提交新概念 Tile从服务器

This commit is contained in:
PC-20230316NUNE\Administrator
2024-08-31 15:35:12 +08:00
parent 77db4d7d71
commit d67032e1de
1039 changed files with 57738 additions and 412 deletions

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@@ -0,0 +1,28 @@
using System.Collections.Generic;
using DotRecast.Core.Collections;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using JNGame.Sync.State.Tile.Entity;
using JNGame.Sync.System.Data;
using UnityEngine;
namespace Game.JNGState.Logic.Data
{
public class EDBossData : GDataBase<EDBossData,EDNodeValue,EDBoss>
{
}
public class EDBossDataSystem : GDataBaseSystem<EDBossData,EDNodeValue,EDBoss>
{
public EDBossDataSystem(SStateDataEnum type) : base(type)
{
}
public override int NetID => (int)NetDataEnum.EDBossData;
public override JNTileContext<EDBoss> NodeContext => Contexts.GetContext<EDBossContext>();
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 800b600f0af8416c9f450a329385cfcb
timeCreated: 1724675405

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@@ -25,16 +25,8 @@ namespace Game.JNGState.Logic.Data
public class EDNodeData : GDataBase<EDNodeData,EDNodeValue,EDNode>
{
public EDNodeData()
{
}
public EDNodeData(EDNode node) : base(node)
{
}
}
public class EDNodeDataSystem : GDataBaseSystem<EDNodeData,EDNode>
public class EDNodeDataSystem : GDataBaseSystem<EDNodeData,EDNodeValue,EDNode>
{
public EDNodeDataSystem(SStateDataEnum type) : base(type)
@@ -44,21 +36,6 @@ namespace Game.JNGState.Logic.Data
public override JNTileContext<EDNode> NodeContext => Contexts.GetContext<EDNodeContext>();
public override int NetID => (int)NetDataEnum.EDNodeData;
public override Dictionary<ulong, EDNodeData> GetLatest()
{
var nodes = new Dictionary<ulong, EDNodeData>();
NodeContext.GetEntities().ForEach(child =>
{
if (nodes.ContainsKey(child.Id))
{
Debug.Log($"[EDNodeDataSystem] 出错 发现重复Key");
return;
}
nodes.Add(child.Id,new EDNodeData(child));
});
return nodes;
}
}

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@@ -1,16 +1,11 @@
using System;
using System.Collections.Generic;
using System.Text;
using DotRecast.Core.Collections;
using Entitas;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using JNGame.Math;
using JNGame.Sync.State.Tile.Entity;
using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using Newtonsoft.Json;
using UnityEngine;
namespace Game.JNGState.Logic.Data
{
@@ -23,13 +18,10 @@ namespace Game.JNGState.Logic.Data
public class EDPlayerData : GDataBase<EDPlayerData,EDPlayerValue,EDPlayer>
{
public EDPlayerData()
public override void BindEntity(JNTileEntity entity)
{
}
public EDPlayerData(EDPlayer node) : base(node)
{
Value.Auth = node.Controller.Auth;
base.BindEntity(entity);
Value.Auth = Node.Controller.Auth;
}
public override bool IsEquals(ISData data)
@@ -58,7 +50,7 @@ namespace Game.JNGState.Logic.Data
}
public class EDPlayerDataSystem : GDataBaseSystem<EDPlayerData,EDPlayer>
public class EDPlayerDataSystem : GDataBaseSystem<EDPlayerData,EDPlayerValue,EDPlayer>
{
public EDPlayerDataSystem(SStateDataEnum type) : base(type)
@@ -69,17 +61,6 @@ namespace Game.JNGState.Logic.Data
public override JNTileContext<EDPlayer> NodeContext => Contexts.GetContext<EDPlayerContext>();
public override Dictionary<ulong, EDPlayerData> GetLatest()
{
var nodes = new Dictionary<ulong, EDPlayerData>();
NodeContext.GetEntities().ForEach(child =>
{
nodes.Add(child.Id,new EDPlayerData(child));
});
return nodes;
}
}
}

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@@ -1,7 +1,11 @@
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
using AppGame;
using AppGame.Systems.CServer;
using DotRecast.Core.Collections;
using Google.Protobuf;
using JNGame.Math;
using JNGame.Sync.Entity;
@@ -10,6 +14,7 @@ using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using Newtonsoft.Json;
using Plugins.JNGame.Network.Action;
using Plugins.JNGame.Util;
namespace Game.JNGState.Logic.Data
{
@@ -27,22 +32,19 @@ namespace Game.JNGState.Logic.Data
public N Node => Entity as N;
public override bool IsHost => Node is not null && Node.IsHost;
public GDataBase()
{
}
public GDataBase(N node)
public override void BindEntity(JNTileEntity entity)
{
Id = node.Id;
base.BindEntity(entity);
Value.Position = new DValuePosition()
{
x = node.Position.x.rawValue,
y = node.Position.y.rawValue,
z = node.Position.z.rawValue,
x = Node.Position.x.rawValue,
y = Node.Position.y.rawValue,
z = Node.Position.z.rawValue,
};
BindEntity(node);
}
public override bool IsEquals(ISData data)
@@ -54,7 +56,8 @@ namespace Game.JNGState.Logic.Data
public sealed override byte[] GetByte()
{
return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(Value));
// return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(Value));
return ToUtil.ObjectToBytes(Value);
}
public sealed override byte[] GetByteDifference(ISData diffValue = null)
@@ -62,7 +65,8 @@ namespace Game.JNGState.Logic.Data
var diff = GetDifference(diffValue);
if (diff is not null)
{
return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(diff));
// return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(diff));
return ToUtil.ObjectToBytes(diff);
}
else
{
@@ -85,7 +89,8 @@ namespace Game.JNGState.Logic.Data
public sealed override void UByte(byte[] bytes)
{
if (bytes.Length == 0) return;
var value = JsonConvert.DeserializeObject<T>(Encoding.UTF8.GetString(bytes));
// var value = JsonConvert.DeserializeObject<T>(Encoding.UTF8.GetString(bytes));
var value = ToUtil.BytesToObject<T>(bytes);
UData(value);
}
@@ -104,28 +109,54 @@ namespace Game.JNGState.Logic.Data
}
public abstract class GDataBaseSystem<T,E> : STileDataSystem<T,E> where T : ISTileData,new() where E : JNTileEntity, new()
public abstract class GDataBaseSystem<T,V,E> : STileDataSystem<T,E> where T : GDataBase<T,V,E>,new() where E : JNTileEntity, new() where V : GDataValue,new()
{
protected GDataBaseSystem(SStateDataEnum type) : base(type)
{
}
public override void OnSendUBytes(Dictionary<ulong, byte[]> bytes)
public override Dictionary<ulong, T> GetLatest()
{
var nodes = new Dictionary<ulong, T>();
NodeContext.GetHostEntities().ForEach(child =>
{
var entity = new T();
entity.BindEntity(child);
nodes.Add(child.Id,entity);
});
return nodes;
}
JNStateItemData data = new JNStateItemData();
data.NetID = NetID;
public override void OnSendAllData(Dictionary<ulong, byte[]> bytes)
{
JNStateItemData player = new JNStateItemData(); //玩家状态数据
player.NetID = NetID;
foreach (var byteItem in bytes)
{
data.Messages.Add(byteItem.Key,new JNStateData()
var data = new JNStateData()
{
Data = ByteString.CopyFrom(byteItem.Value)
});
};
player.Messages.Add(byteItem.Key,data);
}
App.Server.AllSend((int)NActionEnum.NSyncStateDataUpdate,data);
//给玩家发送状态信息
App.Server.AllSend((int)NActionEnum.NSyncStateDataUpdate,player,client => App.Server.Roles.TryGetValue(client.Id,out var role) && role == JNGClientRole.Player);
}
public override void OnSendSlaveData(Dictionary<ulong, byte[]> bytes)
{
JNStateItemData slave = new JNStateItemData(); //玩家状态数据
slave.NetID = NetID;
foreach (var byteItem in bytes)
{
var data = new JNStateData()
{
Data = ByteString.CopyFrom(byteItem.Value)
};
slave.Messages.Add(byteItem.Key,data);
}
//给从服务器发送状态信息
App.Server.AllSend((int)NActionEnum.NSyncStateDataUpdate,slave,client => App.Server.Roles.TryGetValue(client.Id,out var role) && role == JNGClientRole.SlaveServer);
}
}

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@@ -4,5 +4,6 @@
{
EDNodeData = 0,
EDPlayerData = 1,
EDBossData = 2,
}
}