宠物升星

This commit is contained in:
DESKTOP-5RP3AKU\Jisol
2023-11-27 02:10:42 +08:00
parent b33fede03e
commit 4fea6dd030
23 changed files with 792 additions and 315 deletions

View File

@@ -343,7 +343,7 @@ export class TbGResource {
export namespace TB {
export class TbGRoleCUp {
export class TbGRoleUpLevel {
constructor(_json_: any) {
if (_json_.grade === undefined) { throw new Error() }
@@ -400,7 +400,7 @@ export class Resource {
export namespace TB {
export class TbGRoleCStar {
export class TbGRoleUpStar {
constructor(_json_: any) {
if (_json_.grade === undefined) { throw new Error() }
@@ -717,24 +717,24 @@ export class TbGResource{
export class TbGRoleCUp{
private _dataMap: Map<number, TB.TbGRoleCUp>
private _dataList: TB.TbGRoleCUp[]
export class TbGRoleUpLevel{
private _dataMap: Map<number, TB.TbGRoleUpLevel>
private _dataList: TB.TbGRoleUpLevel[]
constructor(_json_: any) {
this._dataMap = new Map<number, TB.TbGRoleCUp>()
this._dataMap = new Map<number, TB.TbGRoleUpLevel>()
this._dataList = []
for(var _json2_ of _json_) {
let _v: TB.TbGRoleCUp
_v = new TB.TbGRoleCUp(_json2_)
let _v: TB.TbGRoleUpLevel
_v = new TB.TbGRoleUpLevel(_json2_)
this._dataList.push(_v)
this._dataMap.set(_v.grade, _v)
}
}
getDataMap(): Map<number, TB.TbGRoleCUp> { return this._dataMap; }
getDataList(): TB.TbGRoleCUp[] { return this._dataList; }
getDataMap(): Map<number, TB.TbGRoleUpLevel> { return this._dataMap; }
getDataList(): TB.TbGRoleUpLevel[] { return this._dataList; }
get(key: number): TB.TbGRoleCUp | undefined { return this._dataMap.get(key); }
get(key: number): TB.TbGRoleUpLevel | undefined { return this._dataMap.get(key); }
resolve(tables:Tables)
{
@@ -749,24 +749,24 @@ export class TbGRoleCUp{
export class TbGRoleCStar{
private _dataMap: Map<number, TB.TbGRoleCStar>
private _dataList: TB.TbGRoleCStar[]
export class TbGRoleUpStar{
private _dataMap: Map<number, TB.TbGRoleUpStar>
private _dataList: TB.TbGRoleUpStar[]
constructor(_json_: any) {
this._dataMap = new Map<number, TB.TbGRoleCStar>()
this._dataMap = new Map<number, TB.TbGRoleUpStar>()
this._dataList = []
for(var _json2_ of _json_) {
let _v: TB.TbGRoleCStar
_v = new TB.TbGRoleCStar(_json2_)
let _v: TB.TbGRoleUpStar
_v = new TB.TbGRoleUpStar(_json2_)
this._dataList.push(_v)
this._dataMap.set(_v.grade, _v)
}
}
getDataMap(): Map<number, TB.TbGRoleCStar> { return this._dataMap; }
getDataList(): TB.TbGRoleCStar[] { return this._dataList; }
getDataMap(): Map<number, TB.TbGRoleUpStar> { return this._dataMap; }
getDataList(): TB.TbGRoleUpStar[] { return this._dataList; }
get(key: number): TB.TbGRoleCStar | undefined { return this._dataMap.get(key); }
get(key: number): TB.TbGRoleUpStar | undefined { return this._dataMap.get(key); }
resolve(tables:Tables)
{
@@ -832,10 +832,10 @@ export class Tables {
get TbGOnHookGlobal(): TbGOnHookGlobal { return this._TbGOnHookGlobal;}
private _TbGResource: TbGResource
get TbGResource(): TbGResource { return this._TbGResource;}
private _TbGRoleCUp: TbGRoleCUp
get TbGRoleCUp(): TbGRoleCUp { return this._TbGRoleCUp;}
private _TbGRoleCStar: TbGRoleCStar
get TbGRoleCStar(): TbGRoleCStar { return this._TbGRoleCStar;}
private _TbGRoleUpLevel: TbGRoleUpLevel
get TbGRoleUpLevel(): TbGRoleUpLevel { return this._TbGRoleUpLevel;}
private _TbGRoleUpStar: TbGRoleUpStar
get TbGRoleUpStar(): TbGRoleUpStar { return this._TbGRoleUpStar;}
private _TbSServerInfo: TbSServerInfo
get TbSServerInfo(): TbSServerInfo { return this._TbSServerInfo;}
@@ -848,8 +848,8 @@ export class Tables {
this._TbGMap = new TbGMap(loader('tbgmap'))
this._TbGOnHookGlobal = new TbGOnHookGlobal(loader('tbgonhookglobal'))
this._TbGResource = new TbGResource(loader('tbgresource'))
this._TbGRoleCUp = new TbGRoleCUp(loader('tbgrolecup'))
this._TbGRoleCStar = new TbGRoleCStar(loader('tbgrolecstar'))
this._TbGRoleUpLevel = new TbGRoleUpLevel(loader('tbgroleuplevel'))
this._TbGRoleUpStar = new TbGRoleUpStar(loader('tbgroleupstar'))
this._TbSServerInfo = new TbSServerInfo(loader('tbsserverinfo'))
this._TbGGlobal.resolve(this)
@@ -860,8 +860,8 @@ export class Tables {
this._TbGMap.resolve(this)
this._TbGOnHookGlobal.resolve(this)
this._TbGResource.resolve(this)
this._TbGRoleCUp.resolve(this)
this._TbGRoleCStar.resolve(this)
this._TbGRoleUpLevel.resolve(this)
this._TbGRoleUpStar.resolve(this)
this._TbSServerInfo.resolve(this)
}
}

View File

@@ -2,7 +2,7 @@
"ver": "2.0.1",
"importer": "json",
"imported": true,
"uuid": "580aaa0b-8b26-4bc6-9abe-6984e9980679",
"uuid": "e973f307-a0ab-478d-85eb-36e1310007a7",
"files": [
".json"
],

View File

@@ -2,7 +2,7 @@
"ver": "2.0.1",
"importer": "json",
"imported": true,
"uuid": "dfe67d28-0f19-440b-ad19-7c1f70b3528b",
"uuid": "02f53704-5e9c-4b95-8ef4-822a6a47882c",
"files": [
".json"
],

View File

@@ -1,4 +1,5 @@
import { app } from "../App";
import PlayerPetData from "../data/PlayerPetData";
import ResourceData from "../data/ResourceData";
import { GUI } from "../ui/UIConfig";
@@ -9,7 +10,8 @@ export const RData = (data:any,isTips:boolean = true) => {
if(data.data['resources']){
//刷新资源
data.data['resources'].forEach(res => {
ResourceData.getIns().onUpdateOV(res.operation,res.resource);
ResourceData.getIns().onUpdateOV(res.operation,res.resource); //刷新资源
PlayerPetData.getIns().onUpdateOV(res.operation,res.pet); //刷新宠物
})
}
return data.data.data;

View File

@@ -1,6 +1,15 @@
import { app } from "../App";
import { API, PlayerInfoOV, PlayerPetOV } from "../consts/API";
import BaseData from "./BaseData";
import PlayerTacticalData from "./PlayerTacticalData";
import { ResourceUpdateType } from "./ResourceData";
export enum PlayerPetEvent{
UPDATE = "PlayerPetEvent_UPDATE", //刷新宠物
UPDATE_INFO = "PlayerPetEvent_UPDATE_INFO", //刷新宠物信息
UPDATE_ADD = "PlayerPetEvent_UPDATE_ADD", //添加宠物
UPDATE_MINUS = "PlayerPetEvent_UPDATE_MINUS", //减少宠物
}
//玩家宠物数据
export default class PlayerPetData extends BaseData{
@@ -20,6 +29,16 @@ export default class PlayerPetData extends BaseData{
return this.datas;
}
//获取指定宠物
getPetIdData(petTbId:number,datas:PlayerPetOV[] = this.datas):PlayerPetOV[]{
return datas.filter(data => data.petTbId == petTbId);
}
//获取未上阵的宠物
getNoTacticalData():PlayerPetOV[]{
return this.datas.filter(data => PlayerTacticalData.getIns().getTacticalInfo().indexOf(data.petId) < 0);
}
//更新玩家宠物
async UpdatePlayerPet(){
//获取全部宠物
@@ -43,6 +62,54 @@ export default class PlayerPetData extends BaseData{
this.datas.push(pet);
}
//刷新返回宠物
onUpdateOV(operation:number,resource:PlayerPetOV){
//如果没有刷新的宠物 则 返回
if(!resource) return;
if(operation == ResourceUpdateType.UPDATE){
//更新资源
//找到需要被刷新的宠物 然后刷新 找不到则添加
let pet = this.datas.filter(pet => pet.petId == resource.petId)[0];
if(pet){
//更新数据
Object.assign(pet,resource);
app.event.emit(PlayerPetEvent.UPDATE_INFO)
}else{
operation = ResourceUpdateType.ADD;
this.onUpdateOV(operation,resource);
}
}else if(operation == ResourceUpdateType.ADD){
//查询如果没有这个宠物则添加 负责 刷新
let pet = this.datas.filter(pet => pet.petId != resource.petId)[0];
if(!pet){
//没有则添加
this.datas.push(resource);
app.event.emit(PlayerPetEvent.UPDATE)
app.event.emit(PlayerPetEvent.UPDATE_ADD,pet)
}else{
operation = ResourceUpdateType.UPDATE;
this.onUpdateOV(operation,resource);
}
}else if(operation == ResourceUpdateType.MINUS){
//删除的宠物
let delPet;
//删除指定的宠物
this.datas = this.datas.filter(pet => {
if(pet.petId == resource.petId){
delPet = pet;
return false;
}
return true;
});
app.event.emit(PlayerPetEvent.UPDATE)
delPet && app.event.emit(PlayerPetEvent.UPDATE_MINUS,delPet)
}
}
}

View File

@@ -11,6 +11,13 @@ export enum ResourceType{
Gold = 90001, //金币
}
//资源刷新类型
export enum ResourceUpdateType{
UPDATE = 0, //刷新资源数量
MINUS = 1, //减少资源数量
ADD = 2, //添加资源数量
}
//玩家资源数据
export default class ResourceData extends BaseData{
@@ -43,12 +50,15 @@ export default class ResourceData extends BaseData{
//刷新返回资源
onUpdateOV(operation:number,resource:ResourceOV){
if(operation == 0){
//如果没有刷新的资源 则 返回
if(!resource) return;
if(operation == ResourceUpdateType.UPDATE){
//更新资源
this.data[resource.resourceTbId] = resource.resourceValue;
app.event.emit(ResourceEvent.UPDATE)
}
app.event.emit(ResourceEvent.UPDATE)
}

View File

@@ -1,7 +1,7 @@
import { _decorator, Component, Node } from 'cc';
import JNLayerBase from '../../../../extensions/ngame/assets/ngame/ui/base/JNLayerBase';
import JNScrollView from '../../../../extensions/ngame/assets/ngame/util/components/scrollview/JNScrollView';
import PlayerPetData from '../../data/PlayerPetData';
import PlayerPetData, { PlayerPetEvent } from '../../data/PlayerPetData';
import { API, PlayerPetOV } from '../../consts/API';
import { PetOV, PlayerPetOVSelect } from '../VO/PetOV';
import { PetIconSelectScroll } from '../Consts/Pet/PetIconSelectScroll';
@@ -9,6 +9,8 @@ import { NodeEventType } from 'cc';
import { Label } from 'cc';
import { app, TD } from '../../App';
import { GUI } from '../UIConfig';
import { ProgressBar } from 'cc';
import JProgressBar from '../../../../extensions/ngame/assets/ngame/util/components/Progress/JProgressBar';
const { ccclass, property } = _decorator;
@ccclass('PetUpStarView')
@@ -23,9 +25,10 @@ export class PetUpStarView extends JNLayerBase {
petStar:Label; //宠物星级
@property(Label)
petStarExp:Label; //宠物星级经验
//宠物数据
pets:PlayerPetOVSelect[] = [];
@property(JProgressBar)
petExpProgress:JProgressBar; //宠物经验条
@property(JProgressBar)
viewPetExpProgress:JProgressBar; //预览宠物经验条
data:PlayerPetOV;
@@ -35,6 +38,16 @@ export class PetUpStarView extends JNLayerBase {
this.data = data;
this.onUpdateView();
//监听
app.event.on(PlayerPetEvent.UPDATE_INFO,this.onUpdateInfo,this); //刷新宠物信息
app.event.on(PlayerPetEvent.UPDATE_MINUS,this.onPetMinus,this); //减少宠物
}
onJNClose(): void {
//取消监听
app.event.off(PlayerPetEvent.UPDATE_INFO,this.onUpdateInfo,this); //刷新宠物信息
app.event.off(PlayerPetEvent.UPDATE_MINUS,this.onPetMinus,this); //减少宠物
}
@@ -43,9 +56,14 @@ export class PetUpStarView extends JNLayerBase {
this.onUpdateInfo();
//获取所有玩家宠物
this.pets = PetOV.PlayerPetOVSelects(PlayerPetData.getIns().getData());
this.views.refreshData(this.pets);
//当前需要升星的宠物并且未上阵 并且排除自己
let pets = PetOV.PlayerPetOVSelects(
PlayerPetData.getIns().getPetIdData(
this.data.petTbId, //同一种宠物
PlayerPetData.getIns().getNoTacticalData() //非上阵宠物
).filter(pet => pet.petId != this.data.petId) //排除自己
);
this.views.refreshData(pets);
//向子节点添加点击事件
this.views.addItemEvent(NodeEventType.TOUCH_START,this.onClickItem.bind(this));
@@ -60,10 +78,21 @@ export class PetUpStarView extends JNLayerBase {
//显示宠物名称
this.petNameLabel.string = TD.TbGRole.get(this.data.petTbId).roleName;
this.petStar.string = `当前星级: ${this.data.petStar}`;
this.petStarExp.string = `升级所需经验 / ${this.data.petStarExp}`;
let upStarExp = TD.TbGRoleUpStar.get(this.data.petStar + 1).merge;
this.petStarExp.string = `升级进度: ${upStarExp} / ${this.data.petStarExp}`;
this.petExpProgress.value = (this.data.petStarExp / upStarExp);
}
//减少宠物
onPetMinus(pet:PlayerPetOV){
this.views.getItems<PetIconSelectScroll>().forEach(item => {
if(item.data.petId == pet.petId)
this.views.delData(item.data);
});
}
//刷新选择
onUpdateSelect(){
@@ -73,31 +102,55 @@ export class PetUpStarView extends JNLayerBase {
item.select.isSelect = data.isSelect;
})
this.onUpdatePreview();
}
//更新预览进度条
onUpdatePreview(){
//选择得到的经验
let exp = this.views.getItems<PetIconSelectScroll>().filter(item => item.select.isSelect).length;
let upStarExp;
let petStarExp = this.data.petStarExp + exp;
let petStar = this.data.petStar;
while(petStarExp >= (upStarExp = TD.TbGRoleUpStar.get(petStar + 1).merge)){
petStar++;
petStarExp = Math.floor(petStarExp - upStarExp);
}
this.petStar.string = `当前星级: ${petStar}`;
this.petStarExp.string = `升级进度: ${upStarExp} / ${petStarExp}`;
//预览进度
this.viewPetExpProgress.value = (petStarExp / upStarExp);
}
//选择全部
onClickAll(){
let pets = this.views.getData<PlayerPetOVSelect>();
//如果全部选择则全部取消
if(this.pets.filter(pet => pet.isSelect).length == this.pets.length){
this.pets.forEach(pet => pet.isSelect = false);
if(pets.filter(pet => pet.isSelect).length == pets.length){
pets.forEach(pet => pet.isSelect = false);
}else{
this.pets.forEach(pet => pet.isSelect = true);
pets.forEach(pet => pet.isSelect = true);
}
this.onUpdateSelect();
}
//点击Item
onClickItem(index:number){
this.pets[index].isSelect = !this.pets[index].isSelect;
let pets = this.views.getData<PlayerPetOVSelect>();
pets[index].isSelect = !pets[index].isSelect;
this.onUpdateSelect();
}
//点击合成
async onClickUp(){
//获取被合成的Id
let pets = this.pets.filter(pet => pet.isSelect).map(pet => pet.petId);
let pets = this.views.getData<PlayerPetOVSelect>().filter(pet => pet.isSelect).map(pet => pet.petId);
if(pets.length <= 0){
app.layer.Open(GUI.Tips,{text:"请选择需要被合成的宠物"});