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https://gitee.com/jisol/jisol-game/
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3
JNFrame2/Assets/Scripts/Game/Logic/Entity.meta
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3
JNFrame2/Assets/Scripts/Game/Logic/Entity.meta
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@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f606ce125c442629b63f210beeabaa2
|
||||
timeCreated: 1712734968
|
15
JNFrame2/Assets/Scripts/Game/Logic/Entity/EDContexts.cs
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15
JNFrame2/Assets/Scripts/Game/Logic/Entity/EDContexts.cs
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@@ -0,0 +1,15 @@
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using Entitas;
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using Game.JNGFrame.Logic.Entity.Contexts;
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using JNGame.Sync.Entity;
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using JNGame.Sync.Frame.Entity;
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using JNGame.Sync.State.Tile.Entity;
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namespace Game.JNGFrame.Logic.Entity
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{
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public class EDContexts : JNTileContexts
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{
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public override IContext[] allContexts { get; } = { new EDNodeContext(),new EDPlayerContext() };
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|
||||
}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
|
||||
guid: dfdb770e32914215b20ea0b4722157cf
|
||||
timeCreated: 1712736751
|
3
JNFrame2/Assets/Scripts/Game/Logic/Entity/Nodes.meta
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3
JNFrame2/Assets/Scripts/Game/Logic/Entity/Nodes.meta
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@@ -0,0 +1,3 @@
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||||
fileFormatVersion: 2
|
||||
guid: f3cfa4711bbd4f9792fbc3070838c8f5
|
||||
timeCreated: 1720855417
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@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ce99e4925cfe4cf6a4551f4bc4e07fdc
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||||
timeCreated: 1720749441
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a0bc49819e5242139ad5104c369b8c82
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||||
timeCreated: 1720864794
|
@@ -0,0 +1,114 @@
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using DotRecast.Detour.Crowd;
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using Game.JNGFrame.Logic.System;
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using JNGame.Math;
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using JNGame.Sync.Entity.Component;
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using JNGame.Sync.State.Tile.Entity.Component;
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||||
|
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namespace Game.JNGFrame.Logic.Entity.Components
|
||||
{
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/// <summary>
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/// 移动组件
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/// </summary>
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public class EDMoveComponent : JNTileComponent
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||||
{
|
||||
|
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public DMapSystem Map => GetSystem<DMapSystem>();
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|
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/// <summary>
|
||||
/// 避障配置
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/// </summary>
|
||||
private DtCrowdAgentParams _info;
|
||||
|
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/// <summary>
|
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/// 移动速度
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/// </summary>
|
||||
private LFloat _speed = LFloat.One;
|
||||
|
||||
public LFloat Speed
|
||||
{
|
||||
get => _speed;
|
||||
set
|
||||
{
|
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_speed = value;
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_info.maxSpeed = _speed;
|
||||
_info.maxAcceleration = _info.maxSpeed * 4;
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}
|
||||
}
|
||||
|
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public override void OnSyncStart()
|
||||
{
|
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base.OnSyncStart();
|
||||
_info = Map.GetAgentParams();
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||||
Speed = Speed;
|
||||
AddAgent();
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||||
}
|
||||
|
||||
public override void OnTileEnter()
|
||||
{
|
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base.OnTileEnter();
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AddAgent();
|
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}
|
||||
|
||||
public override void OnTileExit()
|
||||
{
|
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base.OnTileExit();
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DelAgent();
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}
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||||
|
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/// <summary>
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/// 添加避障
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/// </summary>
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||||
public void AddAgent()
|
||||
{
|
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if(IsHost) Map.AddAgent(Entity.Id,Entity.Position,_info);
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}
|
||||
|
||||
/// <summary>
|
||||
/// 删除避障
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/// </summary>
|
||||
public void DelAgent()
|
||||
{
|
||||
Map.DelAgent(Entity.Id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置位置
|
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/// </summary>
|
||||
/// <param name="spawn"></param>
|
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public void SetPosition(LVector3 spawn)
|
||||
{
|
||||
Entity.Transform.Position = Map.GetNearbyPoints(spawn);
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||||
DelAgent();
|
||||
AddAgent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置移动目标
|
||||
/// </summary>
|
||||
public void Go(LVector3 spawn)
|
||||
{
|
||||
Map.MoveAgent(Entity.Id, Map.GetNearbyPoints(spawn));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 向量移动
|
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/// </summary>
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public void Vector(LVector2 vector)
|
||||
{
|
||||
Map.VectorMoveAgent(Entity.Id, vector * Speed);
|
||||
}
|
||||
|
||||
public override void OnSyncUpdate()
|
||||
{
|
||||
base.OnSyncUpdate();
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||||
var npos = Map.GetAgent(Entity.Id).npos;
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||||
Entity.Transform.Position = new LVector3((LFloat)npos.X, (LFloat)npos.Y, (LFloat)npos.Z);
|
||||
}
|
||||
|
||||
public override void OnSyncDestroy()
|
||||
{
|
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base.OnSyncDestroy();
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DelAgent();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d0346ed1171e4add9c2dd1f43d7d13d7
|
||||
timeCreated: 1720864691
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a0c80afea4d4209bb59b4725c030013
|
||||
timeCreated: 1723013031
|
@@ -0,0 +1,58 @@
|
||||
using Game.Input;
|
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using Game.JNGFrame.Logic.Entity.Components;
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using JNGame.Math;
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||||
using JNGame.Sync.State.Tile.Entity.Component;
|
||||
|
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namespace Game.JNGFrame.Logic.Entity.Controller
|
||||
{
|
||||
/// <summary>
|
||||
/// 角色控制器
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/// </summary>
|
||||
public class EDPlayerController : JNTileComponent
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// 权限Id
|
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/// </summary>
|
||||
private int _auth;
|
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public int Auth => _auth;
|
||||
|
||||
public DInputSystem Input => GetSystem<DInputSystem>();
|
||||
|
||||
public EDMoveComponent Move => Entity.GetComponent<EDMoveComponent>();
|
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|
||||
|
||||
/// <summary>
|
||||
/// 绑定权限
|
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/// </summary>
|
||||
/// <param name="id"></param>
|
||||
public void AuthBind(int id)
|
||||
{
|
||||
_auth = id;
|
||||
}
|
||||
|
||||
public override void OnSyncStart()
|
||||
{
|
||||
base.OnSyncStart();
|
||||
Move.Speed = LFloat.L10;
|
||||
}
|
||||
|
||||
public override void OnSyncUpdate()
|
||||
{
|
||||
base.OnSyncUpdate();
|
||||
OnMoveUpdate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移动更新
|
||||
/// </summary>
|
||||
private void OnMoveUpdate()
|
||||
{
|
||||
|
||||
if (Input.SInput<IDPlayer>(Auth) is not IDPlayer input || input.MoveVector is null) return;
|
||||
Move.Vector(input.MoveVector.ToLVector2());
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2d63a18dd1f04046ac493221c82130e8
|
||||
timeCreated: 1723013044
|
@@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using JNGame.Sync.Frame.Entity.Components;
|
||||
using JNGame.Util.Types;
|
||||
|
||||
namespace Game.JNGFrame.Logic.Entity.Components
|
||||
{
|
||||
public class EDNodeLookup : JNEntityLookup
|
||||
{
|
||||
|
||||
//移动组件
|
||||
public int Movement { get; set; }
|
||||
|
||||
protected override void BindIndex()
|
||||
{
|
||||
base.BindIndex();
|
||||
Movement = Next();
|
||||
}
|
||||
|
||||
protected override void BindType(KeyValue<int, Type> types)
|
||||
{
|
||||
base.BindType(types);
|
||||
types.Add(Movement,typeof(EDMoveComponent));
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aeea4b9b15934aba9d557d99f16c4d3f
|
||||
timeCreated: 1720749462
|
@@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using Game.JNGFrame.Logic.Entity.Controller;
|
||||
using JNGame.Sync.Frame.Entity.Components;
|
||||
using JNGame.Util.Types;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game.JNGFrame.Logic.Entity.Components
|
||||
{
|
||||
public class EDPlayerLookup : JNEntityLookup
|
||||
{
|
||||
|
||||
//移动组件
|
||||
public int Movement { get; set; }
|
||||
public int Controller { get; set; }
|
||||
|
||||
protected override void BindIndex()
|
||||
{
|
||||
base.BindIndex();
|
||||
Movement = Next();
|
||||
Controller = Next();
|
||||
}
|
||||
|
||||
protected override void BindType(KeyValue<int, Type> types)
|
||||
{
|
||||
base.BindType(types);
|
||||
types.Add(Movement,typeof(EDMoveComponent));
|
||||
types.Add(Controller,typeof(EDPlayerController));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: df072d4041fb497cb8122a7449c04455
|
||||
timeCreated: 1722225086
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ab58dfb4e61e45d587eb9695240e9cbc
|
||||
timeCreated: 1712737231
|
@@ -0,0 +1,16 @@
|
||||
using Game.JNGFrame.Logic.Entity.Components;
|
||||
using JNGame.Sync.Frame.Entity;
|
||||
using JNGame.Sync.State.Tile.Entity;
|
||||
|
||||
namespace Game.JNGFrame.Logic.Entity.Contexts
|
||||
{
|
||||
public sealed partial class EDNodeContext : JNTileContext<EDNode>
|
||||
{
|
||||
protected override EDNode BindComponent(EDNode entity)
|
||||
{
|
||||
base.BindComponent(entity);
|
||||
entity.AddComponent<EDMoveComponent>();
|
||||
return entity;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 71e757d251804ce4b37ba605cbf54016
|
||||
timeCreated: 1712737245
|
@@ -0,0 +1,17 @@
|
||||
using Game.JNGFrame.Logic.Entity.Components;
|
||||
using Game.JNGFrame.Logic.Entity.Controller;
|
||||
using JNGame.Sync.State.Tile.Entity;
|
||||
|
||||
namespace Game.JNGFrame.Logic.Entity.Contexts
|
||||
{
|
||||
public sealed partial class EDPlayerContext : JNTileContext<EDPlayer>
|
||||
{
|
||||
protected override EDPlayer BindComponent(EDPlayer entity)
|
||||
{
|
||||
base.BindComponent(entity);
|
||||
entity.AddComponent<EDMoveComponent>();
|
||||
entity.AddComponent<EDPlayerController>();
|
||||
return entity;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2358fccfc7ee4ab6b0ccdabc5e75060b
|
||||
timeCreated: 1722225016
|
27
JNFrame2/Assets/Scripts/Game/Logic/Entity/Nodes/EDNode.cs
Normal file
27
JNFrame2/Assets/Scripts/Game/Logic/Entity/Nodes/EDNode.cs
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|
||||
using Game.JNGFrame.Logic.Entity.Components;
|
||||
using Game.JNGState.Logic.Data;
|
||||
using JNGame.Sync.Frame.Entity.Components;
|
||||
using JNGame.Sync.State.Tile.Entity;
|
||||
using JNGame.Sync.System.Data;
|
||||
using NotImplementedException = System.NotImplementedException;
|
||||
|
||||
namespace Game.JNGFrame.Logic.Entity
|
||||
{
|
||||
public class EDNode : JNTileEntity
|
||||
{
|
||||
|
||||
public EDMoveComponent Move => CLookup.Query<EDMoveComponent>(this);
|
||||
|
||||
|
||||
public override void TileSyncData(ISTileData data)
|
||||
{
|
||||
var nodeData = data as EDNodeData;
|
||||
Transform.Position = nodeData.Value.Position.ToLVector3();
|
||||
}
|
||||
|
||||
public override JNEntityLookup NewCLookup()
|
||||
{
|
||||
return new EDNodeLookup();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4c4bcab5b4174eda9afc6b994666a72f
|
||||
timeCreated: 1712736545
|
31
JNFrame2/Assets/Scripts/Game/Logic/Entity/Nodes/EDPlayer.cs
Normal file
31
JNFrame2/Assets/Scripts/Game/Logic/Entity/Nodes/EDPlayer.cs
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@@ -0,0 +1,31 @@
|
||||
using Game.JNGFrame.Logic.Entity.Components;
|
||||
using Game.JNGFrame.Logic.Entity.Controller;
|
||||
using Game.JNGState.Logic.Data;
|
||||
using JNGame.Math;
|
||||
using JNGame.Sync.Frame.Entity.Components;
|
||||
using JNGame.Sync.State.Tile.Entity;
|
||||
using JNGame.Sync.System.Data;
|
||||
using NotImplementedException = System.NotImplementedException;
|
||||
|
||||
namespace Game.JNGFrame.Logic.Entity
|
||||
{
|
||||
public class EDPlayer : JNTileEntity
|
||||
{
|
||||
|
||||
public EDMoveComponent Move => CLookup.Query<EDMoveComponent>(this);
|
||||
public EDPlayerController Controller => CLookup.Query<EDPlayerController>(this);
|
||||
|
||||
public override void TileSyncData(ISTileData data)
|
||||
{
|
||||
var nodeData = data as EDPlayerData;
|
||||
Controller.AuthBind(nodeData.Value.Auth.Value);
|
||||
Transform.Position = nodeData.Value.Position.ToLVector3();
|
||||
}
|
||||
|
||||
public override JNEntityLookup NewCLookup()
|
||||
{
|
||||
return new EDPlayerLookup();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 020606cd1a564efeb88ce4df7c6fce56
|
||||
timeCreated: 1722225061
|
3
JNFrame2/Assets/Scripts/Game/Logic/System.meta
Normal file
3
JNFrame2/Assets/Scripts/Game/Logic/System.meta
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@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 66f9154d1a7c41e88a3c95d0408dc2cf
|
||||
timeCreated: 1720863460
|
26
JNFrame2/Assets/Scripts/Game/Logic/System/DDataSystem.cs
Normal file
26
JNFrame2/Assets/Scripts/Game/Logic/System/DDataSystem.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using AppGame;
|
||||
using Game.Logic.System;
|
||||
using JNGame.Map;
|
||||
using JNGame.Map.DotRecast.Util;
|
||||
using JNGame.Sync.System;
|
||||
using Service;
|
||||
|
||||
namespace Game.JNGFrame.Logic
|
||||
{
|
||||
/// <summary>
|
||||
/// 游戏数据
|
||||
/// </summary>
|
||||
public class DDataSystem : DGBasisSystem
|
||||
{
|
||||
|
||||
public StaticMapData MapData;
|
||||
public MeshData MapData2;
|
||||
|
||||
public override void OnSyncStart()
|
||||
{
|
||||
base.OnSyncStart();
|
||||
MapData = App.Resource.MapData;
|
||||
MapData2 = App.Resource.MapData2;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5c9d6660f75144ce84276d8536a9ffc2
|
||||
timeCreated: 1715158899
|
34
JNFrame2/Assets/Scripts/Game/Logic/System/DGBasisSystem.cs
Normal file
34
JNFrame2/Assets/Scripts/Game/Logic/System/DGBasisSystem.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using JNGame.Math;
|
||||
using JNGame.Sync.Frame.Service;
|
||||
using JNGame.Sync.State.Tile;
|
||||
using JNGame.Sync.System;
|
||||
|
||||
namespace Game.Logic.System
|
||||
{
|
||||
public class DGBasisSystem : SLogicSystem
|
||||
{
|
||||
|
||||
public JNRandomSystem Random => GetSystem<JNRandomSystem>();
|
||||
|
||||
//判断是否是Tile模式
|
||||
public bool IsTile()
|
||||
{
|
||||
return Sync is JNSSTileServerService;
|
||||
}
|
||||
|
||||
//获取当前权限瓦块随机点
|
||||
public LVector3 GetTileRandom()
|
||||
{
|
||||
if (Sync is JNSSTileServerService tileServer)
|
||||
{
|
||||
return new LVector3(
|
||||
Random.Float(tileServer.MinContains.x,tileServer.MaxContains.x),
|
||||
LFloat.Zero,
|
||||
Random.Float(tileServer.MinContains.y,tileServer.MaxContains.y)
|
||||
);
|
||||
}
|
||||
return LVector3.Down;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c42fd1121fb849b38dc7f94db9c3f3df
|
||||
timeCreated: 1722861514
|
107
JNFrame2/Assets/Scripts/Game/Logic/System/DMapSystem.cs
Normal file
107
JNFrame2/Assets/Scripts/Game/Logic/System/DMapSystem.cs
Normal file
@@ -0,0 +1,107 @@
|
||||
using System.Collections.Generic;
|
||||
using DotRecast.Core.Numerics;
|
||||
using DotRecast.Detour;
|
||||
using DotRecast.Detour.Crowd;
|
||||
using Game.Logic.System;
|
||||
using JNGame.Map.DotRecast;
|
||||
using JNGame.Math;
|
||||
using JNGame.Sync.System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game.JNGFrame.Logic.System
|
||||
{
|
||||
/// <summary>
|
||||
/// 地图
|
||||
/// </summary>
|
||||
public class DMapSystem : DGBasisSystem
|
||||
{
|
||||
|
||||
public DotRecastRoot Root;
|
||||
|
||||
public override void OnSyncStart()
|
||||
{
|
||||
base.OnSyncStart();
|
||||
Root = new DotRecastRoot(GetSystem<DDataSystem>().MapData2);
|
||||
Debug.Log($"DemoMapService - 加载完成地图");
|
||||
}
|
||||
|
||||
public override void OnSyncUpdate()
|
||||
{
|
||||
base.OnSyncUpdate();
|
||||
Root.Update(new LFloat(null,Sync.DeltaTime));
|
||||
}
|
||||
|
||||
public DtCrowdAgentParams GetAgentParams()
|
||||
{
|
||||
int updateFlags = DtCrowdAgentUpdateFlags.DT_CROWD_ANTICIPATE_TURNS |
|
||||
DtCrowdAgentUpdateFlags.DT_CROWD_OPTIMIZE_VIS |
|
||||
DtCrowdAgentUpdateFlags.DT_CROWD_OPTIMIZE_TOPO |
|
||||
DtCrowdAgentUpdateFlags.DT_CROWD_OBSTACLE_AVOIDANCE;
|
||||
DtCrowdAgentParams ap = new DtCrowdAgentParams();
|
||||
ap.radius = (LFloat)0.6f;
|
||||
ap.height = (LFloat)2f;
|
||||
ap.maxAcceleration = (LFloat)8.0f;
|
||||
ap.maxSpeed = (LFloat)6f;
|
||||
ap.collisionQueryRange = ap.radius * (LFloat)12f;
|
||||
ap.pathOptimizationRange = ap.radius * (LFloat)30f;
|
||||
ap.updateFlags = updateFlags;
|
||||
ap.obstacleAvoidanceType = 0;
|
||||
ap.separationWeight = (LFloat)2f;
|
||||
return ap;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 返回最近点
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
/// <returns></returns>
|
||||
public LVector3 GetNearbyPoints(LVector3 pos)
|
||||
{
|
||||
return Root.GetNearbyPoints(pos);
|
||||
}
|
||||
/// <summary>
|
||||
/// 查询导航
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
/// <returns></returns>
|
||||
public List<DtStraightPath> FindPath(LVector3 start,LVector3 end)
|
||||
{
|
||||
return Root.FindPath(start,end);
|
||||
}
|
||||
|
||||
//添加避障
|
||||
public void AddAgent(long id,LVector3 start)
|
||||
{
|
||||
Root.AddAgent(id,new RcVec3f(start.x,start.y,start.z));
|
||||
}
|
||||
public void AddAgent(long id,LVector3 start,DtCrowdAgentParams agentParams)
|
||||
{
|
||||
Root.AddAgent(id,new RcVec3f(start.x,start.y,start.z),agentParams);
|
||||
}
|
||||
|
||||
//删除避障
|
||||
public void DelAgent(long id)
|
||||
{
|
||||
Root.DelAgent(id);
|
||||
}
|
||||
|
||||
//移动避障
|
||||
public void MoveAgent(long id,LVector3 move)
|
||||
{
|
||||
Root.MoveAgent(id,new RcVec3f(move.x,move.y,move.z));
|
||||
}
|
||||
|
||||
//向量移动避障
|
||||
public void VectorMoveAgent(long id,LVector2 vector)
|
||||
{
|
||||
Root.VectorMoveAgent(id,new RcVec3f(vector.x,0,vector.y));
|
||||
}
|
||||
|
||||
//获取避障
|
||||
public DtCrowdAgent GetAgent(long id)
|
||||
{
|
||||
return Root.GetAgent(id);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f6e62838e334b6e983b238063cc2479
|
||||
timeCreated: 1715157690
|
46
JNFrame2/Assets/Scripts/Game/Logic/System/DPlayerSystem.cs
Normal file
46
JNFrame2/Assets/Scripts/Game/Logic/System/DPlayerSystem.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using DotRecast.Core.Collections;
|
||||
using Game.Input;
|
||||
using Game.JNGFrame.Logic.Entity;
|
||||
using Game.JNGFrame.Logic.Entity.Contexts;
|
||||
using JNGame.Math;
|
||||
using JNGame.Sync.Frame.Service;
|
||||
using JNGame.Sync.System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game.Logic.System
|
||||
{
|
||||
/// <summary>
|
||||
/// 玩家逻辑
|
||||
/// </summary>
|
||||
public class DPlayerSystem : DGBasisSystem
|
||||
{
|
||||
|
||||
//Node 节点
|
||||
public EDPlayer[] Nodes => NodeContext.GetHostEntities();
|
||||
public EDPlayerContext NodeContext => Contexts.GetContext<EDPlayerContext>();
|
||||
|
||||
public DInputSystem Input => GetSystem<DInputSystem>();
|
||||
|
||||
public override void OnSyncUpdate()
|
||||
{
|
||||
base.OnSyncUpdate();
|
||||
|
||||
//创建角色
|
||||
GetSystem<DInputSystem>().SInput<IDWorld>().ForEach(child =>
|
||||
{
|
||||
var key = child.Key;
|
||||
var idWorld = (IDWorld)child.Value;
|
||||
|
||||
if (idWorld != null && idWorld.IsPlayerCreate)
|
||||
{
|
||||
var entity = NodeContext.CreateEntity();
|
||||
entity.Controller.AuthBind(key);
|
||||
var spawn = new LVector3(Random.Float(0, 0),Random.Float(0, 0),Random.Float(0, 0));
|
||||
entity.Move.SetPosition(spawn);
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7b59673517e1408295737003f44b2690
|
||||
timeCreated: 1722224946
|
54
JNFrame2/Assets/Scripts/Game/Logic/System/DWorldSystem.cs
Normal file
54
JNFrame2/Assets/Scripts/Game/Logic/System/DWorldSystem.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
using System.Linq;
|
||||
using Game.Input;
|
||||
using Game.JNGFrame.Logic.Entity;
|
||||
using Game.JNGFrame.Logic.Entity.Contexts;
|
||||
using Game.Logic.System;
|
||||
using JNGame.Math;
|
||||
using JNGame.Sync.Frame.Service;
|
||||
using JNGame.Sync.System;
|
||||
|
||||
namespace Game.JNGFrame.Logic.System
|
||||
{
|
||||
public class DWorldSystem : DGBasisSystem
|
||||
{
|
||||
|
||||
//Node 节点
|
||||
public EDNode[] Nodes => NodeContext.GetHostEntities();
|
||||
public EDNodeContext NodeContext => Contexts.GetContext<EDNodeContext>();
|
||||
|
||||
public override void OnSyncUpdate()
|
||||
{
|
||||
|
||||
base.OnSyncUpdate();
|
||||
if (GetSystem<DInputSystem>().SInputOne<IDWorld>() is not IDWorld { IsAdd: true }) return;
|
||||
|
||||
//超过500 则 销毁第一个实体
|
||||
if (Nodes.Length >= 100)
|
||||
{
|
||||
var node = Nodes[0];
|
||||
node.Destroy();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
var max = 100;
|
||||
if (IsTile())
|
||||
{
|
||||
var entity = Contexts.GetContext<EDNodeContext>().CreateEntity();
|
||||
entity.Move.SetPosition(GetTileRandom());
|
||||
entity.Move.Go(GetTileRandom());
|
||||
}
|
||||
else
|
||||
{
|
||||
var entity = Contexts.GetContext<EDNodeContext>().CreateEntity();
|
||||
var spawn = new LVector3(Random.Float(0, max),Random.Float(0, 100),Random.Float(0, max));
|
||||
entity.Move.SetPosition(spawn);
|
||||
spawn = new LVector3(Random.Float(0, max),Random.Float(0, 100),Random.Float(0, max));
|
||||
entity.Move.Go(spawn);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 00e91648e3cd42a8ae1399000b88fdd6
|
||||
timeCreated: 1712720318
|
Reference in New Issue
Block a user