilityPlayer<AbilityT, AssetT> _player;
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private TimelineAbilityPlayer _player;
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public int FrameCount => _player.FrameCount;
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public int FrameRate => _player.FrameRate;
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@ -27,7 +32,7 @@ namespace GAS.Runtime
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/// </summary>
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public AbilitySystemComponent Target { get; private set; }
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protected TimelineAbilitySpecT(AbilityT ability, AbilitySystemComponent owner) : base(ability, owner)
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public TimelineAbilitySpec(TimelineAbility ability, AbilitySystemComponent owner) : base(ability, owner)
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{
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_player = new(this);
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}
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@ -42,9 +47,9 @@ namespace GAS.Runtime
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_player.Play();
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}
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public virtual LFloat GetPlaySpeed()
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public LFloat GetPlaySpeed()
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{
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return Data.AbilityAsset.Speed;
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return _player.AbilityAsset.Speed;
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}
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public override void CancelAbility()
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@ -64,29 +69,5 @@ namespace GAS.Runtime
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Profiler.EndSample();
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}
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}
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/// <summary>
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/// 这是一个最朴素的TimelineAbility实现, 如果要实现更复杂的TimelineAbility, 请用TimelineAbilityT和TimelineAbilitySpecT为基类
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/// </summary>
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public sealed class TimelineAbility : TimelineAbilityT<TimelineAbilityAsset>
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{
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public TimelineAbility(TimelineAbilityAsset abilityAsset) : base(abilityAsset)
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{
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}
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public override AbilitySpec CreateSpec(AbilitySystemComponent owner)
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{
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return new TimelineAbilitySpec(this, owner);
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}
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}
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/// <summary>
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/// 这是一个最朴素的TimelineAbilitySpec实现, 如果要实现更复杂的TimelineAbility, 请用TimelineAbilityT和TimelineAbilitySpecT为基类
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/// </summary>
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public sealed class TimelineAbilitySpec : TimelineAbilitySpecT<TimelineAbilityT<TimelineAbilityAsset>, TimelineAbilityAsset>
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{
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public TimelineAbilitySpec(TimelineAbilityT<TimelineAbilityAsset> ability, AbilitySystemComponent owner) : base(ability, owner)
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{
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}
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}
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}
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@ -10,8 +10,9 @@ using UnityEngine.Serialization;
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namespace GAS.Runtime
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{
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public abstract class TimelineAbilityAssetBase : AbilityAsset
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public abstract class TimelineAbilityAsset : AbilityAsset
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{
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[TitleGroup("Data")]
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[HorizontalGroup("Data/H1", 1 / 3f)]
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[TabGroup("Data/H1/V1", "Timeline", SdfIconType.ClockHistory, TextColor = "#00FF00")]
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@ -32,6 +33,28 @@ namespace GAS.Runtime
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$"调用\"GAS.Editor.AbilityTimelineEditorWindow\"类的静态方法ShowWindow(TimelineAbilityAsset asset)失败, 代码可能被重构了: {e}");
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}
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}
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public LFloat Speed => speed;
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public bool ManualEndAbility => manualEndAbility;
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public int FrameCount => frameCount;// 能力结束时间
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public List<DurationalCueTrackData> DurationalCues => durationalCues;
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public List<InstantCueTrackData> InstantCues => instantCues;
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public List<ReleaseGameplayEffectTrackData> ReleaseGameplayEffect => releaseGameplayEffect;
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public List<BuffGameplayEffectTrackData> BuffGameplayEffects => buffGameplayEffects;
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public List<TaskMarkEventTrackData> InstantTasks => instantTasks;
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public List<TaskClipEventTrackData> OngoingTasks => ongoingTasks;
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public List<PassiveGameplayEffectTrackData> PassiveGameplayEffects => passiveGameplayEffects;
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public List<PassiveTaskClipEventTrackData> PassiveTasks => passiveTasks;
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/// <summary>
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/// 播放速率, 常用于加速或减速播放(例如基于攻击速度的技能, 播放速率随攻击速度变化)
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@ -40,40 +63,40 @@ namespace GAS.Runtime
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[LabelText(GASTextDefine.ABILITY_PLAY_RATE)]
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[LabelWidth(100)]
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[MinValue(0)]
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public LFloat Speed = 1;
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public LFloat speed = 1;
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[TabGroup("Data/H1/V1", "Timeline")]
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[LabelText(GASTextDefine.ABILITY_MANUAL_ENDABILITY)]
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[LabelWidth(100)]
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[FormerlySerializedAs("manualEndAbility")]
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public bool ManualEndAbility;
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public bool manualEndAbility;
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[HideInInspector]
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public int FrameCount; // 能力结束时间
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public int frameCount; // 能力结束时间
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[HideInInspector]
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public List<DurationalCueTrackData> DurationalCues = new List<DurationalCueTrackData>();
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public List<DurationalCueTrackData> durationalCues = new List<DurationalCueTrackData>();
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[HideInInspector]
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public List<InstantCueTrackData> InstantCues = new List<InstantCueTrackData>();
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public List<InstantCueTrackData> instantCues = new List<InstantCueTrackData>();
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[HideInInspector]
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public List<ReleaseGameplayEffectTrackData> ReleaseGameplayEffect = new List<ReleaseGameplayEffectTrackData>();
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public List<ReleaseGameplayEffectTrackData> releaseGameplayEffect = new List<ReleaseGameplayEffectTrackData>();
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[HideInInspector]
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public List<BuffGameplayEffectTrackData> BuffGameplayEffects = new List<BuffGameplayEffectTrackData>();
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public List<BuffGameplayEffectTrackData> buffGameplayEffects = new List<BuffGameplayEffectTrackData>();
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[HideInInspector]
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public List<TaskMarkEventTrackData> InstantTasks = new List<TaskMarkEventTrackData>();
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public List<TaskMarkEventTrackData> instantTasks = new List<TaskMarkEventTrackData>();
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[HideInInspector]
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public List<TaskClipEventTrackData> OngoingTasks = new List<TaskClipEventTrackData>();
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public List<TaskClipEventTrackData> ongoingTasks = new List<TaskClipEventTrackData>();
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[HideInInspector]
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public List<PassiveGameplayEffectTrackData> PassiveGameplayEffects = new List<PassiveGameplayEffectTrackData>();
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public List<PassiveGameplayEffectTrackData> passiveGameplayEffects = new List<PassiveGameplayEffectTrackData>();
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[HideInInspector]
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public List<PassiveTaskClipEventTrackData> PassiveTasks = new List<PassiveTaskClipEventTrackData>();
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public List<PassiveTaskClipEventTrackData> passiveTasks = new List<PassiveTaskClipEventTrackData>();
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#if UNITY_EDITOR
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public void Save()
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@ -83,19 +106,5 @@ namespace GAS.Runtime
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}
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#endif
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}
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public abstract class TimelineAbilityAssetT<T> : TimelineAbilityAssetBase where T : class
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{
|
||||
public sealed override Type AbilityType()
|
||||
{
|
||||
return typeof(T);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 这是一个最朴素的TimelineAbilityAsset实现, 如果要实现更复杂的TimelineAbilityAsset, 请用TimelineAbilityAssetBase或TimelineAbilityAssetT为基类
|
||||
/// </summary>
|
||||
public sealed class TimelineAbilityAsset : TimelineAbilityAssetT<TimelineAbility>
|
||||
{
|
||||
}
|
||||
|
||||
}
|
@ -36,9 +36,9 @@ namespace GAS.Runtime
|
||||
public InstantAbilityTask task;
|
||||
}
|
||||
|
||||
public class TimelineAbilityPlayer<AbilityT, AssetT> where AssetT : TimelineAbilityAssetBase where AbilityT : TimelineAbilityT<AssetT>
|
||||
public class TimelineAbilityPlayer
|
||||
{
|
||||
private readonly TimelineAbilitySpecT<AbilityT, AssetT> _abilitySpec;
|
||||
private readonly TimelineAbilitySpec _abilitySpec;
|
||||
private readonly List<RuntimeBuffClip> _cacheBuffGameplayEffectTrack = new();
|
||||
|
||||
private readonly List<RuntimeDurationCueClip> _cacheDurationalCueTrack = new();
|
||||
@ -57,7 +57,7 @@ namespace GAS.Runtime
|
||||
private int _currentFrame;
|
||||
private LFloat _playTotalTime;
|
||||
|
||||
public TimelineAbilityPlayer(TimelineAbilitySpecT<AbilityT, AssetT> abilitySpec)
|
||||
public TimelineAbilityPlayer(TimelineAbilitySpec abilitySpec)
|
||||
{
|
||||
_abilitySpec = abilitySpec;
|
||||
Cache();
|
||||
@ -65,7 +65,7 @@ namespace GAS.Runtime
|
||||
|
||||
public bool IsPlaying { get; private set; }
|
||||
|
||||
public AssetT AbilityAsset => _abilitySpec.Data.AbilityAsset;
|
||||
public TimelineAbilityAsset AbilityAsset => _abilitySpec.Ability.DataReference as TimelineAbilityAsset;
|
||||
public int FrameCount => AbilityAsset.FrameCount;
|
||||
public int FrameRate => JexGasManager.FrameRate;
|
||||
|
||||
|
@ -10,7 +10,7 @@ namespace GAS.Runtime
|
||||
{
|
||||
public List<BuffGameplayEffectClipEvent> clipEvents = new List<BuffGameplayEffectClipEvent>();
|
||||
|
||||
public override void AddToAbilityAsset(TimelineAbilityAssetBase abilityAsset)
|
||||
public override void AddToAbilityAsset(TimelineAbilityAsset abilityAsset)
|
||||
{
|
||||
base.AddToAbilityAsset(abilityAsset);
|
||||
abilityAsset.BuffGameplayEffects.Add(this);
|
||||
|
@ -9,7 +9,7 @@ namespace GAS.Runtime
|
||||
{
|
||||
public List<DurationalCueClipEvent> clipEvents = new List<DurationalCueClipEvent>();
|
||||
|
||||
public override void AddToAbilityAsset(TimelineAbilityAssetBase abilityAsset)
|
||||
public override void AddToAbilityAsset(TimelineAbilityAsset abilityAsset)
|
||||
{
|
||||
base.AddToAbilityAsset(abilityAsset);
|
||||
abilityAsset.DurationalCues.Add(this);
|
||||
|
@ -8,7 +8,7 @@ namespace GAS.Runtime
|
||||
{
|
||||
public List<InstantCueMarkEvent> markEvents = new List<InstantCueMarkEvent>();
|
||||
|
||||
public override void AddToAbilityAsset(TimelineAbilityAssetBase abilityAsset)
|
||||
public override void AddToAbilityAsset(TimelineAbilityAsset abilityAsset)
|
||||
{
|
||||
base.AddToAbilityAsset(abilityAsset);
|
||||
abilityAsset.InstantCues.Add(this);
|
||||
|
@ -9,7 +9,7 @@ namespace GAS.Runtime
|
||||
{
|
||||
public List<PassiveGameplayEffectClipEvent> clipEvents = new List<PassiveGameplayEffectClipEvent>();
|
||||
|
||||
public override void AddToAbilityAsset(TimelineAbilityAssetBase abilityAsset)
|
||||
public override void AddToAbilityAsset(TimelineAbilityAsset abilityAsset)
|
||||
{
|
||||
base.AddToAbilityAsset(abilityAsset);
|
||||
abilityAsset.PassiveGameplayEffects.Add(this);
|
||||
|
@ -8,7 +8,7 @@ namespace GAS.Runtime
|
||||
{
|
||||
public List<PassiveTaskClipEvent> clipEvents = new List<PassiveTaskClipEvent>();
|
||||
|
||||
public override void AddToAbilityAsset(TimelineAbilityAssetBase abilityAsset)
|
||||
public override void AddToAbilityAsset(TimelineAbilityAsset abilityAsset)
|
||||
{
|
||||
base.AddToAbilityAsset(abilityAsset);
|
||||
abilityAsset.PassiveTasks.Add(this);
|
||||
|
@ -10,7 +10,7 @@ namespace GAS.Runtime
|
||||
{
|
||||
public List<ReleaseGameplayEffectMarkEvent> markEvents = new List<ReleaseGameplayEffectMarkEvent>();
|
||||
|
||||
public override void AddToAbilityAsset(TimelineAbilityAssetBase abilityAsset)
|
||||
public override void AddToAbilityAsset(TimelineAbilityAsset abilityAsset)
|
||||
{
|
||||
base.AddToAbilityAsset(abilityAsset);
|
||||
abilityAsset.ReleaseGameplayEffect.Add(this);
|
||||
|
@ -10,7 +10,7 @@ namespace GAS.Runtime
|
||||
{
|
||||
public List<TaskClipEvent> clipEvents = new List<TaskClipEvent>();
|
||||
|
||||
public override void AddToAbilityAsset(TimelineAbilityAssetBase abilityAsset)
|
||||
public override void AddToAbilityAsset(TimelineAbilityAsset abilityAsset)
|
||||
{
|
||||
base.AddToAbilityAsset(abilityAsset);
|
||||
abilityAsset.OngoingTasks.Add(this);
|
||||
|
@ -9,7 +9,7 @@ namespace GAS.Runtime
|
||||
{
|
||||
public List<TaskMarkEvent> markEvents = new List<TaskMarkEvent>();
|
||||
|
||||
public override void AddToAbilityAsset(TimelineAbilityAssetBase abilityAsset)
|
||||
public override void AddToAbilityAsset(TimelineAbilityAsset abilityAsset)
|
||||
{
|
||||
base.AddToAbilityAsset(abilityAsset);
|
||||
abilityAsset.InstantTasks.Add(this);
|
||||
|
@ -7,7 +7,7 @@ namespace GAS.Runtime
|
||||
{
|
||||
public string trackName;
|
||||
|
||||
public virtual void AddToAbilityAsset(TimelineAbilityAssetBase abilityAsset)
|
||||
public virtual void AddToAbilityAsset(TimelineAbilityAsset abilityAsset)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -74,48 +74,14 @@
|
||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Ability\TargetCatcher\TargetCatcherFactory.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Ability\TimelineAbility\AbilityTask\AbilityTaskFactory.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Ability\TimelineAbility\AbilityTask\EnumAbilityTaskType.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Core\GasRuntimeSettings.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\Modifier\PureAttrBasedWithStackModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\Modifier\PureAttributeBasedModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\Modifier\PureModifierMagnitudeCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\Modifier\PureScalableFloatModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\Modifier\PureSetByCallerFromNameModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\Modifier\PureSetByCallerFromTagModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\Modifier\PureStackModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\StaticAsset\Interface\IAbilityAsset.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\General\Util\TypeUtil.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Systems\MultiReactiveSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Collector\Collector.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\Modifier\PureSetByCallerFromTagModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\StaticAsset\Interface\IModifierMagnitudeCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Ability\TimelineAbility\AbilityTask\InstantAbilityTask.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\StaticAsset\PureAsset\PureAbilityAsset.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\AbilityAsset.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TaskData\AbilityTaskData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TaskData\InstantTaskData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TaskData\OngoingTaskData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TaskData\PassiveTaskData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TimelineAbilityAsset.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TimelineAbilityPlayer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TrackItem\BuffGameplayEffectTrackData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TrackItem\DurationalCueTrackData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TrackItem\InstantCueTrackData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TrackItem\PassiveGameplayEffectTrackData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TrackItem\PassiveTaskClipEventTrackData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TrackItem\ReleaseGameplayEffectTrackData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TrackItem\TaskClipEventTrackData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TrackItem\TaskMarkEventTrackData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TrackItem\TrackDataBase.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TrackItem\TrackItemDataBase.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Effects\Modifier\AttrBasedWithStackModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Effects\Modifier\AttributeBasedModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Effects\Modifier\ModifierMagnitudeCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Effects\Modifier\ScalableFloatModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Effects\Modifier\SetByCallerFromNameModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Effects\Modifier\SetByCallerFromTagModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Effects\Modifier\StackModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\IJNSyncCycle.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Tile\JNSSTileServerService.MasterSlave.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\IComponent.cs" />
|
||||
@ -133,6 +99,7 @@
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\Entity\JNContexts.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Matcher\Interfaces\IMatcher.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Cue\Base\GameplayCue.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Ability\TimelineAbility\AbilityTask\AbilityTaskFactory.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\Entity\Component\JNComponent.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Utils\ValueDropdownHelper.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Systems\Interfaces\IReactiveSystem.cs" />
|
||||
@ -148,20 +115,25 @@
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Collector\CollectorContextExtension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\UseUtil.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\RandomUtil.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TimelineAbilityAsset.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\General\GASTextDefine.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\Entity.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Cue\Base\GameplayCueDurational.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\Entity\Component\JNEntityLookup.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\EntityIndex\EntityIndex.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\JNSyncDefaultService.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TaskData\InstantTaskData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TimelineAbilityPlayer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\JNClientBase.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\Entity\DontDrawComponentAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Extensions\CollectionExtension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\IJNSyncId.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\Execution\ExecutionCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\JNTCPClient.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TrackItem\TaskMarkEventTrackData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Systems\Systems.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Systems\Interfaces\ITearDownSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TaskData\OngoingTaskData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\ToUtil.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\CompositeAttribute\CompositeAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\EntityIndex\PrimaryEntityIndexAttribute.cs" />
|
||||
@ -175,6 +147,7 @@
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Ability\TargetCatcher\TargetCatcherBase.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\System\SLogicSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\Timers.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Effects\Modifier\AttributeBasedModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Matcher\Interfaces\ICompoundMatcher.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\General\Util\PriorityValue.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\Serialization\FastBitConverter.cs" />
|
||||
@ -208,6 +181,7 @@
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Group\GroupSingleEntityException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\ContextObserver\ContextObserverBehaviour.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Tags\GameplayTagContainer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TrackItem\TrackItemDataBase.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Exceptions\ContextInfoException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Ability\AbilityContainer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\Group\JNClientGroup.cs" />
|
||||
@ -217,25 +191,33 @@
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\EntitasResources.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\Singleton.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Component\IAbilitySystemComponent.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TrackItem\PassiveGameplayEffectTrackData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\Modifier\PureSetByCallerFromNameModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Ability\AbilitySpec.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\EntityIndex\EntityIndexException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\ContextAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\GameplayEffectData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TrackItem\TaskClipEventTrackData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Effects\Modifier\SetByCallerFromTagModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\JNServerBase.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TrackItem\InstantCueTrackData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Exceptions\ContextEntityIndexDoesAlreadyExistException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Tile\IJNTileCycle.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Context.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\AttributeSet\AttributeSet.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Component\AbilitySystemComponent.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\ContextObserver\ContextObserverExtension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\Modifier\PureStackModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\EventDispatcher.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\FlagPrefixAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\JsonUtil.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\IEntity.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Exceptions\EntityIsNotDestroyedException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Matcher\MatcherToString.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Ability\TargetCatcher\TargetCatcherFactory.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\General\Util\Pool\ArrayPool.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Matcher\Interfaces\IAnyOfMatcher.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Effects\Modifier\SetByCallerFromNameModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\GameplayEffectSpecifiedSnapshotConfig.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\JNBaseSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Ability\TargetCatcher\EnumTargetCatcher.cs" />
|
||||
@ -247,6 +229,7 @@
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\GameplayEffectPeriodTicker.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Ability\TimelineAbility\AbilityTask\Tasks\ApplyCostAndCoolDown.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\PostConstructorAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\StaticAsset\PureAsset\PureAbilityAsset.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Utils\TagHelper.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\SingletonScene.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\GameObjectDestroyExtension.cs" />
|
||||
@ -280,23 +263,32 @@
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Tile\JNSSTileTool.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Exceptions\ContextStillHasRetainedEntitiesException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Core\GasDefine.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TrackItem\DurationalCueTrackData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TrackItem\BuffGameplayEffectTrackData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TaskData\AbilityTaskData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Extensions\PublicMemberInfoEntityExtension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Collector\TriggerOnEventMatcherExtension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\Entity\Component\Components\JNTransformComponent.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\EntityIndex\EntityIndexGetMethodAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\General\Util\DebugExtension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Ability\TimelineAbility\AbilityTask\EnumAbilityTaskType.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Ability\AbstractAbility.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\IContexts.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\System\SDataSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\ComponentNameAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\Modifier\PureScalableFloatModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Utils\AttributeValidator.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\ContextObserver\ContextObserver.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\State\JNSStateServerService.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TrackItem\ReleaseGameplayEffectTrackData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\JNetGame.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\GameplayEffectContainer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\GameplayEffectAsset.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\Exceptions\EntityIsNotEnabledException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Component\AbilitySystemComponentPreset.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TrackItem\TrackDataBase.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\Modifier\PureAttributeBasedModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\AbilityAsset.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\IAERC.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Tags\GameplayTagAggregator.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\NetTool.cs" />
|
||||
@ -305,7 +297,9 @@
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Tile\JNSSTileServerService.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\EventSystem\Events\EventAttributeChanged.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Tile\Entity\JNTileContext.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\Modifier\PureModifierMagnitudeCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\Serialization\Deserializer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Effects\Modifier\ModifierMagnitudeCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Tags\GameplayTagSet.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\General\DataClass\ObservableValue.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\GameplayEffectModifier.cs" />
|
||||
@ -313,11 +307,13 @@
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\Modifier\ModifierEnumDefine.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Systems\Interfaces\IExecuteSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Ability\TimelineAbility\AbilityTask\PassiveAbilityTask.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Effects\Modifier\StackModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\SafeAERC.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\Types\KeyValue.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\Serialization\BaseFormater.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Core\EntityRef.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\View\ViewData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Effects\Modifier\AttrBasedWithStackModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\EntityIndex\PrimaryEntityIndex.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Tile\Entity\JNTileEntity.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\ContextExtension.cs" />
|
||||
@ -326,11 +322,13 @@
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\Serialization\Serializer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\IContext.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\EntityIndex\AbstractEntityIndexAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Effects\Modifier\PureAttrBasedWithStackModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\Exceptions\EntityIsNotRetainedByOwnerException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\View\IViewData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Cue\Base\GameplayCueSpec.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\General\GASTimer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Frame\JNSyncFrameService.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TrackItem\PassiveTaskClipEventTrackData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Matcher\Matcher.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Ability\TimelineAbility\TimelineAbility.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\DebugSystems\SystemInfo.cs" />
|
||||
@ -344,6 +342,8 @@
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Matcher\Interfaces\INoneOfMatcher.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\Util\NDataUtil.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\EntityEqualityComparer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Ability\TimelineAbility\TaskData\PassiveTaskData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\GAS\ScriptableAsset\Effects\Modifier\ScalableFloatModCalculation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\JNSocket.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Group\Group.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\ContextInfo.cs" />
|
||||
@ -1138,9 +1138,6 @@
|
||||
<Name>JNGame.Root</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Assets\HotScripts\JNGame\Runtime\GAS\Runtime\Ability\Timeline\TimelineInfo.cs.meta" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
Loading…
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Reference in New Issue
Block a user