JisolGame/JNFrame2/Assets/HybridCLRGenerate/AOTGenericReferences.cs
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2024-10-17 20:36:24 +08:00

807 lines
97 KiB
C#

using System.Collections.Generic;
public class AOTGenericReferences : UnityEngine.MonoBehaviour
{
// {{ AOT assemblies
public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
{
"DOTween.dll",
"DesperateDevs.Caching.dll",
"Google.Protobuf.dll",
"Luban.Runtime.dll",
"Newtonsoft.Json.dll",
"SHFrame.dll",
"System.Core.dll",
"System.dll",
"TouchSocket.Http.dll",
"TouchSocket.dll",
"UniTask.dll",
"UnityEngine.CoreModule.dll",
"YooAsset.dll",
"mscorlib.dll",
};
// }}
// {{ constraint implement type
// }}
// {{ AOT generic types
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Network.JNTCPClient.<GetEndPoint>d__10,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Network.JNTCPServer.<GetPort>d__10,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Runtime.JNetGame.<Init>d__1>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Runtime.Util.JAPI.<Get>d__3<object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Runtime.Util.JAPI.<GetByte>d__6,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Runtime.Util.JAPI.<GetNews>d__2<object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Runtime.Util.JAPI.<Post>d__4<object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Runtime.Util.JAPI.<Post>d__5<object,object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<JNGame.Runtime.Util.JAPI.<PostByte>d__7,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Network.JNTCPClient.<GetEndPoint>d__10,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Network.JNTCPServer.<GetPort>d__10,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Runtime.JNetGame.<Init>d__1>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Runtime.Util.JAPI.<Get>d__3<object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Runtime.Util.JAPI.<GetByte>d__6,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Runtime.Util.JAPI.<GetNews>d__2<object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Runtime.Util.JAPI.<Post>d__4<object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Runtime.Util.JAPI.<Post>d__5<object,object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<JNGame.Runtime.Util.JAPI.<PostByte>d__7,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>
// Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<int>
// Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<object>
// Cysharp.Threading.Tasks.ITaskPoolNode<object>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,byte>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,int>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,object>>
// Cysharp.Threading.Tasks.IUniTaskSource<byte>
// Cysharp.Threading.Tasks.IUniTaskSource<int>
// Cysharp.Threading.Tasks.IUniTaskSource<object>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,byte>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,int>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,object>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<byte>
// Cysharp.Threading.Tasks.UniTask.Awaiter<int>
// Cysharp.Threading.Tasks.UniTask.Awaiter<object>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,byte>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,int>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,object>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<byte>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<int>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<object>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,byte>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,int>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,object>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<byte>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<int>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<object>
// Cysharp.Threading.Tasks.UniTask.WhenAnyLRPromise.<>c<object>
// Cysharp.Threading.Tasks.UniTask.WhenAnyLRPromise<object>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,byte>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,int>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,object>>
// Cysharp.Threading.Tasks.UniTask<byte>
// Cysharp.Threading.Tasks.UniTask<int>
// Cysharp.Threading.Tasks.UniTask<object>
// Cysharp.Threading.Tasks.UniTaskCompletionSource<object>
// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<Cysharp.Threading.Tasks.AsyncUnit>
// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<System.ValueTuple<byte,object>>
// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<int>
// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<object>
// DG.Tweening.Core.DOGetter<float>
// DG.Tweening.Core.DOSetter<float>
// DesperateDevs.Caching.ObjectPool<object>
// Google.Protobuf.Collections.MapField.<>c<ulong,object>
// Google.Protobuf.Collections.MapField.<>c__DisplayClass7_0<ulong,object>
// Google.Protobuf.Collections.MapField.Codec<ulong,object>
// Google.Protobuf.Collections.MapField.DictionaryEnumerator<ulong,object>
// Google.Protobuf.Collections.MapField.MapView<ulong,object,object>
// Google.Protobuf.Collections.MapField.MapView<ulong,object,ulong>
// Google.Protobuf.Collections.MapField<ulong,object>
// Google.Protobuf.Collections.RepeatedField.<GetEnumerator>d__28<object>
// Google.Protobuf.Collections.RepeatedField<object>
// Google.Protobuf.FieldCodec.<>c<object>
// Google.Protobuf.FieldCodec.<>c<ulong>
// Google.Protobuf.FieldCodec.<>c__DisplayClass38_0<object>
// Google.Protobuf.FieldCodec.<>c__DisplayClass38_0<ulong>
// Google.Protobuf.FieldCodec.<>c__DisplayClass39_0<object>
// Google.Protobuf.FieldCodec.<>c__DisplayClass39_0<ulong>
// Google.Protobuf.FieldCodec.InputMerger<object>
// Google.Protobuf.FieldCodec.InputMerger<ulong>
// Google.Protobuf.FieldCodec.ValuesMerger<object>
// Google.Protobuf.FieldCodec.ValuesMerger<ulong>
// Google.Protobuf.FieldCodec<object>
// Google.Protobuf.FieldCodec<ulong>
// Google.Protobuf.IDeepCloneable<object>
// Google.Protobuf.IMessage<object>
// Google.Protobuf.MessageParser.<>c__DisplayClass2_0<object>
// Google.Protobuf.MessageParser<object>
// Google.Protobuf.ValueReader<object>
// Google.Protobuf.ValueReader<ulong>
// Google.Protobuf.ValueWriter<object>
// Google.Protobuf.ValueWriter<ulong>
// System.Action<System.ValueTuple<object,object>>
// System.Action<int>
// System.Action<object,object>
// System.Action<object>
// System.Action<ulong>
// System.ByReference<ushort>
// System.Collections.Concurrent.ConcurrentDictionary.<GetEnumerator>d__35<object,object>
// System.Collections.Concurrent.ConcurrentDictionary.<GetEnumerator>d__35<ulong,object>
// System.Collections.Concurrent.ConcurrentDictionary.DictionaryEnumerator<object,object>
// System.Collections.Concurrent.ConcurrentDictionary.DictionaryEnumerator<ulong,object>
// System.Collections.Concurrent.ConcurrentDictionary.Node<object,object>
// System.Collections.Concurrent.ConcurrentDictionary.Node<ulong,object>
// System.Collections.Concurrent.ConcurrentDictionary.Tables<object,object>
// System.Collections.Concurrent.ConcurrentDictionary.Tables<ulong,object>
// System.Collections.Concurrent.ConcurrentDictionary<object,object>
// System.Collections.Concurrent.ConcurrentDictionary<ulong,object>
// System.Collections.Generic.ArraySortHelper<System.ValueTuple<object,object>>
// System.Collections.Generic.ArraySortHelper<int>
// System.Collections.Generic.ArraySortHelper<object>
// System.Collections.Generic.ArraySortHelper<ulong>
// System.Collections.Generic.Comparer<JNGame.Math.LVector2>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,byte>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,int>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,object>>
// System.Collections.Generic.Comparer<System.ValueTuple<object,object>>
// System.Collections.Generic.Comparer<byte>
// System.Collections.Generic.Comparer<int>
// System.Collections.Generic.Comparer<object>
// System.Collections.Generic.Comparer<ulong>
// System.Collections.Generic.ComparisonComparer<JNGame.Math.LVector2>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,byte>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,int>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,object>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<object,object>>
// System.Collections.Generic.ComparisonComparer<byte>
// System.Collections.Generic.ComparisonComparer<int>
// System.Collections.Generic.ComparisonComparer<object>
// System.Collections.Generic.ComparisonComparer<ulong>
// System.Collections.Generic.Dictionary.Enumerator<int,HotScripts.GameScripts.FGui.UIConfigStruct>
// System.Collections.Generic.Dictionary.Enumerator<int,int>
// System.Collections.Generic.Dictionary.Enumerator<int,object>
// System.Collections.Generic.Dictionary.Enumerator<object,int>
// System.Collections.Generic.Dictionary.Enumerator<object,object>
// System.Collections.Generic.Dictionary.Enumerator<ulong,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,HotScripts.GameScripts.FGui.UIConfigStruct>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,int>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,int>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<ulong,object>
// System.Collections.Generic.Dictionary.KeyCollection<int,HotScripts.GameScripts.FGui.UIConfigStruct>
// System.Collections.Generic.Dictionary.KeyCollection<int,int>
// System.Collections.Generic.Dictionary.KeyCollection<int,object>
// System.Collections.Generic.Dictionary.KeyCollection<object,int>
// System.Collections.Generic.Dictionary.KeyCollection<object,object>
// System.Collections.Generic.Dictionary.KeyCollection<ulong,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,HotScripts.GameScripts.FGui.UIConfigStruct>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,int>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,int>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<ulong,object>
// System.Collections.Generic.Dictionary.ValueCollection<int,HotScripts.GameScripts.FGui.UIConfigStruct>
// System.Collections.Generic.Dictionary.ValueCollection<int,int>
// System.Collections.Generic.Dictionary.ValueCollection<int,object>
// System.Collections.Generic.Dictionary.ValueCollection<object,int>
// System.Collections.Generic.Dictionary.ValueCollection<object,object>
// System.Collections.Generic.Dictionary.ValueCollection<ulong,object>
// System.Collections.Generic.Dictionary<int,HotScripts.GameScripts.FGui.UIConfigStruct>
// System.Collections.Generic.Dictionary<int,int>
// System.Collections.Generic.Dictionary<int,object>
// System.Collections.Generic.Dictionary<object,int>
// System.Collections.Generic.Dictionary<object,object>
// System.Collections.Generic.Dictionary<ulong,object>
// System.Collections.Generic.EqualityComparer<HotScripts.GameScripts.FGui.UIConfigStruct>
// System.Collections.Generic.EqualityComparer<JNGame.Math.LVector2>
// System.Collections.Generic.EqualityComparer<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,byte>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,int>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,object>>
// System.Collections.Generic.EqualityComparer<byte>
// System.Collections.Generic.EqualityComparer<int>
// System.Collections.Generic.EqualityComparer<object>
// System.Collections.Generic.EqualityComparer<ulong>
// System.Collections.Generic.HashSet.Enumerator<int>
// System.Collections.Generic.HashSet.Enumerator<object>
// System.Collections.Generic.HashSet<int>
// System.Collections.Generic.HashSet<object>
// System.Collections.Generic.HashSetEqualityComparer<int>
// System.Collections.Generic.HashSetEqualityComparer<object>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,HotScripts.GameScripts.FGui.UIConfigStruct>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,int>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,object>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,int>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.ICollection<System.ValueTuple<object,object>>
// System.Collections.Generic.ICollection<byte>
// System.Collections.Generic.ICollection<int>
// System.Collections.Generic.ICollection<object>
// System.Collections.Generic.ICollection<ulong>
// System.Collections.Generic.IComparer<System.ValueTuple<object,object>>
// System.Collections.Generic.IComparer<int>
// System.Collections.Generic.IComparer<object>
// System.Collections.Generic.IComparer<ulong>
// System.Collections.Generic.IDictionary<object,object>
// System.Collections.Generic.IDictionary<ulong,object>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,HotScripts.GameScripts.FGui.UIConfigStruct>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,int>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,object>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.IEnumerable<System.ValueTuple<object,object>>
// System.Collections.Generic.IEnumerable<byte>
// System.Collections.Generic.IEnumerable<int>
// System.Collections.Generic.IEnumerable<object>
// System.Collections.Generic.IEnumerable<ulong>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,HotScripts.GameScripts.FGui.UIConfigStruct>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,int>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,object>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,int>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.IEnumerator<System.ValueTuple<object,object>>
// System.Collections.Generic.IEnumerator<byte>
// System.Collections.Generic.IEnumerator<int>
// System.Collections.Generic.IEnumerator<object>
// System.Collections.Generic.IEnumerator<ulong>
// System.Collections.Generic.IEqualityComparer<int>
// System.Collections.Generic.IEqualityComparer<object>
// System.Collections.Generic.IEqualityComparer<ulong>
// System.Collections.Generic.IList<System.ValueTuple<object,object>>
// System.Collections.Generic.IList<int>
// System.Collections.Generic.IList<object>
// System.Collections.Generic.IList<ulong>
// System.Collections.Generic.IReadOnlyDictionary<int,int>
// System.Collections.Generic.IReadOnlyDictionary<int,object>
// System.Collections.Generic.KeyValuePair<int,HotScripts.GameScripts.FGui.UIConfigStruct>
// System.Collections.Generic.KeyValuePair<int,int>
// System.Collections.Generic.KeyValuePair<int,object>
// System.Collections.Generic.KeyValuePair<object,int>
// System.Collections.Generic.KeyValuePair<object,object>
// System.Collections.Generic.KeyValuePair<ulong,object>
// System.Collections.Generic.LinkedList.Enumerator<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.LinkedList<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.LinkedListNode<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.List.Enumerator<System.ValueTuple<object,object>>
// System.Collections.Generic.List.Enumerator<int>
// System.Collections.Generic.List.Enumerator<object>
// System.Collections.Generic.List.Enumerator<ulong>
// System.Collections.Generic.List<System.ValueTuple<object,object>>
// System.Collections.Generic.List<int>
// System.Collections.Generic.List<object>
// System.Collections.Generic.List<ulong>
// System.Collections.Generic.ObjectComparer<JNGame.Math.LVector2>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,byte>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,int>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,object>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<object,object>>
// System.Collections.Generic.ObjectComparer<byte>
// System.Collections.Generic.ObjectComparer<int>
// System.Collections.Generic.ObjectComparer<object>
// System.Collections.Generic.ObjectComparer<ulong>
// System.Collections.Generic.ObjectEqualityComparer<HotScripts.GameScripts.FGui.UIConfigStruct>
// System.Collections.Generic.ObjectEqualityComparer<JNGame.Math.LVector2>
// System.Collections.Generic.ObjectEqualityComparer<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,byte>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,int>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,object>>
// System.Collections.Generic.ObjectEqualityComparer<byte>
// System.Collections.Generic.ObjectEqualityComparer<int>
// System.Collections.Generic.ObjectEqualityComparer<object>
// System.Collections.Generic.ObjectEqualityComparer<ulong>
// System.Collections.Generic.Queue.Enumerator<object>
// System.Collections.Generic.Queue<object>
// System.Collections.Generic.Stack.Enumerator<object>
// System.Collections.Generic.Stack<object>
// System.Collections.ObjectModel.ReadOnlyCollection<System.ValueTuple<object,object>>
// System.Collections.ObjectModel.ReadOnlyCollection<int>
// System.Collections.ObjectModel.ReadOnlyCollection<object>
// System.Collections.ObjectModel.ReadOnlyCollection<ulong>
// System.Comparison<JNGame.Math.LVector2>
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Comparison<System.ValueTuple<byte,byte>>
// System.Comparison<System.ValueTuple<byte,int>>
// System.Comparison<System.ValueTuple<byte,object>>
// System.Comparison<System.ValueTuple<object,object>>
// System.Comparison<byte>
// System.Comparison<int>
// System.Comparison<object>
// System.Comparison<ulong>
// System.EventHandler<object>
// System.Func<JNGame.Math.LFloat,JNGame.Math.LFloat,JNGame.Math.LFloat>
// System.Func<JNGame.Math.LFloat>
// System.Func<System.Collections.Generic.KeyValuePair<ulong,object>,System.Collections.DictionaryEntry>
// System.Func<System.Collections.Generic.KeyValuePair<ulong,object>,byte>
// System.Func<System.Collections.Generic.KeyValuePair<ulong,object>,object>
// System.Func<System.Collections.Generic.KeyValuePair<ulong,object>,ulong>
// System.Func<System.Threading.Tasks.VoidTaskResult>
// System.Func<byte>
// System.Func<int,int,int>
// System.Func<int>
// System.Func<object,System.Threading.Tasks.VoidTaskResult>
// System.Func<object,byte>
// System.Func<object,int>
// System.Func<object,object,System.UIntPtr>
// System.Func<object,object,object>
// System.Func<object,object>
// System.Func<object>
// System.Func<ulong,byte>
// System.Func<ulong,int>
// System.Func<ulong,object,object>
// System.Func<ulong,object>
// System.IEquatable<object>
// System.Linq.Buffer<byte>
// System.Linq.Buffer<object>
// System.Linq.Enumerable.<CastIterator>d__99<object>
// System.Linq.Enumerable.<SkipIterator>d__31<byte>
// System.Linq.Enumerable.<TakeIterator>d__25<byte>
// System.Linq.Enumerable.Iterator<object>
// System.Linq.Enumerable.WhereArrayIterator<object>
// System.Linq.Enumerable.WhereEnumerableIterator<object>
// System.Linq.Enumerable.WhereListIterator<object>
// System.Linq.Enumerable.WhereSelectArrayIterator<object,object>
// System.Linq.Enumerable.WhereSelectEnumerableIterator<object,object>
// System.Linq.Enumerable.WhereSelectListIterator<object,object>
// System.Nullable<int>
// System.Predicate<System.ValueTuple<object,object>>
// System.Predicate<int>
// System.Predicate<object>
// System.Predicate<ulong>
// System.ReadOnlySpan<ushort>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<byte>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<int>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<byte>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<int>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<object>
// System.Runtime.CompilerServices.TaskAwaiter<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.TaskAwaiter<byte>
// System.Runtime.CompilerServices.TaskAwaiter<int>
// System.Runtime.CompilerServices.TaskAwaiter<object>
// System.Span<ushort>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.ContinuationTaskFromResultTask<byte>
// System.Threading.Tasks.ContinuationTaskFromResultTask<int>
// System.Threading.Tasks.ContinuationTaskFromResultTask<object>
// System.Threading.Tasks.Task<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.Task<byte>
// System.Threading.Tasks.Task<int>
// System.Threading.Tasks.Task<object>
// System.Threading.Tasks.TaskCompletionSource<byte>
// System.Threading.Tasks.TaskCompletionSource<int>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<byte>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<int>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<object>
// System.Threading.Tasks.TaskFactory<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.TaskFactory<byte>
// System.Threading.Tasks.TaskFactory<int>
// System.Threading.Tasks.TaskFactory<object>
// System.ValueTuple<JNGame.Math.LVector2,JNGame.Math.LVector2>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.ValueTuple<byte,System.ValueTuple<byte,byte>>
// System.ValueTuple<byte,System.ValueTuple<byte,int>>
// System.ValueTuple<byte,System.ValueTuple<byte,object>>
// System.ValueTuple<byte,byte>
// System.ValueTuple<byte,int>
// System.ValueTuple<byte,object>
// System.ValueTuple<int,int>
// System.ValueTuple<object,object>
// TouchSocket.Http.WebSockets.WSDataFrameEventHandler<object>
// TouchSocket.Sockets.ConnectedEventHandler<object>
// TouchSocket.Sockets.ConnectingEventHandler<object>
// TouchSocket.Sockets.DisconnectEventHandler<object>
// TouchSocket.Sockets.ReceivedEventHandler<object>
// TouchSocket.Sockets.TcpService.<>c<object>
// TouchSocket.Sockets.TcpService<object>
// }}
public void RefMethods()
{
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Runtime.JNetGame.<Init>d__1>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Runtime.JNetGame.<Init>d__1&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,JNGame.Network.JNTCPServer.<GetPort>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNTCPServer.<GetPort>d__10&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,JNGame.Network.JNTCPClient.<GetEndPoint>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNTCPClient.<GetEndPoint>d__10&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,JNGame.Runtime.Util.JAPI.<Get>d__3<object>>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.<Get>d__3<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,JNGame.Runtime.Util.JAPI.<GetByte>d__6>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.<GetByte>d__6&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,JNGame.Runtime.Util.JAPI.<GetNews>d__2<object>>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.<GetNews>d__2<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,JNGame.Runtime.Util.JAPI.<Post>d__4<object>>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.<Post>d__4<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,JNGame.Runtime.Util.JAPI.<Post>d__5<object,object>>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.<Post>d__5<object,object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,JNGame.Runtime.Util.JAPI.<PostByte>d__7>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,JNGame.Runtime.Util.JAPI.<PostByte>d__7&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Cysharp.Threading.Tasks.UniTaskExtensions.<ContinueWith>d__22<object>>(Cysharp.Threading.Tasks.UniTaskExtensions.<ContinueWith>d__22<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1>(HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>>(HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<JNGame.Runtime.JNetGame.<Init>d__1>(JNGame.Runtime.JNetGame.<Init>d__1&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<JNGame.Runtime.System.JNSystemLoad.<Init>d__0>(JNGame.Runtime.System.JNSystemLoad.<Init>d__0&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SHFrame.UIModule.<Open>d__19<object>>(SHFrame.UIModule.<Open>d__19<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<JNGame.Network.JNTCPServer.<GetPort>d__10>(JNGame.Network.JNTCPServer.<GetPort>d__10&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<JNGame.Network.JNTCPClient.<GetEndPoint>d__10>(JNGame.Network.JNTCPClient.<GetEndPoint>d__10&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<JNGame.Runtime.Util.JAPI.<Get>d__3<object>>(JNGame.Runtime.Util.JAPI.<Get>d__3<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<JNGame.Runtime.Util.JAPI.<GetByte>d__6>(JNGame.Runtime.Util.JAPI.<GetByte>d__6&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<JNGame.Runtime.Util.JAPI.<GetNews>d__2<object>>(JNGame.Runtime.Util.JAPI.<GetNews>d__2<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<JNGame.Runtime.Util.JAPI.<Post>d__4<object>>(JNGame.Runtime.Util.JAPI.<Post>d__4<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<JNGame.Runtime.Util.JAPI.<Post>d__5<object,object>>(JNGame.Runtime.Util.JAPI.<Post>d__5<object,object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<JNGame.Runtime.Util.JAPI.<PostByte>d__7>(JNGame.Runtime.Util.JAPI.<PostByte>d__7&)
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<bool,object>> Cysharp.Threading.Tasks.UniTask.WhenAny<object>(Cysharp.Threading.Tasks.UniTask<object>,Cysharp.Threading.Tasks.UniTask)
// Cysharp.Threading.Tasks.UniTask Cysharp.Threading.Tasks.UniTaskExtensions.ContinueWith<object>(Cysharp.Threading.Tasks.UniTask<object>,System.Action<object>)
// string Luban.StringUtil.CollectionToString<int>(System.Collections.Generic.IEnumerable<int>)
// string Luban.StringUtil.CollectionToString<object>(System.Collections.Generic.IEnumerable<object>)
// object Newtonsoft.Json.JsonConvert.DeserializeObject<object>(string)
// object Newtonsoft.Json.JsonConvert.DeserializeObject<object>(string,Newtonsoft.Json.JsonSerializerSettings)
// Cysharp.Threading.Tasks.UniTask SHFrame.UIModule.Open<object>(string,string,FairyGUI.GComponent,object[])
// object System.Activator.CreateInstance<object>()
// byte[] System.Array.Empty<byte>()
// int[] System.Array.Empty<int>()
// object[] System.Array.Empty<object>()
// System.Void System.Array.Sort<int>(int[])
// System.Void System.Array.Sort<int>(int[],int,int,System.Collections.Generic.IComparer<int>)
// int System.Collections.Generic.CollectionExtensions.GetValueOrDefault<int,int>(System.Collections.Generic.IReadOnlyDictionary<int,int>,int,int)
// object System.Collections.Generic.CollectionExtensions.GetValueOrDefault<int,object>(System.Collections.Generic.IReadOnlyDictionary<int,object>,int,object)
// bool System.Collections.Generic.CollectionExtensions.Remove<ulong,object>(System.Collections.Generic.IDictionary<ulong,object>,ulong,object&)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Cast<object>(System.Collections.IEnumerable)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.CastIterator<object>(System.Collections.IEnumerable)
// object System.Linq.Enumerable.First<object>(System.Collections.Generic.IEnumerable<object>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<object,object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,object>)
// System.Collections.Generic.IEnumerable<byte> System.Linq.Enumerable.Skip<byte>(System.Collections.Generic.IEnumerable<byte>,int)
// System.Collections.Generic.IEnumerable<byte> System.Linq.Enumerable.SkipIterator<byte>(System.Collections.Generic.IEnumerable<byte>,int)
// System.Collections.Generic.IEnumerable<byte> System.Linq.Enumerable.Take<byte>(System.Collections.Generic.IEnumerable<byte>,int)
// System.Collections.Generic.IEnumerable<byte> System.Linq.Enumerable.TakeIterator<byte>(System.Collections.Generic.IEnumerable<byte>,int)
// byte[] System.Linq.Enumerable.ToArray<byte>(System.Collections.Generic.IEnumerable<byte>)
// object[] System.Linq.Enumerable.ToArray<object>(System.Collections.Generic.IEnumerable<object>)
// System.Collections.Generic.List<object> System.Linq.Enumerable.ToList<object>(System.Collections.Generic.IEnumerable<object>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Where<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<object>.Select<object>(System.Func<object,object>)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,JNGame.Network.Group.JNClientGroup.<OnInit>d__2<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.Group.JNClientGroup.<OnInit>d__2<object>&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,JNGame.Network.JNTCPServer.<OnReceived>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNTCPServer.<OnReceived>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,JNGame.Network.JNTCPServer.<OnInit>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,JNGame.Network.JNTCPServer.<OnInit>d__4&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,JNGame.Sync.State.Tile.JNSSTileServerService.<OnInit>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,JNGame.Sync.State.Tile.JNSSTileServerService.<OnInit>d__21&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,JNGame.Network.JNSocket.<StartConnect>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,JNGame.Network.JNSocket.<StartConnect>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,JNGame.Network.JNTCPClient.<OnConnecting>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,JNGame.Network.JNTCPClient.<OnConnecting>d__4&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,JNGame.Network.JNTCPClient.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,JNGame.Network.JNTCPClient.<OnInit>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNSocket.<OnInit>d__1>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNSocket.<OnInit>d__1&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNSocket.<StartConnect>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNSocket.<StartConnect>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNTCPClient.<OnInit>d__3>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNTCPClient.<OnInit>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNTCPServer.<OnInit>d__4>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNTCPServer.<OnInit>d__4&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<int>,JNGame.Runtime.Util.NetTool.<SendAsync>d__0>(System.Runtime.CompilerServices.TaskAwaiter<int>&,JNGame.Runtime.Util.NetTool.<SendAsync>d__0&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,JNGame.Network.JNTCPClient.<OnInit>d__3>(System.Runtime.CompilerServices.TaskAwaiter<object>&,JNGame.Network.JNTCPClient.<OnInit>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,JNGame.Network.Group.JNClientGroup.<OnInit>d__2<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.Group.JNClientGroup.<OnInit>d__2<object>&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,JNGame.Network.JNTCPServer.<OnReceived>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,JNGame.Network.JNTCPServer.<OnReceived>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,JNGame.Network.JNTCPServer.<OnInit>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,JNGame.Network.JNTCPServer.<OnInit>d__4&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,JNGame.Sync.State.Tile.JNSSTileServerService.<OnInit>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,JNGame.Sync.State.Tile.JNSSTileServerService.<OnInit>d__21&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,JNGame.Network.JNSocket.<StartConnect>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,JNGame.Network.JNSocket.<StartConnect>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,JNGame.Network.JNTCPClient.<OnConnecting>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,JNGame.Network.JNTCPClient.<OnConnecting>d__4&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,JNGame.Network.JNTCPClient.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,JNGame.Network.JNTCPClient.<OnInit>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNSocket.<OnInit>d__1>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNSocket.<OnInit>d__1&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNSocket.<StartConnect>d__2>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNSocket.<StartConnect>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNTCPClient.<OnInit>d__3>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNTCPClient.<OnInit>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,JNGame.Network.JNTCPServer.<OnInit>d__4>(System.Runtime.CompilerServices.TaskAwaiter&,JNGame.Network.JNTCPServer.<OnInit>d__4&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<int>,JNGame.Runtime.Util.NetTool.<SendAsync>d__0>(System.Runtime.CompilerServices.TaskAwaiter<int>&,JNGame.Runtime.Util.NetTool.<SendAsync>d__0&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,JNGame.Network.JNTCPClient.<OnInit>d__3>(System.Runtime.CompilerServices.TaskAwaiter<object>&,JNGame.Network.JNTCPClient.<OnInit>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,object>>,JNGame.Network.JNClientBase.<SendCallback>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,object>>&,JNGame.Network.JNClientBase.<SendCallback>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3>(HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3>(HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Network.Group.JNClientGroup.<OnInit>d__2<object>>(JNGame.Network.Group.JNClientGroup.<OnInit>d__2<object>&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Network.JNSocket.<OnInit>d__1>(JNGame.Network.JNSocket.<OnInit>d__1&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Network.JNSocket.<StartConnect>d__2>(JNGame.Network.JNSocket.<StartConnect>d__2&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Network.JNTCPClient.<OnConnecting>d__4>(JNGame.Network.JNTCPClient.<OnConnecting>d__4&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Network.JNTCPClient.<OnInit>d__3>(JNGame.Network.JNTCPClient.<OnInit>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Network.JNTCPServer.<OnInit>d__4>(JNGame.Network.JNTCPServer.<OnInit>d__4&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Network.JNTCPServer.<OnReceived>d__8>(JNGame.Network.JNTCPServer.<OnReceived>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Runtime.Util.NetTool.<SendAsync>d__0>(JNGame.Runtime.Util.NetTool.<SendAsync>d__0&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<JNGame.Sync.State.Tile.JNSSTileServerService.<OnInit>d__21>(JNGame.Sync.State.Tile.JNSSTileServerService.<OnInit>d__21&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<TouchSocket.Sockets.ServiceExtension.<StartAsync>d__1<object>>(TouchSocket.Sockets.ServiceExtension.<StartAsync>d__1<object>&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.Start<JNGame.Network.JNClientBase.<SendCallback>d__9>(JNGame.Network.JNClientBase.<SendCallback>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.Start<TouchSocket.Sockets.ConnectObjectExtension.<ConnectAsync>d__3<object>>(TouchSocket.Sockets.ConnectObjectExtension.<ConnectAsync>d__3<object>&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.FGui.Scripts.Common.TipTitleUI.<OnOpen>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.Scripts.Common.TipTitleUI.<OnOpen>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.HotGameMain.<Awake>d__0>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.HotGameMain.<Awake>d__0&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.HotGameMain.<OnGoGameMain>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.HotGameMain.<OnGoGameMain>d__4&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,HotScripts.GameScripts.FGui.FGuiManager.<BindAll>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,HotScripts.GameScripts.FGui.FGuiManager.<BindAll>d__4&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HotScripts.GameScripts.FGui.FGuiManager.<BindAll>d__4>(HotScripts.GameScripts.FGui.FGuiManager.<BindAll>d__4&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HotScripts.GameScripts.FGui.Scripts.Common.TipTitleUI.<OnOpen>d__3>(HotScripts.GameScripts.FGui.Scripts.Common.TipTitleUI.<OnOpen>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HotScripts.GameScripts.HotGameMain.<Awake>d__0>(HotScripts.GameScripts.HotGameMain.<Awake>d__0&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HotScripts.GameScripts.HotGameMain.<OnGoGameMain>d__4>(HotScripts.GameScripts.HotGameMain.<OnGoGameMain>d__4&)
// object& System.Runtime.CompilerServices.Unsafe.As<object,object>(object&)
// System.Void* System.Runtime.CompilerServices.Unsafe.AsPointer<object>(object&)
// System.Void TouchSocket.Sockets.CloseObjectExtension.Close<object>(object)
// System.Threading.Tasks.Task<object> TouchSocket.Sockets.ConnectObjectExtension.ConnectAsync<object>(object,TouchSocket.Sockets.IPHost,int)
// System.Void TouchSocket.Sockets.SenderExtension.Send<object>(object,byte[])
// System.Threading.Tasks.Task TouchSocket.Sockets.SenderExtension.SendAsync<object>(object,string,byte[])
// System.Threading.Tasks.Task TouchSocket.Sockets.ServiceExtension.StartAsync<object>(object,TouchSocket.Sockets.IPHost[])
// object UnityEngine.GameObject.AddComponent<object>()
// object UnityEngine.GameObject.GetComponent<object>()
// object[] UnityEngine.Object.FindObjectsOfType<object>()
// object[] UnityEngine.Resources.ConvertObjects<object>(UnityEngine.Object[])
// YooAsset.AssetHandle YooAsset.ResourcePackage.LoadAssetSync<object>(string)
// YooAsset.AssetHandle YooAsset.YooAssets.LoadAssetSync<object>(string)
// string string.Join<int>(string,System.Collections.Generic.IEnumerable<int>)
// string string.Join<object>(string,System.Collections.Generic.IEnumerable<object>)
// string string.JoinCore<int>(System.Char*,int,System.Collections.Generic.IEnumerable<int>)
// string string.JoinCore<object>(System.Char*,int,System.Collections.Generic.IEnumerable<object>)
}
}