diff --git a/JNGame b/JNGame index af76d11f..e5ae6946 160000 --- a/JNGame +++ b/JNGame @@ -1 +1 @@ -Subproject commit af76d11f08fdcbe87cece9fb0bf7d1d5b8737527 +Subproject commit e5ae6946c8f1663d3025514e3ec9e3598debdcec diff --git a/JisolGameCocos/assets/Main.scene b/JisolGameCocos/assets/Main.scene index 8b9412ea..29ae6ce7 100644 --- a/JisolGameCocos/assets/Main.scene +++ b/JisolGameCocos/assets/Main.scene @@ -94,7 +94,7 @@ "z": 1 }, "_mobility": 0, - "_layer": 1073741824, + "_layer": 33554432, "_euler": { "__type__": "cc.Vec3", "x": 0, diff --git a/JisolGameCocos/assets/resources/UICanvas.prefab b/JisolGameCocos/assets/resources/UICanvas.prefab index f9947064..92f052b4 100644 --- a/JisolGameCocos/assets/resources/UICanvas.prefab +++ b/JisolGameCocos/assets/resources/UICanvas.prefab @@ -132,7 +132,7 @@ "__id__": 4 }, "_projection": 0, - "_priority": 0, + "_priority": 1, "_fov": 45, "_fovAxis": 0, "_orthoHeight": 640, diff --git a/JisolGameCocos/assets/resources/WorldCanvas.prefab b/JisolGameCocos/assets/resources/WorldCanvas.prefab index 1f4d450f..6abbe5f7 100644 --- a/JisolGameCocos/assets/resources/WorldCanvas.prefab +++ b/JisolGameCocos/assets/resources/WorldCanvas.prefab @@ -156,7 +156,7 @@ "_shutter": 7, "_iso": 0, "_screenScale": 1, - "_visibility": 1107296257, + "_visibility": 1073741825, "_targetTexture": { "__uuid__": "a0d1e275-5512-493e-8e15-7d2db8beb48e", "__expectedType__": "cc.RenderTexture" diff --git a/JisolGameCocos/assets/resources/config/game/GRole.json b/JisolGameCocos/assets/resources/config/game/GRole.json index fb4689cd..2f9d60fc 100644 --- a/JisolGameCocos/assets/resources/config/game/GRole.json +++ b/JisolGameCocos/assets/resources/config/game/GRole.json @@ -1 +1 @@ -{"10001":{"id":10001,"roleName":"小石头","spine":"spine/召唤与合成819个Spine/小石头/guaiA1a/spine/guaiA1a","roleSkillId":0,"roleAttackRange":100},"10002":{"id":10002,"roleName":"坚强小石","spine":"spine/召唤与合成819个Spine/坚强小石/guaiA1a_1/spine/guaiA1a","roleSkillId":0,"roleAttackRange":100},"10003":{"id":10003,"roleName":"疯狂松鼠","spine":"spine/召唤与合成819个Spine/疯狂松鼠/guaiA4e_2/spine/guaiA4e","roleSkillId":0,"roleAttackRange":500}} \ No newline at end of file +{"10001":{"id":10001,"roleName":"小石头","spine":"spine/召唤与合成819个Spine/小石头/guaiA1a/spine/guaiA1a","roleSkillIds":[],"roleAttackRange":100},"10002":{"id":10002,"roleName":"坚强小石","spine":"spine/召唤与合成819个Spine/坚强小石/guaiA1a_1/spine/guaiA1a","roleSkillIds":[],"roleAttackRange":100},"10003":{"id":10003,"roleName":"疯狂松鼠","spine":"spine/召唤与合成819个Spine/疯狂松鼠/guaiA4e_2/spine/guaiA4e","roleSkillIds":[40001],"roleAttackRange":500}} \ No newline at end of file diff --git a/JisolGameCocos/assets/resources/config/game/GRoleAttack.json b/JisolGameCocos/assets/resources/config/game/GRoleAttack.json index 57af18e7..0d429a5a 100644 --- a/JisolGameCocos/assets/resources/config/game/GRoleAttack.json +++ b/JisolGameCocos/assets/resources/config/game/GRoleAttack.json @@ -1 +1 @@ -{"10001":{"roleId":10001,"attackWay":"Normal","attackArgs":[]},"10002":{"roleId":10002,"attackWay":"Normal","attackArgs":[]},"10003":{"roleId":10003,"attackWay":"ParabolicRemote","attackArgs":["20001",0.6,"timo5 007"]}} \ No newline at end of file +{"10001":{"roleId":10001,"attackWay":"Normal","attackArgs":[]},"10002":{"roleId":10002,"attackWay":"Normal","attackArgs":[]},"10003":{"roleId":10003,"attackWay":"ParabolicBangRemote","attackArgs":["20001","30001","timo5 007","0.6","100","100"]}} \ No newline at end of file diff --git a/JisolGameCocos/assets/resources/config/game/GRoleAttackEffect.json b/JisolGameCocos/assets/resources/config/game/GRoleAttackEffect.json new file mode 100644 index 00000000..a9559c27 --- /dev/null +++ b/JisolGameCocos/assets/resources/config/game/GRoleAttackEffect.json @@ -0,0 +1 @@ +{"30001":{"id":30001,"effectName":"爆炸","spine":"effect/爆炸效果/shouji_01/spine/shouji_01","animation":"animation"}} \ No newline at end of file diff --git a/JisolGameCocos/assets/resources/config/game/GRoleAttackEffect.json.meta b/JisolGameCocos/assets/resources/config/game/GRoleAttackEffect.json.meta new file mode 100644 index 00000000..33601967 --- /dev/null +++ b/JisolGameCocos/assets/resources/config/game/GRoleAttackEffect.json.meta @@ -0,0 +1,11 @@ +{ + "ver": "2.0.1", + "importer": "json", + "imported": true, + "uuid": "2b1b909f-c98c-40be-8840-601980d86769", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/JisolGameCocos/assets/resources/config/game/GRoleSkill.json b/JisolGameCocos/assets/resources/config/game/GRoleSkill.json index 9e26dfee..bd9d1b8b 100644 --- a/JisolGameCocos/assets/resources/config/game/GRoleSkill.json +++ b/JisolGameCocos/assets/resources/config/game/GRoleSkill.json @@ -1 +1 @@ -{} \ No newline at end of file +{"40001":{"id":40001,"skillName":"疯狂松鼠","skillController":"GSkillCrazySquirrel","skillArgs":["10","250","250"],"skillText":"疯狂松鼠的技能 丢出巨大炸弹 轰炸全部玩家"}} \ No newline at end of file diff --git a/JisolGameCocos/assets/resources/config/game/GRoleSkillEffect.json b/JisolGameCocos/assets/resources/config/game/GRoleSkillEffect.json new file mode 100644 index 00000000..6f5f8899 --- /dev/null +++ b/JisolGameCocos/assets/resources/config/game/GRoleSkillEffect.json @@ -0,0 +1 @@ +{"50001":{"id":50001,"text":"疯狂松鼠的技能开始 松鼠向天上丢出炸弹","spine":"spine/召唤与合成819个Spine/疯狂松鼠/guaiA4es_2/spine/guaiA4es"},"50002":{"id":50002,"text":"火球","spine":"effect/子弹效果/base_fly_fire/spine/buff_fire"},"50003":{"id":50003,"text":"火球爆炸","spine":"effect/爆炸效果/zhouyu_skill2_2/spine/zhouyu_skill2_2"}} \ No newline at end of file diff --git a/JisolGameCocos/assets/resources/config/game/GRoleSkillEffect.json.meta b/JisolGameCocos/assets/resources/config/game/GRoleSkillEffect.json.meta new file mode 100644 index 00000000..ae2ec727 --- /dev/null +++ b/JisolGameCocos/assets/resources/config/game/GRoleSkillEffect.json.meta @@ -0,0 +1,11 @@ +{ + "ver": "2.0.1", + "importer": "json", + "imported": true, + "uuid": "fc22edae-4f33-449d-9525-61c07e4ad229", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/JisolGameCocos/assets/resources/config/game/GRoleSkillSpine.json b/JisolGameCocos/assets/resources/config/game/GRoleSkillSpine.json new file mode 100644 index 00000000..9a73f7d4 --- /dev/null +++ b/JisolGameCocos/assets/resources/config/game/GRoleSkillSpine.json @@ -0,0 +1 @@ +{"50001":{"id":50001,"text":"疯狂松鼠的技能开始 松鼠向天上丢出炸弹","spine":"spine/召唤与合成819个Spine/疯狂松鼠/guaiA4es_2/spine/guaiA4es"}} \ No newline at end of file diff --git a/JisolGameCocos/assets/resources/config/game/GRoleSkillSpine.json.meta b/JisolGameCocos/assets/resources/config/game/GRoleSkillSpine.json.meta new file mode 100644 index 00000000..60dc1e0f --- /dev/null +++ b/JisolGameCocos/assets/resources/config/game/GRoleSkillSpine.json.meta @@ -0,0 +1,11 @@ +{ + "ver": "2.0.1", + "importer": "json", + "imported": true, + "uuid": "2b4d0d66-c8ee-4b18-996a-bdbd33d4f503", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/JisolGameCocos/assets/resources/config/ts/TableGRole.ts b/JisolGameCocos/assets/resources/config/ts/TableGRole.ts index b876b78a..a567d5f2 100644 --- a/JisolGameCocos/assets/resources/config/ts/TableGRole.ts +++ b/JisolGameCocos/assets/resources/config/ts/TableGRole.ts @@ -32,9 +32,9 @@ export class TableGRole { get spine(): string { return this.data.spine; } - /** 角色技能Id */ - get roleSkillId(): number { - return this.data.roleSkillId; + /** 角色技能Id列表 */ + get roleSkillIds(): number[] { + return this.data.roleSkillIds; } /** 角色攻击范围 */ get roleAttackRange(): number { diff --git a/JisolGameCocos/assets/resources/config/ts/TableGRoleAttackEffect.ts b/JisolGameCocos/assets/resources/config/ts/TableGRoleAttackEffect.ts new file mode 100644 index 00000000..b45bcf07 --- /dev/null +++ b/JisolGameCocos/assets/resources/config/ts/TableGRoleAttackEffect.ts @@ -0,0 +1,39 @@ +import { JsonUtil } from "../../../../extensions/ngame/assets/ngame/util/JsonUtil"; + +export class TableGRoleAttackEffect { + static TableName: string = "GRoleAttackEffect"; + + static getAllConfig(): { [id: string]: TableGRoleAttackEffect } { + return JsonUtil.get(TableGRoleAttackEffect.TableName); + } + + static getConfig(id: number | string) { + return TableGRoleAttackEffect.getAllConfig()[id] as TableGRoleAttackEffect; + } + + private data: any; + + init(id: number) { + var table = JsonUtil.get(TableGRoleAttackEffect.TableName); + this.data = table[id]; + this._id = id; + } + /** Id */ private _id: number = 0; + + /** Id */ + get id(): number { + return this.data.id; + } + /** 效果名称 */ + get effectName(): string { + return this.data.effectName; + } + /** spine路径 */ + get spine(): string { + return this.data.spine; + } + /** 动画名称 */ + get animation(): string { + return this.data.animation; + } +} \ No newline at end of file diff --git a/JisolGameCocos/assets/script/battle/base/attack/GAttackBullet.ts.meta b/JisolGameCocos/assets/resources/config/ts/TableGRoleAttackEffect.ts.meta similarity index 70% rename from JisolGameCocos/assets/script/battle/base/attack/GAttackBullet.ts.meta rename to JisolGameCocos/assets/resources/config/ts/TableGRoleAttackEffect.ts.meta index 7e3b8f65..32a9d8d6 100644 --- a/JisolGameCocos/assets/script/battle/base/attack/GAttackBullet.ts.meta +++ b/JisolGameCocos/assets/resources/config/ts/TableGRoleAttackEffect.ts.meta @@ -2,7 +2,7 @@ "ver": "4.0.23", "importer": "typescript", "imported": true, - "uuid": "13b542e0-5fa9-4b1d-bfef-8196b3b3ffd6", + "uuid": "b03efae0-b212-4eb7-8462-2292e6884b51", "files": [], "subMetas": {}, "userData": {} diff --git a/JisolGameCocos/assets/resources/config/ts/TableGRoleSkill.ts b/JisolGameCocos/assets/resources/config/ts/TableGRoleSkill.ts new file mode 100644 index 00000000..3577857b --- /dev/null +++ b/JisolGameCocos/assets/resources/config/ts/TableGRoleSkill.ts @@ -0,0 +1,43 @@ +import { JsonUtil } from "../../../../extensions/ngame/assets/ngame/util/JsonUtil"; + +export class TableGRoleSkill { + static TableName: string = "GRoleSkill"; + + static getAllConfig(): { [id: string]: TableGRoleSkill } { + return JsonUtil.get(TableGRoleSkill.TableName); + } + + static getConfig(id: number | string) { + return TableGRoleSkill.getAllConfig()[id] as TableGRoleSkill; + } + + private data: any; + + init(id: number) { + var table = JsonUtil.get(TableGRoleSkill.TableName); + this.data = table[id]; + this._id = id; + } + /** 技能Id */ private _id: number = 0; + + /** 技能Id */ + get id(): number { + return this.data.id; + } + /** 技能名称 */ + get skillName(): string { + return this.data.skillName; + } + /** 技能控制器 */ + get skillController(): string { + return this.data.skillController; + } + /** 技能参数 */ + get skillArgs(): string[] { + return this.data.skillArgs; + } + /** 技能介绍 */ + get skillText(): string { + return this.data.skillText; + } +} \ No newline at end of file diff --git a/JisolGameCocos/assets/script/battle/base/attack/GAttackParabolicRemote.ts.meta b/JisolGameCocos/assets/resources/config/ts/TableGRoleSkill.ts.meta similarity index 70% rename from JisolGameCocos/assets/script/battle/base/attack/GAttackParabolicRemote.ts.meta rename to JisolGameCocos/assets/resources/config/ts/TableGRoleSkill.ts.meta index 67c43cc2..8af31724 100644 --- a/JisolGameCocos/assets/script/battle/base/attack/GAttackParabolicRemote.ts.meta +++ b/JisolGameCocos/assets/resources/config/ts/TableGRoleSkill.ts.meta @@ -2,7 +2,7 @@ "ver": "4.0.23", "importer": "typescript", "imported": true, - "uuid": "8c684f5a-84b5-4ea1-92d3-c0b70461970c", + "uuid": "44fbcae1-8514-43b3-8a90-3e68b3f84497", "files": [], "subMetas": {}, "userData": {} diff --git a/JisolGameCocos/assets/resources/config/ts/TableGRoleSkillEffect.ts b/JisolGameCocos/assets/resources/config/ts/TableGRoleSkillEffect.ts new file mode 100644 index 00000000..40832da1 --- /dev/null +++ b/JisolGameCocos/assets/resources/config/ts/TableGRoleSkillEffect.ts @@ -0,0 +1,35 @@ +import { JsonUtil } from "../../../../extensions/ngame/assets/ngame/util/JsonUtil"; + +export class TableGRoleSkillEffect { + static TableName: string = "GRoleSkillEffect"; + + static getAllConfig(): { [id: string]: TableGRoleSkillEffect } { + return JsonUtil.get(TableGRoleSkillEffect.TableName); + } + + static getConfig(id: number | string) { + return TableGRoleSkillEffect.getAllConfig()[id] as TableGRoleSkillEffect; + } + + private data: any; + + init(id: number) { + var table = JsonUtil.get(TableGRoleSkillEffect.TableName); + this.data = table[id]; + this._id = id; + } + /** 技能SpineId */ private _id: number = 0; + + /** 技能SpineId */ + get id(): number { + return this.data.id; + } + /** 说明 */ + get text(): string { + return this.data.text; + } + /** spine路径 */ + get spine(): string { + return this.data.spine; + } +} \ No newline at end of file diff --git a/JisolGameCocos/assets/script/battle/base/role/GRoleType.ts.meta b/JisolGameCocos/assets/resources/config/ts/TableGRoleSkillEffect.ts.meta similarity index 70% rename from JisolGameCocos/assets/script/battle/base/role/GRoleType.ts.meta rename to JisolGameCocos/assets/resources/config/ts/TableGRoleSkillEffect.ts.meta index 2b2f065a..3f5f6cc5 100644 --- a/JisolGameCocos/assets/script/battle/base/role/GRoleType.ts.meta +++ b/JisolGameCocos/assets/resources/config/ts/TableGRoleSkillEffect.ts.meta @@ -2,7 +2,7 @@ "ver": "4.0.23", "importer": "typescript", "imported": true, - "uuid": "04262003-45a4-4d9d-a1d3-83c11146c891", + "uuid": "2b4ecb72-b2fb-43c5-8712-3eb6b4c4abe9", "files": [], "subMetas": {}, "userData": {} diff --git a/JisolGameCocos/assets/resources/config/ts/TableGRoleSkillSpine.ts b/JisolGameCocos/assets/resources/config/ts/TableGRoleSkillSpine.ts new file mode 100644 index 00000000..7856ef89 --- /dev/null +++ b/JisolGameCocos/assets/resources/config/ts/TableGRoleSkillSpine.ts @@ -0,0 +1,35 @@ +import { JsonUtil } from "../../../../extensions/ngame/assets/ngame/util/JsonUtil"; + +export class TableGRoleSkillSpine { + static TableName: string = "GRoleSkillSpine"; + + static getAllConfig(): { [id: string]: TableGRoleSkillSpine } { + return JsonUtil.get(TableGRoleSkillSpine.TableName); + } + + static getConfig(id: number | string) { + return TableGRoleSkillSpine.getAllConfig()[id] as TableGRoleSkillSpine; + } + + private data: any; + + init(id: number) { + var table = JsonUtil.get(TableGRoleSkillSpine.TableName); + this.data = table[id]; + this._id = id; + } + /** 技能SpineId */ private _id: number = 0; + + /** 技能SpineId */ + get id(): number { + return this.data.id; + } + /** 说明 */ + get text(): string { + return this.data.text; + } + /** spine路径 */ + get spine(): string { + return this.data.spine; + } +} \ No newline at end of file diff --git a/JisolGameCocos/assets/resources/config/ts/TableGRoleSkillSpine.ts.meta b/JisolGameCocos/assets/resources/config/ts/TableGRoleSkillSpine.ts.meta new file mode 100644 index 00000000..2eb1fd45 --- /dev/null +++ b/JisolGameCocos/assets/resources/config/ts/TableGRoleSkillSpine.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "19c80511-21b9-4037-b717-48720ff61578", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/JisolGameCocos/assets/resources/prefab/battle/role/RolePVPEntity.prefab b/JisolGameCocos/assets/resources/prefab/battle/role/RolePVPEntity.prefab index 9c4ff091..cbb733f1 100644 --- a/JisolGameCocos/assets/resources/prefab/battle/role/RolePVPEntity.prefab +++ b/JisolGameCocos/assets/resources/prefab/battle/role/RolePVPEntity.prefab @@ -35,10 +35,13 @@ }, { "__id__": 34 + }, + { + "__id__": 36 } ], "_prefab": { - "__id__": 36 + "__id__": 38 }, "_lpos": { "__type__": "cc.Vec3", @@ -697,7 +700,7 @@ "_anchorPoint": { "__type__": "cc.Vec2", "x": 0.5, - "y": 0.07770745417182541 + "y": 0.077707 }, "_id": "" }, @@ -760,6 +763,9 @@ "__prefab": { "__id__": 35 }, + "spine": { + "__id__": 32 + }, "bloodVolume": { "__id__": 13 }, @@ -772,6 +778,40 @@ "__type__": "cc.CompPrefabInfo", "fileId": "89OuR1/75BxLrKGMeVKN5C" }, + { + "__type__": "cc.BoxCollider2D", + "_name": "", + "_objFlags": 0, + "__editorExtras__": {}, + "node": { + "__id__": 1 + }, + "_enabled": true, + "__prefab": { + "__id__": 37 + }, + "tag": 0, + "_group": 1, + "_density": 1, + "_sensor": false, + "_friction": 0.2, + "_restitution": 0, + "_offset": { + "__type__": "cc.Vec2", + "x": 0, + "y": 42.22925458281746 + }, + "_size": { + "__type__": "cc.Size", + "width": 100, + "height": 100 + }, + "_id": "" + }, + { + "__type__": "cc.CompPrefabInfo", + "fileId": "adZ/2FFS1AnqaNLGcoBV8b" + }, { "__type__": "cc.PrefabInfo", "root": { diff --git a/JisolGameCocos/assets/role/effect.meta b/JisolGameCocos/assets/role/effect.meta new file mode 100644 index 00000000..7d813fce --- /dev/null +++ b/JisolGameCocos/assets/role/effect.meta @@ -0,0 +1,9 @@ +{ + "ver": "1.2.0", + "importer": "directory", + "imported": true, + "uuid": "7df9c6ee-61b8-4b44-9287-19a3e201db48", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/JisolGameCocos/assets/role/effect/子弹效果.meta b/JisolGameCocos/assets/role/effect/子弹效果.meta new file mode 100644 index 00000000..1c9b4c28 --- /dev/null +++ b/JisolGameCocos/assets/role/effect/子弹效果.meta @@ -0,0 +1,9 @@ +{ + "ver": "1.2.0", + "importer": "directory", + "imported": true, + "uuid": "669c9d48-f559-4c73-8d93-286efe726fca", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/JisolGameCocos/assets/role/effect/子弹效果/base_fly_fire.meta b/JisolGameCocos/assets/role/effect/子弹效果/base_fly_fire.meta new file mode 100644 index 00000000..e93797d2 --- /dev/null +++ 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a/JisolGameCocos/assets/role/spine/召唤与合成819个Spine/疯狂松鼠/guaiA4es_2/guaiA4es.json.meta b/JisolGameCocos/assets/role/spine/召唤与合成819个Spine/疯狂松鼠/guaiA4es_2/spine/guaiA4es.json.meta similarity index 100% rename from JisolGameCocos/assets/role/spine/召唤与合成819个Spine/疯狂松鼠/guaiA4es_2/guaiA4es.json.meta rename to JisolGameCocos/assets/role/spine/召唤与合成819个Spine/疯狂松鼠/guaiA4es_2/spine/guaiA4es.json.meta diff --git a/JisolGameCocos/assets/role/spine/召唤与合成819个Spine/疯狂松鼠/guaiA4es_2/spine/guaiA4es.png b/JisolGameCocos/assets/role/spine/召唤与合成819个Spine/疯狂松鼠/guaiA4es_2/spine/guaiA4es.png new file mode 100644 index 00000000..8d7032a1 Binary files /dev/null and b/JisolGameCocos/assets/role/spine/召唤与合成819个Spine/疯狂松鼠/guaiA4es_2/spine/guaiA4es.png differ diff --git a/JisolGameCocos/assets/role/spine/召唤与合成819个Spine/疯狂松鼠/guaiA4es_2/guaiA4es.png.meta b/JisolGameCocos/assets/role/spine/召唤与合成819个Spine/疯狂松鼠/guaiA4es_2/spine/guaiA4es.png.meta similarity index 75% rename from JisolGameCocos/assets/role/spine/召唤与合成819个Spine/疯狂松鼠/guaiA4es_2/guaiA4es.png.meta rename to JisolGameCocos/assets/role/spine/召唤与合成819个Spine/疯狂松鼠/guaiA4es_2/spine/guaiA4es.png.meta index ebc9606f..f226b31c 100644 --- a/JisolGameCocos/assets/role/spine/召唤与合成819个Spine/疯狂松鼠/guaiA4es_2/guaiA4es.png.meta +++ b/JisolGameCocos/assets/role/spine/召唤与合成819个Spine/疯狂松鼠/guaiA4es_2/spine/guaiA4es.png.meta @@ -42,14 +42,14 @@ "trimType": "auto", "trimThreshold": 1, "rotated": false, - "offsetX": -15.5, - "offsetY": 3.5, + "offsetX": 0, + "offsetY": -0.5, "trimX": 2, "trimY": 3, - "width": 989, - "height": 1011, - "rawWidth": 1024, - "rawHeight": 1024, + "width": 1237, + "height": 399, + "rawWidth": 1241, + "rawHeight": 404, "borderTop": 0, "borderBottom": 0, "borderLeft": 0, @@ -61,17 +61,17 @@ "meshType": 0, "vertices": { "rawPosition": [ - -494.5, - -505.5, + -618.5, + -199.5, 0, - 494.5, - -505.5, + 618.5, + -199.5, 0, - -494.5, - 505.5, + -618.5, + 199.5, 0, - 494.5, - 505.5, + 618.5, + 199.5, 0 ], "indexes": [ @@ -84,32 +84,32 @@ ], "uv": [ 2, - 1021, - 991, - 1021, + 401, + 1239, + 401, 2, - 10, - 991, - 10 + 2, + 1239, + 2 ], "nuv": [ - 0.001953125, - 0.009765625, - 0.9677734375, - 0.009765625, - 0.001953125, - 0.9970703125, - 0.9677734375, - 0.9970703125 + 0.0016116035455278, + 0.0049504950495049506, + 0.9983883964544722, + 0.0049504950495049506, + 0.0016116035455278, + 0.9925742574257426, + 0.9983883964544722, + 0.9925742574257426 ], "minPos": [ - -494.5, - -505.5, + -618.5, + -199.5, 0 ], "maxPos": [ - 494.5, - 505.5, + 618.5, + 199.5, 0 ] }, diff --git a/JisolGameCocos/assets/script/App.ts b/JisolGameCocos/assets/script/App.ts index c15752c1..b3943123 100644 --- a/JisolGameCocos/assets/script/App.ts +++ b/JisolGameCocos/assets/script/App.ts @@ -17,14 +17,15 @@ import GBattleModeManager from "./battle/GBattleModeManager"; import { GLayer, UIConfig } from "./ui/UIConfig"; import JLoaderSystem from "../../extensions/ngame/assets/ngame/system/JLoaderSystem"; import { TableGRole } from "../resources/config/ts/TableGRole"; -import loader from "../../extensions/ngame/assets/ngame/util/loader"; -import { Prefab } from "cc"; import { sp } from "cc"; import { TableGRoleAttack } from "../resources/config/ts/TableGRoleAttack"; import { SpriteFrame } from "cc"; import { TableGRoleAttackBullet } from "../resources/config/ts/TableGRoleAttackBullet"; +import { TableGRoleAttackEffect } from "../resources/config/ts/TableGRoleAttackEffect"; +import { TableGRoleSkill } from "../resources/config/ts/TableGRoleSkill"; +import { TableGRoleSkillEffect } from "../resources/config/ts/TableGRoleSkillEffect"; -let IP = "192.168.0.126"; +let IP = "192.168.1.23"; //重写UI class JNGLayer extends JNLayer{ @@ -109,6 +110,9 @@ export class JNGConfig extends SystemBase{ {name:TableGRole.TableName}, //角色 {name:TableGRoleAttack.TableName}, //角色攻击 {name:TableGRoleAttackBullet.TableName}, //角色攻击子弹 + {name:TableGRoleAttackEffect.TableName}, //角色攻击特效 + {name:TableGRoleSkill.TableName}, //角色技能 + {name:TableGRoleSkillEffect.TableName}, //角色技能特效 ].map((table) => { return { name:table.name, @@ -131,8 +135,11 @@ export class JLoaderRole extends JLoaderSystem{ skData:{[id:number]:sp.SkeletonData} = {}; bullets:{[id:number]:SpriteFrame} = {}; + effects:{[id:number]:sp.SkeletonData} = {}; + async onInit(): Promise { await super.onInit(); + //将配置表的角色都读取出来 for (const info of Object.values(TableGRole.getAllConfig())) { this.skData[info.id] = await (new Promise(r => { @@ -141,6 +148,7 @@ export class JLoaderRole extends JLoaderSystem{ }) })) } + //将所有子弹读取出来 for (const info of Object.values(TableGRoleAttackBullet.getAllConfig())) { this.bullets[info.id] = await (new Promise(r => { @@ -149,6 +157,24 @@ export class JLoaderRole extends JLoaderSystem{ }) })) } + + //攻击特效读取 + for (const info of Object.values(TableGRoleAttackEffect.getAllConfig())) { + this.effects[info.id] = await (new Promise(r => { + this.bundle.load(info.spine,sp.SkeletonData,(err,data) => { + r(data); + }) + })) + } + + //技能特效读取 + for (const info of Object.values(TableGRoleSkillEffect.getAllConfig())) { + this.effects[info.id] = await (new Promise(r => { + this.bundle.load(info.spine,sp.SkeletonData,(err,data) => { + r(data); + }) + })) + } } diff --git a/JisolGameCocos/assets/script/GData.ts b/JisolGameCocos/assets/script/GData.ts new file mode 100644 index 00000000..38ef597c --- /dev/null +++ b/JisolGameCocos/assets/script/GData.ts @@ -0,0 +1,9 @@ + +export const GData = { + + layer: { + World: 1, + } + +} + diff --git a/JisolGameCocos/assets/script/GData.ts.meta b/JisolGameCocos/assets/script/GData.ts.meta new file mode 100644 index 00000000..4ec714ad --- /dev/null +++ b/JisolGameCocos/assets/script/GData.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "e04ba6b5-5d91-4424-969a-8faa3dacf167", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/JisolGameCocos/assets/script/Main.ts b/JisolGameCocos/assets/script/Main.ts index 882fb3c1..939e7d1d 100644 --- a/JisolGameCocos/assets/script/Main.ts +++ b/JisolGameCocos/assets/script/Main.ts @@ -3,6 +3,9 @@ import { app } from './App'; import { JNGame } from '../../extensions/ngame/assets/ngame/JNGame'; import { JNSyncAction } from '../../extensions/ngame/assets/ngame/sync/JNSyncAction'; import { TableGRole } from '../resources/config/ts/TableGRole'; +import { PhysicsSystem2D } from 'cc'; +import { EPhysics2DDrawFlags } from 'cc'; +import { find } from 'cc'; const { ccclass, property } = _decorator; @ccclass('Main') diff --git a/JisolGameCocos/assets/script/battle/GBaseMode.ts b/JisolGameCocos/assets/script/battle/GBaseMode.ts index 118bf802..6e43b410 100644 --- a/JisolGameCocos/assets/script/battle/GBaseMode.ts +++ b/JisolGameCocos/assets/script/battle/GBaseMode.ts @@ -2,12 +2,14 @@ import { Vec2 } from "cc"; import GObject from "./base/GObject"; import { v3 } from "cc"; import { JNFrameInfo } from "../../../extensions/ngame/assets/ngame/sync/frame/JNSyncFrame"; +import { Node } from "cc"; +import { Vec3 } from "cc"; export default class GBaseMode extends GObject { //添加对象到场景中 - addGObject(obj: GObject<{}>,pos?:Vec2){ + addGObject(obj: GObject<{}>,pos?:Vec2 | Vec3){ obj.mode = this; this.node.addChild(obj.node); if(pos){ @@ -15,6 +17,14 @@ export default class GBaseMode extends GObject { } } + //添加Node到场景中 + addGNode(obj:Node,pos?:Vec2 | Vec3){ + this.node.addChild(obj); + if(pos){ + obj.setWorldPosition(v3(pos.x,pos.y,0)); + } + } + onSyncUpdate(dt: number,frame:JNFrameInfo, input?: T) { //重置 场景中的层级 diff --git a/JisolGameCocos/assets/script/battle/base/attack/GAttack.ts b/JisolGameCocos/assets/script/battle/base/attack/GAttack.ts index 4c780f5a..604afcd4 100644 --- a/JisolGameCocos/assets/script/battle/base/attack/GAttack.ts +++ b/JisolGameCocos/assets/script/battle/base/attack/GAttack.ts @@ -2,7 +2,7 @@ import { Node } from "cc"; import { TableGRoleAttack } from "../../../../resources/config/ts/TableGRoleAttack"; import GRoleBase from "../role/GRoleBase"; import GAttackNormal from "./GAttackNormal"; -import GAttackParabolicRemote from "./GAttackParabolicRemote"; +import GAttackParabolicBangRemote from "./GAttackParabolicBangRemote"; import { UITransform } from "cc"; import GButtleBase from "../bullet/GButtleBase"; @@ -21,13 +21,13 @@ export class GAttackBullet{ } //攻击方式基类 -export class GAttackBase{ - attack(role:GRoleBase<{}>,info:TableGRoleAttack){}; +export interface GAttackBase{ + attack(role:GRoleBase<{}>,info:TableGRoleAttack); } //攻击方式 export const GAttack:{[key:string]:(new () => GAttackBase)} = { ["Normal"]:GAttackNormal, - ["ParabolicRemote"]:GAttackParabolicRemote, + ["ParabolicBangRemote"]:GAttackParabolicBangRemote, } diff --git a/JisolGameCocos/assets/script/battle/base/attack/GAttackBullet.ts b/JisolGameCocos/assets/script/battle/base/attack/GAttackBullet.ts deleted file mode 100644 index 34da1be7..00000000 --- a/JisolGameCocos/assets/script/battle/base/attack/GAttackBullet.ts +++ /dev/null @@ -1,12 +0,0 @@ - - -export default class GAttackBullet { - - //创建子弹 - static create(){ - - } - -} - - diff --git a/JisolGameCocos/assets/script/battle/base/attack/GAttackParabolicRemote.ts b/JisolGameCocos/assets/script/battle/base/attack/GAttackParabolicBangRemote.ts similarity index 52% rename from JisolGameCocos/assets/script/battle/base/attack/GAttackParabolicRemote.ts rename to JisolGameCocos/assets/script/battle/base/attack/GAttackParabolicBangRemote.ts index 2a8b1df3..2bb7d9f7 100644 --- a/JisolGameCocos/assets/script/battle/base/attack/GAttackParabolicRemote.ts +++ b/JisolGameCocos/assets/script/battle/base/attack/GAttackParabolicBangRemote.ts @@ -8,20 +8,40 @@ import { v3 } from "cc"; import { bezier } from "cc"; import { v2 } from "cc"; import { Vec2 } from "cc"; +import { sp } from "cc"; +import GEffectUtil from "../../effect/GEffectUtil"; +import { TableGRoleAttackEffect } from "../../../../resources/config/ts/TableGRoleAttackEffect"; +import GDetection from "../common/GDetection"; +import { rect } from "cc"; +import { UITransform } from "cc"; +import { BoxCollider2D } from "cc"; /** - * 抛物线普攻 - * 攻击子弹,子弹大小,龙骨-初始位置 + * 抛物线 爆炸普攻 + * 攻击子弹,爆炸特效,龙骨-初始位置,子弹大小 */ export default class GAttackParabolicRemote implements GAttackBase{ attack(role: GRoleBase<{}>, info: TableGRoleAttack): void { let enemy = role.fsm.enemy; + if(!enemy) return; //[子弹图片] let image:SpriteFrame = app.role.bullets[info.attackArgs[0]]; - let scale:number = info.attackArgs[1] as unknown as number; + let bang = { + ske: app.role.effects[info.attackArgs[1]], + info: TableGRoleAttackEffect.getConfig(info.attackArgs[1]) + }; let bone = role.spine.findBone(info.attackArgs[2]); + let scale:number = parseFloat(info.attackArgs[3]); + let aw = parseFloat(info.attackArgs[4]); + let ah = parseFloat(info.attackArgs[5]); + + if(!image || !bone || !scale || !bang|| !aw|| !ah) { + console.warn("GAttackParabolicRemote ERROR",image,bone,scale,bang); + return; + } + console.log(role.spine,bone); let bullet = GAttackBullet.create(GButtleDefault,{ image:image, @@ -48,8 +68,21 @@ export default class GAttackParabolicRemote implements GAttackBase{ )) }) .onComplete(() => { - enemy.onHit(); - bullet.node.removeFromParent(); + + //生成爆炸特效 + let effect = GEffectUtil.create(bang.ske); + role.mode.addGNode(effect.node,bullet.node.worldPosition); + //获取默认动画 + effect.setAnimation(0,bang.info.animation,false); + //销毁 + bullet.node.destroy(); + + // enemy.getComponent(BoxCollider2D).apply(); + + // console.log(enemy.v2World,enemy.getComponent(BoxCollider2D).worldPoints,enemy.getComponent(UITransform).getBoundingBoxToWorld()); + GDetection.testAABBRole(rect(effect.node.worldPosition.x,effect.node.worldPosition.y,aw,ah)).forEach(role =>{ + role.onHit(); + }); }) .start(); diff --git a/JisolGameCocos/assets/script/battle/base/attack/GAttackParabolicBangRemote.ts.meta b/JisolGameCocos/assets/script/battle/base/attack/GAttackParabolicBangRemote.ts.meta new file mode 100644 index 00000000..29a30883 --- /dev/null +++ b/JisolGameCocos/assets/script/battle/base/attack/GAttackParabolicBangRemote.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "f4c29cde-2ca3-452d-ad3e-3d6376f2bd6c", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/JisolGameCocos/assets/script/battle/base/bullet/GButtleDefault.ts b/JisolGameCocos/assets/script/battle/base/bullet/GButtleDefault.ts index 60202f60..6ffc7611 100644 --- a/JisolGameCocos/assets/script/battle/base/bullet/GButtleDefault.ts +++ b/JisolGameCocos/assets/script/battle/base/bullet/GButtleDefault.ts @@ -7,6 +7,7 @@ import { size } from "cc"; import { Size } from "cc"; import { v3 } from "cc"; import { Vec2 } from "cc"; +import { GData } from "../../../GData"; const { ccclass, property } = _decorator; export interface GButtleDefaultInfo{ @@ -19,7 +20,7 @@ export interface GButtleDefaultInfo{ export default class GButtleDefault extends GButtleBase{ setData(info:GButtleDefaultInfo){ - this.node.layer = 1; + this.node.layer = GData.layer.World; this.node.addComponent(Sprite).spriteFrame = info.image; this.node.scale = v3(info.scale,info.scale,0); } diff --git a/JisolGameCocos/assets/script/battle/base/common.meta b/JisolGameCocos/assets/script/battle/base/common.meta new file mode 100644 index 00000000..c1895305 --- /dev/null +++ b/JisolGameCocos/assets/script/battle/base/common.meta @@ -0,0 +1,9 @@ +{ + "ver": "1.2.0", + "importer": "directory", + "imported": true, + "uuid": "651f7991-f580-4d09-a013-54c78bf46740", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/JisolGameCocos/assets/script/battle/base/common/GDetection.ts b/JisolGameCocos/assets/script/battle/base/common/GDetection.ts new file mode 100644 index 00000000..2d4ea938 --- /dev/null +++ b/JisolGameCocos/assets/script/battle/base/common/GDetection.ts @@ -0,0 +1,21 @@ +import { math } from "cc"; +import { PhysicsSystem2D } from "cc"; +import GRoleBase from "../role/GRoleBase"; +import { Vec2 } from "cc"; + + +//检测工具类 +export default class GDetection{ + + //检测角色 + static testAABBRole(rect:math.Rect):GRoleBase<{}>[]{ + //@ts-ignore + return PhysicsSystem2D.instance.testAABB(rect).map(item => item.getComponent(GRoleBase)); + } + //检测角色 + static testPointRole(pos:Vec2){ + //@ts-ignore + console.log(PhysicsSystem2D.instance.testPoint(pos)); + } + +} diff --git a/JisolGameCocos/assets/script/battle/base/common/GDetection.ts.meta b/JisolGameCocos/assets/script/battle/base/common/GDetection.ts.meta new file mode 100644 index 00000000..dc218167 --- /dev/null +++ b/JisolGameCocos/assets/script/battle/base/common/GDetection.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "a2cdfca5-479c-4e51-9245-29dd3626cbc2", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/JisolGameCocos/assets/script/battle/base/common/GSpine.ts b/JisolGameCocos/assets/script/battle/base/common/GSpine.ts new file mode 100644 index 00000000..9f5614f4 --- /dev/null +++ b/JisolGameCocos/assets/script/battle/base/common/GSpine.ts @@ -0,0 +1,63 @@ +import { sp } from "cc"; +import GRoleBase from "../role/GRoleBase"; +import JNSkeleton from "../../../../../extensions/ngame/assets/ngame/sync/frame/game/spine/JNFrameSkeleton"; +import { Node } from "cc"; +import GBaseMode from "../../GBaseMode"; +import { Vec2 } from "cc"; + + +//Spine 工具 +export default class GSpine{ + + //保存当前Spine 播放新 Spine 结束后还原 + static onPlayAnotherSpine(role:GRoleBase<{}>,spine:sp.SkeletonData,play:string,fun:{ + start?:(ske:JNSkeleton) => void, + end?:() => void, + } = {}):JNSkeleton{ + + //关闭当前角色原本的Spine + role.spine.enabled = false; + //添加新的spine + let spineNode = new Node(); + role.node.addChild(spineNode); + let another = spineNode.addComponent(JNSkeleton); + another.skeletonData = spine; + fun.start && fun.start(another); + another.setCompleteListener(() => { + //还原 + role.spine.enabled = true; + spineNode.destroy(); + fun.end && fun.end(); + }); + another.setAnimation(0,play,false); + // another.setAnimation(0,play,false); + return another; + + } + + //创建一个Spine + static onCreateSpine(spine:sp.SkeletonData):JNSkeleton{ + + let spineNode = new Node(); + let another = spineNode.addComponent(JNSkeleton); + another.premultipliedAlpha = false; + another.skeletonData = spine; + return another; + + } + + // 创建一个 Spine 并且 播放 销毁 + static onPlaySceneSpine(scene:GBaseMode<{}>,pos:Vec2,spine:sp.SkeletonData,play:string):JNSkeleton{ + + let create = this.onCreateSpine(spine); + scene.addGNode(create.node,pos); + create.setCompleteListener(() => { + //销毁 + create.node.destroy(); + }); + create.setAnimation(0,play); + return create; + + } + +} diff --git a/JisolGameCocos/assets/script/battle/base/common/GSpine.ts.meta b/JisolGameCocos/assets/script/battle/base/common/GSpine.ts.meta new file mode 100644 index 00000000..def49a6e --- /dev/null +++ b/JisolGameCocos/assets/script/battle/base/common/GSpine.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "ded09977-91f1-4932-aba7-c9c5d8489859", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/JisolGameCocos/assets/script/battle/base/fsm/base/GFSMBattle/GFSMBattle.ts b/JisolGameCocos/assets/script/battle/base/fsm/base/GFSMBattle/GFSMBattle.ts index cce95254..ca8bdefb 100644 --- a/JisolGameCocos/assets/script/battle/base/fsm/base/GFSMBattle/GFSMBattle.ts +++ b/JisolGameCocos/assets/script/battle/base/fsm/base/GFSMBattle/GFSMBattle.ts @@ -14,6 +14,8 @@ enum ProcessEnum { AttackEnemy = 2, //回阵型 MoveToTactical = 3, + //释放技能 + ReleaseSkills = 4, } export default abstract class GFSMBattle extends GFSMBase{ @@ -51,13 +53,19 @@ export default abstract class GFSMBattle extends GFSMBase{ title:"攻击敌人", mode:GFSMProcessMode.WaitExecute, execute: this.onAttackProcess.bind(this), - to:[ProcessEnum.SeekEnemy],//移动回阵型 + to:[ProcessEnum.SeekEnemy,ProcessEnum.ReleaseSkills],//移动回阵型 释放技能 }, [ProcessEnum.MoveToTactical]:{ title:"移动回阵型", mode:GFSMProcessMode.WaitExecute, execute: this.onMoveToTacticalProcess.bind(this), to:[ProcessEnum.SeekEnemy],//移动回阵型 + }, + [ProcessEnum.ReleaseSkills]:{ + title:"释放技能", + mode:GFSMProcessMode.WaitExecute, + execute: this.onReleaseSkillsProcess.bind(this), + to:[ProcessEnum.AttackEnemy],//继续攻击 } } @@ -141,12 +149,24 @@ export default abstract class GFSMBattle extends GFSMBase{ this.player.fsmAnim.isAttack = true; //如果有敌人则攻击 没有 则 重置 if(this.enemy){ + // if(){ + // //如果可以释放大招 + // }else{ + // //不可以则普攻 + //朝向敌人 + this.player.onTowardsTarget(this.enemy); return GFSMProcessEnum.Wait; + // } }else{ return ProcessEnum.SeekEnemy; } } + //释放技能 + onReleaseSkillsProcess(){ + + } + } diff --git a/JisolGameCocos/assets/script/battle/base/role/GRoleBase.ts b/JisolGameCocos/assets/script/battle/base/role/GRoleBase.ts index 68914a64..6ec50658 100644 --- a/JisolGameCocos/assets/script/battle/base/role/GRoleBase.ts +++ b/JisolGameCocos/assets/script/battle/base/role/GRoleBase.ts @@ -8,11 +8,13 @@ import { v3 } from "cc"; import { GTactical } from "../../entity/GTactical"; import { JEasing, JTween } from "../../../../../extensions/ngame/assets/ngame/sync/frame/game/tween/JNFrameTween"; import { v2 } from "cc"; -import GRole from "../../entity/GRole"; import { app } from "../../../App"; import { TableGRoleAttack } from "../../../../resources/config/ts/TableGRoleAttack"; import { GAttack, GAttackBase } from "../attack/GAttack"; -import { GRoleType } from "./GRoleType"; +import { TableGRole } from "../../../../resources/config/ts/TableGRole"; +import { TableGRoleSkill } from "../../../../resources/config/ts/TableGRoleSkill"; +import { GSkill, GSkillBase } from "../../skill/GSkill"; +import JNSkeleton from "../../../../../extensions/ngame/assets/ngame/sync/frame/game/spine/JNFrameSkeleton"; const { ccclass, property } = _decorator; export enum GRoleAnimEvent{ @@ -22,14 +24,17 @@ export enum GRoleAnimEvent{ //角色基类 export default abstract class GRoleBase extends GObject{ - @property(sp.Skeleton) - spine:sp.Skeleton; + @property(JNSkeleton) + spine:JNSkeleton; //角色 - role:GRole + role:TableGRole + + //角色技能 + skills:GSkillBase[] = []; //角色类型 - type:GRoleType; + type:number; //状态机 fsm:GFSMBattle; @@ -61,10 +66,6 @@ export default abstract class GRoleBase extends GObject{ blood:number = 100; fullBlood:number = 100; - //能量 - energy:number = 0; - fullEnergy:number = 100; - //是否死亡 _isDie:boolean = false; get isDie(){ return this._isDie} @@ -81,14 +82,14 @@ export default abstract class GRoleBase extends GObject{ onSyncLoad(){ - if(!this.spine) this.spine = this.node.getComponent(sp.Skeleton); + if(!this.spine) this.spine = this.node.getComponent(JNSkeleton); //如果没有生成则直接销毁 if(!this.spine) { - this.node.removeFromParent(); + this.node.destroy(); return; } - this.spine.debugBones = true; + // this.spine.debugBones = true; this.bind(this.role); @@ -105,11 +106,18 @@ export default abstract class GRoleBase extends GObject{ } //设置角色 - bind(role:GRole){ + bind(role:TableGRole){ if(this.spine) this.spine.skeletonData = app.role.skData[role.id]; - this.range = role.range; //设置攻击范围 - this.role = role; + + this.range = role.roleAttackRange; //设置攻击范围 + this.role = role; //设置角色 + + // 设置技能 + this.skills = role.roleSkillIds.map(skillId => { + let info = TableGRoleSkill.getConfig(skillId); + return (new GSkill[info.skillController]()).bind(this,info); + }) } //创建一个状态机 @@ -123,6 +131,10 @@ export default abstract class GRoleBase extends GObject{ this.fsm && this.fsm.onUpdate(dt / 1000); this.fsmAnim && this.fsmAnim.onUpdate(dt / 1000); + if(frame.index == 100){ + this.skills[0] && this.skills[0].release(); + } + } //向目标点移动 @@ -153,18 +165,55 @@ export default abstract class GRoleBase extends GObject{ } + //朝向目标 + onTowardsTarget(role:GRoleBase<{}>){ + //获取两个坐标差值向量 + let normal = this.v2World.subtract(role.v2World).normalize(); + //设置朝向 + if(normal.x != 0){ + if(normal.x < 0){ + this.setTowards(GTowards.RIGHT) + }else{ + this.setTowards(GTowards.LEFT) + } + } + } + //攻击 onAttack(){ //敌人扣血 let info = TableGRoleAttack.getConfig(this.role.id); (new GAttack[info.attackWay]()).attack(this,info); + } + + //释放技能 每一次只能释放一次 + onSkill():boolean{ + + for (const item of this.skills) { + if(item.isRelease()){ + //如果可以释放则释放 + item.release(); + return true; + } + } + return false; - //每一次攻击 则 增加能量条 - this.energy += 10; } //受击 onHit(){ + // return; + this.blood -= 10; + //检测是否死亡 + if(this.blood <= 0){ + //关闭状态机 + this.fsm.close(); + //设置死亡 + this.isDie = true; + } + } + + onDebugHit(){ this.blood -= 10; //检测是否死亡 if(this.blood <= 0){ @@ -198,6 +247,11 @@ export default abstract class GRoleBase extends GObject{ this.setTowards(this.tactical.towards); } + //过滤敌人 + filterEnemy(roles:GRoleBase<{}>[] = []){ + return roles.filter(role => role.type != this.type); + } + } diff --git a/JisolGameCocos/assets/script/battle/base/role/GRoleType.ts b/JisolGameCocos/assets/script/battle/base/role/GRoleType.ts deleted file mode 100644 index ec68ff23..00000000 --- a/JisolGameCocos/assets/script/battle/base/role/GRoleType.ts +++ /dev/null @@ -1,8 +0,0 @@ - -//角色类型 -export enum GRoleType{ - PLAYER = "PLAYER", - ENMEY = "ENMEY", - PVP1 = "PVP1", - PVP2 = "PVP2", -} \ No newline at end of file diff --git a/JisolGameCocos/assets/script/battle/base/role/PVP/GRolePVPEntity.ts b/JisolGameCocos/assets/script/battle/base/role/PVP/GRolePVPEntity.ts index 80b699fb..27e778ab 100644 --- a/JisolGameCocos/assets/script/battle/base/role/PVP/GRolePVPEntity.ts +++ b/JisolGameCocos/assets/script/battle/base/role/PVP/GRolePVPEntity.ts @@ -51,7 +51,6 @@ export default class GRolePVPEntity extends GRoleBase{ //更新显示 this.bloodVolume.progress = this.blood / this.fullBlood; - this.energyVolume.progress = this.energy / this.fullBlood; } @@ -76,7 +75,6 @@ export default class GRolePVPEntity extends GRoleBase{ if(this.isDie){ //销毁数据 this.mode.killRole(this); - // this.node.removeFromParent(); } } diff --git a/JisolGameCocos/assets/script/battle/effect.meta b/JisolGameCocos/assets/script/battle/effect.meta new file mode 100644 index 00000000..75005845 --- /dev/null +++ b/JisolGameCocos/assets/script/battle/effect.meta @@ -0,0 +1,9 @@ +{ + "ver": "1.2.0", + "importer": "directory", + "imported": true, + "uuid": "82abb7d2-2e71-4d33-9853-644778b2abc3", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/JisolGameCocos/assets/script/battle/effect/GEffectUtil.ts b/JisolGameCocos/assets/script/battle/effect/GEffectUtil.ts new file mode 100644 index 00000000..7ee2c289 --- /dev/null +++ b/JisolGameCocos/assets/script/battle/effect/GEffectUtil.ts @@ -0,0 +1,22 @@ +import { UITransform } from "cc"; +import { Node } from "cc"; +import { sp } from "cc"; +import JNSkeleton from "../../../../extensions/ngame/assets/ngame/sync/frame/game/spine/JNFrameSkeleton"; +import { GData } from "../../GData"; + +export default class GEffectUtil { + + //创建一个Spine特效 + static create(spine:sp.SkeletonData):JNSkeleton{ + let effectNode = new Node(); + effectNode.layer = GData.layer.World; + effectNode.addComponent(UITransform); + let ske = effectNode.addComponent(JNSkeleton); + ske.skeletonData = spine; + ske.premultipliedAlpha = false; + return ske; + } + +} + + diff --git a/JisolGameCocos/assets/script/battle/effect/GEffectUtil.ts.meta b/JisolGameCocos/assets/script/battle/effect/GEffectUtil.ts.meta new file mode 100644 index 00000000..fd6643ed --- /dev/null +++ b/JisolGameCocos/assets/script/battle/effect/GEffectUtil.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "2935c359-6cdd-4449-adae-57fc390c9e45", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/JisolGameCocos/assets/script/battle/entity/GRole.ts b/JisolGameCocos/assets/script/battle/entity/GRole.ts index fc86c48b..7f473c46 100644 --- a/JisolGameCocos/assets/script/battle/entity/GRole.ts +++ b/JisolGameCocos/assets/script/battle/entity/GRole.ts @@ -1,12 +1,6 @@ import { TableGRole } from "../../../resources/config/ts/TableGRole"; import GRoleBase from "../base/role/GRoleBase"; -//角色实体类 -export default interface GRole { - id:number; //宠物Id - range:number; //宠物攻击范围 -} - //角色工具类 export class GRoleUtil{ @@ -21,16 +15,13 @@ export class GRoleUtil{ } //通过Id 获取 GRole - static getGRole(id:number):GRole{ + static getGRole(id:number):TableGRole{ let info:TableGRole; if(!(info = TableGRole.getConfig(id))) return null; - return { - id:info.id, - range:info.roleAttackRange, - } + return info } - static getGRoles(ids:number[]):GRole[]{ + static getGRoles(ids:number[]):TableGRole[]{ return ids.map(id => GRoleUtil.getGRole(id)); } diff --git a/JisolGameCocos/assets/script/battle/modes/GPVPMode.ts b/JisolGameCocos/assets/script/battle/modes/GPVPMode.ts index 942af690..e51cd44b 100644 --- a/JisolGameCocos/assets/script/battle/modes/GPVPMode.ts +++ b/JisolGameCocos/assets/script/battle/modes/GPVPMode.ts @@ -5,11 +5,10 @@ import { Prefab } from "cc"; import { instantiate } from "cc"; import { Vec2 } from "cc"; import GRolePVPEntity from "../base/role/PVP/GRolePVPEntity"; -import GRole, { GRoleUtil } from "../entity/GRole"; +import { GRoleUtil } from "../entity/GRole"; +import { TableGRole } from "../../../resources/config/ts/TableGRole"; const { ccclass, property } = _decorator; - - //PVP 角色 export enum GPVPModePlayerEnum{ PLAYER, //玩家 @@ -21,7 +20,7 @@ export interface GPVPModePlayerInfo{ //阵法 tactical: GTactical; //宠物列表 - roles: GRole[]; + roles: TableGRole[]; } /** @@ -54,6 +53,7 @@ export default class GPVPMode extends GBaseMode<{}>{ onSyncInitSuccess(): void { + //初始化战斗 console.log("GPVPMode 模式初始化"); @@ -68,12 +68,14 @@ export default class GPVPMode extends GBaseMode<{}>{ } //生成角色 - onGenRole(type: GPVPModePlayerEnum,index:number,info:GRole) { + onGenRole(type: GPVPModePlayerEnum,index:number,info:TableGRole) { let pos:Vec2 = this.getInfo(type).tactical.getPosition(index); if(!pos) return; let role = instantiate(this.rolePrefab); - let entity = role.getComponent(GRolePVPEntity) + let entity = role.getComponent(GRolePVPEntity); + //绑定角色 + entity.type = type; entity.bind(info); //赋值阵容 entity.ones = type; diff --git a/JisolGameCocos/assets/script/battle/skill.meta b/JisolGameCocos/assets/script/battle/skill.meta new file mode 100644 index 00000000..81204aa7 --- /dev/null +++ b/JisolGameCocos/assets/script/battle/skill.meta @@ -0,0 +1,9 @@ +{ + "ver": "1.2.0", + "importer": "directory", + "imported": true, + "uuid": "b1c11eec-4d48-457d-a683-ab9ca5405212", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/JisolGameCocos/assets/script/battle/skill/GSkill.ts b/JisolGameCocos/assets/script/battle/skill/GSkill.ts new file mode 100644 index 00000000..2f39bdc8 --- /dev/null +++ b/JisolGameCocos/assets/script/battle/skill/GSkill.ts @@ -0,0 +1,34 @@ +import { TableGRoleSkill } from "../../../resources/config/ts/TableGRoleSkill"; +import GRoleBase from "../base/role/GRoleBase"; +import GSkillCrazySquirrel from "./RoleSkill/GSkillCrazySquirrel"; + +//技能状态 +export enum GSkillState{ + NoRelease,//不可释放 + Releasable,//可释放 + Releasing,//释放中 +} + +//技能基类 +export interface GSkillBase { + + //设置 + bind(role:GRoleBase<{}>,info:TableGRoleSkill):GSkillBase; + + //是否允许释放 + isRelease():boolean; + + //释放技能 + release():boolean; + + //技能状态 + state():GSkillState; + +} + + +//技能方式 +export const GSkill:{[key:string]:(new () => GSkillBase)} = { + ["GSkillCrazySquirrel"]:GSkillCrazySquirrel, +} + diff --git a/JisolGameCocos/assets/script/battle/skill/GSkill.ts.meta b/JisolGameCocos/assets/script/battle/skill/GSkill.ts.meta new file mode 100644 index 00000000..c6961f46 --- /dev/null +++ b/JisolGameCocos/assets/script/battle/skill/GSkill.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "a6992aa4-aa31-41b3-aa5f-42487e417816", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/JisolGameCocos/assets/script/battle/skill/GSkillCDBase.ts b/JisolGameCocos/assets/script/battle/skill/GSkillCDBase.ts new file mode 100644 index 00000000..1b465220 --- /dev/null +++ b/JisolGameCocos/assets/script/battle/skill/GSkillCDBase.ts @@ -0,0 +1,39 @@ +import { TableGRoleSkill } from "../../../resources/config/ts/TableGRoleSkill"; +import GRoleBase from "../base/role/GRoleBase"; +import { GSkillBase, GSkillState } from "./GSkill"; + + +//冷却技能基类 用于多长时间释放技能 +export default abstract class GSkillCDBase implements GSkillBase { + + //冷却总时间 + cdTatal:number; + //冷却时间 + cdTime:number; + + bind(role:GRoleBase<{}>,info: TableGRoleSkill):GSkillCDBase { + return this; + } + + isRelease(): boolean { + //冷却时间小于等于0可释放 + return this.cdTime <= 0; + } + + //释放技能 + release():boolean { + // //是否可以释放技能 + // if(!this.isRelease()) return false; + return this.onRelease(); + } + + //子类实现释放 + abstract onRelease():boolean; + + state(): GSkillState { + if(this.isRelease()) + return GSkillState.Releasing + else + return GSkillState.NoRelease + } +} diff --git a/JisolGameCocos/assets/script/battle/skill/GSkillCDBase.ts.meta b/JisolGameCocos/assets/script/battle/skill/GSkillCDBase.ts.meta new file mode 100644 index 00000000..c71ad87b --- /dev/null +++ b/JisolGameCocos/assets/script/battle/skill/GSkillCDBase.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "0f31e7c8-c018-4c3d-ab0c-ad0c759e4eb1", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/JisolGameCocos/assets/script/battle/skill/RoleSkill.meta b/JisolGameCocos/assets/script/battle/skill/RoleSkill.meta new file mode 100644 index 00000000..af515300 --- /dev/null +++ b/JisolGameCocos/assets/script/battle/skill/RoleSkill.meta @@ -0,0 +1,9 @@ +{ + "ver": "1.2.0", + "importer": "directory", + "imported": true, + "uuid": "74dac201-dfda-47ca-b0b1-414c217fa163", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/JisolGameCocos/assets/script/battle/skill/RoleSkill/GSkillCrazySquirrel.ts b/JisolGameCocos/assets/script/battle/skill/RoleSkill/GSkillCrazySquirrel.ts new file mode 100644 index 00000000..8e354544 --- /dev/null +++ b/JisolGameCocos/assets/script/battle/skill/RoleSkill/GSkillCrazySquirrel.ts @@ -0,0 +1,76 @@ +import { v2 } from "cc"; +import { JTween } from "../../../../../extensions/ngame/assets/ngame/sync/frame/game/tween/JNFrameTween"; +import { TableGRoleSkill } from "../../../../resources/config/ts/TableGRoleSkill"; +import { app } from "../../../App"; +import GSpine from "../../base/common/GSpine"; +import GRoleBase from "../../base/role/GRoleBase"; +import GSkillCDBase from "../GSkillCDBase"; +import { v3 } from "cc"; +import GBaseMode from "../../GBaseMode"; +import GDetection from "../../base/common/GDetection"; +import { rect } from "cc"; + +/** + * 疯狂松鼠技能 + * 参数:[技能冷却] + */ +export default class GSkillCrazySquirrel extends GSkillCDBase{ + + role:GRoleBase<{}>; + info: TableGRoleSkill; + + bind(role:GRoleBase<{}>,info: TableGRoleSkill):GSkillCrazySquirrel { + + //技能冷却 + this.cdTatal = parseInt(info.skillArgs[0]); + this.role = role; + this.info = info; + return this; + + } + + onRelease(): boolean { + + //获取敌人位置 + let enemy = this.role.fsm.enemy; + let scene:GBaseMode<{}> = this.role.mode; + if(!enemy) return false; + + let aw = parseInt(this.info.skillArgs[1]); + let ah = parseInt(this.info.skillArgs[2]); + + //出现松鼠丢炸弹 + GSpine.onPlayAnotherSpine(this.role,app.role.effects[50001],"skill",{ + end:() => { + //从天而降 + let pos = enemy.v2World.add(v2(0,1000)); + let end = enemy.v2World; + + //生成火球 + let spine = GSpine.onCreateSpine(app.role.effects[50002]); + this.role.mode.addGNode(spine.node,pos); + spine.setAnimation(0,"animation",true); + spine.node.angle = 90; + JTween(pos) + .to(end,600) + .onUpdate(pos => { + spine.node.worldPosition = v3(pos.x,pos.y,0); + }) + .onComplete(() => { + let world = spine.node.worldPosition; + spine.node.destroy(); + GSpine.onPlaySceneSpine(scene,v2(world.x,world.y),app.role.effects[50003],"animation"); + console.log(GDetection.testAABBRole(rect(world.x,world.y,aw,ah)).length) + GDetection.testAABBRole(rect(world.x,world.y,aw,ah)).forEach(role =>{ + role.onHit(); + }); + }) + .start(); + } + }); + return true; + + } + +} + diff --git a/JisolGameCocos/assets/script/battle/skill/RoleSkill/GSkillCrazySquirrel.ts.meta b/JisolGameCocos/assets/script/battle/skill/RoleSkill/GSkillCrazySquirrel.ts.meta new file mode 100644 index 00000000..4bc97f62 --- /dev/null +++ b/JisolGameCocos/assets/script/battle/skill/RoleSkill/GSkillCrazySquirrel.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "7d3fd1cc-d849-4139-8926-689129416a29", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/JisolGameCocos/config/GRole.xlsx b/JisolGameCocos/config/GRole.xlsx index 0b65c0c3..86e7cb8b 100644 Binary files a/JisolGameCocos/config/GRole.xlsx and b/JisolGameCocos/config/GRole.xlsx differ diff --git a/JisolGameCocos/config/GRoleAttack.xlsx b/JisolGameCocos/config/GRoleAttack.xlsx index 620e3f6c..80ff3404 100644 Binary files a/JisolGameCocos/config/GRoleAttack.xlsx and b/JisolGameCocos/config/GRoleAttack.xlsx differ diff --git a/JisolGameCocos/config/GRoleAttackBullet.xlsx b/JisolGameCocos/config/GRoleAttackBullet.xlsx index af1d3d96..f53a4591 100644 Binary files a/JisolGameCocos/config/GRoleAttackBullet.xlsx and b/JisolGameCocos/config/GRoleAttackBullet.xlsx differ diff --git a/JisolGameCocos/config/GRoleAttackEffect.xlsx b/JisolGameCocos/config/GRoleAttackEffect.xlsx new file mode 100644 index 00000000..26b8e5ca Binary files /dev/null and b/JisolGameCocos/config/GRoleAttackEffect.xlsx differ diff --git a/JisolGameCocos/config/GRoleSkill.xlsx b/JisolGameCocos/config/GRoleSkill.xlsx index 901b17b8..b94c709d 100644 Binary files a/JisolGameCocos/config/GRoleSkill.xlsx and b/JisolGameCocos/config/GRoleSkill.xlsx differ diff --git a/JisolGameCocos/config/GRoleSkillEffect.xlsx b/JisolGameCocos/config/GRoleSkillEffect.xlsx new file mode 100644 index 00000000..04f33dea Binary files /dev/null and b/JisolGameCocos/config/GRoleSkillEffect.xlsx differ diff --git a/JisolGameCocos/config/Id Info.txt b/JisolGameCocos/config/Id Info.txt index 7993b0e5..1dba568b 100644 --- a/JisolGameCocos/config/Id Info.txt +++ b/JisolGameCocos/config/Id Info.txt @@ -1 +1,5 @@ -1**** 角色 \ No newline at end of file +1**** 角色 +2**** 角色普攻子弹 +3**** 角色攻击特效 +4**** 角色技能ID +5**** 角色技能SpineId \ No newline at end of file diff --git a/JisolGameCocos/config/Table Info.txt b/JisolGameCocos/config/Table Info.txt index cdae5e74..92f6d8cc 100644 --- a/JisolGameCocos/config/Table Info.txt +++ b/JisolGameCocos/config/Table Info.txt @@ -1,5 +1,5 @@ -Card - 卡牌 -WorldGenerate - 地图生成 -WorldGenerateInfo - 地图生成信息 - GRole - 角色表 +GRoleAttack - 角色普攻表 +GRoleAttackBullet - 角色普攻子弹表 +GRoleAttackEffect - 角色普攻特效表 +GRoleSkill - 角色技能表 \ No newline at end of file diff --git a/JisolGameCocos/extensions/ngame b/JisolGameCocos/extensions/ngame index 68c2a35b..4180e907 160000 --- a/JisolGameCocos/extensions/ngame +++ b/JisolGameCocos/extensions/ngame @@ -1 +1 @@ -Subproject commit 68c2a35bfd51ef351accf992f9637c9ce152ebe6 +Subproject commit 4180e907fcd63bbc8769dac502923d0f314dbd76 diff --git a/JisolGameCocos/settings/v2/packages/engine.json b/JisolGameCocos/settings/v2/packages/engine.json index d8f99961..eb4fc9ce 100644 --- a/JisolGameCocos/settings/v2/packages/engine.json +++ b/JisolGameCocos/settings/v2/packages/engine.json @@ -53,7 +53,7 @@ }, "physics-2d": { "_value": true, - "_option": "physics-2d-box2d" + "_option": "physics-2d-builtin" }, "physics-2d-box2d": { "_value": false @@ -118,6 +118,9 @@ "marionette": { "_value": false }, + "procedural-animation": { + "_value": false + }, "custom-pipeline": { "_value": false } @@ -132,7 +135,7 @@ "gfx-webgl2", "intersection-2d", "particle-2d", - "physics-2d-box2d", + "physics-2d-builtin", "profiler", "spine", "tiled-map", diff --git a/JisolGameCocos/settings/v2/packages/project.json b/JisolGameCocos/settings/v2/packages/project.json index 1374724d..780bb8d3 100644 --- a/JisolGameCocos/settings/v2/packages/project.json +++ b/JisolGameCocos/settings/v2/packages/project.json @@ -11,5 +11,6 @@ "name": "World", "value": 1 } - ] + ], + "custom_joint_texture_layouts": [] }