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15
JNFrame2/Assets/Scripts/Game/Logic/Entity/EDContexts.cs
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15
JNFrame2/Assets/Scripts/Game/Logic/Entity/EDContexts.cs
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using Entitas;
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using Game.JNGFrame.Logic.Entity.Contexts;
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using JNGame.Sync.Entity;
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using JNGame.Sync.Frame.Entity;
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using JNGame.Sync.State.Tile.Entity;
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namespace Game.JNGFrame.Logic.Entity
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{
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public class EDContexts : JNTileContexts
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{
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public override IContext[] allContexts { get; } = { new EDNodeContext(),new EDPlayerContext() };
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}
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}
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fileFormatVersion: 2
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guid: dfdb770e32914215b20ea0b4722157cf
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timeCreated: 1712736751
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3
JNFrame2/Assets/Scripts/Game/Logic/Entity/Nodes.meta
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3
JNFrame2/Assets/Scripts/Game/Logic/Entity/Nodes.meta
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fileFormatVersion: 2
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guid: f3cfa4711bbd4f9792fbc3070838c8f5
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timeCreated: 1720855417
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fileFormatVersion: 2
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guid: ce99e4925cfe4cf6a4551f4bc4e07fdc
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timeCreated: 1720749441
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fileFormatVersion: 2
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guid: a0bc49819e5242139ad5104c369b8c82
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timeCreated: 1720864794
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using DotRecast.Detour.Crowd;
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using Game.JNGFrame.Logic.System;
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using JNGame.Math;
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using JNGame.Sync.Entity.Component;
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using JNGame.Sync.State.Tile.Entity.Component;
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namespace Game.JNGFrame.Logic.Entity.Components
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{
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/// <summary>
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/// 移动组件
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/// </summary>
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public class EDMoveComponent : JNTileComponent
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{
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public DMapSystem Map => GetSystem<DMapSystem>();
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/// <summary>
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/// 避障配置
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/// </summary>
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private DtCrowdAgentParams _info;
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/// <summary>
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/// 移动速度
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/// </summary>
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private LFloat _speed = LFloat.One;
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public LFloat Speed
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{
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get => _speed;
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set
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{
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_speed = value;
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_info.maxSpeed = _speed;
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_info.maxAcceleration = _info.maxSpeed * 4;
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}
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}
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public override void OnSyncStart()
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{
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base.OnSyncStart();
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_info = Map.GetAgentParams();
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Speed = Speed;
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AddAgent();
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}
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public override void OnTileEnter()
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{
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base.OnTileEnter();
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AddAgent();
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}
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public override void OnTileExit()
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{
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base.OnTileExit();
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DelAgent();
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}
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/// <summary>
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/// 添加避障
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/// </summary>
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public void AddAgent()
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{
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if(IsHost) Map.AddAgent(Entity.Id,Entity.Position,_info);
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}
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/// <summary>
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/// 删除避障
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/// </summary>
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public void DelAgent()
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{
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Map.DelAgent(Entity.Id);
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}
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/// <summary>
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/// 设置位置
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/// </summary>
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/// <param name="spawn"></param>
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public void SetPosition(LVector3 spawn)
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{
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Entity.Transform.Position = Map.GetNearbyPoints(spawn);
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DelAgent();
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AddAgent();
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}
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/// <summary>
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/// 设置移动目标
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/// </summary>
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public void Go(LVector3 spawn)
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{
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Map.MoveAgent(Entity.Id, Map.GetNearbyPoints(spawn));
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}
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/// <summary>
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/// 向量移动
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/// </summary>
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public void Vector(LVector2 vector)
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{
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Map.VectorMoveAgent(Entity.Id, vector * Speed);
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}
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public override void OnSyncUpdate()
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{
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base.OnSyncUpdate();
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var npos = Map.GetAgent(Entity.Id).npos;
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Entity.Transform.Position = new LVector3((LFloat)npos.X, (LFloat)npos.Y, (LFloat)npos.Z);
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}
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public override void OnSyncDestroy()
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{
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base.OnSyncDestroy();
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DelAgent();
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}
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}
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}
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fileFormatVersion: 2
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guid: d0346ed1171e4add9c2dd1f43d7d13d7
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timeCreated: 1720864691
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fileFormatVersion: 2
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guid: 7a0c80afea4d4209bb59b4725c030013
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timeCreated: 1723013031
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using Game.Input;
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using Game.JNGFrame.Logic.Entity.Components;
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using JNGame.Math;
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using JNGame.Sync.State.Tile.Entity.Component;
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namespace Game.JNGFrame.Logic.Entity.Controller
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{
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/// <summary>
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/// 角色控制器
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/// </summary>
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public class EDPlayerController : JNTileComponent
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{
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/// <summary>
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/// 权限Id
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/// </summary>
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private int _auth;
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public int Auth => _auth;
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public DInputSystem Input => GetSystem<DInputSystem>();
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public EDMoveComponent Move => Entity.GetComponent<EDMoveComponent>();
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/// <summary>
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/// 绑定权限
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/// </summary>
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/// <param name="id"></param>
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public void AuthBind(int id)
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{
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_auth = id;
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}
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public override void OnSyncStart()
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{
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base.OnSyncStart();
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Move.Speed = LFloat.L10;
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}
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public override void OnSyncUpdate()
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{
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base.OnSyncUpdate();
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OnMoveUpdate();
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}
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/// <summary>
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/// 移动更新
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/// </summary>
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private void OnMoveUpdate()
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{
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if (Input.SInput<IDPlayer>(Auth) is not IDPlayer input || input.MoveVector is null) return;
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Move.Vector(input.MoveVector.ToLVector2());
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}
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}
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}
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fileFormatVersion: 2
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guid: 2d63a18dd1f04046ac493221c82130e8
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timeCreated: 1723013044
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using System;
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using JNGame.Sync.Frame.Entity.Components;
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using JNGame.Util.Types;
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namespace Game.JNGFrame.Logic.Entity.Components
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{
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public class EDNodeLookup : JNEntityLookup
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{
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//移动组件
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public int Movement { get; set; }
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protected override void BindIndex()
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{
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base.BindIndex();
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Movement = Next();
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}
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protected override void BindType(KeyValue<int, Type> types)
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{
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base.BindType(types);
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types.Add(Movement,typeof(EDMoveComponent));
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}
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}
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}
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fileFormatVersion: 2
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guid: aeea4b9b15934aba9d557d99f16c4d3f
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timeCreated: 1720749462
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using System;
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using Game.JNGFrame.Logic.Entity.Controller;
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using JNGame.Sync.Frame.Entity.Components;
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using JNGame.Util.Types;
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using UnityEngine;
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namespace Game.JNGFrame.Logic.Entity.Components
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{
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public class EDPlayerLookup : JNEntityLookup
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{
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//移动组件
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public int Movement { get; set; }
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public int Controller { get; set; }
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protected override void BindIndex()
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{
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base.BindIndex();
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Movement = Next();
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Controller = Next();
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}
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protected override void BindType(KeyValue<int, Type> types)
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{
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base.BindType(types);
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types.Add(Movement,typeof(EDMoveComponent));
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types.Add(Controller,typeof(EDPlayerController));
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}
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}
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}
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fileFormatVersion: 2
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guid: df072d4041fb497cb8122a7449c04455
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timeCreated: 1722225086
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fileFormatVersion: 2
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guid: ab58dfb4e61e45d587eb9695240e9cbc
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timeCreated: 1712737231
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using Game.JNGFrame.Logic.Entity.Components;
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using JNGame.Sync.Frame.Entity;
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using JNGame.Sync.State.Tile.Entity;
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namespace Game.JNGFrame.Logic.Entity.Contexts
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{
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public sealed partial class EDNodeContext : JNTileContext<EDNode>
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{
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protected override EDNode BindComponent(EDNode entity)
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{
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base.BindComponent(entity);
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entity.AddComponent<EDMoveComponent>();
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return entity;
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}
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}
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}
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fileFormatVersion: 2
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guid: 71e757d251804ce4b37ba605cbf54016
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timeCreated: 1712737245
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using Game.JNGFrame.Logic.Entity.Components;
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using Game.JNGFrame.Logic.Entity.Controller;
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using JNGame.Sync.State.Tile.Entity;
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namespace Game.JNGFrame.Logic.Entity.Contexts
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{
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public sealed partial class EDPlayerContext : JNTileContext<EDPlayer>
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{
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protected override EDPlayer BindComponent(EDPlayer entity)
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{
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base.BindComponent(entity);
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entity.AddComponent<EDMoveComponent>();
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entity.AddComponent<EDPlayerController>();
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return entity;
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}
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}
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}
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fileFormatVersion: 2
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guid: 2358fccfc7ee4ab6b0ccdabc5e75060b
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timeCreated: 1722225016
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27
JNFrame2/Assets/Scripts/Game/Logic/Entity/Nodes/EDNode.cs
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27
JNFrame2/Assets/Scripts/Game/Logic/Entity/Nodes/EDNode.cs
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using Game.JNGFrame.Logic.Entity.Components;
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using Game.JNGState.Logic.Data;
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using JNGame.Sync.Frame.Entity.Components;
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using JNGame.Sync.State.Tile.Entity;
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using JNGame.Sync.System.Data;
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using NotImplementedException = System.NotImplementedException;
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namespace Game.JNGFrame.Logic.Entity
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{
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public class EDNode : JNTileEntity
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{
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public EDMoveComponent Move => CLookup.Query<EDMoveComponent>(this);
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public override void TileSyncData(ISTileData data)
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{
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var nodeData = data as EDNodeData;
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Transform.Position = nodeData.Value.Position.ToLVector3();
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}
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public override JNEntityLookup NewCLookup()
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{
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return new EDNodeLookup();
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}
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}
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}
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fileFormatVersion: 2
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guid: 4c4bcab5b4174eda9afc6b994666a72f
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timeCreated: 1712736545
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31
JNFrame2/Assets/Scripts/Game/Logic/Entity/Nodes/EDPlayer.cs
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31
JNFrame2/Assets/Scripts/Game/Logic/Entity/Nodes/EDPlayer.cs
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using Game.JNGFrame.Logic.Entity.Components;
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using Game.JNGFrame.Logic.Entity.Controller;
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using Game.JNGState.Logic.Data;
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using JNGame.Math;
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using JNGame.Sync.Frame.Entity.Components;
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using JNGame.Sync.State.Tile.Entity;
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using JNGame.Sync.System.Data;
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using NotImplementedException = System.NotImplementedException;
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namespace Game.JNGFrame.Logic.Entity
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{
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public class EDPlayer : JNTileEntity
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{
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public EDMoveComponent Move => CLookup.Query<EDMoveComponent>(this);
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public EDPlayerController Controller => CLookup.Query<EDPlayerController>(this);
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public override void TileSyncData(ISTileData data)
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{
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var nodeData = data as EDPlayerData;
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Controller.AuthBind(nodeData.Value.Auth.Value);
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Transform.Position = nodeData.Value.Position.ToLVector3();
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}
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public override JNEntityLookup NewCLookup()
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{
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return new EDPlayerLookup();
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}
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}
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}
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fileFormatVersion: 2
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guid: 020606cd1a564efeb88ce4df7c6fce56
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timeCreated: 1722225061
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