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https://gitee.com/jisol/jisol-game/
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JEX_GAS/Assets/Demo/Editor.meta
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JEX_GAS/Assets/Demo/Editor.meta
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timeCreated: 1729222529
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JEX_GAS/Assets/Demo/Editor/GAS.meta
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JEX_GAS/Assets/Demo/Editor/GAS.meta
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fileFormatVersion: 2
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timeCreated: 1729222533
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3
JEX_GAS/Assets/Demo/Editor/GAS/Ability.meta
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JEX_GAS/Assets/Demo/Editor/GAS/Ability.meta
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fileFormatVersion: 2
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||||||
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timeCreated: 1729222612
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@ -0,0 +1,43 @@
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|||||||
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using Demo.Scripts.GAS.OngoingAbilityTasks;
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using GAS.Editor;
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using GAS.Runtime;
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using Sirenix.OdinInspector;
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using UnityEngine;
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||||||
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||||||
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namespace Demo.Editor.GAS.Ability.TaskInspector.OngoingAbility
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{
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public class OngoingAbility_Debug_Inspector : OngoingTaskInspector<OngoingAbility_Debug>
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||||||
|
{
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||||||
|
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||||||
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[Delayed, LabelText("开始位置"), OnValueChanged("OnStartChanged")]
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||||||
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public Vector3 start;
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||||||
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[Delayed, LabelText("结束位置"), OnValueChanged("OnEndChanged")]
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||||||
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public Vector3 end;
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||||||
|
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||||||
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public override void Init(OngoingAbilityTask task)
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||||||
|
{
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base.Init(task);
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start = _task.start;
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start = _task.end;
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}
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/// <summary>
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/// 触发概率配置变更监听
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/// </summary>
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private void OnStartChanged()
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{
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_task.start = start;
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Save();
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}
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/// <summary>
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/// 技能配置ID变更监听
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/// </summary>
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private void OnEndChanged()
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{
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_task.end = end;
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Save();
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}
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}
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}
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fileFormatVersion: 2
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||||||
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timeCreated: 1729222616
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@ -0,0 +1,19 @@
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|||||||
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%YAML 1.1
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||||||
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%TAG !u! tag:unity3d.com,2011:
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|
--- !u!114 &11400000
|
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|
MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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||||||
|
m_Script: {fileID: 11500000, guid: 85dd2a6201f04545b5a8b020edcb2690, type: 3}
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||||||
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m_Name: ASC_Player
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||||||
|
m_EditorClassIdentifier:
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||||||
|
Description:
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|
AttributeSets: []
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||||||
|
BaseTags: []
|
||||||
|
BaseAbilities:
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||||||
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|||||||
ActivationRequiredTags: []
|
ActivationRequiredTags: []
|
||||||
ActivationBlockedTags: []
|
ActivationBlockedTags: []
|
||||||
Speed: 1
|
Speed: 1
|
||||||
ManualEndAbility: 1
|
ManualEndAbility: 0
|
||||||
FrameCount: 60
|
FrameCount: 60
|
||||||
DurationalCues:
|
DurationalCues:
|
||||||
- trackName:
|
- trackName: "\u6301\u7EEDGameplayCue\u8F68\u9053"
|
||||||
clipEvents: []
|
clipEvents:
|
||||||
|
- startFrame: 6
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|
durationFrame: 34
|
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|
cue: {fileID: 11400000, guid: 0a77e9c8e20008944a99814e0b5a4aed, type: 2}
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InstantCues:
|
InstantCues:
|
||||||
- trackName:
|
- trackName: "\u5373\u65F6Cue\u8F68\u9053"
|
||||||
markEvents: []
|
markEvents: []
|
||||||
ReleaseGameplayEffect:
|
ReleaseGameplayEffect:
|
||||||
- trackName:
|
- trackName: "GameplayEffect\u91CA\u653E\u8F68\u9053"
|
||||||
markEvents: []
|
markEvents: []
|
||||||
BuffGameplayEffects:
|
BuffGameplayEffects:
|
||||||
- trackName: Buff
|
- trackName: Buff
|
||||||
clipEvents: []
|
clipEvents: []
|
||||||
InstantTasks:
|
InstantTasks:
|
||||||
- trackName:
|
- trackName: "\u5373\u65F6Task\u8F68\u9053"
|
||||||
markEvents: []
|
markEvents: []
|
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OngoingTasks:
|
OngoingTasks:
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||||||
- trackName: Task Clips
|
- trackName: Task Clips
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||||||
|
clipEvents:
|
||||||
|
- startFrame: 27
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||||||
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durationFrame: 20
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||||||
|
ongoingTask:
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||||||
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TaskData:
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||||||
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Type: Demo.Scripts.GAS.OngoingAbilityTasks.OngoingAbility_Debug
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|
Data: '{"start":{"x":0.0,"y":0.0,"z":0.0},"end":{"x":100.0,"y":0.0,"z":0.0}}'
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|
PassiveGameplayEffects:
|
||||||
|
- trackName: Passive
|
||||||
clipEvents: []
|
clipEvents: []
|
||||||
- trackName: Task Clips
|
PassiveTasks:
|
||||||
|
- trackName: Passive Task
|
||||||
clipEvents: []
|
clipEvents: []
|
||||||
PassiveGameplayEffects: []
|
|
||||||
PassiveTasks: []
|
|
||||||
|
@ -0,0 +1,19 @@
|
|||||||
|
%YAML 1.1
|
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!114 &11400000
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|
m_Script: {fileID: 11500000, guid: 321af3379125465380073b2a04a1b1e2, type: 3}
|
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|
m_Name: GCueDurational_PlayerDemo
|
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|
m_EditorClassIdentifier:
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|
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|
RequiredTags: []
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|
ImmunityTags: []
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assetBundleVariant:
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: ec56ec3ecd444759979c63b23ecf0c39, type: 3}
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m_Name: GCue_PlayerDemo
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m_EditorClassIdentifier:
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assetBundleVariant:
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3
JEX_GAS/Assets/Demo/Scripts/GAS.meta
Normal file
3
JEX_GAS/Assets/Demo/Scripts/GAS.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 93d542b5cd7d40219abcee66ef046f93
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timeCreated: 1729220421
|
3
JEX_GAS/Assets/Demo/Scripts/GAS/GameplayCue.meta
Normal file
3
JEX_GAS/Assets/Demo/Scripts/GAS/GameplayCue.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 70bc0ba32472468e8765e4c1f7acbcdf
|
||||||
|
timeCreated: 1729224096
|
@ -0,0 +1,65 @@
|
|||||||
|
using GAS.General;
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||||||
|
using GAS.Runtime;
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||||||
|
using Sirenix.OdinInspector;
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|
using UnityEngine;
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|
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|
namespace Demo.Scripts.GAS.GameplayCue
|
||||||
|
{
|
||||||
|
public class GameplayCueDurational_PlayerDemo01 : GameplayCueDurational
|
||||||
|
{
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|
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||||||
|
[BoxGroup]
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[LabelText("开始位置")]
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||||||
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public Vector3 start;
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||||||
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[BoxGroup]
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[LabelText("结束位置")]
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public Vector3 end;
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|
|
||||||
|
public override GameplayCueDurationalSpec CreateSpec(GameplayCueParameters parameters)
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|
{
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|
return new GameplayCueDurational_PlayerDemo01_Spec(this,parameters);
|
||||||
|
}
|
||||||
|
|
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|
#if UNITY_EDITOR
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public override void OnEditorPreview(GameObject previewObject, int frameIndex, int startFrame, int endFrame)
|
||||||
|
{
|
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|
Debug.Log($"GameplayCue_PlayerDemo01 {previewObject} {frameIndex}");
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|
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|
if (frameIndex >= startFrame && frameIndex <= endFrame)
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|
{
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|
previewObject.transform.position = Vector3.Lerp(start, end, (float)(frameIndex - startFrame) / endFrame);
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}
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|
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|
}
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|
#endif
|
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|
|
||||||
|
}
|
||||||
|
|
||||||
|
public class GameplayCueDurational_PlayerDemo01_Spec : GameplayCueDurationalSpec<GameplayCueDurational_PlayerDemo01>
|
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|
{
|
||||||
|
public GameplayCueDurational_PlayerDemo01_Spec(GameplayCueDurational_PlayerDemo01 cue, GameplayCueParameters parameters) : base(cue, parameters)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnAdd()
|
||||||
|
{
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||||||
|
}
|
||||||
|
|
||||||
|
public override void OnRemove()
|
||||||
|
{
|
||||||
|
}
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||||||
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public override void OnGameplayEffectActivate()
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||||||
|
{
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||||||
|
}
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||||||
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public override void OnGameplayEffectDeactivate()
|
||||||
|
{
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||||||
|
}
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|
||||||
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public override void OnTick()
|
||||||
|
{
|
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|
}
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}
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||||||
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||||||
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}
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@ -0,0 +1,3 @@
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|||||||
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fileFormatVersion: 2
|
||||||
|
guid: 321af3379125465380073b2a04a1b1e2
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||||||
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timeCreated: 1729234472
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@ -0,0 +1,35 @@
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|
using GAS.Runtime;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Demo.Scripts.GAS.GameplayCue
|
||||||
|
{
|
||||||
|
public class GameplayCue_PlayerDemo01 : GameplayCueInstant
|
||||||
|
{
|
||||||
|
public override GameplayCueInstantSpec CreateSpec(GameplayCueParameters parameters)
|
||||||
|
{
|
||||||
|
return new GameplayCue_PlayerDemo01_Spec(this,parameters);
|
||||||
|
}
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||||||
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|
||||||
|
#if UNITY_EDITOR
|
||||||
|
public override void OnEditorPreview(GameObject previewObject, int frame, int startFrame)
|
||||||
|
{
|
||||||
|
Debug.Log($"GameplayCue_PlayerDemo01 {previewObject}");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public class GameplayCue_PlayerDemo01_Spec : GameplayCueInstantSpec
|
||||||
|
{
|
||||||
|
|
||||||
|
public GameplayCue_PlayerDemo01_Spec(GameplayCueInstant cue, GameplayCueParameters parameters) : base(cue, parameters)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Trigger()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
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@ -0,0 +1,3 @@
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|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ec56ec3ecd444759979c63b23ecf0c39
|
||||||
|
timeCreated: 1729233357
|
3
JEX_GAS/Assets/Demo/Scripts/GAS/OngoingAbilityTasks.meta
Normal file
3
JEX_GAS/Assets/Demo/Scripts/GAS/OngoingAbilityTasks.meta
Normal file
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|
fileFormatVersion: 2
|
||||||
|
guid: 364e48fdbe4b487f8a05c7b78291559c
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||||||
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timeCreated: 1729220475
|
@ -0,0 +1,42 @@
|
|||||||
|
using GAS.Runtime;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Demo.Scripts.GAS.OngoingAbilityTasks
|
||||||
|
{
|
||||||
|
public class OngoingAbility_Debug : OngoingAbilityTask
|
||||||
|
{
|
||||||
|
|
||||||
|
public Vector3 start;
|
||||||
|
public Vector3 end;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
/// <summary>
|
||||||
|
/// 编辑器预览用
|
||||||
|
/// 【注意】 覆写时,记得用UNITY_EDITOR宏包裹,这是预览表现用的函数,不该被编译。
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="frame"></param>
|
||||||
|
/// <param name="startFrame"></param>
|
||||||
|
/// <param name="endFrame"></param>
|
||||||
|
public override void OnEditorPreview(int frame, int startFrame, int endFrame)
|
||||||
|
{
|
||||||
|
Debug.Log($"OnEditorPreview {Vector3.Lerp(start,end,(float)frame / (float)endFrame)}");
|
||||||
|
// _spec.Owner.gameObject.transform.position = Vector3.Lerp(start, end, (float)startFrame / endFrame);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public override void OnStart(int startFrame)
|
||||||
|
{
|
||||||
|
Debug.Log("OnEnd");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnEnd(int endFrame)
|
||||||
|
{
|
||||||
|
Debug.Log("OnEnd");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnTick(int frameIndex, int startFrame, int endFrame)
|
||||||
|
{
|
||||||
|
Debug.Log("OnTick");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
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@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8f6034c656814b79b9be57cd41b35d9a
|
||||||
|
timeCreated: 1729220520
|
@ -209,13 +209,13 @@ Transform:
|
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m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 28019073}
|
m_GameObject: {fileID: 28019073}
|
||||||
serializedVersion: 2
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|
||||||
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"version": "2.0.1",
|
||||||
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|
"depth": 2,
|
||||||
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|
"source": "registry",
|
||||||
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|
"dependencies": {},
|
||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.test-framework": {
|
"com.unity.test-framework": {
|
||||||
"version": "1.1.33",
|
"version": "1.1.33",
|
||||||
@ -241,17 +113,17 @@
|
|||||||
"com.unity.modules.imgui": "1.0.0",
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
"com.unity.modules.jsonserialize": "1.0.0"
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.testtools.codecoverage": {
|
"com.unity.testtools.codecoverage": {
|
||||||
"version": "1.2.4",
|
"version": "1.2.3",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.test-framework": "1.0.16",
|
"com.unity.test-framework": "1.0.16",
|
||||||
"com.unity.settings-manager": "1.0.1"
|
"com.unity.settings-manager": "1.0.1"
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.textmeshpro": {
|
"com.unity.textmeshpro": {
|
||||||
"version": "3.0.6",
|
"version": "3.0.6",
|
||||||
@ -260,19 +132,19 @@
|
|||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.ugui": "1.0.0"
|
"com.unity.ugui": "1.0.0"
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.timeline": {
|
"com.unity.timeline": {
|
||||||
"version": "1.7.6",
|
"version": "1.7.6",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
"com.unity.modules.audio": "1.0.0",
|
||||||
"com.unity.modules.director": "1.0.0",
|
"com.unity.modules.director": "1.0.0",
|
||||||
"com.unity.modules.animation": "1.0.0",
|
"com.unity.modules.animation": "1.0.0",
|
||||||
"com.unity.modules.audio": "1.0.0",
|
|
||||||
"com.unity.modules.particlesystem": "1.0.0"
|
"com.unity.modules.particlesystem": "1.0.0"
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.ugui": {
|
"com.unity.ugui": {
|
||||||
"version": "1.0.0",
|
"version": "1.0.0",
|
||||||
@ -291,7 +163,7 @@
|
|||||||
"com.unity.ugui": "1.0.0",
|
"com.unity.ugui": "1.0.0",
|
||||||
"com.unity.modules.jsonserialize": "1.0.0"
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.vovgou.loxodon-framework": {
|
"com.vovgou.loxodon-framework": {
|
||||||
"version": "https://github.com/vovgou/loxodon-framework.git?path=Loxodon.Framework/Assets/LoxodonFramework",
|
"version": "https://github.com/vovgou/loxodon-framework.git?path=Loxodon.Framework/Assets/LoxodonFramework",
|
||||||
|
@ -21,7 +21,7 @@ MonoBehaviour:
|
|||||||
m_Registries:
|
m_Registries:
|
||||||
- m_Id: main
|
- m_Id: main
|
||||||
m_Name:
|
m_Name:
|
||||||
m_Url: https://packages.unity.cn
|
m_Url: https://packages.unity.com
|
||||||
m_Scopes: []
|
m_Scopes: []
|
||||||
m_IsDefault: 1
|
m_IsDefault: 1
|
||||||
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|
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|
||||||
@ -39,6 +39,6 @@ MonoBehaviour:
|
|||||||
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|
m_RegistryInfoDraft:
|
||||||
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|
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|
||||||
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|
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|
||||||
m_UserModificationsInstanceId: -838
|
m_UserModificationsInstanceId: -856
|
||||||
m_OriginalInstanceId: -842
|
m_OriginalInstanceId: -860
|
||||||
m_LoadAssets: 0
|
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|
||||||
|
@ -1,2 +1,2 @@
|
|||||||
m_EditorVersion: 2022.3.16f1c1
|
m_EditorVersion: 2022.3.1f1
|
||||||
m_EditorVersionWithRevision: 2022.3.16f1c1 (2f3f1b3bde89)
|
m_EditorVersionWithRevision: 2022.3.1f1 (f18e0c1b5784)
|
||||||
|
@ -75,13 +75,13 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModuleUI.cs" />
|
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModuleUI.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModuleUtils.cs" />
|
||||||
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModulePhysics2D.cs" />
|
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModulePhysics2D.cs" />
|
||||||
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModuleSprite.cs" />
|
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModuleSprite.cs" />
|
||||||
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModulePhysics.cs" />
|
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModulePhysics.cs" />
|
||||||
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModuleAudio.cs" />
|
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModuleAudio.cs" />
|
||||||
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModuleEPOOutline.cs" />
|
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModuleEPOOutline.cs" />
|
||||||
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModuleUnityVersion.cs" />
|
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModuleUnityVersion.cs" />
|
||||||
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModuleUtils.cs" />
|
|
||||||
<None Include="Assets\Plugins\UniTask\package.json" />
|
<None Include="Assets\Plugins\UniTask\package.json" />
|
||||||
<None Include="Assets\Plugins\FairyGUI\ReadMe - 4.3.0.txt" />
|
<None Include="Assets\Plugins\FairyGUI\ReadMe - 4.3.0.txt" />
|
||||||
<None Include="Assets\Plugins\DLL\Demigiant\DOTween\readme.txt" />
|
<None Include="Assets\Plugins\DLL\Demigiant\DOTween\readme.txt" />
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||||||
@ -877,12 +877,12 @@
|
|||||||
<Reference Include="Unity.VisualScripting.State">
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|
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Cinemachine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="Unity.AI.Navigation.Editor.ConversionSystem">
|
||||||
|
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.AI.Navigation.Editor.ConversionSystem.dll</HintPath>
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||||||
|
</Reference>
|
||||||
<Reference Include="Unity.ScriptableBuildPipeline.Editor">
|
<Reference Include="Unity.ScriptableBuildPipeline.Editor">
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||||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.ScriptableBuildPipeline.Editor.dll</HintPath>
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<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.ScriptableBuildPipeline.Editor.dll</HintPath>
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||||||
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|
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||||||
|
@ -75,20 +75,15 @@
|
|||||||
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|
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|
||||||
<ItemGroup>
|
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|
||||||
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|
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\SimpleElevator.cs" />
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||||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\CameraMagnets\CameraMagnetTargetController.cs" />
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||||||
|
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||||||
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||||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\MixingCameraBlend.cs" />
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|
||||||
|
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\CameraMagnets\CameraMagnetTargetController.cs" />
|
||||||
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|
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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|
|
||||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\Trigger volumes\GenericTrigger.cs" />
|
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\Trigger volumes\GenericTrigger.cs" />
|
||||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\InvokeEventFromInspector.cs" />
|
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\InvokeEventFromInspector.cs" />
|
||||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\BossCamera\BossLookAt.cs" />
|
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\BossCamera\BossLookAt.cs" />
|
||||||
@ -96,14 +91,19 @@
|
|||||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\Anywhere Door\PlayerMovement.cs" />
|
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\Anywhere Door\PlayerMovement.cs" />
|
||||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\PlayerMovePhysics.cs" />
|
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\PlayerMovePhysics.cs" />
|
||||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\DualTarget\MoveAimTarget.cs" />
|
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\DualTarget\MoveAimTarget.cs" />
|
||||||
|
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\CameraMagnets\CameraMagnetProperty.cs" />
|
||||||
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|
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\3rdPersonWithAimMode\ActivateOnKeypress.cs" />
|
||||||
|
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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|
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\2D\LoseSightWhenTargetsFallsOffThePlatform.cs" />
|
||||||
|
<Compile Include="Assets\HybridCLRGenerate\AOTGenericReferences.cs" />
|
||||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Models\UnityCharacter\Scripts\CharacterMovementNoCamera.cs" />
|
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Models\UnityCharacter\Scripts\CharacterMovementNoCamera.cs" />
|
||||||
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|
||||||
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|
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@ -918,12 +918,12 @@
|
|||||||
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|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
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|
||||||
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
||||||
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|
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|
@ -75,13 +75,13 @@
|
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|
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|
||||||
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|
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|
||||||
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|
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|
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||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Editor\UIContentScalerEditor.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Editor\UIPanelEditor.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Editor\UIPanelEditor.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Editor\DisplayObjectEditor.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Editor\StageCameraEditor.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Editor\StageCameraEditor.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Editor\UIPainterEditor.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Editor\UIPainterEditor.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Editor\PackagesWindow.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Editor\UIContentScalerEditor.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Editor\DisplayObjectEditor.cs" />
|
|
||||||
<None Include="Assets\Plugins\FairyGUI\Editor\FairyGUI.Editor.asmdef" />
|
<None Include="Assets\Plugins\FairyGUI\Editor\FairyGUI.Editor.asmdef" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||||
|
@ -74,95 +74,40 @@
|
|||||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearBase.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Action\PlayTransitionAction.cs" />
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|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\CaptureCamera.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\TouchScreenKeyboard.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Gesture\RotationGesture.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\ScrollPane.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Event\EventListener.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\SelectionShape.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\RichTextField.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GObject.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Tree\TreeView.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\DynamicFont.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Container.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GScrollBar.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\TranslationHelper.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\PlaneMesh.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GTree.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GImage.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Action\ControllerAction.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Filter\BlurFilter.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\ToolSet.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\NGraphics.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlInput.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Controller.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\RTLSupport.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\HitTestContext.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearXY.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GGraph.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Image.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Shape.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Event\EventDispatcher.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GTextInput.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\RectHitTest.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GButton.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\ColliderHitTest.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\FieldTypes.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GLoader3D.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GObjectPool.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\TextFormat.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearSize.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\XMLUtils.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\BitmapFont.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlButton.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\UIContentScaler.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearLook.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearFontSize.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\EllipseMesh.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearText.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\MeshColliderHitTest.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\UIPanel.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\TypingEffect.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GLabel.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlElement.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Filter\ColorFilter.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\BlendMode.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\UBBParser.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\BaseFont.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Event\IEventDispatcher.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\RoundedRectMesh.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\UIPackage.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Timers.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\StageEngine.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\IUISource.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GSlider.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\RegularPolygonMesh.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\GPath.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\AsyncCreationHelper.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\AsyncCreationHelper.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearBase.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\XMLList.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\XMLList.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\UIConfig.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\UIConfig.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Gesture\PinchGesture.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Gesture\PinchGesture.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Action\PlayTransitionAction.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\RelationItem.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\RelationItem.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\UIPainter.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\UIPainter.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\UpdateContext.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\UpdateContext.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Transition.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Transition.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Extensions\DragonBones\DragonBonesLoader.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Extensions\DragonBones\DragonBonesLoader.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Gesture\LongPressGesture.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Gesture\LongPressGesture.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\CaptureCamera.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\TweenPropType.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\TweenPropType.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Extensions\TextMeshPro\TMPFont.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Extensions\TextMeshPro\TMPFont.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\PackageItem.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\PackageItem.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\EMRenderSupport.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\EMRenderSupport.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\PolygonMesh.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\PolygonMesh.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\TouchScreenKeyboard.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlSelect.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlSelect.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\MovieClip.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\MovieClip.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Stats.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Stats.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\NTexture.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\NTexture.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\IHtmlObject.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\IHtmlObject.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Gesture\RotationGesture.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\PopupMenu.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\PopupMenu.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\ScrollPane.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Event\EventListener.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\NAudioClip.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\NAudioClip.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\SelectionShape.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GProgressBar.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GProgressBar.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\RichTextField.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GObject.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Tree\TreeView.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GLoader.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GLoader.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Relations.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Relations.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GMovieClip.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GMovieClip.cs" />
|
||||||
@ -170,67 +115,122 @@
|
|||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\GTweener.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\GTweener.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Filter\IFilter.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Filter\IFilter.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\FontManager.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\FontManager.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\DynamicFont.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearColor.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearColor.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Container.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GScrollBar.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Extensions\Spine\SpineLoader.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Extensions\Spine\SpineLoader.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\TranslationHelper.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\TextField.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\TextField.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GGroup.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GGroup.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlParseOptions.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlParseOptions.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\PlaneMesh.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\IKeyboard.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\IKeyboard.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\StraightLineMesh.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\StraightLineMesh.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GTree.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Extensions\TextMeshPro\TMPTextFormat.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Extensions\TextMeshPro\TMPTextFormat.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\MaterialManager.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\MaterialManager.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GImage.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Action\ControllerAction.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\PixelHitTest.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\PixelHitTest.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Filter\BlurFilter.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\ToolSet.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearDisplay.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearDisplay.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Event\EventContext.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Event\EventContext.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\NGraphics.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\VertexBuffer.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\VertexBuffer.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Tree\TreeNode.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Tree\TreeNode.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlInput.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlParser.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlParser.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GTreeNode.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GTreeNode.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\Emoji.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\Emoji.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\MeshFactory.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\MeshFactory.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\EaseType.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\EaseType.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Controller.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\RTLSupport.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GList.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GList.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GRichTextField.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GRichTextField.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Action\ChangePageAction.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Action\ChangePageAction.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\HitTestContext.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\ByteBuffer.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\ByteBuffer.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearXY.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Window.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Window.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\ShapeHitTest.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\ShapeHitTest.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GRoot.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GRoot.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\TweenValue.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\TweenValue.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GGraph.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Image.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Shape.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GTextInput.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\RectHitTest.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Event\EventDispatcher.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\UIObjectFactory.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\UIObjectFactory.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\XML.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\XML.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearAnimation.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearAnimation.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GButton.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\ColliderHitTest.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\FieldTypes.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GLoader3D.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Stage.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Stage.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Event\InputEvent.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Event\InputEvent.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\ShaderConfig.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\ShaderConfig.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GObjectPool.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\RectMesh.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\RectMesh.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\CompositeMesh.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\CompositeMesh.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GComboBox.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GComboBox.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\DragDropManager.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\DragDropManager.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\TextFormat.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearIcon.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearIcon.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearSize.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\XMLUtils.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\BitmapFont.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlButton.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\UIContentScaler.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Gesture\SwipeGesture.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Gesture\SwipeGesture.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\XMLIterator.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\XMLIterator.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearLook.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\DisplayObject.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\DisplayObject.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\IHitTest.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\IHitTest.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearFontSize.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\EllipseMesh.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlImage.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlImage.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\StageCamera.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\StageCamera.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\TweenManager.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\TweenManager.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Event\EventBridge.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Event\EventBridge.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearText.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\MeshColliderHitTest.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\GTween.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\GTween.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\EaseManager.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\EaseManager.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\UIPanel.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\TypingEffect.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GLabel.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlElement.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlPageContext.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlPageContext.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Margin.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Margin.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearDisplay2.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearDisplay2.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Filter\ColorFilter.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlLink.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlLink.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\BlendMode.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\UBBParser.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\BaseFont.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GComponent.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GComponent.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GTextField.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GTextField.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Event\IEventDispatcher.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\IColorGear.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\IColorGear.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\FillMesh.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\FillMesh.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\RoundedRectMesh.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\UIPackage.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\IAnimationGear.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\IAnimationGear.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\IHtmlPageContext.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\IHtmlPageContext.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Timers.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\StageEngine.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\IUISource.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GSlider.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\LineMesh.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\LineMesh.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\GoWrapper.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\GoWrapper.cs" />
|
||||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\InputTextField.cs" />
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\InputTextField.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\RegularPolygonMesh.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\GPath.cs" />
|
||||||
<None Include="Assets\Plugins\FairyGUI\Runtime\FairyGUI.Runtime.asmdef" />
|
<None Include="Assets\Plugins\FairyGUI\Runtime\FairyGUI.Runtime.asmdef" />
|
||||||
<None Include="Assets\Plugins\FairyGUI\Runtime\Resources\Shaders\FairyGUI-Text.shader" />
|
<None Include="Assets\Plugins\FairyGUI\Runtime\Resources\Shaders\FairyGUI-Text.shader" />
|
||||||
<None Include="Assets\Plugins\FairyGUI\Runtime\Resources\Shaders\FairyGUI-Image.shader" />
|
<None Include="Assets\Plugins\FairyGUI\Runtime\Resources\Shaders\FairyGUI-Image.shader" />
|
||||||
|
@ -74,12 +74,12 @@
|
|||||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Assets\HotScripts\GameLauncher\FGui\Publish\Launcher\LauncherBinder.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameLauncher\FGui\Publish\Launcher\UI_Launcher.cs" />
|
<Compile Include="Assets\HotScripts\GameLauncher\FGui\Publish\Launcher\UI_Launcher.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameLauncher\FGui\Publish\Launcher\UI_Button.cs" />
|
<Compile Include="Assets\HotScripts\GameLauncher\FGui\Publish\Launcher\UI_Button.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameLauncher\FGui\Scripts\Launcher\LauncherUI.cs" />
|
<Compile Include="Assets\HotScripts\GameLauncher\FGui\Scripts\Launcher\LauncherUI.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameLauncher\HotLauncherMain.cs" />
|
<Compile Include="Assets\HotScripts\GameLauncher\HotLauncherMain.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameLauncher\HotLauncherEvent.cs" />
|
<Compile Include="Assets\HotScripts\GameLauncher\HotLauncherEvent.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameLauncher\FGui\Publish\Launcher\LauncherBinder.cs" />
|
||||||
<None Include="Assets\HotScripts\GameLauncher\GameLauncher.asmdef" />
|
<None Include="Assets\HotScripts\GameLauncher\GameLauncher.asmdef" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||||
|
@ -75,6 +75,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEntity.TDungeon.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEntity.TDungeon.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRole.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\Hall\HallBinder.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\Hall\HallBinder.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\Common\CommonBinder.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\Common\CommonBinder.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\Hall\UI_HallSeason.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\Hall\UI_HallSeason.cs" />
|
||||||
@ -83,13 +84,21 @@
|
|||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGSysDungeon160002.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGSysDungeon160002.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleUpStar.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleUpStar.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Scripts\Common\TipTitleUI.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\FGui\Scripts\Common\TipTitleUI.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\FGui\Scripts\Hall\HallUI.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleEquip.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleAttack.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleAttack.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\vector4.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\Hall\UI_HallUI.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\MainUI\UI_MainUI.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbSServerInfo.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbSServerInfo.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGAttributeFC.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGOnHookMap120001.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGOnHookMap120001.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGSysDungeon160001.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGSysDungeon160001.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleEquipType.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleEquipType.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGOnHookMap120001.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGOnHookMap120001.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGGlobal.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGGlobal.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleEquipType.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGResource.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGAttribute.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGAttribute.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\vector2.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\vector2.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGGift.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGGift.cs" />
|
||||||
@ -97,56 +106,47 @@
|
|||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEnum.TGiftLimit.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEnum.TGiftLimit.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbSServerInfo.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbSServerInfo.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGAttribute.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGAttribute.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGShop.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGOnHookGlobal.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGOnHookGlobal.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleUpStar.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleUpStar.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleSkill.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGMap.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGMap.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\App.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\App.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Scripts\UIScriptDefault.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleSkill.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEnum.TReward.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGAttributeFC.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleEquipQuality.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGOnHookGlobal.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\Tables.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEntity.TResource.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGMap.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\Common\UI_TipTitleUI.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGOnHookMaps.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGSysDungeon160002.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleEquipLevel.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGGift.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\MainUI\MainUIBinder.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGResource.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEntity.TReward.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRole.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Scripts\Hall\HallUI.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleEquip.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\vector4.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\Hall\UI_HallUI.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\MainUI\UI_MainUI.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGAttributeFC.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleEquipType.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGResource.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGShop.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleSkill.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGOnHookMaps.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGOnHookMaps.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\FGui\Scripts\UIScriptDefault.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleEquip.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleEquip.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleSkill.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGGlobal.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGGlobal.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\HotGameMain.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\HotGameMain.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleEquipQuality.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleEquipQuality.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRole.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRole.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGSysDungeon160001.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGSysDungeon160001.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEnum.TReward.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbBattleResource.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbBattleResource.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGAttributeFC.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleEquipQuality.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGOnHookGlobal.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEntity.TOnHookLevel.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEntity.TOnHookLevel.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleUpGrow.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleUpGrow.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleBaseAttribute.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleBaseAttribute.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\Tables.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGSysDungeon.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGSysDungeon.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEntity.TResource.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGMap.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\Common\UI_TipTitleUI.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleEquipLevel.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleEquipLevel.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGOnHookMaps.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGSysDungeon160002.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEntity.TAttributeValue.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEntity.TAttributeValue.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleEquipLevel.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGSysDungeon.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGSysDungeon.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGGift.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\MainUI\MainUIBinder.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleUpGrow.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleUpGrow.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\Common\UI_TipTitleItem.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\Common\UI_TipTitleItem.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGResource.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleAttack.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleAttack.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEntity.TReward.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\Common\UI_ButtonDefault.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\Common\UI_ButtonDefault.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbBattleResource.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbBattleResource.cs" />
|
||||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\LubanManager.cs" />
|
<Compile Include="Assets\HotScripts\GameScripts\Luban\LubanManager.cs" />
|
||||||
|
@ -74,17 +74,17 @@
|
|||||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Assets\HotMain\SHGame\YooAsset\YooAssetDefault.cs" />
|
|
||||||
<Compile Include="Assets\HotMain\SHGame\Procedure\ProcedurePackageDownloader.cs" />
|
|
||||||
<Compile Include="Assets\HotMain\SHGame\Procedure\ProcedureLoadLauncher.cs" />
|
|
||||||
<Compile Include="Assets\HotMain\SHGame\Procedure\ProcedureUpdatePackageManifest.cs" />
|
|
||||||
<Compile Include="Assets\HotMain\SHGame\YooAsset\StreamingAssetsHelper\StreamingAssetsHelper.cs" />
|
<Compile Include="Assets\HotMain\SHGame\YooAsset\StreamingAssetsHelper\StreamingAssetsHelper.cs" />
|
||||||
<Compile Include="Assets\HotMain\HotMain.cs" />
|
<Compile Include="Assets\HotMain\HotMain.cs" />
|
||||||
|
<Compile Include="Assets\HotMain\SHGame\YooAsset\YooAssetDefault.cs" />
|
||||||
<Compile Include="Assets\HotMain\SHGame\Procedure\ProcedureInitPackage.cs" />
|
<Compile Include="Assets\HotMain\SHGame\Procedure\ProcedureInitPackage.cs" />
|
||||||
<Compile Include="Assets\HotMain\SHGame\YooAsset\StreamingAssetsHelper\StreamingAssetsDefine.cs" />
|
<Compile Include="Assets\HotMain\SHGame\YooAsset\StreamingAssetsHelper\StreamingAssetsDefine.cs" />
|
||||||
|
<Compile Include="Assets\HotMain\SHGame\Procedure\ProcedurePackageDownloader.cs" />
|
||||||
<Compile Include="Assets\HotMain\HotMainEvent.cs" />
|
<Compile Include="Assets\HotMain\HotMainEvent.cs" />
|
||||||
<Compile Include="Assets\HotMain\SHGame\Procedure\ProcedureLoadHot.cs" />
|
<Compile Include="Assets\HotMain\SHGame\Procedure\ProcedureLoadHot.cs" />
|
||||||
|
<Compile Include="Assets\HotMain\SHGame\Procedure\ProcedureLoadLauncher.cs" />
|
||||||
<Compile Include="Assets\HotMain\SHGame\Procedure\ProcedureUpdatePackageVersion.cs" />
|
<Compile Include="Assets\HotMain\SHGame\Procedure\ProcedureUpdatePackageVersion.cs" />
|
||||||
|
<Compile Include="Assets\HotMain\SHGame\Procedure\ProcedureUpdatePackageManifest.cs" />
|
||||||
<Compile Include="Assets\HotMain\SHGame\YooAsset\StreamingAssetsHelper\BuildinFileManifest.cs" />
|
<Compile Include="Assets\HotMain\SHGame\YooAsset\StreamingAssetsHelper\BuildinFileManifest.cs" />
|
||||||
<None Include="Assets\HotMain\HotMain.asmdef" />
|
<None Include="Assets\HotMain\HotMain.asmdef" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
|
@ -5,52 +5,52 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StompyRobot.SRF", "StompyRobot.SRF.csproj", "{356a0975-52a0-edee-67e5-a8751d23d388}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StompyRobot.SRF", "StompyRobot.SRF.csproj", "{356a0975-52a0-edee-67e5-a8751d23d388}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FairyGUI.Editor", "FairyGUI.Editor.csproj", "{44b47b38-a33f-7d44-f2e0-a6c5f272d235}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "JNGame.Root", "JNGame.Root.csproj", "{3c68c5fa-3010-b47f-8eda-13d856ae5377}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StompyRobot.SRDebugger", "StompyRobot.SRDebugger.csproj", "{786227ef-f2d4-16aa-9b5e-f745e7520e98}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Samples", "Samples.csproj", "{f1698e1a-06a8-8d93-a550-db6e6cb60322}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameScripts", "GameScripts.csproj", "{c0e4a2c6-f110-93aa-0a2f-48b1bf0890de}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask", "UniTask.csproj", "{bf8742e6-eee2-4cf6-3e82-d12e15802154}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FairyGUI.Runtime", "FairyGUI.Runtime.csproj", "{65d6cac9-6d7d-4b93-ff92-1a5fc94f680c}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FairyGUI.Runtime", "FairyGUI.Runtime.csproj", "{65d6cac9-6d7d-4b93-ff92-1a5fc94f680c}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "JNGame.Runtime", "JNGame.Runtime.csproj", "{1efe9c76-6dfe-250a-22ca-99285bdf1807}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHFrame", "SHFrame.csproj", "{56fe4698-9e38-f97f-0948-b4a412ec01fc}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Linq", "UniTask.Linq.csproj", "{168b694c-7d58-d228-f9a3-02235c192fc5}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "Assembly-CSharp-firstpass.csproj", "{082457fe-fcb4-40d1-c6ce-98e6d3097f89}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "JNGame.Editor", "JNGame.Editor.csproj", "{17b58f54-5d7b-7430-a784-74a4540f4c68}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "JNGame.Editor", "JNGame.Editor.csproj", "{17b58f54-5d7b-7430-a784-74a4540f4c68}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHFrame.Editor", "SHFrame.Editor.csproj", "{d9a8422d-46f3-a631-fce7-ee1cfe4cbcd7}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Linq", "UniTask.Linq.csproj", "{168b694c-7d58-d228-f9a3-02235c192fc5}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "JNGame.Root", "JNGame.Root.csproj", "{3c68c5fa-3010-b47f-8eda-13d856ae5377}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FairyGUI.Editor", "FairyGUI.Editor.csproj", "{44b47b38-a33f-7d44-f2e0-a6c5f272d235}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Samples", "Samples.csproj", "{f1698e1a-06a8-8d93-a550-db6e6cb60322}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask", "UniTask.csproj", "{bf8742e6-eee2-4cf6-3e82-d12e15802154}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StompyRobot.SRDebugger", "StompyRobot.SRDebugger.csproj", "{786227ef-f2d4-16aa-9b5e-f745e7520e98}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHFrame", "SHFrame.csproj", "{56fe4698-9e38-f97f-0948-b4a412ec01fc}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "JNGame.Runtime", "JNGame.Runtime.csproj", "{1efe9c76-6dfe-250a-22ca-99285bdf1807}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameScripts", "GameScripts.csproj", "{c0e4a2c6-f110-93aa-0a2f-48b1bf0890de}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HotMain", "HotMain.csproj", "{a37cd6bb-4243-4e53-0fb1-da1c51041fde}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "Assembly-CSharp-firstpass.csproj", "{082457fe-fcb4-40d1-c6ce-98e6d3097f89}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StompyRobot.SRDebugger.Editor", "StompyRobot.SRDebugger.Editor.csproj", "{9722de7c-517b-fffe-d423-d313eadf5149}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StompyRobot.SRDebugger.Editor", "StompyRobot.SRDebugger.Editor.csproj", "{9722de7c-517b-fffe-d423-d313eadf5149}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHFrame.Editor", "SHFrame.Editor.csproj", "{d9a8422d-46f3-a631-fce7-ee1cfe4cbcd7}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameLauncher", "GameLauncher.csproj", "{e9c434bd-0b6a-ab67-f45f-4f68abaf3a01}"
|
||||||
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StompyRobot.SRF.Editor", "StompyRobot.SRF.Editor.csproj", "{33448493-9d07-9e6d-e65e-d48b790a1dbf}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StompyRobot.SRF.Editor", "StompyRobot.SRF.Editor.csproj", "{33448493-9d07-9e6d-e65e-d48b790a1dbf}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Addressables", "UniTask.Addressables.csproj", "{928a2a75-dd5e-391a-39b4-3b93706f64ec}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Addressables", "UniTask.Addressables.csproj", "{928a2a75-dd5e-391a-39b4-3b93706f64ec}"
|
||||||
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|
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|
|
||||||
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|
||||||
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|
|
||||||
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||||||
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|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.TextMeshPro", "UniTask.TextMeshPro.csproj", "{023a0336-4680-7ca2-9149-a72dd59bbaf2}"
|
||||||
EndProject
|
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|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AimingRig", "AimingRig.csproj", "{7e65388c-f6a7-49e7-107c-67d307ad886b}"
|
||||||
|
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||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.DOTween", "UniTask.DOTween.csproj", "{694241c5-b793-03a0-1887-6d1b1abd5716}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.DOTween", "UniTask.DOTween.csproj", "{694241c5-b793-03a0-1887-6d1b1abd5716}"
|
||||||
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|
|
||||||
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameLauncher", "GameLauncher.csproj", "{e9c434bd-0b6a-ab67-f45f-4f68abaf3a01}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HotSamples", "HotSamples.csproj", "{d19923e9-71a3-f5e1-00b9-865a2997ed43}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HotSamples", "HotSamples.csproj", "{d19923e9-71a3-f5e1-00b9-865a2997ed43}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Editor", "UniTask.Editor.csproj", "{c9c9cf10-826e-692f-c3d6-a70ff9e1c4a0}"
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|
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|
||||||
{082457fe-fcb4-40d1-c6ce-98e6d3097f89}.Debug|Any CPU.Build.0 = Debug|Any CPU
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|
||||||
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{17b58f54-5d7b-7430-a784-74a4540f4c68}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
{17b58f54-5d7b-7430-a784-74a4540f4c68}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{17b58f54-5d7b-7430-a784-74a4540f4c68}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
{d9a8422d-46f3-a631-fce7-ee1cfe4cbcd7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{168b694c-7d58-d228-f9a3-02235c192fc5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{d9a8422d-46f3-a631-fce7-ee1cfe4cbcd7}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{168b694c-7d58-d228-f9a3-02235c192fc5}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
|
{3c68c5fa-3010-b47f-8eda-13d856ae5377}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
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{3c68c5fa-3010-b47f-8eda-13d856ae5377}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{44b47b38-a33f-7d44-f2e0-a6c5f272d235}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{44b47b38-a33f-7d44-f2e0-a6c5f272d235}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{f1698e1a-06a8-8d93-a550-db6e6cb60322}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{f1698e1a-06a8-8d93-a550-db6e6cb60322}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{bf8742e6-eee2-4cf6-3e82-d12e15802154}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{bf8742e6-eee2-4cf6-3e82-d12e15802154}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{786227ef-f2d4-16aa-9b5e-f745e7520e98}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
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{786227ef-f2d4-16aa-9b5e-f745e7520e98}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{56fe4698-9e38-f97f-0948-b4a412ec01fc}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{56fe4698-9e38-f97f-0948-b4a412ec01fc}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{1efe9c76-6dfe-250a-22ca-99285bdf1807}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{1efe9c76-6dfe-250a-22ca-99285bdf1807}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{c0e4a2c6-f110-93aa-0a2f-48b1bf0890de}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
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{c0e4a2c6-f110-93aa-0a2f-48b1bf0890de}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{a37cd6bb-4243-4e53-0fb1-da1c51041fde}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
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{a37cd6bb-4243-4e53-0fb1-da1c51041fde}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
|
{082457fe-fcb4-40d1-c6ce-98e6d3097f89}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{082457fe-fcb4-40d1-c6ce-98e6d3097f89}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{9722de7c-517b-fffe-d423-d313eadf5149}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{9722de7c-517b-fffe-d423-d313eadf5149}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
{9722de7c-517b-fffe-d423-d313eadf5149}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{9722de7c-517b-fffe-d423-d313eadf5149}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{d9a8422d-46f3-a631-fce7-ee1cfe4cbcd7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
|
{d9a8422d-46f3-a631-fce7-ee1cfe4cbcd7}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
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{e9c434bd-0b6a-ab67-f45f-4f68abaf3a01}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
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{e9c434bd-0b6a-ab67-f45f-4f68abaf3a01}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
{33448493-9d07-9e6d-e65e-d48b790a1dbf}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{33448493-9d07-9e6d-e65e-d48b790a1dbf}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
{33448493-9d07-9e6d-e65e-d48b790a1dbf}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{33448493-9d07-9e6d-e65e-d48b790a1dbf}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
{928a2a75-dd5e-391a-39b4-3b93706f64ec}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{928a2a75-dd5e-391a-39b4-3b93706f64ec}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
{928a2a75-dd5e-391a-39b4-3b93706f64ec}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{928a2a75-dd5e-391a-39b4-3b93706f64ec}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
{7e65388c-f6a7-49e7-107c-67d307ad886b}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{7e65388c-f6a7-49e7-107c-67d307ad886b}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{a37cd6bb-4243-4e53-0fb1-da1c51041fde}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{a37cd6bb-4243-4e53-0fb1-da1c51041fde}.Debug|Any CPU.Build.0 = Debug|Any CPU
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|
||||||
{023a0336-4680-7ca2-9149-a72dd59bbaf2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{023a0336-4680-7ca2-9149-a72dd59bbaf2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{023a0336-4680-7ca2-9149-a72dd59bbaf2}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{023a0336-4680-7ca2-9149-a72dd59bbaf2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
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{7e65388c-f6a7-49e7-107c-67d307ad886b}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
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{7e65388c-f6a7-49e7-107c-67d307ad886b}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{694241c5-b793-03a0-1887-6d1b1abd5716}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{694241c5-b793-03a0-1887-6d1b1abd5716}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{694241c5-b793-03a0-1887-6d1b1abd5716}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{694241c5-b793-03a0-1887-6d1b1abd5716}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
{c9c9cf10-826e-692f-c3d6-a70ff9e1c4a0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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|
||||||
{c9c9cf10-826e-692f-c3d6-a70ff9e1c4a0}.Debug|Any CPU.Build.0 = Debug|Any CPU
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|
||||||
{e9c434bd-0b6a-ab67-f45f-4f68abaf3a01}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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|
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{e9c434bd-0b6a-ab67-f45f-4f68abaf3a01}.Debug|Any CPU.Build.0 = Debug|Any CPU
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|
||||||
{d19923e9-71a3-f5e1-00b9-865a2997ed43}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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|
||||||
{d19923e9-71a3-f5e1-00b9-865a2997ed43}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{d19923e9-71a3-f5e1-00b9-865a2997ed43}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{c9c9cf10-826e-692f-c3d6-a70ff9e1c4a0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{c9c9cf10-826e-692f-c3d6-a70ff9e1c4a0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
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|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
@ -74,39 +74,33 @@
|
|||||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||||
</ItemGroup>
|
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|
||||||
<ItemGroup>
|
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|
||||||
|
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|
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|
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<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\ListTypeDrawer.cs" />
|
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|
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|
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<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\DoubleTypeDrawer.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\DoubleTypeDrawer.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\VisualDebuggingEntitasExtension.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\VisualDebuggingEntitasExtension.cs" />
|
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|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\ArrayTypeDrawer.cs" />
|
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<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\DefaultInstanceCreator\IDefaultInstanceCreator.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\DefaultInstanceCreator\IDefaultInstanceCreator.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\IComponentDrawer.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\IComponentDrawer.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\2DPathFinding\NavMeshStaticObstacle.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Editor\2DPathFinding\NavMeshStaticObstacle.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\ColorTypeDrawer.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\ColorTypeDrawer.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\Vector3TypeDrawer.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\Vector3TypeDrawer.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\ContextObserver\ContextObserverInspector.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\ContextObserver\ContextObserverInspector.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\BoolTypeDrawer.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\VisualDebuggingConfig.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\VisualDebuggingConfig.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\EnumTypeDrawer.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\EnumTypeDrawer.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\Entity\EntityInspector.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\Entity\EntityInspector.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\IntTypeDrawer.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\IntTypeDrawer.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\Entity\EntityDrawer.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\Entity\EntityDrawer.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\DefaultInstanceCreator\DefaultArrayCreator.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\EntityLinkInspector.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\EntityLinkInspector.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\BoundsTypeDrawer.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\BoundsTypeDrawer.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\EntitasStats.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\EntitasStats.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\AnimationCurveTypeDrawer.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\AnimationCurveTypeDrawer.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\DefaultInstanceCreator\DefaultStringCreator.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\DefaultInstanceCreator\DefaultStringCreator.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.Unity.Editor\src\EntitasPreferencesDrawer.cs" />
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|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\StringTypeDrawer.cs" />
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|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\EntitasHierarchyIcon.cs" />
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|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\CharTypeDrawer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\VisualDebuggingPreferencesDrawer.cs" />
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|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\DebugSystems\DebugSystemsInspector.cs" />
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|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\DictionaryTypeDrawer.cs" />
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|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\DateTimeTypeDrawer.cs" />
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|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\ITypeDrawer.cs" />
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|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\FloatTypeDrawer.cs" />
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|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\ArrayTypeDrawer.cs" />
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|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\BoolTypeDrawer.cs" />
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|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\DefaultInstanceCreator\DefaultArrayCreator.cs" />
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|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\2DPathFinding\MapConfigExporter.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Editor\2DPathFinding\MapConfigExporter.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.Unity.Editor\src\EntitasPreferencesDrawer.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.Unity.Editor\src\Menu\CheckForUpdates.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.Unity.Editor\src\Menu\CheckForUpdates.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\Entity\EntityDrawerState.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\Entity\EntityDrawerState.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\RectTypeDrawer.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\RectTypeDrawer.cs" />
|
||||||
@ -115,8 +109,14 @@
|
|||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.Unity.Editor\src\EntitasPreferencesWindow.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.Unity.Editor\src\EntitasPreferencesWindow.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\DotRecast\DotRecastEditor.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Editor\DotRecast\DotRecastEditor.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\Vector4TypeDrawer.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\Vector4TypeDrawer.cs" />
|
||||||
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<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\StringTypeDrawer.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\Vector2TypeDrawer.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\Vector2TypeDrawer.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\HashSetTypeDrawer.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\HashSetTypeDrawer.cs" />
|
||||||
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<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\EntitasHierarchyIcon.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\CharTypeDrawer.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\VisualDebuggingPreferencesDrawer.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\DebugSystems\DebugSystemsInspector.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\DictionaryTypeDrawer.cs" />
|
||||||
<None Include="Assets\HotScripts\JNGame\Editor\JNGame.Editor.asmdef" />
|
<None Include="Assets\HotScripts\JNGame\Editor\JNGame.Editor.asmdef" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||||
|
@ -74,249 +74,114 @@
|
|||||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtMeshSetReader.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCompactSpanBuilder.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCompactSpanBuilder.cs" />
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||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCache.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCache.cs" />
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||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcJumpLinkBuilderTool.cs" />
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||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\DtTileCacheLayerHeaderReader.cs" />
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||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcObjImporter.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcObjImporter.cs" />
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||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Builder\NavMeshBuildResult.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtQueryEmptyFilter.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtQueryEmptyFilter.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtObstacleRequestAction.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtObstacleRequestAction.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcLayers.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcLayers.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\NavMeshGroundSampler.cs" />
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||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Io\DtVoxelTile.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Io\DtVoxelTile.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Math\LUT\LUTCos.cs" />
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||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPolyMeshRaycast.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPolyMeshRaycast.cs" />
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||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\UnityAStarPathfindingImporter.cs" />
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||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Builder\TileNavMeshBuilder.cs" />
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||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Io\DtVoxelFileReader.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Io\DtVoxelFileReader.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcHeightfieldLayer.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcHeightfieldLayer.cs" />
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||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Numerics\RcVecUtils.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Numerics\RcVecUtils.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtMeshTile.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtMeshTile.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\Compress\DtTileCacheCompressorFactory.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtObstacleState.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtVoxelQuery.cs" />
|
||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowd.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\IDtPolygonByCircleConstraint.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\TriangleHeuristic.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\TriangleHeuristic.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\Compress\DtTileCacheCompressorFactory.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtPathUtils.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtPathUtils.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcFilters.cs" />
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||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LRect.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\Geometry\Plane.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\Geometry\Plane.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtPolyPoint.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcLevelStackEntry.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtObstacleRequest.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtSegment.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtSegment.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentParams.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentParams.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Numerics\RcVec3f.cs" />
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|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\DtTileCacheWriter.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\DtTileCacheWriter.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Numerics\RcVec3f.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtQueryDefaultFilter.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcByteOrder.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcByteOrder.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcRegions.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcRegions.cs" />
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||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcCylinderGizmo.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Buffers\RcRentedArray.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcObstacleTool.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Numerics\RcVec2f.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Numerics\RcVec2f.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtConvexConvexIntersection.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtConvexConvexIntersection.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtTrimeshCollider.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcByteBuffer.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcByteBuffer.cs" />
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||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentConfig.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcMeshs.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcMeshs.cs" />
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||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\NodeBinaryHeap.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcBuilderConfig.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\LinkBuilder.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\LinkBuilder.cs" />
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||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray32.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdAgentTrail.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdAgentTrail.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcObjImporterContext.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcObjImporterContext.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\ClimbTrajectory.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcSpanPool.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcImmutableArray.Enumerable.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcImmutableArray.Enumerable.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\IHeuristic.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcByteUtils.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcByteUtils.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdAgentData.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector.Extension.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdAgentProfilingToolConfig.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcMath.cs" />
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|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicNavMesh.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcContourRegion.cs" />
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|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\NavMeshTileHeader.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\NavMeshTileHeader.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtStraightPathOption.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtStraightPathOption.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\PolyQueryInvoker.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcContour.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcContour.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcArrays.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtPathQueue.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtConvexTrimeshCollider.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Builder\SoloNavMeshBuilder.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Builder\SoloNavMeshBuilder.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtStraightPath.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtStraightPath.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPartitionType.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPartitionType.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMeshCreateParams.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMeshCreateParams.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\GroundSample.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\GroundSample.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\NavMeshSetHeader.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtMoveRequestState.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMesh.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMesh.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtQueryNoOpFilter.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtQueryNoOpFilter.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray256.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray256.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\IGraphPath.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcJumpLinkBuilderToolConfig.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray64.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtRaycastOptions.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphData.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMeshBuilder.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdConfig.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\IRcCompressor.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicTileColliderAdditionJob.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtNavMeshParamsReader.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\IDtPolyQuery.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNodeQueue.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LFloat.Extension.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\Geometry\GeometryUtil.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\GenMapConfigHelper.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtQueryData.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcResources.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcCompositeGizmo.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtFindNearestPolyQuery.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtCollider.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\UnityAStarPathfindingReader.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LAxis2D.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtDetailTriEdgeFlags.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtCompositeCollider.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtObstacleAvoidanceParams.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\TriangleEdgeGraphPath.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcRegion.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\PrimerLUT.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCachePolyMesh.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\NodeLink2Reader.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\RcNavMeshBuildSettings.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtRaycastHit.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Builder\SampleAreaModifications.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector.UnityExtension.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCompacts.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtConnectPoly.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\IRcRand.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\DotRecastController.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcImmutableArray.Listable.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\EdgePoint.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtPathQuery.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtCapsuleCollider.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LFloat.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtCompressedTileFlags.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\IndexedGraph.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheParams.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Numerics\RcMatrix4x4f.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdNeighbour.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\LUT\LUTAcos.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\CollectionExtensions.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtBVNode.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcOffMeshConnectionTool.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphConnectionReader.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\SplitLine.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdScopedTimer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtStraightPathFlags.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcTimerLabel.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtLayerMonotoneRegion.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcConvexVolume.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcMeshDetails.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\LUT\LUTSin.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtDefaultQueryHeuristic.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\Funnel.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\TriangleEdge.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\NavTriangle.Extension.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\AbstractGroundSampler.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcBuildContoursFlags.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\TriangleRef.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcGizmo.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtPoly.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\GroundSegment.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtOffMeshConnection.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcFilledVolumeRasterization.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcConfig.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcImmutableArray.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcTileTool.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcAtomicFloat.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtMeshSetWriter.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\BspTreeNode.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray512.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcSegmentVert.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Io\DtVoxelFile.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\Compress\IDtTileCacheCompressorFactory.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNodeFlags.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcHeightfield.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcSweepSpan.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtConvexConvexInFlag.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\BVItemZComparer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcConvexVolumeTool.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcFrequency.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcDirtyEntry.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCommons.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcRand.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\RcChunkyTriMeshNode.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtConvexConvexIntersections.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtWriter.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcSpan.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\IDtQueryHeuristic.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtLocalBoundary.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdTelemetry.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPartition.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\Geometry\Ray.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcHeightPatch.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtUtils.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcBuilderResult.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\Trajectory.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Buffers\RcCyclicBuffers.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtLink.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtBoxCollider.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Geom\DemoDtTileCacheMeshProcess.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcEdge.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtMeshDataReader.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Builder\DemoNavMeshBuilder.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtStatus.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcDynamicUpdateTool.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtMeshHeader.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray4.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\IDtDaynmicTileJob.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicTile.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcContext.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpLinkBuilder.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DetourBuilder.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheContour.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\BVItemYComparer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LMatrix3x3.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtNavMeshParamWriter.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcHashCodes.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicTileCheckpoint.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphMeshDataReader.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\BVTreeCreator.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtSegInterval.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentUpdateFlags.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcConvexUtils.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\BVItemXComparer.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdAgentType.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheLayerBuilder.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\IPathFinder.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\MetaReader.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray128.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheObstacle.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\IGroundSampler.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCompactSpan.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcConstants.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\IDtTileCacheMeshProcess.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtMeshSetReader.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcJumpLinkBuilderTool.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\DtTileCacheLayerHeaderReader.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Builder\NavMeshBuildResult.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\NavMeshGroundSampler.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\LUT\LUTCos.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\UnityAStarPathfindingImporter.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Builder\TileNavMeshBuilder.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtObstacleState.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtVoxelQuery.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowd.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\IDtPolygonByCircleConstraint.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcFilters.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LRect.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtPolyPoint.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcLevelStackEntry.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtObstacleRequest.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtQueryDefaultFilter.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcCylinderGizmo.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Buffers\RcRentedArray.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcObstacleTool.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtTrimeshCollider.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentConfig.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\NodeBinaryHeap.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcBuilderConfig.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray32.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\ClimbTrajectory.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcSpanPool.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\IHeuristic.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdAgentData.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector.Extension.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdAgentProfilingToolConfig.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicNavMesh.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\PolyQueryInvoker.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcArrays.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtPathQueue.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtConvexTrimeshCollider.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\NavMeshSetHeader.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtMoveRequestState.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheContourSet.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheContourSet.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcContourSet.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcContourSet.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Buffers\RcCyclicBuffer.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Buffers\RcCyclicBuffer.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\IGraphPath.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcJumpLinkBuilderToolConfig.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCompactCell.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCompactCell.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray64.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtRaycastOptions.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\SimpleInputGeomProvider.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\SimpleInputGeomProvider.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphData.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\TriangleNavMesh.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\TriangleNavMesh.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\BVTreeBuilder.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\BVTreeBuilder.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtPathCorridor.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtPathCorridor.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcAreas.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcAreas.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\LUT\LUTAtan2.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Math\LUT\LUTAtan2.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMeshBuilder.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\BspTree.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\BspTree.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphMeta.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphMeta.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdConfig.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\DotRecastRoot.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\DotRecastRoot.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcGizmoFactory.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcGizmoFactory.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\IRcCompressor.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcDirectory.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcDirectory.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Util\Profiler.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Util\Profiler.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicTileColliderAdditionJob.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\DefaultGraphPath.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\DefaultGraphPath.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdAgentProfilingTool.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdAgentProfilingTool.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\BoundsItemYComparer.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\BoundsItemYComparer.cs" />
|
||||||
@ -324,145 +189,280 @@
|
|||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcContourHoleComparer.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcContourHoleComparer.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Util\MeshData.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Util\MeshData.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\ObjExporter.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\ObjExporter.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtNavMeshParamsReader.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdTool.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdTool.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\NodeIndexReader.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\NodeIndexReader.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\IDtPolyQuery.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdToolMode.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdToolMode.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNodeQueue.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\IGraph.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\IGraph.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LFloat.Extension.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcBoxGizmo.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcBoxGizmo.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\TriangleGraph.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\TriangleGraph.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\Geometry\GeometryUtil.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\GenMapConfigHelper.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\JNGameRoot.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\JNGameRoot.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector2Int.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector2Int.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheLayerHeader.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheLayerHeader.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtQueryData.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheObstacleType.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheObstacleType.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcResources.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\DtPolyUtils.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\DtPolyUtils.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\IDtCollider.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\IDtCollider.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\HashCodeExtension.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Math\HashCodeExtension.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcCompositeGizmo.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcLayerRegion.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcLayerRegion.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtSphereCollider.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtSphereCollider.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LQuaternion.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LQuaternion.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtFindNearestPolyQuery.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtCollider.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\EdgeExtractor.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\EdgeExtractor.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\UnityAStarPathfindingReader.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\ESplitType.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\ESplitType.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentAnimation.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentAnimation.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LAxis2D.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\BVItem.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\BVItem.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtDetailTriEdgeFlags.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtCompositeCollider.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\NavTriangle.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\NavTriangle.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtObstacleAvoidanceParams.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Util\NoThread\Interlocked.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Util\NoThread\Interlocked.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\IRcBuilderProgressListener.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\IRcBuilderProgressListener.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcSpans.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcSpans.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\RcOffMeshConnection.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcProcess.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcProcess.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\RcOffMeshConnection.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcRasterizations.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcRasterizations.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\TriangleEdgeGraphPath.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcRegion.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Math\PrimerLUT.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCachePolyMesh.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpTrajectory.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpTrajectory.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtObstacleCircle.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\DtTileCacheSetHeader.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\DtTileCacheSetHeader.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtObstacleCircle.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\NodeLink2Reader.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\RcNavMeshBuildSettings.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\DtTileCacheReader.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\DtTileCacheReader.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtPathQueryResult.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtPathQueryResult.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\RcTriMesh.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\RcTriMesh.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtRaycastHit.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Builder\SampleAreaModifications.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector.UnityExtension.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCompacts.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtConnectPoly.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdTimerLabel.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdTimerLabel.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\IRcRand.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\DotRecastController.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcImmutableArray.Listable.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\EdgePoint.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\Compress\DtTileCacheFastLzCompressor.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\Compress\DtTileCacheFastLzCompressor.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheLayerBuildResult.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheLayerBuildResult.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\LMath.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Math\LMath.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtPathQuery.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\IOUtils.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\IOUtils.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Io\DtVoxelFileWriter.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Io\DtVoxelFileWriter.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtCapsuleCollider.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\EdgeSampler.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\EdgeSampler.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpLinkType.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpLinkType.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcAtomicLong.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcAtomicLong.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LFloat.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\NavMeshData.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\NavMeshData.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray2.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtCompressedTileFlags.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\IndexedGraph.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheParams.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Numerics\RcMatrix4x4f.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcAreaModification.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcAreaModification.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray2.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdNeighbour.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtObstacleAvoidanceDebugData.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtObstacleAvoidanceDebugData.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Math\LUT\LUTAcos.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\CollectionExtensions.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtFindPathOption.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtFindPathOption.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheStorageParams.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheStorageParams.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcTestNavmeshToolMode.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcTestNavmeshToolMode.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtBVNode.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMeshRaycast.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMeshRaycast.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcOffMeshConnectionTool.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphConnectionReader.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\SplitLine.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMeshQuery.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMeshQuery.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcContourHole.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcContourHole.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdScopedTimer.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPotentialDiagonal.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPotentialDiagonal.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcScopedTimer.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtStraightPathFlags.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\IndexedAStarPathFinder.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\BoundsItemXComparer.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\BoundsItemXComparer.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\IndexedAStarPathFinder.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\DefaultInputGeomProvider.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\DefaultInputGeomProvider.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcScopedTimer.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcDynamicColliderShape.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcDynamicColliderShape.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcTimerLabel.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcCapsuleGizmo.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcCapsuleGizmo.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\IDtQueryFilter.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\IDtQueryFilter.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMeshParams.cs" />
|
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtStraightPathOptions.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtStraightPathOptions.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMeshParams.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPolyMesh.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPolyMesh.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtLayerMonotoneRegion.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcConvexVolume.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcGizmoHelper.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcGizmoHelper.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtProximityGrid.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtProximityGrid.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\IInputGeomProvider.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\IInputGeomProvider.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcMeshDetails.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtPolyTypes.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtPolyTypes.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Math\LUT\LUTSin.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray8.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray8.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtDefaultQueryHeuristic.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcLayerSweepSpan.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcLayerSweepSpan.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector2.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector2.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\Funnel.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNode.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNode.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\TriangleEdge.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\NavTriangle.Extension.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcSphereGizmo.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcSphereGizmo.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\AbstractGroundSampler.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcBuildContoursFlags.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\TrianglePointPath.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\TrianglePointPath.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\OffMeshLinkCreator.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\OffMeshLinkCreator.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTempContour.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTempContour.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\TriangleRef.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcGizmo.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtCylinderCollider.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtCylinderCollider.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpLinkBuilderConfig.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpLinkBuilderConfig.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtPoly.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\GroundSegment.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtOffMeshConnection.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcFilledVolumeRasterization.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpSegmentBuilder.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpSegmentBuilder.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\IRcToolable.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\IRcToolable.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\TrajectorySampler.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcConfig.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcImmutableArray.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\ZipBinaryReader.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\ZipBinaryReader.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\TrajectorySampler.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcTileTool.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcAtomicFloat.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtMeshDataWriter.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtMeshDataWriter.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcTestNavMeshTool.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcTestNavMeshTool.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtMeshSetWriter.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\BspTreeNode.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray512.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcSegmentVert.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Io\DtVoxelFile.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector3Int.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector3Int.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphMeshData.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphMeshData.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\Compress\IDtTileCacheCompressorFactory.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcAtomicBoolean.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcAtomicBoolean.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNodeFlags.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcHeightfield.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\BoundsItem.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\BoundsItem.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\LUT\LUTAsin.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Math\LUT\LUTAsin.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\BspTree.UnityExt.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\BspTree.UnityExt.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcSweepSpan.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtConvexConvexInFlag.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicTileColliderRemovalJob.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicTileColliderRemovalJob.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcTrimeshGizmo.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcTrimeshGizmo.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphMetaReader.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphMetaReader.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\BVItemZComparer.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcConvexVolumeTool.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtObstacleAvoidanceQuery.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtObstacleAvoidanceQuery.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheBuilder.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheBuilder.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\LRandom.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Math\LRandom.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcBuilder.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcBuilder.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentState.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcFrequency.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcDirtyEntry.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcContours.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcContours.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCompactHeightfield.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCompactHeightfield.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentState.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCommons.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcHeightfieldLayerSet.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcHeightfieldLayerSet.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcRand.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\RcChunkyTriMeshNode.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcVoxelizations.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcVoxelizations.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtConvexConvexIntersections.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtWriter.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtStrictDtPolygonByCircleConstraint.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtStrictDtPolygonByCircleConstraint.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpEdge.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpEdge.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcSpan.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\IDtQueryHeuristic.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtLocalBoundary.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\IRcGizmoMeshFilter.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\IRcGizmoMeshFilter.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtCompressedTile.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtCompressedTile.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdTelemetry.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\EdgeSamplerFactory.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\EdgeSamplerFactory.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPartition.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNodePool.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNodePool.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\Geometry\Ray.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcHeightPatch.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray16.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray16.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcDynamicUpdateToolMode.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcDynamicUpdateToolMode.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPolyMeshDetail.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPolyMeshDetail.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\IConnection.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\IConnection.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtUtils.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcBuilderResult.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\TriangleNavMesh.UnityExt.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\TriangleNavMesh.UnityExt.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\Trajectory.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\RcChunkyTriMesh.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\RcChunkyTriMesh.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Buffers\RcCyclicBuffers.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtLink.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcIntersections.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcIntersections.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtBoxCollider.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtObstacleSegment.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtObstacleSegment.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LAxis3D.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LAxis3D.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Geom\DemoDtTileCacheMeshProcess.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentDebugInfo.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentDebugInfo.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcEdge.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtMeshDataReader.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Builder\DemoNavMeshBuilder.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtStatus.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcDynamicUpdateTool.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheLayer.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheLayer.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtMeshHeader.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray4.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcImmutableArray.Minimal.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcImmutableArray.Minimal.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcAtomicInteger.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcAtomicInteger.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\IDtDaynmicTileJob.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcSortedQueue.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcSortedQueue.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicTile.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcAxis.cs" />
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcAxis.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcContext.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpLinkBuilder.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DetourBuilder.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheContour.cs" />
|
||||||
|
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\BVItemYComparer.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LMatrix3x3.cs" />
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||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\NodeLink2.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\NodeLink2.cs" />
|
||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtNavMeshParamWriter.cs" />
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||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\Meta.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\Meta.cs" />
|
||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcHashCodes.cs" />
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||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicTileCheckpoint.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcTelemetryTick.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcTelemetryTick.cs" />
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||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpLink.cs" />
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||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicNavMeshConfig.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicNavMeshConfig.cs" />
|
||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpLink.cs" />
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||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphMeshDataReader.cs" />
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||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNoOpDtPolygonByCircleConstraint.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNoOpDtPolygonByCircleConstraint.cs" />
|
||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\BVTreeCreator.cs" />
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||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector3.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector3.cs" />
|
||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtSegInterval.cs" />
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||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentUpdateFlags.cs" />
|
||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcConvexUtils.cs" />
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||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\BVItemXComparer.cs" />
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||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdAgentType.cs" />
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||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpSegment.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpSegment.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtMeshData.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtMeshData.cs" />
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||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheLayerBuilder.cs" />
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||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtFindPathOptions.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtFindPathOptions.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcThrowHelper.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcThrowHelper.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdConst.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdConst.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtPolyDetail.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtPolyDetail.cs" />
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||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\IPathFinder.cs" />
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||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Geom\DemoInputGeomProvider.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Geom\DemoInputGeomProvider.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Compression\FastLZ.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Compression\FastLZ.cs" />
|
||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\MetaReader.cs" />
|
||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray128.cs" />
|
||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheObstacle.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\DtTileCacheLayerHeaderWriter.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\DtTileCacheLayerHeaderWriter.cs" />
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||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgent.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgent.cs" />
|
||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\IGroundSampler.cs" />
|
||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcConstants.cs" />
|
||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCompactSpan.cs" />
|
||||||
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\IDtTileCacheMeshProcess.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPotentialDiagonalComparer.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPotentialDiagonalComparer.cs" />
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||||||
<None Include="Assets\HotScripts\JNGame\Root\JNGame.Root.asmdef" />
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<None Include="Assets\HotScripts\JNGame\Root\JNGame.Root.asmdef" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
|
@ -74,158 +74,158 @@
|
|||||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
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<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
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||||||
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||||||
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||||||
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||||||
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<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\JNServerBase.cs" />
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||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\EntityEqualityComparer.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\EntityEqualityComparer.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\JNSocket.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\JNSocket.cs" />
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||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Group\Group.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Group\Group.cs" />
|
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<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Exceptions\ContextEntityIndexDoesAlreadyExistException.cs" />
|
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<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Tile\IJNTileCycle.cs" />
|
||||||
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<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Context.cs" />
|
||||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\ContextInfo.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\ContextInfo.cs" />
|
||||||
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<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\ContextObserver\ContextObserverExtension.cs" />
|
||||||
<None Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\version.txt" />
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<None Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\version.txt" />
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<None Include="Assets\HotScripts\JNGame\Runtime\JNGame.Runtime.asmdef" />
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<None Include="Assets\HotScripts\JNGame\Runtime\JNGame.Runtime.asmdef" />
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<Reference Include="UnityEngine">
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|||||||
Base path: 'D:/Unity/2022.3.1f1/Editor/Data', plugins path 'D:/Unity/2022.3.1f1/Editor/Data/PlaybackEngines'
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Cmd: initializeCompiler
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|||||||
Base path: 'D:/Unity/2022.3.1f1/Editor/Data', plugins path 'D:/Unity/2022.3.1f1/Editor/Data/PlaybackEngines'
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Base path: 'D:/Unity/2022.3.1f1/Editor/Data', plugins path 'D:/Unity/2022.3.1f1/Editor/Data/PlaybackEngines'
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Cmd: initializeCompiler
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Cmd: initializeCompiler
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Cmd: shutdown
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@ -75,21 +75,21 @@
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|||||||
</ItemGroup>
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|
||||||
<ItemGroup>
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||||||
<Compile Include="Assets\Plugins\SHFrame\Editor\Misc\LogScriptingDefineSymbols.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Editor\Misc\LogScriptingDefineSymbols.cs" />
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||||||
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<Compile Include="Assets\Plugins\SHFrame\Editor\ToolbarExtender\ToolbarExtender.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Editor\HybridCLR\BuildAssetsCommand.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Editor\DependAnalysis.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Editor\Inspector\ProcedureModuleInspector.cs" />
|
||||||
<Compile Include="Assets\Plugins\SHFrame\Editor\UnityWebSocket\SettingsWindow.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Editor\UnityWebSocket\SettingsWindow.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Editor\TextureSetting.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Editor\CleanMaterial.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Editor\CleanMaterial.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Editor\ToolbarExtender\ToolbarCallback.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Editor\ToolbarExtender\ToolbarCallback.cs" />
|
||||||
<Compile Include="Assets\Plugins\SHFrame\Editor\ToolbarExtender\SceneSwitcher\SceneSwitcher.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Editor\ToolbarExtender\SceneSwitcher\SceneSwitcher.cs" />
|
||||||
<Compile Include="Assets\Plugins\SHFrame\Editor\Inspector\GameFrameworkInspector.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Editor\Inspector\GameFrameworkInspector.cs" />
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||||||
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<Compile Include="Assets\Plugins\SHFrame\Editor\ToolbarExtender\ToolbarExtender.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Editor\UnityWebSocket\Settings.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Editor\UnityWebSocket\Settings.cs" />
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|
<Compile Include="Assets\Plugins\SHFrame\Editor\Misc\ScriptingDefineSymbols.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Editor\HybridCLR\BuildPlayerCommand.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Editor\Misc\Type.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Editor\Misc\Type.cs" />
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||||||
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<Compile Include="Assets\Plugins\SHFrame\Editor\HybridCLR\BuildAssetsCommand.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Editor\Misc\ConfigPathAttribute.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Editor\ToolbarExtender\SceneSwitcher\EditorResourceMode.cs" />
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@ -74,96 +74,63 @@
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\DataStruct\GameFrameworkMultiDictionary.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Extension\LoadAssetsOperation.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Extension\LoadAssetsOperation.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Http.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Http.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Fsm\FsmState.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Core\CloseEventArgs.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Core\CloseEventArgs.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ModuleCore\ModuleImpSystem.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ModuleCore\ModuleImpSystem.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarObject.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarObject.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\DefaultHelper\DefaultJsonHelper.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\Variable.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ObjectPool\ObjectPoolManager.ObjectPool.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Encryption.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\DefaultHelper\DefaultTextHelper.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Core\CloseStatusCode.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarQuaternion.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarInt32.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarInt32.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Core\OpenEventArgs.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Core\OpenEventArgs.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\ReferencePool\ReferencePool.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\ReferencePool\ReferencePool.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ObjectPool\ObjectPoolModule.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\ReferencePool\MemoryPoolExtension.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\ReferencePool\MemoryPoolExtension.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Version\Version.IVersionHelper.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Version\Version.IVersionHelper.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarStringList.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Core\ErrorEventArgs.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ModuleCore\Module.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarMaterial.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Implementation\WebGL\WebSocket.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Path.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Path.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Fsm\FsmBase.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarSByte.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarSByte.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\AudioModule\AudioGroupConfig.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ObjectPool\ReleaseObjectFilterCallback.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\AudioModule\AudioCategory.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\AudioModule\AudioCategory.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\GenericVariable.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\GenericVariable.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarUInt64.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Extension\LoadAssetsByTagOperation.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Extension\LoadAssetsByTagOperation.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarTransform.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Reflection.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Reflection.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Procedure\ProcedureManager.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Procedure\ProcedureManager.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarDecimal.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Procedure\ProcedureBase.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Procedure\ProcedureBase.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarInt64.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Json.IJsonHelper.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Json.IJsonHelper.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\AudioModule\AudioAgentRuntimeState.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\AudioModule\AudioAgentRuntimeState.cs" />
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||||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Procedure\IProcedureManager.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Procedure\IProcedureManager.cs" />
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@ -196,12 +183,25 @@
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Fsm\FsmManager.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Fsm\FsmManager.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ModuleCore\ShutdownType.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ModuleCore\ShutdownType.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Implementation\WebGL\WebSocketManager.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Implementation\WebGL\WebSocketManager.cs" />
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||||||
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\ReferencePool\IReference.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Fsm\IFsmManager.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Fsm\IFsmManager.cs" />
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||||||
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\GameTime\GameTime.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Procedure\ProcedureModule.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Procedure\ProcedureModule.cs" />
|
||||||
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarGameObject.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Log\Log.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.File.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\AudioModule\AudioType.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\AudioModule\AudioType.cs" />
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||||||
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarString.cs" />
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||||||
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\DefaultHelper\UnityJsonHelper.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\AudioModule\IAudioModule.cs" />
|
||||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\AudioModule\AudioModuleImp.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\AudioModule\AudioModuleImp.cs" />
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||||||
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Core\Settings.cs" />
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||||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Fsm\IFsm.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Fsm\IFsm.cs" />
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||||||
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ModuleCore\ModuleSystem.cs" />
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||||||
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Core\MessageEventArgs.cs" />
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||||||
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Converter.cs" />
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||||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarSingle.cs" />
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarSingle.cs" />
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||||||
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<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Event\EventListener.cs" />
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||||||
<None Include="Assets\Plugins\SHFrame\Runtime\SHFrame.Runtime.asmdef" />
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<None Include="Assets\Plugins\SHFrame\Runtime\SHFrame.Runtime.asmdef" />
|
||||||
<Reference Include="UnityEngine">
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<Reference Include="UnityEngine">
|
||||||
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
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<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
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||||||
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@ -74,66 +74,66 @@
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|||||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
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<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Compile Include="Assets\Scripts\Samples\Game\View\Entity\VDPlayers.cs" />
|
||||||
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<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\JNGServer.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\JNGServer.Game.cs" />
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<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\JNGServer.Game.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Components\EDMoveComponent.cs" />
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<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Components\EDMoveComponent.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Input\IDWorld.cs" />
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<Compile Include="Assets\Scripts\Samples\Game\Input\IDWorld.cs" />
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||||||
<Compile Include="Assets\Scripts\Samples\AppGame\App.cs" />
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<Compile Include="Assets\Scripts\Samples\AppGame\App.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\JNGClientGroup.cs" />
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<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\JNGClientGroup.cs" />
|
||||||
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<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\EDEntityComponent.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\EDBoss.cs" />
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<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\EDBoss.cs" />
|
||||||
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<Compile Include="Assets\Scripts\Samples\Debug\MapVisualize.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Sync\Tile\JNGTileClientSystem.cs" />
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<Compile Include="Assets\Scripts\Samples\AppGame\Sync\Tile\JNGTileClientSystem.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\View\VDEntityBasis.cs" />
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<Compile Include="Assets\Scripts\Samples\Game\View\VDEntityBasis.cs" />
|
||||||
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<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\EDNode.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\DGBasisSystem.cs" />
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<Compile Include="Assets\Scripts\Samples\Game\Logic\System\DGBasisSystem.cs" />
|
||||||
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<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\EDEntityBasis.cs" />
|
||||||
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<Compile Include="Assets\Scripts\Samples\Game\View\Entity\VDBoss.cs" />
|
||||||
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<Compile Include="Assets\Scripts\Samples\Game\Data\State\EDNodeDataSystem.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\View\Entity\VDNodes.cs" />
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<Compile Include="Assets\Scripts\Samples\Game\View\Entity\VDNodes.cs" />
|
||||||
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<Compile Include="Assets\Scripts\Samples\AppGame\Sync\Tile\JNGTileSlaveServerSystem.cs" />
|
||||||
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<Compile Include="Assets\Scripts\Samples\AppGame\Main.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Data\State\EDBossDataSystem.cs" />
|
<Compile Include="Assets\Scripts\Samples\Game\Data\State\EDBossDataSystem.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Contexts\EDPlayerContext.cs" />
|
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Contexts\EDPlayerContext.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Sync\JNGFrameSystem.cs" />
|
<Compile Include="Assets\Scripts\Samples\AppGame\Sync\JNGFrameSystem.cs" />
|
||||||
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<Compile Include="Assets\Scripts\Samples\AppGame\GAPI.cs" />
|
||||||
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<Compile Include="Assets\Scripts\Samples\AppGame\DApplication.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\View\DViewSystem.cs" />
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<Compile Include="Assets\Scripts\Samples\Game\View\DViewSystem.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\TextMain.cs" />
|
<Compile Include="Assets\Scripts\Samples\TextMain.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\UI\DMainUI.cs" />
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|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\EDContexts.cs" />
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|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Lookup\EDPlayerLookup.cs" />
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|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\JNGSocket.cs" />
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|
||||||
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|
||||||
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|
||||||
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|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\JNGTileClient.cs" />
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|
||||||
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|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Input\IDPlayer2.cs" />
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|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\Usual\DMapSystem.cs" />
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|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Contexts\EDNodeContext.cs" />
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|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Contexts\EDBossContext.cs" />
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|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\EDPlayer.cs" />
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|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Data\State\NetDataEnum.cs" />
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|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\GEvent.cs" />
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|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Controller\EDPlayerController.cs" />
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|
||||||
<Compile Include="Assets\Scripts\Samples\Game\View\Entity\VDPlayers.cs" />
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|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\JNGServer.cs" />
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|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\EDEntityComponent.cs" />
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|
||||||
<Compile Include="Assets\Scripts\Samples\Debug\MapVisualize.cs" />
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|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\EDNode.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\EDEntityBasis.cs" />
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|
||||||
<Compile Include="Assets\Scripts\Samples\Game\View\Entity\VDBoss.cs" />
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|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Data\State\EDNodeDataSystem.cs" />
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|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Sync\Tile\JNGTileSlaveServerSystem.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\GAPI.cs" />
|
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Sync\JNGStateServerSystem.cs" />
|
<Compile Include="Assets\Scripts\Samples\AppGame\Sync\JNGStateServerSystem.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Samples\UI\DMainUI.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\Proto\GActionMessage.cs" />
|
<Compile Include="Assets\Scripts\Samples\Proto\GActionMessage.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\EDContexts.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\Service\JNGResService.cs" />
|
<Compile Include="Assets\Scripts\Samples\Service\JNGResService.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Lookup\EDBossLookup.cs" />
|
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Lookup\EDBossLookup.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Input\DInputSystem.cs" />
|
<Compile Include="Assets\Scripts\Samples\Game\Input\DInputSystem.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Sync\Tile\JNGTileServerSystem.cs" />
|
<Compile Include="Assets\Scripts\Samples\AppGame\Sync\Tile\JNGTileServerSystem.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Lookup\EDPlayerLookup.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Controller\EDBossController.cs" />
|
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Controller\EDBossController.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Data\State\GDataBaseSystem.cs" />
|
<Compile Include="Assets\Scripts\Samples\Game\Data\State\GDataBaseSystem.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\CServer.cs" />
|
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\CServer.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Lookup\EDNodeLookup.cs" />
|
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Lookup\EDNodeLookup.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\Logic\DBossSystem.cs" />
|
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\Logic\DBossSystem.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\JNGSocket.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\Logic\DWorldSystem.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Input\IDPlayer.cs" />
|
<Compile Include="Assets\Scripts\Samples\Game\Input\IDPlayer.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Samples\AppGame\GActionEnum.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\JNGClient.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\JNGTileClient.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\Logic\DPlayerSystem.cs" />
|
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\Logic\DPlayerSystem.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Samples\Game\Data\State\DStateBasisData.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Samples\Game\Input\IDPlayer2.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\Usual\DMapSystem.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Contexts\EDNodeContext.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\JNGGame.cs" />
|
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\JNGGame.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\EDPlayer.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Contexts\EDBossContext.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Data\State\EDPlayerDataSystem.cs" />
|
<Compile Include="Assets\Scripts\Samples\Game\Data\State\EDPlayerDataSystem.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Samples\Game\Data\State\NetDataEnum.cs" />
|
||||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\Usual\DDataSystem.cs" />
|
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\Usual\DDataSystem.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Samples\AppGame\GEvent.cs" />
|
||||||
|
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Controller\EDPlayerController.cs" />
|
||||||
<None Include="Assets\Scripts\Samples\Samples.asmdef" />
|
<None Include="Assets\Scripts\Samples\Samples.asmdef" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||||
|
@ -74,22 +74,22 @@
|
|||||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\WelcomeWindow.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SRInternalEditorUtil.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SRInternalEditorUtil.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SettingsWindow.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SettingsWindow.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\ProfilerCameraListenerEditor.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\ProfilerCameraListenerEditor.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\Migrations.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SRDebugEditor.Compiler.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SettingsEditor.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\ApiSignupWindow.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\WelcomeWindow.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\ApiSignup.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\ApiSignup.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SRDebugEditorPaths.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SRDebugEditorPaths.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\IntegrityChecking.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\IntegrityChecking.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\Migrations.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SRIntegrityCheckWindow.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SRIntegrityCheckWindow.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SROptionsWindow.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SROptionsWindow.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SRDebugEditor.Compiler.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SettingsEditor.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SRDebugEditor.Resources.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SRDebugEditor.Resources.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SRDebugEditor.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SRDebugEditor.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SRDebugEditorStrings.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SRDebugEditorStrings.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\ApiSignupWindow.cs" />
|
||||||
<None Include="Assets\Plugins\SRDebugger\Scripts\Editor\StompyRobot.SRDebugger.Editor.asmdef" />
|
<None Include="Assets\Plugins\SRDebugger\Scripts\Editor\StompyRobot.SRDebugger.Editor.asmdef" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||||
|
@ -75,104 +75,101 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\CircularBuffer.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\CircularBuffer.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\InternalBugReporterHandler.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\IEnableTab.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\OptionsServiceImpl.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\FloatOverElement.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\SRTabButton.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Version.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\OptionsControlBase.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\ProfilerGraphAxisLabel.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IConsoleService.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\ConsoleTabQuickViewControl.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IProfilerService.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IDebugService.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\ErrorNotifier.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\BugReportApi.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\DebugTriggerImpl.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\ReadOnlyControl.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IBugReportService.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Tabs\InfoTabController.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\IOptionContainer.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IPinnedOptionsService.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\DebugPanelBackgroundBehaviour.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\BoolControl.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\SRTabController.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IDebugCameraService.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\OptionsServiceImpl.ReflectionOptionContainer.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\PinEntryControl.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IPinEntryService.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\ScrollSettingsBehaviour.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\OptionControlFactory.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\PinnedUIServiceImpl.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\SetLayerFromSettings.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\VersionTextBehaviour.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\SRDebugService.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\AutoInitialize.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IConsoleFilterState.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\DockConsoleServiceImpl.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\ActionControl.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\SROptions.Test.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\ConsoleFilterStateService.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\Api.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Profiler\ProfilerServiceImpl.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\Paths.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Settings.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\PinnedUIRoot.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\DebuggerTabController.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\BugReportApiService.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Tabs\OptionsTabController.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IDockConsoleService.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\SROptions.Attributes.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\BugReportSheetController.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\BugReportSheetController.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IDebugPanelService.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IDebugPanelService.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\InternalBugReporterHandler.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IOptionsService.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IOptionsService.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\InternalOptionsRegistry.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\InternalOptionsRegistry.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\ProfilerGraphControl.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\ProfilerGraphControl.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Tabs\ProfilerTabController.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Tabs\ProfilerTabController.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\BugReportScreenshotUtil.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\BugReportScreenshotUtil.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\IEnableTab.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\ConsoleLogControl.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\ConsoleLogControl.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\OptionsServiceImpl.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\FloatOverElement.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\ConsoleFilterStateService.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\ConsoleFilterStateService.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\SRTabButton.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Version.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Profiler\ProfilerMemoryBlock.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Profiler\ProfilerMemoryBlock.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\OptionsControlBase.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\ProfilerGraphAxisLabel.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\ConsoleEntryView.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\ConsoleEntryView.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IConsoleService.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\LoadingSpinnerBehaviour.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\LoadingSpinnerBehaviour.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\ConsoleTabQuickViewControl.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IProfilerService.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Tabs\BugReportTabController.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Tabs\BugReportTabController.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\SROptions.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\SROptions.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IDebugService.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\ErrorNotifier.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\BugReportApi.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\DebugTriggerImpl.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\ReadOnlyControl.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\DockConsoleController.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\DockConsoleController.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\Strings.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\Strings.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IDebugTriggerService.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IDebugTriggerService.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\Service.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\Service.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\StringControl.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\StringControl.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\DockConsoleRoot.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\DockConsoleRoot.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IBugReportService.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\EnumControl.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\EnumControl.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\ApiUtil.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\ApiUtil.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\ConfigureCanvasFromSettings.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\ConfigureCanvasFromSettings.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\SystemInformationService.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\SystemInformationService.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\MobileMenuController.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\MobileMenuController.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Tabs\InfoTabController.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\IOptionContainer.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IPinnedOptionsService.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\DebugPanelBackgroundBehaviour.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\TriggerRoot.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\TriggerRoot.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\PinEntryServiceImpl.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\PinEntryServiceImpl.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\BoolControl.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\SRTabController.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\SRTab.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\SRTab.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\BugReportPopoverRoot.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\BugReportPopoverRoot.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\SRDebuggerInit.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\SRDebuggerInit.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IDebugCameraService.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Profiler\SRPProfilerService.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Profiler\SRPProfilerService.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\InfoBlock.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\InfoBlock.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\StandardConsoleService.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\StandardConsoleService.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\OptionsServiceImpl.ReflectionOptionContainer.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\PinEntryControl.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IPinEntryService.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\ScrollSettingsBehaviour.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Profiler\ProfilerCameraListener.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Profiler\ProfilerCameraListener.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\BugReportPopoverService.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\BugReportPopoverService.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\OptionControlFactory.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\PinnedUIServiceImpl.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\SetLayerFromSettings.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Profiler\ProfilerMonoBlock.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Profiler\ProfilerMonoBlock.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\VersionTextBehaviour.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\DebugPanelServiceImpl.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\DebugPanelServiceImpl.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\DebugCameraServiceImpl.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\DebugCameraServiceImpl.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\SRDebugService.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\AutoInitialize.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Profiler\ProfilerLateUpdateListener.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Profiler\ProfilerLateUpdateListener.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IConsoleFilterState.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\SafeAreaSizer.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\SafeAreaSizer.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\Util.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\Util.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\DockConsoleServiceImpl.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\OptionDefinition.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\OptionDefinition.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\ActionControl.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\SROptions.Test.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\NumberControl.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\NumberControl.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\ConsoleFilterStateService.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\Api.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Tabs\ConsoleTabController.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Tabs\ConsoleTabController.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Profiler\ProfilerFPSLabel.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Profiler\ProfilerFPSLabel.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Profiler\ProfilerServiceImpl.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\Paths.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Settings.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\PinnedUIRoot.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\DebuggerTabController.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\HandleManager.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\HandleManager.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\IBugReporterHandler.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\IBugReporterHandler.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\EditorUtil.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\EditorUtil.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\SRScriptRecompileHelper.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\SRScriptRecompileHelper.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\BugReportApiService.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\DataBoundControl.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\DataBoundControl.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\ScrollRectPatch.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\ScrollRectPatch.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\DebugPanelRoot.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\DebugPanelRoot.cs" />
|
||||||
@ -180,8 +177,11 @@
|
|||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\ServiceSelectors.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\ServiceSelectors.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\CategoryGroup.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\CategoryGroup.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\MultiTapButton.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\MultiTapButton.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Tabs\OptionsTabController.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\SRDebug.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\SRDebug.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IDockConsoleService.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\ProfilerEnableControl.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\ProfilerEnableControl.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\SROptions.Attributes.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\ISystemInformationService.cs" />
|
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\ISystemInformationService.cs" />
|
||||||
<None Include="Assets\Plugins\SRDebugger\StompyRobot.SRDebugger.asmdef" />
|
<None Include="Assets\Plugins\SRDebugger\StompyRobot.SRDebugger.asmdef" />
|
||||||
<None Include="Assets\Plugins\SRDebugger\README.txt" />
|
<None Include="Assets\Plugins\SRDebugger\README.txt" />
|
||||||
|
@ -76,11 +76,11 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Editor\StyleSheetEditor.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Editor\StyleSheetEditor.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Editor\StyleComponentEditor.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Editor\StyleComponentEditor.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Editor\CopyPreferredSizesEditor.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Editor\LongPressButtonEditor.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Editor\SRNumberButtonEditor.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Editor\SRNumberButtonEditor.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Editor\CopyPreferredSizeEditor.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Editor\CopyPreferredSizeEditor.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Editor\CopyLayoutElementEditor.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Editor\CopyLayoutElementEditor.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Editor\CopyPreferredSizesEditor.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Editor\LongPressButtonEditor.cs" />
|
|
||||||
<None Include="Assets\Plugins\SRF\Scripts\UI\Editor\StompyRobot.SRF.Editor.asmdef" />
|
<None Include="Assets\Plugins\SRF\Scripts\UI\Editor\StompyRobot.SRF.Editor.asmdef" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||||
|
@ -74,61 +74,61 @@
|
|||||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\SRNumberButton.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Collections\SRList.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\Collections\SRList.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Extensions\IListExtensions.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\Extensions\IListExtensions.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\ResponsiveBase.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\ResponsiveBase.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\SRNumberSpinner.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Extensions\TransformExtensions.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\Extensions\TransformExtensions.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Unselectable.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Unselectable.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\SRMath.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\SRMath.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\CopyLayoutElement.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\CopyLayoutElement.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Components\SRMonoBehaviour.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\Components\SRMonoBehaviour.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRF\Scripts\Service\SRServiceManager.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\Hierarchy.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Internal\ComponentMenuPaths.cs" />
|
<Compile Include="Assets\Plugins\SRF\Internal\ComponentMenuPaths.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\CopySizeIntoLayoutElement.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRF\Scripts\Service\SRSceneServiceBase.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Extensions\GameObjectExtensions.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\Extensions\GameObjectExtensions.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\LongPressButton.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Service\IAsyncService.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\Service\IAsyncService.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\ContentFitText.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\ResponsiveEnable.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\ResponsiveEnable.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\DragHandle.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\DragHandle.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Components\SRAutoSingleton.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\Components\SRAutoSingleton.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRF\External\Jetbrains.Annotations.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\StyleRoot.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\StyleRoot.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\StyleComponent.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\StyleComponent.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\SRSpinner.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\SRSpinner.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\ResponsiveResize.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\ResponsiveResize.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\SRMath.Tweening.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Components\SRSingleton.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Layout\VirtualVerticalLayoutGroup.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRF\External\MiniJSON.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\CopyPreferredSize.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Service\SRServiceBase.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\PropertyReference.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\MethodReference.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\SRRetinaScaler.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\FlashGraphic.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Extensions\NetFxExtensions.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Service\SRDependencyServiceBase.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\SRNumberButton.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\SRNumberSpinner.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Service\SRServiceManager.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\Hierarchy.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\CopySizeIntoLayoutElement.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Service\SRSceneServiceBase.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\LongPressButton.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\ContentFitText.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRF\External\Jetbrains.Annotations.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\SRInstantiate.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\SRInstantiate.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Service\Attributes.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\Service\Attributes.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\SRMath.Tweening.Functions.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\SRMath.Tweening.Functions.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Components\SRMonoBehaviourEx.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\Components\SRMonoBehaviourEx.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\SRMath.Tweening.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Extensions\FloatExtensions.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\Extensions\FloatExtensions.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Coroutines.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\Coroutines.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRF\Scripts\Components\SRSingleton.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Layout\VirtualVerticalLayoutGroup.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRF\External\MiniJSON.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\SRText.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\SRText.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\SRReflection.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\SRReflection.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\CopyPreferredSize.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRF\Scripts\Service\SRServiceBase.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Layout\FlowLayoutGroup.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Layout\FlowLayoutGroup.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\AssetUtil.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\AssetUtil.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\PropertyReference.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\MethodReference.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\StyleSheet.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\StyleSheet.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\InheritColour.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\InheritColour.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\CopyPreferredSizes.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\CopyPreferredSizes.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\SRRetinaScaler.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\SRDebugUtil.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\SRDebugUtil.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\SRFileUtil.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\SRFileUtil.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\FlashGraphic.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRF\Scripts\Extensions\NetFxExtensions.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\ScrollToBottomBehaviour.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\UI\ScrollToBottomBehaviour.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\SRF\Scripts\Service\SRDependencyServiceBase.cs" />
|
||||||
<Compile Include="Assets\Plugins\SRF\Scripts\Extensions\StringExtensions.cs" />
|
<Compile Include="Assets\Plugins\SRF\Scripts\Extensions\StringExtensions.cs" />
|
||||||
<None Include="Assets\Plugins\SRF\StompyRobot.SRF.asmdef" />
|
<None Include="Assets\Plugins\SRF\StompyRobot.SRF.asmdef" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
|
@ -74,9 +74,9 @@
|
|||||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Assets\Plugins\UniTask\Editor\UniTaskTrackerTreeView.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\UniTask\Editor\UniTaskTrackerWindow.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Editor\UniTaskTrackerWindow.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Editor\SplitterGUILayout.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Editor\SplitterGUILayout.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Editor\UniTaskTrackerTreeView.cs" />
|
||||||
<None Include="Assets\Plugins\UniTask\Editor\UniTask.Editor.asmdef" />
|
<None Include="Assets\Plugins\UniTask\Editor\UniTask.Editor.asmdef" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||||
|
@ -74,77 +74,77 @@
|
|||||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\TakeLast.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\EveryUpdate.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Zip.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Zip.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\AsyncEnumeratorBase.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\AsyncEnumeratorBase.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Cast.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToArray.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToArray.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToDictionary.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Skip.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SkipUntilCanceled.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Average.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Average.cs" />
|
||||||
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Distinct.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\GroupBy.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\GroupBy.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Buffer.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Buffer.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToObservable.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToObservable.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SequenceEqual.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SequenceEqual.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\TakeWhile.cs" />
|
||||||
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Throw.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\LongCount.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Pairwise.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Repeat.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Repeat.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Max.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Count.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Count.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\GroupJoin.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\GroupJoin.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Where.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Where.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\CombineLatest.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\CombineLatest.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\TakeUntilCanceled.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\TakeUntilCanceled.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Create.cs" />
|
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\Timer.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Concat.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Union.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\EveryValueChanged.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SelectMany.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SkipLast.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\OrderBy.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Merge.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToUniTaskAsyncEnumerable.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Take.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Select.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ForEach.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Reverse.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Range.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Contains.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Queue.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Join.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\All.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Any.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Except.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\TakeUntil.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\OfType.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\TakeLast.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\EveryUpdate.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Cast.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToDictionary.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Skip.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SkipUntilCanceled.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Distinct.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\TakeWhile.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Throw.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\LongCount.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Pairwise.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Max.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SkipWhile.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SkipWhile.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Subscribe.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Subscribe.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Create.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\Timer.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Aggregate.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Aggregate.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\MinMax.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\MinMax.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Empty.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Empty.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Last.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Last.cs" />
|
||||||
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Concat.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Union.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Intersect.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Intersect.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\EveryValueChanged.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SelectMany.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SkipLast.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToHashSet.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToHashSet.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Single.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Single.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\DistinctUntilChanged.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\DistinctUntilChanged.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\DefaultIfEmpty.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\DefaultIfEmpty.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\OrderBy.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Merge.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToUniTaskAsyncEnumerable.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Take.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ElementAt.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ElementAt.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Do.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Do.cs" />
|
||||||
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Select.cs" />
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||||||
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ForEach.cs" />
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||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Sum.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Sum.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\AsUniTaskAsyncEnumerable.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\AsUniTaskAsyncEnumerable.cs" />
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||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SkipUntil.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SkipUntil.cs" />
|
||||||
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Reverse.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Range.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Contains.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Min.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Min.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\AppendPrepend.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\AppendPrepend.cs" />
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||||||
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Queue.cs" />
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||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Never.cs" />
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<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Never.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\First.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\First.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Join.cs" />
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||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\All.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Any.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Except.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Return.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Return.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToLookup.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToLookup.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\TakeUntil.cs" />
|
||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\OfType.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToList.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToList.cs" />
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Publish.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Publish.cs" />
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||||||
<None Include="Assets\Plugins\UniTask\Runtime\Linq\UniTask.Linq.asmdef" />
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<None Include="Assets\Plugins\UniTask\Runtime\Linq\UniTask.Linq.asmdef" />
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||||||
|
@ -74,8 +74,8 @@
|
|||||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
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||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\TextMeshProAsyncExtensions.cs" />
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|
||||||
<Compile Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\TextMeshProAsyncExtensions.InputField.cs" />
|
<Compile Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\TextMeshProAsyncExtensions.InputField.cs" />
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||||||
|
<Compile Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\TextMeshProAsyncExtensions.cs" />
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||||||
<None Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\UniTask.TextMeshPro.asmdef" />
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<None Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\UniTask.TextMeshPro.asmdef" />
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||||||
<Reference Include="UnityEngine">
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<Reference Include="UnityEngine">
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||||||
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
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<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
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||||||
|
@ -74,76 +74,76 @@
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|||||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
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||||||
</ItemGroup>
|
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||||||
<ItemGroup>
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<ItemGroup>
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||||||
|
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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speed: 2
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||||||
m_Value: 10
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m_Value: 10
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||||||
m_Ortho:
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m_Ortho:
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||||||
@ -898,7 +898,7 @@ MonoBehaviour:
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m_MinSize: {x: 455, y: 354}
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m_MinSize: {x: 455, y: 354}
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m_MaxSize: {x: 4000, y: 4000}
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m_MaxSize: {x: 4000, y: 4000}
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m_TitleContent:
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m_TitleContent:
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m_Text: "\u8D44\u6E90\u5546\u5E97"
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m_Text: Asset Store
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m_Image: {fileID: -8693916549880196297, guid: 0000000000000000d000000000000000, type: 0}
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m_Image: {fileID: -8693916549880196297, guid: 0000000000000000d000000000000000, type: 0}
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m_Tooltip:
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m_Tooltip:
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m_Pos:
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m_Pos:
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@ -932,7 +932,7 @@ MonoBehaviour:
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m_MinSize: {x: 230, y: 250}
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m_MinSize: {x: 230, y: 250}
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||||||
m_MaxSize: {x: 10000, y: 10000}
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m_MaxSize: {x: 10000, y: 10000}
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m_TitleContent:
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m_TitleContent:
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m_Text: "\u9879\u76EE"
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m_Text: Project
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m_Image: {fileID: -5467254957812901981, guid: 0000000000000000d000000000000000, type: 0}
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m_Image: {fileID: -5467254957812901981, guid: 0000000000000000d000000000000000, type: 0}
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||||||
m_Tooltip:
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m_Tooltip:
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||||||
m_Pos:
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m_Pos:
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||||||
@ -979,7 +979,7 @@ MonoBehaviour:
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scrollPos: {x: 0, y: 0}
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs: 066e0000
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m_SelectedIDs: 066e0000
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m_LastClickedID: 28166
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m_LastClickedID: 28166
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m_ExpandedIDs: 000000007e6d0000806d0000826d0000846d0000866d0000886d00008a6d00008c6d00008e6d0000906d0000926d0000946d0000966d0000986d00009a6d00009c6d00009e6d0000a06d0000a26d0000a46d0000a66d0000da6d000000ca9a3b
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m_ExpandedIDs: 000000004471000046710000487100004a7100004c7100004e71000050710000527100005471000056710000587100005a710000
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m_RenameOverlay:
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_UserAcceptedRename: 0
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m_Name:
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m_Name:
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@ -1007,7 +1007,7 @@ MonoBehaviour:
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scrollPos: {x: 0, y: 0}
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs:
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m_SelectedIDs:
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m_LastClickedID: 0
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m_LastClickedID: 0
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m_ExpandedIDs: 000000007e6d0000806d0000826d0000846d0000866d0000886d00008a6d00008c6d00008e6d0000906d0000926d0000946d0000966d0000986d00009a6d00009c6d00009e6d0000a06d0000a26d0000a46d0000a66d0000
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m_ExpandedIDs: 000000004471000046710000487100004a7100004c7100004e71000050710000527100005471000056710000587100005a710000
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m_RenameOverlay:
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_UserAcceptedRename: 0
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m_Name:
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m_Name:
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@ -1078,7 +1078,7 @@ MonoBehaviour:
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m_MinSize: {x: 275, y: 50}
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m_MinSize: {x: 275, y: 50}
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m_MaxSize: {x: 4000, y: 4000}
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m_MaxSize: {x: 4000, y: 4000}
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m_TitleContent:
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m_TitleContent:
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m_Text: "\u68C0\u67E5\u5668"
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m_Text: Inspector
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m_Image: {fileID: -2667387946076563598, guid: 0000000000000000d000000000000000, type: 0}
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m_Image: {fileID: -2667387946076563598, guid: 0000000000000000d000000000000000, type: 0}
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m_Tooltip:
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m_Tooltip:
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m_Pos:
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m_Pos:
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@ -1086,7 +1086,7 @@ MonoBehaviour:
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x: 1499
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x: 1499
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y: 73
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y: 73
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width: 420
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width: 420
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height: 966
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height: 918
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m_SerializedDataModeController:
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m_SerializedDataModeController:
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m_DataMode: 0
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m_DataMode: 0
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m_PreferredDataMode: 0
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m_PreferredDataMode: 0
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@ -1125,7 +1125,7 @@ MonoBehaviour:
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m_MinSize: {x: 100, y: 100}
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m_MinSize: {x: 100, y: 100}
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m_MaxSize: {x: 4000, y: 4000}
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m_MaxSize: {x: 4000, y: 4000}
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m_TitleContent:
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m_TitleContent:
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m_Text: "\u6E38\u620F"
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m_Text: Game
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m_Image: {fileID: -6423792434712278376, guid: 0000000000000000d000000000000000, type: 0}
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m_Image: {fileID: -6423792434712278376, guid: 0000000000000000d000000000000000, type: 0}
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m_Tooltip:
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m_Tooltip:
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m_Pos:
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m_Pos:
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@ -1133,7 +1133,7 @@ MonoBehaviour:
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x: 938
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x: 938
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y: 73
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y: 73
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width: 559
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width: 559
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height: 450
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height: 427
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m_SerializedDataModeController:
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m_SerializedDataModeController:
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m_DataMode: 0
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m_DataMode: 0
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m_PreferredDataMode: 0
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m_PreferredDataMode: 0
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@ -1152,7 +1152,7 @@ MonoBehaviour:
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m_ShowGizmos: 0
|
m_ShowGizmos: 0
|
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m_TargetDisplay: 0
|
m_TargetDisplay: 0
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m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
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m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
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m_TargetSize: {x: 559, y: 429}
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m_TargetSize: {x: 559, y: 406}
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m_TextureFilterMode: 0
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m_TextureFilterMode: 0
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m_TextureHideFlags: 61
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m_TextureHideFlags: 61
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m_RenderIMGUI: 1
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m_RenderIMGUI: 1
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@ -1169,8 +1169,8 @@ MonoBehaviour:
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vZoomLockedByDefault: 0
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vZoomLockedByDefault: 0
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m_HBaseRangeMin: -279.5
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m_HBaseRangeMin: -279.5
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m_HBaseRangeMax: 279.5
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m_HBaseRangeMax: 279.5
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m_VBaseRangeMin: -214.5
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m_VBaseRangeMin: -203
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||||||
m_VBaseRangeMax: 214.5
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m_VBaseRangeMax: 203
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m_HAllowExceedBaseRangeMin: 1
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m_HAllowExceedBaseRangeMin: 1
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m_HAllowExceedBaseRangeMax: 1
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m_HAllowExceedBaseRangeMax: 1
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m_VAllowExceedBaseRangeMin: 1
|
m_VAllowExceedBaseRangeMin: 1
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@ -1189,9 +1189,9 @@ MonoBehaviour:
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x: 0
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x: 0
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y: 21
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y: 21
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width: 559
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width: 559
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height: 429
|
height: 406
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m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
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m_Translation: {x: 279.5, y: 214.5}
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m_Translation: {x: 279.5, y: 203}
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m_MarginLeft: 0
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m_MarginLeft: 0
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m_MarginRight: 0
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m_MarginRight: 0
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m_MarginTop: 0
|
m_MarginTop: 0
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@ -1199,12 +1199,12 @@ MonoBehaviour:
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m_LastShownAreaInsideMargins:
|
m_LastShownAreaInsideMargins:
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serializedVersion: 2
|
serializedVersion: 2
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||||||
x: -279.5
|
x: -279.5
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y: -214.5
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y: -203
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||||||
width: 559
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width: 559
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||||||
height: 429
|
height: 406
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||||||
m_MinimalGUI: 1
|
m_MinimalGUI: 1
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||||||
m_defaultScale: 1
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m_defaultScale: 1
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m_LastWindowPixelSize: {x: 559, y: 450}
|
m_LastWindowPixelSize: {x: 559, y: 427}
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m_ClearInEditMode: 1
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m_ClearInEditMode: 1
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m_NoCameraWarning: 1
|
m_NoCameraWarning: 1
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||||||
m_LowResolutionForAspectRatios: 01000000000000000000
|
m_LowResolutionForAspectRatios: 01000000000000000000
|
||||||
|
Loading…
x
Reference in New Issue
Block a user