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https://gitee.com/jisol/jisol-game/
synced 2025-06-26 03:14:47 +00:00
update
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720542eadd
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DataTables/Datas/战斗/角色/属性/角色属性成长.xlsx
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BIN
DataTables/Datas/战斗/角色/属性/角色属性成长.xlsx
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@ -81,7 +81,7 @@
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"__id__": 1
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},
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"_children": [],
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"_active": true,
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"_active": false,
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"_components": [
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{
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"__id__": 3
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@ -157,10 +157,7 @@
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"_iso": 0,
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"_screenScale": 1,
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"_visibility": 1073741825,
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"_targetTexture": {
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"__uuid__": "a0d1e275-5512-493e-8e15-7d2db8beb48e",
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"__expectedType__": "cc.RenderTexture"
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},
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"_targetTexture": null,
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"_postProcess": null,
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"_usePostProcess": false,
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"_cameraType": -1,
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@ -3,6 +3,7 @@
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"__type__": "cc.Prefab",
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"_name": "GRoleDefault",
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"_objFlags": 0,
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"__editorExtras__": {},
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"_native": "",
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"data": {
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"__id__": 1
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@ -729,21 +730,21 @@
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"b": 255,
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"a": 255
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},
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"loop": true,
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"_skeletonData": null,
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"defaultSkin": "",
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"defaultAnimation": "",
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"_premultipliedAlpha": true,
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"_timeScale": 1,
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"_useTint": false,
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"_preCacheMode": 0,
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"_cacheMode": 0,
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"_defaultCacheMode": 0,
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"_sockets": [],
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"_useTint": false,
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"_debugMesh": false,
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"_debugBones": false,
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"_debugSlots": false,
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"_skeletonData": null,
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"_premultipliedAlpha": true,
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"defaultSkin": "",
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"defaultAnimation": "",
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"_enableBatch": false,
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"_sockets": [],
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"_debugMesh": false,
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"loop": true,
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"_id": ""
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},
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{
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@ -788,6 +789,7 @@
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"__type__": "276817jnQlKBr5eca8EUxm4",
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"_name": "",
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"_objFlags": 0,
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"__editorExtras__": {},
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"node": {
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"__id__": 1
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},
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@ -19,6 +19,8 @@ export default abstract class GRoleBase<T> extends GObject<T>{
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@property(JNSkeleton)
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spine:JNSkeleton;
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// @property(sp.Skeleton)
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// spine:sp.Skeleton;
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//角色
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role:TB.TbGRole;
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@ -84,8 +86,8 @@ export default abstract class GRoleBase<T> extends GObject<T>{
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//初始化
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protected init(role:TB.TbGRole){
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if(this.spine)
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this.spine.skeletonData = app.battleRes.roleSpine[role.id];
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console.log("初始化宠物",!!this.spine,!!(app.battleRes.roleSpine[role.id]));
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this.spine.skeletonData = app.battleRes.roleSpine[role.id];
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}
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//创建一个状态机
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@ -1 +1 @@
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Subproject commit 306bd4b593b9164f095ea6abaf291294cc23359f
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Subproject commit b8a23be6dffa05a2e8e46fbf0b27e859372ac3be
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