update 添加松鼠角色

This commit is contained in:
DESKTOP-5RP3AKU\Jisol
2023-10-30 02:34:11 +08:00
parent ca84f38096
commit bb4334c0ff
178 changed files with 6352 additions and 195 deletions

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@@ -1 +1 @@
{"10001":{"id":10001,"roleName":"小石头","spine":"spine/召唤与合成819个Spine/小石头/guaiA1a/spine/guaiA1a","roleSkillId":0,"roleAttackRange":100},"10002":{"id":10002,"roleName":"坚强小石","spine":"spine/召唤与合成819个Spine/坚强小石/guaiA1a_1/spine/guaiA1a","roleSkillId":0,"roleAttackRange":100},"10003":{"id":10003,"roleName":"疯狂松鼠","spine":"spine/召唤与合成819个Spine/疯狂松鼠/guaiA4e_2/spine/guaiA4e","roleSkillId":0,"roleAttackRange":500}}
{"10001":{"id":10001,"roleName":"小石头","spine":"spine/召唤与合成819个Spine/小石头/guaiA1a/spine/guaiA1a","roleSkillIds":[],"roleAttackRange":100},"10002":{"id":10002,"roleName":"坚强小石","spine":"spine/召唤与合成819个Spine/坚强小石/guaiA1a_1/spine/guaiA1a","roleSkillIds":[],"roleAttackRange":100},"10003":{"id":10003,"roleName":"疯狂松鼠","spine":"spine/召唤与合成819个Spine/疯狂松鼠/guaiA4e_2/spine/guaiA4e","roleSkillIds":[40001],"roleAttackRange":500}}

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@@ -1 +1 @@
{"10001":{"roleId":10001,"attackWay":"Normal","attackArgs":[]},"10002":{"roleId":10002,"attackWay":"Normal","attackArgs":[]},"10003":{"roleId":10003,"attackWay":"ParabolicRemote","attackArgs":["20001",0.6,"timo5 007"]}}
{"10001":{"roleId":10001,"attackWay":"Normal","attackArgs":[]},"10002":{"roleId":10002,"attackWay":"Normal","attackArgs":[]},"10003":{"roleId":10003,"attackWay":"ParabolicBangRemote","attackArgs":["20001","30001","timo5 007","0.6","100","100"]}}

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@@ -0,0 +1 @@
{"30001":{"id":30001,"effectName":"爆炸","spine":"effect/爆炸效果/shouji_01/spine/shouji_01","animation":"animation"}}

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@@ -0,0 +1,11 @@
{
"ver": "2.0.1",
"importer": "json",
"imported": true,
"uuid": "2b1b909f-c98c-40be-8840-601980d86769",
"files": [
".json"
],
"subMetas": {},
"userData": {}
}

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@@ -1 +1 @@
{}
{"40001":{"id":40001,"skillName":"疯狂松鼠","skillController":"GSkillCrazySquirrel","skillArgs":["10","250","250"],"skillText":"疯狂松鼠的技能 丢出巨大炸弹 轰炸全部玩家"}}

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@@ -0,0 +1 @@
{"50001":{"id":50001,"text":"疯狂松鼠的技能开始 松鼠向天上丢出炸弹","spine":"spine/召唤与合成819个Spine/疯狂松鼠/guaiA4es_2/spine/guaiA4es"},"50002":{"id":50002,"text":"火球","spine":"effect/子弹效果/base_fly_fire/spine/buff_fire"},"50003":{"id":50003,"text":"火球爆炸","spine":"effect/爆炸效果/zhouyu_skill2_2/spine/zhouyu_skill2_2"}}

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@@ -0,0 +1,11 @@
{
"ver": "2.0.1",
"importer": "json",
"imported": true,
"uuid": "fc22edae-4f33-449d-9525-61c07e4ad229",
"files": [
".json"
],
"subMetas": {},
"userData": {}
}

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@@ -0,0 +1 @@
{"50001":{"id":50001,"text":"疯狂松鼠的技能开始 松鼠向天上丢出炸弹","spine":"spine/召唤与合成819个Spine/疯狂松鼠/guaiA4es_2/spine/guaiA4es"}}

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@@ -0,0 +1,11 @@
{
"ver": "2.0.1",
"importer": "json",
"imported": true,
"uuid": "2b4d0d66-c8ee-4b18-996a-bdbd33d4f503",
"files": [
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],
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}

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@@ -32,9 +32,9 @@ export class TableGRole {
/** Spine地址 */
get spine(): string {
return this.data.spine;
}
/** 角色技能Id */
get roleSkillId(): number {
}
/** 角色技能Id列表 */
get roleSkillIds(): number[] {
return this.data.roleSkillIds;
}
/** 角色攻击范围 */

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@@ -0,0 +1,39 @@
import { JsonUtil } from "../../../../extensions/ngame/assets/ngame/util/JsonUtil";
export class TableGRoleAttackEffect {
static TableName: string = "GRoleAttackEffect";
static getAllConfig(): { [id: string]: TableGRoleAttackEffect } {
return JsonUtil.get(TableGRoleAttackEffect.TableName);
}
static getConfig(id: number | string) {
return TableGRoleAttackEffect.getAllConfig()[id] as TableGRoleAttackEffect;
}
private data: any;
init(id: number) {
var table = JsonUtil.get(TableGRoleAttackEffect.TableName);
this.data = table[id];
this._id = id;
}
/** Id */
private _id: number = 0;
/** Id */
get id(): number {
return this.data.id;
}
/** 效果名称 */
get effectName(): string {
return this.data.effectName;
}
/** spine路径 */
get spine(): string {
return this.data.spine;
}
/** 动画名称 */
get animation(): string {
return this.data.animation;
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "b03efae0-b212-4eb7-8462-2292e6884b51",
"files": [],
"subMetas": {},
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}

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@@ -0,0 +1,43 @@
import { JsonUtil } from "../../../../extensions/ngame/assets/ngame/util/JsonUtil";
export class TableGRoleSkill {
static TableName: string = "GRoleSkill";
static getAllConfig(): { [id: string]: TableGRoleSkill } {
return JsonUtil.get(TableGRoleSkill.TableName);
}
static getConfig(id: number | string) {
return TableGRoleSkill.getAllConfig()[id] as TableGRoleSkill;
}
private data: any;
init(id: number) {
var table = JsonUtil.get(TableGRoleSkill.TableName);
this.data = table[id];
this._id = id;
}
/** 技能Id */
private _id: number = 0;
/** 技能Id */
get id(): number {
return this.data.id;
}
/** 技能名称 */
get skillName(): string {
return this.data.skillName;
}
/** 技能控制器 */
get skillController(): string {
return this.data.skillController;
}
/** 技能参数 */
get skillArgs(): string[] {
return this.data.skillArgs;
}
/** 技能介绍 */
get skillText(): string {
return this.data.skillText;
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "44fbcae1-8514-43b3-8a90-3e68b3f84497",
"files": [],
"subMetas": {},
"userData": {}
}

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@@ -0,0 +1,35 @@
import { JsonUtil } from "../../../../extensions/ngame/assets/ngame/util/JsonUtil";
export class TableGRoleSkillEffect {
static TableName: string = "GRoleSkillEffect";
static getAllConfig(): { [id: string]: TableGRoleSkillEffect } {
return JsonUtil.get(TableGRoleSkillEffect.TableName);
}
static getConfig(id: number | string) {
return TableGRoleSkillEffect.getAllConfig()[id] as TableGRoleSkillEffect;
}
private data: any;
init(id: number) {
var table = JsonUtil.get(TableGRoleSkillEffect.TableName);
this.data = table[id];
this._id = id;
}
/** 技能SpineId */
private _id: number = 0;
/** 技能SpineId */
get id(): number {
return this.data.id;
}
/** 说明 */
get text(): string {
return this.data.text;
}
/** spine路径 */
get spine(): string {
return this.data.spine;
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "2b4ecb72-b2fb-43c5-8712-3eb6b4c4abe9",
"files": [],
"subMetas": {},
"userData": {}
}

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@@ -0,0 +1,35 @@
import { JsonUtil } from "../../../../extensions/ngame/assets/ngame/util/JsonUtil";
export class TableGRoleSkillSpine {
static TableName: string = "GRoleSkillSpine";
static getAllConfig(): { [id: string]: TableGRoleSkillSpine } {
return JsonUtil.get(TableGRoleSkillSpine.TableName);
}
static getConfig(id: number | string) {
return TableGRoleSkillSpine.getAllConfig()[id] as TableGRoleSkillSpine;
}
private data: any;
init(id: number) {
var table = JsonUtil.get(TableGRoleSkillSpine.TableName);
this.data = table[id];
this._id = id;
}
/** 技能SpineId */
private _id: number = 0;
/** 技能SpineId */
get id(): number {
return this.data.id;
}
/** 说明 */
get text(): string {
return this.data.text;
}
/** spine路径 */
get spine(): string {
return this.data.spine;
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "19c80511-21b9-4037-b717-48720ff61578",
"files": [],
"subMetas": {},
"userData": {}
}