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https://gitee.com/jisol/jisol-game/
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提交
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@ -951,10 +951,6 @@
|
|||||||
<Project>{7e65388c-f6a7-49e7-107c-67d307ad886b}</Project>
|
<Project>{7e65388c-f6a7-49e7-107c-67d307ad886b}</Project>
|
||||||
<Name>AimingRig</Name>
|
<Name>AimingRig</Name>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
<ProjectReference Include="JNGame.Editor.csproj">
|
|
||||||
<Project>{17b58f54-5d7b-7430-a784-74a4540f4c68}</Project>
|
|
||||||
<Name>JNGame.Editor</Name>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="UniTask.TextMeshPro.csproj">
|
<ProjectReference Include="UniTask.TextMeshPro.csproj">
|
||||||
<Project>{023a0336-4680-7ca2-9149-a72dd59bbaf2}</Project>
|
<Project>{023a0336-4680-7ca2-9149-a72dd59bbaf2}</Project>
|
||||||
<Name>UniTask.TextMeshPro</Name>
|
<Name>UniTask.TextMeshPro</Name>
|
||||||
@ -979,10 +975,6 @@
|
|||||||
<Project>{694241c5-b793-03a0-1887-6d1b1abd5716}</Project>
|
<Project>{694241c5-b793-03a0-1887-6d1b1abd5716}</Project>
|
||||||
<Name>UniTask.DOTween</Name>
|
<Name>UniTask.DOTween</Name>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
<ProjectReference Include="Samples.csproj">
|
|
||||||
<Project>{f1698e1a-06a8-8d93-a550-db6e6cb60322}</Project>
|
|
||||||
<Name>Samples</Name>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="HotMain.csproj">
|
<ProjectReference Include="HotMain.csproj">
|
||||||
<Project>{a37cd6bb-4243-4e53-0fb1-da1c51041fde}</Project>
|
<Project>{a37cd6bb-4243-4e53-0fb1-da1c51041fde}</Project>
|
||||||
<Name>HotMain</Name>
|
<Name>HotMain</Name>
|
||||||
|
@ -994,10 +994,6 @@
|
|||||||
<Project>{7e65388c-f6a7-49e7-107c-67d307ad886b}</Project>
|
<Project>{7e65388c-f6a7-49e7-107c-67d307ad886b}</Project>
|
||||||
<Name>AimingRig</Name>
|
<Name>AimingRig</Name>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
<ProjectReference Include="JNGame.Editor.csproj">
|
|
||||||
<Project>{17b58f54-5d7b-7430-a784-74a4540f4c68}</Project>
|
|
||||||
<Name>JNGame.Editor</Name>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="UniTask.TextMeshPro.csproj">
|
<ProjectReference Include="UniTask.TextMeshPro.csproj">
|
||||||
<Project>{023a0336-4680-7ca2-9149-a72dd59bbaf2}</Project>
|
<Project>{023a0336-4680-7ca2-9149-a72dd59bbaf2}</Project>
|
||||||
<Name>UniTask.TextMeshPro</Name>
|
<Name>UniTask.TextMeshPro</Name>
|
||||||
@ -1022,10 +1018,6 @@
|
|||||||
<Project>{694241c5-b793-03a0-1887-6d1b1abd5716}</Project>
|
<Project>{694241c5-b793-03a0-1887-6d1b1abd5716}</Project>
|
||||||
<Name>UniTask.DOTween</Name>
|
<Name>UniTask.DOTween</Name>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
<ProjectReference Include="Samples.csproj">
|
|
||||||
<Project>{f1698e1a-06a8-8d93-a550-db6e6cb60322}</Project>
|
|
||||||
<Name>Samples</Name>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="HotMain.csproj">
|
<ProjectReference Include="HotMain.csproj">
|
||||||
<Project>{a37cd6bb-4243-4e53-0fb1-da1c51041fde}</Project>
|
<Project>{a37cd6bb-4243-4e53-0fb1-da1c51041fde}</Project>
|
||||||
<Name>HotMain</Name>
|
<Name>HotMain</Name>
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||||||
|
@ -7,7 +7,7 @@
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|||||||
],
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],
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||||||
"includePlatforms": [],
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"includePlatforms": [],
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||||||
"excludePlatforms": [],
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"excludePlatforms": [],
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||||||
"allowUnsafeCode": false,
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"allowUnsafeCode": true,
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||||||
"overrideReferences": false,
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"overrideReferences": false,
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||||||
"precompiledReferences": [],
|
"precompiledReferences": [],
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||||||
"autoReferenced": true,
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"autoReferenced": true,
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||||||
|
@ -2,7 +2,6 @@
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|||||||
using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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||||||
using DotRecast.Core.Collections;
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using Google.Protobuf;
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using Google.Protobuf;
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||||||
using JNGame.Network.Entity;
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using JNGame.Network.Entity;
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||||||
using JNGame.Network.Util;
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using JNGame.Network.Util;
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@ -92,10 +91,10 @@ namespace JNGame.Network
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if (hId == 0)
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if (hId == 0)
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||||||
{
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{
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||||||
int size = 0;
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int size = 0;
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||||||
_byteSize.ForEach(child =>
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foreach (var child in _byteSize)
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||||||
{
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{
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size += child.Value;
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size += child.Value;
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});
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}
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||||||
return size;
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return size;
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||||||
}
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}
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||||||
return _byteSize.GetValueOrDefault(hId, 0);
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return _byteSize.GetValueOrDefault(hId, 0);
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@ -1,6 +1,5 @@
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|||||||
using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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||||||
using DotRecast.Core.Collections;
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||||||
using JNGame.Runtime.System;
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using JNGame.Runtime.System;
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||||||
using JNGame.Util;
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using JNGame.Util;
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||||||
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@ -61,10 +60,10 @@ namespace JNGame.Network
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int size = 0;
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int size = 0;
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try
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try
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||||||
{
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{
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_byteSize.ForEach(child =>
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foreach (var child in _byteSize)
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||||||
{
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{
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||||||
size += child.Value;
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size += child.Value;
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||||||
});
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}
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||||||
}
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}
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||||||
catch (Exception e)
|
catch (Exception e)
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||||||
{
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{
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||||||
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@ -2,7 +2,6 @@
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|||||||
using System;
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using System;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
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||||||
using DotRecast.Core.Collections;
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using Google.Protobuf;
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using Google.Protobuf;
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||||||
using JNGame.Network.Action;
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using JNGame.Network.Action;
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using JNGame.Network.Entity;
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using JNGame.Network.Entity;
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@ -142,13 +141,13 @@ namespace JNGame.Network
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public void AllSend(int hId,IMessage data = null,Func<SocketClient,bool> filter = null)
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public void AllSend(int hId,IMessage data = null,Func<SocketClient,bool> filter = null)
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{
|
{
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filter ??= (SocketClient client) => true;
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filter ??= (SocketClient client) => true;
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service.GetClients().ForEach(client =>
|
foreach (var client in service.GetClients())
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||||||
{
|
{
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||||||
if (filter(client))
|
if (filter(client))
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||||||
{
|
{
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Send(client, hId, data);
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Send(client, hId, data);
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||||||
}
|
}
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||||||
});
|
}
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||||||
}
|
}
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||||||
|
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||||||
}
|
}
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||||||
|
@ -1,5 +1,4 @@
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|||||||
using System.Collections.Generic;
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using System.Collections.Generic;
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||||||
using DotRecast.Core.Collections;
|
|
||||||
using JNGame.Math;
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using JNGame.Math;
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||||||
using JNGame.Runtime.Util;
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using JNGame.Runtime.Util;
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||||||
using JNGame.Sync.State.Tile;
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using JNGame.Sync.State.Tile;
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||||||
@ -38,11 +37,11 @@ namespace JNGame.Sync.Debuger
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DrawContains(service.MaxContains,service.MinContains,Color.red);
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DrawContains(service.MaxContains,service.MinContains,Color.red);
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||||||
|
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||||||
//绘制连接区域
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//绘制连接区域
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service.GetLinkTiles().ForEach(index =>
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foreach (var linkTile in service.GetLinkTiles())
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||||||
{
|
{
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||||||
(LVector2 max, LVector2 min) = service.GetTileContains(index);
|
(LVector2 max, LVector2 min) = service.GetTileContains(linkTile);
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DrawContains(max,min,Color.cyan);
|
DrawContains(max,min,Color.cyan);
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||||||
});
|
}
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||||||
|
|
||||||
}
|
}
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||||||
|
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||||||
|
@ -1,6 +1,5 @@
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|||||||
using System;
|
using System;
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||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
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||||||
using DotRecast.Core.Collections;
|
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||||||
using Entitas;
|
using Entitas;
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||||||
using JNGame.Runtime.Sync;
|
using JNGame.Runtime.Sync;
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||||||
using JNGame.Sync.Entity;
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using JNGame.Sync.Entity;
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@ -104,13 +103,13 @@ namespace JNGame.Sync.Frame.Entity
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|||||||
//生效延迟销毁
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//生效延迟销毁
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public void DelayDestroy()
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public void DelayDestroy()
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{
|
{
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GetEntities().ForEach(child =>
|
foreach (var child in GetEntities())
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{
|
{
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if (child.IsDelayDestroy)
|
if (child.IsDelayDestroy)
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||||||
{
|
{
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child.Destroy();
|
child.Destroy();
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||||||
}
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}
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||||||
});
|
}
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||||||
}
|
}
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||||||
|
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||||||
//生命周期
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//生命周期
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||||||
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@ -1,6 +1,4 @@
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|||||||
using System;
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using System;
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||||||
using System.Linq;
|
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||||||
using DotRecast.Core.Collections;
|
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||||||
using JNGame.Math;
|
using JNGame.Math;
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||||||
using JNGame.Sync.Entity.Component;
|
using JNGame.Sync.Entity.Component;
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||||||
using JNGame.Sync.Frame.Entity;
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using JNGame.Sync.Frame.Entity;
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@ -107,7 +105,10 @@ namespace JNGame.Sync.Entity
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|
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public override void RemoveAllComponents()
|
public override void RemoveAllComponents()
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{
|
{
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GetComponents().ForEach(child => (child as JNComponent)?.OnSyncDestroy());
|
foreach (var child in GetComponents())
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||||||
|
{
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|
(child as JNComponent)?.OnSyncDestroy();
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|
}
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base.RemoveAllComponents();
|
base.RemoveAllComponents();
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||||||
}
|
}
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|
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||||||
|
@ -1,7 +1,5 @@
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|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using DotRecast.Core.Collections;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using NotImplementedException = System.NotImplementedException;
|
|
||||||
|
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||||||
namespace JNGame.Sync.System.Data
|
namespace JNGame.Sync.System.Data
|
||||||
{
|
{
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@ -102,7 +100,7 @@ namespace JNGame.Sync.System.Data
|
|||||||
if (isServer)
|
if (isServer)
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{
|
{
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var latest = GetLatest();
|
var latest = GetLatest();
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latest.Keys.ForEach(key =>
|
foreach (var key in latest.Keys)
|
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{
|
{
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if (Data.ContainsKey(key))
|
if (Data.ContainsKey(key))
|
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{
|
{
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@ -114,12 +112,12 @@ namespace JNGame.Sync.System.Data
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//如果之前没有则添加
|
//如果之前没有则添加
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Add(latest[key]);
|
Add(latest[key]);
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||||||
}
|
}
|
||||||
});
|
}
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Data.ForEach(child =>
|
foreach (var child in Data)
|
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{
|
{
|
||||||
//没有则删除
|
//没有则删除
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||||||
if (!(latest.ContainsKey(child.Key))) Delete(child.Key);
|
if (!(latest.ContainsKey(child.Key))) Delete(child.Key);
|
||||||
});
|
}
|
||||||
if (UBytes.Count > 0)
|
if (UBytes.Count > 0)
|
||||||
{
|
{
|
||||||
OnUByteUpdate(UBytes);
|
OnUByteUpdate(UBytes);
|
||||||
@ -167,10 +165,10 @@ namespace JNGame.Sync.System.Data
|
|||||||
{
|
{
|
||||||
var data = new Dictionary<ulong, byte[]>();
|
var data = new Dictionary<ulong, byte[]>();
|
||||||
|
|
||||||
Data.ForEach(child =>
|
foreach (var child in Data)
|
||||||
{
|
{
|
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data[child.Key] = child.Value.GetByte();
|
data[child.Key] = child.Value.GetByte();
|
||||||
});
|
}
|
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|
|
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return data;
|
return data;
|
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|
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Concurrent;
|
using System.Collections.Concurrent;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using DotRecast.Core.Collections;
|
|
||||||
using JNGame.Math;
|
using JNGame.Math;
|
||||||
using JNGame.Sync.State.Tile;
|
using JNGame.Sync.State.Tile;
|
||||||
using JNGame.Sync.State.Tile.Entity;
|
using JNGame.Sync.State.Tile.Entity;
|
||||||
@ -88,12 +87,12 @@ namespace JNGame.Sync.System.Data
|
|||||||
{
|
{
|
||||||
entities = NodeContext.GetEntities();
|
entities = NodeContext.GetEntities();
|
||||||
}
|
}
|
||||||
entities.ForEach(child =>
|
foreach (var child in entities)
|
||||||
{
|
{
|
||||||
var entity = new T();
|
var entity = new T();
|
||||||
entity.BindEntity(child);
|
entity.BindEntity(child);
|
||||||
nodes[child.Id] = entity;
|
nodes[child.Id] = entity;
|
||||||
});
|
}
|
||||||
return nodes;
|
return nodes;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -125,7 +124,7 @@ namespace JNGame.Sync.System.Data
|
|||||||
if (isServer)
|
if (isServer)
|
||||||
{
|
{
|
||||||
var latest = GetLatest();
|
var latest = GetLatest();
|
||||||
latest.Keys.ForEach(key =>
|
foreach (var key in latest.Keys)
|
||||||
{
|
{
|
||||||
if (Data.ContainsKey(key))
|
if (Data.ContainsKey(key))
|
||||||
{
|
{
|
||||||
@ -137,8 +136,8 @@ namespace JNGame.Sync.System.Data
|
|||||||
//如果之前没有则添加
|
//如果之前没有则添加
|
||||||
Add(latest[key]);
|
Add(latest[key]);
|
||||||
}
|
}
|
||||||
});
|
}
|
||||||
Data.ForEach(child =>
|
foreach (var child in Data)
|
||||||
{
|
{
|
||||||
//没有则删除
|
//没有则删除
|
||||||
if (NodeContext.Query(child.Key) is null)
|
if (NodeContext.Query(child.Key) is null)
|
||||||
@ -152,8 +151,7 @@ namespace JNGame.Sync.System.Data
|
|||||||
child.Value.IsActiveSyncOnce = false;
|
child.Value.IsActiveSyncOnce = false;
|
||||||
UBytes[child.Key] = child.Value.GetByte();
|
UBytes[child.Key] = child.Value.GetByte();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
});
|
|
||||||
if (UBytes.Count > 0)
|
if (UBytes.Count > 0)
|
||||||
{
|
{
|
||||||
OnUByteUpdate(UBytes);
|
OnUByteUpdate(UBytes);
|
||||||
@ -170,7 +168,7 @@ namespace JNGame.Sync.System.Data
|
|||||||
Dictionary<ulong, byte[]> master = new Dictionary<ulong, byte[]>();
|
Dictionary<ulong, byte[]> master = new Dictionary<ulong, byte[]>();
|
||||||
Dictionary<ulong, byte[]> slave = new Dictionary<ulong, byte[]>();
|
Dictionary<ulong, byte[]> slave = new Dictionary<ulong, byte[]>();
|
||||||
|
|
||||||
all.ForEach(keyValue =>
|
foreach (var keyValue in all)
|
||||||
{
|
{
|
||||||
var entity = NodeContext.Query(keyValue.Key);
|
var entity = NodeContext.Query(keyValue.Key);
|
||||||
//给从服务器发送数据
|
//给从服务器发送数据
|
||||||
@ -178,7 +176,7 @@ namespace JNGame.Sync.System.Data
|
|||||||
{
|
{
|
||||||
slave[keyValue.Key] = keyValue.Value;
|
slave[keyValue.Key] = keyValue.Value;
|
||||||
}
|
}
|
||||||
});
|
}
|
||||||
|
|
||||||
OnSendAllData(all);
|
OnSendAllData(all);
|
||||||
OnSendMasterData(master);
|
OnSendMasterData(master);
|
||||||
@ -220,7 +218,7 @@ namespace JNGame.Sync.System.Data
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
NodeContext.GetEntities().ForEach(child =>
|
foreach (var child in NodeContext.GetEntities())
|
||||||
{
|
{
|
||||||
//如果有则删除
|
//如果有则删除
|
||||||
if (lIsTileData.Remove(child.Id,out var data))
|
if (lIsTileData.Remove(child.Id,out var data))
|
||||||
@ -234,7 +232,7 @@ namespace JNGame.Sync.System.Data
|
|||||||
if (IsSlave) data.IsActiveSyncOnce = true;
|
if (IsSlave) data.IsActiveSyncOnce = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
}
|
||||||
|
|
||||||
//将数据同步到实体中
|
//将数据同步到实体中
|
||||||
foreach (var keyValue in lIsTileData)
|
foreach (var keyValue in lIsTileData)
|
||||||
@ -308,10 +306,10 @@ namespace JNGame.Sync.System.Data
|
|||||||
//需要删除的数据Id
|
//需要删除的数据Id
|
||||||
var ids = new List<ulong>();
|
var ids = new List<ulong>();
|
||||||
|
|
||||||
Data.ForEach(child =>
|
foreach (var child in Data)
|
||||||
{
|
{
|
||||||
if (IsTileInside(index,child.Value)) ids.Add(child.Key);
|
if (IsTileInside(index,child.Value)) ids.Add(child.Key);
|
||||||
});
|
}
|
||||||
|
|
||||||
//删除数据和实体
|
//删除数据和实体
|
||||||
ids.ForEach(child =>
|
ids.ForEach(child =>
|
||||||
@ -343,14 +341,14 @@ namespace JNGame.Sync.System.Data
|
|||||||
|
|
||||||
lock (Data)
|
lock (Data)
|
||||||
{
|
{
|
||||||
Data.ForEach(child =>
|
foreach (var child in Data)
|
||||||
{
|
{
|
||||||
var entity = NodeContext.Query(child.Key);
|
var entity = NodeContext.Query(child.Key);
|
||||||
if (entity is not null && entity.IsHost && filter(entity))
|
if (entity is not null && entity.IsHost && filter(entity))
|
||||||
{
|
{
|
||||||
data[child.Key] = child.Value.GetByte();
|
data[child.Key] = child.Value.GetByte();
|
||||||
}
|
}
|
||||||
});
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return data;
|
return data;
|
||||||
@ -366,14 +364,14 @@ namespace JNGame.Sync.System.Data
|
|||||||
|
|
||||||
lock (Data)
|
lock (Data)
|
||||||
{
|
{
|
||||||
Data.ForEach(child =>
|
foreach (var child in Data)
|
||||||
{
|
{
|
||||||
var entity = NodeContext.Query(child.Key);
|
var entity = NodeContext.Query(child.Key);
|
||||||
if (IsTileInside(index,child.Value) && filter(entity))
|
if (IsTileInside(index,child.Value) && filter(entity))
|
||||||
{
|
{
|
||||||
data[child.Key] = child.Value.GetByte();
|
data[child.Key] = child.Value.GetByte();
|
||||||
}
|
}
|
||||||
});
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return data;
|
return data;
|
||||||
|
@ -67,38 +67,18 @@
|
|||||||
</assembly>
|
</assembly>
|
||||||
<assembly fullname="System">
|
<assembly fullname="System">
|
||||||
<type fullname="System.CodeDom.Compiler.GeneratedCodeAttribute" preserve="all" />
|
<type fullname="System.CodeDom.Compiler.GeneratedCodeAttribute" preserve="all" />
|
||||||
<type fullname="System.Collections.Concurrent.BlockingCollection`1" preserve="all" />
|
|
||||||
<type fullname="System.Collections.Generic.ISet`1" preserve="all" />
|
|
||||||
<type fullname="System.Collections.Generic.LinkedListNode`1" preserve="all" />
|
|
||||||
<type fullname="System.Collections.Generic.LinkedList`1" preserve="all" />
|
|
||||||
<type fullname="System.Collections.Generic.Queue`1" preserve="all" />
|
<type fullname="System.Collections.Generic.Queue`1" preserve="all" />
|
||||||
<type fullname="System.Collections.Generic.Stack`1" preserve="all" />
|
<type fullname="System.Collections.Generic.Stack`1" preserve="all" />
|
||||||
<type fullname="System.ComponentModel.EditorBrowsableAttribute" preserve="all" />
|
<type fullname="System.ComponentModel.EditorBrowsableAttribute" preserve="all" />
|
||||||
<type fullname="System.ComponentModel.EditorBrowsableState" preserve="all" />
|
<type fullname="System.ComponentModel.EditorBrowsableState" preserve="all" />
|
||||||
<type fullname="System.Diagnostics.Process" preserve="all" />
|
|
||||||
<type fullname="System.Diagnostics.ProcessStartInfo" preserve="all" />
|
|
||||||
<type fullname="System.Diagnostics.Stopwatch" preserve="all" />
|
<type fullname="System.Diagnostics.Stopwatch" preserve="all" />
|
||||||
<type fullname="System.Net.Sockets.Socket" preserve="all" />
|
<type fullname="System.Net.Sockets.Socket" preserve="all" />
|
||||||
<type fullname="System.Net.Sockets.SocketFlags" preserve="all" />
|
<type fullname="System.Net.Sockets.SocketFlags" preserve="all" />
|
||||||
<type fullname="System.Text.RegularExpressions.Capture" preserve="all" />
|
|
||||||
<type fullname="System.Text.RegularExpressions.Group" preserve="all" />
|
|
||||||
<type fullname="System.Text.RegularExpressions.GroupCollection" preserve="all" />
|
|
||||||
<type fullname="System.Text.RegularExpressions.Match" preserve="all" />
|
|
||||||
<type fullname="System.Text.RegularExpressions.Regex" preserve="all" />
|
|
||||||
</assembly>
|
</assembly>
|
||||||
<assembly fullname="System.Core">
|
<assembly fullname="System.Core">
|
||||||
<type fullname="System.Collections.Generic.HashSet`1" preserve="all" />
|
<type fullname="System.Collections.Generic.HashSet`1" preserve="all" />
|
||||||
<type fullname="System.Collections.Generic.HashSet`1/Enumerator" preserve="all" />
|
<type fullname="System.Collections.Generic.HashSet`1/Enumerator" preserve="all" />
|
||||||
<type fullname="System.Linq.Enumerable" preserve="all" />
|
<type fullname="System.Linq.Enumerable" preserve="all" />
|
||||||
<type fullname="System.Linq.IOrderedEnumerable`1" preserve="all" />
|
|
||||||
</assembly>
|
|
||||||
<assembly fullname="System.IO.Compression">
|
|
||||||
<type fullname="System.IO.Compression.ZipArchive" preserve="all" />
|
|
||||||
<type fullname="System.IO.Compression.ZipArchiveEntry" preserve="all" />
|
|
||||||
</assembly>
|
|
||||||
<assembly fullname="System.Numerics.Vectors">
|
|
||||||
<type fullname="System.Numerics.Vector" preserve="all" />
|
|
||||||
<type fullname="System.Numerics.Vector`1" preserve="all" />
|
|
||||||
</assembly>
|
</assembly>
|
||||||
<assembly fullname="TouchSocket">
|
<assembly fullname="TouchSocket">
|
||||||
<type fullname="TouchSocket.Sockets.ByteBlockEventArgs" preserve="all" />
|
<type fullname="TouchSocket.Sockets.ByteBlockEventArgs" preserve="all" />
|
||||||
@ -161,17 +141,9 @@
|
|||||||
<type fullname="Cysharp.Threading.Tasks.UnityAsyncExtensions" preserve="all" />
|
<type fullname="Cysharp.Threading.Tasks.UnityAsyncExtensions" preserve="all" />
|
||||||
<type fullname="Cysharp.Threading.Tasks.UnityAsyncExtensions/UnityWebRequestAsyncOperationAwaiter" preserve="all" />
|
<type fullname="Cysharp.Threading.Tasks.UnityAsyncExtensions/UnityWebRequestAsyncOperationAwaiter" preserve="all" />
|
||||||
</assembly>
|
</assembly>
|
||||||
<assembly fullname="Unity.AI.Navigation">
|
|
||||||
<type fullname="Unity.AI.Navigation.NavMeshSurface" preserve="all" />
|
|
||||||
</assembly>
|
|
||||||
<assembly fullname="UnityEngine.AIModule">
|
|
||||||
<type fullname="UnityEngine.AI.NavMesh" preserve="all" />
|
|
||||||
<type fullname="UnityEngine.AI.NavMeshTriangulation" preserve="all" />
|
|
||||||
</assembly>
|
|
||||||
<assembly fullname="UnityEngine.CoreModule">
|
<assembly fullname="UnityEngine.CoreModule">
|
||||||
<type fullname="UnityEngine.Application" preserve="all" />
|
<type fullname="UnityEngine.Application" preserve="all" />
|
||||||
<type fullname="UnityEngine.Color" preserve="all" />
|
<type fullname="UnityEngine.Color" preserve="all" />
|
||||||
<type fullname="UnityEngine.CombineInstance" preserve="all" />
|
|
||||||
<type fullname="UnityEngine.Component" preserve="all" />
|
<type fullname="UnityEngine.Component" preserve="all" />
|
||||||
<type fullname="UnityEngine.Coroutine" preserve="all" />
|
<type fullname="UnityEngine.Coroutine" preserve="all" />
|
||||||
<type fullname="UnityEngine.Debug" preserve="all" />
|
<type fullname="UnityEngine.Debug" preserve="all" />
|
||||||
@ -179,10 +151,6 @@
|
|||||||
<type fullname="UnityEngine.GameObject" preserve="all" />
|
<type fullname="UnityEngine.GameObject" preserve="all" />
|
||||||
<type fullname="UnityEngine.Gizmos" preserve="all" />
|
<type fullname="UnityEngine.Gizmos" preserve="all" />
|
||||||
<type fullname="UnityEngine.HideFlags" preserve="all" />
|
<type fullname="UnityEngine.HideFlags" preserve="all" />
|
||||||
<type fullname="UnityEngine.LayerMask" preserve="all" />
|
|
||||||
<type fullname="UnityEngine.Matrix4x4" preserve="all" />
|
|
||||||
<type fullname="UnityEngine.Mesh" preserve="all" />
|
|
||||||
<type fullname="UnityEngine.MeshFilter" preserve="all" />
|
|
||||||
<type fullname="UnityEngine.MonoBehaviour" preserve="all" />
|
<type fullname="UnityEngine.MonoBehaviour" preserve="all" />
|
||||||
<type fullname="UnityEngine.Object" preserve="all" />
|
<type fullname="UnityEngine.Object" preserve="all" />
|
||||||
<type fullname="UnityEngine.Rect" preserve="all" />
|
<type fullname="UnityEngine.Rect" preserve="all" />
|
||||||
@ -193,9 +161,6 @@
|
|||||||
<type fullname="UnityEngine.Vector3" preserve="all" />
|
<type fullname="UnityEngine.Vector3" preserve="all" />
|
||||||
<type fullname="UnityEngine.Vector3Int" preserve="all" />
|
<type fullname="UnityEngine.Vector3Int" preserve="all" />
|
||||||
</assembly>
|
</assembly>
|
||||||
<assembly fullname="UnityEngine.JSONSerializeModule">
|
|
||||||
<type fullname="UnityEngine.JsonUtility" preserve="all" />
|
|
||||||
</assembly>
|
|
||||||
<assembly fullname="UnityEngine.UnityWebRequestModule">
|
<assembly fullname="UnityEngine.UnityWebRequestModule">
|
||||||
<type fullname="UnityEngine.Networking.DownloadHandler" preserve="all" />
|
<type fullname="UnityEngine.Networking.DownloadHandler" preserve="all" />
|
||||||
<type fullname="UnityEngine.Networking.UnityWebRequest" preserve="all" />
|
<type fullname="UnityEngine.Networking.UnityWebRequest" preserve="all" />
|
||||||
@ -210,10 +175,8 @@
|
|||||||
<assembly fullname="mscorlib">
|
<assembly fullname="mscorlib">
|
||||||
<type fullname="System.Action" preserve="all" />
|
<type fullname="System.Action" preserve="all" />
|
||||||
<type fullname="System.Action`1" preserve="all" />
|
<type fullname="System.Action`1" preserve="all" />
|
||||||
<type fullname="System.Action`3" preserve="all" />
|
|
||||||
<type fullname="System.Activator" preserve="all" />
|
<type fullname="System.Activator" preserve="all" />
|
||||||
<type fullname="System.ArgumentException" preserve="all" />
|
<type fullname="System.ArgumentException" preserve="all" />
|
||||||
<type fullname="System.ArgumentNullException" preserve="all" />
|
|
||||||
<type fullname="System.ArgumentOutOfRangeException" preserve="all" />
|
<type fullname="System.ArgumentOutOfRangeException" preserve="all" />
|
||||||
<type fullname="System.Array" preserve="all" />
|
<type fullname="System.Array" preserve="all" />
|
||||||
<type fullname="System.AsyncCallback" preserve="all" />
|
<type fullname="System.AsyncCallback" preserve="all" />
|
||||||
@ -222,12 +185,9 @@
|
|||||||
<type fullname="System.AttributeUsageAttribute" preserve="all" />
|
<type fullname="System.AttributeUsageAttribute" preserve="all" />
|
||||||
<type fullname="System.BitConverter" preserve="all" />
|
<type fullname="System.BitConverter" preserve="all" />
|
||||||
<type fullname="System.Boolean" preserve="all" />
|
<type fullname="System.Boolean" preserve="all" />
|
||||||
<type fullname="System.Buffers.ArrayPool`1" preserve="all" />
|
|
||||||
<type fullname="System.Buffers.Binary.BinaryPrimitives" preserve="all" />
|
|
||||||
<type fullname="System.Byte" preserve="all" />
|
<type fullname="System.Byte" preserve="all" />
|
||||||
<type fullname="System.Collections.Concurrent.ConcurrentDictionary`2" preserve="all" />
|
<type fullname="System.Collections.Concurrent.ConcurrentDictionary`2" preserve="all" />
|
||||||
<type fullname="System.Collections.Generic.CollectionExtensions" preserve="all" />
|
<type fullname="System.Collections.Generic.CollectionExtensions" preserve="all" />
|
||||||
<type fullname="System.Collections.Generic.Comparer`1" preserve="all" />
|
|
||||||
<type fullname="System.Collections.Generic.Dictionary`2" preserve="all" />
|
<type fullname="System.Collections.Generic.Dictionary`2" preserve="all" />
|
||||||
<type fullname="System.Collections.Generic.Dictionary`2/Enumerator" preserve="all" />
|
<type fullname="System.Collections.Generic.Dictionary`2/Enumerator" preserve="all" />
|
||||||
<type fullname="System.Collections.Generic.Dictionary`2/KeyCollection" preserve="all" />
|
<type fullname="System.Collections.Generic.Dictionary`2/KeyCollection" preserve="all" />
|
||||||
@ -235,7 +195,6 @@
|
|||||||
<type fullname="System.Collections.Generic.Dictionary`2/ValueCollection" preserve="all" />
|
<type fullname="System.Collections.Generic.Dictionary`2/ValueCollection" preserve="all" />
|
||||||
<type fullname="System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator" preserve="all" />
|
<type fullname="System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator" preserve="all" />
|
||||||
<type fullname="System.Collections.Generic.ICollection`1" preserve="all" />
|
<type fullname="System.Collections.Generic.ICollection`1" preserve="all" />
|
||||||
<type fullname="System.Collections.Generic.IComparer`1" preserve="all" />
|
|
||||||
<type fullname="System.Collections.Generic.IDictionary`2" preserve="all" />
|
<type fullname="System.Collections.Generic.IDictionary`2" preserve="all" />
|
||||||
<type fullname="System.Collections.Generic.IEnumerable`1" preserve="all" />
|
<type fullname="System.Collections.Generic.IEnumerable`1" preserve="all" />
|
||||||
<type fullname="System.Collections.Generic.IEnumerator`1" preserve="all" />
|
<type fullname="System.Collections.Generic.IEnumerator`1" preserve="all" />
|
||||||
@ -247,8 +206,6 @@
|
|||||||
<type fullname="System.Collections.Generic.List`1/Enumerator" preserve="all" />
|
<type fullname="System.Collections.Generic.List`1/Enumerator" preserve="all" />
|
||||||
<type fullname="System.Collections.IEnumerable" preserve="all" />
|
<type fullname="System.Collections.IEnumerable" preserve="all" />
|
||||||
<type fullname="System.Collections.IEnumerator" preserve="all" />
|
<type fullname="System.Collections.IEnumerator" preserve="all" />
|
||||||
<type fullname="System.Comparison`1" preserve="all" />
|
|
||||||
<type fullname="System.Console" preserve="all" />
|
|
||||||
<type fullname="System.Convert" preserve="all" />
|
<type fullname="System.Convert" preserve="all" />
|
||||||
<type fullname="System.DateTime" preserve="all" />
|
<type fullname="System.DateTime" preserve="all" />
|
||||||
<type fullname="System.DateTimeOffset" preserve="all" />
|
<type fullname="System.DateTimeOffset" preserve="all" />
|
||||||
@ -267,44 +224,27 @@
|
|||||||
<type fullname="System.Func`2" preserve="all" />
|
<type fullname="System.Func`2" preserve="all" />
|
||||||
<type fullname="System.Func`3" preserve="all" />
|
<type fullname="System.Func`3" preserve="all" />
|
||||||
<type fullname="System.Globalization.CultureInfo" preserve="all" />
|
<type fullname="System.Globalization.CultureInfo" preserve="all" />
|
||||||
<type fullname="System.HashCode" preserve="all" />
|
|
||||||
<type fullname="System.IAsyncResult" preserve="all" />
|
<type fullname="System.IAsyncResult" preserve="all" />
|
||||||
<type fullname="System.IComparable" preserve="all" />
|
<type fullname="System.IComparable" preserve="all" />
|
||||||
<type fullname="System.IComparable`1" preserve="all" />
|
<type fullname="System.IComparable`1" preserve="all" />
|
||||||
<type fullname="System.IDisposable" preserve="all" />
|
<type fullname="System.IDisposable" preserve="all" />
|
||||||
<type fullname="System.IEquatable`1" preserve="all" />
|
<type fullname="System.IEquatable`1" preserve="all" />
|
||||||
<type fullname="System.IFormatProvider" preserve="all" />
|
<type fullname="System.IFormatProvider" preserve="all" />
|
||||||
<type fullname="System.IO.BinaryReader" preserve="all" />
|
|
||||||
<type fullname="System.IO.BinaryWriter" preserve="all" />
|
|
||||||
<type fullname="System.IO.Directory" preserve="all" />
|
|
||||||
<type fullname="System.IO.File" preserve="all" />
|
|
||||||
<type fullname="System.IO.FileAccess" preserve="all" />
|
|
||||||
<type fullname="System.IO.FileMode" preserve="all" />
|
|
||||||
<type fullname="System.IO.FileShare" preserve="all" />
|
|
||||||
<type fullname="System.IO.FileStream" preserve="all" />
|
|
||||||
<type fullname="System.IO.IOException" preserve="all" />
|
|
||||||
<type fullname="System.IO.MemoryStream" preserve="all" />
|
<type fullname="System.IO.MemoryStream" preserve="all" />
|
||||||
<type fullname="System.IO.Path" preserve="all" />
|
|
||||||
<type fullname="System.IO.SeekOrigin" preserve="all" />
|
<type fullname="System.IO.SeekOrigin" preserve="all" />
|
||||||
<type fullname="System.IO.Stream" preserve="all" />
|
<type fullname="System.IO.Stream" preserve="all" />
|
||||||
<type fullname="System.IO.StreamReader" preserve="all" />
|
<type fullname="System.IO.StreamReader" preserve="all" />
|
||||||
<type fullname="System.IO.StreamWriter" preserve="all" />
|
|
||||||
<type fullname="System.IO.TextReader" preserve="all" />
|
<type fullname="System.IO.TextReader" preserve="all" />
|
||||||
<type fullname="System.IO.TextWriter" preserve="all" />
|
|
||||||
<type fullname="System.IndexOutOfRangeException" preserve="all" />
|
<type fullname="System.IndexOutOfRangeException" preserve="all" />
|
||||||
<type fullname="System.Int16" preserve="all" />
|
|
||||||
<type fullname="System.Int32" preserve="all" />
|
<type fullname="System.Int32" preserve="all" />
|
||||||
<type fullname="System.Int64" preserve="all" />
|
<type fullname="System.Int64" preserve="all" />
|
||||||
<type fullname="System.InvalidOperationException" preserve="all" />
|
<type fullname="System.InvalidOperationException" preserve="all" />
|
||||||
<type fullname="System.MemoryExtensions" preserve="all" />
|
|
||||||
<type fullname="System.MulticastDelegate" preserve="all" />
|
<type fullname="System.MulticastDelegate" preserve="all" />
|
||||||
<type fullname="System.NotImplementedException" preserve="all" />
|
<type fullname="System.NotImplementedException" preserve="all" />
|
||||||
<type fullname="System.NotSupportedException" preserve="all" />
|
<type fullname="System.NotSupportedException" preserve="all" />
|
||||||
<type fullname="System.Object" preserve="all" />
|
<type fullname="System.Object" preserve="all" />
|
||||||
<type fullname="System.ObsoleteAttribute" preserve="all" />
|
<type fullname="System.ObsoleteAttribute" preserve="all" />
|
||||||
<type fullname="System.ParamArrayAttribute" preserve="all" />
|
<type fullname="System.ParamArrayAttribute" preserve="all" />
|
||||||
<type fullname="System.Predicate`1" preserve="all" />
|
|
||||||
<type fullname="System.ReadOnlySpan`1" preserve="all" />
|
|
||||||
<type fullname="System.Reflection.Assembly" preserve="all" />
|
<type fullname="System.Reflection.Assembly" preserve="all" />
|
||||||
<type fullname="System.Reflection.DefaultMemberAttribute" preserve="all" />
|
<type fullname="System.Reflection.DefaultMemberAttribute" preserve="all" />
|
||||||
<type fullname="System.Reflection.MemberInfo" preserve="all" />
|
<type fullname="System.Reflection.MemberInfo" preserve="all" />
|
||||||
@ -319,25 +259,21 @@
|
|||||||
<type fullname="System.Runtime.CompilerServices.ExtensionAttribute" preserve="all" />
|
<type fullname="System.Runtime.CompilerServices.ExtensionAttribute" preserve="all" />
|
||||||
<type fullname="System.Runtime.CompilerServices.IAsyncStateMachine" preserve="all" />
|
<type fullname="System.Runtime.CompilerServices.IAsyncStateMachine" preserve="all" />
|
||||||
<type fullname="System.Runtime.CompilerServices.IsReadOnlyAttribute" preserve="all" />
|
<type fullname="System.Runtime.CompilerServices.IsReadOnlyAttribute" preserve="all" />
|
||||||
<type fullname="System.Runtime.CompilerServices.IsVolatile" preserve="all" />
|
|
||||||
<type fullname="System.Runtime.CompilerServices.IteratorStateMachineAttribute" preserve="all" />
|
<type fullname="System.Runtime.CompilerServices.IteratorStateMachineAttribute" preserve="all" />
|
||||||
<type fullname="System.Runtime.CompilerServices.RuntimeCompatibilityAttribute" preserve="all" />
|
<type fullname="System.Runtime.CompilerServices.RuntimeCompatibilityAttribute" preserve="all" />
|
||||||
<type fullname="System.Runtime.CompilerServices.RuntimeHelpers" preserve="all" />
|
<type fullname="System.Runtime.CompilerServices.RuntimeHelpers" preserve="all" />
|
||||||
<type fullname="System.Runtime.CompilerServices.TaskAwaiter" preserve="all" />
|
<type fullname="System.Runtime.CompilerServices.TaskAwaiter" preserve="all" />
|
||||||
<type fullname="System.Runtime.CompilerServices.TaskAwaiter`1" preserve="all" />
|
<type fullname="System.Runtime.CompilerServices.TaskAwaiter`1" preserve="all" />
|
||||||
<type fullname="System.Runtime.CompilerServices.TupleElementNamesAttribute" preserve="all" />
|
<type fullname="System.Runtime.CompilerServices.TupleElementNamesAttribute" preserve="all" />
|
||||||
<type fullname="System.Runtime.InteropServices.InAttribute" preserve="all" />
|
|
||||||
<type fullname="System.Runtime.InteropServices.MemoryMarshal" preserve="all" />
|
|
||||||
<type fullname="System.Runtime.InteropServices.OSPlatform" preserve="all" />
|
|
||||||
<type fullname="System.Runtime.InteropServices.RuntimeInformation" preserve="all" />
|
|
||||||
<type fullname="System.Runtime.Serialization.Formatters.Binary.BinaryFormatter" preserve="all" />
|
<type fullname="System.Runtime.Serialization.Formatters.Binary.BinaryFormatter" preserve="all" />
|
||||||
<type fullname="System.RuntimeFieldHandle" preserve="all" />
|
<type fullname="System.RuntimeFieldHandle" preserve="all" />
|
||||||
<type fullname="System.RuntimeTypeHandle" preserve="all" />
|
<type fullname="System.RuntimeTypeHandle" preserve="all" />
|
||||||
|
<type fullname="System.Security.Permissions.SecurityAction" preserve="all" />
|
||||||
|
<type fullname="System.Security.Permissions.SecurityPermissionAttribute" preserve="all" />
|
||||||
|
<type fullname="System.Security.UnverifiableCodeAttribute" preserve="all" />
|
||||||
<type fullname="System.Single" preserve="all" />
|
<type fullname="System.Single" preserve="all" />
|
||||||
<type fullname="System.Span`1" preserve="all" />
|
|
||||||
<type fullname="System.String" preserve="all" />
|
<type fullname="System.String" preserve="all" />
|
||||||
<type fullname="System.StringComparison" preserve="all" />
|
<type fullname="System.StringComparison" preserve="all" />
|
||||||
<type fullname="System.StringSplitOptions" preserve="all" />
|
|
||||||
<type fullname="System.Text.Encoding" preserve="all" />
|
<type fullname="System.Text.Encoding" preserve="all" />
|
||||||
<type fullname="System.Text.StringBuilder" preserve="all" />
|
<type fullname="System.Text.StringBuilder" preserve="all" />
|
||||||
<type fullname="System.ThreadStaticAttribute" preserve="all" />
|
<type fullname="System.ThreadStaticAttribute" preserve="all" />
|
||||||
|
@ -5,24 +5,20 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StompyRobot.SRF", "StompyRobot.SRF.csproj", "{356a0975-52a0-edee-67e5-a8751d23d388}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StompyRobot.SRF", "StompyRobot.SRF.csproj", "{356a0975-52a0-edee-67e5-a8751d23d388}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "JNGame", "JNGame.csproj", "{3a48b384-1ba1-8d63-b01a-1777c52cfdc1}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FairyGUI.Runtime", "FairyGUI.Runtime.csproj", "{65d6cac9-6d7d-4b93-ff92-1a5fc94f680c}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FairyGUI.Runtime", "FairyGUI.Runtime.csproj", "{65d6cac9-6d7d-4b93-ff92-1a5fc94f680c}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "JNGame.Editor", "JNGame.Editor.csproj", "{17b58f54-5d7b-7430-a784-74a4540f4c68}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Linq", "UniTask.Linq.csproj", "{168b694c-7d58-d228-f9a3-02235c192fc5}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Linq", "UniTask.Linq.csproj", "{168b694c-7d58-d228-f9a3-02235c192fc5}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FairyGUI.Editor", "FairyGUI.Editor.csproj", "{44b47b38-a33f-7d44-f2e0-a6c5f272d235}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FairyGUI.Editor", "FairyGUI.Editor.csproj", "{44b47b38-a33f-7d44-f2e0-a6c5f272d235}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Samples", "Samples.csproj", "{f1698e1a-06a8-8d93-a550-db6e6cb60322}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask", "UniTask.csproj", "{bf8742e6-eee2-4cf6-3e82-d12e15802154}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask", "UniTask.csproj", "{bf8742e6-eee2-4cf6-3e82-d12e15802154}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StompyRobot.SRDebugger", "StompyRobot.SRDebugger.csproj", "{786227ef-f2d4-16aa-9b5e-f745e7520e98}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StompyRobot.SRDebugger", "StompyRobot.SRDebugger.csproj", "{786227ef-f2d4-16aa-9b5e-f745e7520e98}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHFrame", "SHFrame.csproj", "{56fe4698-9e38-f97f-0948-b4a412ec01fc}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHFrame", "SHFrame.csproj", "{56fe4698-9e38-f97f-0948-b4a412ec01fc}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "JNGame", "JNGame.csproj", "{3a48b384-1ba1-8d63-b01a-1777c52cfdc1}"
|
||||||
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameScripts", "GameScripts.csproj", "{c0e4a2c6-f110-93aa-0a2f-48b1bf0890de}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameScripts", "GameScripts.csproj", "{c0e4a2c6-f110-93aa-0a2f-48b1bf0890de}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HotMain", "HotMain.csproj", "{a37cd6bb-4243-4e53-0fb1-da1c51041fde}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HotMain", "HotMain.csproj", "{a37cd6bb-4243-4e53-0fb1-da1c51041fde}"
|
||||||
@ -58,24 +54,20 @@ Global
|
|||||||
{62753af3-1e0c-69e5-d3db-cf11598cd1b3}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{62753af3-1e0c-69e5-d3db-cf11598cd1b3}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{356a0975-52a0-edee-67e5-a8751d23d388}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{356a0975-52a0-edee-67e5-a8751d23d388}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{356a0975-52a0-edee-67e5-a8751d23d388}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{356a0975-52a0-edee-67e5-a8751d23d388}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{3a48b384-1ba1-8d63-b01a-1777c52cfdc1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{3a48b384-1ba1-8d63-b01a-1777c52cfdc1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{65d6cac9-6d7d-4b93-ff92-1a5fc94f680c}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{65d6cac9-6d7d-4b93-ff92-1a5fc94f680c}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{65d6cac9-6d7d-4b93-ff92-1a5fc94f680c}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{65d6cac9-6d7d-4b93-ff92-1a5fc94f680c}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{17b58f54-5d7b-7430-a784-74a4540f4c68}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{17b58f54-5d7b-7430-a784-74a4540f4c68}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{168b694c-7d58-d228-f9a3-02235c192fc5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{168b694c-7d58-d228-f9a3-02235c192fc5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{168b694c-7d58-d228-f9a3-02235c192fc5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{168b694c-7d58-d228-f9a3-02235c192fc5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{44b47b38-a33f-7d44-f2e0-a6c5f272d235}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{44b47b38-a33f-7d44-f2e0-a6c5f272d235}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{44b47b38-a33f-7d44-f2e0-a6c5f272d235}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{44b47b38-a33f-7d44-f2e0-a6c5f272d235}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{f1698e1a-06a8-8d93-a550-db6e6cb60322}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{f1698e1a-06a8-8d93-a550-db6e6cb60322}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{bf8742e6-eee2-4cf6-3e82-d12e15802154}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{bf8742e6-eee2-4cf6-3e82-d12e15802154}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{bf8742e6-eee2-4cf6-3e82-d12e15802154}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{bf8742e6-eee2-4cf6-3e82-d12e15802154}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{786227ef-f2d4-16aa-9b5e-f745e7520e98}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{786227ef-f2d4-16aa-9b5e-f745e7520e98}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{786227ef-f2d4-16aa-9b5e-f745e7520e98}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{786227ef-f2d4-16aa-9b5e-f745e7520e98}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{56fe4698-9e38-f97f-0948-b4a412ec01fc}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{56fe4698-9e38-f97f-0948-b4a412ec01fc}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{56fe4698-9e38-f97f-0948-b4a412ec01fc}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{56fe4698-9e38-f97f-0948-b4a412ec01fc}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{3a48b384-1ba1-8d63-b01a-1777c52cfdc1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{3a48b384-1ba1-8d63-b01a-1777c52cfdc1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{c0e4a2c6-f110-93aa-0a2f-48b1bf0890de}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{c0e4a2c6-f110-93aa-0a2f-48b1bf0890de}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{c0e4a2c6-f110-93aa-0a2f-48b1bf0890de}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{c0e4a2c6-f110-93aa-0a2f-48b1bf0890de}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{a37cd6bb-4243-4e53-0fb1-da1c51041fde}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{a37cd6bb-4243-4e53-0fb1-da1c51041fde}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
@ -74,50 +74,6 @@
|
|||||||
<Analyzer Include="C:\APP\UnityEdit\2022.3.16f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
<Analyzer Include="C:\APP\UnityEdit\2022.3.16f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\DateTimeTypeDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\ITypeDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\ListTypeDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\FloatTypeDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\DoubleTypeDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\VisualDebuggingEntitasExtension.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\ArrayTypeDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\DefaultInstanceCreator\IDefaultInstanceCreator.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\IComponentDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\2DPathFinding\NavMeshStaticObstacle.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\ColorTypeDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\Vector3TypeDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\ContextObserver\ContextObserverInspector.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\BoolTypeDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\VisualDebuggingConfig.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\EnumTypeDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\Entity\EntityInspector.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\IntTypeDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\Entity\EntityDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\DefaultInstanceCreator\DefaultArrayCreator.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\EntityLinkInspector.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\BoundsTypeDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\EntitasStats.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\AnimationCurveTypeDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\DefaultInstanceCreator\DefaultStringCreator.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\2DPathFinding\MapConfigExporter.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.Unity.Editor\src\EntitasPreferencesDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.Unity.Editor\src\Menu\CheckForUpdates.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\Entity\EntityDrawerState.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\RectTypeDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\UnityObjectTypeDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.Unity.Editor\src\Menu\EntitasMenuItems.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.Unity.Editor\src\EntitasPreferencesWindow.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\DotRecast\DotRecastEditor.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\Vector4TypeDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\StringTypeDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\Vector2TypeDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\HashSetTypeDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\EntitasHierarchyIcon.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\CharTypeDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\VisualDebuggingPreferencesDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\DebugSystems\DebugSystemsInspector.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\DictionaryTypeDrawer.cs" />
|
|
||||||
<None Include="Assets\HotScripts\JNGame\Editor\JNGame.Editor.asmdef" />
|
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>C:\APP\UnityEdit\2022.3.16f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2022.3.16f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
@ -908,6 +864,9 @@
|
|||||||
<Name>JNGame</Name>
|
<Name>JNGame</Name>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Folder Include="Assets\HotScripts\JNGame\" />
|
||||||
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
@ -30,7 +30,7 @@
|
|||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoWarn>0169,0649</NoWarn>
|
<NoWarn>0169,0649</NoWarn>
|
||||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
@ -74,546 +74,182 @@
|
|||||||
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||||||
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||||||
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||||||
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||||||
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<Compile Include="Assets\HotScripts\JNGame\Runtime\Math\HashCodeExtension.cs" />
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\Exceptions\EntityIsAlreadyRetainedByOwnerException.cs" />
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||||||
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||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Detour\DtDetailTriEdgeFlags.cs" />
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||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\2DPathFinding\GenMapConfigHelper.cs" />
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||||||
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||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Exceptions\ContextEntityIndexDoesNotExistException.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Exceptions\ContextEntityIndexDoesNotExistException.cs" />
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||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\ContextObserver\ContextObserver.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\ContextObserver\ContextObserver.cs" />
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||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\State\JNSStateServerService.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\State\JNSStateServerService.cs" />
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||||||
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||||||
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||||||
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||||||
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|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Recast\RcBuilder.cs" />
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||||||
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||||||
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||||||
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||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Detour\DtNavMesh.cs" />
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphData.cs" />
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|
||||||
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||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtCylinderCollider.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\EntityIndex\EntityIndexException.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\EntityIndex\EntityIndexException.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Matcher\Interfaces\INoneOfMatcher.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Matcher\Interfaces\INoneOfMatcher.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtLayerMonotoneRegion.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\ContextAttribute.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\ContextAttribute.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\Util\NDataUtil.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\Util\NDataUtil.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Core\RcTelemetryTick.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcTestNavmeshToolMode.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\JNServerBase.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\JNServerBase.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtCollider.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Recast\RcAreaModification.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Core\Numerics\RcMatrix4x4f.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\EntityEqualityComparer.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\EntityEqualityComparer.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Detour\DtNavMeshBuilder.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Detour\DtNodeFlags.cs" />
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|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\JNSocket.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\JNSocket.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheLayerBuildResult.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Group\Group.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Group\Group.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Exceptions\ContextEntityIndexDoesAlreadyExistException.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Exceptions\ContextEntityIndexDoesAlreadyExistException.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtSegment.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\2DPathFinding\NavMesh\PathFinder\TrianglePointPath.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdTimerLabel.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Tile\IJNTileCycle.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Tile\IJNTileCycle.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Context.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Context.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCache.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Detour\DetourBuilder.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Detour\DtNavMeshParams.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Core\RcContext.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdScopedTimer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Core\RcDirectory.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray256.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Detour\DtPoly.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Detour\DtRaycastHit.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\ContextInfo.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\ContextInfo.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\EdgeSampler.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\ContextObserver\ContextObserverExtension.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\ContextObserver\ContextObserverExtension.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\DtTileCacheSetHeader.cs" />
|
|
||||||
<None Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\version.txt" />
|
<None Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\version.txt" />
|
||||||
<None Include="Assets\HotScripts\JNGame\Runtime\JNGame.Runtime.asmdef" />
|
<None Include="Assets\HotScripts\JNGame\Runtime\JNGame.Runtime.asmdef" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
|
@ -74,67 +74,6 @@
|
|||||||
<Analyzer Include="C:\APP\UnityEdit\2022.3.16f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
<Analyzer Include="C:\APP\UnityEdit\2022.3.16f1c1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\View\Entity\VDPlayers.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\JNGServer.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\JNGServer.Game.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Components\EDMoveComponent.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Input\IDWorld.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\App.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\JNGClientGroup.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\EDEntityComponent.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\EDBoss.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Debug\MapVisualize.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Sync\Tile\JNGTileClientSystem.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\View\VDEntityBasis.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\EDNode.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\DGBasisSystem.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\EDEntityBasis.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\View\Entity\VDBoss.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Data\State\EDNodeDataSystem.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\View\Entity\VDNodes.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Sync\Tile\JNGTileSlaveServerSystem.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Main.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Data\State\EDBossDataSystem.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Contexts\EDPlayerContext.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Sync\JNGFrameSystem.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\GAPI.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\DApplication.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\View\DViewSystem.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\TextMain.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Sync\JNGStateServerSystem.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\UI\DMainUI.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Proto\GActionMessage.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\EDContexts.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Service\JNGResService.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Lookup\EDBossLookup.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Input\DInputSystem.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Sync\Tile\JNGTileServerSystem.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Lookup\EDPlayerLookup.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Controller\EDBossController.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Data\State\GDataBaseSystem.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\CServer.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Lookup\EDNodeLookup.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\Logic\DBossSystem.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\JNGSocket.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\Logic\DWorldSystem.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Input\IDPlayer.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\GActionEnum.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\JNGClient.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\JNGTileClient.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\Logic\DPlayerSystem.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Data\State\DStateBasisData.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Input\IDPlayer2.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\Usual\DMapSystem.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Contexts\EDNodeContext.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\JNGGame.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\EDPlayer.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Contexts\EDBossContext.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Data\State\EDPlayerDataSystem.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Data\State\NetDataEnum.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\Usual\DDataSystem.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\GEvent.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Controller\EDPlayerController.cs" />
|
|
||||||
<None Include="Assets\Scripts\Samples\Samples.asmdef" />
|
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>C:\APP\UnityEdit\2022.3.16f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2022.3.16f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
@ -926,6 +865,9 @@
|
|||||||
<Name>JNGame</Name>
|
<Name>JNGame</Name>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Folder Include="Assets\Scripts\" />
|
||||||
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
Loading…
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Reference in New Issue
Block a user