优化属性更新逻辑

This commit is contained in:
DESKTOP-5RP3AKU\Jisol
2024-09-22 03:27:16 +08:00
parent c59ebd6280
commit 81fee86ba7
54 changed files with 271 additions and 97 deletions

View File

@@ -12,29 +12,30 @@ using UnityEngine;
namespace Game.JNGFrame.View.Entity
{
public class VDBoss : ViewData<EDBossData>
public class VDBoss : VDEntityBasis<EDBossData>
{
public GameObject VWorld => App.Resource.VWorld;
public GameObject Boss => App.Resource.Boss;
public VDBoss(SViewSystem root) : base(root)
{
Register((int)GDataValueCode.Position, OnUpdatePosition);
}
public override void ViewUpdate(EDBossData data, GameObject view)
private void OnUpdatePosition((GameObject View, EDBossData Data) tuple)
{
view.name = $"Boss_{data.Id}";
var (view, data) = tuple;
if (data.Value.Position != null)
{
view.transform.DOMove(data.Value.Position.ToVector3(), 0.5f);
}
}
public override GameObject NewView(EDBossData data)
{
return Object.Instantiate(Boss, VWorld.transform);
var view = Object.Instantiate(Boss, VWorld.transform);
view.name = $"Boss_{data.Id}";
return view;
}
public override EDBossData[] GetData()

View File

@@ -10,28 +10,32 @@ using UnityEngine;
namespace Game.JNGFrame.View.Entity
{
public class VDNodes : ViewData<EDNodeData>
public class VDNodes : VDEntityBasis<EDNodeData>
{
public GameObject VWorld => App.Resource.VWorld;
public GameObject Player => App.Resource.Player;
public VDNodes(SViewSystem root) : base(root)
{
Register((int)GDataValueCode.Position, OnUpdatePosition);
}
public override void ViewUpdate(EDNodeData data, GameObject view)
/// <summary>
/// 更新位置
/// </summary>
private void OnUpdatePosition((GameObject View, EDNodeData Data) tuple)
{
view.name = $"Node_{data.Id}";
var (view, data) = tuple;
if (data.Value.Position != null)
{
view.transform.DOMove(data.Value.Position.ToVector3(), 0.5f);
}
}
public override GameObject NewView(EDNodeData data)
{
return Object.Instantiate(Player, VWorld.transform);
var view = Object.Instantiate(Player, VWorld.transform);
view.name = $"Node_{data.Id}";
return view;
}
public override EDNodeData[] GetData()

View File

@@ -9,7 +9,7 @@ using UnityEngine;
namespace Game.JNGFrame.View.Entity
{
public class VDPlayers : ViewData<EDPlayerData>
public class VDPlayers : VDEntityBasis<EDPlayerData>
{
public GameObject VWorld => App.Resource.VWorld;
public GameObject Player => App.Resource.Player;
@@ -17,17 +17,41 @@ namespace Game.JNGFrame.View.Entity
public VDPlayers(SViewSystem root) : base(root)
{
Register((int)GDataValueCode.Position, OnUpdatePosition);
Register((int)EDPlayerValueCode.Auth, OnUpdateAuth);
}
public override void ViewUpdate(EDPlayerData data, GameObject view)
/// <summary>
/// 更新坐标
/// </summary>
/// <param name="tuple"></param>
private void OnUpdatePosition((GameObject View, EDPlayerData Data) tuple)
{
view.name = $"Player_{data.Id}";
var (view, data) = tuple;
//更新位置
if (data.Value.Position != null)
{
view.transform.DOMove(data.Value.Position.ToVector3(), 0.5f);
}
if (data.Value.Auth == App.ClientID)
{
//更新本地玩家位置
if (data.Value.Position != null) App.Game.GetClient<JNGTileClientSystem>()?.SetPlayerPosition(data.Value.Position.ToLVector3());
}
}
/// <summary>
/// 更新权限
/// </summary>
private void OnUpdateAuth((GameObject View, EDPlayerData Data) tuple)
{
var (view, data) = tuple;
//权限操作
if (App.IsClient() && data.Value.Auth == App.ClientID)
@@ -37,17 +61,14 @@ namespace Game.JNGFrame.View.Entity
FreeLook.LookAt = view.transform;
FreeLook.Follow = view.transform;
//更新玩家位置
if (data.Value.Position != null) App.Game.GetClient<JNGTileClientSystem>()?.SetPlayerPosition(data.Value.Position.ToLVector3());
}
}
public override GameObject NewView(EDPlayerData data)
{
var gameObject = Object.Instantiate(Player, VWorld.transform);
// gameObject.transform.DOMove(gameObject.transform.position + new Vector3(0,0,1000), 100);
gameObject.name = $"Player_{data.Id}";
return gameObject;
}