This commit is contained in:
PC-20230316NUNE\Administrator
2024-10-16 20:41:40 +08:00
parent 44c3ea001a
commit 6da2f9e691
1866 changed files with 36068 additions and 25732 deletions
@@ -71,6 +71,14 @@ MonoBehaviour:
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+3
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@@ -2,13 +2,16 @@ namespace HotMain
{
public class HotMainEvent
{
/// <summary>
/// 开始下载资源
/// </summary>
public static string StartDownloader = "HotMainEvent_StartDownloader";
/// <summary>
/// 下载资源中进度更新 totalCount, currentCount, totalBytes, currentBytes
/// </summary>
public static string DownloaderProgressUpdate = "HotMainEvent_DownloaderProgressUpdate";
}
}
@@ -12,8 +12,11 @@ namespace HotMain.SHGame.Procedure
/// </summary>
public class ProcedureInitializePackage : ProcedureBase
{
#if UNITY_EDITOR
public static EPlayMode PlayMode = EPlayMode.EditorSimulateMode;
#else
public static EPlayMode PlayMode = EPlayMode.HostPlayMode;
#endif
public static string RawFilePackageName = "RawFilePackage";
public static string DefaultPackageName = "DefaultPackage";
@@ -22,6 +25,8 @@ namespace HotMain.SHGame.Procedure
public static readonly string[] HotDllName =
{
"HotSamples.dll",
"GameLauncher.dll",
"GameScripts.dll",
};
public static readonly string[] AotMetaAssemblyFiles =
@@ -22,10 +22,10 @@ namespace HotMain.SHGame.Procedure
{
await LoadHotfixDll(ProcedureInitializePackage.RawFilePackageName, name);
}
// 实例化热更新入口 执行游戏初始化(配置表初始化、UI模块初始化、获取玩家数据之类的操作)
//热更新完成
ResourcePackage package = YooAssets.GetPackage(ProcedureInitializePackage.DefaultPackageName);
var go = await LoadGameObject(package, "HotPrefab");
var go = await LoadGameObject(package, "HotGameMain");
go.name = $"Resource_{package.GetPackageVersion()}_{YooAssets.GetPackage(ProcedureInitializePackage.RawFilePackageName).GetPackageVersion()}";
Log.Warning($"Prefab name is {go.name}");
}
@@ -1,5 +1,4 @@
using System.IO;
using Cysharp.Threading.Tasks;
using UnityEngine;
using YooAsset;
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q[10004,10001,10002]=譁ー謇句シ募ッシ騾画叫螳迚ゥ[螯呵尸遘榊ュ,蟆冗浹螟エ,逍ッ迢ら浹螟エ]
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Á8100!预先生æˆçš„野外宠物数é‡
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武器帽子项链护肩衣服腰带手套戒指 裤子
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A 疯狂松鼠GSkillCrazySquirrel5300300;疯狂松鼠的技能 丢出巨大炸弹 轰炸全部玩家B妙蛙种子连击GSkillBulbasaurDoubleHit82妙蛙种子攻击8次 触发一次射叶子技能C 疯狂杀戮GSkillCDNormal5.白切鸡技能 失去理智疯狂攻击对手
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Á†¡[100000]'æœåŠ¡å™¨è´¦å· (用æ¥å¸§åŒæ­¥è£å†³)
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using FairyGUI;
namespace Launcher
{
public class LauncherBinder
{
public static void BindAll()
{
UIObjectFactory.SetPackageItemExtension(UI_Button.URL, typeof(UI_Button));
UIObjectFactory.SetPackageItemExtension(UI_Launcher.URL, typeof(UI_Launcher));
}
}
}
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@@ -0,0 +1,25 @@
/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using FairyGUI;
using FairyGUI.Utils;
namespace Launcher
{
public partial class UI_Button : GButton
{
public Controller m_Type;
public const string URL = "ui://h88wuvsbed8im2";
public static UI_Button CreateInstance()
{
return (UI_Button)UIPackage.CreateObject("Launcher", "Button");
}
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
m_Type = GetControllerAt(1);
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,31 @@
/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using FairyGUI;
using FairyGUI.Utils;
namespace Launcher
{
public partial class UI_Launcher : GComponent
{
public Controller m_Type;
public GProgressBar m_progress;
public GTextField m_title;
public UI_Button m_downloader;
public const string URL = "ui://h88wuvsbkpkc0";
public static UI_Launcher CreateInstance()
{
return (UI_Launcher)UIPackage.CreateObject("Launcher", "Launcher");
}
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
m_Type = GetControllerAt(0);
m_progress = (GProgressBar)GetChildAt(1);
m_title = (GTextField)GetChildAt(2);
m_downloader = (UI_Button)GetChildAt(3);
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: cccf8f03bd08441fbe4c9f253a62a4a2
timeCreated: 1729067678
@@ -5,7 +5,7 @@ using Launcher;
using SHFrame;
using YooAsset;
namespace HotScripts.GameLauncher.FGui.Scripts
namespace HotScripts.GameLauncher.FGui.Scripts.Launcher
{
public class LauncherUI : UIBase
{
@@ -29,10 +29,12 @@ namespace HotScripts.GameLauncher.FGui.Scripts
if (totalDownloadBytes <= 0)
{
UIView.m_title.text = "资源已经最新";
EventUtil.DispatchEvent(HotMainEvent.StartDownloader);
}
else
{
UIView.m_title.text = $"需更新 {totalDownloadBytes} 字节资源";
UIView.m_Type.selectedIndex = 1;
}
}
@@ -44,22 +46,42 @@ namespace HotScripts.GameLauncher.FGui.Scripts
UIView.m_downloader.onClick.Add(OnDownloader);
EventUtil.AddListener(HotMainEvent.DownloaderProgressUpdate,OnDownloaderProgressUpdate);
EventUtil.AddListener(HotLauncherEvent.InitSuccess,OnInitSuccess);
}
public override void RemoveListener()
{
UIView.m_downloader.onClick.Add(OnDownloader);
EventUtil.RemoveListener(HotMainEvent.DownloaderProgressUpdate,OnDownloaderProgressUpdate);
EventUtil.RemoveListener(HotLauncherEvent.InitSuccess,OnInitSuccess);
}
private void OnDownloader(EventContext context)
{
EventUtil.DispatchEvent(HotMainEvent.StartDownloader);
if (UIView.m_Type.selectedIndex != 2)
{
EventUtil.DispatchEvent(HotMainEvent.StartDownloader);
}
else
{
EventUtil.DispatchEvent(HotLauncherEvent.GoGameMain);
SHFrameModule.UI.Close("Launcher", "Launcher");
}
}
/// <summary>
/// 初始化完成 进入游戏
/// </summary>
/// <param name="eventargs"></param>
private void OnInitSuccess(EventArgs eventargs)
{
UIView.m_Type.selectedIndex = 2;
}
/// <summary>
/// 资源更新进度
@@ -0,0 +1,22 @@
namespace HotScripts.GameLauncher
{
public class HotLauncherEvent
{
/// <summary>
/// 初始化系统 [提示词]
/// </summary>
public static string InitSystem = "HotLauncherEvent_InitSystem";
/// <summary>
/// 初始化系统成功
/// </summary>
public static string InitSuccess = "HotLauncherEvent_InitSuccess";
/// <summary>
/// 进入游戏
/// </summary>
public static string GoGameMain = "HotLauncherEvent_GoGameMain";
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c47cfe00dddd413bafd1d39ddd911be5
timeCreated: 1729068147
@@ -1,5 +1,6 @@
using Cysharp.Threading.Tasks;
using HotScripts.GameLauncher.FGui.Scripts;
using HotScripts.GameLauncher.FGui.Scripts.Launcher;
using Launcher;
using SHFrame;
using UnityEngine;
@@ -15,6 +16,6 @@ public class HotLauncherMain : MonoBehaviour
private async UniTask RunLauncher()
{
LauncherBinder.BindAll();
await SHFrameModule.UI.Open<LauncherUI>("Launcher", "Launcher", UILayerEnum.Root);
await SHFrameModule.UI.Open<LauncherUI>("Launcher", "Launcher");
}
}
@@ -0,0 +1,33 @@
using HotScripts.GameScripts.FGui;
using HotScripts.GameScripts.Luban;
using Plugins.JNGame.System;
using SHFrame;
using EventDispatcher = Plugins.JNGame.Util.EventDispatcher;
namespace HotScripts.GameScripts
{
public class App
{
//Launcher 事件
public static SHFrame.EventDispatcher EventLauncher => EventUtil.Dispatcher;
//App 事件
public static EventDispatcher Event = new EventDispatcher();
//Luban 配置
public static LubanManager Luban = new LubanManager();
//UI
public static FGuiManager UI = new FGuiManager();
public static SystemBase[] AllSystem()
{
return new SystemBase[]
{
Luban,
UI,
};
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: aedb4fd39b0f485c969f89c15ee8ed8e
timeCreated: 1729066668
@@ -0,0 +1,95 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using Common;
using Cysharp.Threading.Tasks;
using FairyGUI;
using HotScripts.GameLauncher;
using MainUI;
using Plugins.JNGame.System;
using SHFrame;
namespace HotScripts.GameScripts.FGui
{
public enum UILayerEnum
{
View,
}
public enum UIID
{
Component1
}
/**
* UI 配置结构体
*/
public struct UIConfigStruct
{
public readonly string PkgName;
public readonly string ResName;
public readonly UILayerEnum Layer;
public UIConfigStruct(string pkgName, string resName, UILayerEnum layer)
{
PkgName = pkgName;
ResName = resName;
Layer = layer;
}
}
public class FGuiManager : SystemBase
{
private UI_MainUI _mainUI;
public static Dictionary<UIID, UIConfigStruct> UIConfigMap = new();
public static Dictionary<UILayerEnum, GComponent> LayerMap = new();
public override async Task OnInit()
{
await UniTask.DelayFrame(1);
Log.Debug($"UI 初始化中");
App.EventLauncher.DispatchEvent(HotLauncherEvent.InitSystem,$"UI 初始化中");
BindAll();
BindUI();
await SHFrameModule.UI.AddPackageASync("MainUI");
_mainUI = UI_MainUI.CreateInstance();
_mainUI.MakeFullScreen();
GRoot.inst.AddChildAt(_mainUI,0);
_mainUI.Center();
LayerMap.Add(UILayerEnum.View,_mainUI.m_View);
}
/// <summary>
/// 绑定UI包
/// </summary>
private void BindAll()
{
MainUIBinder.BindAll();
CommonBinder.BindAll();
}
/// <summary>
/// 绑定UI配置
/// </summary>
private void BindUI()
{
UIConfigMap.Add(UIID.Component1,new UIConfigStruct("Common", "Component1", UILayerEnum.View));
}
public async UniTask Open<TClassType>(UIID id, params object[] param)
where TClassType : UIBase, new()
{
if (!UIConfigMap.ContainsKey(id)) return;
var config = UIConfigMap[id];
await SHFrameModule.UI.Open<TClassType>(config.PkgName, config.ResName, LayerMap[config.Layer], param);
}
}
}
@@ -0,0 +1,3 @@
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timeCreated: 1729070320
@@ -0,0 +1,8 @@
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@@ -0,0 +1,14 @@
/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using FairyGUI;
namespace Common
{
public class CommonBinder
{
public static void BindAll()
{
UIObjectFactory.SetPackageItemExtension(UI_Component1.URL, typeof(UI_Component1));
}
}
}
@@ -0,0 +1,11 @@
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using FairyGUI;
using FairyGUI.Utils;
namespace Common
{
public partial class UI_Component1 : GComponent
{
public GTextField m_text;
public const string URL = "ui://k5vyqumwed8i0";
public static UI_Component1 CreateInstance()
{
return (UI_Component1)UIPackage.CreateObject("Common", "Component1");
}
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
m_text = (GTextField)GetChildAt(1);
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,14 @@
/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using FairyGUI;
namespace MainUI
{
public class MainUIBinder
{
public static void BindAll()
{
UIObjectFactory.SetPackageItemExtension(UI_MainUI.URL, typeof(UI_MainUI));
}
}
}
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