JisolGame/JNFrame2/Assets/Scripts/Game/Data/EDNodeDataSystem.cs
PC-20230316NUNE\Administrator d67032e1de 提交新概念 Tile从服务器
2024-08-31 15:35:12 +08:00

42 lines
948 B
C#

using System;
using System.Collections.Generic;
using System.Text;
using AppGame;
using DotRecast.Core.Collections;
using Entitas;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using JNGame.Math;
using JNGame.Sync.State.Tile.Entity;
using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using Newtonsoft.Json;
using UnityEngine;
namespace Game.JNGState.Logic.Data
{
[Serializable]
public class EDNodeValue : GDataValue
{
}
public class EDNodeData : GDataBase<EDNodeData,EDNodeValue,EDNode>
{
}
public class EDNodeDataSystem : GDataBaseSystem<EDNodeData,EDNodeValue,EDNode>
{
public EDNodeDataSystem(SStateDataEnum type) : base(type)
{
}
public override JNTileContext<EDNode> NodeContext => Contexts.GetContext<EDNodeContext>();
public override int NetID => (int)NetDataEnum.EDNodeData;
}
}