update 添加松鼠角色

This commit is contained in:
DESKTOP-5RP3AKU\Jisol
2023-10-30 02:34:11 +08:00
parent ca84f38096
commit bb4334c0ff
178 changed files with 6352 additions and 195 deletions

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import { math } from "cc";
import { PhysicsSystem2D } from "cc";
import GRoleBase from "../role/GRoleBase";
import { Vec2 } from "cc";
//检测工具类
export default class GDetection{
//检测角色
static testAABBRole(rect:math.Rect):GRoleBase<{}>[]{
//@ts-ignore
return PhysicsSystem2D.instance.testAABB(rect).map(item => item.getComponent(GRoleBase<any>));
}
//检测角色
static testPointRole(pos:Vec2){
//@ts-ignore
console.log(PhysicsSystem2D.instance.testPoint(pos));
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "a2cdfca5-479c-4e51-9245-29dd3626cbc2",
"files": [],
"subMetas": {},
"userData": {}
}

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import { sp } from "cc";
import GRoleBase from "../role/GRoleBase";
import JNSkeleton from "../../../../../extensions/ngame/assets/ngame/sync/frame/game/spine/JNFrameSkeleton";
import { Node } from "cc";
import GBaseMode from "../../GBaseMode";
import { Vec2 } from "cc";
//Spine 工具
export default class GSpine{
//保存当前Spine 播放新 Spine 结束后还原
static onPlayAnotherSpine(role:GRoleBase<{}>,spine:sp.SkeletonData,play:string,fun:{
start?:(ske:JNSkeleton) => void,
end?:() => void,
} = {}):JNSkeleton{
//关闭当前角色原本的Spine
role.spine.enabled = false;
//添加新的spine
let spineNode = new Node();
role.node.addChild(spineNode);
let another = spineNode.addComponent(JNSkeleton);
another.skeletonData = spine;
fun.start && fun.start(another);
another.setCompleteListener(() => {
//还原
role.spine.enabled = true;
spineNode.destroy();
fun.end && fun.end();
});
another.setAnimation(0,play,false);
// another.setAnimation(0,play,false);
return another;
}
//创建一个Spine
static onCreateSpine(spine:sp.SkeletonData):JNSkeleton{
let spineNode = new Node();
let another = spineNode.addComponent(JNSkeleton);
another.premultipliedAlpha = false;
another.skeletonData = spine;
return another;
}
// 创建一个 Spine 并且 播放 销毁
static onPlaySceneSpine(scene:GBaseMode<{}>,pos:Vec2,spine:sp.SkeletonData,play:string):JNSkeleton{
let create = this.onCreateSpine(spine);
scene.addGNode(create.node,pos);
create.setCompleteListener(() => {
//销毁
create.node.destroy();
});
create.setAnimation(0,play);
return create;
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "ded09977-91f1-4932-aba7-c9c5d8489859",
"files": [],
"subMetas": {},
"userData": {}
}