提交新概念 Tile从服务器

This commit is contained in:
PC-20230316NUNE\Administrator
2024-08-31 15:35:12 +08:00
parent 77db4d7d71
commit d67032e1de
1039 changed files with 57738 additions and 412 deletions

View File

@@ -1,4 +1,5 @@
using AppGame.Systems;
using AppGame.Systems.CServer;
using Plugins.JNGame.System;
using Plugins.JNGame.Util;
using Service;
@@ -13,6 +14,8 @@ namespace AppGame
Client,
Server,
ServerClient,
SlaveServer,
SlaveServerClient,
}
public class App
{
@@ -35,6 +38,7 @@ namespace AppGame
public static readonly JNGSocket Socket = new JNGSocket();
public static readonly JAPI API = new(new JAPIConfig(){BaseURL = "http://127.0.0.1:8080"});
public static readonly GAPI GAPI = new GAPI();
public static readonly EventDispatcher Event = new();
public static int ClientID => Client.ClientID;
public static SystemBase[] AllSystem()
@@ -42,8 +46,8 @@ namespace AppGame
return new SystemBase[]
{
Business,
IsServer() || IsSlaveServer() ? Server : null,
Client,
IsServer() ? Server : null,
Resource,
Game,
// Socket,
@@ -52,12 +56,17 @@ namespace AppGame
public static bool IsClient()
{
return Env is AppEnv.Client or AppEnv.ServerClient;
return Env is AppEnv.Client or AppEnv.ServerClient or AppEnv.SlaveServerClient;
}
public static bool IsServer()
{
return Env is AppEnv.Server or AppEnv.ServerClient;
}
public static bool IsSlaveServer()
{
return Env is AppEnv.SlaveServer or AppEnv.SlaveServerClient;
}
}
}

View File

@@ -9,17 +9,18 @@ using UnityEngine;
public class DApplication : MonoBehaviour
{
public GameObject Player1;
public GameObject Player;
public GameObject Boss;
public GameObject VWorld;
public CinemachineFreeLook FreeLook;
private async void Awake()
{
await JNetGame.Instance.Init(App.AllSystem());
//绑定资源
App.Resource.Register(VWorld,Player1,FreeLook);
App.Resource.Register(VWorld,Player,Boss,FreeLook);
//开始运行同步
if (App.IsServer())
@@ -27,9 +28,9 @@ public class DApplication : MonoBehaviour
var tileServer = App.Game.StartServer<JNGTileServerSystem>();
JNTileServerDebuger.Instance.Add(tileServer);
}
if (App.IsSlaveServer()) App.Game.StartServer<JNGTileSlaveServerSystem>();
if (App.IsClient()) App.Game.StartClient<JNGTileClientSystem>();
}
private void Update()
@@ -43,10 +44,17 @@ public class DApplication : MonoBehaviour
input.IsPlayerCreate = true;
}
public void OnClickBossCreate()
{
var input = App.Game.GetInput<IDWorld>();
input.IsBossCreate = true;
}
public void OnClickButton()
{
var input = App.Game.GetInput<IDWorld>();
input.IsAdd = true;
}
}

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@@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using Plugins.JNGame.Util;
@@ -7,9 +8,11 @@ namespace AppGame
public class TileServerInfo
{
public int tile;
public String server;
public String ip;
public int port;
public bool master;
}
/// <summary>
@@ -23,8 +26,10 @@ namespace AppGame
public UniTask<NewsContext<int>> NSyncTileRandomId = App.API.GetNews<int>($"/sync/tile/random/id");
//获取端口
public UniTask<NewsContext<int>> NSyncTilePort = App.API.GetNews<int>($"/sync/tile/port");
//获取默认连接
//获取连接
public UniTask<NewsContext<TileServerInfo>> NSyncTileServer(int index) => App.API.GetNews<TileServerInfo>($"/sync/tile/server?index={index}");
//获取所有连接
public UniTask<NewsContext<List<TileServerInfo>>> NSyncTileListServer(int index) => App.API.GetNews<List<TileServerInfo>>($"/sync/tile/servers?index={index}");
//获取玩家Id
public UniTask<NewsContext<int>> NSyncTileClientId = App.API.GetNews<int>($"/sync/tile/client/id");

View File

@@ -6,7 +6,10 @@ namespace AppGame
{
//绑定客户端Id
BindClientID
BindClientID = 10100,
//绑定客户端角色
BindClientRole = 10101,
}
}

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@@ -0,0 +1,17 @@
namespace AppGame
{
public class GEvent
{
/// <summary>
/// 网络 : 有新的Tile服务器
/// </summary>
public static readonly string NetNewTileServer = "NetNewTileServer";
/// <summary>
/// 游戏 : 切换角色所在的Tile区块
/// </summary>
public static readonly string GSwPlayerTile = "GSwPlayerTile";
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: fc13d1c3df5342a8a7b6bc3deb29c362
timeCreated: 1724924093

View File

@@ -24,5 +24,16 @@ namespace AppGame
SceneManager.LoadScene(1);
}
public void SetSlaveServerEnv()
{
App.Env = AppEnv.SlaveServer;
SceneManager.LoadScene(1);
}
public void SetSlaveServerClientEnv()
{
App.Env = AppEnv.SlaveServerClient;
SceneManager.LoadScene(1);
}
}
}

View File

@@ -4,9 +4,10 @@ using DotRecast.Core.Collections;
using Game.Input;
using Game.JNGFrame.Logic;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.System;
using Game.JNGFrame.View;
using Game.JNGState.Logic.Data;
using Game.Logic.System.Logic;
using Game.Logic.System.Usual;
using JNGame.Sync.Entity;
using JNGame.Sync.Frame;
using JNGame.Sync.System;

View File

@@ -2,10 +2,11 @@
using Game.Input;
using Game.JNGFrame.Logic;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.System;
using Game.JNGFrame.View;
using Game.JNGState.Logic.Data;
using Game.Logic.System;
using Game.Logic.System.Logic;
using Game.Logic.System.Usual;
using JNGame.Sync.Entity;
using JNGame.Sync.State;
using JNGame.Sync.System;
@@ -35,6 +36,7 @@ namespace AppGame.Sync
new DMapSystem(), //游戏地图
new DWorldSystem(), //游戏逻辑
new DPlayerSystem(), //玩家逻辑
new DBossSystem(), //Boss逻辑
};
}

View File

@@ -23,8 +23,9 @@ namespace AppGame.Sync
//区块Socket
public Dictionary<int, JNGClient> Sockets = new ();
//玩家位置
//玩家位置 和 区块
public LVector3? PlayerPos;
public int? PlayerTile;
public override void Initialize()
{
@@ -64,6 +65,7 @@ namespace AppGame.Sync
return new SDataSystemBase[] {
new EDNodeDataSystem(SStateDataEnum.Client), //游戏数据
new EDPlayerDataSystem(SStateDataEnum.Client), //游戏数据
new EDBossDataSystem(SStateDataEnum.Client), //游戏数据
};
}
@@ -111,6 +113,12 @@ namespace AppGame.Sync
public void SetPlayerPosition(LVector3 pos)
{
PlayerPos = pos;
int index = GetTileIndex(pos);
if (PlayerTile != index)
{
PlayerTile = index;
App.Event.Dispatch(GEvent.GSwPlayerTile);
}
}
/// <summary>
@@ -148,7 +156,7 @@ namespace AppGame.Sync
});
var keysToRemove = Sockets.Keys.Where(key => !TileShow.Contains(key)).ToList();
foreach (var key in keysToRemove)
{
{
RemoveSocket(key);
}
}
@@ -163,7 +171,7 @@ namespace AppGame.Sync
return Sockets.ContainsKey(index);
}
protected async Task AddSocket(int index)
protected async Task AddSocket(int index,TileServerInfo info = null)
{
if (IsTileConnect(index)) return;
@@ -171,8 +179,12 @@ namespace AppGame.Sync
Sockets.Add(index,client);
//获取连接
var message = (await App.GAPI.NSyncTileServer(index));
TileServerInfo info = message.data;
if (info is null)
{
var message = (await App.GAPI.NSyncTileServer(index));
info = message.data;
}
if (info is not null)
{
client.SetPoint($"{info.ip}:{info.port}");
@@ -191,19 +203,25 @@ namespace AppGame.Sync
}
public async Task SwSocket(int index,TileServerInfo info)
{
RemoveSocket(index);
await AddSocket(index, info);
}
protected void RemoveSocket(int index)
{
if (Sockets.TryGetValue(index,out var client))
{
Debug.Log($"[{index}] 卸载 Socket");
App.Client.RemoveClient(client);
//并且释放数据
GetSystems<ISTileDataSystem>().ForEach(data =>
{
data.ClearTileData(index);
});
}
Sockets.Remove(index);
//并且释放数据
GetSystems<ISTileDataSystem>().ForEach(data =>
{
data.ClearTileData(index);
});
}
public void RemoveSocket(string server)
{

View File

@@ -1,18 +1,18 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using AppGame.Systems;
using AppGame.Systems.CServer;
using Cysharp.Threading.Tasks;
using DotRecast.Core.Collections;
using Game.Input;
using Game.JNGFrame.Logic;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.System;
using Game.JNGFrame.View;
using Game.JNGState.Logic.Data;
using Game.Logic.System;
using Game.Logic.System.Logic;
using Game.Logic.System.Usual;
using JNGame.Sync.State.Tile;
using JNGame.Sync.State.Tile.Entity;
using JNGame.Sync.System;
@@ -28,11 +28,6 @@ namespace AppGame.Sync
/// </summary>
public class JNGTileServerSystem : JNSSTileServerService
{
/// <summary>
/// 测试标识
/// </summary>
private static int TileId = 1;
protected List<JNFrameInput> Inputs = new();
@@ -41,6 +36,8 @@ namespace AppGame.Sync
//是否开始前尝试连接周围区块去恢复历史数据
public bool isRecover = true;
public override TileMasterSlaveEnum MSRole => TileMasterSlaveEnum.Master;
/// <summary>
/// 初始化服务器
@@ -100,7 +97,8 @@ namespace AppGame.Sync
{
Tile = TID,
Ip = "127.0.0.1",
Port = App.Server.Port
Port = App.Server.Port,
Master = true
});
//定时更新Socket
@@ -121,6 +119,7 @@ namespace AppGame.Sync
new DMapSystem(), //游戏地图
new DWorldSystem(), //游戏逻辑
new DPlayerSystem(), //玩家逻辑
new DBossSystem(), //Boss逻辑
};
}
@@ -128,8 +127,9 @@ namespace AppGame.Sync
public override SDataSystemBase[] NewDataSystems()
{
return new SDataSystemBase[] {
new EDNodeDataSystem(SStateDataEnum.Server), //游戏数据
new EDPlayerDataSystem(SStateDataEnum.Server), //游戏数据
new EDNodeDataSystem(SStateDataEnum.Server), //游戏数据
new EDPlayerDataSystem(SStateDataEnum.Server), //游戏数据
new EDBossDataSystem(SStateDataEnum.Server), //游戏数据
};
}
@@ -253,6 +253,7 @@ namespace AppGame.Sync
if (info is not null)
{
Debug.Log($"[{index}] 连接 Socket");
client.SetRole(JNGClientRole.Player);
client.SetPoint($"{info.ip}:{info.port}");
client.SetTileServer(info.server);
await client.OnInit();

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@@ -0,0 +1,202 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using AppGame.Systems;
using AppGame.Systems.CServer;
using Cysharp.Threading.Tasks;
using DotRecast.Core.Collections;
using Game.Input;
using Game.JNGFrame.Logic;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.View;
using Game.JNGState.Logic.Data;
using Game.Logic.System;
using Game.Logic.System.Logic;
using Game.Logic.System.Usual;
using JNGame.Sync.State.Tile;
using JNGame.Sync.State.Tile.Entity;
using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using JNGame.Util;
using Plugins.JNGame.Network.Action;
using UnityEngine;
namespace AppGame.Sync
{
/// <summary>
/// 瓦片状态同步[从服务器]
/// </summary>
public class JNGTileSlaveServerSystem : JNSSTileServerService
{
protected List<JNFrameInput> Inputs = new();
protected override int[][] Tiles => new[]
{
new[] { 1, 2, 3 },
new[] { 4, 5, 6 },
new[] { 7, 8, 9 },
};
protected override int TileSize => 100;
/// <summary>
/// 主服务器
/// </summary>
public JNGTileClient Master { get; private set; }
public override TileMasterSlaveEnum MSRole => TileMasterSlaveEnum.Slave;
public override SLogicSystem[] NewLogicSystems()
{
return new SLogicSystem[]
{
//基础数据
new DInputSystem(), //游戏输入
new DDataSystem(), //游戏数据
//逻辑层
new DMapSystem(), //游戏地图
new DWorldSystem(), //游戏逻辑
new DPlayerSystem(), //玩家逻辑
new DBossSystem(), //Boss逻辑
};
}
public override SDataSystemBase[] NewDataSystems()
{
return new SDataSystemBase[] {
new EDNodeDataSystem(SStateDataEnum.Server), //游戏数据
new EDPlayerDataSystem(SStateDataEnum.Server), //游戏数据
new EDBossDataSystem(SStateDataEnum.Server), //游戏数据
};
}
// #if UNITY_EDITOR
/// <summary>
/// 编辑器显示视图层
/// </summary>
/// <returns></returns>
public override SViewSystem[] NewViewSystems()
{
return new SViewSystem[]
{
//视图层
new DViewSystem(), //游戏视图
};
}
// #endif
protected override JNTileContexts CreateTileContexts()
{
return new EDContexts();
}
/// <summary>
/// 初始化服务器
/// </summary>
/// <returns></returns>
protected override async Task OnInit()
{
RandomSize = (await App.GAPI.NSyncTileRandomId).data;
await base.OnInit();
//添加Tile从服务器
App.Business.Send((int)NActionEnum.NAddTileServer,new JNAddTileServer()
{
Tile = TID,
Ip = "127.0.0.1",
Port = App.Server.Port,
Master = false
});
//更新主服务器
Timers.Instance.SetInterval(1f, UpdateTileSocket);
}
protected override async UniTask<int> FetchTileId()
{
await UniTask.NextFrame();
return 1;
}
protected override void OnRunSimulate()
{
//插入未处理输入
lock (Inputs)
{
foreach (var input in Inputs)
{
GetSystem<DInputSystem>().Enqueue(input);
}
Inputs.Clear();
}
base.OnRunSimulate();
}
/// <summary>
/// 添加输入
/// </summary>
public void AddInput(JNStateTileInputs info)
{
lock (Inputs)
{
info.Message.Inputs.ForEach(child =>
{
Inputs.Add(child);
});
}
}
/// <summary>
/// 连接主服务器
/// </summary>
private void UpdateTileSocket()
{
//如果有连接则直接返回
if (Master is not null) return;
//连接主服务器
OnMasterConnect();
}
private async void OnMasterConnect()
{
var message = (await App.GAPI.NSyncTileServer(TID));
if (Master is not null) return;
if (message.data is null) return;
Master = new JNGTileClient();
var info = message.data;
Debug.Log($"[JNGTileSlaveServerSystem {TID}] 连接 Socket");
Master.SetRole(JNGClientRole.SlaveServer);
Master.SetPoint($"{info.ip}:{info.port}");
Master.SetTileServer(info.server);
await Master.OnInit();
}
/// <summary>
/// 删除Socket
/// </summary>
public void RemoveSocket(string server)
{
if (Master is not null && Master.TileServer == server)
{
Master.OnClose();
Master = null;
}
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 234cd20f90624e6aa602e3ce4cd5c800
timeCreated: 1724639704

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@@ -0,0 +1,11 @@
namespace AppGame.Systems.CServer
{
/// <summary>
/// 客户端角色
/// </summary>
public enum JNGClientRole : int
{
Player, //玩家
SlaveServer //从服务器
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 25def782de754dbfb15c0b04eaa50e66
timeCreated: 1724642638

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@@ -1,5 +1,6 @@
using System.Net;
using System.Threading.Tasks;
using AppGame.Systems.CServer;
using Cysharp.Threading.Tasks;
using DotRecast.Core.Collections;
using JNGame.Network;
@@ -57,10 +58,15 @@ namespace AppGame.Systems
private void OnClientConnect(byte[] obj)
{
//向服务器发送玩家Id
Send((int)GActionEnum.BindClientID,new RClientIDMessage()
Send((int)GActionEnum.BindClientID,new GBindClientID()
{
ClientId = ClientId
});
//向服务器绑定角色
Send((int)GActionEnum.BindClientRole,new GBindClientRole()
{
Role = (int)JNGClientRole.Player
});
//向服务器索要全量信息
Send((int)NActionEnum.NSyncTileAllUpdate);
}

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@@ -0,0 +1,51 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using JNGame.Network;
using Plugins.JNGame.Network;
namespace AppGame.Systems.CServer
{
public partial class JNGServer : JNTCPServer
{
//客户端绑定的Id
private Dictionary<string, int> ids = new();
//客户端角色
private Dictionary<string, JNGClientRole> _roles = new();
public Dictionary<string, JNGClientRole> Roles => _roles;
public void OnInit_Game()
{
AddListener((int)GActionEnum.BindClientID,OnBindClientID);
AddListener((int)GActionEnum.BindClientRole,OnBindClientRole);
}
/// <summary>
/// 绑定客户端Id
/// </summary>
/// <param name="obj"></param>
/// <exception cref="NotImplementedException"></exception>
private void OnBindClientID(JNServerParam args)
{
var message = GBindClientID.Parser.ParseFrom(args.Message);
ids[args.Client] = message.ClientId;
}
/// <summary>
/// 绑定客户端角色
/// </summary>
private void OnBindClientRole(JNServerParam args)
{
var message = GBindClientRole.Parser.ParseFrom(args.Message);
_roles[args.Client] = (JNGClientRole)message.Role;
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 14c921a786654c3fb9bb74e0d0ba29bd
timeCreated: 1724642902

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@@ -1,28 +1,26 @@
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Threading.Tasks;
using AppGame.Sync;
using Cysharp.Threading.Tasks;
using DotRecast.Core.Collections;
using Google.Protobuf;
using JNGame.Network;
using JNGame.Sync.System;
using JNGame.Sync.State.Tile;
using JNGame.Sync.System.Data;
using Plugins.JNGame.Network;
using Plugins.JNGame.Network.Action;
namespace AppGame.Systems
namespace AppGame.Systems.CServer
{
public class JNGServer : JNTCPServer
public partial class JNGServer : JNTCPServer
{
private int _index = 1;
private bool isInit = false;
//客户端绑定的Id
private Dictionary<string, int> ids = new();
public override async Task OnInit()
{
@@ -33,7 +31,8 @@ namespace AppGame.Systems
AddListener((int)NActionEnum.NSyncTileInput,OnNSyncTileInput);
AddListener((int)NActionEnum.NSyncTileAllUpdate,OnNSyncTileAllUpdate);
AddListener((int)NActionEnum.NSyncTileGetTileInfo,OnNSyncTileGetTileInfo);
AddListener((int)GActionEnum.BindClientID,OnBindClientID);
OnInit_Game();
//连接
await base.OnInit();
@@ -49,18 +48,6 @@ namespace AppGame.Systems
{
return (await App.GAPI.NSyncTilePort).data;
}
/// <summary>
/// 绑定客户端Id
/// </summary>
/// <param name="obj"></param>
/// <exception cref="NotImplementedException"></exception>
private void OnBindClientID(JNServerParam args)
{
var message = RClientIDMessage.Parser.ParseFrom(args.Message);
ids[args.Client] = message.ClientId;
}
/// <summary>
/// 接收帧数入
@@ -100,13 +87,16 @@ namespace AppGame.Systems
private void OnNSyncTileAllUpdate(JNServerParam args)
{
if (App.Game.Server is not JNGTileServerSystem tileServer) return;
if (App.Game.Server is not JNSSTileServerService tileServer) return;
var allData = new JNStateTileAllData();
allData.TId = tileServer.TID;
allData.Data = new JNStateAllData();
//获取角色 根据角色 返回 全量数据
Roles.TryGetValue(args.Client, out var role);
tileServer.GetSystems<ISTileDataSystem>().ForEach(data =>
{
@@ -114,7 +104,22 @@ namespace AppGame.Systems
allData.Data.Data.Add(item);
item.NetID = ((ISStateDataSystem)data).NetID;
data.GetHostDataBytes().ForEach(keyValue =>
Dictionary<ulong, byte[]> byteData;
switch (role)
{
case JNGClientRole.Player:
byteData = data.GetHostDataBytes();
break;
case JNGClientRole.SlaveServer:
byteData = data.GetHostDataBytesFilterSlave();
break;
default:
byteData = new ();
break;
}
byteData.ForEach(keyValue =>
{
item.Messages[keyValue.Key] = new JNStateData() { Data = ByteString.CopyFrom(keyValue.Value) };
});

View File

@@ -1,9 +1,8 @@
using System.Net;
using System.Threading.Tasks;
using System.Threading.Tasks;
using AppGame.Systems.CServer;
using Cysharp.Threading.Tasks;
using DotRecast.Core.Collections;
using JNGame.Network;
using Plugins.JNGame.Network;
using Plugins.JNGame.Network.Action;
namespace AppGame.Systems
@@ -19,10 +18,24 @@ namespace AppGame.Systems
private string _tileServer;
public string TileServer => _tileServer;
private JNGClientRole _role;
public JNGClientRole Role => _role;
/// <summary>
/// 设置IP
/// </summary>
public void SetPoint(string point)
{
_point = point;
}
/// <summary>
/// 设置角色
/// </summary>
public void SetRole(JNGClientRole role)
{
_role = role;
}
public void SetTileServer(string tileServer)
{
_tileServer = tileServer;
@@ -49,6 +62,11 @@ namespace AppGame.Systems
private void OnClientConnect(byte[] obj)
{
//向服务器绑定角色
Send((int)GActionEnum.BindClientRole,new GBindClientRole()
{
Role = (int)Role
});
//向服务器索要全量信息
Send((int)NActionEnum.NSyncTileAllUpdate);
}
@@ -79,7 +97,7 @@ namespace AppGame.Systems
}
/// <summary>
/// 区块全量更新指定区块
/// 获取指定区块状态
/// </summary>
public async Task<JNStateTileAllData> NSyncTileGetTileInfo(int index)
{

View File

@@ -58,20 +58,12 @@ namespace AppGame.Systems
/// <returns></returns>
public T GetInput<T>() where T : JNInputBase, new()
{
return GetClient().GetSystem<JNInputSystem>().Input<T>();
}
/// <summary>
/// 获取第一个客户端
/// </summary>
/// <returns></returns>
public JNSyncDefaultService GetClient()
{
return client;
return Client.GetSystem<JNInputSystem>().Input<T>();
}
public T GetClient<T>() where T : JNSyncDefaultService
{
return (T)client;
if (!IsStartClient) return null;
return client as T;
}
/// <summary>
@@ -86,11 +78,18 @@ namespace AppGame.Systems
public void AddTileInput(JNStateTileInputs frame)
{
if (server is JNGTileServerSystem system)
if (server is JNGTileServerSystem system1)
{
if (system.TID == frame.TId || frame.TId == 0)
if (system1.TID == frame.TId || frame.TId == 0)
{
system.AddInput(frame);
system1.AddInput(frame);
}
}
if (server is JNGTileSlaveServerSystem system2)
{
if (system2.TID == frame.TId || frame.TId == 0)
{
system2.AddInput(frame);
}
}
}

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@@ -12,6 +12,7 @@ public class JNGSocket : JNSocket
{
AddListener((int)NActionEnum.ServerClientDisconnect,OnServerClientDisconnect);
AddListener((int)NActionEnum.NAddTileServer,OnNAddTileServer);
await base.OnInit();
}
@@ -34,6 +35,16 @@ public class JNGSocket : JNSocket
//断开Tile服务器连接
(App.Game.Client as JNGTileClientSystem)?.RemoveSocket(disconnect.ClientId);
(App.Game.Server as JNGTileServerSystem)?.RemoveSocket(disconnect.ClientId);
(App.Game.Server as JNGTileSlaveServerSystem)?.RemoveSocket(disconnect.ClientId);
}
/// <summary>
/// 有新的Tile服务器
/// </summary>
/// <param name="obj"></param>
private void OnNAddTileServer(byte[] obj)
{
App.Event.Dispatch(GEvent.NetNewTileServer);
}
}

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@@ -0,0 +1,28 @@
using System.Collections.Generic;
using DotRecast.Core.Collections;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using JNGame.Sync.State.Tile.Entity;
using JNGame.Sync.System.Data;
using UnityEngine;
namespace Game.JNGState.Logic.Data
{
public class EDBossData : GDataBase<EDBossData,EDNodeValue,EDBoss>
{
}
public class EDBossDataSystem : GDataBaseSystem<EDBossData,EDNodeValue,EDBoss>
{
public EDBossDataSystem(SStateDataEnum type) : base(type)
{
}
public override int NetID => (int)NetDataEnum.EDBossData;
public override JNTileContext<EDBoss> NodeContext => Contexts.GetContext<EDBossContext>();
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 800b600f0af8416c9f450a329385cfcb
timeCreated: 1724675405

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@@ -25,16 +25,8 @@ namespace Game.JNGState.Logic.Data
public class EDNodeData : GDataBase<EDNodeData,EDNodeValue,EDNode>
{
public EDNodeData()
{
}
public EDNodeData(EDNode node) : base(node)
{
}
}
public class EDNodeDataSystem : GDataBaseSystem<EDNodeData,EDNode>
public class EDNodeDataSystem : GDataBaseSystem<EDNodeData,EDNodeValue,EDNode>
{
public EDNodeDataSystem(SStateDataEnum type) : base(type)
@@ -44,21 +36,6 @@ namespace Game.JNGState.Logic.Data
public override JNTileContext<EDNode> NodeContext => Contexts.GetContext<EDNodeContext>();
public override int NetID => (int)NetDataEnum.EDNodeData;
public override Dictionary<ulong, EDNodeData> GetLatest()
{
var nodes = new Dictionary<ulong, EDNodeData>();
NodeContext.GetEntities().ForEach(child =>
{
if (nodes.ContainsKey(child.Id))
{
Debug.Log($"[EDNodeDataSystem] 出错 发现重复Key");
return;
}
nodes.Add(child.Id,new EDNodeData(child));
});
return nodes;
}
}

View File

@@ -1,16 +1,11 @@
using System;
using System.Collections.Generic;
using System.Text;
using DotRecast.Core.Collections;
using Entitas;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using JNGame.Math;
using JNGame.Sync.State.Tile.Entity;
using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using Newtonsoft.Json;
using UnityEngine;
namespace Game.JNGState.Logic.Data
{
@@ -23,13 +18,10 @@ namespace Game.JNGState.Logic.Data
public class EDPlayerData : GDataBase<EDPlayerData,EDPlayerValue,EDPlayer>
{
public EDPlayerData()
public override void BindEntity(JNTileEntity entity)
{
}
public EDPlayerData(EDPlayer node) : base(node)
{
Value.Auth = node.Controller.Auth;
base.BindEntity(entity);
Value.Auth = Node.Controller.Auth;
}
public override bool IsEquals(ISData data)
@@ -58,7 +50,7 @@ namespace Game.JNGState.Logic.Data
}
public class EDPlayerDataSystem : GDataBaseSystem<EDPlayerData,EDPlayer>
public class EDPlayerDataSystem : GDataBaseSystem<EDPlayerData,EDPlayerValue,EDPlayer>
{
public EDPlayerDataSystem(SStateDataEnum type) : base(type)
@@ -69,17 +61,6 @@ namespace Game.JNGState.Logic.Data
public override JNTileContext<EDPlayer> NodeContext => Contexts.GetContext<EDPlayerContext>();
public override Dictionary<ulong, EDPlayerData> GetLatest()
{
var nodes = new Dictionary<ulong, EDPlayerData>();
NodeContext.GetEntities().ForEach(child =>
{
nodes.Add(child.Id,new EDPlayerData(child));
});
return nodes;
}
}
}

View File

@@ -1,7 +1,11 @@
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
using AppGame;
using AppGame.Systems.CServer;
using DotRecast.Core.Collections;
using Google.Protobuf;
using JNGame.Math;
using JNGame.Sync.Entity;
@@ -10,6 +14,7 @@ using JNGame.Sync.System;
using JNGame.Sync.System.Data;
using Newtonsoft.Json;
using Plugins.JNGame.Network.Action;
using Plugins.JNGame.Util;
namespace Game.JNGState.Logic.Data
{
@@ -27,22 +32,19 @@ namespace Game.JNGState.Logic.Data
public N Node => Entity as N;
public override bool IsHost => Node is not null && Node.IsHost;
public GDataBase()
{
}
public GDataBase(N node)
public override void BindEntity(JNTileEntity entity)
{
Id = node.Id;
base.BindEntity(entity);
Value.Position = new DValuePosition()
{
x = node.Position.x.rawValue,
y = node.Position.y.rawValue,
z = node.Position.z.rawValue,
x = Node.Position.x.rawValue,
y = Node.Position.y.rawValue,
z = Node.Position.z.rawValue,
};
BindEntity(node);
}
public override bool IsEquals(ISData data)
@@ -54,7 +56,8 @@ namespace Game.JNGState.Logic.Data
public sealed override byte[] GetByte()
{
return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(Value));
// return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(Value));
return ToUtil.ObjectToBytes(Value);
}
public sealed override byte[] GetByteDifference(ISData diffValue = null)
@@ -62,7 +65,8 @@ namespace Game.JNGState.Logic.Data
var diff = GetDifference(diffValue);
if (diff is not null)
{
return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(diff));
// return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(diff));
return ToUtil.ObjectToBytes(diff);
}
else
{
@@ -85,7 +89,8 @@ namespace Game.JNGState.Logic.Data
public sealed override void UByte(byte[] bytes)
{
if (bytes.Length == 0) return;
var value = JsonConvert.DeserializeObject<T>(Encoding.UTF8.GetString(bytes));
// var value = JsonConvert.DeserializeObject<T>(Encoding.UTF8.GetString(bytes));
var value = ToUtil.BytesToObject<T>(bytes);
UData(value);
}
@@ -104,28 +109,54 @@ namespace Game.JNGState.Logic.Data
}
public abstract class GDataBaseSystem<T,E> : STileDataSystem<T,E> where T : ISTileData,new() where E : JNTileEntity, new()
public abstract class GDataBaseSystem<T,V,E> : STileDataSystem<T,E> where T : GDataBase<T,V,E>,new() where E : JNTileEntity, new() where V : GDataValue,new()
{
protected GDataBaseSystem(SStateDataEnum type) : base(type)
{
}
public override void OnSendUBytes(Dictionary<ulong, byte[]> bytes)
public override Dictionary<ulong, T> GetLatest()
{
var nodes = new Dictionary<ulong, T>();
NodeContext.GetHostEntities().ForEach(child =>
{
var entity = new T();
entity.BindEntity(child);
nodes.Add(child.Id,entity);
});
return nodes;
}
JNStateItemData data = new JNStateItemData();
data.NetID = NetID;
public override void OnSendAllData(Dictionary<ulong, byte[]> bytes)
{
JNStateItemData player = new JNStateItemData(); //玩家状态数据
player.NetID = NetID;
foreach (var byteItem in bytes)
{
data.Messages.Add(byteItem.Key,new JNStateData()
var data = new JNStateData()
{
Data = ByteString.CopyFrom(byteItem.Value)
});
};
player.Messages.Add(byteItem.Key,data);
}
App.Server.AllSend((int)NActionEnum.NSyncStateDataUpdate,data);
//给玩家发送状态信息
App.Server.AllSend((int)NActionEnum.NSyncStateDataUpdate,player,client => App.Server.Roles.TryGetValue(client.Id,out var role) && role == JNGClientRole.Player);
}
public override void OnSendSlaveData(Dictionary<ulong, byte[]> bytes)
{
JNStateItemData slave = new JNStateItemData(); //玩家状态数据
slave.NetID = NetID;
foreach (var byteItem in bytes)
{
var data = new JNStateData()
{
Data = ByteString.CopyFrom(byteItem.Value)
};
slave.Messages.Add(byteItem.Key,data);
}
//给从服务器发送状态信息
App.Server.AllSend((int)NActionEnum.NSyncStateDataUpdate,slave,client => App.Server.Roles.TryGetValue(client.Id,out var role) && role == JNGClientRole.SlaveServer);
}
}

View File

@@ -4,5 +4,6 @@
{
EDNodeData = 0,
EDPlayerData = 1,
EDBossData = 2,
}
}

View File

@@ -20,5 +20,10 @@ namespace Game.Input
/// </summary>
public bool IsPlayerCreate;
/// <summary>
/// Boss创建
/// </summary>
public bool IsBossCreate;
}
}

View File

@@ -1,7 +1,5 @@
using Entitas;
using Game.JNGFrame.Logic.Entity.Contexts;
using JNGame.Sync.Entity;
using JNGame.Sync.Frame.Entity;
using JNGame.Sync.State.Tile.Entity;
namespace Game.JNGFrame.Logic.Entity
@@ -9,7 +7,7 @@ namespace Game.JNGFrame.Logic.Entity
public class EDContexts : JNTileContexts
{
public override IContext[] allContexts { get; } = { new EDNodeContext(),new EDPlayerContext() };
public override IContext[] allContexts { get; } = { new EDNodeContext(),new EDPlayerContext(),new EDBossContext(), };
}
}

View File

@@ -1,5 +1,5 @@
using DotRecast.Detour.Crowd;
using Game.JNGFrame.Logic.System;
using Game.Logic.System.Usual;
using JNGame.Math;
using JNGame.Sync.Entity.Component;
using JNGame.Sync.State.Tile.Entity.Component;

View File

@@ -0,0 +1,21 @@
using Game.Input;
using Game.JNGFrame.Logic.Entity.Components;
using JNGame.Math;
using JNGame.Sync.State.Tile.Entity.Component;
namespace Game.JNGFrame.Logic.Entity.Controller
{
/// <summary>
/// Boss控制器
/// </summary>
public class EDBossController : JNTileComponent
{
public override void OnSyncStart()
{
base.OnSyncStart();
//Boss 同步到从服务器
TileEntity.IsSyncSlave = true;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b3e21eba1a90402cbcf1c142b7c6b103
timeCreated: 1724723406

View File

@@ -0,0 +1,30 @@
using System;
using Game.JNGFrame.Logic.Entity.Controller;
using JNGame.Sync.Frame.Entity.Components;
using JNGame.Util.Types;
namespace Game.JNGFrame.Logic.Entity.Components
{
public class EDBoosLookup : JNEntityLookup
{
//移动组件
public int Movement { get; set; }
public int Controller { get; set; }
protected override void BindIndex()
{
base.BindIndex();
Movement = Next();
Controller = Next();
}
protected override void BindType(KeyValue<int, Type> types)
{
base.BindType(types);
types.Add(Movement,typeof(EDMoveComponent));
types.Add(Controller,typeof(EDBossController));
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 3000f079bc5f4d72aa5d6b4145ac5e0e
timeCreated: 1724723017

View File

@@ -0,0 +1,18 @@
using Game.JNGFrame.Logic.Entity.Components;
using Game.JNGFrame.Logic.Entity.Controller;
using JNGame.Sync.Frame.Entity;
using JNGame.Sync.State.Tile.Entity;
namespace Game.JNGFrame.Logic.Entity.Contexts
{
public sealed partial class EDBossContext : JNTileContext<EDBoss>
{
protected override EDBoss BindComponent(EDBoss entity)
{
base.BindComponent(entity);
entity.AddComponent<EDMoveComponent>();
entity.AddComponent<EDBossController>();
return entity;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: dae9cf4b44914450b1624b40d7646190
timeCreated: 1724723007

View File

@@ -0,0 +1,29 @@
using Game.JNGFrame.Logic.Entity.Components;
using Game.JNGFrame.Logic.Entity.Controller;
using Game.JNGState.Logic.Data;
using JNGame.Sync.Frame.Entity.Components;
using JNGame.Sync.State.Tile.Entity;
using JNGame.Sync.System.Data;
using NotImplementedException = System.NotImplementedException;
namespace Game.JNGFrame.Logic.Entity
{
public class EDBoss : JNTileEntity
{
public EDMoveComponent Move => CLookup.Query<EDMoveComponent>(this);
public EDBossController Controller => CLookup.Query<EDBossController>(this);
public override void TileSyncData(ISTileData data)
{
var nodeData = data as EDBossData;
Transform.Position = nodeData.Value.Position.ToLVector3();
}
public override JNEntityLookup NewCLookup()
{
return new EDBoosLookup();
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 473e297b1bcf4ff1ad73d3fd1de8c597
timeCreated: 1724675433

View File

@@ -23,5 +23,6 @@ namespace Game.JNGFrame.Logic.Entity
{
return new EDNodeLookup();
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: babf7d8ac075441b803a0078da31ce8a
timeCreated: 1724724193

View File

@@ -0,0 +1,40 @@
using DotRecast.Core.Collections;
using Game.Input;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using JNGame.Math;
namespace Game.Logic.System.Logic
{
/// <summary>
/// Boss逻辑
/// </summary>
public class DBossSystem : DGBasisSystem
{
//Node 节点
public EDBoss[] Nodes => NodeContext.GetHostEntities();
public EDBossContext NodeContext => Contexts.GetContext<EDBossContext>();
public DInputSystem Input => GetSystem<DInputSystem>();
public override void OnSyncUpdate()
{
base.OnSyncUpdate();
//创建Boss
GetSystem<DInputSystem>().SInput<IDWorld>().ForEach(child =>
{
var idWorld = (IDWorld)child.Value;
if (idWorld is { IsBossCreate: true })
{
var entity = NodeContext.CreateEntity();
entity.Move.SetPosition(GetTileRandom());
}
});
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b48944cb153b4e67809d2cddde1acc6b
timeCreated: 1724724224

View File

@@ -3,11 +3,8 @@ using Game.Input;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using JNGame.Math;
using JNGame.Sync.Frame.Service;
using JNGame.Sync.System;
using UnityEngine;
namespace Game.Logic.System
namespace Game.Logic.System.Logic
{
/// <summary>
/// 玩家逻辑
@@ -31,7 +28,7 @@ namespace Game.Logic.System
var key = child.Key;
var idWorld = (IDWorld)child.Value;
if (idWorld != null && idWorld.IsPlayerCreate)
if (idWorld is { IsPlayerCreate: true })
{
var entity = NodeContext.CreateEntity();
entity.Controller.AuthBind(key);

View File

@@ -1,13 +1,10 @@
using System.Linq;
using System.Collections.Generic;
using Game.Input;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
using Game.Logic.System;
using JNGame.Math;
using JNGame.Sync.Frame.Service;
using JNGame.Sync.System;
namespace Game.JNGFrame.Logic.System
namespace Game.Logic.System.Logic
{
public class DWorldSystem : DGBasisSystem
{
@@ -15,7 +12,10 @@ namespace Game.JNGFrame.Logic.System
//Node 节点
public EDNode[] Nodes => NodeContext.GetHostEntities();
public EDNodeContext NodeContext => Contexts.GetContext<EDNodeContext>();
//Node 第一个节点
public Queue<EDNode> NodeQueue = new();
public override void OnSyncUpdate()
{
@@ -25,28 +25,29 @@ namespace Game.JNGFrame.Logic.System
//超过500 则 销毁第一个实体
if (Nodes.Length >= 100)
{
var node = Nodes[0];
node.Destroy();
NodeQueue.Dequeue().Destroy();
return;
}
var max = 100;
EDNode entity;
if (IsTile())
{
var entity = Contexts.GetContext<EDNodeContext>().CreateEntity();
entity = Contexts.GetContext<EDNodeContext>().CreateEntity();
entity.Move.SetPosition(GetTileRandom());
entity.Move.Go(GetTileRandom());
}
else
{
var entity = Contexts.GetContext<EDNodeContext>().CreateEntity();
entity = Contexts.GetContext<EDNodeContext>().CreateEntity();
var spawn = new LVector3(Random.Float(0, max),Random.Float(0, 100),Random.Float(0, max));
entity.Move.SetPosition(spawn);
spawn = new LVector3(Random.Float(0, max),Random.Float(0, 100),Random.Float(0, max));
entity.Move.Go(spawn);
}
NodeQueue.Enqueue(entity);
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 9c7f6594b809471b929e958068a70d32
timeCreated: 1724724127

View File

@@ -1,11 +1,8 @@
using AppGame;
using Game.Logic.System;
using JNGame.Map;
using JNGame.Map.DotRecast.Util;
using JNGame.Sync.System;
using Service;
namespace Game.JNGFrame.Logic
namespace Game.Logic.System.Usual
{
/// <summary>
/// 游戏数据

View File

@@ -2,13 +2,11 @@
using DotRecast.Core.Numerics;
using DotRecast.Detour;
using DotRecast.Detour.Crowd;
using Game.Logic.System;
using JNGame.Map.DotRecast;
using JNGame.Math;
using JNGame.Sync.System;
using UnityEngine;
namespace Game.JNGFrame.Logic.System
namespace Game.Logic.System.Usual
{
/// <summary>
/// 地图

View File

@@ -14,6 +14,7 @@ namespace Game.JNGFrame.View
views = new IViewData[] {
new VDNodes(this), //显示Demo实体
new VDPlayers(this), //显示玩家实体
new VDBoss(this), //显示Boss实体
};
}

View File

@@ -0,0 +1,50 @@
using AppGame;
using AppGame.Sync;
using Cinemachine;
using DG.Tweening;
using Game.JNGFrame.Logic.Entity;
using Game.JNGState.Logic.Data;
using JNGame.Math;
using JNGame.Sync.System;
using JNGame.Sync.View;
using Service;
using UnityEngine;
namespace Game.JNGFrame.View.Entity
{
public class VDBoss : ViewData<EDBossData>
{
public GameObject VWorld => App.Resource.VWorld;
public GameObject Boss => App.Resource.Boss;
public VDBoss(SViewSystem root) : base(root)
{
}
public override void ViewUpdate(EDBossData data, GameObject view)
{
view.name = $"Boss_{data.Id}";
if (data.Value.Position != null)
{
view.transform.DOMove(data.Value.Position.ToVector3(), 0.5f);
}
}
public override GameObject NewView(EDBossData data)
{
return Object.Instantiate(Boss, VWorld.transform);
}
public override EDBossData[] GetData()
{
return GetService<EDBossDataSystem>().Datas;
}
public override void ViewRemove(GameObject view)
{
Object.Destroy(view);
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 211b4062ef0644d583693f4b36358c40
timeCreated: 1724724729

View File

@@ -1,7 +1,6 @@
using AppGame;
using DG.Tweening;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.System;
using Game.JNGState.Logic.Data;
using JNGame.Math;
using JNGame.Sync.System;
@@ -14,7 +13,7 @@ namespace Game.JNGFrame.View.Entity
public class VDNodes : ViewData<EDNodeData>
{
public GameObject VWorld => App.Resource.VWorld;
public GameObject Player1 => App.Resource.Player1;
public GameObject Player => App.Resource.Player;
public VDNodes(SViewSystem root) : base(root)
{
}
@@ -32,7 +31,7 @@ namespace Game.JNGFrame.View.Entity
public override GameObject NewView(EDNodeData data)
{
return Object.Instantiate(Player1, VWorld.transform);
return Object.Instantiate(Player, VWorld.transform);
}
public override EDNodeData[] GetData()

View File

@@ -2,13 +2,9 @@
using AppGame.Sync;
using Cinemachine;
using DG.Tweening;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.System;
using Game.JNGState.Logic.Data;
using JNGame.Math;
using JNGame.Sync.System;
using JNGame.Sync.View;
using Service;
using UnityEngine;
namespace Game.JNGFrame.View.Entity
@@ -16,13 +12,9 @@ namespace Game.JNGFrame.View.Entity
public class VDPlayers : ViewData<EDPlayerData>
{
public GameObject VWorld => App.Resource.VWorld;
public GameObject Player1 => App.Resource.Player1;
public GameObject Player => App.Resource.Player;
public CinemachineFreeLook FreeLook => App.Resource.FreeLook;
public Vector3 pos = new Vector3(0, 0, 0);
public Vector3 target = new Vector3(0, 0, 0);
public VDPlayers(SViewSystem root) : base(root)
{
}
@@ -36,13 +28,7 @@ namespace Game.JNGFrame.View.Entity
{
view.transform.DOKill();
view.transform.DOMove(data.Value.Position.ToVector3(), 0.5f);
// view.transform.position = data.Value.Position.ToVector3();
// view.transform.DOKill();
// view.transform.DOMove(pos = pos + new Vector3(0,0,10f / 15), 0.07f);
}
// view.transform.position += new Vector3(0, 0,3f * Time.deltaTime);
// view.transform.position += new Vector3(0, 0,30f * Time.deltaTime);
// view.transform.position = new Vector3(0, 10, view.transform.position.z);
//权限操作
if (App.IsClient() && data.Value.Auth == App.ClientID)
@@ -61,7 +47,7 @@ namespace Game.JNGFrame.View.Entity
public override GameObject NewView(EDPlayerData data)
{
var gameObject = Object.Instantiate(Player1, VWorld.transform);
var gameObject = Object.Instantiate(Player, VWorld.transform);
// gameObject.transform.DOMove(gameObject.transform.position + new Vector3(0,0,1000), 100);
return gameObject;
}

View File

@@ -22,13 +22,14 @@ public static partial class GActionMessageReflection {
static GActionMessageReflection() {
byte[] descriptorData = global::System.Convert.FromBase64String(
string.Concat(
"ChRHQWN0aW9uTWVzc2FnZS5wcm90byIkChBSQ2xpZW50SURNZXNzYWdlEhAK",
"CGNsaWVudElkGAEgASgFQhYKFGNuLmppc29sLm5nYW1lLnByb3RvYgZwcm90",
"bzM="));
"ChRHQWN0aW9uTWVzc2FnZS5wcm90byIhCg1HQmluZENsaWVudElEEhAKCGNs",
"aWVudElkGAEgASgFIh8KD0dCaW5kQ2xpZW50Um9sZRIMCgRyb2xlGAEgASgF",
"QhYKFGNuLmppc29sLm5nYW1lLnByb3RvYgZwcm90bzM="));
descriptor = pbr::FileDescriptor.FromGeneratedCode(descriptorData,
new pbr::FileDescriptor[] { },
new pbr::GeneratedClrTypeInfo(null, null, new pbr::GeneratedClrTypeInfo[] {
new pbr::GeneratedClrTypeInfo(typeof(global::RClientIDMessage), global::RClientIDMessage.Parser, new[]{ "ClientId" }, null, null, null, null)
new pbr::GeneratedClrTypeInfo(typeof(global::GBindClientID), global::GBindClientID.Parser, new[]{ "ClientId" }, null, null, null, null),
new pbr::GeneratedClrTypeInfo(typeof(global::GBindClientRole), global::GBindClientRole.Parser, new[]{ "Role" }, null, null, null, null)
}));
}
#endregion
@@ -36,18 +37,18 @@ public static partial class GActionMessageReflection {
}
#region Messages
/// <summary>
///返回Id
///绑定客户端Id
/// </summary>
public sealed partial class RClientIDMessage : pb::IMessage<RClientIDMessage>
public sealed partial class GBindClientID : pb::IMessage<GBindClientID>
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
, pb::IBufferMessage
#endif
{
private static readonly pb::MessageParser<RClientIDMessage> _parser = new pb::MessageParser<RClientIDMessage>(() => new RClientIDMessage());
private static readonly pb::MessageParser<GBindClientID> _parser = new pb::MessageParser<GBindClientID>(() => new GBindClientID());
private pb::UnknownFieldSet _unknownFields;
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public static pb::MessageParser<RClientIDMessage> Parser { get { return _parser; } }
public static pb::MessageParser<GBindClientID> Parser { get { return _parser; } }
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
@@ -63,7 +64,7 @@ public sealed partial class RClientIDMessage : pb::IMessage<RClientIDMessage>
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public RClientIDMessage() {
public GBindClientID() {
OnConstruction();
}
@@ -71,15 +72,15 @@ public sealed partial class RClientIDMessage : pb::IMessage<RClientIDMessage>
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public RClientIDMessage(RClientIDMessage other) : this() {
public GBindClientID(GBindClientID other) : this() {
clientId_ = other.clientId_;
_unknownFields = pb::UnknownFieldSet.Clone(other._unknownFields);
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public RClientIDMessage Clone() {
return new RClientIDMessage(this);
public GBindClientID Clone() {
return new GBindClientID(this);
}
/// <summary>Field number for the "clientId" field.</summary>
@@ -100,12 +101,12 @@ public sealed partial class RClientIDMessage : pb::IMessage<RClientIDMessage>
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public override bool Equals(object other) {
return Equals(other as RClientIDMessage);
return Equals(other as GBindClientID);
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public bool Equals(RClientIDMessage other) {
public bool Equals(GBindClientID other) {
if (ReferenceEquals(other, null)) {
return false;
}
@@ -178,7 +179,7 @@ public sealed partial class RClientIDMessage : pb::IMessage<RClientIDMessage>
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public void MergeFrom(RClientIDMessage other) {
public void MergeFrom(GBindClientID other) {
if (other == null) {
return;
}
@@ -230,6 +231,201 @@ public sealed partial class RClientIDMessage : pb::IMessage<RClientIDMessage>
}
/// <summary>
///绑定客户端角色
/// </summary>
public sealed partial class GBindClientRole : pb::IMessage<GBindClientRole>
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
, pb::IBufferMessage
#endif
{
private static readonly pb::MessageParser<GBindClientRole> _parser = new pb::MessageParser<GBindClientRole>(() => new GBindClientRole());
private pb::UnknownFieldSet _unknownFields;
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public static pb::MessageParser<GBindClientRole> Parser { get { return _parser; } }
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public static pbr::MessageDescriptor Descriptor {
get { return global::GActionMessageReflection.Descriptor.MessageTypes[1]; }
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
pbr::MessageDescriptor pb::IMessage.Descriptor {
get { return Descriptor; }
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public GBindClientRole() {
OnConstruction();
}
partial void OnConstruction();
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public GBindClientRole(GBindClientRole other) : this() {
role_ = other.role_;
_unknownFields = pb::UnknownFieldSet.Clone(other._unknownFields);
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public GBindClientRole Clone() {
return new GBindClientRole(this);
}
/// <summary>Field number for the "role" field.</summary>
public const int RoleFieldNumber = 1;
private int role_;
/// <summary>
///角色
/// </summary>
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public int Role {
get { return role_; }
set {
role_ = value;
}
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public override bool Equals(object other) {
return Equals(other as GBindClientRole);
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public bool Equals(GBindClientRole other) {
if (ReferenceEquals(other, null)) {
return false;
}
if (ReferenceEquals(other, this)) {
return true;
}
if (Role != other.Role) return false;
return Equals(_unknownFields, other._unknownFields);
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public override int GetHashCode() {
int hash = 1;
if (Role != 0) hash ^= Role.GetHashCode();
if (_unknownFields != null) {
hash ^= _unknownFields.GetHashCode();
}
return hash;
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public override string ToString() {
return pb::JsonFormatter.ToDiagnosticString(this);
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public void WriteTo(pb::CodedOutputStream output) {
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
output.WriteRawMessage(this);
#else
if (Role != 0) {
output.WriteRawTag(8);
output.WriteInt32(Role);
}
if (_unknownFields != null) {
_unknownFields.WriteTo(output);
}
#endif
}
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
void pb::IBufferMessage.InternalWriteTo(ref pb::WriteContext output) {
if (Role != 0) {
output.WriteRawTag(8);
output.WriteInt32(Role);
}
if (_unknownFields != null) {
_unknownFields.WriteTo(ref output);
}
}
#endif
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public int CalculateSize() {
int size = 0;
if (Role != 0) {
size += 1 + pb::CodedOutputStream.ComputeInt32Size(Role);
}
if (_unknownFields != null) {
size += _unknownFields.CalculateSize();
}
return size;
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public void MergeFrom(GBindClientRole other) {
if (other == null) {
return;
}
if (other.Role != 0) {
Role = other.Role;
}
_unknownFields = pb::UnknownFieldSet.MergeFrom(_unknownFields, other._unknownFields);
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
public void MergeFrom(pb::CodedInputStream input) {
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
input.ReadRawMessage(this);
#else
uint tag;
while ((tag = input.ReadTag()) != 0) {
switch(tag) {
default:
_unknownFields = pb::UnknownFieldSet.MergeFieldFrom(_unknownFields, input);
break;
case 8: {
Role = input.ReadInt32();
break;
}
}
}
#endif
}
#if !GOOGLE_PROTOBUF_REFSTRUCT_COMPATIBILITY_MODE
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
[global::System.CodeDom.Compiler.GeneratedCode("protoc", null)]
void pb::IBufferMessage.InternalMergeFrom(ref pb::ParseContext input) {
uint tag;
while ((tag = input.ReadTag()) != 0) {
switch(tag) {
default:
_unknownFields = pb::UnknownFieldSet.MergeFieldFrom(_unknownFields, ref input);
break;
case 8: {
Role = input.ReadInt32();
break;
}
}
}
}
#endif
}
#endregion

View File

@@ -2,9 +2,16 @@ syntax = "proto3";
option java_package = "cn.jisol.ngame.proto";
//返回Id
message RClientIDMessage{
//绑定客户端Id
message GBindClientID{
int32 clientId = 1; //输入的Id
}
//绑定客户端角色
message GBindClientRole{
int32 role = 1; //角色 0.玩家 1.从服务器
}

View File

@@ -20,7 +20,9 @@ namespace Service
public MeshData MapData2;
//角色1
public GameObject Player1;
public GameObject Player;
//Boss
public GameObject Boss;
//世界
public GameObject VWorld;
@@ -37,9 +39,10 @@ namespace Service
}
public void Register(GameObject world,GameObject player,CinemachineFreeLook freeLook)
public void Register(GameObject world,GameObject player,GameObject boss,CinemachineFreeLook freeLook)
{
Player1 = player;
Player = player;
Boss = boss;
VWorld = world;
FreeLook = freeLook;
}

View File

@@ -1,8 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using AppGame;
using AppGame.Sync;
using Game.Input;
using JNGame.Math;
using JNGame.Util;
using Plugins.JNGame.Network;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@@ -17,6 +22,16 @@ namespace UI
public Camera MainCamera;
public Dropdown tileDropdown;
public List<TileServerInfo> servers;
private void Awake()
{
AddListener();
}
private void Update()
{
@@ -51,5 +66,54 @@ namespace UI
}
/// <summary>
/// 监听事件
/// </summary>
private void AddListener()
{
App.Event.AddListener(GEvent.GSwPlayerTile,OnGSwPlayerTile);
App.Event.AddListener(GEvent.NetNewTileServer,OnGSwPlayerTile);
}
private void OnDestroy()
{
App.Event.RemoveListener(GEvent.GSwPlayerTile,OnGSwPlayerTile);
App.Event.RemoveListener(GEvent.NetNewTileServer,OnGSwPlayerTile);
}
/// <summary>
/// 玩家区块切换了
/// </summary>
private async void OnGSwPlayerTile()
{
int? tile = App.Game.GetClient<JNGTileClientSystem>()?.PlayerTile;
if (tile is null) return;
async void Action()
{
servers = (await App.GAPI.NSyncTileListServer(tile.Value)).data;
tileDropdown.ClearOptions();
tileDropdown.AddOptions(servers.Select(server => $"{(server.master ? "" : "")}:{server.port}").ToList());
}
await UnityMainThreadDispatcher.Instance.EnqueueAsync(Action);
}
/// <summary>
/// 切换区块
/// </summary>
public void OnSwitchTile()
{
if (servers.Count <= tileDropdown.value) return;
App.Game.GetClient<JNGTileClientSystem>()
?.SwSocket(servers[tileDropdown.value].tile, servers[tileDropdown.value]);
}
}
}