mirror of
https://gitee.com/jisol/jisol-game/
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更新主页内容
This commit is contained in:
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Binary file not shown.
9
JisolGameCocos/assets/res/UI/MainView.meta
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9
JisolGameCocos/assets/res/UI/MainView.meta
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@ -0,0 +1,9 @@
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||||
{
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||||
"ver": "1.2.0",
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"importer": "directory",
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"imported": true,
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||||
"uuid": "6d20ceb6-cbb6-47af-a9c0-dce5d2126b18",
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"files": [],
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||||
"subMetas": {},
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"userData": {}
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||||
}
|
BIN
JisolGameCocos/assets/res/UI/MainView/MAP6_3.png
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BIN
JisolGameCocos/assets/res/UI/MainView/MAP6_3.png
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After Width: | Height: | Size: 1.0 KiB |
134
JisolGameCocos/assets/res/UI/MainView/MAP6_3.png.meta
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134
JisolGameCocos/assets/res/UI/MainView/MAP6_3.png.meta
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@ -0,0 +1,134 @@
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{
|
||||
"ver": "1.0.26",
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||||
"importer": "image",
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||||
"imported": true,
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||||
"uuid": "e853b2e8-b538-47a2-aa86-ba4d2cec600d",
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"files": [
|
||||
".json",
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||||
".png"
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||||
],
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||||
"subMetas": {
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||||
"6c48a": {
|
||||
"importer": "texture",
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||||
"uuid": "e853b2e8-b538-47a2-aa86-ba4d2cec600d@6c48a",
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"displayName": "MAP6_3",
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"id": "6c48a",
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"name": "texture",
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"userData": {
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"wrapModeS": "repeat",
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"wrapModeT": "repeat",
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||||
"minfilter": "linear",
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"magfilter": "linear",
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"mipfilter": "none",
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"anisotropy": 0,
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"isUuid": true,
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"imageUuidOrDatabaseUri": "e853b2e8-b538-47a2-aa86-ba4d2cec600d",
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"visible": false
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},
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"ver": "1.0.22",
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"imported": true,
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"files": [
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".json"
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],
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"subMetas": {}
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},
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"f9941": {
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||||
"importer": "sprite-frame",
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||||
"uuid": "e853b2e8-b538-47a2-aa86-ba4d2cec600d@f9941",
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"displayName": "MAP6_3",
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"id": "f9941",
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"name": "spriteFrame",
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"userData": {
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"trimType": "auto",
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"trimThreshold": 1,
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"rotated": false,
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"offsetX": 0,
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"offsetY": 0,
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"trimX": 0,
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"trimY": 0,
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"width": 24,
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"height": 24,
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"rawWidth": 24,
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"rawHeight": 24,
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"borderTop": 11,
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"borderBottom": 11,
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"borderLeft": 0,
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"borderRight": 0,
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"packable": true,
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"pixelsToUnit": 100,
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"pivotX": 0.5,
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"pivotY": 0.5,
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"meshType": 0,
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"vertices": {
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"rawPosition": [
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-12,
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-12,
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0,
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12,
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-12,
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0,
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-12,
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12,
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0,
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12,
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12,
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0
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],
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"indexes": [
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0,
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1,
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2,
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2,
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1,
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3
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],
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"uv": [
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0,
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24,
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24,
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24,
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0,
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0,
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24,
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0
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],
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"nuv": [
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0,
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0,
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1,
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0,
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0,
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1,
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1,
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1
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],
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"minPos": [
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-12,
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-12,
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0
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],
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"maxPos": [
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12,
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12,
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0
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]
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},
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"isUuid": true,
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"imageUuidOrDatabaseUri": "e853b2e8-b538-47a2-aa86-ba4d2cec600d@6c48a",
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"atlasUuid": ""
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},
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"ver": "1.0.12",
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"imported": true,
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"files": [
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".json"
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],
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"subMetas": {}
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}
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},
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"userData": {
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"fixAlphaTransparencyArtifacts": false,
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"hasAlpha": false,
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"type": "sprite-frame",
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"redirect": "e853b2e8-b538-47a2-aa86-ba4d2cec600d@f9941"
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}
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}
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@ -132,7 +132,7 @@
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"_priority": 0,
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"_fov": 45,
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"_fovAxis": 0,
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"_orthoHeight": 640,
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"_orthoHeight": 1000,
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"_near": 0,
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"_far": 1000,
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"_color": {
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@ -340,13 +340,13 @@
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"camera": {
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"__id__": 3
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},
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"prefabs": [
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"modes": [
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{
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"__uuid__": "b882ecdb-012a-4d85-b799-e4da5991c0dd",
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"__uuid__": "3520eceb-6d73-4cdc-b333-c80f737fee27",
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"__expectedType__": "cc.Prefab"
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},
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{
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"__uuid__": "3520eceb-6d73-4cdc-b333-c80f737fee27",
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"__uuid__": "b882ecdb-012a-4d85-b799-e4da5991c0dd",
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"__expectedType__": "cc.Prefab"
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}
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],
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@ -227,6 +227,8 @@ export class TbGMap {
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this.map2OffsetY = _json_.map2OffsetY
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if (_json_.map3OffsetY === undefined) { throw new Error() }
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this.map3OffsetY = _json_.map3OffsetY
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if (_json_.scale === undefined) { throw new Error() }
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this.scale = _json_.scale
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}
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/**
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@ -261,6 +263,10 @@ export class TbGMap {
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* 地图2(后) 偏移量Y
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*/
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readonly map3OffsetY: number
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/**
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* 地图缩放
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*/
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readonly scale: number
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resolve(tables:Tables)
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{
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@ -5,8 +5,9 @@
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"map1": "map/MAP6/MAP6_1/spriteFrame",
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"map2": "map/MAP6/MAP6_2/spriteFrame",
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"map3": "map/MAP6/MAP6_3/spriteFrame",
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"map1OffsetY": 100,
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"map2OffsetY": 400,
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"map3OffsetY": 400
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"map1OffsetY": 80,
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"map2OffsetY": 520,
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"map3OffsetY": 520,
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"scale": 1.5
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}
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]
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File diff suppressed because it is too large
Load Diff
9
JisolGameCocos/assets/resources/prefab/ui/主页/子组件.meta
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9
JisolGameCocos/assets/resources/prefab/ui/主页/子组件.meta
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@ -0,0 +1,9 @@
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{
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"ver": "1.2.0",
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"importer": "directory",
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"imported": true,
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"uuid": "67d033d1-2622-4892-90d0-9f84830803fd",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@ -2064,7 +2064,7 @@
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},
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"_inputFlag": 5,
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"_inputMode": 6,
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"_maxLength": 8,
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"_maxLength": 100,
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"_id": ""
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},
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{
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@ -3,7 +3,7 @@
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"content": {
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"base": "2,2,0,0,0,0",
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"w": 720,
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"h": 720,
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"h": 1280,
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"n": "WorldCamera"
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}
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}
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@ -16,7 +16,7 @@
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"userData": {
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"imageUuidOrDatabaseUri": "a0d1e275-5512-493e-8e15-7d2db8beb48e",
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"width": 720,
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"height": 720
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"height": 1280
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},
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"ver": "1.0.0",
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"imported": true,
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@ -28,7 +28,7 @@
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},
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"userData": {
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"width": 720,
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"height": 720,
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"height": 1280,
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"anisotropy": 0,
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"minfilter": "linear",
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"magfilter": "linear",
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|
@ -100,33 +100,6 @@ class JNGSyncFrame extends JNSyncFrame{
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}
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//重写UI Base
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export class JNGLayerBase extends JNLayerBase{
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public close():void {
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console.log("close");
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app.layer.CloseNode(this.node);
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}
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}
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//重写Sync Base
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export class JNGSyncBase<T> extends JNSyncFrameComponent<T>{
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onSyncLoad() { }
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onSyncUpdate(dt: number,frame:JNFrameInfo, input?: T) { }
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protected getSync(): JNSyncFrame {
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return app.sync
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}
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}
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//重写Sync Proto Base
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export abstract class JNGSyncProtoBase<T> extends JNSyncFrameProtoComponent<T>{
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onSyncLoad() { }
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onSyncUpdate(dt: number,frame:JNFrameInfo, input?: T) { }
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protected getSync(): JNSyncFrame {
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return app.sync
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}
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}
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export var TD:Tables = null;
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//读写config
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@ -21,11 +21,11 @@ export class Main extends Component {
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//加载 APP
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await JNGame.Init(app);
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// //发生帧同步开始
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// app.socket.Send(JNSyncAction.NSyncFrameStart);
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//发生帧同步开始
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app.socket.Send(JNSyncAction.NSyncFrameStart);
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// // 创建世界
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// director.getScene().addChild(instantiate(this.WorldPrefab));
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// 创建世界
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director.getScene().addChild(instantiate(this.WorldPrefab));
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}
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|
@ -1,9 +1,6 @@
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import { _decorator, Component, instantiate, Node, Prefab } from 'cc';
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import { JNFrameInfo, JNSyncFrameEvent } from '../../extensions/ngame/assets/ngame/sync/frame/JNSyncFrame';
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import { app } from './App';
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import { JNSyncAction } from '../../extensions/ngame/assets/ngame/sync/JNSyncAction';
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import { _decorator, Component, Node, Prefab } from 'cc';
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import { Camera } from 'cc';
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import GBaseMode from './battle/GBaseMode';
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import GBattleModeManager from './battle/GBattleModeManager';
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const { ccclass, property } = _decorator;
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@ccclass('WorldCanvas')
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@ -15,7 +12,7 @@ export class WorldCanvas extends Component {
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camera:Camera = null;
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@property([Prefab])
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prefabs:Prefab[] = [];
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modes:Prefab[] = [];
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index:number = 1;
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@ -24,40 +21,19 @@ export class WorldCanvas extends Component {
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//重置相机位置
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this.camera.node.setWorldPosition(0,0,1000);
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//监听帧同步
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app.event.on(JNSyncFrameEvent.CLEAR,this.clear,this);
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||||
app.event.on(JNSyncFrameEvent.CREATE,this.create,this);
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|
||||
//监听帧回调
|
||||
app.socket.on(JNSyncAction.NSyncFrameBack,this.onFrameBack,this,"JNFrameInfo");
|
||||
|
||||
app.sync.onReset();
|
||||
app.sync.onStart();
|
||||
|
||||
}
|
||||
|
||||
//清除世界
|
||||
clear(){
|
||||
this.root.removeAllChildren();
|
||||
}
|
||||
|
||||
//创建世界
|
||||
create(){
|
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let world = instantiate(this.prefabs[this.index]);
|
||||
world.getComponent(GBaseMode).camera = this.camera;
|
||||
this.root.addChild(world)
|
||||
this.scheduleOnce(() => {
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||||
app.sync.onStart();
|
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//初始化游戏模式管理器
|
||||
GBattleModeManager.getIns().onInit({
|
||||
modes:this.modes, //模式
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||||
camera:this.camera, //相机
|
||||
root:this.root, //场景
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
update(deltaTime: number) {
|
||||
app.sync.update(deltaTime);
|
||||
GBattleModeManager.getIns().onUpdate(deltaTime);
|
||||
}
|
||||
|
||||
onFrameBack(info:JNFrameInfo){
|
||||
app.sync.addFrame(info,true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,14 +1,137 @@
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||||
import { Prefab } from "cc";
|
||||
import Singleton from "../../../extensions/ngame/assets/ngame/util/Singleton";
|
||||
import { Camera } from "cc";
|
||||
import GBaseMode from "./GBaseMode";
|
||||
import { Node } from "cc";
|
||||
import { instantiate } from "cc";
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||||
import { app } from "../App";
|
||||
import { JNFrameInfo, JNSyncFrameEvent } from "../../../extensions/ngame/assets/ngame/sync/frame/JNSyncFrame";
|
||||
|
||||
export enum BattleMode{
|
||||
//无尽模式
|
||||
OnHook = 0,
|
||||
//PVP 模式
|
||||
PVP,
|
||||
PVP = 1,
|
||||
}
|
||||
|
||||
export interface GBattleModeInfo{
|
||||
modes:Prefab[], //模式预制体
|
||||
camera:Camera, //场景相机
|
||||
root:Node, //世界场景Root
|
||||
}
|
||||
|
||||
//全局战斗模式管理器
|
||||
export default class GBattleModeManager extends Singleton {
|
||||
|
||||
//模式预制体
|
||||
modes:Prefab[] = [];
|
||||
//场景相机
|
||||
camera:Camera;
|
||||
//世界场景Root
|
||||
root:Node;
|
||||
|
||||
//是否初始化
|
||||
isInit:boolean = false;
|
||||
|
||||
//当前模式
|
||||
current:BattleMode = null;
|
||||
|
||||
//是否自动退帧
|
||||
isAuto:boolean = false;
|
||||
|
||||
//自动推帧间隔
|
||||
autoTime:number = 0;
|
||||
|
||||
//初始化管理器
|
||||
async onInit(info:GBattleModeInfo){
|
||||
|
||||
this.modes = info.modes || [];
|
||||
this.camera = info.camera;
|
||||
this.root = info.root;
|
||||
|
||||
//监听帧同步 世界创建逻辑
|
||||
app.event.on(JNSyncFrameEvent.CLEAR,this.clear,this);
|
||||
app.event.on(JNSyncFrameEvent.CREATE,this.create,this);
|
||||
|
||||
this.isInit = true;
|
||||
|
||||
}
|
||||
|
||||
//打开指定模式
|
||||
async Open(mode:BattleMode,isAuto:boolean = false){
|
||||
|
||||
await this.Close();
|
||||
|
||||
this.current = mode;
|
||||
this.setAuto(isAuto);
|
||||
|
||||
app.sync.onReset();
|
||||
app.sync.onStart();
|
||||
|
||||
}
|
||||
|
||||
//关闭当前模式
|
||||
async Close(){
|
||||
|
||||
//主动调用场景销毁
|
||||
app.sync.onReset();
|
||||
this.clear();
|
||||
this.current = null;
|
||||
|
||||
}
|
||||
|
||||
//设置自动推帧 ( 帧不由addFrame控制 管理器自动推帧)
|
||||
setAuto(is:boolean){
|
||||
this.isAuto = is;
|
||||
this.autoTime = 0;
|
||||
}
|
||||
|
||||
//清除当前模式
|
||||
private clear(){
|
||||
if(!this.isInit) return;
|
||||
this.root.destroyAllChildren();
|
||||
}
|
||||
|
||||
//创建当前模式
|
||||
private create(){
|
||||
if(!this.isInit || this.current == null) return;
|
||||
let mode = instantiate(this.modes[this.current]);
|
||||
mode.getComponent(GBaseMode).camera = this.camera;
|
||||
this.root.addChild(mode)
|
||||
|
||||
}
|
||||
|
||||
//向场景推帧
|
||||
addFrame(info:JNFrameInfo){
|
||||
if(this.isAuto) return; //如果是自动推帧则返回
|
||||
app.sync.addFrame(info,true);
|
||||
}
|
||||
|
||||
//管理器更新
|
||||
onUpdate(dt:number){
|
||||
//更新帧同步
|
||||
app.sync.update(dt);
|
||||
//自动推帧
|
||||
this.onAutoFrame(dt);
|
||||
}
|
||||
|
||||
//自动推帧
|
||||
private onAutoFrame(dt:number){
|
||||
|
||||
if(!this.isAuto) return;
|
||||
|
||||
this.autoTime += dt * 1000;
|
||||
|
||||
//获取当前帧同步的帧数推空帧
|
||||
if(app.sync.nSyncTime < this.autoTime){
|
||||
//如果事件够则推帧
|
||||
this.autoTime -= app.sync.nSyncTime;
|
||||
app.sync.addFrame({
|
||||
index:app.sync.nLocalFrame + 1
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { Vec2 } from "cc";
|
||||
import { JNGSyncProtoBase } from "../../App";
|
||||
import GBaseMode from "../GBaseMode";
|
||||
import { v2 } from "cc";
|
||||
import { JNGSyncProtoBase } from "../../components/JNComponent";
|
||||
|
||||
export enum GTowards{
|
||||
RIGHT,LEFT
|
||||
|
@ -1,11 +1,11 @@
|
||||
import { _decorator, Component, Node } from 'cc';
|
||||
import { app, JNGSyncBase } from '../../../../App';
|
||||
import { SpriteFrame } from 'cc';
|
||||
import { Sprite } from 'cc';
|
||||
import { UITransform } from 'cc';
|
||||
import { v3 } from 'cc';
|
||||
import { size } from 'cc';
|
||||
import GNode from '../GNode';
|
||||
import { JNGSyncBase } from '../../../../components/JNComponent';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/**
|
||||
|
@ -106,16 +106,19 @@ export default class GOnHookMode extends GBaseMode<{}>{
|
||||
|
||||
//调整相机
|
||||
let camreaPos = this.camera.node.worldPosition;
|
||||
this.camera.node.worldPosition = v3(0,100,camreaPos.z)
|
||||
this.camera.node.worldPosition = v3(0,800,camreaPos.z)
|
||||
|
||||
//初始化状态机
|
||||
this.fsm = new GFSMOnHookMode(this);
|
||||
|
||||
//初始化地图
|
||||
this.mapInfo = TD.TbGMap.get(60001);
|
||||
this.map1.init(app.battleRes.maps[60001][0],1);
|
||||
this.map2.init(app.battleRes.maps[60001][1],1);
|
||||
this.map3.init(app.battleRes.maps[60001][2],1,app.battleRes.maps[60001][1].width,app.battleRes.maps[60001][1].height);
|
||||
|
||||
let scale = this.mapInfo.scale;
|
||||
|
||||
this.map1.init(app.battleRes.maps[60001][0],1,app.battleRes.maps[60001][0].width * scale,app.battleRes.maps[60001][0].height * scale);
|
||||
this.map2.init(app.battleRes.maps[60001][1],1,app.battleRes.maps[60001][1].width * scale,app.battleRes.maps[60001][1].height * scale);
|
||||
this.map3.init(app.battleRes.maps[60001][2],1,app.battleRes.maps[60001][1].width * scale,1048 * scale);
|
||||
this.onUpdateMap(0);
|
||||
|
||||
this.playerInfo = { tactical: GTactical.getTactical().setOffset(this.playerPos), roles: GRoleUtil.getGRoles([10004,10004,10004,10004,10003,10003]) };
|
||||
|
9
JisolGameCocos/assets/script/components.meta
Normal file
9
JisolGameCocos/assets/script/components.meta
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "2deea119-e5ca-4136-a47a-7c1e4f58421f",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
33
JisolGameCocos/assets/script/components/JNComponent.ts
Normal file
33
JisolGameCocos/assets/script/components/JNComponent.ts
Normal file
@ -0,0 +1,33 @@
|
||||
import JNSyncFrame, { JNFrameInfo } from "../../../extensions/ngame/assets/ngame/sync/frame/JNSyncFrame";
|
||||
import JNSyncFrameComponent from "../../../extensions/ngame/assets/ngame/sync/frame/game/JNSyncFrameComponent";
|
||||
import JNSyncFrameProtoComponent from "../../../extensions/ngame/assets/ngame/sync/frame/game/JNSyncFrameProtoComponent";
|
||||
import JNLayerBase from "../../../extensions/ngame/assets/ngame/ui/base/JNLayerBase";
|
||||
import { app } from "../App";
|
||||
|
||||
//重写UI Base
|
||||
export class JNGLayerBase extends JNLayerBase{
|
||||
public close():void {
|
||||
console.log("close");
|
||||
app.layer.CloseNode(this.node);
|
||||
}
|
||||
}
|
||||
|
||||
//重写Sync Base
|
||||
export class JNGSyncBase<T> extends JNSyncFrameComponent<T>{
|
||||
onSyncLoad() { }
|
||||
onSyncUpdate(dt: number,frame:JNFrameInfo, input?: T) { }
|
||||
protected getSync(): JNSyncFrame {
|
||||
return app.sync
|
||||
}
|
||||
|
||||
}
|
||||
//重写Sync Proto Base
|
||||
export abstract class JNGSyncProtoBase<T> extends JNSyncFrameProtoComponent<T>{
|
||||
|
||||
onSyncLoad() { }
|
||||
onSyncUpdate(dt: number,frame:JNFrameInfo, input?: T) { }
|
||||
protected getSync(): JNSyncFrame {
|
||||
return app.sync
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "1dcad6c8-dd7e-4d30-ad3d-2d98e1e9f48d",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
@ -1,5 +1,4 @@
|
||||
import { _decorator, Component, Node } from 'cc';
|
||||
import { app, JNGLayerBase } from '../../../App';
|
||||
import { Prefab } from 'cc';
|
||||
import ChatData from '../../../data/ChatData';
|
||||
import { instantiate } from 'cc';
|
||||
@ -9,6 +8,8 @@ import { GUI } from '../../UIConfig';
|
||||
import { GUIChatMessage } from '../../../consts/GActionType';
|
||||
import { Widget } from 'cc';
|
||||
import JScrollExceedHide from '../../../../../extensions/ngame/assets/ngame/util/components/JScrollExceedHide';
|
||||
import { JNGLayerBase } from '../../../components/JNComponent';
|
||||
import { app } from '../../../App';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('MainChatView')
|
||||
|
@ -1,5 +1,4 @@
|
||||
import { _decorator, Component, Label, Node } from 'cc';
|
||||
import { app, JNGLayerBase } from '../../App';
|
||||
import { Toggle } from 'cc';
|
||||
import { JNSyncAction } from '../../../../extensions/ngame/assets/ngame/sync/JNSyncAction';
|
||||
import { director } from 'cc';
|
||||
@ -7,6 +6,8 @@ import { WorldCanvas } from '../../WorldCanvas';
|
||||
import { StorageData, StorageEnum } from '../../consts/GData';
|
||||
import { GUI } from '../UIConfig';
|
||||
import { API } from '../../consts/API';
|
||||
import { JNGLayerBase } from '../../components/JNComponent';
|
||||
import { app } from '../../App';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('HomeView')
|
||||
|
@ -1,21 +1,39 @@
|
||||
import { _decorator, Component, Label, Node } from 'cc';
|
||||
import { app, JNGLayerBase } from '../../App';
|
||||
import { GUI } from '../UIConfig';
|
||||
import ChatData from '../../data/ChatData';
|
||||
import PlayerData from '../../data/PlayerData';
|
||||
import GBattleModeManager, { BattleMode } from '../../battle/GBattleModeManager';
|
||||
import { JNGLayerBase } from '../../components/JNComponent';
|
||||
import { app } from '../../App';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('MainView')
|
||||
export class MainView extends JNGLayerBase {
|
||||
|
||||
@property(Label)
|
||||
playerNameLabel:Label; //玩家名称
|
||||
|
||||
onJNLoad(data?: any): void {
|
||||
|
||||
//默认无限模式
|
||||
GBattleModeManager.getIns().Open(BattleMode.OnHook,true);
|
||||
|
||||
//发送消息
|
||||
ChatData.getIns().onSend({
|
||||
message:`${PlayerData.getIns().data.playerId} 加入游戏`
|
||||
});
|
||||
|
||||
this.onUpdateView();
|
||||
}
|
||||
|
||||
//更新UI界面
|
||||
onUpdateView(){
|
||||
this.playerNameLabel.string = PlayerData.getIns().getInfo().playerName;
|
||||
}
|
||||
|
||||
//打开Demo页面
|
||||
onOpenDemo(){
|
||||
app.layer.Open(GUI.Home);
|
||||
}
|
||||
|
||||
//打开聊天页面
|
||||
@ -23,6 +41,11 @@ export class MainView extends JNGLayerBase {
|
||||
app.layer.Open(GUI.MainChat);
|
||||
}
|
||||
|
||||
//点击打开无限模式
|
||||
onOpenOnHook(){
|
||||
GBattleModeManager.getIns().Open(BattleMode.OnHook,true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,9 +1,10 @@
|
||||
import { ProgressBar } from "cc";
|
||||
import { _decorator } from "cc";
|
||||
import { JNGLayerBase, app } from "../../App";
|
||||
import { Label } from "cc";
|
||||
import { GUI } from "../UIConfig";
|
||||
import NoviceManager from "../../manager/NoviceManager";
|
||||
import { JNGLayerBase } from "../../components/JNComponent";
|
||||
import { app } from "../../App";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('LoadingView')
|
||||
|
@ -1,7 +1,8 @@
|
||||
import { _decorator, Component, Node } from 'cc';
|
||||
import { app, JNGLayerBase } from '../../App';
|
||||
import { EditBox } from 'cc';
|
||||
import { API } from '../../consts/API';
|
||||
import { JNGLayerBase } from '../../components/JNComponent';
|
||||
import { app } from '../../App';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('NoviceNamingView')
|
||||
|
@ -1,13 +1,13 @@
|
||||
import { JNGLayerBase, TD, app } from '../../App';
|
||||
import { TbGGlobalEnum } from '../../../resources/config/TbGGlobalEnum';
|
||||
import { _decorator,Node } from 'cc';
|
||||
import { sp } from 'cc';
|
||||
import { UIPetAnim } from '../../consts/GData';
|
||||
import { Sprite } from 'cc';
|
||||
import { Color } from 'cc';
|
||||
import { API } from '../../consts/API';
|
||||
import { GUI } from '../UIConfig';
|
||||
import PlayerPetData from '../../data/PlayerPetData';
|
||||
import { JNGLayerBase } from '../../components/JNComponent';
|
||||
import { app, TD } from '../../App';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user