提交Unity 联机Pro

This commit is contained in:
PC-20230316NUNE\Administrator
2024-08-17 14:27:18 +08:00
parent f00193b000
commit 894100ae37
7448 changed files with 854473 additions and 0 deletions

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using System.Net;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using Plugins.JNGame.Network;
using Plugins.JNGame.Network.Action;
namespace AppGame.Systems
{
public class JNGClient : JNTCPClient
{
private IPEndPoint _point;
public void SetPoint(IPEndPoint point)
{
_point = point;
}
protected override async UniTask<IPEndPoint> GetEndPoint()
{
await UniTask.NextFrame();
return _point;
}
public override async Task OnInit()
{
//监听服务端事件
AddListener((int)NActionEnum.NSyncStateDataUpdate,OnNSyncStateDataUpdate);
//连接
await base.OnInit();
}
private void OnNSyncStateDataUpdate(byte[] data)
{
var info = JNStateItemData.Parser.ParseFrom(data);
App.Game.AddState(info);
}
}
}

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fileFormatVersion: 2
guid: de07e6b56137456fb6464195f9e1941d
timeCreated: 1722426114

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using System.Threading.Tasks;
using Plugins.JNGame.Network.Group;
namespace AppGame.Systems
{
public class JNGClientGroup : JNClientGroup<JNGClient>
{
//玩家Id
private int clientId;
public int ClientID => clientId;
public override async Task OnInit()
{
clientId = (await App.GAPI.NSyncTileClientId).data;
await base.OnInit();
}
public override void AddClient(JNGClient client)
{
base.AddClient(client);
//向服务器发送玩家Id
client.Send((int)GActionEnum.BindClientID,new RClientIDMessage()
{
ClientId = clientId
});
}
}
}

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fileFormatVersion: 2
guid: b74afb48ac594bbd8db4d8323f8c2b7f
timeCreated: 1723451509

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using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using DotRecast.Core.Collections;
using JNGame.Network;
using Plugins.JNGame.Network;
using Plugins.JNGame.Network.Action;
namespace AppGame.Systems
{
public class JNGServer : JNTCPServer
{
private int _index = 1;
private bool isInit = false;
//客户端绑定的Id
private Dictionary<int, int> ids = new();
public override async Task OnInit()
{
if (isInit) return;
isInit = true;
//监听服务端事件
AddListener((int)NActionEnum.NSyncFrameInput,OnNSyncFrameInput);
AddListener((int)NActionEnum.NSyncTileInput,OnNSyncTileInput);
AddListener((int)GActionEnum.BindClientID,OnBindClientID);
//连接
await base.OnInit();
}
public override void OnClose()
{
isInit = false;
base.OnClose();
}
protected override async UniTask<int> GetPort()
{
return (await App.GAPI.NSyncTilePort).data;
}
/// <summary>
/// 绑定客户端Id
/// </summary>
/// <param name="obj"></param>
/// <exception cref="NotImplementedException"></exception>
private void OnBindClientID(JNServerParam args)
{
var message = RClientIDMessage.Parser.ParseFrom(args.Message);
ids[args.Client] = message.ClientId;
}
/// <summary>
/// 接收帧数入
/// </summary>
/// <param name="args"></param>
private void OnNSyncFrameInput(JNServerParam args)
{
var inputs = JNFrameInputs.Parser.ParseFrom(args.Message);
var frame = new JNFrameInfo();
frame.Index = 0;
foreach (var input in inputs.Inputs)
{
frame.Messages.Add(input);
}
App.Game.AddInput(frame);
}
/// <summary>
/// 接收瓦片输入
/// </summary>
/// <param name="args"></param>
private void OnNSyncTileInput(JNServerParam args)
{
var inputs = JNStateTileInputs.Parser.ParseFrom(args.Message);
//只有绑定过ID 的客户端才可以执行操作
inputs.Message.Inputs.ForEach(child =>
{
child.ClientId = args.Client;
});
App.Game.AddTileInput(inputs);
}
}
}

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fileFormatVersion: 2
guid: 4d29d51922a6446490e06c87636d2590
timeCreated: 1722426103

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using System.Net;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using Plugins.JNGame.Network;
using Plugins.JNGame.Network.Action;
namespace AppGame.Systems
{
public class JNGTileClient : JNTCPClient
{
private IPEndPoint _point;
public void SetPoint(IPEndPoint point)
{
_point = point;
}
protected override async UniTask<IPEndPoint> GetEndPoint()
{
await UniTask.NextFrame();
return _point;
}
public override async Task OnInit()
{
//监听服务端事件
AddListener((int)NActionEnum.NSyncStateDataUpdate,OnNSyncStateDataUpdate);
//连接
await base.OnInit();
}
private void OnNSyncStateDataUpdate(byte[] data)
{
var info = JNStateItemData.Parser.ParseFrom(data);
App.Game.AddState(info);
}
}
}

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fileFormatVersion: 2
guid: 892255e4a0a4489784ba78fef9492936
timeCreated: 1723691588