diff --git a/JNFrame2/AimingRig.csproj b/JNFrame2/AimingRig.csproj index ed44c4f3..ec4db832 100644 --- a/JNFrame2/AimingRig.csproj +++ b/JNFrame2/AimingRig.csproj @@ -806,12 +806,12 @@ C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll - - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll + + D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll + diff --git a/JNFrame2/Assembly-CSharp.csproj b/JNFrame2/Assembly-CSharp.csproj index 9c8715e1..d2c386ef 100644 --- a/JNFrame2/Assembly-CSharp.csproj +++ b/JNFrame2/Assembly-CSharp.csproj @@ -159,7 +159,7 @@ - + @@ -181,7 +181,7 @@ - + @@ -332,7 +332,7 @@ - + @@ -376,7 +376,7 @@ - + @@ -430,7 +430,7 @@ - + @@ -582,7 +582,7 @@ - + @@ -703,6 +703,7 @@ + diff --git a/JNFrame2/Assets/JNGame/Sync/App/Tile/Entity/JNTileEntity.cs b/JNFrame2/Assets/JNGame/Sync/App/Tile/Entity/JNTileEntity.cs index a9484344..628694dc 100644 --- a/JNFrame2/Assets/JNGame/Sync/App/Tile/Entity/JNTileEntity.cs +++ b/JNFrame2/Assets/JNGame/Sync/App/Tile/Entity/JNTileEntity.cs @@ -1,4 +1,5 @@ using JNGame.Sync.Entity; +using JNGame.Sync.Frame.Entity; using JNGame.Sync.Frame.Entity.Components; using JNGame.Sync.State.Tile.Entity.Component; using JNGame.Sync.System.Data; @@ -86,8 +87,27 @@ namespace JNGame.Sync.State.Tile.Entity public abstract void TileSyncData(ISTileData data); + public override void OnInit(IJNContext context, ulong id = 0) + { + base.OnInit(context, id); + + //如果不是Tile系统则直接拥有权限 + if (Context.GetSync() is not JNSSTileServerService) + { + IsHost = true; + IsSelfCreate = true; + } + } + public virtual void HostUpdate() { + + //如果不是Tile系统则直接返回 + if (Context.GetSync() is not JNSSTileServerService) + { + return; + } + bool isContains = SyncTile.IsContains(Position); bool isHost = IsHost; diff --git a/JNFrame2/Assets/JNGame/Sync/Entity/JNEntity.cs b/JNFrame2/Assets/JNGame/Sync/Entity/JNEntity.cs index 21886146..303cb636 100644 --- a/JNFrame2/Assets/JNGame/Sync/Entity/JNEntity.cs +++ b/JNFrame2/Assets/JNGame/Sync/Entity/JNEntity.cs @@ -50,7 +50,7 @@ namespace JNGame.Sync.Entity /// public LVector3 Position => Transform.Position; - public void OnInit(IJNContext context,ulong id = 0) + public virtual void OnInit(IJNContext context,ulong id = 0) { Context = context; _id = id; diff --git a/JNFrame2/Assets/JNGame/Sync/System/Data/SStateDataSystem.cs b/JNFrame2/Assets/JNGame/Sync/System/Data/SStateDataSystem.cs index 4b54bade..3853aa96 100644 --- a/JNFrame2/Assets/JNGame/Sync/System/Data/SStateDataSystem.cs +++ b/JNFrame2/Assets/JNGame/Sync/System/Data/SStateDataSystem.cs @@ -1,4 +1,5 @@ -using System.Collections.Generic; +using System.Collections.Concurrent; +using System.Collections.Generic; using DotRecast.Core.Collections; using UnityEngine; using NotImplementedException = System.NotImplementedException; @@ -6,6 +7,16 @@ using NotImplementedException = System.NotImplementedException; namespace JNGame.Sync.System.Data { + public static class SDByteOperate + { + public static readonly byte[] Delete = { 0 }; //删除 + + public static bool IsDelete(byte[] value) + { + return value.Length == 1 && value[0] == Delete[0]; + } + } + public enum SStateDataEnum { Server, @@ -57,7 +68,7 @@ namespace JNGame.Sync.System.Data /// /// 状态同步的数据系统 (支持网络数据) - /// 注意:帧同步也可以使用不过不建议 因为会有额外开销 除非你的游戏 经常在帧同步或者状态同步之间切换 + /// 注意:帧同步也可以使用不过不建议 因为会有额外开销 除非你的游戏 经常在帧同步或者状态同步之间切换 如果你要在帧同步系统中使用 则使用 ServerClient类型 /// public abstract class SStateDataSystem : SDataSystem,ISStateDataSystem where T : ISStateData,new() { @@ -79,10 +90,10 @@ namespace JNGame.Sync.System.Data { Type = type; } - - + public override void OnSyncUpdate(int dt) { + while (WaitUBytes.Count > 0) { OnUByteUpdate(WaitUBytes.Dequeue()); @@ -241,7 +252,7 @@ namespace JNGame.Sync.System.Data /// public virtual void Delete(ulong id) { - UBytes[id] = SDByteOperate.DELETE; + UBytes[id] = SDByteOperate.Delete; } } diff --git a/JNFrame2/Assets/JNGame/Sync/System/Data/STileDataSystem.cs b/JNFrame2/Assets/JNGame/Sync/System/Data/STileDataSystem.cs index 749e7e12..a9fb9a32 100644 --- a/JNFrame2/Assets/JNGame/Sync/System/Data/STileDataSystem.cs +++ b/JNFrame2/Assets/JNGame/Sync/System/Data/STileDataSystem.cs @@ -76,7 +76,6 @@ namespace JNGame.Sync.System.Data public JNSSTileServerService TileSync => Sync as JNSSTileServerService; public bool IsMaster => TileSync is not null && TileSync.IsMaster; public bool IsSlave => TileSync is not null && TileSync.IsSlave; - protected STileDataSystem(SStateDataEnum type) : base(type) { @@ -113,6 +112,14 @@ namespace JNGame.Sync.System.Data public override void OnSyncUpdate(int dt) { + + //如果不是Tile系统直接调用base + if (Sync is not JNSSTileServerService) + { + base.OnSyncUpdate(dt); + return; + } + while (WaitUBytes.Count > 0) { OnUByteUpdate(WaitUBytes.Dequeue()); diff --git a/JNFrame2/Assets/JNGame/Sync/System/SDataSystem.cs b/JNFrame2/Assets/JNGame/Sync/System/SDataSystem.cs index c1b3c148..479a1885 100644 --- a/JNFrame2/Assets/JNGame/Sync/System/SDataSystem.cs +++ b/JNFrame2/Assets/JNGame/Sync/System/SDataSystem.cs @@ -1,23 +1,11 @@ using System.Collections.Concurrent; -using System.Collections.Generic; using System.Linq; -using DotRecast.Core.Collections; using JNGame.Sync.Frame.Service; using NotImplementedException = System.NotImplementedException; namespace JNGame.Sync.System { - public class SDByteOperate - { - public static readonly byte[] DELETE = { 0 }; //删除 - - public static bool IsDelete(byte[] value) - { - return value.Length == 1 && value[0] == DELETE[0]; - } - } - /// /// 数据接口 /// @@ -76,7 +64,7 @@ namespace JNGame.Sync.System } /// - /// 返回最新数据 (收集最新的ISData数据 正常来讲只有服务端会运行) + /// 返回最新数据 (收集最新的ISData数据) /// public virtual ConcurrentDictionary GetLatest() { diff --git a/JNFrame2/Assets/JNGame/Sync/View/ViewData.cs b/JNFrame2/Assets/JNGame/Sync/View/ViewData.cs index fa9067d5..3aa162e5 100644 --- a/JNFrame2/Assets/JNGame/Sync/View/ViewData.cs +++ b/JNFrame2/Assets/JNGame/Sync/View/ViewData.cs @@ -17,7 +17,7 @@ namespace JNGame.Sync.View public abstract class ViewData : IViewData where T : ISData { - private Dictionary views = new(); + protected Dictionary views = new(); private SViewSystem root; public SViewSystem Root => root; diff --git a/JNFrame2/Assets/JNGame/Util/EventDispatcher.cs b/JNFrame2/Assets/JNGame/Util/EventDispatcher.cs index 9d6c485e..c39dbbbd 100644 --- a/JNFrame2/Assets/JNGame/Util/EventDispatcher.cs +++ b/JNFrame2/Assets/JNGame/Util/EventDispatcher.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using JNGame.Util; using UnityEngine; namespace Plugins.JNGame.Util @@ -107,6 +108,30 @@ namespace Plugins.JNGame.Util } } } + + /// + /// 主线程分发事件 [禁止帧同步中使用主线分发事件] + /// + public void TryMainDispatch(string eventId, T args) + { + UnityMainThreadDispatcher.Instance.Enqueue(() => + { + try + { + Dispatch(eventId,args); + }catch(Exception e){Debug.LogError(e.Message);} + }); + } + public void TryMainDispatch(string eventId) + { + UnityMainThreadDispatcher.Instance.Enqueue(() => + { + try + { + Dispatch(eventId); + }catch(Exception e){Debug.LogError(e.Message);} + }); + } public void Reset() { diff --git a/JNFrame2/Assets/Scripts/Game/Data/State.meta b/JNFrame2/Assets/Scripts/Game/Data/State.meta new file mode 100644 index 00000000..2bccc630 --- /dev/null +++ b/JNFrame2/Assets/Scripts/Game/Data/State.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: cecc61f462364f198db69cf70c6c557d +timeCreated: 1726941153 \ No newline at end of file diff --git a/JNFrame2/Assets/Scripts/Game/Data/DStateBasisData.cs b/JNFrame2/Assets/Scripts/Game/Data/State/DStateBasisData.cs similarity index 100% rename from JNFrame2/Assets/Scripts/Game/Data/DStateBasisData.cs rename to JNFrame2/Assets/Scripts/Game/Data/State/DStateBasisData.cs diff --git a/JNFrame2/Assets/Scripts/Game/Data/DStateBasisData.cs.meta b/JNFrame2/Assets/Scripts/Game/Data/State/DStateBasisData.cs.meta similarity index 100% rename from JNFrame2/Assets/Scripts/Game/Data/DStateBasisData.cs.meta rename to JNFrame2/Assets/Scripts/Game/Data/State/DStateBasisData.cs.meta diff --git a/JNFrame2/Assets/Scripts/Game/Data/EDBossDataSystem.cs b/JNFrame2/Assets/Scripts/Game/Data/State/EDBossDataSystem.cs similarity index 100% rename from JNFrame2/Assets/Scripts/Game/Data/EDBossDataSystem.cs rename to JNFrame2/Assets/Scripts/Game/Data/State/EDBossDataSystem.cs diff --git a/JNFrame2/Assets/Scripts/Game/Data/EDBossDataSystem.cs.meta b/JNFrame2/Assets/Scripts/Game/Data/State/EDBossDataSystem.cs.meta similarity index 100% rename from JNFrame2/Assets/Scripts/Game/Data/EDBossDataSystem.cs.meta rename to JNFrame2/Assets/Scripts/Game/Data/State/EDBossDataSystem.cs.meta diff --git a/JNFrame2/Assets/Scripts/Game/Data/EDNodeDataSystem.cs b/JNFrame2/Assets/Scripts/Game/Data/State/EDNodeDataSystem.cs similarity index 100% rename from JNFrame2/Assets/Scripts/Game/Data/EDNodeDataSystem.cs rename to JNFrame2/Assets/Scripts/Game/Data/State/EDNodeDataSystem.cs diff --git a/JNFrame2/Assets/Scripts/Game/Data/EDNodeDataSystem.cs.meta b/JNFrame2/Assets/Scripts/Game/Data/State/EDNodeDataSystem.cs.meta similarity index 100% rename from JNFrame2/Assets/Scripts/Game/Data/EDNodeDataSystem.cs.meta rename to JNFrame2/Assets/Scripts/Game/Data/State/EDNodeDataSystem.cs.meta diff --git a/JNFrame2/Assets/Scripts/Game/Data/EDPlayerDataSystem.cs b/JNFrame2/Assets/Scripts/Game/Data/State/EDPlayerDataSystem.cs similarity index 88% rename from JNFrame2/Assets/Scripts/Game/Data/EDPlayerDataSystem.cs rename to JNFrame2/Assets/Scripts/Game/Data/State/EDPlayerDataSystem.cs index d4fadd49..9f10b008 100644 --- a/JNFrame2/Assets/Scripts/Game/Data/EDPlayerDataSystem.cs +++ b/JNFrame2/Assets/Scripts/Game/Data/State/EDPlayerDataSystem.cs @@ -10,6 +10,10 @@ using JNGame.Sync.System.Data; namespace Game.JNGState.Logic.Data { + public enum EDPlayerValueCode : int + { + Auth = 201 + } [Serializable] public class EDPlayerValue : GDataValue @@ -46,7 +50,11 @@ namespace Game.JNGState.Logic.Data public override void UData(EDPlayerValue data) { base.UData(data); - if (data.Auth is not null) Value.Auth = data.Auth; + if (data.Auth is not null) + { + Value.Auth = data.Auth; + WriteUpdate((int)EDPlayerValueCode.Auth); + } } } diff --git a/JNFrame2/Assets/Scripts/Game/Data/EDPlayerDataSystem.cs.meta b/JNFrame2/Assets/Scripts/Game/Data/State/EDPlayerDataSystem.cs.meta similarity index 100% rename from JNFrame2/Assets/Scripts/Game/Data/EDPlayerDataSystem.cs.meta rename to JNFrame2/Assets/Scripts/Game/Data/State/EDPlayerDataSystem.cs.meta diff --git a/JNFrame2/Assets/Scripts/Game/Data/GDataBaseSystem.cs b/JNFrame2/Assets/Scripts/Game/Data/State/GDataBaseSystem.cs similarity index 85% rename from JNFrame2/Assets/Scripts/Game/Data/GDataBaseSystem.cs rename to JNFrame2/Assets/Scripts/Game/Data/State/GDataBaseSystem.cs index 91ebbc14..029726c2 100644 --- a/JNFrame2/Assets/Scripts/Game/Data/GDataBaseSystem.cs +++ b/JNFrame2/Assets/Scripts/Game/Data/State/GDataBaseSystem.cs @@ -9,17 +9,41 @@ using JNGame.Sync.System; using JNGame.Sync.System.Data; using Plugins.JNGame.Network.Action; using Plugins.JNGame.Util; +using TouchSocket.Core; namespace Game.JNGState.Logic.Data { + public enum GDataValueCode : int + { + Position = 101 + } + [Serializable] public class GDataValue { public DValuePosition Position = null; } + + public abstract class IGDataBase : ISTileData + { + + //计入修改 + public readonly ConcurrentList WriteCodes = new(); + + /// + /// 计入修改 + /// + /// + public void WriteUpdate(int code) + { + if (WriteCodes.Contains(code)) return; + WriteCodes.Add(code); + } + + } - public class GDataBase : ISTileData where Self : GDataBase where T : GDataValue,new() where N : JNTileEntity + public class GDataBase : IGDataBase where Self : GDataBase where T : GDataValue,new() where N : JNTileEntity { public readonly T Value = new (); @@ -93,7 +117,11 @@ namespace Game.JNGState.Logic.Data /// public virtual void UData(T data) { - if (data.Position is not null) Value.Position = data.Position; + if (data.Position is not null) + { + Value.Position = data.Position; + WriteUpdate((int)GDataValueCode.Position); + } } public override LVector3 GetDataPosition() diff --git a/JNFrame2/Assets/Scripts/Game/Data/GDataBaseSystem.cs.meta b/JNFrame2/Assets/Scripts/Game/Data/State/GDataBaseSystem.cs.meta similarity index 100% rename from JNFrame2/Assets/Scripts/Game/Data/GDataBaseSystem.cs.meta rename to JNFrame2/Assets/Scripts/Game/Data/State/GDataBaseSystem.cs.meta diff --git a/JNFrame2/Assets/Scripts/Game/Data/NetDataEnum.cs b/JNFrame2/Assets/Scripts/Game/Data/State/NetDataEnum.cs similarity index 100% rename from JNFrame2/Assets/Scripts/Game/Data/NetDataEnum.cs rename to JNFrame2/Assets/Scripts/Game/Data/State/NetDataEnum.cs diff --git a/JNFrame2/Assets/Scripts/Game/Data/NetDataEnum.cs.meta b/JNFrame2/Assets/Scripts/Game/Data/State/NetDataEnum.cs.meta similarity index 100% rename from JNFrame2/Assets/Scripts/Game/Data/NetDataEnum.cs.meta rename to JNFrame2/Assets/Scripts/Game/Data/State/NetDataEnum.cs.meta diff --git a/JNFrame2/Assets/Scripts/Game/View/Entity/VDBoss.cs b/JNFrame2/Assets/Scripts/Game/View/Entity/VDBoss.cs index a17b7fa7..8385a491 100644 --- a/JNFrame2/Assets/Scripts/Game/View/Entity/VDBoss.cs +++ b/JNFrame2/Assets/Scripts/Game/View/Entity/VDBoss.cs @@ -12,29 +12,30 @@ using UnityEngine; namespace Game.JNGFrame.View.Entity { - public class VDBoss : ViewData + public class VDBoss : VDEntityBasis { public GameObject VWorld => App.Resource.VWorld; public GameObject Boss => App.Resource.Boss; public VDBoss(SViewSystem root) : base(root) { + Register((int)GDataValueCode.Position, OnUpdatePosition); } - public override void ViewUpdate(EDBossData data, GameObject view) + private void OnUpdatePosition((GameObject View, EDBossData Data) tuple) { - - view.name = $"Boss_{data.Id}"; + var (view, data) = tuple; if (data.Value.Position != null) { view.transform.DOMove(data.Value.Position.ToVector3(), 0.5f); } - } public override GameObject NewView(EDBossData data) { - return Object.Instantiate(Boss, VWorld.transform); + var view = Object.Instantiate(Boss, VWorld.transform); + view.name = $"Boss_{data.Id}"; + return view; } public override EDBossData[] GetData() diff --git a/JNFrame2/Assets/Scripts/Game/View/Entity/VDNodes.cs b/JNFrame2/Assets/Scripts/Game/View/Entity/VDNodes.cs index 7a537474..5ec189a7 100644 --- a/JNFrame2/Assets/Scripts/Game/View/Entity/VDNodes.cs +++ b/JNFrame2/Assets/Scripts/Game/View/Entity/VDNodes.cs @@ -10,28 +10,32 @@ using UnityEngine; namespace Game.JNGFrame.View.Entity { - public class VDNodes : ViewData + public class VDNodes : VDEntityBasis { public GameObject VWorld => App.Resource.VWorld; public GameObject Player => App.Resource.Player; public VDNodes(SViewSystem root) : base(root) { + Register((int)GDataValueCode.Position, OnUpdatePosition); } - public override void ViewUpdate(EDNodeData data, GameObject view) + /// + /// 更新位置 + /// + private void OnUpdatePosition((GameObject View, EDNodeData Data) tuple) { - - view.name = $"Node_{data.Id}"; + var (view, data) = tuple; if (data.Value.Position != null) { view.transform.DOMove(data.Value.Position.ToVector3(), 0.5f); } - } public override GameObject NewView(EDNodeData data) { - return Object.Instantiate(Player, VWorld.transform); + var view = Object.Instantiate(Player, VWorld.transform); + view.name = $"Node_{data.Id}"; + return view; } public override EDNodeData[] GetData() diff --git a/JNFrame2/Assets/Scripts/Game/View/Entity/VDPlayers.cs b/JNFrame2/Assets/Scripts/Game/View/Entity/VDPlayers.cs index 885450ce..a0a7793d 100644 --- a/JNFrame2/Assets/Scripts/Game/View/Entity/VDPlayers.cs +++ b/JNFrame2/Assets/Scripts/Game/View/Entity/VDPlayers.cs @@ -9,7 +9,7 @@ using UnityEngine; namespace Game.JNGFrame.View.Entity { - public class VDPlayers : ViewData + public class VDPlayers : VDEntityBasis { public GameObject VWorld => App.Resource.VWorld; public GameObject Player => App.Resource.Player; @@ -17,17 +17,41 @@ namespace Game.JNGFrame.View.Entity public VDPlayers(SViewSystem root) : base(root) { + + Register((int)GDataValueCode.Position, OnUpdatePosition); + Register((int)EDPlayerValueCode.Auth, OnUpdateAuth); + } - public override void ViewUpdate(EDPlayerData data, GameObject view) + /// + /// 更新坐标 + /// + /// + private void OnUpdatePosition((GameObject View, EDPlayerData Data) tuple) { - view.name = $"Player_{data.Id}"; + var (view, data) = tuple; //更新位置 if (data.Value.Position != null) { view.transform.DOMove(data.Value.Position.ToVector3(), 0.5f); } + + if (data.Value.Auth == App.ClientID) + { + //更新本地玩家位置 + if (data.Value.Position != null) App.Game.GetClient()?.SetPlayerPosition(data.Value.Position.ToLVector3()); + } + + } + + /// + /// 更新权限 + /// + private void OnUpdateAuth((GameObject View, EDPlayerData Data) tuple) + { + + var (view, data) = tuple; //权限操作 if (App.IsClient() && data.Value.Auth == App.ClientID) @@ -37,17 +61,14 @@ namespace Game.JNGFrame.View.Entity FreeLook.LookAt = view.transform; FreeLook.Follow = view.transform; - //更新玩家位置 - if (data.Value.Position != null) App.Game.GetClient()?.SetPlayerPosition(data.Value.Position.ToLVector3()); - } - + } public override GameObject NewView(EDPlayerData data) { var gameObject = Object.Instantiate(Player, VWorld.transform); - // gameObject.transform.DOMove(gameObject.transform.position + new Vector3(0,0,1000), 100); + gameObject.name = $"Player_{data.Id}"; return gameObject; } diff --git a/JNFrame2/Assets/Scripts/Game/View/VDEntityBasis.cs b/JNFrame2/Assets/Scripts/Game/View/VDEntityBasis.cs new file mode 100644 index 00000000..3c7ca86f --- /dev/null +++ b/JNFrame2/Assets/Scripts/Game/View/VDEntityBasis.cs @@ -0,0 +1,54 @@ +using System; +using System.Collections.Generic; +using DotRecast.Core.Collections; +using Game.JNGState.Logic.Data; +using JNGame.Sync.System; +using JNGame.Sync.View; +using Plugins.JNGame.Util; +using UnityEngine; + +namespace Game.JNGFrame.View +{ + + public abstract class VDEntityBasis : ViewData where T : IGDataBase + { + + private readonly Dictionary> Event = new(); + + protected VDEntityBasis(SViewSystem root) : base(root) + { + } + + public override void Execute() + { + base.Execute(); + + //调用改动 + var dataList = GetData(); + + foreach (var data in dataList){ + + if (views.TryGetValue(data.Id,out var view)) + { + data.WriteCodes.ForEach(code => + { + Event[code]?.Invoke((view.Data,data)); + }); + } + } + + } + + public override void ViewUpdate(T data, GameObject view) + { + + } + + public void Register(int code,Action<(GameObject View, T Data)> action) + { + Event[code] = action; + } + + + } +} \ No newline at end of file diff --git a/JNFrame2/Assets/Scripts/Game/View/VDEntityBasis.cs.meta b/JNFrame2/Assets/Scripts/Game/View/VDEntityBasis.cs.meta new file mode 100644 index 00000000..765d8c72 --- /dev/null +++ b/JNFrame2/Assets/Scripts/Game/View/VDEntityBasis.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: d099ea459fc642698d0c5dcdbb1fa64a +timeCreated: 1726944240 \ No newline at end of file diff --git a/JNFrame2/BestHTTP.csproj b/JNFrame2/BestHTTP.csproj index e8366a42..e07bd8db 100644 --- a/JNFrame2/BestHTTP.csproj +++ b/JNFrame2/BestHTTP.csproj @@ -2809,12 +2809,12 @@ C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll - - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll + + D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll + diff --git a/JNFrame2/StompyRobot.SRDebugger.Editor.csproj b/JNFrame2/StompyRobot.SRDebugger.Editor.csproj index 017c3d1e..8b66b138 100644 --- a/JNFrame2/StompyRobot.SRDebugger.Editor.csproj +++ b/JNFrame2/StompyRobot.SRDebugger.Editor.csproj @@ -839,12 +839,12 @@ C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll - - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll + + D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll + D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.TestRunner.dll diff --git a/JNFrame2/StompyRobot.SRDebugger.csproj b/JNFrame2/StompyRobot.SRDebugger.csproj index 14c03377..f5c92a6b 100644 --- a/JNFrame2/StompyRobot.SRDebugger.csproj +++ b/JNFrame2/StompyRobot.SRDebugger.csproj @@ -916,12 +916,12 @@ C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll - - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll + + D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll + diff --git a/JNFrame2/StompyRobot.SRF.Editor.csproj b/JNFrame2/StompyRobot.SRF.Editor.csproj index 8ed38a64..d9a80448 100644 --- a/JNFrame2/StompyRobot.SRF.Editor.csproj +++ b/JNFrame2/StompyRobot.SRF.Editor.csproj @@ -830,12 +830,12 @@ C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll - - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll + + D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll + D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.TestRunner.dll diff --git a/JNFrame2/StompyRobot.SRF.csproj b/JNFrame2/StompyRobot.SRF.csproj index d7f5537e..a1b170eb 100644 --- a/JNFrame2/StompyRobot.SRF.csproj +++ b/JNFrame2/StompyRobot.SRF.csproj @@ -861,12 +861,12 @@ C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll - - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll + + D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll + diff --git a/JNFrame2/UniTask.Addressables.csproj b/JNFrame2/UniTask.Addressables.csproj index a331c4e7..ac2ca5f7 100644 --- a/JNFrame2/UniTask.Addressables.csproj +++ b/JNFrame2/UniTask.Addressables.csproj @@ -806,12 +806,12 @@ C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll - - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll + + D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll + diff --git a/JNFrame2/UniTask.DOTween.csproj b/JNFrame2/UniTask.DOTween.csproj index 2cf761ae..00a41b0e 100644 --- a/JNFrame2/UniTask.DOTween.csproj +++ b/JNFrame2/UniTask.DOTween.csproj @@ -806,12 +806,12 @@ C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll - - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll + + D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll + diff --git a/JNFrame2/UniTask.Editor.csproj b/JNFrame2/UniTask.Editor.csproj index 49045b5d..838d965b 100644 --- a/JNFrame2/UniTask.Editor.csproj +++ b/JNFrame2/UniTask.Editor.csproj @@ -826,12 +826,12 @@ C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll - - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll + + D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll + D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.TestRunner.dll diff --git a/JNFrame2/UniTask.Linq.csproj b/JNFrame2/UniTask.Linq.csproj index 25015907..1cd1ea69 100644 --- a/JNFrame2/UniTask.Linq.csproj +++ b/JNFrame2/UniTask.Linq.csproj @@ -878,12 +878,12 @@ C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll - - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll + + D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll + diff --git a/JNFrame2/UniTask.TextMeshPro.csproj b/JNFrame2/UniTask.TextMeshPro.csproj index 66736b24..f1e4a588 100644 --- a/JNFrame2/UniTask.TextMeshPro.csproj +++ b/JNFrame2/UniTask.TextMeshPro.csproj @@ -810,12 +810,12 @@ D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.TextMeshPro.dll - - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll + + D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll + diff --git a/JNFrame2/UniTask.csproj b/JNFrame2/UniTask.csproj index ef7114f0..b3457ec5 100644 --- a/JNFrame2/UniTask.csproj +++ b/JNFrame2/UniTask.csproj @@ -878,12 +878,12 @@ C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll - - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll - D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll + + D:\Jisol\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll + diff --git a/JNFrame2/UserSettings/Layouts/default-2021.dwlt b/JNFrame2/UserSettings/Layouts/default-2021.dwlt index 9c731c7a..1dbf4745 100644 --- a/JNFrame2/UserSettings/Layouts/default-2021.dwlt +++ b/JNFrame2/UserSettings/Layouts/default-2021.dwlt @@ -19,7 +19,7 @@ MonoBehaviour: width: 1920 height: 1037 m_ShowMode: 4 - m_Title: "\u6E38\u620F" + m_Title: "\u63A7\u5236\u53F0" m_RootView: {fileID: 2} m_MinSize: {x: 875, y: 300} m_MaxSize: {x: 10000, y: 10000} @@ -119,7 +119,7 @@ MonoBehaviour: m_MinSize: {x: 400, y: 200} m_MaxSize: {x: 32384, y: 16192} vertical: 0 - controlID: 87 + controlID: 22 --- !u!114 &6 MonoBehaviour: m_ObjectHideFlags: 52 @@ -144,7 +144,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 200} m_MaxSize: {x: 24288, y: 16192} vertical: 1 - controlID: 42 + controlID: 23 --- !u!114 &7 MonoBehaviour: m_ObjectHideFlags: 52 @@ -170,7 +170,7 @@ MonoBehaviour: m_MinSize: {x: 300, y: 100} m_MaxSize: {x: 24288, y: 8096} vertical: 0 - controlID: 43 + controlID: 24 --- !u!114 &8 MonoBehaviour: m_ObjectHideFlags: 52 @@ -396,7 +396,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: b8cdfeff0ecefeffccd0feffd0d0feff4ce7feffa2e7feff60eafeff64eafeff4e18ffff681fffffbe1fffff7c22ffff8022ffff4825ffff6630ffffbc30ffff7a33ffff7e33ffff0238ffff5838ffff163bffff1a3bffff0248ffff5848ffff164bffff1a4bffffdc54ffff1857ffff6e57ffff2c5affff305affff3c6affff926affff506dffff546dffffd28dffff4e9bffff36aaffff5eabffff8028010052300100 + m_ExpandedIDs: d2e4ffff28e5ffffe6e7ffffeae7ffff14eaffff6aeaffff28edffff2cedffffa8f6fffffef6ffffbcf9ffffc0f9ffff1afbffff m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -734,9 +734,9 @@ MonoBehaviour: m_PlayAudio: 0 m_AudioPlay: 0 m_Position: - m_Target: {x: 22.490227, y: 27.807896, z: -23.089281} + m_Target: {x: 66.17166, y: 74.382965, z: -68.47802} speed: 2 - m_Value: {x: 22.490227, y: 27.807896, z: -23.089281} + m_Value: {x: 66.17166, y: 74.382965, z: -68.47802} m_RenderMode: 0 m_CameraMode: drawMode: 0 @@ -783,9 +783,9 @@ MonoBehaviour: m_GridAxis: 1 m_gridOpacity: 0.5 m_Rotation: - m_Target: {x: -0.36437556, y: 0.18858139, z: -0.07560821, w: -0.9088209} + m_Target: {x: -0.2639696, y: -0.106222175, z: 0.029262349, w: -0.95822775} speed: 2 - m_Value: {x: -0.36437473, y: 0.18858096, z: -0.07560804, w: -0.90881884} + m_Value: {x: -0.26396698, y: -0.106221125, z: 0.02926206, w: -0.9582183} m_Size: m_Target: 2.598076 speed: 2 @@ -899,7 +899,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: 26e80000 m_LastClickedID: 59430 - m_ExpandedIDs: 0000000014e8000000ca9a3b + m_ExpandedIDs: 000000000a740000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: @@ -927,7 +927,7 @@ MonoBehaviour: scrollPos: {x: 0, y: 0} m_SelectedIDs: m_LastClickedID: 0 - m_ExpandedIDs: + m_ExpandedIDs: 000000000a740000 m_RenameOverlay: m_UserAcceptedRename: 0 m_Name: diff --git a/JNFrame2/obj/Debug/AimingRig.csproj.AssemblyReference.cache b/JNFrame2/obj/Debug/AimingRig.csproj.AssemblyReference.cache index 4211a89a..bbee1800 100644 Binary files a/JNFrame2/obj/Debug/AimingRig.csproj.AssemblyReference.cache and 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