PC-20230316NUNE\Administrator 894100ae37 提交Unity 联机Pro
2024-08-17 14:27:18 +08:00

15 lines
369 B
C#

using Entitas;
using Game.JNGFrame.Logic.Entity.Contexts;
using JNGame.Sync.Entity;
using JNGame.Sync.Frame.Entity;
using JNGame.Sync.State.Tile.Entity;
namespace Game.JNGFrame.Logic.Entity
{
public class EDContexts : JNTileContexts
{
public override IContext[] allContexts { get; } = { new EDNodeContext(),new EDPlayerContext() };
}
}