update 添加松鼠角色

This commit is contained in:
DESKTOP-5RP3AKU\Jisol
2023-10-30 02:34:11 +08:00
parent ca84f38096
commit bb4334c0ff
178 changed files with 6352 additions and 195 deletions

View File

@@ -8,11 +8,13 @@ import { v3 } from "cc";
import { GTactical } from "../../entity/GTactical";
import { JEasing, JTween } from "../../../../../extensions/ngame/assets/ngame/sync/frame/game/tween/JNFrameTween";
import { v2 } from "cc";
import GRole from "../../entity/GRole";
import { app } from "../../../App";
import { TableGRoleAttack } from "../../../../resources/config/ts/TableGRoleAttack";
import { GAttack, GAttackBase } from "../attack/GAttack";
import { GRoleType } from "./GRoleType";
import { TableGRole } from "../../../../resources/config/ts/TableGRole";
import { TableGRoleSkill } from "../../../../resources/config/ts/TableGRoleSkill";
import { GSkill, GSkillBase } from "../../skill/GSkill";
import JNSkeleton from "../../../../../extensions/ngame/assets/ngame/sync/frame/game/spine/JNFrameSkeleton";
const { ccclass, property } = _decorator;
export enum GRoleAnimEvent{
@@ -22,14 +24,17 @@ export enum GRoleAnimEvent{
//角色基类
export default abstract class GRoleBase<T> extends GObject<T>{
@property(sp.Skeleton)
spine:sp.Skeleton;
@property(JNSkeleton)
spine:JNSkeleton;
//角色
role:GRole
role:TableGRole
//角色技能
skills:GSkillBase[] = [];
//角色类型
type:GRoleType;
type:number;
//状态机
fsm:GFSMBattle;
@@ -61,10 +66,6 @@ export default abstract class GRoleBase<T> extends GObject<T>{
blood:number = 100;
fullBlood:number = 100;
//能量
energy:number = 0;
fullEnergy:number = 100;
//是否死亡
_isDie:boolean = false;
get isDie(){ return this._isDie}
@@ -81,14 +82,14 @@ export default abstract class GRoleBase<T> extends GObject<T>{
onSyncLoad(){
if(!this.spine) this.spine = this.node.getComponent(sp.Skeleton);
if(!this.spine) this.spine = this.node.getComponent(JNSkeleton);
//如果没有生成则直接销毁
if(!this.spine) {
this.node.removeFromParent();
this.node.destroy();
return;
}
this.spine.debugBones = true;
// this.spine.debugBones = true;
this.bind(this.role);
@@ -105,11 +106,18 @@ export default abstract class GRoleBase<T> extends GObject<T>{
}
//设置角色
bind(role:GRole){
bind(role:TableGRole){
if(this.spine)
this.spine.skeletonData = app.role.skData[role.id];
this.range = role.range; //设置攻击范围
this.role = role;
this.range = role.roleAttackRange; //设置攻击范围
this.role = role; //设置角色
// 设置技能
this.skills = role.roleSkillIds.map(skillId => {
let info = TableGRoleSkill.getConfig(skillId);
return (new GSkill[info.skillController]()).bind(this,info);
})
}
//创建一个状态机
@@ -123,6 +131,10 @@ export default abstract class GRoleBase<T> extends GObject<T>{
this.fsm && this.fsm.onUpdate(dt / 1000);
this.fsmAnim && this.fsmAnim.onUpdate(dt / 1000);
if(frame.index == 100){
this.skills[0] && this.skills[0].release();
}
}
//向目标点移动
@@ -153,18 +165,55 @@ export default abstract class GRoleBase<T> extends GObject<T>{
}
//朝向目标
onTowardsTarget(role:GRoleBase<{}>){
//获取两个坐标差值向量
let normal = this.v2World.subtract(role.v2World).normalize();
//设置朝向
if(normal.x != 0){
if(normal.x < 0){
this.setTowards(GTowards.RIGHT)
}else{
this.setTowards(GTowards.LEFT)
}
}
}
//攻击
onAttack(){
//敌人扣血
let info = TableGRoleAttack.getConfig(this.role.id);
(new GAttack[info.attackWay]()).attack(this,info);
}
//释放技能 每一次只能释放一次
onSkill():boolean{
for (const item of this.skills) {
if(item.isRelease()){
//如果可以释放则释放
item.release();
return true;
}
}
return false;
//每一次攻击 则 增加能量条
this.energy += 10;
}
//受击
onHit(){
// return;
this.blood -= 10;
//检测是否死亡
if(this.blood <= 0){
//关闭状态机
this.fsm.close();
//设置死亡
this.isDie = true;
}
}
onDebugHit(){
this.blood -= 10;
//检测是否死亡
if(this.blood <= 0){
@@ -198,6 +247,11 @@ export default abstract class GRoleBase<T> extends GObject<T>{
this.setTowards(this.tactical.towards);
}
//过滤敌人
filterEnemy(roles:GRoleBase<{}>[] = []){
return roles.filter(role => role.type != this.type);
}
}

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@@ -1,8 +0,0 @@
//角色类型
export enum GRoleType{
PLAYER = "PLAYER",
ENMEY = "ENMEY",
PVP1 = "PVP1",
PVP2 = "PVP2",
}

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@@ -1,9 +0,0 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "04262003-45a4-4d9d-a1d3-83c11146c891",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -51,7 +51,6 @@ export default class GRolePVPEntity extends GRoleBase<GDemoMessage>{
//更新显示
this.bloodVolume.progress = this.blood / this.fullBlood;
this.energyVolume.progress = this.energy / this.fullBlood;
}
@@ -76,7 +75,6 @@ export default class GRolePVPEntity extends GRoleBase<GDemoMessage>{
if(this.isDie){
//销毁数据
this.mode.killRole(this);
// this.node.removeFromParent();
}
}