提交新概念 Tile从服务器

This commit is contained in:
PC-20230316NUNE\Administrator
2024-08-31 15:35:12 +08:00
parent 77db4d7d71
commit d67032e1de
1039 changed files with 57738 additions and 412 deletions

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@@ -0,0 +1,28 @@
using System.Collections.Generic;
using DotRecast.Core.Collections;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using JNGame.Sync.State.Tile.Entity;
using JNGame.Sync.System.Data;
using UnityEngine;
namespace Game.JNGState.Logic.Data
{
public class EDBossData : GDataBase<EDBossData,EDNodeValue,EDBoss>
{
}
public class EDBossDataSystem : GDataBaseSystem<EDBossData,EDNodeValue,EDBoss>
{
public EDBossDataSystem(SStateDataEnum type) : base(type)
{
}
public override int NetID => (int)NetDataEnum.EDBossData;
public override JNTileContext<EDBoss> NodeContext => Contexts.GetContext<EDBossContext>();
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 800b600f0af8416c9f450a329385cfcb
timeCreated: 1724675405

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@@ -25,16 +25,8 @@ namespace Game.JNGState.Logic.Data
public class EDNodeData : GDataBase<EDNodeData,EDNodeValue,EDNode>
{
public EDNodeData()
{
}
public EDNodeData(EDNode node) : base(node)
{
}
}
public class EDNodeDataSystem : GDataBaseSystem<EDNodeData,EDNode>
public class EDNodeDataSystem : GDataBaseSystem<EDNodeData,EDNodeValue,EDNode>
{
public EDNodeDataSystem(SStateDataEnum type) : base(type)
@@ -44,21 +36,6 @@ namespace Game.JNGState.Logic.Data
public override JNTileContext<EDNode> NodeContext => Contexts.GetContext<EDNodeContext>();
public override int NetID => (int)NetDataEnum.EDNodeData;
public override Dictionary<ulong, EDNodeData> GetLatest()
{
var nodes = new Dictionary<ulong, EDNodeData>();
NodeContext.GetEntities().ForEach(child =>
{
if (nodes.ContainsKey(child.Id))
{
Debug.Log($"[EDNodeDataSystem] 出错 发现重复Key");
return;
}
nodes.Add(child.Id,new EDNodeData(child));
});
return nodes;
}
}

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@@ -1,16 +1,11 @@
using System;
using System.Collections.Generic;
using System.Text;
using DotRecast.Core.Collections;
using Entitas;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using JNGame.Math;
using JNGame.Sync.State.Tile.Entity;
using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using Newtonsoft.Json;
using UnityEngine;
namespace Game.JNGState.Logic.Data
{
@@ -23,13 +18,10 @@ namespace Game.JNGState.Logic.Data
public class EDPlayerData : GDataBase<EDPlayerData,EDPlayerValue,EDPlayer>
{
public EDPlayerData()
public override void BindEntity(JNTileEntity entity)
{
}
public EDPlayerData(EDPlayer node) : base(node)
{
Value.Auth = node.Controller.Auth;
base.BindEntity(entity);
Value.Auth = Node.Controller.Auth;
}
public override bool IsEquals(ISData data)
@@ -58,7 +50,7 @@ namespace Game.JNGState.Logic.Data
}
public class EDPlayerDataSystem : GDataBaseSystem<EDPlayerData,EDPlayer>
public class EDPlayerDataSystem : GDataBaseSystem<EDPlayerData,EDPlayerValue,EDPlayer>
{
public EDPlayerDataSystem(SStateDataEnum type) : base(type)
@@ -69,17 +61,6 @@ namespace Game.JNGState.Logic.Data
public override JNTileContext<EDPlayer> NodeContext => Contexts.GetContext<EDPlayerContext>();
public override Dictionary<ulong, EDPlayerData> GetLatest()
{
var nodes = new Dictionary<ulong, EDPlayerData>();
NodeContext.GetEntities().ForEach(child =>
{
nodes.Add(child.Id,new EDPlayerData(child));
});
return nodes;
}
}
}

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@@ -1,7 +1,11 @@
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
using AppGame;
using AppGame.Systems.CServer;
using DotRecast.Core.Collections;
using Google.Protobuf;
using JNGame.Math;
using JNGame.Sync.Entity;
@@ -10,6 +14,7 @@ using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using Newtonsoft.Json;
using Plugins.JNGame.Network.Action;
using Plugins.JNGame.Util;
namespace Game.JNGState.Logic.Data
{
@@ -27,22 +32,19 @@ namespace Game.JNGState.Logic.Data
public N Node => Entity as N;
public override bool IsHost => Node is not null && Node.IsHost;
public GDataBase()
{
}
public GDataBase(N node)
public override void BindEntity(JNTileEntity entity)
{
Id = node.Id;
base.BindEntity(entity);
Value.Position = new DValuePosition()
{
x = node.Position.x.rawValue,
y = node.Position.y.rawValue,
z = node.Position.z.rawValue,
x = Node.Position.x.rawValue,
y = Node.Position.y.rawValue,
z = Node.Position.z.rawValue,
};
BindEntity(node);
}
public override bool IsEquals(ISData data)
@@ -54,7 +56,8 @@ namespace Game.JNGState.Logic.Data
public sealed override byte[] GetByte()
{
return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(Value));
// return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(Value));
return ToUtil.ObjectToBytes(Value);
}
public sealed override byte[] GetByteDifference(ISData diffValue = null)
@@ -62,7 +65,8 @@ namespace Game.JNGState.Logic.Data
var diff = GetDifference(diffValue);
if (diff is not null)
{
return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(diff));
// return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(diff));
return ToUtil.ObjectToBytes(diff);
}
else
{
@@ -85,7 +89,8 @@ namespace Game.JNGState.Logic.Data
public sealed override void UByte(byte[] bytes)
{
if (bytes.Length == 0) return;
var value = JsonConvert.DeserializeObject<T>(Encoding.UTF8.GetString(bytes));
// var value = JsonConvert.DeserializeObject<T>(Encoding.UTF8.GetString(bytes));
var value = ToUtil.BytesToObject<T>(bytes);
UData(value);
}
@@ -104,28 +109,54 @@ namespace Game.JNGState.Logic.Data
}
public abstract class GDataBaseSystem<T,E> : STileDataSystem<T,E> where T : ISTileData,new() where E : JNTileEntity, new()
public abstract class GDataBaseSystem<T,V,E> : STileDataSystem<T,E> where T : GDataBase<T,V,E>,new() where E : JNTileEntity, new() where V : GDataValue,new()
{
protected GDataBaseSystem(SStateDataEnum type) : base(type)
{
}
public override void OnSendUBytes(Dictionary<ulong, byte[]> bytes)
public override Dictionary<ulong, T> GetLatest()
{
var nodes = new Dictionary<ulong, T>();
NodeContext.GetHostEntities().ForEach(child =>
{
var entity = new T();
entity.BindEntity(child);
nodes.Add(child.Id,entity);
});
return nodes;
}
JNStateItemData data = new JNStateItemData();
data.NetID = NetID;
public override void OnSendAllData(Dictionary<ulong, byte[]> bytes)
{
JNStateItemData player = new JNStateItemData(); //玩家状态数据
player.NetID = NetID;
foreach (var byteItem in bytes)
{
data.Messages.Add(byteItem.Key,new JNStateData()
var data = new JNStateData()
{
Data = ByteString.CopyFrom(byteItem.Value)
});
};
player.Messages.Add(byteItem.Key,data);
}
App.Server.AllSend((int)NActionEnum.NSyncStateDataUpdate,data);
//给玩家发送状态信息
App.Server.AllSend((int)NActionEnum.NSyncStateDataUpdate,player,client => App.Server.Roles.TryGetValue(client.Id,out var role) && role == JNGClientRole.Player);
}
public override void OnSendSlaveData(Dictionary<ulong, byte[]> bytes)
{
JNStateItemData slave = new JNStateItemData(); //玩家状态数据
slave.NetID = NetID;
foreach (var byteItem in bytes)
{
var data = new JNStateData()
{
Data = ByteString.CopyFrom(byteItem.Value)
};
slave.Messages.Add(byteItem.Key,data);
}
//给从服务器发送状态信息
App.Server.AllSend((int)NActionEnum.NSyncStateDataUpdate,slave,client => App.Server.Roles.TryGetValue(client.Id,out var role) && role == JNGClientRole.SlaveServer);
}
}

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@@ -4,5 +4,6 @@
{
EDNodeData = 0,
EDPlayerData = 1,
EDBossData = 2,
}
}

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@@ -20,5 +20,10 @@ namespace Game.Input
/// </summary>
public bool IsPlayerCreate;
/// <summary>
/// Boss创建
/// </summary>
public bool IsBossCreate;
}
}

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@@ -1,7 +1,5 @@
using Entitas;
using Game.JNGFrame.Logic.Entity.Contexts;
using JNGame.Sync.Entity;
using JNGame.Sync.Frame.Entity;
using JNGame.Sync.State.Tile.Entity;
namespace Game.JNGFrame.Logic.Entity
@@ -9,7 +7,7 @@ namespace Game.JNGFrame.Logic.Entity
public class EDContexts : JNTileContexts
{
public override IContext[] allContexts { get; } = { new EDNodeContext(),new EDPlayerContext() };
public override IContext[] allContexts { get; } = { new EDNodeContext(),new EDPlayerContext(),new EDBossContext(), };
}
}

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@@ -1,5 +1,5 @@
using DotRecast.Detour.Crowd;
using Game.JNGFrame.Logic.System;
using Game.Logic.System.Usual;
using JNGame.Math;
using JNGame.Sync.Entity.Component;
using JNGame.Sync.State.Tile.Entity.Component;

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@@ -0,0 +1,21 @@
using Game.Input;
using Game.JNGFrame.Logic.Entity.Components;
using JNGame.Math;
using JNGame.Sync.State.Tile.Entity.Component;
namespace Game.JNGFrame.Logic.Entity.Controller
{
/// <summary>
/// Boss控制器
/// </summary>
public class EDBossController : JNTileComponent
{
public override void OnSyncStart()
{
base.OnSyncStart();
//Boss 同步到从服务器
TileEntity.IsSyncSlave = true;
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b3e21eba1a90402cbcf1c142b7c6b103
timeCreated: 1724723406

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@@ -0,0 +1,30 @@
using System;
using Game.JNGFrame.Logic.Entity.Controller;
using JNGame.Sync.Frame.Entity.Components;
using JNGame.Util.Types;
namespace Game.JNGFrame.Logic.Entity.Components
{
public class EDBoosLookup : JNEntityLookup
{
//移动组件
public int Movement { get; set; }
public int Controller { get; set; }
protected override void BindIndex()
{
base.BindIndex();
Movement = Next();
Controller = Next();
}
protected override void BindType(KeyValue<int, Type> types)
{
base.BindType(types);
types.Add(Movement,typeof(EDMoveComponent));
types.Add(Controller,typeof(EDBossController));
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 3000f079bc5f4d72aa5d6b4145ac5e0e
timeCreated: 1724723017

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@@ -0,0 +1,18 @@
using Game.JNGFrame.Logic.Entity.Components;
using Game.JNGFrame.Logic.Entity.Controller;
using JNGame.Sync.Frame.Entity;
using JNGame.Sync.State.Tile.Entity;
namespace Game.JNGFrame.Logic.Entity.Contexts
{
public sealed partial class EDBossContext : JNTileContext<EDBoss>
{
protected override EDBoss BindComponent(EDBoss entity)
{
base.BindComponent(entity);
entity.AddComponent<EDMoveComponent>();
entity.AddComponent<EDBossController>();
return entity;
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: dae9cf4b44914450b1624b40d7646190
timeCreated: 1724723007

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@@ -0,0 +1,29 @@
using Game.JNGFrame.Logic.Entity.Components;
using Game.JNGFrame.Logic.Entity.Controller;
using Game.JNGState.Logic.Data;
using JNGame.Sync.Frame.Entity.Components;
using JNGame.Sync.State.Tile.Entity;
using JNGame.Sync.System.Data;
using NotImplementedException = System.NotImplementedException;
namespace Game.JNGFrame.Logic.Entity
{
public class EDBoss : JNTileEntity
{
public EDMoveComponent Move => CLookup.Query<EDMoveComponent>(this);
public EDBossController Controller => CLookup.Query<EDBossController>(this);
public override void TileSyncData(ISTileData data)
{
var nodeData = data as EDBossData;
Transform.Position = nodeData.Value.Position.ToLVector3();
}
public override JNEntityLookup NewCLookup()
{
return new EDBoosLookup();
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 473e297b1bcf4ff1ad73d3fd1de8c597
timeCreated: 1724675433

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@@ -23,5 +23,6 @@ namespace Game.JNGFrame.Logic.Entity
{
return new EDNodeLookup();
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: babf7d8ac075441b803a0078da31ce8a
timeCreated: 1724724193

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@@ -0,0 +1,40 @@
using DotRecast.Core.Collections;
using Game.Input;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using JNGame.Math;
namespace Game.Logic.System.Logic
{
/// <summary>
/// Boss逻辑
/// </summary>
public class DBossSystem : DGBasisSystem
{
//Node 节点
public EDBoss[] Nodes => NodeContext.GetHostEntities();
public EDBossContext NodeContext => Contexts.GetContext<EDBossContext>();
public DInputSystem Input => GetSystem<DInputSystem>();
public override void OnSyncUpdate()
{
base.OnSyncUpdate();
//创建Boss
GetSystem<DInputSystem>().SInput<IDWorld>().ForEach(child =>
{
var idWorld = (IDWorld)child.Value;
if (idWorld is { IsBossCreate: true })
{
var entity = NodeContext.CreateEntity();
entity.Move.SetPosition(GetTileRandom());
}
});
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b48944cb153b4e67809d2cddde1acc6b
timeCreated: 1724724224

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@@ -3,11 +3,8 @@ using Game.Input;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using JNGame.Math;
using JNGame.Sync.Frame.Service;
using JNGame.Sync.System;
using UnityEngine;
namespace Game.Logic.System
namespace Game.Logic.System.Logic
{
/// <summary>
/// 玩家逻辑
@@ -31,7 +28,7 @@ namespace Game.Logic.System
var key = child.Key;
var idWorld = (IDWorld)child.Value;
if (idWorld != null && idWorld.IsPlayerCreate)
if (idWorld is { IsPlayerCreate: true })
{
var entity = NodeContext.CreateEntity();
entity.Controller.AuthBind(key);

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@@ -1,13 +1,10 @@
using System.Linq;
using System.Collections.Generic;
using Game.Input;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using Game.Logic.System;
using JNGame.Math;
using JNGame.Sync.Frame.Service;
using JNGame.Sync.System;
namespace Game.JNGFrame.Logic.System
namespace Game.Logic.System.Logic
{
public class DWorldSystem : DGBasisSystem
{
@@ -15,7 +12,10 @@ namespace Game.JNGFrame.Logic.System
//Node 节点
public EDNode[] Nodes => NodeContext.GetHostEntities();
public EDNodeContext NodeContext => Contexts.GetContext<EDNodeContext>();
//Node 第一个节点
public Queue<EDNode> NodeQueue = new();
public override void OnSyncUpdate()
{
@@ -25,28 +25,29 @@ namespace Game.JNGFrame.Logic.System
//超过500 则 销毁第一个实体
if (Nodes.Length >= 100)
{
var node = Nodes[0];
node.Destroy();
NodeQueue.Dequeue().Destroy();
return;
}
var max = 100;
EDNode entity;
if (IsTile())
{
var entity = Contexts.GetContext<EDNodeContext>().CreateEntity();
entity = Contexts.GetContext<EDNodeContext>().CreateEntity();
entity.Move.SetPosition(GetTileRandom());
entity.Move.Go(GetTileRandom());
}
else
{
var entity = Contexts.GetContext<EDNodeContext>().CreateEntity();
entity = Contexts.GetContext<EDNodeContext>().CreateEntity();
var spawn = new LVector3(Random.Float(0, max),Random.Float(0, 100),Random.Float(0, max));
entity.Move.SetPosition(spawn);
spawn = new LVector3(Random.Float(0, max),Random.Float(0, 100),Random.Float(0, max));
entity.Move.Go(spawn);
}
NodeQueue.Enqueue(entity);
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 9c7f6594b809471b929e958068a70d32
timeCreated: 1724724127

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@@ -1,11 +1,8 @@
using AppGame;
using Game.Logic.System;
using JNGame.Map;
using JNGame.Map.DotRecast.Util;
using JNGame.Sync.System;
using Service;
namespace Game.JNGFrame.Logic
namespace Game.Logic.System.Usual
{
/// <summary>
/// 游戏数据

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@@ -2,13 +2,11 @@
using DotRecast.Core.Numerics;
using DotRecast.Detour;
using DotRecast.Detour.Crowd;
using Game.Logic.System;
using JNGame.Map.DotRecast;
using JNGame.Math;
using JNGame.Sync.System;
using UnityEngine;
namespace Game.JNGFrame.Logic.System
namespace Game.Logic.System.Usual
{
/// <summary>
/// 地图

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@@ -14,6 +14,7 @@ namespace Game.JNGFrame.View
views = new IViewData[] {
new VDNodes(this), //显示Demo实体
new VDPlayers(this), //显示玩家实体
new VDBoss(this), //显示Boss实体
};
}

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@@ -0,0 +1,50 @@
using AppGame;
using AppGame.Sync;
using Cinemachine;
using DG.Tweening;
using Game.JNGFrame.Logic.Entity;
using Game.JNGState.Logic.Data;
using JNGame.Math;
using JNGame.Sync.System;
using JNGame.Sync.View;
using Service;
using UnityEngine;
namespace Game.JNGFrame.View.Entity
{
public class VDBoss : ViewData<EDBossData>
{
public GameObject VWorld => App.Resource.VWorld;
public GameObject Boss => App.Resource.Boss;
public VDBoss(SViewSystem root) : base(root)
{
}
public override void ViewUpdate(EDBossData data, GameObject view)
{
view.name = $"Boss_{data.Id}";
if (data.Value.Position != null)
{
view.transform.DOMove(data.Value.Position.ToVector3(), 0.5f);
}
}
public override GameObject NewView(EDBossData data)
{
return Object.Instantiate(Boss, VWorld.transform);
}
public override EDBossData[] GetData()
{
return GetService<EDBossDataSystem>().Datas;
}
public override void ViewRemove(GameObject view)
{
Object.Destroy(view);
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 211b4062ef0644d583693f4b36358c40
timeCreated: 1724724729

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@@ -1,7 +1,6 @@
using AppGame;
using DG.Tweening;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.System;
using Game.JNGState.Logic.Data;
using JNGame.Math;
using JNGame.Sync.System;
@@ -14,7 +13,7 @@ namespace Game.JNGFrame.View.Entity
public class VDNodes : ViewData<EDNodeData>
{
public GameObject VWorld => App.Resource.VWorld;
public GameObject Player1 => App.Resource.Player1;
public GameObject Player => App.Resource.Player;
public VDNodes(SViewSystem root) : base(root)
{
}
@@ -32,7 +31,7 @@ namespace Game.JNGFrame.View.Entity
public override GameObject NewView(EDNodeData data)
{
return Object.Instantiate(Player1, VWorld.transform);
return Object.Instantiate(Player, VWorld.transform);
}
public override EDNodeData[] GetData()

View File

@@ -2,13 +2,9 @@
using AppGame.Sync;
using Cinemachine;
using DG.Tweening;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.System;
using Game.JNGState.Logic.Data;
using JNGame.Math;
using JNGame.Sync.System;
using JNGame.Sync.View;
using Service;
using UnityEngine;
namespace Game.JNGFrame.View.Entity
@@ -16,13 +12,9 @@ namespace Game.JNGFrame.View.Entity
public class VDPlayers : ViewData<EDPlayerData>
{
public GameObject VWorld => App.Resource.VWorld;
public GameObject Player1 => App.Resource.Player1;
public GameObject Player => App.Resource.Player;
public CinemachineFreeLook FreeLook => App.Resource.FreeLook;
public Vector3 pos = new Vector3(0, 0, 0);
public Vector3 target = new Vector3(0, 0, 0);
public VDPlayers(SViewSystem root) : base(root)
{
}
@@ -36,13 +28,7 @@ namespace Game.JNGFrame.View.Entity
{
view.transform.DOKill();
view.transform.DOMove(data.Value.Position.ToVector3(), 0.5f);
// view.transform.position = data.Value.Position.ToVector3();
// view.transform.DOKill();
// view.transform.DOMove(pos = pos + new Vector3(0,0,10f / 15), 0.07f);
}
// view.transform.position += new Vector3(0, 0,3f * Time.deltaTime);
// view.transform.position += new Vector3(0, 0,30f * Time.deltaTime);
// view.transform.position = new Vector3(0, 10, view.transform.position.z);
//权限操作
if (App.IsClient() && data.Value.Auth == App.ClientID)
@@ -61,7 +47,7 @@ namespace Game.JNGFrame.View.Entity
public override GameObject NewView(EDPlayerData data)
{
var gameObject = Object.Instantiate(Player1, VWorld.transform);
var gameObject = Object.Instantiate(Player, VWorld.transform);
// gameObject.transform.DOMove(gameObject.transform.position + new Vector3(0,0,1000), 100);
return gameObject;
}