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https://gitee.com/jisol/jisol-game/
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@@ -5,10 +5,18 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// {{ AOT assemblies
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public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
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{
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"JNGame.dll",
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"DOTween.dll",
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"DesperateDevs.Caching.dll",
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"Google.Protobuf.dll",
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"Luban.Runtime.dll",
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"Newtonsoft.Json.dll",
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"SHFrame.dll",
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"System.Core.dll",
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"System.dll",
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"TouchSocket.Http.dll",
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"TouchSocket.dll",
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"UniTask.dll",
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"UnityEngine.CoreModule.dll",
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"YooAsset.dll",
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"mscorlib.dll",
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};
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@@ -20,215 +28,775 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// {{ AOT generic types
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Network.JNTCPClient.<GetEndPoint>d__10,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Network.JNTCPServer.<GetPort>d__10,int>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Runtime.JNetGame.<Init>d__1>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Runtime.Util.JAPI.<Get>d__3<object>,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Runtime.Util.JAPI.<GetByte>d__6,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Runtime.Util.JAPI.<GetNews>d__2<object>,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Runtime.Util.JAPI.<Post>d__4<object>,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Runtime.Util.JAPI.<Post>d__5<object,object>,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Runtime.Util.JAPI.<PostByte>d__7,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Network.JNTCPClient.<GetEndPoint>d__10,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Network.JNTCPServer.<GetPort>d__10,int>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Runtime.JNetGame.<Init>d__1>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Runtime.Util.JAPI.<Get>d__3<object>,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Runtime.Util.JAPI.<GetByte>d__6,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Runtime.Util.JAPI.<GetNews>d__2<object>,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Runtime.Util.JAPI.<Post>d__4<object>,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Runtime.Util.JAPI.<Post>d__5<object,object>,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Runtime.Util.JAPI.<PostByte>d__7,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>
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// Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<int>
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// Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<object>
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// Cysharp.Threading.Tasks.ITaskPoolNode<object>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>
|
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
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||||
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
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||||
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
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||||
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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||||
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
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||||
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
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||||
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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||||
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,byte>>
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||||
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,int>>
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||||
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,object>>
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||||
// Cysharp.Threading.Tasks.IUniTaskSource<byte>
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// Cysharp.Threading.Tasks.IUniTaskSource<int>
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// Cysharp.Threading.Tasks.IUniTaskSource<object>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
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||||
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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||||
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
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||||
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,byte>>
|
||||
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,int>>
|
||||
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,object>>
|
||||
// Cysharp.Threading.Tasks.UniTask.Awaiter<byte>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<int>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<object>
|
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>>
|
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>
|
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
|
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,byte>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,int>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,object>>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<byte>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<int>
|
||||
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<object>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,byte>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,int>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,object>>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<byte>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<int>
|
||||
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<object>
|
||||
// Cysharp.Threading.Tasks.UniTask.WhenAnyLRPromise.<>c<object>
|
||||
// Cysharp.Threading.Tasks.UniTask.WhenAnyLRPromise<object>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,byte>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,int>>
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,object>>
|
||||
// Cysharp.Threading.Tasks.UniTask<byte>
|
||||
// Cysharp.Threading.Tasks.UniTask<int>
|
||||
// Cysharp.Threading.Tasks.UniTask<object>
|
||||
// Cysharp.Threading.Tasks.UniTaskCompletionSource<object>
|
||||
// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<Cysharp.Threading.Tasks.AsyncUnit>
|
||||
// JNGame.Runtime.Util.SingletonScene<object>
|
||||
// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<System.ValueTuple<byte,object>>
|
||||
// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<int>
|
||||
// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<object>
|
||||
// DG.Tweening.Core.DOGetter<float>
|
||||
// DG.Tweening.Core.DOSetter<float>
|
||||
// DesperateDevs.Caching.ObjectPool<object>
|
||||
// Google.Protobuf.Collections.MapField.<>c<ulong,object>
|
||||
// Google.Protobuf.Collections.MapField.<>c__DisplayClass7_0<ulong,object>
|
||||
// Google.Protobuf.Collections.MapField.Codec<ulong,object>
|
||||
// Google.Protobuf.Collections.MapField.DictionaryEnumerator<ulong,object>
|
||||
// Google.Protobuf.Collections.MapField.MapView<ulong,object,object>
|
||||
// Google.Protobuf.Collections.MapField.MapView<ulong,object,ulong>
|
||||
// Google.Protobuf.Collections.MapField<ulong,object>
|
||||
// Google.Protobuf.Collections.RepeatedField.<GetEnumerator>d__28<object>
|
||||
// Google.Protobuf.Collections.RepeatedField<object>
|
||||
// Google.Protobuf.FieldCodec.<>c<object>
|
||||
// Google.Protobuf.FieldCodec.<>c<ulong>
|
||||
// Google.Protobuf.FieldCodec.<>c__DisplayClass38_0<object>
|
||||
// Google.Protobuf.FieldCodec.<>c__DisplayClass38_0<ulong>
|
||||
// Google.Protobuf.FieldCodec.<>c__DisplayClass39_0<object>
|
||||
// Google.Protobuf.FieldCodec.<>c__DisplayClass39_0<ulong>
|
||||
// Google.Protobuf.FieldCodec.InputMerger<object>
|
||||
// Google.Protobuf.FieldCodec.InputMerger<ulong>
|
||||
// Google.Protobuf.FieldCodec.ValuesMerger<object>
|
||||
// Google.Protobuf.FieldCodec.ValuesMerger<ulong>
|
||||
// Google.Protobuf.FieldCodec<object>
|
||||
// Google.Protobuf.FieldCodec<ulong>
|
||||
// Google.Protobuf.IDeepCloneable<object>
|
||||
// Google.Protobuf.IMessage<object>
|
||||
// Google.Protobuf.MessageParser.<>c__DisplayClass2_0<object>
|
||||
// Google.Protobuf.MessageParser<object>
|
||||
// Google.Protobuf.ValueReader<object>
|
||||
// Google.Protobuf.ValueReader<ulong>
|
||||
// Google.Protobuf.ValueWriter<object>
|
||||
// Google.Protobuf.ValueWriter<ulong>
|
||||
// System.Action<System.ValueTuple<object,object>>
|
||||
// System.Action<int>
|
||||
// System.Action<object,object>
|
||||
// System.Action<object>
|
||||
// System.Action<ulong>
|
||||
// System.ByReference<ushort>
|
||||
// System.Collections.Concurrent.ConcurrentDictionary.<GetEnumerator>d__35<object,object>
|
||||
// System.Collections.Concurrent.ConcurrentDictionary.<GetEnumerator>d__35<ulong,object>
|
||||
// System.Collections.Concurrent.ConcurrentDictionary.DictionaryEnumerator<object,object>
|
||||
// System.Collections.Concurrent.ConcurrentDictionary.DictionaryEnumerator<ulong,object>
|
||||
// System.Collections.Concurrent.ConcurrentDictionary.Node<object,object>
|
||||
// System.Collections.Concurrent.ConcurrentDictionary.Node<ulong,object>
|
||||
// System.Collections.Concurrent.ConcurrentDictionary.Tables<object,object>
|
||||
// System.Collections.Concurrent.ConcurrentDictionary.Tables<ulong,object>
|
||||
// System.Collections.Concurrent.ConcurrentDictionary<object,object>
|
||||
// System.Collections.Concurrent.ConcurrentDictionary<ulong,object>
|
||||
// System.Collections.Generic.ArraySortHelper<System.ValueTuple<object,object>>
|
||||
// System.Collections.Generic.ArraySortHelper<int>
|
||||
// System.Collections.Generic.ArraySortHelper<object>
|
||||
// System.Collections.Generic.ArraySortHelper<ulong>
|
||||
// System.Collections.Generic.Comparer<JNGame.Math.LVector2>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,byte>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,int>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<byte,object>>
|
||||
// System.Collections.Generic.Comparer<System.ValueTuple<object,object>>
|
||||
// System.Collections.Generic.Comparer<byte>
|
||||
// System.Collections.Generic.Comparer<int>
|
||||
// System.Collections.Generic.Comparer<object>
|
||||
// System.Collections.Generic.Comparer<ulong>
|
||||
// System.Collections.Generic.ComparisonComparer<JNGame.Math.LVector2>
|
||||
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
||||
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
|
||||
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
|
||||
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
||||
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
|
||||
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
|
||||
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
|
||||
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
|
||||
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
|
||||
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
|
||||
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
|
||||
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
|
||||
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
|
||||
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
|
||||
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,byte>>
|
||||
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,int>>
|
||||
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,object>>
|
||||
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<object,object>>
|
||||
// System.Collections.Generic.ComparisonComparer<byte>
|
||||
// System.Collections.Generic.ComparisonComparer<int>
|
||||
// System.Collections.Generic.ComparisonComparer<object>
|
||||
// System.Collections.Generic.ComparisonComparer<ulong>
|
||||
// System.Collections.Generic.Dictionary.Enumerator<int,HotScripts.GameScripts.FGui.UIConfigStruct>
|
||||
// System.Collections.Generic.Dictionary.Enumerator<int,int>
|
||||
// System.Collections.Generic.Dictionary.Enumerator<int,object>
|
||||
// System.Collections.Generic.Dictionary.Enumerator<object,int>
|
||||
// System.Collections.Generic.Dictionary.Enumerator<object,object>
|
||||
// System.Collections.Generic.Dictionary.Enumerator<ulong,object>
|
||||
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,HotScripts.GameScripts.FGui.UIConfigStruct>
|
||||
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,int>
|
||||
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,object>
|
||||
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,int>
|
||||
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
|
||||
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<ulong,object>
|
||||
// System.Collections.Generic.Dictionary.KeyCollection<int,HotScripts.GameScripts.FGui.UIConfigStruct>
|
||||
// System.Collections.Generic.Dictionary.KeyCollection<int,int>
|
||||
// System.Collections.Generic.Dictionary.KeyCollection<int,object>
|
||||
// System.Collections.Generic.Dictionary.KeyCollection<object,int>
|
||||
// System.Collections.Generic.Dictionary.KeyCollection<object,object>
|
||||
// System.Collections.Generic.Dictionary.KeyCollection<ulong,object>
|
||||
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,HotScripts.GameScripts.FGui.UIConfigStruct>
|
||||
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,int>
|
||||
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
|
||||
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,int>
|
||||
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
|
||||
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<ulong,object>
|
||||
// System.Collections.Generic.Dictionary.ValueCollection<int,HotScripts.GameScripts.FGui.UIConfigStruct>
|
||||
// System.Collections.Generic.Dictionary.ValueCollection<int,int>
|
||||
// System.Collections.Generic.Dictionary.ValueCollection<int,object>
|
||||
// System.Collections.Generic.Dictionary.ValueCollection<object,int>
|
||||
// System.Collections.Generic.Dictionary.ValueCollection<object,object>
|
||||
// System.Collections.Generic.Dictionary.ValueCollection<ulong,object>
|
||||
// System.Collections.Generic.Dictionary<int,HotScripts.GameScripts.FGui.UIConfigStruct>
|
||||
// System.Collections.Generic.Dictionary<int,int>
|
||||
// System.Collections.Generic.Dictionary<int,object>
|
||||
// System.Collections.Generic.Dictionary<object,int>
|
||||
// System.Collections.Generic.Dictionary<object,object>
|
||||
// System.Collections.Generic.Dictionary<ulong,object>
|
||||
// System.Collections.Generic.EqualityComparer<HotScripts.GameScripts.FGui.UIConfigStruct>
|
||||
// System.Collections.Generic.EqualityComparer<JNGame.Math.LVector2>
|
||||
// System.Collections.Generic.EqualityComparer<System.Collections.Generic.KeyValuePair<ulong,object>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,byte>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,int>>
|
||||
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,object>>
|
||||
// System.Collections.Generic.EqualityComparer<byte>
|
||||
// System.Collections.Generic.EqualityComparer<int>
|
||||
// System.Collections.Generic.EqualityComparer<object>
|
||||
// System.Collections.Generic.EqualityComparer<ulong>
|
||||
// System.Collections.Generic.HashSet.Enumerator<int>
|
||||
// System.Collections.Generic.HashSet.Enumerator<object>
|
||||
// System.Collections.Generic.HashSet<int>
|
||||
// System.Collections.Generic.HashSet<object>
|
||||
// System.Collections.Generic.HashSetEqualityComparer<int>
|
||||
// System.Collections.Generic.HashSetEqualityComparer<object>
|
||||
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,HotScripts.GameScripts.FGui.UIConfigStruct>>
|
||||
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,int>>
|
||||
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,object>>
|
||||
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,int>>
|
||||
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
|
||||
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<ulong,object>>
|
||||
// System.Collections.Generic.ICollection<System.ValueTuple<object,object>>
|
||||
// System.Collections.Generic.ICollection<byte>
|
||||
// System.Collections.Generic.ICollection<int>
|
||||
// System.Collections.Generic.ICollection<object>
|
||||
// System.Collections.Generic.ICollection<ulong>
|
||||
// System.Collections.Generic.IComparer<System.ValueTuple<object,object>>
|
||||
// System.Collections.Generic.IComparer<int>
|
||||
// System.Collections.Generic.IComparer<object>
|
||||
// System.Collections.Generic.IComparer<ulong>
|
||||
// System.Collections.Generic.IDictionary<object,object>
|
||||
// System.Collections.Generic.IDictionary<ulong,object>
|
||||
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,HotScripts.GameScripts.FGui.UIConfigStruct>>
|
||||
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,int>>
|
||||
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,object>>
|
||||
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>>
|
||||
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
|
||||
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<ulong,object>>
|
||||
// System.Collections.Generic.IEnumerable<System.ValueTuple<object,object>>
|
||||
// System.Collections.Generic.IEnumerable<byte>
|
||||
// System.Collections.Generic.IEnumerable<int>
|
||||
// System.Collections.Generic.IEnumerable<object>
|
||||
// System.Collections.Generic.IEnumerable<ulong>
|
||||
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,HotScripts.GameScripts.FGui.UIConfigStruct>>
|
||||
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,int>>
|
||||
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,object>>
|
||||
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,int>>
|
||||
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
|
||||
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<ulong,object>>
|
||||
// System.Collections.Generic.IEnumerator<System.ValueTuple<object,object>>
|
||||
// System.Collections.Generic.IEnumerator<byte>
|
||||
// System.Collections.Generic.IEnumerator<int>
|
||||
// System.Collections.Generic.IEnumerator<object>
|
||||
// System.Collections.Generic.IEnumerator<ulong>
|
||||
// System.Collections.Generic.IEqualityComparer<int>
|
||||
// System.Collections.Generic.IEqualityComparer<object>
|
||||
// System.Collections.Generic.IEqualityComparer<ulong>
|
||||
// System.Collections.Generic.IList<System.ValueTuple<object,object>>
|
||||
// System.Collections.Generic.IList<int>
|
||||
// System.Collections.Generic.IList<object>
|
||||
// System.Collections.Generic.IList<ulong>
|
||||
// System.Collections.Generic.IReadOnlyDictionary<int,int>
|
||||
// System.Collections.Generic.IReadOnlyDictionary<int,object>
|
||||
// System.Collections.Generic.KeyValuePair<int,HotScripts.GameScripts.FGui.UIConfigStruct>
|
||||
// System.Collections.Generic.KeyValuePair<int,int>
|
||||
// System.Collections.Generic.KeyValuePair<int,object>
|
||||
// System.Collections.Generic.KeyValuePair<object,int>
|
||||
// System.Collections.Generic.KeyValuePair<object,object>
|
||||
// System.Collections.Generic.KeyValuePair<ulong,object>
|
||||
// System.Collections.Generic.LinkedList.Enumerator<System.Collections.Generic.KeyValuePair<ulong,object>>
|
||||
// System.Collections.Generic.LinkedList<System.Collections.Generic.KeyValuePair<ulong,object>>
|
||||
// System.Collections.Generic.LinkedListNode<System.Collections.Generic.KeyValuePair<ulong,object>>
|
||||
// System.Collections.Generic.List.Enumerator<System.ValueTuple<object,object>>
|
||||
// System.Collections.Generic.List.Enumerator<int>
|
||||
// System.Collections.Generic.List.Enumerator<object>
|
||||
// System.Collections.Generic.List.Enumerator<ulong>
|
||||
// System.Collections.Generic.List<System.ValueTuple<object,object>>
|
||||
// System.Collections.Generic.List<int>
|
||||
// System.Collections.Generic.List<object>
|
||||
// System.Collections.Generic.List<ulong>
|
||||
// System.Collections.Generic.ObjectComparer<JNGame.Math.LVector2>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,byte>>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,int>>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,object>>
|
||||
// System.Collections.Generic.ObjectComparer<System.ValueTuple<object,object>>
|
||||
// System.Collections.Generic.ObjectComparer<byte>
|
||||
// System.Collections.Generic.ObjectComparer<int>
|
||||
// System.Collections.Generic.ObjectComparer<object>
|
||||
// System.Collections.Generic.ObjectComparer<ulong>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<HotScripts.GameScripts.FGui.UIConfigStruct>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<JNGame.Math.LVector2>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.Collections.Generic.KeyValuePair<ulong,object>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,byte>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,int>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,object>>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<byte>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<int>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<object>
|
||||
// System.Collections.Generic.ObjectEqualityComparer<ulong>
|
||||
// System.Collections.Generic.Queue.Enumerator<object>
|
||||
// System.Collections.Generic.Queue<object>
|
||||
// System.Collections.Generic.Stack.Enumerator<object>
|
||||
// System.Collections.Generic.Stack<object>
|
||||
// System.Collections.ObjectModel.ReadOnlyCollection<System.ValueTuple<object,object>>
|
||||
// System.Collections.ObjectModel.ReadOnlyCollection<int>
|
||||
// System.Collections.ObjectModel.ReadOnlyCollection<object>
|
||||
// System.Collections.ObjectModel.ReadOnlyCollection<ulong>
|
||||
// System.Comparison<JNGame.Math.LVector2>
|
||||
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
||||
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
|
||||
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
|
||||
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
|
||||
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
|
||||
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
|
||||
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
|
||||
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
|
||||
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
|
||||
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
|
||||
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
|
||||
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// System.Comparison<System.ValueTuple<byte,byte>>
|
||||
// System.Comparison<System.ValueTuple<byte,int>>
|
||||
// System.Comparison<System.ValueTuple<byte,object>>
|
||||
// System.Comparison<System.ValueTuple<object,object>>
|
||||
// System.Comparison<byte>
|
||||
// System.Comparison<int>
|
||||
// System.Comparison<object>
|
||||
// System.Comparison<ulong>
|
||||
// System.EventHandler<object>
|
||||
// System.Func<JNGame.Math.LFloat,JNGame.Math.LFloat,JNGame.Math.LFloat>
|
||||
// System.Func<JNGame.Math.LFloat>
|
||||
// System.Func<System.Collections.Generic.KeyValuePair<ulong,object>,System.Collections.DictionaryEntry>
|
||||
// System.Func<System.Collections.Generic.KeyValuePair<ulong,object>,byte>
|
||||
// System.Func<System.Collections.Generic.KeyValuePair<ulong,object>,object>
|
||||
// System.Func<System.Collections.Generic.KeyValuePair<ulong,object>,ulong>
|
||||
// System.Func<System.Threading.Tasks.VoidTaskResult>
|
||||
// System.Func<byte>
|
||||
// System.Func<int,int,int>
|
||||
// System.Func<int>
|
||||
// System.Func<object,System.Threading.Tasks.VoidTaskResult>
|
||||
// System.Func<object,byte>
|
||||
// System.Func<object,int>
|
||||
// System.Func<object,object,System.UIntPtr>
|
||||
// System.Func<object,object,object>
|
||||
// System.Func<object,object>
|
||||
// System.Func<object>
|
||||
// System.Func<ulong,byte>
|
||||
// System.Func<ulong,int>
|
||||
// System.Func<ulong,object,object>
|
||||
// System.Func<ulong,object>
|
||||
// System.IEquatable<object>
|
||||
// System.Linq.Buffer<byte>
|
||||
// System.Linq.Buffer<object>
|
||||
// System.Linq.Enumerable.<CastIterator>d__99<object>
|
||||
// System.Linq.Enumerable.<SkipIterator>d__31<byte>
|
||||
// System.Linq.Enumerable.<TakeIterator>d__25<byte>
|
||||
// System.Linq.Enumerable.Iterator<object>
|
||||
// System.Linq.Enumerable.WhereArrayIterator<object>
|
||||
// System.Linq.Enumerable.WhereEnumerableIterator<object>
|
||||
// System.Linq.Enumerable.WhereListIterator<object>
|
||||
// System.Linq.Enumerable.WhereSelectArrayIterator<object,object>
|
||||
// System.Linq.Enumerable.WhereSelectEnumerableIterator<object,object>
|
||||
// System.Linq.Enumerable.WhereSelectListIterator<object,object>
|
||||
// System.Nullable<int>
|
||||
// System.Predicate<System.ValueTuple<object,object>>
|
||||
// System.Predicate<int>
|
||||
// System.Predicate<object>
|
||||
// System.Predicate<ulong>
|
||||
// System.ReadOnlySpan<ushort>
|
||||
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>
|
||||
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>
|
||||
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Threading.Tasks.VoidTaskResult>
|
||||
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<byte>
|
||||
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<int>
|
||||
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>
|
||||
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.Threading.Tasks.VoidTaskResult>
|
||||
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<byte>
|
||||
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<int>
|
||||
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<object>
|
||||
// System.Runtime.CompilerServices.TaskAwaiter<System.Threading.Tasks.VoidTaskResult>
|
||||
// System.Runtime.CompilerServices.TaskAwaiter<byte>
|
||||
// System.Runtime.CompilerServices.TaskAwaiter<int>
|
||||
// System.Runtime.CompilerServices.TaskAwaiter<object>
|
||||
// System.Span<ushort>
|
||||
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.Threading.Tasks.VoidTaskResult>
|
||||
// System.Threading.Tasks.ContinuationTaskFromResultTask<byte>
|
||||
// System.Threading.Tasks.ContinuationTaskFromResultTask<int>
|
||||
// System.Threading.Tasks.ContinuationTaskFromResultTask<object>
|
||||
// System.Threading.Tasks.Task<System.Threading.Tasks.VoidTaskResult>
|
||||
// System.Threading.Tasks.Task<byte>
|
||||
// System.Threading.Tasks.Task<int>
|
||||
// System.Threading.Tasks.Task<object>
|
||||
// System.Threading.Tasks.TaskCompletionSource<byte>
|
||||
// System.Threading.Tasks.TaskCompletionSource<int>
|
||||
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.Threading.Tasks.VoidTaskResult>
|
||||
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<byte>
|
||||
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<int>
|
||||
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<object>
|
||||
// System.Threading.Tasks.TaskFactory<System.Threading.Tasks.VoidTaskResult>
|
||||
// System.Threading.Tasks.TaskFactory<byte>
|
||||
// System.Threading.Tasks.TaskFactory<int>
|
||||
// System.Threading.Tasks.TaskFactory<object>
|
||||
// System.ValueTuple<JNGame.Math.LVector2,JNGame.Math.LVector2>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,byte>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,int>>
|
||||
// System.ValueTuple<byte,System.ValueTuple<byte,object>>
|
||||
// System.ValueTuple<byte,byte>
|
||||
// System.ValueTuple<byte,int>
|
||||
// System.ValueTuple<byte,object>
|
||||
// System.ValueTuple<int,int>
|
||||
// System.ValueTuple<object,object>
|
||||
// TouchSocket.Http.WebSockets.WSDataFrameEventHandler<object>
|
||||
// TouchSocket.Sockets.ConnectedEventHandler<object>
|
||||
// TouchSocket.Sockets.ConnectingEventHandler<object>
|
||||
// TouchSocket.Sockets.DisconnectEventHandler<object>
|
||||
// TouchSocket.Sockets.ReceivedEventHandler<object>
|
||||
// TouchSocket.Sockets.TcpService.<>c<object>
|
||||
// TouchSocket.Sockets.TcpService<object>
|
||||
// }}
|
||||
|
||||
public void RefMethods()
|
||||
{
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Runtime.JNetGame.<Init>d__1>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Runtime.JNetGame.<Init>d__1&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,JNGame.Network.JNTCPServer.<GetPort>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNTCPServer.<GetPort>d__10&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,JNGame.Network.JNTCPClient.<GetEndPoint>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNTCPClient.<GetEndPoint>d__10&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,JNGame.Runtime.Util.JAPI.<Get>d__3<object>>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.<Get>d__3<object>&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,JNGame.Runtime.Util.JAPI.<GetByte>d__6>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.<GetByte>d__6&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,JNGame.Runtime.Util.JAPI.<GetNews>d__2<object>>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.<GetNews>d__2<object>&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,JNGame.Runtime.Util.JAPI.<Post>d__4<object>>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.<Post>d__4<object>&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,JNGame.Runtime.Util.JAPI.<Post>d__5<object,object>>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.<Post>d__5<object,object>&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,JNGame.Runtime.Util.JAPI.<PostByte>d__7>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.<PostByte>d__7&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Cysharp.Threading.Tasks.UniTaskExtensions.<ContinueWith>d__22<object>>(Cysharp.Threading.Tasks.UniTaskExtensions.<ContinueWith>d__22<object>&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1>(HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>>(HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SHFrame.UIModule.<Open>d__15<object>>(SHFrame.UIModule.<Open>d__15<object>&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<JNGame.Runtime.JNetGame.<Init>d__1>(JNGame.Runtime.JNetGame.<Init>d__1&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<JNGame.Runtime.System.JNSystemLoad.<Init>d__0>(JNGame.Runtime.System.JNSystemLoad.<Init>d__0&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SHFrame.UIModule.<Open>d__19<object>>(SHFrame.UIModule.<Open>d__19<object>&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<JNGame.Network.JNTCPServer.<GetPort>d__10>(JNGame.Network.JNTCPServer.<GetPort>d__10&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<JNGame.Network.JNTCPClient.<GetEndPoint>d__10>(JNGame.Network.JNTCPClient.<GetEndPoint>d__10&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<JNGame.Runtime.Util.JAPI.<Get>d__3<object>>(JNGame.Runtime.Util.JAPI.<Get>d__3<object>&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<JNGame.Runtime.Util.JAPI.<GetByte>d__6>(JNGame.Runtime.Util.JAPI.<GetByte>d__6&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<JNGame.Runtime.Util.JAPI.<GetNews>d__2<object>>(JNGame.Runtime.Util.JAPI.<GetNews>d__2<object>&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<JNGame.Runtime.Util.JAPI.<Post>d__4<object>>(JNGame.Runtime.Util.JAPI.<Post>d__4<object>&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<JNGame.Runtime.Util.JAPI.<Post>d__5<object,object>>(JNGame.Runtime.Util.JAPI.<Post>d__5<object,object>&)
|
||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<JNGame.Runtime.Util.JAPI.<PostByte>d__7>(JNGame.Runtime.Util.JAPI.<PostByte>d__7&)
|
||||
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<bool,object>> Cysharp.Threading.Tasks.UniTask.WhenAny<object>(Cysharp.Threading.Tasks.UniTask<object>,Cysharp.Threading.Tasks.UniTask)
|
||||
// Cysharp.Threading.Tasks.UniTask Cysharp.Threading.Tasks.UniTaskExtensions.ContinueWith<object>(Cysharp.Threading.Tasks.UniTask<object>,System.Action<object>)
|
||||
// string Luban.StringUtil.CollectionToString<int>(System.Collections.Generic.IEnumerable<int>)
|
||||
// string Luban.StringUtil.CollectionToString<object>(System.Collections.Generic.IEnumerable<object>)
|
||||
// object Newtonsoft.Json.JsonConvert.DeserializeObject<object>(string)
|
||||
// object Newtonsoft.Json.JsonConvert.DeserializeObject<object>(string,Newtonsoft.Json.JsonSerializerSettings)
|
||||
// Cysharp.Threading.Tasks.UniTask SHFrame.UIModule.Open<object>(string,string,FairyGUI.GComponent,object[])
|
||||
// object System.Activator.CreateInstance<object>()
|
||||
// byte[] System.Array.Empty<byte>()
|
||||
// int[] System.Array.Empty<int>()
|
||||
// object[] System.Array.Empty<object>()
|
||||
// System.Void System.Array.Sort<int>(int[])
|
||||
// System.Void System.Array.Sort<int>(int[],int,int,System.Collections.Generic.IComparer<int>)
|
||||
// int System.Collections.Generic.CollectionExtensions.GetValueOrDefault<int,int>(System.Collections.Generic.IReadOnlyDictionary<int,int>,int,int)
|
||||
// object System.Collections.Generic.CollectionExtensions.GetValueOrDefault<int,object>(System.Collections.Generic.IReadOnlyDictionary<int,object>,int,object)
|
||||
// bool System.Collections.Generic.CollectionExtensions.Remove<ulong,object>(System.Collections.Generic.IDictionary<ulong,object>,ulong,object&)
|
||||
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Cast<object>(System.Collections.IEnumerable)
|
||||
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.CastIterator<object>(System.Collections.IEnumerable)
|
||||
// object System.Linq.Enumerable.First<object>(System.Collections.Generic.IEnumerable<object>)
|
||||
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<object,object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,object>)
|
||||
// System.Collections.Generic.IEnumerable<byte> System.Linq.Enumerable.Skip<byte>(System.Collections.Generic.IEnumerable<byte>,int)
|
||||
// System.Collections.Generic.IEnumerable<byte> System.Linq.Enumerable.SkipIterator<byte>(System.Collections.Generic.IEnumerable<byte>,int)
|
||||
// System.Collections.Generic.IEnumerable<byte> System.Linq.Enumerable.Take<byte>(System.Collections.Generic.IEnumerable<byte>,int)
|
||||
// System.Collections.Generic.IEnumerable<byte> System.Linq.Enumerable.TakeIterator<byte>(System.Collections.Generic.IEnumerable<byte>,int)
|
||||
// byte[] System.Linq.Enumerable.ToArray<byte>(System.Collections.Generic.IEnumerable<byte>)
|
||||
// object[] System.Linq.Enumerable.ToArray<object>(System.Collections.Generic.IEnumerable<object>)
|
||||
// System.Collections.Generic.List<object> System.Linq.Enumerable.ToList<object>(System.Collections.Generic.IEnumerable<object>)
|
||||
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Where<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>)
|
||||
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<object>.Select<object>(System.Func<object,object>)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,JNGame.Network.Group.JNClientGroup.<OnInit>d__2<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.Group.JNClientGroup.<OnInit>d__2<object>&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,JNGame.Network.JNTCPServer.<OnReceived>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNTCPServer.<OnReceived>d__8&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,JNGame.Network.JNTCPServer.<OnInit>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,JNGame.Network.JNTCPServer.<OnInit>d__4&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,JNGame.Sync.State.Tile.JNSSTileServerService.<OnInit>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,JNGame.Sync.State.Tile.JNSSTileServerService.<OnInit>d__21&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,JNGame.Network.JNSocket.<StartConnect>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,JNGame.Network.JNSocket.<StartConnect>d__2&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,JNGame.Network.JNTCPClient.<OnConnecting>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,JNGame.Network.JNTCPClient.<OnConnecting>d__4&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,JNGame.Network.JNTCPClient.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,JNGame.Network.JNTCPClient.<OnInit>d__3&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNSocket.<OnInit>d__1>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNSocket.<OnInit>d__1&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNSocket.<StartConnect>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNSocket.<StartConnect>d__2&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNTCPClient.<OnInit>d__3>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNTCPClient.<OnInit>d__3&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNTCPServer.<OnInit>d__4>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNTCPServer.<OnInit>d__4&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<int>,JNGame.Runtime.Util.NetTool.<SendAsync>d__0>(System.Runtime.CompilerServices.TaskAwaiter<int>&,JNGame.Runtime.Util.NetTool.<SendAsync>d__0&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,JNGame.Network.JNTCPClient.<OnInit>d__3>(System.Runtime.CompilerServices.TaskAwaiter<object>&,JNGame.Network.JNTCPClient.<OnInit>d__3&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,JNGame.Network.Group.JNClientGroup.<OnInit>d__2<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.Group.JNClientGroup.<OnInit>d__2<object>&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,JNGame.Network.JNTCPServer.<OnReceived>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNTCPServer.<OnReceived>d__8&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,JNGame.Network.JNTCPServer.<OnInit>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,JNGame.Network.JNTCPServer.<OnInit>d__4&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,JNGame.Sync.State.Tile.JNSSTileServerService.<OnInit>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,JNGame.Sync.State.Tile.JNSSTileServerService.<OnInit>d__21&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,JNGame.Network.JNSocket.<StartConnect>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,JNGame.Network.JNSocket.<StartConnect>d__2&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,JNGame.Network.JNTCPClient.<OnConnecting>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,JNGame.Network.JNTCPClient.<OnConnecting>d__4&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,JNGame.Network.JNTCPClient.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,JNGame.Network.JNTCPClient.<OnInit>d__3&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNSocket.<OnInit>d__1>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNSocket.<OnInit>d__1&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNSocket.<StartConnect>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNSocket.<StartConnect>d__2&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNTCPClient.<OnInit>d__3>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNTCPClient.<OnInit>d__3&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNTCPServer.<OnInit>d__4>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNTCPServer.<OnInit>d__4&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<int>,JNGame.Runtime.Util.NetTool.<SendAsync>d__0>(System.Runtime.CompilerServices.TaskAwaiter<int>&,JNGame.Runtime.Util.NetTool.<SendAsync>d__0&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,JNGame.Network.JNTCPClient.<OnInit>d__3>(System.Runtime.CompilerServices.TaskAwaiter<object>&,JNGame.Network.JNTCPClient.<OnInit>d__3&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,object>>,JNGame.Network.JNClientBase.<SendCallback>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,object>>&,JNGame.Network.JNClientBase.<SendCallback>d__9&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3>(HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3>(HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Network.Group.JNClientGroup.<OnInit>d__2<object>>(JNGame.Network.Group.JNClientGroup.<OnInit>d__2<object>&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Network.JNSocket.<OnInit>d__1>(JNGame.Network.JNSocket.<OnInit>d__1&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Network.JNSocket.<StartConnect>d__2>(JNGame.Network.JNSocket.<StartConnect>d__2&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Network.JNTCPClient.<OnConnecting>d__4>(JNGame.Network.JNTCPClient.<OnConnecting>d__4&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Network.JNTCPClient.<OnInit>d__3>(JNGame.Network.JNTCPClient.<OnInit>d__3&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Network.JNTCPServer.<OnInit>d__4>(JNGame.Network.JNTCPServer.<OnInit>d__4&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Network.JNTCPServer.<OnReceived>d__8>(JNGame.Network.JNTCPServer.<OnReceived>d__8&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Runtime.Util.NetTool.<SendAsync>d__0>(JNGame.Runtime.Util.NetTool.<SendAsync>d__0&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Sync.State.Tile.JNSSTileServerService.<OnInit>d__21>(JNGame.Sync.State.Tile.JNSSTileServerService.<OnInit>d__21&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<TouchSocket.Sockets.ServiceExtension.<StartAsync>d__1<object>>(TouchSocket.Sockets.ServiceExtension.<StartAsync>d__1<object>&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.Start<JNGame.Network.JNClientBase.<SendCallback>d__9>(JNGame.Network.JNClientBase.<SendCallback>d__9&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.Start<TouchSocket.Sockets.ConnectObjectExtension.<ConnectAsync>d__3<object>>(TouchSocket.Sockets.ConnectObjectExtension.<ConnectAsync>d__3<object>&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.FGui.Scripts.Common.TipTitleUI.<OnOpen>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.Scripts.Common.TipTitleUI.<OnOpen>d__3&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.HotGameMain.<Awake>d__0>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.HotGameMain.<Awake>d__0&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.HotGameMain.<OnGoGameMain>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.HotGameMain.<OnGoGameMain>d__4&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,HotScripts.GameScripts.FGui.FGuiManager.<BindAll>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,HotScripts.GameScripts.FGui.FGuiManager.<BindAll>d__4&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HotScripts.GameScripts.FGui.FGuiManager.<BindAll>d__4>(HotScripts.GameScripts.FGui.FGuiManager.<BindAll>d__4&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HotScripts.GameScripts.FGui.Scripts.Common.TipTitleUI.<OnOpen>d__3>(HotScripts.GameScripts.FGui.Scripts.Common.TipTitleUI.<OnOpen>d__3&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HotScripts.GameScripts.HotGameMain.<Awake>d__0>(HotScripts.GameScripts.HotGameMain.<Awake>d__0&)
|
||||
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HotScripts.GameScripts.HotGameMain.<OnGoGameMain>d__4>(HotScripts.GameScripts.HotGameMain.<OnGoGameMain>d__4&)
|
||||
// object& System.Runtime.CompilerServices.Unsafe.As<object,object>(object&)
|
||||
// System.Void* System.Runtime.CompilerServices.Unsafe.AsPointer<object>(object&)
|
||||
// System.Void TouchSocket.Sockets.CloseObjectExtension.Close<object>(object)
|
||||
// System.Threading.Tasks.Task<object> TouchSocket.Sockets.ConnectObjectExtension.ConnectAsync<object>(object,TouchSocket.Sockets.IPHost,int)
|
||||
// System.Void TouchSocket.Sockets.SenderExtension.Send<object>(object,byte[])
|
||||
// System.Threading.Tasks.Task TouchSocket.Sockets.SenderExtension.SendAsync<object>(object,string,byte[])
|
||||
// System.Threading.Tasks.Task TouchSocket.Sockets.ServiceExtension.StartAsync<object>(object,TouchSocket.Sockets.IPHost[])
|
||||
// object UnityEngine.GameObject.AddComponent<object>()
|
||||
// object UnityEngine.GameObject.GetComponent<object>()
|
||||
// object[] UnityEngine.Object.FindObjectsOfType<object>()
|
||||
// object[] UnityEngine.Resources.ConvertObjects<object>(UnityEngine.Object[])
|
||||
// YooAsset.AssetHandle YooAsset.ResourcePackage.LoadAssetSync<object>(string)
|
||||
// YooAsset.AssetHandle YooAsset.YooAssets.LoadAssetSync<object>(string)
|
||||
// string string.Join<int>(string,System.Collections.Generic.IEnumerable<int>)
|
||||
|
@@ -1,5 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<linker>
|
||||
<assembly fullname="DOTween">
|
||||
<type fullname="DG.Tweening.Core.DOGetter`1" preserve="all" />
|
||||
<type fullname="DG.Tweening.Core.DOSetter`1" preserve="all" />
|
||||
<type fullname="DG.Tweening.Core.TweenerCore`3" preserve="all" />
|
||||
<type fullname="DG.Tweening.DOTween" preserve="all" />
|
||||
<type fullname="DG.Tweening.Plugins.Options.FloatOptions" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="DesperateDevs.Caching">
|
||||
<type fullname="DesperateDevs.Caching.ObjectPool`1" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="DesperateDevs.Reflection">
|
||||
<type fullname="DesperateDevs.Reflection.PublicMemberInfoExtension" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="FairyGUI.Runtime">
|
||||
<type fullname="FairyGUI.Controller" preserve="all" />
|
||||
<type fullname="FairyGUI.EventCallback1" preserve="all" />
|
||||
@@ -7,6 +20,7 @@
|
||||
<type fullname="FairyGUI.EventListener" preserve="all" />
|
||||
<type fullname="FairyGUI.GButton" preserve="all" />
|
||||
<type fullname="FairyGUI.GComponent" preserve="all" />
|
||||
<type fullname="FairyGUI.GGraph" preserve="all" />
|
||||
<type fullname="FairyGUI.GObject" preserve="all" />
|
||||
<type fullname="FairyGUI.GProgressBar" preserve="all" />
|
||||
<type fullname="FairyGUI.GRoot" preserve="all" />
|
||||
@@ -15,21 +29,53 @@
|
||||
<type fullname="FairyGUI.UIPackage" preserve="all" />
|
||||
<type fullname="FairyGUI.Utils.XML" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="Google.Protobuf">
|
||||
<type fullname="Google.Protobuf.ByteString" preserve="all" />
|
||||
<type fullname="Google.Protobuf.CodedInputStream" preserve="all" />
|
||||
<type fullname="Google.Protobuf.CodedOutputStream" preserve="all" />
|
||||
<type fullname="Google.Protobuf.Collections.MapField`2" preserve="all" />
|
||||
<type fullname="Google.Protobuf.Collections.MapField`2/Codec" preserve="all" />
|
||||
<type fullname="Google.Protobuf.Collections.RepeatedField`1" preserve="all" />
|
||||
<type fullname="Google.Protobuf.Extension" preserve="all" />
|
||||
<type fullname="Google.Protobuf.FieldCodec" preserve="all" />
|
||||
<type fullname="Google.Protobuf.FieldCodec`1" preserve="all" />
|
||||
<type fullname="Google.Protobuf.IBufferMessage" preserve="all" />
|
||||
<type fullname="Google.Protobuf.IDeepCloneable`1" preserve="all" />
|
||||
<type fullname="Google.Protobuf.IMessage" preserve="all" />
|
||||
<type fullname="Google.Protobuf.IMessage`1" preserve="all" />
|
||||
<type fullname="Google.Protobuf.JsonFormatter" preserve="all" />
|
||||
<type fullname="Google.Protobuf.MessageExtensions" preserve="all" />
|
||||
<type fullname="Google.Protobuf.MessageParser" preserve="all" />
|
||||
<type fullname="Google.Protobuf.MessageParser`1" preserve="all" />
|
||||
<type fullname="Google.Protobuf.ParseContext" preserve="all" />
|
||||
<type fullname="Google.Protobuf.ProtoPreconditions" preserve="all" />
|
||||
<type fullname="Google.Protobuf.Reflection.FileDescriptor" preserve="all" />
|
||||
<type fullname="Google.Protobuf.Reflection.GeneratedClrTypeInfo" preserve="all" />
|
||||
<type fullname="Google.Protobuf.Reflection.MessageDescriptor" preserve="all" />
|
||||
<type fullname="Google.Protobuf.UnknownFieldSet" preserve="all" />
|
||||
<type fullname="Google.Protobuf.WriteContext" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="HotMain">
|
||||
<type fullname="HotMain.HotMainEvent" preserve="all" />
|
||||
<type fullname="HotMain.SHGame.Procedure.ProcedureInitializePackage" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="JNGame">
|
||||
<type fullname="JNGame.Runtime.JNetGame" preserve="all" />
|
||||
<type fullname="JNGame.Runtime.System.SystemBase" preserve="all" />
|
||||
<type fullname="JNGame.Runtime.Util.SingletonScene`1" preserve="all" />
|
||||
<type fullname="JNGame.Util.EventDispatcher" preserve="all" />
|
||||
<assembly fullname="JNGame.Root">
|
||||
<type fullname="JNGame.Math.LFloat" preserve="all" />
|
||||
<type fullname="JNGame.Math.LFloatExtension" preserve="all" />
|
||||
<type fullname="JNGame.Math.LMath" preserve="all" />
|
||||
<type fullname="JNGame.Math.LVector2" preserve="all" />
|
||||
<type fullname="JNGame.Math.LVector3" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="Luban.Runtime">
|
||||
<type fullname="Luban.BeanBase" preserve="all" />
|
||||
<type fullname="Luban.ByteBuf" preserve="all" />
|
||||
<type fullname="Luban.StringUtil" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="Newtonsoft.Json">
|
||||
<type fullname="Newtonsoft.Json.JsonConvert" preserve="all" />
|
||||
<type fullname="Newtonsoft.Json.JsonPropertyAttribute" preserve="all" />
|
||||
<type fullname="Newtonsoft.Json.NullValueHandling" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="SHFrame">
|
||||
<type fullname="SHFrame.EventArgs" preserve="all" />
|
||||
<type fullname="SHFrame.EventDispatcher" preserve="all" />
|
||||
@@ -43,23 +89,102 @@
|
||||
</assembly>
|
||||
<assembly fullname="System">
|
||||
<type fullname="System.CodeDom.Compiler.GeneratedCodeAttribute" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.Queue`1" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.Stack`1" preserve="all" />
|
||||
<type fullname="System.ComponentModel.EditorBrowsableAttribute" preserve="all" />
|
||||
<type fullname="System.ComponentModel.EditorBrowsableState" preserve="all" />
|
||||
<type fullname="System.Diagnostics.Stopwatch" preserve="all" />
|
||||
<type fullname="System.Net.Sockets.Socket" preserve="all" />
|
||||
<type fullname="System.Net.Sockets.SocketFlags" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="System.Core">
|
||||
<type fullname="System.Collections.Generic.HashSet`1" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.HashSet`1/Enumerator" preserve="all" />
|
||||
<type fullname="System.Linq.Enumerable" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="TouchSocket">
|
||||
<type fullname="TouchSocket.Sockets.ByteBlockEventArgs" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.CloseObjectExtension" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.ConnectObjectExtension" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.ConnectedEventArgs" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.ConnectedEventHandler`1" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.ConnectingEventArgs" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.ConnectingEventHandler`1" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.DisconnectEventArgs" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.DisconnectEventHandler`1" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.IConnectObject" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.IPHost" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.ITcpClient" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.ITcpClientBase" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.ReceivedDataEventArgs" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.ReceivedEventHandler`1" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.ReconnectionPlugin`1" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.SenderExtension" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.ServiceBase" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.ServiceExtension" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.SocketClient" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.SocketPluginManagerExtension" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.TcpClient" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.TcpClientBase" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.TcpService" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.TcpService`1" preserve="all" />
|
||||
<type fullname="TouchSocket.Sockets.TouchSocketConfigExtension" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="TouchSocket.Core">
|
||||
<type fullname="TouchSocket.Core.ByteBlock" preserve="all" />
|
||||
<type fullname="TouchSocket.Core.DisposableObject" preserve="all" />
|
||||
<type fullname="TouchSocket.Core.FixedHeaderPackageAdapter" preserve="all" />
|
||||
<type fullname="TouchSocket.Core.IPluginManager" preserve="all" />
|
||||
<type fullname="TouchSocket.Core.IRegistrator" preserve="all" />
|
||||
<type fullname="TouchSocket.Core.LoggerContainerExtension" preserve="all" />
|
||||
<type fullname="TouchSocket.Core.SetupConfigObject" preserve="all" />
|
||||
<type fullname="TouchSocket.Core.SingleStreamDataHandlingAdapter" preserve="all" />
|
||||
<type fullname="TouchSocket.Core.TouchSocketConfig" preserve="all" />
|
||||
<type fullname="TouchSocket.Core.TouchSocketCoreConfigExtension" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="TouchSocket.Http">
|
||||
<type fullname="TouchSocket.Http.WebSockets.WSDataFrame" preserve="all" />
|
||||
<type fullname="TouchSocket.Http.WebSockets.WSDataFrameEventArgs" preserve="all" />
|
||||
<type fullname="TouchSocket.Http.WebSockets.WSDataFrameEventHandler`1" preserve="all" />
|
||||
<type fullname="TouchSocket.Http.WebSockets.WSDataType" preserve="all" />
|
||||
<type fullname="TouchSocket.Http.WebSockets.WebSocketClient" preserve="all" />
|
||||
<type fullname="TouchSocket.Http.WebSockets.WebSocketClientBase" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UniTask">
|
||||
<type fullname="Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder" preserve="all" />
|
||||
<type fullname="Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1" preserve="all" />
|
||||
<type fullname="Cysharp.Threading.Tasks.PlayerLoopTiming" preserve="all" />
|
||||
<type fullname="Cysharp.Threading.Tasks.UniTask" preserve="all" />
|
||||
<type fullname="Cysharp.Threading.Tasks.UniTask/Awaiter" preserve="all" />
|
||||
<type fullname="Cysharp.Threading.Tasks.UniTaskCompletionSource`1" preserve="all" />
|
||||
<type fullname="Cysharp.Threading.Tasks.UniTaskExtensions" preserve="all" />
|
||||
<type fullname="Cysharp.Threading.Tasks.UniTask`1" preserve="all" />
|
||||
<type fullname="Cysharp.Threading.Tasks.UniTask`1/Awaiter" preserve="all" />
|
||||
<type fullname="Cysharp.Threading.Tasks.UnityAsyncExtensions" preserve="all" />
|
||||
<type fullname="Cysharp.Threading.Tasks.UnityAsyncExtensions/UnityWebRequestAsyncOperationAwaiter" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.CoreModule">
|
||||
<type fullname="UnityEngine.Application" preserve="all" />
|
||||
<type fullname="UnityEngine.Color" preserve="all" />
|
||||
<type fullname="UnityEngine.Component" preserve="all" />
|
||||
<type fullname="UnityEngine.Coroutine" preserve="all" />
|
||||
<type fullname="UnityEngine.Debug" preserve="all" />
|
||||
<type fullname="UnityEngine.ExecuteInEditMode" preserve="all" />
|
||||
<type fullname="UnityEngine.GameObject" preserve="all" />
|
||||
<type fullname="UnityEngine.Gizmos" preserve="all" />
|
||||
<type fullname="UnityEngine.HideFlags" preserve="all" />
|
||||
<type fullname="UnityEngine.MonoBehaviour" preserve="all" />
|
||||
<type fullname="UnityEngine.Object" preserve="all" />
|
||||
<type fullname="UnityEngine.TextAsset" preserve="all" />
|
||||
<type fullname="UnityEngine.Time" preserve="all" />
|
||||
<type fullname="UnityEngine.Transform" preserve="all" />
|
||||
<type fullname="UnityEngine.Vector2" preserve="all" />
|
||||
<type fullname="UnityEngine.Vector3" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.UnityWebRequestModule">
|
||||
<type fullname="UnityEngine.Networking.DownloadHandler" preserve="all" />
|
||||
<type fullname="UnityEngine.Networking.UnityWebRequest" preserve="all" />
|
||||
<type fullname="UnityEngine.Networking.UnityWebRequestAsyncOperation" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="YooAsset">
|
||||
<type fullname="YooAsset.AssetHandle" preserve="all" />
|
||||
@@ -69,43 +194,119 @@
|
||||
<type fullname="YooAsset.YooAssets" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="mscorlib">
|
||||
<type fullname="System.Action" preserve="all" />
|
||||
<type fullname="System.Action`1" preserve="all" />
|
||||
<type fullname="System.Activator" preserve="all" />
|
||||
<type fullname="System.ArgumentException" preserve="all" />
|
||||
<type fullname="System.Array" preserve="all" />
|
||||
<type fullname="System.AsyncCallback" preserve="all" />
|
||||
<type fullname="System.Attribute" preserve="all" />
|
||||
<type fullname="System.AttributeTargets" preserve="all" />
|
||||
<type fullname="System.AttributeUsageAttribute" preserve="all" />
|
||||
<type fullname="System.BitConverter" preserve="all" />
|
||||
<type fullname="System.Boolean" preserve="all" />
|
||||
<type fullname="System.Byte" preserve="all" />
|
||||
<type fullname="System.Collections.Concurrent.ConcurrentDictionary`2" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.CollectionExtensions" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.Dictionary`2" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.Dictionary`2/Enumerator" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.Dictionary`2/KeyCollection" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.Dictionary`2/KeyCollection/Enumerator" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.Dictionary`2/ValueCollection" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.ICollection`1" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.IDictionary`2" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.IEnumerable`1" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.IEnumerator`1" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.IEqualityComparer`1" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.IList`1" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.IReadOnlyDictionary`2" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.KeyValuePair`2" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.List`1" preserve="all" />
|
||||
<type fullname="System.Collections.Generic.List`1/Enumerator" preserve="all" />
|
||||
<type fullname="System.Collections.IEnumerable" preserve="all" />
|
||||
<type fullname="System.Collections.IEnumerator" preserve="all" />
|
||||
<type fullname="System.Convert" preserve="all" />
|
||||
<type fullname="System.DateTime" preserve="all" />
|
||||
<type fullname="System.DateTimeOffset" preserve="all" />
|
||||
<type fullname="System.Delegate" preserve="all" />
|
||||
<type fullname="System.Diagnostics.DebuggableAttribute" preserve="all" />
|
||||
<type fullname="System.Diagnostics.DebuggableAttribute/DebuggingModes" preserve="all" />
|
||||
<type fullname="System.Diagnostics.DebuggerHiddenAttribute" preserve="all" />
|
||||
<type fullname="System.Diagnostics.DebuggerNonUserCodeAttribute" preserve="all" />
|
||||
<type fullname="System.Enum" preserve="all" />
|
||||
<type fullname="System.Environment" preserve="all" />
|
||||
<type fullname="System.Exception" preserve="all" />
|
||||
<type fullname="System.FlagsAttribute" preserve="all" />
|
||||
<type fullname="System.Func`1" preserve="all" />
|
||||
<type fullname="System.Func`2" preserve="all" />
|
||||
<type fullname="System.Func`3" preserve="all" />
|
||||
<type fullname="System.IAsyncResult" preserve="all" />
|
||||
<type fullname="System.IComparable" preserve="all" />
|
||||
<type fullname="System.IDisposable" preserve="all" />
|
||||
<type fullname="System.IEquatable`1" preserve="all" />
|
||||
<type fullname="System.IO.MemoryStream" preserve="all" />
|
||||
<type fullname="System.IO.SeekOrigin" preserve="all" />
|
||||
<type fullname="System.IO.Stream" preserve="all" />
|
||||
<type fullname="System.IO.StreamReader" preserve="all" />
|
||||
<type fullname="System.IO.TextReader" preserve="all" />
|
||||
<type fullname="System.Int32" preserve="all" />
|
||||
<type fullname="System.Int64" preserve="all" />
|
||||
<type fullname="System.InvalidOperationException" preserve="all" />
|
||||
<type fullname="System.Math" preserve="all" />
|
||||
<type fullname="System.MulticastDelegate" preserve="all" />
|
||||
<type fullname="System.NotImplementedException" preserve="all" />
|
||||
<type fullname="System.NotSupportedException" preserve="all" />
|
||||
<type fullname="System.Object" preserve="all" />
|
||||
<type fullname="System.ObsoleteAttribute" preserve="all" />
|
||||
<type fullname="System.ParamArrayAttribute" preserve="all" />
|
||||
<type fullname="System.Reflection.Assembly" preserve="all" />
|
||||
<type fullname="System.Reflection.DefaultMemberAttribute" preserve="all" />
|
||||
<type fullname="System.Reflection.MemberInfo" preserve="all" />
|
||||
<type fullname="System.Reflection.MethodBase" preserve="all" />
|
||||
<type fullname="System.Reflection.MethodInfo" preserve="all" />
|
||||
<type fullname="System.Reflection.ParameterInfo" preserve="all" />
|
||||
<type fullname="System.Runtime.CompilerServices.AsyncStateMachineAttribute" preserve="all" />
|
||||
<type fullname="System.Runtime.CompilerServices.AsyncTaskMethodBuilder" preserve="all" />
|
||||
<type fullname="System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1" preserve="all" />
|
||||
<type fullname="System.Runtime.CompilerServices.AsyncVoidMethodBuilder" preserve="all" />
|
||||
<type fullname="System.Runtime.CompilerServices.CompilationRelaxationsAttribute" preserve="all" />
|
||||
<type fullname="System.Runtime.CompilerServices.CompilerGeneratedAttribute" preserve="all" />
|
||||
<type fullname="System.Runtime.CompilerServices.ExtensionAttribute" preserve="all" />
|
||||
<type fullname="System.Runtime.CompilerServices.IAsyncStateMachine" preserve="all" />
|
||||
<type fullname="System.Runtime.CompilerServices.IteratorStateMachineAttribute" preserve="all" />
|
||||
<type fullname="System.Runtime.CompilerServices.RuntimeCompatibilityAttribute" preserve="all" />
|
||||
<type fullname="System.Runtime.CompilerServices.RuntimeHelpers" preserve="all" />
|
||||
<type fullname="System.Runtime.CompilerServices.TaskAwaiter" preserve="all" />
|
||||
<type fullname="System.Runtime.CompilerServices.TaskAwaiter`1" preserve="all" />
|
||||
<type fullname="System.Runtime.CompilerServices.TupleElementNamesAttribute" preserve="all" />
|
||||
<type fullname="System.Runtime.Serialization.Formatters.Binary.BinaryFormatter" preserve="all" />
|
||||
<type fullname="System.RuntimeFieldHandle" preserve="all" />
|
||||
<type fullname="System.RuntimeTypeHandle" preserve="all" />
|
||||
<type fullname="System.Security.Permissions.SecurityAction" preserve="all" />
|
||||
<type fullname="System.Security.Permissions.SecurityPermissionAttribute" preserve="all" />
|
||||
<type fullname="System.Security.UnverifiableCodeAttribute" preserve="all" />
|
||||
<type fullname="System.Single" preserve="all" />
|
||||
<type fullname="System.String" preserve="all" />
|
||||
<type fullname="System.StringComparison" preserve="all" />
|
||||
<type fullname="System.Text.Encoding" preserve="all" />
|
||||
<type fullname="System.Text.StringBuilder" preserve="all" />
|
||||
<type fullname="System.ThreadStaticAttribute" preserve="all" />
|
||||
<type fullname="System.Threading.CancellationToken" preserve="all" />
|
||||
<type fullname="System.Threading.Interlocked" preserve="all" />
|
||||
<type fullname="System.Threading.Monitor" preserve="all" />
|
||||
<type fullname="System.Threading.Tasks.Task" preserve="all" />
|
||||
<type fullname="System.Threading.Tasks.TaskCompletionSource`1" preserve="all" />
|
||||
<type fullname="System.Threading.Tasks.Task`1" preserve="all" />
|
||||
<type fullname="System.Threading.Thread" preserve="all" />
|
||||
<type fullname="System.Threading.ThreadPool" preserve="all" />
|
||||
<type fullname="System.Threading.ThreadStart" preserve="all" />
|
||||
<type fullname="System.Threading.ThreadState" preserve="all" />
|
||||
<type fullname="System.Threading.WaitCallback" preserve="all" />
|
||||
<type fullname="System.TimeSpan" preserve="all" />
|
||||
<type fullname="System.Type" preserve="all" />
|
||||
<type fullname="System.UInt64" preserve="all" />
|
||||
<type fullname="System.ValueTuple`2" preserve="all" />
|
||||
<type fullname="System.ValueType" preserve="all" />
|
||||
</assembly>
|
||||
</linker>
|
Reference in New Issue
Block a user