提交确定性AI案例

This commit is contained in:
DESKTOP-5RP3AKU\Jisol 2024-11-15 19:21:14 +08:00
parent ae81ee6c84
commit a0a8751aa5
47 changed files with 18242 additions and 4024 deletions

View File

@ -339,6 +339,12 @@ namespace BehaviorTreeSlayerEditor
GUI.Label(lbRect, Msg);
GUI.BeginGroup(systemRect, "", "box");
int topBtnWidth = 0;
if (GUI.Button(new Rect(topBtnWidth, 0, 120, 30), "Load", TopBtnStyle))
{
LoadFromFile(); // 调用读取文件的方法
}
topBtnWidth += 135;
if (GUI.Button(new Rect(topBtnWidth, 0, 120, 30), "Save", TopBtnStyle))
{
Save();
@ -394,6 +400,22 @@ namespace BehaviorTreeSlayerEditor
}
}
private void LoadFromFile()
{
string path = EditorUtility.OpenFilePanel("Load Behavior Config", "", "txt");
if (!string.IsNullOrEmpty(path))
{
// 获取相对路径
string relativePath = "Assets" + path.Substring(Application.dataPath.Length);
// 使用 AssetDatabase 加载 TextAsset
TextAsset textAsset = AssetDatabase.LoadAssetAtPath<TextAsset>(relativePath);
BTreeManager.Ins.Init(textAsset.text);
treeConfig = textAsset;
TryOpen();
Msg = "Loaded from " + path;
}
}
private void Save()
{
string path;

View File

@ -88,11 +88,18 @@ namespace BehaviorTreeSlayer
}
public Entry Load()
{
if (Application.isPlaying)
{
if (Entry == null && config != null)
{
Entry = XmlUtils.DeSerialize<Entry>(config.text);
}
}
else
{
Entry = XmlUtils.DeSerialize<Entry>(config.text);
}
return Entry;
}

View File

@ -21,6 +21,21 @@ namespace BehaviorTreeSlayer
public virtual void Exit(object args)
{
}
public virtual TaskResult Tick(LFloat dt, object args = null)
{
return TaskResult.OK;
}
public virtual void Reset()
{
state = TaskResult.None;
}
public virtual void VisitTree(TreeNode node, System.Action<TreeNode> action)
{
}
#if UNITY_EDITOR
public TreeNode Copy(TreeNode node)
{
TreeNode t = this.Clone() as TreeNode;
@ -38,24 +53,12 @@ namespace BehaviorTreeSlayer
}
return t;
}
public virtual TaskResult Tick(LFloat dt, object args = null)
{
return TaskResult.OK;
}
public virtual void Reset()
{
state = TaskResult.None;
}
TreeNode Clone()
{
return Activator.CreateInstance(this.GetType()) as TreeNode;
}
public virtual void VisitTree(TreeNode node, System.Action<TreeNode> action)
{
}
#endif
}
}

View File

@ -5,6 +5,7 @@ using JNGame.Runtime.Util;
namespace BehaviorTreeSlayer
{
/// <summary>
/// 运行时 行为
/// </summary>
@ -41,6 +42,38 @@ namespace BehaviorTreeSlayer
/// </summary>
Dictionary<string, Action<object>> actions = new Dictionary<string, Action<object>>();
/// <summary>
/// 参数
/// </summary>
public Dictionary<string, object> Args = new Dictionary<string, object>();
//------------------ 获取参数 ----------------------------------
public object this[string key]
{
get => Args.TryGetValue(key, out object v) ? v : null;
set => Args[key] = value;
}
public T Get<T>(string key)
{
return (T)this[key];
}
public T Get<T>()
{
foreach (var keyValuePair in Args)
{
if (keyValuePair.Value is T value)
{
return value;
}
}
return default;
}
//------------------ 结束获取参数 ----------------------------------
public void OnInit(int seed,string config)
{
@ -60,19 +93,10 @@ namespace BehaviorTreeSlayer
}
public void Regist(string key, Action<object> onEvent)
{
if (actions.ContainsKey(key))
{
actions[key] = onEvent;
}
else
{
actions.Add(key, onEvent);
}
}
public void UnRegist(string key)
{
@ -89,9 +113,12 @@ namespace BehaviorTreeSlayer
return RandomFloat(LFloat.L0,LFloat.L1);
}
public void Update()
public void Update(LFloat dt)
{
if (IsInit)
{
Entry.Tick(dt,this);
}
}
}

View File

@ -43,7 +43,6 @@ namespace BehaviorTreeSlayer
}
static Type[] types;
public static Type[] Types
{
get
@ -56,6 +55,7 @@ namespace BehaviorTreeSlayer
}
return types;
}
}
// public static string XmlSerialize<T>(T obj)

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@ -57,7 +57,13 @@ namespace GAS.Runtime
public abstract void OnRemove(int frame,int startFrame,int endFrame);
public abstract void OnGameplayEffectActivate();
public abstract void OnGameplayEffectDeactivate();
/// <summary>
/// 只有Cue附加在实体中时会触发
/// </summary>
public abstract void OnTick(int frame,int startFrame,int endFrame);
/// <summary>
/// 如果不在实体中则自己主动调用
/// </summary>
public abstract void OnTick(int deltaTime);
}

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@ -1,57 +1,34 @@
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<z>
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@ -62,10 +39,10 @@
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@ -85,10 +62,10 @@
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@ -97,6 +74,29 @@
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@ -1,9 +1,7 @@
using DG.Tweening;
using GAS.Runtime;
using GASSamples.Scripts.Game.GAS;
using JNGame.Math;
using JNGame.Runtime.GAS.Runtime;
using JNGame.Runtime.Util;
using Sirenix.OdinInspector;
using UnityEngine;
@ -13,10 +11,10 @@ namespace Demo.Scripts.GAS.GameplayCue
{
[BoxGroup]
[LabelText("开始位置")]
[LabelText("开始大小")]
public LVector3 start;
[BoxGroup]
[LabelText("结束位置")]
[LabelText("结束大小")]
public LVector3 end;
protected override GameplayCueDurationalSpec CreateSpec(GameplayCueParameters parameters)
@ -29,10 +27,13 @@ namespace Demo.Scripts.GAS.GameplayCue
{
Debug.Log($"GameplayCueDurational_PlayerDemo01 {previewObject} {frameIndex}");
// if (frameIndex >= startFrame && frameIndex <= endFrame)
// {
// previewObject.transform.position = Vector3.Lerp(start.ToVector3(), end.ToVector3(), (float)(frameIndex - startFrame) / endFrame);
// }
var TotalTime = frameIndex - startFrame;
var durationTime = endFrame - startFrame;
if (frameIndex >= startFrame && frameIndex <= endFrame)
{
previewObject.transform.localScale = start.ToVector3() + ((end.ToVector3() - start.ToVector3()) * ((float)TotalTime / durationTime));
}
}
#endif
@ -72,22 +73,18 @@ namespace Demo.Scripts.GAS.GameplayCue
{
// Debug.Log($"GameplayCueDurational_PlayerDemo01_Spec OnTick {frame}");
// ((GAbilitySystemComponent)Owner).Entity.Transform.Position = LVector3.Lerp(cue.start, cue.end, (LFloat)(frame - startFrame) / endFrame);
// ((GAbilitySystemComponent)Owner).Entity.Transform.Position = LVector3.Lerp(cue. start, cue.end, (LFloat)(frame - startFrame) / endFrame);
}
public override void OnTick(int deltaTime)
{
TotalTime += deltaTime;
TotalTime += deltaTime;
var view = _parameters.customArguments[0] as GameObject;
var durationTime = ((int)_parameters.customArguments[1]) * JexGasManager.TimeLineAbilityTickTime;
view.transform.DOScale(cue.start.ToVector3() + ((cue.end.ToVector3() - cue.start.ToVector3()) * ((float)TotalTime / durationTime)),0.15f);
UnityMainThreadDispatcher.Instance.Enqueue(() =>
{
// view.transform.localScale = new Vector3((float)TotalTime / durationTime,(float)TotalTime / durationTime,(float)TotalTime / durationTime);
view.transform.DOScale(new Vector3((float)TotalTime / durationTime,(float)TotalTime / durationTime,(float)TotalTime / durationTime),0.15f);
});
}
}

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@ -0,0 +1,27 @@
using BehaviorTreeSlayer;
using GASSamples.Scripts.Game.Entity.Nodes.Component.Components;
using JNGame.Sync.Entity;
using UnityEngine;
namespace GASSamples.Scripts.Game.Logic.AI
{
public class AiLog : ActionNode
{
[OutField]
public string log;
private JNBehaviorTree _tree;
public JNBehaviorTree Tree => _tree;
public IJNEntity Entity => Tree.Get<JNAIComponent>().Entity;
public override void Enter(object args)
{
base.Enter(args);
_tree = args as JNBehaviorTree;
Debug.Log($"[AiLog] {Entity.Id} {log}");
}
}
}

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@ -0,0 +1,29 @@
using BehaviorTreeSlayer;
using JNGame.Math;
using JNGame.Sync.Entity.Component;
using JNGame.Sync.Frame.Service;
namespace GASSamples.Scripts.Game.Entity.Nodes.Component.Components
{
/// <summary>
/// AI组件
/// </summary>
public class JNAIComponent : JNComponent
{
private JNBehaviorTree _behaviorTree = new();
public void Init(string config)
{
_behaviorTree["JNAIComponent"] = this;
_behaviorTree.OnInit(GetSystem<JNRandomSystem>().Int(0,100000),config);
}
public override void OnSyncUpdate(int dt)
{
base.OnSyncUpdate(dt);
_behaviorTree.Update(new LFloat("",dt));
}
}
}

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@ -11,12 +11,27 @@ namespace GASSamples.Scripts.Game.Entity.Nodes.Component.Controller
{
public JNGASComponent GAS => Entity.GetComponent<JNGASComponent>();
public JNAIComponent AI => Entity.GetComponent<JNAIComponent>();
public override void OnSyncStart()
{
base.OnSyncStart();
//初始化GAS
OnGASInit();
//初始化AI
OnAIInit();
}
/// <summary>
/// 初始化GAS
/// </summary>
private void OnGASInit()
{
//设置GAS 角色
GAS.InitWithPreset(GetSystem<DGASSystem>().GetASCPresetAsset("ASC_Demo1"),1);
@ -25,8 +40,16 @@ namespace GASSamples.Scripts.Game.Entity.Nodes.Component.Controller
//释放技能
GAS.TryActivateAbility(GAbilityLib.JisolDemo1.Name);
}
/// <summary>
/// 初始化AI
/// </summary>
private void OnAIInit()
{
AI.Init(Entity.GetSystem<DDataSystem>().AI);
}
}
}

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@ -11,10 +11,12 @@ namespace GASSamples.Scripts.Game.Entity.Nodes.Component.Lookup
public int Controller { get; set; }
public int GAS { get; set; }
public int AI { get; set; }
protected override void BindIndex()
{
base.BindIndex();
AI = Next();
GAS = Next();
Controller = Next();
}
@ -22,6 +24,7 @@ namespace GASSamples.Scripts.Game.Entity.Nodes.Component.Lookup
protected override void BindType(KeyValue<int, Type> types)
{
base.BindType(types);
types.Add(AI,typeof(JNAIComponent));
types.Add(GAS,typeof(JNGASComponent));
types.Add(Controller,typeof(JNGASBoxController));
}

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@ -10,6 +10,7 @@ namespace GASSamples.Scripts.Game.Entity.Contexts
protected override JNGASBox BindComponent(JNGASBox entity)
{
base.BindComponent(entity);
entity.AddComponent<JNAIComponent>();
entity.AddComponent<JNGASComponent>();
entity.AddComponent<JNGASBoxController>();
return entity;

View File

@ -9,6 +9,7 @@ namespace GASSamples.Scripts.Game.Entity.Nodes
public class JNGASBox : JNEntity
{
public JNAIComponent AI => CLookup.Query<JNAIComponent>(this);
public JNGASComponent GAS => CLookup.Query<JNGASComponent>(this);
public JNGASBoxController Controller => CLookup.Query<JNGASBoxController>(this);

View File

@ -18,6 +18,8 @@ namespace Game.Logic.System.Usual
public byte[] GE { get; private set; }
public byte[] ASC { get; private set; }
public string AI { get; private set; }
public Dictionary<string,GameplayCueDurational> CuesDurational { get; private set; }
public Dictionary<string,GameplayCueInstant> CuesInstant { get; private set; }
@ -35,6 +37,8 @@ namespace Game.Logic.System.Usual
CuesDurational = App.Resource.CuesDurational;
CuesInstant = App.Resource.CuesInstant;
AI = App.Resource.AI;
}
}
}

View File

@ -2,6 +2,7 @@ using System.Collections.Concurrent;
using System.Collections.Generic;
using Game.Logic.System.Usual;
using GAS.Runtime;
using JNGame.Runtime.Util;
using JNGame.Serialization;
using JNGame.Sync.System;
@ -56,7 +57,7 @@ namespace GASSamples.Scripts.Game.View
base.OnSyncUpdate(dt);
foreach (var spec in CueMap.Values)
{
spec.OnTick(dt);
UnityMainThreadDispatcher.Instance.Enqueue(() => spec.OnTick(dt));
}
}

View File

@ -28,6 +28,8 @@ namespace GASSamples.Scripts
public Dictionary<string,GameplayCueDurational> CuesDurational;
public Dictionary<string,GameplayCueInstant> CuesInstant;
public string AI;
public override Task OnInit()
{
return base.OnInit();

View File

@ -1,10 +1,8 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using DefaultNamespace;
using GAS.Runtime;
using JNGame.Runtime;
using Sirenix.OdinInspector;
using Sirenix.Serialization;
using UnityEngine;
namespace GASSamples.Scripts
@ -23,6 +21,8 @@ namespace GASSamples.Scripts
public Dictionary<string,GameplayCueDurational> CuesDurational;
public Dictionary<string,GameplayCueInstant> CuesInstant;
public TextAsset AI;
private JNGASFrameSystem _frameSystem;
private int _totalTime;
@ -44,7 +44,7 @@ namespace GASSamples.Scripts
App.Resource.CuesDurational = CuesDurational;
App.Resource.CuesInstant = CuesInstant;
App.Resource.AI = AI.text;
_frameSystem = new JNGASFrameSystem();
_frameSystem.Initialize();

View File

@ -90,10 +90,12 @@
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\Entity\Nodes\Component\Lookup\JNGASBoxLookup.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\GameEvent.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\GenCode\CodeGen_AbilityTaskExtSerialization.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\AI\AiLog.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\GAS\MMC\Pure\PureAttrModCalculation.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\GAS\GASInjector.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\GAS\GameplayCue\GameplayCue_PlayerDemo02.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\System\Logic\DWorldSystem.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Logic\Entity\Nodes\Component\Components\JNAIComponent.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\GenCode\CodeGen_PureMMCExtSerialization.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Input\DInputSystem.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Data\GEventDataSystem.cs" />
@ -117,6 +119,7 @@
<Compile Include="Assets\Scripts\GASSamples\Scripts\Main.cs" />
<Compile Include="Assets\Scripts\GASSamples\Scripts\Game\Data\JNGASBoxDataSystem.cs" />
<None Include="Assets\Scripts\GASSamples\GASSamples.asmdef" />
<None Include="Assets\Scripts\GASSamples\AI\AiDemo1.txt" />
<Reference Include="UnityEngine">
<HintPath>C:\APP\UnityEdit\2022.3.52f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>

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@ -1,327 +0,0 @@
Using pre-set license
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@ -1,282 +0,0 @@
Using pre-set license
Built from '2022.3/staging' branch; Version is '2022.3.52f1 (1120fcb54228) revision 1122556'; Using compiler version '192829333'; Build Type 'Release'
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [31196] Target information:
Player connection [31196] * "[IP] 192.168.31.216 [Port] 0 [Flags] 2 [Guid] 4129852724 [EditorId] 4129852724 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-5RP3AKU) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [31196] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [31196] Host joined alternative multi-casting on [225.0.0.222:34997]...
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
Refreshing native plugins compatible for Editor in 28.36 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2022.3.52f1 (1120fcb54228)
[Subsystems] Discovering subsystems at path C:/APP/UnityEdit/2022.3.52f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Jisol/JisolGame/JNFrame2/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520)
Vendor: NVIDIA
VRAM: 5996 MB
Driver: 31.0.15.5176
Initialize mono
Mono path[0] = 'C:/APP/UnityEdit/2022.3.52f1/Editor/Data/Managed'
Mono path[1] = 'C:/APP/UnityEdit/2022.3.52f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/APP/UnityEdit/2022.3.52f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56120
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Registering precompiled unity dll's ...
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Android Extension - Scanning For ADB Devices 387 ms
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========================================================================
Worker process is ready to serve import requests
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Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.984 seconds
Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 12.29 ms, found 3 plugins.
Package Manager log level set to [2]
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
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JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
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Domain Reload Profiling: 2072ms
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Unloading 5655 Unused Serialized files (Serialized files now loaded: 0)
Unloading 70 unused Assets / (201.8 KB). Loaded Objects now: 6172.
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custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
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Caller must complete domain reload
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.528 seconds
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 20.77 ms, found 3 plugins.
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Unloading 5639 Unused Serialized files (Serialized files now loaded: 0)
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File diff suppressed because it is too large Load Diff

View File

@ -4,3 +4,6 @@ Cmd: initializeCompiler
Cmd: preprocess
insize=4032 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
Cmd: compileSnippet
insize=2376 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_ASTC_NORMALMAP_ENCODING UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH dKW=_EMISSION FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=3074

View File

@ -7,12 +7,6 @@ Cmd: preprocess
Cmd: preprocess
insize=4032 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
Cmd: compileSnippet
insize=2088 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_ASTC_NORMALMAP_ENCODING UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=1722
Cmd: compileSnippet
insize=2088 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_ASTC_NORMALMAP_ENCODING UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=1790
Cmd: preprocess
insize=4032 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
@ -20,10 +14,94 @@ Cmd: preprocess
insize=1516 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
Cmd: compileSnippet
insize=1659 file=/ name=Hidden/Sirenix/Editor/GUIIcon pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_ASTC_NORMALMAP_ENCODING uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=14 ok=1 outsize=1194
insize=4216 file=/ name=Hidden/Sirenix/SdfIconShader pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_ASTC_NORMALMAP_ENCODING uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=8 ok=1 outsize=682
Cmd: compileSnippet
insize=1659 file=/ name=Hidden/Sirenix/Editor/GUIIcon pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_ASTC_NORMALMAP_ENCODING uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=14 ok=1 outsize=410
insize=4216 file=/ name=Hidden/Sirenix/SdfIconShader pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=13 rsLen=0 pKW=UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_MOBILE UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_RGBM_ENCODING UNITY_ASTC_NORMALMAP_ENCODING uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=268435456 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=8 ok=1 outsize=2146
Cmd: preprocess
insize=4032 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
Cmd: preprocess
insize=1516 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
Cmd: preprocess
insize=4032 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
Cmd: preprocess
insize=1516 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
Cmd: preprocess
insize=4032 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
Cmd: preprocess
insize=1516 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
Cmd: preprocess
insize=4032 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
Cmd: preprocess
insize=1516 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
Cmd: preprocess
insize=4032 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
Cmd: preprocess
insize=4032 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
Cmd: preprocess
insize=1516 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
Cmd: preprocess
insize=1516 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
Cmd: preprocess
insize=4032 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
Cmd: preprocess
insize=4032 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
Cmd: preprocess
insize=4032 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
Cmd: preprocess
insize=4032 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
Cmd: preprocess
insize=4032 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
Cmd: preprocess
insize=4032 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
Cmd: preprocess
insize=1516 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
Cmd: preprocess
insize=4032 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
Cmd: preprocess
insize=1516 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
Cmd: preprocess
insize=4032 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
Cmd: preprocess
insize=4032 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
Cmd: preprocess
insize=4032 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
Cmd: preprocess
insize=4032 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
Cmd: preprocess
insize=1516 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=295
Cmd: preprocess
insize=4032 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
Cmd: preprocess
insize=4032 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195
Cmd: preprocess
insize=4032 file=/ surfaceOnly=0 buildPlatform=13 validAPIs=262688 pKW=UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_NO_CUBEMAP_ARRAY SHADER_API_MOBILE dKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=195

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RecentlyUsedSceneGuid-8:
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vcSharedLogLevel:
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vertical: 0
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draggingID: 0
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MonoBehaviour:
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@ -725,13 +725,13 @@ MonoBehaviour:
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