mirror of
https://gitee.com/jisol/jisol-game/
synced 2026-06-10 11:06:53 +00:00
简单提交
This commit is contained in:
@@ -75,13 +75,13 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModuleUI.cs" />
|
||||
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModuleUtils.cs" />
|
||||
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModulePhysics2D.cs" />
|
||||
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModuleSprite.cs" />
|
||||
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModulePhysics.cs" />
|
||||
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModuleAudio.cs" />
|
||||
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModuleEPOOutline.cs" />
|
||||
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModuleUnityVersion.cs" />
|
||||
<Compile Include="Assets\Plugins\DLL\Demigiant\DOTween\Modules\DOTweenModuleUtils.cs" />
|
||||
<None Include="Assets\Plugins\UniTask\package.json" />
|
||||
<None Include="Assets\Plugins\FairyGUI\ReadMe - 4.3.0.txt" />
|
||||
<None Include="Assets\Plugins\DLL\Demigiant\DOTween\readme.txt" />
|
||||
@@ -877,12 +877,12 @@
|
||||
<Reference Include="Unity.VisualScripting.State">
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.AI.Navigation.Editor.ConversionSystem">
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.AI.Navigation.Editor.ConversionSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Cinemachine">
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Cinemachine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.AI.Navigation.Editor.ConversionSystem">
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.AI.Navigation.Editor.ConversionSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.ScriptableBuildPipeline.Editor">
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.ScriptableBuildPipeline.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
|
||||
@@ -75,20 +75,15 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\SimpleElevator.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\CameraMagnets\CameraMagnetTargetController.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\ThirdPersonFollowDistanceModifier.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\ExampleHelpWindow.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\Anywhere Door\PlayerLookAt.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\MixingCameraBlend.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\CameraMagnets\CameraMagnetTargetController.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\PlayerMoveOnSphere.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\Anywhere Door\TagChanger.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\ActivateCameraWithDistance.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Models\UnityCharacter\Scripts\CharacterMovement2D.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\CameraMagnets\CameraMagnetProperty.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\BossCamera\CustomLockCameraY.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\FadeOutNearbyObjects\CinemachineFadeOutNearbyObjects.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\PlayerMove.cs" />
|
||||
<Compile Include="Assets\HybridCLRGenerate\AOTGenericReferences.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\ThirdPersonFollowDistanceModifier.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\ExampleHelpWindow.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\Trigger volumes\GenericTrigger.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\InvokeEventFromInspector.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\BossCamera\BossLookAt.cs" />
|
||||
@@ -96,14 +91,19 @@
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\Anywhere Door\PlayerMovement.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\PlayerMovePhysics.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\DualTarget\MoveAimTarget.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\CameraMagnets\CameraMagnetProperty.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\3rdPersonWithAimMode\ActivateOnKeypress.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\BossCamera\CustomLockCameraY.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\Scripting\ScriptingExample.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\ActivateCamOnPlay.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\DualTarget\PointAtAimTarget.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\FadeOutNearbyObjects\CinemachineFadeOutNearbyObjects.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\PlayerMove.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\InputSystemHelper.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\SpawnInCircle.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Models\UnityCharacter\Scripts\CharacterMovement.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\2D\LoseSightWhenTargetsFallsOffThePlatform.cs" />
|
||||
<Compile Include="Assets\HybridCLRGenerate\AOTGenericReferences.cs" />
|
||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Models\UnityCharacter\Scripts\CharacterMovementNoCamera.cs" />
|
||||
<None Include="Assets\Packages\Google.Protobuf.3.18.3\lib\netstandard2.0\Google.Protobuf.xml" />
|
||||
<None Include="Assets\Packages\TouchSocket.Http.2.0.16\lib\netstandard2.1\TouchSocket.Http.xml" />
|
||||
@@ -918,12 +918,12 @@
|
||||
<Reference Include="Unity.VisualScripting.State">
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.AI.Navigation.Editor.ConversionSystem">
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.AI.Navigation.Editor.ConversionSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Cinemachine">
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Cinemachine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.AI.Navigation.Editor.ConversionSystem">
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.AI.Navigation.Editor.ConversionSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.ScriptableBuildPipeline.Editor">
|
||||
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.ScriptableBuildPipeline.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
|
||||
@@ -75,13 +75,13 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Editor\UIConfigEditor.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Editor\PackagesWindow.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Editor\EditorToolSet.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Editor\UIContentScalerEditor.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Editor\UIPanelEditor.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Editor\DisplayObjectEditor.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Editor\StageCameraEditor.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Editor\UIPainterEditor.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Editor\PackagesWindow.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Editor\UIContentScalerEditor.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Editor\DisplayObjectEditor.cs" />
|
||||
<None Include="Assets\Plugins\FairyGUI\Editor\FairyGUI.Editor.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
|
||||
@@ -74,95 +74,40 @@
|
||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearBase.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Action\PlayTransitionAction.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\CaptureCamera.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\TouchScreenKeyboard.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Gesture\RotationGesture.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\ScrollPane.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Event\EventListener.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\SelectionShape.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\RichTextField.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GObject.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Tree\TreeView.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\DynamicFont.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Container.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GScrollBar.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\TranslationHelper.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\PlaneMesh.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GTree.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GImage.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Action\ControllerAction.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Filter\BlurFilter.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\ToolSet.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\NGraphics.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlInput.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Controller.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\RTLSupport.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\HitTestContext.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearXY.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GGraph.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Image.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Shape.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Event\EventDispatcher.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GTextInput.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\RectHitTest.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GButton.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\ColliderHitTest.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\FieldTypes.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GLoader3D.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GObjectPool.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\TextFormat.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearSize.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\XMLUtils.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\BitmapFont.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlButton.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\UIContentScaler.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearLook.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearFontSize.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\EllipseMesh.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearText.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\MeshColliderHitTest.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\UIPanel.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\TypingEffect.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GLabel.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlElement.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Filter\ColorFilter.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\BlendMode.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\UBBParser.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\BaseFont.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Event\IEventDispatcher.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\RoundedRectMesh.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\UIPackage.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Timers.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\StageEngine.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\IUISource.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GSlider.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\RegularPolygonMesh.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\GPath.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\AsyncCreationHelper.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearBase.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\XMLList.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\UIConfig.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Gesture\PinchGesture.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Action\PlayTransitionAction.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\RelationItem.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\UIPainter.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\UpdateContext.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Transition.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Extensions\DragonBones\DragonBonesLoader.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Gesture\LongPressGesture.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\CaptureCamera.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\TweenPropType.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Extensions\TextMeshPro\TMPFont.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\PackageItem.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\EMRenderSupport.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\PolygonMesh.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\TouchScreenKeyboard.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlSelect.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\MovieClip.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Stats.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\NTexture.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\IHtmlObject.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Gesture\RotationGesture.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\PopupMenu.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\ScrollPane.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Event\EventListener.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\NAudioClip.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\SelectionShape.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GProgressBar.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\RichTextField.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GObject.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Tree\TreeView.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GLoader.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Relations.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GMovieClip.cs" />
|
||||
@@ -170,67 +115,122 @@
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\GTweener.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Filter\IFilter.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\FontManager.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\DynamicFont.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearColor.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Container.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GScrollBar.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Extensions\Spine\SpineLoader.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\TranslationHelper.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\TextField.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GGroup.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlParseOptions.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\PlaneMesh.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\IKeyboard.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\StraightLineMesh.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GTree.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Extensions\TextMeshPro\TMPTextFormat.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\MaterialManager.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GImage.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Action\ControllerAction.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\PixelHitTest.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Filter\BlurFilter.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\ToolSet.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearDisplay.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Event\EventContext.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\NGraphics.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\VertexBuffer.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Tree\TreeNode.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlInput.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlParser.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GTreeNode.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\Emoji.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\MeshFactory.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\EaseType.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Controller.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\RTLSupport.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GList.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GRichTextField.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Action\ChangePageAction.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\HitTestContext.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\ByteBuffer.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearXY.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Window.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\ShapeHitTest.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GRoot.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\TweenValue.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GGraph.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Image.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Shape.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GTextInput.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\RectHitTest.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Event\EventDispatcher.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\UIObjectFactory.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\XML.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearAnimation.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GButton.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\ColliderHitTest.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\FieldTypes.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GLoader3D.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Stage.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Event\InputEvent.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\ShaderConfig.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GObjectPool.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\RectMesh.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\CompositeMesh.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GComboBox.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\DragDropManager.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\TextFormat.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearIcon.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearSize.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\XMLUtils.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\BitmapFont.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlButton.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\UIContentScaler.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Gesture\SwipeGesture.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\XMLIterator.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearLook.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\DisplayObject.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\IHitTest.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearFontSize.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\EllipseMesh.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlImage.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\StageCamera.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\TweenManager.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Event\EventBridge.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearText.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\HitTest\MeshColliderHitTest.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\GTween.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\EaseManager.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\UIPanel.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\TypingEffect.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GLabel.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlElement.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlPageContext.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Margin.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\GearDisplay2.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Filter\ColorFilter.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\HtmlLink.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\BlendMode.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\UBBParser.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\BaseFont.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GComponent.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GTextField.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Event\IEventDispatcher.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\IColorGear.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\FillMesh.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\RoundedRectMesh.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\UIPackage.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\Gears\IAnimationGear.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Html\IHtmlPageContext.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Utils\Timers.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\StageEngine.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\IUISource.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\UI\GSlider.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\LineMesh.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\GoWrapper.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Text\InputTextField.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Core\Mesh\RegularPolygonMesh.cs" />
|
||||
<Compile Include="Assets\Plugins\FairyGUI\Runtime\Scripts\Tween\GPath.cs" />
|
||||
<None Include="Assets\Plugins\FairyGUI\Runtime\FairyGUI.Runtime.asmdef" />
|
||||
<None Include="Assets\Plugins\FairyGUI\Runtime\Resources\Shaders\FairyGUI-Text.shader" />
|
||||
<None Include="Assets\Plugins\FairyGUI\Runtime\Resources\Shaders\FairyGUI-Image.shader" />
|
||||
|
||||
@@ -74,12 +74,12 @@
|
||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\HotScripts\GameLauncher\FGui\Publish\Launcher\LauncherBinder.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameLauncher\FGui\Publish\Launcher\UI_Launcher.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameLauncher\FGui\Publish\Launcher\UI_Button.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameLauncher\FGui\Scripts\Launcher\LauncherUI.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameLauncher\HotLauncherMain.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameLauncher\HotLauncherEvent.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameLauncher\FGui\Publish\Launcher\LauncherBinder.cs" />
|
||||
<None Include="Assets\HotScripts\GameLauncher\GameLauncher.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
|
||||
+28
-28
@@ -75,6 +75,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEntity.TDungeon.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRole.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\Hall\HallBinder.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\Common\CommonBinder.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\Hall\UI_HallSeason.cs" />
|
||||
@@ -83,13 +84,21 @@
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGSysDungeon160002.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleUpStar.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Scripts\Common\TipTitleUI.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Scripts\Hall\HallUI.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleEquip.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleAttack.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\vector4.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\Hall\UI_HallUI.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\MainUI\UI_MainUI.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbSServerInfo.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGAttributeFC.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGOnHookMap120001.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGSysDungeon160001.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleEquipType.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGOnHookMap120001.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGGlobal.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleEquipType.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGResource.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\vector2.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGGift.cs" />
|
||||
@@ -97,56 +106,47 @@
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEnum.TGiftLimit.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbSServerInfo.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGShop.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGOnHookGlobal.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleUpStar.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleSkill.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGMap.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\App.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Scripts\UIScriptDefault.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleSkill.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEnum.TReward.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGAttributeFC.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleEquipQuality.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGOnHookGlobal.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\Tables.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEntity.TResource.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGMap.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\Common\UI_TipTitleUI.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGOnHookMaps.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGSysDungeon160002.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleEquipLevel.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGGift.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\MainUI\MainUIBinder.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGResource.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEntity.TReward.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRole.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Scripts\Hall\HallUI.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleEquip.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\vector4.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\Hall\UI_HallUI.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\MainUI\UI_MainUI.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGAttributeFC.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleEquipType.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGResource.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGShop.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleSkill.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGOnHookMaps.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Scripts\UIScriptDefault.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleEquip.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleSkill.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGGlobal.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\HotGameMain.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleEquipQuality.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRole.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGSysDungeon160001.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEnum.TReward.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbBattleResource.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGAttributeFC.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleEquipQuality.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGOnHookGlobal.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEntity.TOnHookLevel.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleUpGrow.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleBaseAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\Tables.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGSysDungeon.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEntity.TResource.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGMap.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\Common\UI_TipTitleUI.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGRoleEquipLevel.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGOnHookMaps.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGSysDungeon160002.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEntity.TAttributeValue.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleEquipLevel.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGSysDungeon.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGGift.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\MainUI\MainUIBinder.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleUpGrow.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\Common\UI_TipTitleItem.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGResource.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TB.TbGRoleAttack.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbGEntity.TReward.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\FGui\Publish\Common\UI_ButtonDefault.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\Gen\TbBattleResource.cs" />
|
||||
<Compile Include="Assets\HotScripts\GameScripts\Luban\LubanManager.cs" />
|
||||
|
||||
@@ -74,17 +74,17 @@
|
||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\HotMain\SHGame\YooAsset\YooAssetDefault.cs" />
|
||||
<Compile Include="Assets\HotMain\SHGame\Procedure\ProcedurePackageDownloader.cs" />
|
||||
<Compile Include="Assets\HotMain\SHGame\Procedure\ProcedureLoadLauncher.cs" />
|
||||
<Compile Include="Assets\HotMain\SHGame\Procedure\ProcedureUpdatePackageManifest.cs" />
|
||||
<Compile Include="Assets\HotMain\SHGame\YooAsset\StreamingAssetsHelper\StreamingAssetsHelper.cs" />
|
||||
<Compile Include="Assets\HotMain\HotMain.cs" />
|
||||
<Compile Include="Assets\HotMain\SHGame\YooAsset\YooAssetDefault.cs" />
|
||||
<Compile Include="Assets\HotMain\SHGame\Procedure\ProcedureInitPackage.cs" />
|
||||
<Compile Include="Assets\HotMain\SHGame\YooAsset\StreamingAssetsHelper\StreamingAssetsDefine.cs" />
|
||||
<Compile Include="Assets\HotMain\SHGame\Procedure\ProcedurePackageDownloader.cs" />
|
||||
<Compile Include="Assets\HotMain\HotMainEvent.cs" />
|
||||
<Compile Include="Assets\HotMain\SHGame\Procedure\ProcedureLoadHot.cs" />
|
||||
<Compile Include="Assets\HotMain\SHGame\Procedure\ProcedureLoadLauncher.cs" />
|
||||
<Compile Include="Assets\HotMain\SHGame\Procedure\ProcedureUpdatePackageVersion.cs" />
|
||||
<Compile Include="Assets\HotMain\SHGame\Procedure\ProcedureUpdatePackageManifest.cs" />
|
||||
<Compile Include="Assets\HotMain\SHGame\YooAsset\StreamingAssetsHelper\BuildinFileManifest.cs" />
|
||||
<None Include="Assets\HotMain\HotMain.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
|
||||
+59
-59
@@ -5,52 +5,52 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StompyRobot.SRF", "StompyRobot.SRF.csproj", "{356a0975-52a0-edee-67e5-a8751d23d388}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FairyGUI.Editor", "FairyGUI.Editor.csproj", "{44b47b38-a33f-7d44-f2e0-a6c5f272d235}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "JNGame.Root", "JNGame.Root.csproj", "{3c68c5fa-3010-b47f-8eda-13d856ae5377}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StompyRobot.SRDebugger", "StompyRobot.SRDebugger.csproj", "{786227ef-f2d4-16aa-9b5e-f745e7520e98}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Samples", "Samples.csproj", "{f1698e1a-06a8-8d93-a550-db6e6cb60322}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameScripts", "GameScripts.csproj", "{c0e4a2c6-f110-93aa-0a2f-48b1bf0890de}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask", "UniTask.csproj", "{bf8742e6-eee2-4cf6-3e82-d12e15802154}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FairyGUI.Runtime", "FairyGUI.Runtime.csproj", "{65d6cac9-6d7d-4b93-ff92-1a5fc94f680c}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "JNGame.Runtime", "JNGame.Runtime.csproj", "{1efe9c76-6dfe-250a-22ca-99285bdf1807}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHFrame", "SHFrame.csproj", "{56fe4698-9e38-f97f-0948-b4a412ec01fc}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Linq", "UniTask.Linq.csproj", "{168b694c-7d58-d228-f9a3-02235c192fc5}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "Assembly-CSharp-firstpass.csproj", "{082457fe-fcb4-40d1-c6ce-98e6d3097f89}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "JNGame.Editor", "JNGame.Editor.csproj", "{17b58f54-5d7b-7430-a784-74a4540f4c68}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHFrame.Editor", "SHFrame.Editor.csproj", "{d9a8422d-46f3-a631-fce7-ee1cfe4cbcd7}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Linq", "UniTask.Linq.csproj", "{168b694c-7d58-d228-f9a3-02235c192fc5}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "JNGame.Root", "JNGame.Root.csproj", "{3c68c5fa-3010-b47f-8eda-13d856ae5377}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FairyGUI.Editor", "FairyGUI.Editor.csproj", "{44b47b38-a33f-7d44-f2e0-a6c5f272d235}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Samples", "Samples.csproj", "{f1698e1a-06a8-8d93-a550-db6e6cb60322}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask", "UniTask.csproj", "{bf8742e6-eee2-4cf6-3e82-d12e15802154}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StompyRobot.SRDebugger", "StompyRobot.SRDebugger.csproj", "{786227ef-f2d4-16aa-9b5e-f745e7520e98}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHFrame", "SHFrame.csproj", "{56fe4698-9e38-f97f-0948-b4a412ec01fc}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "JNGame.Runtime", "JNGame.Runtime.csproj", "{1efe9c76-6dfe-250a-22ca-99285bdf1807}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameScripts", "GameScripts.csproj", "{c0e4a2c6-f110-93aa-0a2f-48b1bf0890de}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HotMain", "HotMain.csproj", "{a37cd6bb-4243-4e53-0fb1-da1c51041fde}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "Assembly-CSharp-firstpass.csproj", "{082457fe-fcb4-40d1-c6ce-98e6d3097f89}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StompyRobot.SRDebugger.Editor", "StompyRobot.SRDebugger.Editor.csproj", "{9722de7c-517b-fffe-d423-d313eadf5149}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHFrame.Editor", "SHFrame.Editor.csproj", "{d9a8422d-46f3-a631-fce7-ee1cfe4cbcd7}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameLauncher", "GameLauncher.csproj", "{e9c434bd-0b6a-ab67-f45f-4f68abaf3a01}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StompyRobot.SRF.Editor", "StompyRobot.SRF.Editor.csproj", "{33448493-9d07-9e6d-e65e-d48b790a1dbf}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Addressables", "UniTask.Addressables.csproj", "{928a2a75-dd5e-391a-39b4-3b93706f64ec}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AimingRig", "AimingRig.csproj", "{7e65388c-f6a7-49e7-107c-67d307ad886b}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HotMain", "HotMain.csproj", "{a37cd6bb-4243-4e53-0fb1-da1c51041fde}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.TextMeshPro", "UniTask.TextMeshPro.csproj", "{023a0336-4680-7ca2-9149-a72dd59bbaf2}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AimingRig", "AimingRig.csproj", "{7e65388c-f6a7-49e7-107c-67d307ad886b}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.DOTween", "UniTask.DOTween.csproj", "{694241c5-b793-03a0-1887-6d1b1abd5716}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Editor", "UniTask.Editor.csproj", "{c9c9cf10-826e-692f-c3d6-a70ff9e1c4a0}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameLauncher", "GameLauncher.csproj", "{e9c434bd-0b6a-ab67-f45f-4f68abaf3a01}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HotSamples", "HotSamples.csproj", "{d19923e9-71a3-f5e1-00b9-865a2997ed43}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Editor", "UniTask.Editor.csproj", "{c9c9cf10-826e-692f-c3d6-a70ff9e1c4a0}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@@ -60,52 +60,52 @@ Global
|
||||
{62753af3-1e0c-69e5-d3db-cf11598cd1b3}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{356a0975-52a0-edee-67e5-a8751d23d388}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{356a0975-52a0-edee-67e5-a8751d23d388}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{44b47b38-a33f-7d44-f2e0-a6c5f272d235}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{44b47b38-a33f-7d44-f2e0-a6c5f272d235}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3c68c5fa-3010-b47f-8eda-13d856ae5377}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3c68c5fa-3010-b47f-8eda-13d856ae5377}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{786227ef-f2d4-16aa-9b5e-f745e7520e98}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{786227ef-f2d4-16aa-9b5e-f745e7520e98}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{f1698e1a-06a8-8d93-a550-db6e6cb60322}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{f1698e1a-06a8-8d93-a550-db6e6cb60322}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{c0e4a2c6-f110-93aa-0a2f-48b1bf0890de}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{c0e4a2c6-f110-93aa-0a2f-48b1bf0890de}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{bf8742e6-eee2-4cf6-3e82-d12e15802154}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{bf8742e6-eee2-4cf6-3e82-d12e15802154}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{65d6cac9-6d7d-4b93-ff92-1a5fc94f680c}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{65d6cac9-6d7d-4b93-ff92-1a5fc94f680c}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{1efe9c76-6dfe-250a-22ca-99285bdf1807}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{1efe9c76-6dfe-250a-22ca-99285bdf1807}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{56fe4698-9e38-f97f-0948-b4a412ec01fc}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{56fe4698-9e38-f97f-0948-b4a412ec01fc}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{168b694c-7d58-d228-f9a3-02235c192fc5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{168b694c-7d58-d228-f9a3-02235c192fc5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{082457fe-fcb4-40d1-c6ce-98e6d3097f89}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{082457fe-fcb4-40d1-c6ce-98e6d3097f89}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{17b58f54-5d7b-7430-a784-74a4540f4c68}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{17b58f54-5d7b-7430-a784-74a4540f4c68}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{d9a8422d-46f3-a631-fce7-ee1cfe4cbcd7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{d9a8422d-46f3-a631-fce7-ee1cfe4cbcd7}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{168b694c-7d58-d228-f9a3-02235c192fc5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{168b694c-7d58-d228-f9a3-02235c192fc5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3c68c5fa-3010-b47f-8eda-13d856ae5377}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3c68c5fa-3010-b47f-8eda-13d856ae5377}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{44b47b38-a33f-7d44-f2e0-a6c5f272d235}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{44b47b38-a33f-7d44-f2e0-a6c5f272d235}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{f1698e1a-06a8-8d93-a550-db6e6cb60322}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{f1698e1a-06a8-8d93-a550-db6e6cb60322}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{bf8742e6-eee2-4cf6-3e82-d12e15802154}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{bf8742e6-eee2-4cf6-3e82-d12e15802154}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{786227ef-f2d4-16aa-9b5e-f745e7520e98}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{786227ef-f2d4-16aa-9b5e-f745e7520e98}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{56fe4698-9e38-f97f-0948-b4a412ec01fc}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{56fe4698-9e38-f97f-0948-b4a412ec01fc}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{1efe9c76-6dfe-250a-22ca-99285bdf1807}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{1efe9c76-6dfe-250a-22ca-99285bdf1807}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{c0e4a2c6-f110-93aa-0a2f-48b1bf0890de}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{c0e4a2c6-f110-93aa-0a2f-48b1bf0890de}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{a37cd6bb-4243-4e53-0fb1-da1c51041fde}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{a37cd6bb-4243-4e53-0fb1-da1c51041fde}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{082457fe-fcb4-40d1-c6ce-98e6d3097f89}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{082457fe-fcb4-40d1-c6ce-98e6d3097f89}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9722de7c-517b-fffe-d423-d313eadf5149}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9722de7c-517b-fffe-d423-d313eadf5149}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{d9a8422d-46f3-a631-fce7-ee1cfe4cbcd7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{d9a8422d-46f3-a631-fce7-ee1cfe4cbcd7}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{e9c434bd-0b6a-ab67-f45f-4f68abaf3a01}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{e9c434bd-0b6a-ab67-f45f-4f68abaf3a01}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{33448493-9d07-9e6d-e65e-d48b790a1dbf}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{33448493-9d07-9e6d-e65e-d48b790a1dbf}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{928a2a75-dd5e-391a-39b4-3b93706f64ec}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{928a2a75-dd5e-391a-39b4-3b93706f64ec}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7e65388c-f6a7-49e7-107c-67d307ad886b}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7e65388c-f6a7-49e7-107c-67d307ad886b}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{a37cd6bb-4243-4e53-0fb1-da1c51041fde}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{a37cd6bb-4243-4e53-0fb1-da1c51041fde}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{023a0336-4680-7ca2-9149-a72dd59bbaf2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{023a0336-4680-7ca2-9149-a72dd59bbaf2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7e65388c-f6a7-49e7-107c-67d307ad886b}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7e65388c-f6a7-49e7-107c-67d307ad886b}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{694241c5-b793-03a0-1887-6d1b1abd5716}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{694241c5-b793-03a0-1887-6d1b1abd5716}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{c9c9cf10-826e-692f-c3d6-a70ff9e1c4a0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{c9c9cf10-826e-692f-c3d6-a70ff9e1c4a0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{e9c434bd-0b6a-ab67-f45f-4f68abaf3a01}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{e9c434bd-0b6a-ab67-f45f-4f68abaf3a01}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{d19923e9-71a3-f5e1-00b9-865a2997ed43}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{d19923e9-71a3-f5e1-00b9-865a2997ed43}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{c9c9cf10-826e-692f-c3d6-a70ff9e1c4a0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{c9c9cf10-826e-692f-c3d6-a70ff9e1c4a0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
@@ -74,39 +74,33 @@
|
||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\DateTimeTypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\ITypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\ListTypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\FloatTypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\DoubleTypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\VisualDebuggingEntitasExtension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\ArrayTypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\DefaultInstanceCreator\IDefaultInstanceCreator.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\IComponentDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\2DPathFinding\NavMeshStaticObstacle.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\ColorTypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\Vector3TypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\ContextObserver\ContextObserverInspector.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\BoolTypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\VisualDebuggingConfig.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\EnumTypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\Entity\EntityInspector.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\IntTypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\Entity\EntityDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\DefaultInstanceCreator\DefaultArrayCreator.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\EntityLinkInspector.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\BoundsTypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\EntitasStats.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\AnimationCurveTypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\DefaultInstanceCreator\DefaultStringCreator.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.Unity.Editor\src\EntitasPreferencesDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\StringTypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\EntitasHierarchyIcon.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\CharTypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\VisualDebuggingPreferencesDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\DebugSystems\DebugSystemsInspector.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\DictionaryTypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\DateTimeTypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\ITypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\FloatTypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\ArrayTypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\BoolTypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\DefaultInstanceCreator\DefaultArrayCreator.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\2DPathFinding\MapConfigExporter.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.Unity.Editor\src\EntitasPreferencesDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.Unity.Editor\src\Menu\CheckForUpdates.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\Entity\EntityDrawerState.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\RectTypeDrawer.cs" />
|
||||
@@ -115,8 +109,14 @@
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.Unity.Editor\src\EntitasPreferencesWindow.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\DotRecast\DotRecastEditor.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\Vector4TypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\StringTypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\Vector2TypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\HashSetTypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\EntitasHierarchyIcon.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\CharTypeDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\VisualDebuggingPreferencesDrawer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\DebugSystems\DebugSystemsInspector.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Editor\Entitas\Entitas.VisualDebugging.Unity.Editor\src\Entity\TypeDrawer\DictionaryTypeDrawer.cs" />
|
||||
<None Include="Assets\HotScripts\JNGame\Editor\JNGame.Editor.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
|
||||
+194
-194
@@ -74,249 +74,114 @@
|
||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtMeshSetReader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCompactSpanBuilder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCache.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcJumpLinkBuilderTool.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\DtTileCacheLayerHeaderReader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcObjImporter.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Builder\NavMeshBuildResult.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtQueryEmptyFilter.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtObstacleRequestAction.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcLayers.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\NavMeshGroundSampler.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Io\DtVoxelTile.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\LUT\LUTCos.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPolyMeshRaycast.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\UnityAStarPathfindingImporter.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Builder\TileNavMeshBuilder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Io\DtVoxelFileReader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcHeightfieldLayer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Numerics\RcVecUtils.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtMeshTile.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\Compress\DtTileCacheCompressorFactory.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtObstacleState.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtVoxelQuery.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowd.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\IDtPolygonByCircleConstraint.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\TriangleHeuristic.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\Compress\DtTileCacheCompressorFactory.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtPathUtils.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcFilters.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LRect.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\Geometry\Plane.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtPolyPoint.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcLevelStackEntry.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtObstacleRequest.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtSegment.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentParams.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Numerics\RcVec3f.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\DtTileCacheWriter.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Numerics\RcVec3f.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtQueryDefaultFilter.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcByteOrder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcRegions.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcCylinderGizmo.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Buffers\RcRentedArray.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcObstacleTool.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Numerics\RcVec2f.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtConvexConvexIntersection.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtTrimeshCollider.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcByteBuffer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentConfig.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcMeshs.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\NodeBinaryHeap.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcBuilderConfig.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\LinkBuilder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray32.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdAgentTrail.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcObjImporterContext.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\ClimbTrajectory.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcSpanPool.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcImmutableArray.Enumerable.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\IHeuristic.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcByteUtils.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdAgentData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector.Extension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdAgentProfilingToolConfig.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcMath.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicNavMesh.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcContourRegion.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\NavMeshTileHeader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtStraightPathOption.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\PolyQueryInvoker.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcContour.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcArrays.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtPathQueue.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtConvexTrimeshCollider.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Builder\SoloNavMeshBuilder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtStraightPath.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPartitionType.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMeshCreateParams.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\GroundSample.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\NavMeshSetHeader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtMoveRequestState.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMesh.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtQueryNoOpFilter.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray256.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\IGraphPath.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcJumpLinkBuilderToolConfig.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray64.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtRaycastOptions.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMeshBuilder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdConfig.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\IRcCompressor.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicTileColliderAdditionJob.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtNavMeshParamsReader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\IDtPolyQuery.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNodeQueue.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LFloat.Extension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\Geometry\GeometryUtil.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\GenMapConfigHelper.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtQueryData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcResources.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcCompositeGizmo.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtFindNearestPolyQuery.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtCollider.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\UnityAStarPathfindingReader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LAxis2D.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtDetailTriEdgeFlags.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtCompositeCollider.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtObstacleAvoidanceParams.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\TriangleEdgeGraphPath.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcRegion.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\PrimerLUT.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCachePolyMesh.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\NodeLink2Reader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\RcNavMeshBuildSettings.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtRaycastHit.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Builder\SampleAreaModifications.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector.UnityExtension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCompacts.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtConnectPoly.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\IRcRand.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\DotRecastController.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcImmutableArray.Listable.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\EdgePoint.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtPathQuery.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtCapsuleCollider.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LFloat.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtCompressedTileFlags.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\IndexedGraph.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheParams.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Numerics\RcMatrix4x4f.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdNeighbour.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\LUT\LUTAcos.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\CollectionExtensions.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtBVNode.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcOffMeshConnectionTool.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphConnectionReader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\SplitLine.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdScopedTimer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtStraightPathFlags.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcTimerLabel.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtLayerMonotoneRegion.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcConvexVolume.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcMeshDetails.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\LUT\LUTSin.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtDefaultQueryHeuristic.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\Funnel.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\TriangleEdge.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\NavTriangle.Extension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\AbstractGroundSampler.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcBuildContoursFlags.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\TriangleRef.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcGizmo.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtPoly.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\GroundSegment.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtOffMeshConnection.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcFilledVolumeRasterization.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcConfig.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcImmutableArray.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcTileTool.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcAtomicFloat.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtMeshSetWriter.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\BspTreeNode.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray512.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcSegmentVert.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Io\DtVoxelFile.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\Compress\IDtTileCacheCompressorFactory.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNodeFlags.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcHeightfield.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcSweepSpan.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtConvexConvexInFlag.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\BVItemZComparer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcConvexVolumeTool.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcFrequency.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcDirtyEntry.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCommons.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcRand.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\RcChunkyTriMeshNode.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtConvexConvexIntersections.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtWriter.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcSpan.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\IDtQueryHeuristic.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtLocalBoundary.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdTelemetry.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPartition.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\Geometry\Ray.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcHeightPatch.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtUtils.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcBuilderResult.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\Trajectory.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Buffers\RcCyclicBuffers.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtLink.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtBoxCollider.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Geom\DemoDtTileCacheMeshProcess.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcEdge.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtMeshDataReader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Builder\DemoNavMeshBuilder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtStatus.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcDynamicUpdateTool.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtMeshHeader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray4.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\IDtDaynmicTileJob.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicTile.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcContext.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpLinkBuilder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DetourBuilder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheContour.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\BVItemYComparer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LMatrix3x3.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtNavMeshParamWriter.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcHashCodes.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicTileCheckpoint.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphMeshDataReader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\BVTreeCreator.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtSegInterval.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentUpdateFlags.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcConvexUtils.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\BVItemXComparer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdAgentType.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheLayerBuilder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\IPathFinder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\MetaReader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray128.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheObstacle.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\IGroundSampler.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCompactSpan.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcConstants.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\IDtTileCacheMeshProcess.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtMeshSetReader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcJumpLinkBuilderTool.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\DtTileCacheLayerHeaderReader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Builder\NavMeshBuildResult.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\NavMeshGroundSampler.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\LUT\LUTCos.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\UnityAStarPathfindingImporter.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Builder\TileNavMeshBuilder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtObstacleState.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtVoxelQuery.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowd.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\IDtPolygonByCircleConstraint.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcFilters.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LRect.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtPolyPoint.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcLevelStackEntry.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtObstacleRequest.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtQueryDefaultFilter.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcCylinderGizmo.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Buffers\RcRentedArray.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcObstacleTool.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtTrimeshCollider.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentConfig.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\NodeBinaryHeap.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcBuilderConfig.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray32.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\ClimbTrajectory.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcSpanPool.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\IHeuristic.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdAgentData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector.Extension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdAgentProfilingToolConfig.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicNavMesh.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\PolyQueryInvoker.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcArrays.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtPathQueue.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtConvexTrimeshCollider.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\NavMeshSetHeader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtMoveRequestState.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheContourSet.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcContourSet.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Buffers\RcCyclicBuffer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\IGraphPath.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcJumpLinkBuilderToolConfig.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCompactCell.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray64.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtRaycastOptions.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\SimpleInputGeomProvider.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\TriangleNavMesh.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\BVTreeBuilder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtPathCorridor.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcAreas.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\LUT\LUTAtan2.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMeshBuilder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\BspTree.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphMeta.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdConfig.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\DotRecastRoot.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcGizmoFactory.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\IRcCompressor.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcDirectory.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Util\Profiler.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicTileColliderAdditionJob.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\DefaultGraphPath.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdAgentProfilingTool.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\BoundsItemYComparer.cs" />
|
||||
@@ -324,145 +189,280 @@
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcContourHoleComparer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Util\MeshData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\ObjExporter.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtNavMeshParamsReader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdTool.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\NodeIndexReader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\IDtPolyQuery.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdToolMode.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNodeQueue.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\IGraph.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LFloat.Extension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcBoxGizmo.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\TriangleGraph.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\Geometry\GeometryUtil.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\GenMapConfigHelper.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\JNGameRoot.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector2Int.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheLayerHeader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtQueryData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheObstacleType.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcResources.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\DtPolyUtils.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\IDtCollider.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\HashCodeExtension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcCompositeGizmo.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcLayerRegion.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtSphereCollider.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LQuaternion.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtFindNearestPolyQuery.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtCollider.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\EdgeExtractor.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\UnityAStarPathfindingReader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\ESplitType.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentAnimation.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LAxis2D.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\BVItem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtDetailTriEdgeFlags.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtCompositeCollider.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\NavTriangle.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtObstacleAvoidanceParams.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Util\NoThread\Interlocked.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\IRcBuilderProgressListener.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcSpans.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\RcOffMeshConnection.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcProcess.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\RcOffMeshConnection.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcRasterizations.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\TriangleEdgeGraphPath.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcRegion.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\PrimerLUT.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCachePolyMesh.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpTrajectory.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtObstacleCircle.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\DtTileCacheSetHeader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtObstacleCircle.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\NodeLink2Reader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\RcNavMeshBuildSettings.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\DtTileCacheReader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtPathQueryResult.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\RcTriMesh.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtRaycastHit.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Builder\SampleAreaModifications.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector.UnityExtension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCompacts.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtConnectPoly.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdTimerLabel.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\IRcRand.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\DotRecastController.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcImmutableArray.Listable.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\EdgePoint.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\Compress\DtTileCacheFastLzCompressor.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheLayerBuildResult.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\LMath.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtPathQuery.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\IOUtils.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Io\DtVoxelFileWriter.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtCapsuleCollider.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\EdgeSampler.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpLinkType.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcAtomicLong.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LFloat.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\NavMeshData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray2.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtCompressedTileFlags.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\IndexedGraph.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheParams.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Numerics\RcMatrix4x4f.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcAreaModification.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray2.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdNeighbour.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtObstacleAvoidanceDebugData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\LUT\LUTAcos.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\CollectionExtensions.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtFindPathOption.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheStorageParams.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcTestNavmeshToolMode.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtBVNode.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMeshRaycast.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcOffMeshConnectionTool.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphConnectionReader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\SplitLine.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMeshQuery.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcContourHole.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdScopedTimer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPotentialDiagonal.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcScopedTimer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\IndexedAStarPathFinder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtStraightPathFlags.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\BoundsItemXComparer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\IndexedAStarPathFinder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\DefaultInputGeomProvider.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcScopedTimer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcDynamicColliderShape.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcTimerLabel.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcCapsuleGizmo.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\IDtQueryFilter.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMeshParams.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtStraightPathOptions.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMeshParams.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPolyMesh.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtLayerMonotoneRegion.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcConvexVolume.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcGizmoHelper.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtProximityGrid.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\IInputGeomProvider.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcMeshDetails.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtPolyTypes.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\LUT\LUTSin.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray8.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtDefaultQueryHeuristic.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcLayerSweepSpan.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector2.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\Funnel.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNode.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\TriangleEdge.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\NavTriangle.Extension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcSphereGizmo.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\AbstractGroundSampler.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcBuildContoursFlags.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\TrianglePointPath.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\OffMeshLinkCreator.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTempContour.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\TriangleRef.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcGizmo.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtCylinderCollider.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpLinkBuilderConfig.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtPoly.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\GroundSegment.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtOffMeshConnection.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcFilledVolumeRasterization.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpSegmentBuilder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\IRcToolable.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\TrajectorySampler.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcConfig.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcImmutableArray.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\ZipBinaryReader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\TrajectorySampler.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcTileTool.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcAtomicFloat.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtMeshDataWriter.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcTestNavMeshTool.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtMeshSetWriter.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\BspTreeNode.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray512.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcSegmentVert.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Io\DtVoxelFile.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector3Int.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphMeshData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\Compress\IDtTileCacheCompressorFactory.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcAtomicBoolean.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNodeFlags.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcHeightfield.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\BoundsItem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\LUT\LUTAsin.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\BspTree.UnityExt.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcSweepSpan.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtConvexConvexInFlag.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicTileColliderRemovalJob.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcTrimeshGizmo.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphMetaReader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\BVItemZComparer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcConvexVolumeTool.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtObstacleAvoidanceQuery.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheBuilder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\LRandom.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcBuilder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentState.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcFrequency.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcDirtyEntry.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcContours.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCompactHeightfield.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentState.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCommons.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcHeightfieldLayerSet.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcRand.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\RcChunkyTriMeshNode.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcVoxelizations.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtConvexConvexIntersections.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtWriter.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtStrictDtPolygonByCircleConstraint.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpEdge.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcSpan.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\IDtQueryHeuristic.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtLocalBoundary.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\IRcGizmoMeshFilter.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtCompressedTile.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdTelemetry.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\EdgeSamplerFactory.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPartition.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNodePool.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\Geometry\Ray.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcHeightPatch.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray16.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcDynamicUpdateToolMode.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPolyMeshDetail.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\IConnection.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtUtils.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcBuilderResult.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\TriangleNavMesh.UnityExt.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\Trajectory.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\RcChunkyTriMesh.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Buffers\RcCyclicBuffers.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtLink.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcIntersections.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtBoxCollider.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtObstacleSegment.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LAxis3D.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Geom\DemoDtTileCacheMeshProcess.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentDebugInfo.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcEdge.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtMeshDataReader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Builder\DemoNavMeshBuilder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtStatus.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcDynamicUpdateTool.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheLayer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtMeshHeader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray4.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcImmutableArray.Minimal.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcAtomicInteger.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\IDtDaynmicTileJob.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcSortedQueue.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicTile.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcAxis.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcContext.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpLinkBuilder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DetourBuilder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheContour.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\BVItemYComparer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LMatrix3x3.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\NodeLink2.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtNavMeshParamWriter.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\Meta.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcHashCodes.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicTileCheckpoint.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcTelemetryTick.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpLink.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicNavMeshConfig.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpLink.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphMeshDataReader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNoOpDtPolygonByCircleConstraint.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\BVTreeCreator.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector3.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtSegInterval.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentUpdateFlags.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcConvexUtils.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\BVItemXComparer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdAgentType.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpSegment.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtMeshData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheLayerBuilder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtFindPathOptions.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcThrowHelper.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdConst.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtPolyDetail.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\IPathFinder.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Geom\DemoInputGeomProvider.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Compression\FastLZ.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\MetaReader.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray128.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheObstacle.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\DtTileCacheLayerHeaderWriter.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgent.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\IGroundSampler.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcConstants.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCompactSpan.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\IDtTileCacheMeshProcess.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPotentialDiagonalComparer.cs" />
|
||||
<None Include="Assets\HotScripts\JNGame\Root\JNGame.Root.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
|
||||
@@ -74,158 +74,158 @@
|
||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Systems\MultiReactiveSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Collector\Collector.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\IJNSyncCycle.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Tile\JNSSTileServerService.MasterSlave.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\IComponent.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Generated\Feature.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\UnityMainThreadDispatcher.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\JAPI.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Systems\ReactiveSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Tile\Entity\Component\JNTileComponent.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\JNSyncService.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\System\SystemBase.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\Entity\JNContexts.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Matcher\Interfaces\IMatcher.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\Entity\Component\JNComponent.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Systems\Interfaces\IReactiveSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Exceptions\ContextDoesNotContainEntityException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\EntityIndex\EntityIndexType.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\Entity\EntityBehaviour.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\System\SBaseSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\Exceptions\EntityDoesNotHaveComponentException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Collector\CollectorContextExtension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\UseUtil.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\RandomUtil.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\Entity.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\Entity\Component\JNEntityLookup.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\EntityIndex\EntityIndex.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\JNSyncDefaultService.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\JNClientBase.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\Entity\DontDrawComponentAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Extensions\CollectionExtension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\IJNSyncId.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\JNTCPClient.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Systems\Systems.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Systems\Interfaces\ITearDownSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\ToUtil.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\EntityIndex\PrimaryEntityIndexAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\TimeUtil.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\CustomEntityIndexAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\Exceptions\EntityIsAlreadyRetainedByOwnerException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\EntityIndex\IEntityIndex.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Exceptions\ContextEntityIndexDoesNotExistException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\System\SLogicSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\Timers.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Matcher\Interfaces\ICompoundMatcher.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\JNLookup.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\Exceptions\EntityAlreadyHasComponentException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Matcher\MatcherStatic.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\Proto\NActionMessage.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\Entity\JNetParam.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Collector\ICollector.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Matcher\MatcherEquals.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Tile\JNSSTileClientService.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\Entity\JNContext.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Extensions\EntitasStringExtension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\System\Data\SStateDataSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Tile\Entity\JNTileContexts.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\UnsafeAERC.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\EntityIndex\AbstractEntityIndex.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\System\Logic\JNRandomSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\CleanupAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Group\GroupSingleEntityException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\ContextObserver\ContextObserverBehaviour.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Exceptions\ContextInfoException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\Group\JNClientGroup.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\Action\NActionEnum.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\System\JNSystemLoad.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\EntitasResources.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\Singleton.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\EntityIndex\EntityIndexException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\ContextAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\JNServerBase.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Exceptions\ContextEntityIndexDoesAlreadyExistException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Tile\IJNTileCycle.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Context.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\ContextObserver\ContextObserverExtension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\EventDispatcher.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\FlagPrefixAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Systems\MultiReactiveSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\JsonUtil.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\IEntity.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Exceptions\EntityIsNotDestroyedException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Collector\Collector.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\IJNSyncCycle.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Matcher\MatcherToString.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Tile\JNSSTileServerService.MasterSlave.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\IComponent.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Generated\Feature.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Matcher\Interfaces\IAnyOfMatcher.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\JNBaseSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\UnityMainThreadDispatcher.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Matcher\MatcherException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Systems\Interfaces\ICleanupSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\JAPI.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Systems\ReactiveSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Tile\Entity\Component\JNTileComponent.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\PostConstructorAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\JNSyncService.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\System\SystemBase.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\SingletonScene.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\Entity\JNContexts.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\GameObjectDestroyExtension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Matcher\Interfaces\IMatcher.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Systems\Interfaces\ISystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\Debuger\JNTileServerDebuger.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Collector\TriggerOnEvent.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\DebugSystems\DebugSystemsBehaviour.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Matcher\Interfaces\IAllOfMatcher.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\Entity\Component\JNComponent.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\System\Data\SFrameDataSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\DebugSystems\DebugSystems.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\EntitasException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Systems\Interfaces\IReactiveSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\State\JNSStateClientService.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.Unity\src\EntityLink.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Exceptions\ContextDoesNotContainEntityException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Systems\JobSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Group\IGroup.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\EntityIndex\EntityIndexType.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Group\GroupExtension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\Entity\EntityBehaviour.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\System\SBaseSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\Exceptions\EntityDoesNotHaveComponentException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\Proto\JNSyncMessage.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Collector\CollectorContextExtension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\UseUtil.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\RandomUtil.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Systems\Interfaces\IInitializeSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\Entity.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\Entity\JNEntity.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\Entity\Component\JNEntityLookup.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\UniqueAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Tile\JNSSTileTool.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\EntityIndex\EntityIndex.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\JNSyncDefaultService.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Exceptions\ContextStillHasRetainedEntitiesException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\JNClientBase.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\Entity\DontDrawComponentAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Extensions\CollectionExtension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\IJNSyncId.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Extensions\PublicMemberInfoEntityExtension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Collector\TriggerOnEventMatcherExtension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\JNTCPClient.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\Entity\Component\Components\JNTransformComponent.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Systems\Systems.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\EntityIndex\EntityIndexGetMethodAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Systems\Interfaces\ITearDownSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\ToUtil.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\IContexts.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\EntityIndex\PrimaryEntityIndexAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\TimeUtil.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\CustomEntityIndexAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\System\SDataSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\ComponentNameAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\Exceptions\EntityIsAlreadyRetainedByOwnerException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\EntityIndex\IEntityIndex.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Exceptions\ContextEntityIndexDoesNotExistException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\ContextObserver\ContextObserver.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\State\JNSStateServerService.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\JNetGame.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\Exceptions\EntityIsNotEnabledException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\System\SLogicSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\Timers.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\IAERC.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\NetTool.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Collector\CollectorException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\System\Logic\JNInputSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Matcher\Interfaces\ICompoundMatcher.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Tile\JNSSTileServerService.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\JNLookup.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Tile\Entity\JNTileContext.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\Exceptions\EntityAlreadyHasComponentException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Matcher\MatcherStatic.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\Proto\NActionMessage.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\Entity\JNetParam.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Collector\ICollector.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\EventAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Matcher\MatcherEquals.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Systems\Interfaces\IExecuteSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\SafeAERC.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Tile\JNSSTileClientService.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\Types\KeyValue.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\Entity\JNContext.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Extensions\EntitasStringExtension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\System\Data\SStateDataSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Tile\Entity\JNTileContexts.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\UnsafeAERC.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\View\ViewData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\EntityIndex\AbstractEntityIndex.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\EntityIndex\PrimaryEntityIndex.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Tile\Entity\JNTileEntity.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\ContextExtension.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\JNTCPServer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\System\SViewSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\JNTCPServer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\IContext.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\System\Logic\JNRandomSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\EntityIndex\AbstractEntityIndexAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\CleanupAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Group\GroupSingleEntityException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\View\IViewData.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\Exceptions\EntityIsNotRetainedByOwnerException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\ContextObserver\ContextObserverBehaviour.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Frame\JNSyncFrameService.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Exceptions\ContextInfoException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Matcher\Matcher.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\Group\JNClientGroup.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\DebugSystems\SystemInfo.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\Action\NActionEnum.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\DontGenerateAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\System\JNSystemLoad.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\EntitasResources.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Util\Singleton.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Group\GroupEvent.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\EntityIndex\EntityIndexAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\System\Data\STileDataSystem.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\EntityIndex\EntityIndexException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Matcher\Interfaces\INoneOfMatcher.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.CodeGeneration.Attributes\src\ContextAttribute.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\Util\NDataUtil.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\JNServerBase.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Entity\EntityEqualityComparer.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Network\JNSocket.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Group\Group.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Exceptions\ContextEntityIndexDoesAlreadyExistException.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Sync\App\Tile\IJNTileCycle.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\Context\Context.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\ContextInfo.cs" />
|
||||
<Compile Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas.VisualDebugging.Unity\src\ContextObserver\ContextObserverExtension.cs" />
|
||||
<None Include="Assets\HotScripts\JNGame\Runtime\Entitas\Core\Entitas\src\version.txt" />
|
||||
<None Include="Assets\HotScripts\JNGame\Runtime\JNGame.Runtime.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
|
||||
+10306
-133
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
+10015
-130
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,3 +0,0 @@
|
||||
Base path: 'D:/Unity/2022.3.1f1/Editor/Data', plugins path 'D:/Unity/2022.3.1f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
Base path: 'D:/Unity/2022.3.1f1/Editor/Data', plugins path 'D:/Unity/2022.3.1f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
||||
@@ -75,21 +75,21 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Plugins\SHFrame\Editor\Misc\LogScriptingDefineSymbols.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Editor\TextureSetting.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Editor\ToolbarExtender\ToolbarExtender.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Editor\HybridCLR\BuildPlayerCommand.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Editor\HybridCLR\BuildAssetsCommand.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Editor\Misc\ConfigPathAttribute.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Editor\DependAnalysis.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Editor\Inspector\ProcedureModuleInspector.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Editor\UnityWebSocket\SettingsWindow.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Editor\TextureSetting.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Editor\CleanMaterial.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Editor\ToolbarExtender\ToolbarCallback.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Editor\ToolbarExtender\SceneSwitcher\SceneSwitcher.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Editor\Inspector\GameFrameworkInspector.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Editor\ToolbarExtender\ToolbarExtender.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Editor\UnityWebSocket\Settings.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Editor\Misc\ScriptingDefineSymbols.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Editor\HybridCLR\BuildPlayerCommand.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Editor\Misc\Type.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Editor\HybridCLR\BuildAssetsCommand.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Editor\Misc\ConfigPathAttribute.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Editor\ToolbarExtender\SceneSwitcher\EditorResourceMode.cs" />
|
||||
<None Include="Assets\Plugins\SHFrame\Editor\SHFrame.Editor.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
|
||||
+60
-60
@@ -74,96 +74,63 @@
|
||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\RootModule.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\UIModule\UIModule.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ObjectPool\ObjectInfo.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarBoolean.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Implementation\NoWebGL\WebSocketManager.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\UIModule\UIBase.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarInt16.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarVector3.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarRect.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Marshal.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Text.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\DataStruct\GameFrameworkLinkedListRange.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Text.ITextHelper.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Fsm\Fsm.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ModuleCore\ModuleImp.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ObjectPool\ObjectBase.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\AudioModule\AudioModule.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Event\EventArgs.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\DataStruct\TypeNamePair.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Fsm\FsmModule.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Implementation\NoWebGL\WebSocket.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\DefaultHelper\DefaultLogHelper.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarDateTime.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ObjectPool\ObjectPoolManager.Object.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Log\GameFrameworkLog.ILogHelper.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Log\GameFrameworkLog.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Core\IWebSocket.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Event\EventDispatcher.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\SHFrameModule.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\UIModule\FairyGUILoader.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\DefaultHelper\DefaultVersionHelper.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\GameFrameworkEventArgs.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarColor.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ObjectPool\IObjectPool.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarCharArray.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Exception\GameFrameworkException.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ObjectPool\IObjectPoolManager.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarTexture.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\DataStruct\GameFrameworkLinkedList.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\AudioModule\AudioAgent.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\ReferencePool\ReferencePoolInfo.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarUInt16.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Event\EventUtil.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarVector4.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Version\Version.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarColor32.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Json.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Core\WebSocketState.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Log\GameFrameworkLogLevel.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\DataStruct\GameFrameworkMultiDictionary.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\DefaultHelper\DefaultJsonHelper.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\Variable.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ObjectPool\ObjectPoolManager.ObjectPool.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Encryption.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\DefaultHelper\DefaultTextHelper.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Core\CloseStatusCode.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarQuaternion.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ObjectPool\ObjectPoolModule.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarStringList.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Core\ErrorEventArgs.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ModuleCore\Module.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarMaterial.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Implementation\WebGL\WebSocket.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Fsm\FsmBase.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\AudioModule\AudioGroupConfig.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ObjectPool\ReleaseObjectFilterCallback.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarUInt64.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarTransform.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarDecimal.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarInt64.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\ReferencePool\IReference.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\GameTime\GameTime.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarGameObject.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Log\Log.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.File.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarString.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\DefaultHelper\UnityJsonHelper.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\AudioModule\IAudioModule.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Core\Settings.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ModuleCore\ModuleSystem.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Core\MessageEventArgs.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Converter.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Event\EventListener.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\RootModule.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\UIModule\UIModule.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ObjectPool\ObjectInfo.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarInt16.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarVector3.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarRect.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Marshal.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\DataStruct\GameFrameworkLinkedListRange.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Text.ITextHelper.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Fsm\Fsm.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ModuleCore\ModuleImp.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Event\EventArgs.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Fsm\FsmModule.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Implementation\NoWebGL\WebSocket.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\DefaultHelper\DefaultLogHelper.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarDateTime.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Log\GameFrameworkLog.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Core\IWebSocket.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\SHFrameModule.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\UIModule\FairyGUILoader.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\DefaultHelper\DefaultVersionHelper.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\GameFrameworkEventArgs.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarCharArray.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ObjectPool\IObjectPoolManager.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Event\EventUtil.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarByte.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Assembly.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarChar.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarUInt32.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\ReferencePool\ReferencePool.ReferenceCollection.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarByteArray.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Log\GameFrameworkLogLevel.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarVector2.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\DataStruct\GameFrameworkMultiDictionary.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Extension\LoadAssetsOperation.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Http.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Fsm\FsmState.cs" />
|
||||
@@ -174,20 +141,40 @@
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Core\CloseEventArgs.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ModuleCore\ModuleImpSystem.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarObject.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\DefaultHelper\DefaultJsonHelper.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\Variable.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ObjectPool\ObjectPoolManager.ObjectPool.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Encryption.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\DefaultHelper\DefaultTextHelper.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Core\CloseStatusCode.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarQuaternion.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarInt32.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Core\OpenEventArgs.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\ReferencePool\ReferencePool.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ObjectPool\ObjectPoolModule.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\ReferencePool\MemoryPoolExtension.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Version\Version.IVersionHelper.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarStringList.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Core\ErrorEventArgs.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ModuleCore\Module.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarMaterial.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Implementation\WebGL\WebSocket.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Path.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Fsm\FsmBase.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarSByte.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\AudioModule\AudioGroupConfig.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ObjectPool\ReleaseObjectFilterCallback.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\AudioModule\AudioCategory.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\GenericVariable.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarUInt64.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Extension\LoadAssetsByTagOperation.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarTransform.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Reflection.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Procedure\ProcedureManager.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarDecimal.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Procedure\ProcedureBase.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarInt64.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Json.IJsonHelper.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\AudioModule\AudioAgentRuntimeState.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Procedure\IProcedureManager.cs" />
|
||||
@@ -196,12 +183,25 @@
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Fsm\FsmManager.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ModuleCore\ShutdownType.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Implementation\WebGL\WebSocketManager.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\ReferencePool\IReference.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Fsm\IFsmManager.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\GameTime\GameTime.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Procedure\ProcedureModule.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarGameObject.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Log\Log.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.File.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\AudioModule\AudioType.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarString.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\DefaultHelper\UnityJsonHelper.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\AudioModule\IAudioModule.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\AudioModule\AudioModuleImp.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Core\Settings.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\Fsm\IFsm.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Modules\ModuleCore\ModuleSystem.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Net\Socket\Runtime\Core\MessageEventArgs.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Utility\Utility.Converter.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Variable\VarSingle.cs" />
|
||||
<Compile Include="Assets\Plugins\SHFrame\Runtime\Core\Event\EventListener.cs" />
|
||||
<None Include="Assets\Plugins\SHFrame\Runtime\SHFrame.Runtime.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
|
||||
+27
-27
@@ -74,66 +74,66 @@
|
||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Scripts\Samples\Game\View\Entity\VDPlayers.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\JNGServer.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\JNGServer.Game.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Components\EDMoveComponent.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Input\IDWorld.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\App.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\JNGClientGroup.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\EDEntityComponent.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\EDBoss.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Debug\MapVisualize.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\Sync\Tile\JNGTileClientSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\View\VDEntityBasis.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\EDNode.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\DGBasisSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\EDEntityBasis.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\View\Entity\VDBoss.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Data\State\EDNodeDataSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\View\Entity\VDNodes.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\Sync\Tile\JNGTileSlaveServerSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\Main.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Data\State\EDBossDataSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Contexts\EDPlayerContext.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\Sync\JNGFrameSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\GAPI.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\DApplication.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\View\DViewSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\TextMain.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\UI\DMainUI.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\EDContexts.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Lookup\EDPlayerLookup.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\JNGSocket.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\Logic\DWorldSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\GActionEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\JNGClient.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\JNGTileClient.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Data\State\DStateBasisData.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Input\IDPlayer2.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\Usual\DMapSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Contexts\EDNodeContext.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Contexts\EDBossContext.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\EDPlayer.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Data\State\NetDataEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\GEvent.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Controller\EDPlayerController.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\View\Entity\VDPlayers.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\JNGServer.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\EDEntityComponent.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Debug\MapVisualize.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\EDNode.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\EDEntityBasis.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\View\Entity\VDBoss.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Data\State\EDNodeDataSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\Sync\Tile\JNGTileSlaveServerSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\GAPI.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\Sync\JNGStateServerSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\UI\DMainUI.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Proto\GActionMessage.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\EDContexts.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Service\JNGResService.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Lookup\EDBossLookup.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Input\DInputSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\Sync\Tile\JNGTileServerSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Lookup\EDPlayerLookup.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Controller\EDBossController.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Data\State\GDataBaseSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\CServer.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Lookup\EDNodeLookup.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\Logic\DBossSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\JNGSocket.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\Logic\DWorldSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Input\IDPlayer.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\GActionEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\JNGClient.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\CServer\JNGTileClient.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\Logic\DPlayerSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Data\State\DStateBasisData.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Input\IDPlayer2.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\Usual\DMapSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Contexts\EDNodeContext.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\Systems\JNGGame.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\EDPlayer.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Contexts\EDBossContext.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Data\State\EDPlayerDataSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Data\State\NetDataEnum.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\System\Usual\DDataSystem.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\AppGame\GEvent.cs" />
|
||||
<Compile Include="Assets\Scripts\Samples\Game\Logic\Entity\Nodes\Component\Controller\EDPlayerController.cs" />
|
||||
<None Include="Assets\Scripts\Samples\Samples.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
|
||||
@@ -74,22 +74,22 @@
|
||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\WelcomeWindow.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SRInternalEditorUtil.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SettingsWindow.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\ProfilerCameraListenerEditor.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\Migrations.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SRDebugEditor.Compiler.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SettingsEditor.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\ApiSignupWindow.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\WelcomeWindow.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\ApiSignup.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SRDebugEditorPaths.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\IntegrityChecking.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\Migrations.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SRIntegrityCheckWindow.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SROptionsWindow.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SRDebugEditor.Compiler.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SettingsEditor.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SRDebugEditor.Resources.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SRDebugEditor.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\SRDebugEditorStrings.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Editor\ApiSignupWindow.cs" />
|
||||
<None Include="Assets\Plugins\SRDebugger\Scripts\Editor\StompyRobot.SRDebugger.Editor.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
|
||||
@@ -75,104 +75,101 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\CircularBuffer.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\InternalBugReporterHandler.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\IEnableTab.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\OptionsServiceImpl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\FloatOverElement.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\SRTabButton.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Version.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\OptionsControlBase.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\ProfilerGraphAxisLabel.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IConsoleService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\ConsoleTabQuickViewControl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IProfilerService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IDebugService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\ErrorNotifier.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\BugReportApi.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\DebugTriggerImpl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\ReadOnlyControl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IBugReportService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Tabs\InfoTabController.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\IOptionContainer.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IPinnedOptionsService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\DebugPanelBackgroundBehaviour.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\BoolControl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\SRTabController.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IDebugCameraService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\OptionsServiceImpl.ReflectionOptionContainer.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\PinEntryControl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IPinEntryService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\ScrollSettingsBehaviour.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\OptionControlFactory.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\PinnedUIServiceImpl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\SetLayerFromSettings.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\VersionTextBehaviour.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\SRDebugService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\AutoInitialize.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IConsoleFilterState.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\DockConsoleServiceImpl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\ActionControl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\SROptions.Test.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\ConsoleFilterStateService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\Api.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Profiler\ProfilerServiceImpl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\Paths.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Settings.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\PinnedUIRoot.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\DebuggerTabController.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\BugReportApiService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Tabs\OptionsTabController.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IDockConsoleService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\SROptions.Attributes.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\BugReportSheetController.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IDebugPanelService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\InternalBugReporterHandler.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IOptionsService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\InternalOptionsRegistry.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\ProfilerGraphControl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Tabs\ProfilerTabController.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\BugReportScreenshotUtil.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\IEnableTab.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\ConsoleLogControl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\OptionsServiceImpl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\FloatOverElement.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\ConsoleFilterStateService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\SRTabButton.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Version.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Profiler\ProfilerMemoryBlock.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\OptionsControlBase.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\ProfilerGraphAxisLabel.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\ConsoleEntryView.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IConsoleService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\LoadingSpinnerBehaviour.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\ConsoleTabQuickViewControl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IProfilerService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Tabs\BugReportTabController.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\SROptions.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IDebugService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\ErrorNotifier.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\BugReportApi.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\DebugTriggerImpl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\ReadOnlyControl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\DockConsoleController.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\Strings.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IDebugTriggerService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\Service.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\StringControl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\DockConsoleRoot.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IBugReportService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\EnumControl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\ApiUtil.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\ConfigureCanvasFromSettings.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\SystemInformationService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\MobileMenuController.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Tabs\InfoTabController.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\IOptionContainer.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IPinnedOptionsService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\DebugPanelBackgroundBehaviour.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\TriggerRoot.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\PinEntryServiceImpl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\BoolControl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\SRTabController.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\SRTab.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\BugReportPopoverRoot.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\SRDebuggerInit.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IDebugCameraService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Profiler\SRPProfilerService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\InfoBlock.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\StandardConsoleService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\OptionsServiceImpl.ReflectionOptionContainer.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\PinEntryControl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IPinEntryService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\ScrollSettingsBehaviour.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Profiler\ProfilerCameraListener.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\BugReportPopoverService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\OptionControlFactory.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\PinnedUIServiceImpl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\SetLayerFromSettings.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Profiler\ProfilerMonoBlock.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\VersionTextBehaviour.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\DebugPanelServiceImpl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\DebugCameraServiceImpl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\SRDebugService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\AutoInitialize.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Profiler\ProfilerLateUpdateListener.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IConsoleFilterState.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\SafeAreaSizer.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\Util.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\DockConsoleServiceImpl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\OptionDefinition.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\ActionControl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\SROptions.Test.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\NumberControl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\ConsoleFilterStateService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\Api.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Tabs\ConsoleTabController.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Profiler\ProfilerFPSLabel.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Profiler\ProfilerServiceImpl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\Paths.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Settings.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\PinnedUIRoot.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\DebuggerTabController.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\HandleManager.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\IBugReporterHandler.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\EditorUtil.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Internal\SRScriptRecompileHelper.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\Implementation\BugReportApiService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\Data\DataBoundControl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\ScrollRectPatch.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\DebugPanelRoot.cs" />
|
||||
@@ -180,8 +177,11 @@
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\ServiceSelectors.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Other\CategoryGroup.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\MultiTapButton.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Tabs\OptionsTabController.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\SRDebug.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\IDockConsoleService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\UI\Controls\ProfilerEnableControl.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\SROptions.Attributes.cs" />
|
||||
<Compile Include="Assets\Plugins\SRDebugger\Scripts\Services\ISystemInformationService.cs" />
|
||||
<None Include="Assets\Plugins\SRDebugger\StompyRobot.SRDebugger.asmdef" />
|
||||
<None Include="Assets\Plugins\SRDebugger\README.txt" />
|
||||
|
||||
@@ -76,11 +76,11 @@
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Editor\StyleSheetEditor.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Editor\StyleComponentEditor.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Editor\CopyPreferredSizesEditor.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Editor\LongPressButtonEditor.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Editor\SRNumberButtonEditor.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Editor\CopyPreferredSizeEditor.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Editor\CopyLayoutElementEditor.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Editor\CopyPreferredSizesEditor.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Editor\LongPressButtonEditor.cs" />
|
||||
<None Include="Assets\Plugins\SRF\Scripts\UI\Editor\StompyRobot.SRF.Editor.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
|
||||
@@ -74,61 +74,61 @@
|
||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\SRNumberButton.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Collections\SRList.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Extensions\IListExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\ResponsiveBase.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\SRNumberSpinner.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Extensions\TransformExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Unselectable.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\SRMath.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\CopyLayoutElement.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Components\SRMonoBehaviour.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Service\SRServiceManager.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\Hierarchy.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Internal\ComponentMenuPaths.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\CopySizeIntoLayoutElement.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Service\SRSceneServiceBase.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Extensions\GameObjectExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\LongPressButton.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Service\IAsyncService.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\ContentFitText.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\ResponsiveEnable.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\DragHandle.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Components\SRAutoSingleton.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\External\Jetbrains.Annotations.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\StyleRoot.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\StyleComponent.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\SRSpinner.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\ResponsiveResize.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\SRMath.Tweening.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Components\SRSingleton.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Layout\VirtualVerticalLayoutGroup.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\External\MiniJSON.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\CopyPreferredSize.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Service\SRServiceBase.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\PropertyReference.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\MethodReference.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\SRRetinaScaler.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\FlashGraphic.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Extensions\NetFxExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Service\SRDependencyServiceBase.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\SRNumberButton.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\SRNumberSpinner.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Service\SRServiceManager.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\Hierarchy.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\CopySizeIntoLayoutElement.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Service\SRSceneServiceBase.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\LongPressButton.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\ContentFitText.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\External\Jetbrains.Annotations.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\SRInstantiate.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Service\Attributes.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\SRMath.Tweening.Functions.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Components\SRMonoBehaviourEx.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\SRMath.Tweening.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Extensions\FloatExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Coroutines.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Components\SRSingleton.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Layout\VirtualVerticalLayoutGroup.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\External\MiniJSON.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\SRText.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\SRReflection.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\CopyPreferredSize.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Service\SRServiceBase.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\Layout\FlowLayoutGroup.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\AssetUtil.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\PropertyReference.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\MethodReference.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\StyleSheet.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\InheritColour.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\CopyPreferredSizes.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\SRRetinaScaler.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\SRDebugUtil.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Helpers\SRFileUtil.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\FlashGraphic.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Extensions\NetFxExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\UI\ScrollToBottomBehaviour.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Service\SRDependencyServiceBase.cs" />
|
||||
<Compile Include="Assets\Plugins\SRF\Scripts\Extensions\StringExtensions.cs" />
|
||||
<None Include="Assets\Plugins\SRF\StompyRobot.SRF.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
|
||||
@@ -74,9 +74,9 @@
|
||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Plugins\UniTask\Editor\UniTaskTrackerTreeView.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Editor\UniTaskTrackerWindow.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Editor\SplitterGUILayout.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Editor\UniTaskTrackerTreeView.cs" />
|
||||
<None Include="Assets\Plugins\UniTask\Editor\UniTask.Editor.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
|
||||
@@ -74,77 +74,77 @@
|
||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\TakeLast.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\EveryUpdate.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Zip.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\AsyncEnumeratorBase.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Cast.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToArray.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToDictionary.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Skip.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SkipUntilCanceled.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Average.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Distinct.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\GroupBy.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Buffer.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToObservable.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SequenceEqual.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\TakeWhile.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Throw.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\LongCount.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Pairwise.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Repeat.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Max.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Count.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\GroupJoin.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Where.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\CombineLatest.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\TakeUntilCanceled.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Create.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\Timer.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Concat.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Union.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\EveryValueChanged.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SelectMany.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SkipLast.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\OrderBy.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Merge.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToUniTaskAsyncEnumerable.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Take.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Select.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ForEach.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Reverse.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Range.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Contains.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Queue.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Join.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\All.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Any.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Except.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\TakeUntil.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\OfType.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\TakeLast.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\EveryUpdate.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Cast.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToDictionary.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Skip.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SkipUntilCanceled.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Distinct.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\TakeWhile.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Throw.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\LongCount.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Pairwise.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Max.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SkipWhile.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Subscribe.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Create.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\Timer.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Aggregate.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\MinMax.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Empty.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Last.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Concat.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Union.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Intersect.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\EveryValueChanged.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SelectMany.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SkipLast.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToHashSet.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Single.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\DistinctUntilChanged.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\DefaultIfEmpty.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\OrderBy.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Merge.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToUniTaskAsyncEnumerable.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Take.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ElementAt.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Do.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Select.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ForEach.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Sum.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\AsUniTaskAsyncEnumerable.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SkipUntil.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Reverse.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Range.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Contains.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Min.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\AppendPrepend.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Queue.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Never.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\First.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Join.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\All.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Any.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Except.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Return.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToLookup.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\TakeUntil.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\OfType.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToList.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Publish.cs" />
|
||||
<None Include="Assets\Plugins\UniTask\Runtime\Linq\UniTask.Linq.asmdef" />
|
||||
|
||||
@@ -74,8 +74,8 @@
|
||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\TextMeshProAsyncExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\TextMeshProAsyncExtensions.InputField.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\TextMeshProAsyncExtensions.cs" />
|
||||
<None Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\UniTask.TextMeshPro.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>D:\Unity\2022.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
|
||||
+33
-33
@@ -74,76 +74,76 @@
|
||||
<Analyzer Include="D:\Unity\2022.3.1f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Triggers\AsyncAwakeTrigger.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskVoid.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\PlayerLoopRunner.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.MonoBehaviour.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskObservableExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.uGUI.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\TaskTracker.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.Bridge.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\CompilerServices\AsyncUniTaskMethodBuilder.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UnityAwaitableExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\TaskPool.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\DiagnosticsExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\CancellationTokenEqualityComparer.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.WhenAll.Generated.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\AsyncReactiveProperty.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\IUniTaskSource.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\ContinuationQueue.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskCompletionSource.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.Factory.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.AssetBundleRequestAllAssets.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\UnityEqualityComparer.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\ExceptionExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\PlayerLoopHelper.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\CompilerServices\StateMachineRunner.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Triggers\AsyncDestroyTrigger.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\ArrayPool.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\ValueStopwatch.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\AsyncUnit.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Triggers\AsyncTriggerExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\AsyncLazy.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\ArrayUtil.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.WhenAny.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Triggers\AsyncStartTrigger.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\StatePool.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskScheduler.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\PlayerLoopTimer.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\_InternalVisibleTo.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.AsyncGPUReadback.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\ArrayPoolUtil.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Triggers\AsyncAwakeTrigger.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskVoid.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.MonoBehaviour.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\TaskTracker.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\TaskPool.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\CancellationTokenExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.Jobs.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Triggers\AsyncTriggerBase.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.WhenAll.Generated.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Progress.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\AsyncReactiveProperty.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.Delay.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\IUniTaskSource.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\ContinuationQueue.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskExtensions.Shorthand.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskCompletionSource.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.WhenAll.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.Factory.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.AssetBundleRequestAllAssets.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\RuntimeHelpersAbstraction.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\UnityEqualityComparer.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\ExceptionExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Triggers\MonoBehaviourMessagesTriggers.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\TriggerEvent.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\PlayerLoopHelper.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\UnityWebRequestExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\CompilerServices\StateMachineRunner.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Triggers\AsyncDestroyTrigger.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\ArrayPool.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\CompilerServices\AsyncMethodBuilderAttribute.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.WhenAny.Generated.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\ValueStopwatch.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\CompilerServices\AsyncUniTaskVoidMethodBuilder.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\AsyncUnit.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\EnumerableAsyncExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\IUniTaskAsyncEnumerable.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Triggers\AsyncTriggerExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\TimeoutController.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\AsyncLazy.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\ArrayUtil.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Channel.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.WhenAny.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Triggers\AsyncStartTrigger.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\MinimumQueue.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\StatePool.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskSynchronizationContext.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTaskScheduler.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.WaitUntil.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\PlayerLoopTimer.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.Run.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UniTask.Threading.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\WeakDictionary.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\PooledDelegate.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\_InternalVisibleTo.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UnityWebRequestException.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.AsyncGPUReadback.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\ArrayPoolUtil.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\Internal\Error.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\UnityBindingExtensions.cs" />
|
||||
<Compile Include="Assets\Plugins\UniTask\Runtime\MoveNextSource.cs" />
|
||||
|
||||
@@ -17,7 +17,7 @@ MonoBehaviour:
|
||||
x: 0
|
||||
y: 43
|
||||
width: 1920
|
||||
height: 1037
|
||||
height: 989
|
||||
m_ShowMode: 4
|
||||
m_Title: "\u63A7\u5236\u53F0"
|
||||
m_RootView: {fileID: 2}
|
||||
@@ -45,7 +45,7 @@ MonoBehaviour:
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1920
|
||||
height: 1037
|
||||
height: 989
|
||||
m_MinSize: {x: 875, y: 300}
|
||||
m_MaxSize: {x: 10000, y: 10000}
|
||||
m_UseTopView: 1
|
||||
@@ -90,7 +90,7 @@ MonoBehaviour:
|
||||
m_Position:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 1017
|
||||
y: 969
|
||||
width: 1920
|
||||
height: 20
|
||||
m_MinSize: {x: 0, y: 0}
|
||||
@@ -115,11 +115,11 @@ MonoBehaviour:
|
||||
x: 0
|
||||
y: 30
|
||||
width: 1920
|
||||
height: 987
|
||||
height: 939
|
||||
m_MinSize: {x: 400, y: 100}
|
||||
m_MaxSize: {x: 32384, y: 16192}
|
||||
vertical: 0
|
||||
controlID: 126
|
||||
controlID: 72
|
||||
--- !u!114 &6
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
@@ -140,11 +140,11 @@ MonoBehaviour:
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1499
|
||||
height: 987
|
||||
height: 939
|
||||
m_MinSize: {x: 300, y: 100}
|
||||
m_MaxSize: {x: 24288, y: 16192}
|
||||
vertical: 1
|
||||
controlID: 49
|
||||
controlID: 73
|
||||
--- !u!114 &7
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
@@ -166,11 +166,11 @@ MonoBehaviour:
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1499
|
||||
height: 471
|
||||
height: 448
|
||||
m_MinSize: {x: 300, y: 50}
|
||||
m_MaxSize: {x: 24288, y: 8096}
|
||||
vertical: 0
|
||||
controlID: 50
|
||||
controlID: 41
|
||||
--- !u!114 &8
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
@@ -189,9 +189,9 @@ MonoBehaviour:
|
||||
x: 0
|
||||
y: 0
|
||||
width: 390
|
||||
height: 471
|
||||
m_MinSize: {x: 200, y: 200}
|
||||
m_MaxSize: {x: 4000, y: 4000}
|
||||
height: 448
|
||||
m_MinSize: {x: 201, y: 221}
|
||||
m_MaxSize: {x: 4001, y: 4021}
|
||||
m_ActualView: {fileID: 15}
|
||||
m_Panes:
|
||||
- {fileID: 15}
|
||||
@@ -215,7 +215,7 @@ MonoBehaviour:
|
||||
x: 390
|
||||
y: 0
|
||||
width: 548
|
||||
height: 471
|
||||
height: 448
|
||||
m_MinSize: {x: 202, y: 221}
|
||||
m_MaxSize: {x: 4002, y: 4021}
|
||||
m_ActualView: {fileID: 16}
|
||||
@@ -242,7 +242,7 @@ MonoBehaviour:
|
||||
x: 938
|
||||
y: 0
|
||||
width: 561
|
||||
height: 471
|
||||
height: 448
|
||||
m_MinSize: {x: 102, y: 121}
|
||||
m_MaxSize: {x: 4002, y: 4021}
|
||||
m_ActualView: {fileID: 20}
|
||||
@@ -266,9 +266,9 @@ MonoBehaviour:
|
||||
m_Position:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 471
|
||||
y: 448
|
||||
width: 1499
|
||||
height: 516
|
||||
height: 491
|
||||
m_MinSize: {x: 101, y: 121}
|
||||
m_MaxSize: {x: 4001, y: 4021}
|
||||
m_ActualView: {fileID: 14}
|
||||
@@ -295,7 +295,7 @@ MonoBehaviour:
|
||||
x: 1499
|
||||
y: 0
|
||||
width: 421
|
||||
height: 987
|
||||
height: 939
|
||||
m_MinSize: {x: 276, y: 71}
|
||||
m_MaxSize: {x: 4001, y: 4021}
|
||||
m_ActualView: {fileID: 19}
|
||||
@@ -319,7 +319,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 300, y: 360}
|
||||
m_MaxSize: {x: 4000, y: 4000}
|
||||
m_TitleContent:
|
||||
m_Text: "\u5BFC\u822A\uFF08\u8FC7\u65F6\uFF09"
|
||||
m_Text: Navigation (Obsolete)
|
||||
m_Image: {fileID: 1087843850482249999, guid: 0000000000000000d000000000000000, type: 0}
|
||||
m_Tooltip:
|
||||
m_Pos:
|
||||
@@ -353,15 +353,15 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 100, y: 100}
|
||||
m_MaxSize: {x: 4000, y: 4000}
|
||||
m_TitleContent:
|
||||
m_Text: "\u63A7\u5236\u53F0"
|
||||
m_Text: Console
|
||||
m_Image: {fileID: -4327648978806127646, guid: 0000000000000000d000000000000000, type: 0}
|
||||
m_Tooltip:
|
||||
m_Pos:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 544
|
||||
y: 521
|
||||
width: 1498
|
||||
height: 495
|
||||
height: 470
|
||||
m_SerializedDataModeController:
|
||||
m_DataMode: 0
|
||||
m_PreferredDataMode: 0
|
||||
@@ -387,7 +387,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 200, y: 200}
|
||||
m_MaxSize: {x: 4000, y: 4000}
|
||||
m_TitleContent:
|
||||
m_Text: "\u5C42\u7EA7"
|
||||
m_Text: Hierarchy
|
||||
m_Image: {fileID: 7966133145522015247, guid: 0000000000000000d000000000000000, type: 0}
|
||||
m_Tooltip:
|
||||
m_Pos:
|
||||
@@ -395,7 +395,7 @@ MonoBehaviour:
|
||||
x: 0
|
||||
y: 73
|
||||
width: 389
|
||||
height: 450
|
||||
height: 427
|
||||
m_SerializedDataModeController:
|
||||
m_DataMode: 0
|
||||
m_PreferredDataMode: 0
|
||||
@@ -411,7 +411,7 @@ MonoBehaviour:
|
||||
scrollPos: {x: 0, y: 0}
|
||||
m_SelectedIDs:
|
||||
m_LastClickedID: 0
|
||||
m_ExpandedIDs: 3eecffff94ecffff76efffff1ef6ffff76f6ffff60f9ffff0efbffff
|
||||
m_ExpandedIDs: 6ae4ffff
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
@@ -450,7 +450,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 200, y: 200}
|
||||
m_MaxSize: {x: 4000, y: 4000}
|
||||
m_TitleContent:
|
||||
m_Text: "\u573A\u666F"
|
||||
m_Text: Scene
|
||||
m_Image: {fileID: 2593428753322112591, guid: 0000000000000000d000000000000000, type: 0}
|
||||
m_Tooltip:
|
||||
m_Pos:
|
||||
@@ -458,7 +458,7 @@ MonoBehaviour:
|
||||
x: 390
|
||||
y: 73
|
||||
width: 546
|
||||
height: 450
|
||||
height: 427
|
||||
m_SerializedDataModeController:
|
||||
m_DataMode: 0
|
||||
m_PreferredDataMode: 0
|
||||
@@ -804,7 +804,7 @@ MonoBehaviour:
|
||||
m_PlayAudio: 0
|
||||
m_AudioPlay: 0
|
||||
m_Position:
|
||||
m_Target: {x: 0, y: 0, z: 0}
|
||||
m_Target: {x: 16.875002, y: -4.3716803, z: 0}
|
||||
speed: 2
|
||||
m_Value: {x: 0, y: 0, z: 0}
|
||||
m_RenderMode: 0
|
||||
@@ -852,11 +852,11 @@ MonoBehaviour:
|
||||
m_GridAxis: 1
|
||||
m_gridOpacity: 0.5
|
||||
m_Rotation:
|
||||
m_Target: {x: -0.1675168, y: 0.0035475881, z: -0.00060564454, w: -0.9858772}
|
||||
m_Target: {x: -0.17194974, y: -0.003844635, z: 0.0006710298, w: -0.98509973}
|
||||
speed: 2
|
||||
m_Value: {x: -0.1675144, y: 0.0035475374, z: -0.00060563587, w: -0.9858631}
|
||||
m_Value: {x: -0.1675168, y: 0.0035475884, z: -0.0006056446, w: -0.9858772}
|
||||
m_Size:
|
||||
m_Target: 10
|
||||
m_Target: 4.716706
|
||||
speed: 2
|
||||
m_Value: 10
|
||||
m_Ortho:
|
||||
@@ -898,7 +898,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 455, y: 354}
|
||||
m_MaxSize: {x: 4000, y: 4000}
|
||||
m_TitleContent:
|
||||
m_Text: "\u8D44\u6E90\u5546\u5E97"
|
||||
m_Text: Asset Store
|
||||
m_Image: {fileID: -8693916549880196297, guid: 0000000000000000d000000000000000, type: 0}
|
||||
m_Tooltip:
|
||||
m_Pos:
|
||||
@@ -932,7 +932,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 230, y: 250}
|
||||
m_MaxSize: {x: 10000, y: 10000}
|
||||
m_TitleContent:
|
||||
m_Text: "\u9879\u76EE"
|
||||
m_Text: Project
|
||||
m_Image: {fileID: -5467254957812901981, guid: 0000000000000000d000000000000000, type: 0}
|
||||
m_Tooltip:
|
||||
m_Pos:
|
||||
@@ -979,7 +979,7 @@ MonoBehaviour:
|
||||
scrollPos: {x: 0, y: 0}
|
||||
m_SelectedIDs: 066e0000
|
||||
m_LastClickedID: 28166
|
||||
m_ExpandedIDs: 000000007e6d0000806d0000826d0000846d0000866d0000886d00008a6d00008c6d00008e6d0000906d0000926d0000946d0000966d0000986d00009a6d00009c6d00009e6d0000a06d0000a26d0000a46d0000a66d0000da6d000000ca9a3b
|
||||
m_ExpandedIDs: 000000004471000046710000487100004a7100004c7100004e71000050710000527100005471000056710000587100005a710000
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
@@ -1007,7 +1007,7 @@ MonoBehaviour:
|
||||
scrollPos: {x: 0, y: 0}
|
||||
m_SelectedIDs:
|
||||
m_LastClickedID: 0
|
||||
m_ExpandedIDs: 000000007e6d0000806d0000826d0000846d0000866d0000886d00008a6d00008c6d00008e6d0000906d0000926d0000946d0000966d0000986d00009a6d00009c6d00009e6d0000a06d0000a26d0000a46d0000a66d0000
|
||||
m_ExpandedIDs: 000000004471000046710000487100004a7100004c7100004e71000050710000527100005471000056710000587100005a710000
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
@@ -1078,7 +1078,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 275, y: 50}
|
||||
m_MaxSize: {x: 4000, y: 4000}
|
||||
m_TitleContent:
|
||||
m_Text: "\u68C0\u67E5\u5668"
|
||||
m_Text: Inspector
|
||||
m_Image: {fileID: -2667387946076563598, guid: 0000000000000000d000000000000000, type: 0}
|
||||
m_Tooltip:
|
||||
m_Pos:
|
||||
@@ -1086,7 +1086,7 @@ MonoBehaviour:
|
||||
x: 1499
|
||||
y: 73
|
||||
width: 420
|
||||
height: 966
|
||||
height: 918
|
||||
m_SerializedDataModeController:
|
||||
m_DataMode: 0
|
||||
m_PreferredDataMode: 0
|
||||
@@ -1125,7 +1125,7 @@ MonoBehaviour:
|
||||
m_MinSize: {x: 100, y: 100}
|
||||
m_MaxSize: {x: 4000, y: 4000}
|
||||
m_TitleContent:
|
||||
m_Text: "\u6E38\u620F"
|
||||
m_Text: Game
|
||||
m_Image: {fileID: -6423792434712278376, guid: 0000000000000000d000000000000000, type: 0}
|
||||
m_Tooltip:
|
||||
m_Pos:
|
||||
@@ -1133,7 +1133,7 @@ MonoBehaviour:
|
||||
x: 938
|
||||
y: 73
|
||||
width: 559
|
||||
height: 450
|
||||
height: 427
|
||||
m_SerializedDataModeController:
|
||||
m_DataMode: 0
|
||||
m_PreferredDataMode: 0
|
||||
@@ -1152,7 +1152,7 @@ MonoBehaviour:
|
||||
m_ShowGizmos: 0
|
||||
m_TargetDisplay: 0
|
||||
m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_TargetSize: {x: 559, y: 429}
|
||||
m_TargetSize: {x: 559, y: 406}
|
||||
m_TextureFilterMode: 0
|
||||
m_TextureHideFlags: 61
|
||||
m_RenderIMGUI: 1
|
||||
@@ -1169,8 +1169,8 @@ MonoBehaviour:
|
||||
vZoomLockedByDefault: 0
|
||||
m_HBaseRangeMin: -279.5
|
||||
m_HBaseRangeMax: 279.5
|
||||
m_VBaseRangeMin: -214.5
|
||||
m_VBaseRangeMax: 214.5
|
||||
m_VBaseRangeMin: -203
|
||||
m_VBaseRangeMax: 203
|
||||
m_HAllowExceedBaseRangeMin: 1
|
||||
m_HAllowExceedBaseRangeMax: 1
|
||||
m_VAllowExceedBaseRangeMin: 1
|
||||
@@ -1189,9 +1189,9 @@ MonoBehaviour:
|
||||
x: 0
|
||||
y: 21
|
||||
width: 559
|
||||
height: 429
|
||||
height: 406
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Translation: {x: 279.5, y: 214.5}
|
||||
m_Translation: {x: 279.5, y: 203}
|
||||
m_MarginLeft: 0
|
||||
m_MarginRight: 0
|
||||
m_MarginTop: 0
|
||||
@@ -1199,12 +1199,12 @@ MonoBehaviour:
|
||||
m_LastShownAreaInsideMargins:
|
||||
serializedVersion: 2
|
||||
x: -279.5
|
||||
y: -214.5
|
||||
y: -203
|
||||
width: 559
|
||||
height: 429
|
||||
height: 406
|
||||
m_MinimalGUI: 1
|
||||
m_defaultScale: 1
|
||||
m_LastWindowPixelSize: {x: 559, y: 450}
|
||||
m_LastWindowPixelSize: {x: 559, y: 427}
|
||||
m_ClearInEditMode: 1
|
||||
m_NoCameraWarning: 1
|
||||
m_LowResolutionForAspectRatios: 01000000000000000000
|
||||
|
||||
Reference in New Issue
Block a user