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@@ -25,7 +25,7 @@ namespace Script.battle.mode
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public override void OnSyncUpdate(int dt, JNFrameInfo frame, GWorldSceneModeInput input)
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{
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Physics.OnUpdate((float) dt / 1000);
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if (frame.Index > 0 && frame.Index % 4 == 0)
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if (frame.Index > 0)
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{
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var index = GetSync().nRandomInt(0, balls.Length - 1);
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Debug.Log(index);
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