This commit is contained in:
PC-20230316NUNE\Administrator
2024-03-20 14:22:36 +08:00
parent 8f2fb1010c
commit 98bead1a7c
52 changed files with 4112 additions and 4446 deletions

View File

@@ -26,7 +26,7 @@
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@@ -56,253 +56,256 @@
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View File

@@ -26,7 +26,7 @@
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View File

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@@ -38,7 +38,7 @@ RenderSettings:
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m_Sun: {fileID: 0} m_Sun: {fileID: 0}
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m_UseRadianceAmbientProbe: 0 m_UseRadianceAmbientProbe: 0
--- !u!157 &3 --- !u!157 &3
LightmapSettings: LightmapSettings:
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m_RootOrder: 0 m_RootOrder: 0
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View File

@@ -57,9 +57,5 @@ namespace Script
App.Sync.AddInput(info); App.Sync.AddInput(info);
} }
private void Update()
{
App.Sync.Update((int)(Time.deltaTime * 1000));
}
} }
} }

View File

@@ -1,10 +1,12 @@
using System.Collections.Generic; using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks;
using Game.Plugins.App; using Game.Plugins.App;
using Plugins.JNGame.Sync.Frame; using Plugins.JNGame.Sync.Frame;
using Plugins.JNGame.Util; using Plugins.JNGame.Util;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using Object = UnityEngine.Object;
namespace Script.battle namespace Script.battle
{ {
@@ -26,14 +28,17 @@ namespace Script.battle
public class GBattleModeManager : SingletonScene<GBattleModeManager> public class GBattleModeManager : SingletonScene<GBattleModeManager>
{ {
private static readonly string[] Worlds = { "NavDemo1", }; private static readonly string[] Worlds = { "WorldSceneMode", };
//当前模式 //当前模式
private GBattleMode _current = GBattleMode.Not; private GBattleMode _current = GBattleMode.Default;
//当前模式实体 //当前模式实体
public Object root; public Object root;
//是否本地模式
public Boolean isLocalMode = false;
//获取当前模式 //获取当前模式
public T GetMode<T>() where T : class public T GetMode<T>() where T : class
{ {
@@ -48,26 +53,25 @@ namespace Script.battle
} }
//打开指定模式 //打开指定模式
public async UniTask Open(GBattleMode mode) public async UniTask Open(GBattleMode mode, Boolean isLocalMode = false)
{ {
//销毁之前模式 //销毁之前模式
_current = mode; await OnReset(mode);
await OnReset(); //是否单机模式
this.isLocalMode = isLocalMode;
//开始同步 //开始同步
App.Sync.OnStart(); App.Sync.OnStart();
} }
//重置当前模式 //重置当前模式
public async UniTask OnReset() public async UniTask OnReset(GBattleMode mode)
{ {
await this.UnloadScene(); await this.UnloadScene(mode);
await UniTask.NextFrame();
App.Sync.OnReset(); App.Sync.OnReset();
await UniTask.NextFrame(); _current = mode;
await this.LoadScene(); await this.LoadScene();
_current = GBattleMode.Not;
} }
//获取场景名称 //获取场景名称
@@ -83,29 +87,24 @@ namespace Script.battle
if (mode == GBattleMode.Not) return; if (mode == GBattleMode.Not) return;
Debug.Log($"[GBattleModeManager] 打开场景{GetWorldName(mode)}"); Debug.Log($"[GBattleModeManager] 打开场景{GetWorldName(mode)}");
await SceneManager.LoadSceneAsync(GetWorldName(mode)); await SceneManager.LoadSceneAsync(GetWorldName(mode));
await UniTask.NextFrame();
} }
//销毁所有场景 //销毁所有场景
private async UniTask UnloadScene() private async UniTask UnloadScene(GBattleMode mode)
{ {
Debug.Log($"[GBattleModeManager] 关闭场景"); Debug.Log($"[GBattleModeManager] 关闭场景");
await SceneManager.UnloadSceneAsync(GetWorldName(mode));
await UniTask.NextFrame(); await UniTask.NextFrame();
//
// for (int i = SceneManager.sceneCount - 1; i >= 0; i--)
// {
// try
// {
// await SceneManager.UnloadSceneAsync(SceneManager.GetSceneAt(i));
// }
// catch
// {
// // ignored
// }
// }
} }
//刷新模式
private void Update()
{
App.Sync.Update((int)(Time.deltaTime * 1000));
}
} }
} }

View File

@@ -0,0 +1,8 @@
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View File

@@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameDemo1Mode : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ec3e2e6eab7953640bd070cd7240d964
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@@ -1 +1 @@
Build from PC-20230316NUNE at 2024/2/22 19:22:15 Build from PC-20230316NUNE at 2024/3/15 14:24:59

View File

@@ -26,7 +26,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\AstarPathfindingProject\</OutputPath> <OutputPath>Temp\Bin\Debug\AstarPathfindingProject\</OutputPath>
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<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn> <NoWarn>0169,0649</NoWarn>
@@ -224,253 +224,256 @@
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<None Include="Assets\Game\Plugins\AstarPathfindingProject\AstarPathfindingProject.asmdef" /> <None Include="Assets\Game\Plugins\AstarPathfindingProject\AstarPathfindingProject.asmdef" />
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View File

@@ -26,7 +26,7 @@
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@@ -26,7 +26,7 @@
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View File

@@ -26,7 +26,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\HPJ.Presentation\</OutputPath> <OutputPath>Temp\Bin\Debug\HPJ.Presentation\</OutputPath>
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@@ -63,253 +63,256 @@
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View File

@@ -26,7 +26,7 @@
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View File

@@ -26,7 +26,7 @@
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path: Assets/Game/Scenes/Mode/Nav/NavDemo1.unity
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Unloading 7686 Unused Serialized files (Serialized files now loaded: 0)
Unloading 43 unused Assets / (0.6 MB). Loaded Objects now: 8256.
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Unloading 41 Unused Serialized files (Serialized files now loaded: 0)
Unloading 41 unused Assets / (0.7 MB). Loaded Objects now: 8256.
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View File

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Using pre-set license
Built from '2021.3/staging' branch; Version is '2021.3.34f1 (25266724e7bd) revision 2434663'; Using compiler version '192829333'; Build Type 'Release'
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Successfully changed project path to: D:/myproject/JisolGame/JNFrame
D:/myproject/JisolGame/JNFrame
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Player connection [14004] Host "[IP] 192.168.15.124 [Port] 0 [Flags] 2 [Guid] 1332869777 [EditorId] 1332869777 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [14004] Host "[IP] 192.168.15.124 [Port] 0 [Flags] 2 [Guid] 1332869777 [EditorId] 1332869777 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
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Initialize engine version: 2021.3.34f1 (25266724e7bd)
[Subsystems] Discovering subsystems at path D:/Unity/Unity2021.3.34f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/myproject/JisolGame/JNFrame/Assets
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Registering precompiled unity dll's ...
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Native extension for Android target not found
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Package Manager log level set to [2]
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[Package Manager] Cannot connect to Unity Package Manager local server
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========================================================================
Worker process is ready to serve import requests
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 7772 Unused Serialized files (Serialized files now loaded: 0)
Unloading 48 unused Assets / (0.7 MB). Loaded Objects now: 8241.
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========================================================================
Received Import Request.
Time since last request: 17627.899020 seconds.
path: Assets/Game/Plugins/JNGame/BepuPhysics
artifactKey: Guid(8b9d9fb46b16434388c671f9f5e7bbee) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Number of updated assets reloaded before import = 0
Start importing Assets/Game/Plugins/JNGame/BepuPhysics using Guid(8b9d9fb46b16434388c671f9f5e7bbee) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '888ac0eb83b751fbc67309fbc3672b22') in 0.054460 seconds
Number of asset objects unloaded after import = 0

View File

@@ -1,488 +0,0 @@
Using pre-set license
Built from '2021.3/china_unity/release' branch; Version is '2021.3.33f1c1 (682b9db7927c) revision 6826909'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11 (10.0.22621) 64bit Professional' Language: 'zh' Physical Memory: 32651 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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Successfully changed project path to: D:/myproject/JisolGame/JNFrame
D:/myproject/JisolGame/JNFrame
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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Player connection [18192] Host "[IP] 192.168.0.123 [Port] 0 [Flags] 2 [Guid] 2931019668 [EditorId] 2931019668 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
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AS: AutoStreaming module initializing.
[Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers.
Refreshing native plugins compatible for Editor in 194.66 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.33f1c1 (682b9db7927c)
[Subsystems] Discovering subsystems at path D:/Unity/2021.3.33f1c1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/myproject/JisolGame/JNFrame/Assets
GfxDevice: creating device client; threaded=0; jobified=0
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Initialize mono
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Mono path[1] = 'D:/Unity/2021.3.33f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/Unity/2021.3.33f1c1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56740
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Registering precompiled unity dll's ...
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Native extension for WindowsStandalone target not found
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Android Extension - Scanning For ADB Devices 267 ms
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Begin MonoManager ReloadAssembly
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Package Manager log level set to [2]
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Cannot connect to Unity Package Manager local server
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========================================================================
Worker process is ready to serve import requests
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Refreshing native plugins compatible for Editor in 1.37 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 7771 Unused Serialized files (Serialized files now loaded: 0)
Unloading 48 unused Assets / (0.7 MB). Loaded Objects now: 8241.
Memory consumption went from 308.3 MB to 307.6 MB.
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========================================================================
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Registering precompiled user dll's ...
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Cannot connect to Unity Package Manager local server
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 7686 Unused Serialized files (Serialized files now loaded: 0)
Unloading 43 unused Assets / (0.7 MB). Loaded Objects now: 8244.
Memory consumption went from 299.5 MB to 298.8 MB.
Total: 3.710300 ms (FindLiveObjects: 0.669700 ms CreateObjectMapping: 0.440200 ms MarkObjects: 2.257600 ms DeleteObjects: 0.341100 ms)
AssetImportParameters requested are different than current active one (requested -> active):
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========================================================================
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Registering precompiled user dll's ...
Registered in 0.022508 seconds.
Begin MonoManager ReloadAssembly
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 1.59 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Completed reload, in 1.903 seconds
Domain Reload Profiling:
ReloadAssembly (1904ms)
BeginReloadAssembly (187ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
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CreateAndSetChildDomain (51ms)
EndReloadAssembly (1602ms)
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Platform modules already initialized, skipping
Refreshing native plugins compatible for Editor in 1.38 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 7686 Unused Serialized files (Serialized files now loaded: 0)
Unloading 43 unused Assets / (0.7 MB). Loaded Objects now: 8247.
Memory consumption went from 299.5 MB to 298.9 MB.
Total: 3.063300 ms (FindLiveObjects: 0.529400 ms CreateObjectMapping: 0.291000 ms MarkObjects: 1.989400 ms DeleteObjects: 0.252100 ms)
AssetImportParameters requested are different than current active one (requested -> active):
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========================================================================
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Registering precompiled user dll's ...
Registered in 0.019137 seconds.
Begin MonoManager ReloadAssembly
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 1.63 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Completed reload, in 1.778 seconds
Domain Reload Profiling:
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BeginReloadAssembly (173ms)
ExecutionOrderSort (0ms)
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Platform modules already initialized, skipping
Refreshing native plugins compatible for Editor in 1.20 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 7686 Unused Serialized files (Serialized files now loaded: 0)
Unloading 43 unused Assets / (0.6 MB). Loaded Objects now: 8250.
Memory consumption went from 299.5 MB to 298.9 MB.
Total: 4.131400 ms (FindLiveObjects: 0.507900 ms CreateObjectMapping: 0.889000 ms MarkObjects: 2.381800 ms DeleteObjects: 0.351200 ms)
AssetImportParameters requested are different than current active one (requested -> active):
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========================================================================
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Registering precompiled user dll's ...
Registered in 0.023761 seconds.
Begin MonoManager ReloadAssembly
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 1.20 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Completed reload, in 1.761 seconds
Domain Reload Profiling:
ReloadAssembly (1762ms)
BeginReloadAssembly (175ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Platform modules already initialized, skipping
Refreshing native plugins compatible for Editor in 1.93 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 7686 Unused Serialized files (Serialized files now loaded: 0)
Unloading 43 unused Assets / (0.7 MB). Loaded Objects now: 8253.
Memory consumption went from 299.5 MB to 298.9 MB.
Total: 3.235200 ms (FindLiveObjects: 0.493000 ms CreateObjectMapping: 0.317300 ms MarkObjects: 2.186000 ms DeleteObjects: 0.237900 ms)
AssetImportParameters requested are different than current active one (requested -> active):
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========================================================================
Received Prepare
Registering precompiled user dll's ...
Registered in 0.021527 seconds.
Begin MonoManager ReloadAssembly
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 1.25 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Completed reload, in 1.833 seconds
Domain Reload Profiling:
ReloadAssembly (1835ms)
BeginReloadAssembly (215ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
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ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Platform modules already initialized, skipping
Refreshing native plugins compatible for Editor in 1.22 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 7686 Unused Serialized files (Serialized files now loaded: 0)
Unloading 43 unused Assets / (0.6 MB). Loaded Objects now: 8256.
Memory consumption went from 299.5 MB to 298.9 MB.
Total: 4.445500 ms (FindLiveObjects: 0.938200 ms CreateObjectMapping: 0.473200 ms MarkObjects: 2.710900 ms DeleteObjects: 0.321200 ms)
AssetImportParameters requested are different than current active one (requested -> active):
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Refreshing native plugins compatible for Editor in 30.17 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 41 Unused Serialized files (Serialized files now loaded: 0)
Unloading 41 unused Assets / (0.6 MB). Loaded Objects now: 8256.
Memory consumption went from 146.9 MB to 146.2 MB.
Total: 8.587700 ms (FindLiveObjects: 0.883600 ms CreateObjectMapping: 0.996400 ms MarkObjects: 5.949400 ms DeleteObjects: 0.756300 ms)
AssetImportParameters requested are different than current active one (requested -> active):
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custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
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View File

@@ -1,3 +0,0 @@
Base path: 'D:/Unity/2021.3.33f1c1/Editor/Data', plugins path 'D:/Unity/2021.3.33f1c1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler

View File

@@ -1,3 +1,3 @@
Base path: 'D:/Unity/2021.3.33f1c1/Editor/Data', plugins path 'D:/Unity/2021.3.33f1c1/Editor/Data/PlaybackEngines' Base path: 'D:/Unity/Unity2021.3.34f1/Editor/Data', plugins path 'D:/Unity/Unity2021.3.34f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler Cmd: initializeCompiler

View File

@@ -26,7 +26,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\PackageToolsEditor\</OutputPath> <OutputPath>Temp\Bin\Debug\PackageToolsEditor\</OutputPath>
<DefineConstants>UNITY_2021_3_33;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_RUNTIME_PERMISSIONS;ENABLE_ENGINE_CODE_STRIPPING;ENABLE_ONSCREEN_KEYBOARD;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_ANDROID;TEXTCORE_1_0_OR_NEWER;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;UNITY_CAN_SHOW_SPLASH_SCREEN;UNITY_HAS_GOOGLEVR;UNITY_HAS_TANGO;ENABLE_SPATIALTRACKING;ENABLE_ETC_COMPRESSION;PLATFORM_EXTENDS_VULKAN_DEVICE;PLATFORM_HAS_MULTIPLE_SWAPCHAINS;UNITY_ANDROID_SUPPORTS_SHADOWFILES;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;UNITY_PHYSICS_CUSTOM;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants> <DefineConstants>UNITY_2021_3_34;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_RUNTIME_PERMISSIONS;ENABLE_ENGINE_CODE_STRIPPING;ENABLE_ONSCREEN_KEYBOARD;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_ANDROID;TEXTCORE_1_0_OR_NEWER;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;UNITY_CAN_SHOW_SPLASH_SCREEN;UNITY_HAS_GOOGLEVR;UNITY_HAS_TANGO;ENABLE_SPATIALTRACKING;ENABLE_ETC_COMPRESSION;PLATFORM_EXTENDS_VULKAN_DEVICE;PLATFORM_HAS_MULTIPLE_SWAPCHAINS;UNITY_ANDROID_SUPPORTS_SHADOWFILES;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;UNITY_PHYSICS_CUSTOM;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn> <NoWarn>0169,0649</NoWarn>
@@ -47,268 +47,268 @@
<Compile Include="Assets\Game\Plugins\AstarPathfindingProject\PackageTools\Editor\OptimizationHandler.cs" /> <Compile Include="Assets\Game\Plugins\AstarPathfindingProject\PackageTools\Editor\OptimizationHandler.cs" />
<None Include="Assets\Game\Plugins\AstarPathfindingProject\PackageTools\Editor\PackageToolsEditor.asmdef" /> <None Include="Assets\Game\Plugins\AstarPathfindingProject\PackageTools\Editor\PackageToolsEditor.asmdef" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>D:\Unity\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath> <HintPath>D:\Unity\Unity2021.3.34f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AIModule"> <Reference Include="UnityEngine.AIModule">
<HintPath>D:\Unity\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath> <HintPath>D:\Unity\Unity2021.3.34f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ARModule"> <Reference Include="UnityEngine.ARModule">
<HintPath>D:\Unity\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath> <HintPath>D:\Unity\Unity2021.3.34f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
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<Reference Include="UnityEngine.AccessibilityModule"> <Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:\Unity\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath> <HintPath>D:\Unity\Unity2021.3.34f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
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View File

@@ -7,7 +7,7 @@
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View File

@@ -26,7 +26,7 @@
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@@ -44,253 +44,256 @@
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View File

@@ -26,7 +26,7 @@
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View File

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@@ -26,7 +26,7 @@
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View File

@@ -26,7 +26,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\UniTask\</OutputPath> <OutputPath>Temp\Bin\Debug\UniTask\</OutputPath>
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<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn> <NoWarn>0169,0649</NoWarn>
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m_MaxSize: {x: 4000, y: 4000} m_MaxSize: {x: 4000, y: 4000}
m_TitleContent: m_TitleContent:
m_Text: "\u5C42\u7EA7" m_Text: Hierarchy
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m_Tooltip: m_Tooltip:
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m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
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m_SceneHierarchy: m_SceneHierarchy:
m_TreeViewState: m_TreeViewState:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
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m_RenameOverlay: m_RenameOverlay:
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m_MaxSize: {x: 4000, y: 4000} m_MaxSize: {x: 4000, y: 4000}
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m_OverlayCanvas: m_OverlayCanvas:
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m_SearchArea: 1 m_SearchArea: 1
m_Folders: m_Folders:
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m_LastFolders: m_LastFolders:
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m_LastProjectPath: D:\myproject\JisolGame\JNFrame m_LastProjectPath: D:\myproject\JisolGame\JNFrame
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m_FolderTreeState: m_FolderTreeState:
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m_RenameOverlay: m_RenameOverlay:
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m_SelectedIDs: m_SelectedIDs:
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m_ResourceFile: m_ResourceFile:
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m_HadKeyboardFocusLastEvent: 0 m_HadKeyboardFocusLastEvent: 0
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m_MaxSize: {x: 4000, y: 4000} m_MaxSize: {x: 4000, y: 4000}
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m_MaxSize: {x: 4000, y: 4000} m_MaxSize: {x: 4000, y: 4000}
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