This commit is contained in:
DESKTOP-5RP3AKU\Jisol 2024-10-16 02:48:23 +08:00
parent 9cd469b811
commit 44c3ea001a
146 changed files with 28324 additions and 11203 deletions

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@ -29,8 +29,21 @@ MonoBehaviour:
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ActiveRuleName: EnableGroup ActiveRuleName: EnableGroup
Collectors: Collectors:
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@ -47,11 +60,53 @@ MonoBehaviour:
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@ -314,7 +265,7 @@ MonoBehaviour:
- HotMain.SHGame.Procedure.ProcedureUpdatePackageManifest - HotMain.SHGame.Procedure.ProcedureUpdatePackageManifest
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@ -0,0 +1,14 @@
namespace HotMain
{
public class HotMainEvent
{
/// <summary>
/// 开始下载资源
/// </summary>
public static string StartDownloader = "HotMainEvent_StartDownloader";
/// <summary>
/// 下载资源中进度更新 totalCount, currentCount, totalBytes, currentBytes
/// </summary>
public static string DownloaderProgressUpdate = "HotMainEvent_DownloaderProgressUpdate";
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 426c2f9b87234b1c962c020f4ed21c68
timeCreated: 1729012045

View File

@ -21,7 +21,7 @@ namespace HotMain.SHGame.Procedure
//热更新的dll名称 //热更新的dll名称
public static readonly string[] HotDllName = public static readonly string[] HotDllName =
{ {
"HotSamples.dll" "HotSamples.dll",
}; };
public static readonly string[] AotMetaAssemblyFiles = public static readonly string[] AotMetaAssemblyFiles =

View File

@ -21,11 +21,34 @@ namespace HotMain.SHGame.Procedure
private async UniTask CreatePackageDownloader(IFsm<IProcedureManager> procedureOwner) private async UniTask CreatePackageDownloader(IFsm<IProcedureManager> procedureOwner)
{ {
// 打包时内置在包体内的资源 直接先使用包体资源,实例化 登录加载界面后,再去检查是否需要下载更新 // 打包时内置在包体内的资源 直接先使用包体资源,实例化 登录加载界面后,再去检查是否需要下载更新
//加载AOT //加载AOT
await LoadMetadataForAOTAssemblies(); await LoadMetadataForAOTAssemblies();
//加载GameLauncher dll
#if !UNITY_EDITOR
_launcherAss = await LoadHotfixDll(ProcedureInitializePackage.RawFilePackageName, "GameLauncher.dll");
#else
_launcherAss = AppDomain.CurrentDomain.GetAssemblies().First(a => a.GetName().Name == "GameLauncher");
Log.Warning("加载热更dllGameLauncher.dll");
#endif
//切换到更新资源版本 //切换到更新资源版本
ChangeState<ProcedurePackageDownloader>(procedureOwner); ChangeState<ProcedurePackageDownloader>(procedureOwner);
}
public static async UniTask<Assembly> LoadHotfixDll(string packageName, string name)
{
Log.Warning($"加载热更dll{name}");
var package = YooAssets.GetPackage(packageName);
var handle = package.LoadRawFileAsync(name);
await handle.ToUniTask();
var dllBytes = handle.GetRawFileData();
var assembly = Assembly.Load(dllBytes);
Log.Warning($"加载热更dll完成{name}");
return assembly;
} }

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@ -1,7 +1,10 @@
using Cysharp.Threading.Tasks; using System;
using Cysharp.Threading.Tasks;
using SHFrame; using SHFrame;
using SHFrame.FSM; using SHFrame.FSM;
using UnityEngine;
using YooAsset; using YooAsset;
using EventArgs = SHFrame.EventArgs;
namespace HotMain.SHGame.Procedure namespace HotMain.SHGame.Procedure
{ {
@ -12,27 +15,71 @@ namespace HotMain.SHGame.Procedure
private int totalDownloadCount = 0; private int totalDownloadCount = 0;
private long totalDownloadBytes = 0; private long totalDownloadBytes = 0;
private IFsm<IProcedureManager> Procedure;
private bool isStartDownloader = false;
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner) protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
{ {
Procedure = procedureOwner;
base.OnEnter(procedureOwner); base.OnEnter(procedureOwner);
launcherPatchCount = 0; launcherPatchCount = 0;
totalDownloadCount = 0; totalDownloadCount = 0;
totalDownloadBytes = 0; totalDownloadBytes = 0;
Download(procedureOwner);
//监听开始下载
EventUtil.AddListener(HotMainEvent.StartDownloader,OnStartDownloader);
//打开Launcher
RunLauncher().Forget();
} }
protected override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
{
base.OnLeave(procedureOwner, isShutdown);
EventUtil.RemoveListener(HotMainEvent.StartDownloader,OnStartDownloader);
}
public async UniTask RunLauncher()
{
//打开LauncherMain
var package = YooAssets.GetPackage(ProcedureInitializePackage.DefaultPackageName);
var handle = package.LoadAssetAsync<GameObject>("HotLauncher");
await handle.ToUniTask();
var hotLauncher = handle.InstantiateSync();
hotLauncher.name = $"HotLauncher_{package.GetPackageVersion()}";
}
private void OnStartDownloader(EventArgs eventargs)
{
Download(Procedure);
}
private async void Download(IFsm<IProcedureManager> procedureOwner) private async void Download(IFsm<IProcedureManager> procedureOwner)
{ {
// //检查launcher标签的资源
// launcherPatchCount += TryGetTagPatchCount(ProcedureInitializePackage.RawFilePackageName, YooTag.LAUNCHER); if (isStartDownloader) return;
// launcherPatchCount += TryGetTagPatchCount(ProcedureInitializePackage.DefaultPackageName, YooTag.LAUNCHER);
// isStartDownloader = true;
// if (launcherPatchCount > 0)
// { //检查launcher标签的资源
// Log.Warning("launcher资源需要更新下载完成后需要重启游戏"); launcherPatchCount += TryGetTagPatchCount(ProcedureInitializePackage.RawFilePackageName, "Launcher");
// totalDownloadCount += launcherPatchCount; launcherPatchCount += TryGetTagPatchCount(ProcedureInitializePackage.DefaultPackageName, "Launcher");
// }
if (launcherPatchCount > 0)
{
Log.Warning("launcher资源需要更新下载完成后需要重启游戏");
totalDownloadCount += launcherPatchCount;
}
// 完全通过远端获取的资源,每次启动游戏都检查是否需要更新 // 完全通过远端获取的资源,每次启动游戏都检查是否需要更新
//TODO 把这个玩意拆分成 1、获取下载文件大小2、提示总的下载大小提示确认3、开始下载 //TODO 把这个玩意拆分成 1、获取下载文件大小2、提示总的下载大小提示确认3、开始下载
@ -72,6 +119,7 @@ namespace HotMain.SHGame.Procedure
//切换到加载热更包入口 //切换到加载热更包入口
ChangeState<ProcedureLoadHot>(procedureOwner); ChangeState<ProcedureLoadHot>(procedureOwner);
} }
private int TryGetTagPatchCount(string packageName, string tag) private int TryGetTagPatchCount(string packageName, string tag)
@ -174,6 +222,7 @@ namespace HotMain.SHGame.Procedure
/// <exception cref="NotImplementedException"></exception> /// <exception cref="NotImplementedException"></exception>
private void OnDownloadProgressUpdateFunction(int totalCount, int currentCount, long totalBytes, long currentBytes) private void OnDownloadProgressUpdateFunction(int totalCount, int currentCount, long totalBytes, long currentBytes)
{ {
EventUtil.DispatchEvent(HotMainEvent.DownloaderProgressUpdate,totalCount,currentCount,totalBytes,currentBytes);
Log.Debug($"文件总数:{totalCount}, 已下载文件数:{currentCount}, 下载总大小:{totalBytes}, 已下载大小:{currentBytes}"); Log.Debug($"文件总数:{totalCount}, 已下载文件数:{currentCount}, 下载总大小:{totalBytes}, 已下载大小:{currentBytes}");
} }

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@ -1,4 +1,5 @@
using System.IO; using System.IO;
using Cysharp.Threading.Tasks;
using UnityEngine; using UnityEngine;
using YooAsset; using YooAsset;
@ -86,4 +87,5 @@ namespace HotMain.SHGame.YooAsset
return 1024; return 1024;
} }
} }
} }

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@ -0,0 +1,89 @@
using FairyGUI;
using HotMain;
using HotMain.SHGame.Procedure;
using Launcher;
using SHFrame;
using YooAsset;
namespace HotScripts.GameLauncher.FGui.Scripts
{
public class LauncherUI : UIBase
{
public UI_Launcher UIView => View as UI_Launcher;
private long totalDownloadBytes = 0;
public override void OnInit()
{
}
public override void OnOpen(params object[] param)
{
//显示需要升级的大小
ResourcePackage rawFilePackage = YooAssets.GetPackage(ProcedureInitializePackage.RawFilePackageName);
totalDownloadBytes += rawFilePackage.CreateResourceDownloader(10, 3, 60).TotalDownloadBytes;
ResourcePackage defaultPackage = YooAssets.GetPackage(ProcedureInitializePackage.DefaultPackageName);
totalDownloadBytes += defaultPackage.CreateResourceDownloader(10, 3, 60).TotalDownloadBytes;
if (totalDownloadBytes <= 0)
{
UIView.m_title.text = "资源已经最新";
}
else
{
UIView.m_title.text = $"需更新 {totalDownloadBytes} 字节资源";
}
}
public override void AddListener()
{
UIView.m_downloader.onClick.Add(OnDownloader);
EventUtil.AddListener(HotMainEvent.DownloaderProgressUpdate,OnDownloaderProgressUpdate);
}
public override void RemoveListener()
{
UIView.m_downloader.onClick.Add(OnDownloader);
EventUtil.RemoveListener(HotMainEvent.DownloaderProgressUpdate,OnDownloaderProgressUpdate);
}
private void OnDownloader(EventContext context)
{
EventUtil.DispatchEvent(HotMainEvent.StartDownloader);
}
/// <summary>
/// 资源更新进度
/// </summary>
private void OnDownloaderProgressUpdate(EventArgs eventargs)
{
int totalCount = (int)eventargs.args[0];
int currentCount = (int)eventargs.args[1];
long totalBytes = (long)eventargs.args[2];
long currentBytes = (long)eventargs.args[3];
if (currentBytes <= 0)
{
UIView.m_progress.value = 0;
}else
{
UIView.m_progress.value = (currentBytes*100) / totalBytes;
}
UIView.m_title.text = $"文件总数:{totalCount}, 已下载文件数:{currentCount}, 下载总大小:{totalBytes}, 已下载大小:{currentBytes}";
}
public override void OnClose()
{
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 0f0dc1f485ca487e8a69893724fdd2bd
timeCreated: 1729011198

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@ -0,0 +1,20 @@
{
"name": "GameLauncher",
"rootNamespace": "",
"references": [
"GUID:f4270d81837019d47b93f11421168dae",
"GUID:f51ebe6a0ceec4240a699833d6309b23",
"GUID:23aed7c57bb0a5d49aeaef92abb5bfff",
"GUID:e34a5702dd353724aa315fb8011f08c3",
"GUID:00b62574639528e40bdd0ce0d013db67"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
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@ -0,0 +1,7 @@
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@ -0,0 +1,20 @@
using Cysharp.Threading.Tasks;
using HotScripts.GameLauncher.FGui.Scripts;
using Launcher;
using SHFrame;
using UnityEngine;
public class HotLauncherMain : MonoBehaviour
{
private void Start()
{
//打开下载页
RunLauncher().Forget();
}
private async UniTask RunLauncher()
{
LauncherBinder.BindAll();
await SHFrameModule.UI.Open<LauncherUI>("Launcher", "Launcher", UILayerEnum.Root);
}
}

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@ -0,0 +1,16 @@
{
"name": "GameScripts",
"rootNamespace": "",
"references": [
"GUID:f4270d81837019d47b93f11421168dae"
],
"includePlatforms": [],
"excludePlatforms": [],
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@ -4,6 +4,6 @@ public class InstantiateByAsset : MonoBehaviour
{ {
void Start() void Start()
{ {
Debug.Log("原始代码3333"); Debug.Log("原始代码9999");
} }
} }

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@ -5,6 +5,9 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// {{ AOT assemblies // {{ AOT assemblies
public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string> public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
{ {
"SHFrame.dll",
"UniTask.dll",
"mscorlib.dll",
}; };
// }} // }}
@ -12,9 +15,20 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// }} // }}
// {{ AOT generic types // {{ AOT generic types
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HotLauncherMain.<RunLauncher>d__1>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HotLauncherMain.<RunLauncher>d__1>
// Cysharp.Threading.Tasks.ITaskPoolNode<object>
// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<Cysharp.Threading.Tasks.AsyncUnit>
// System.Action<object>
// System.Func<int>
// }} // }}
public void RefMethods() public void RefMethods()
{ {
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotLauncherMain.<RunLauncher>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotLauncherMain.<RunLauncher>d__1&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HotLauncherMain.<RunLauncher>d__1>(HotLauncherMain.<RunLauncher>d__1&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SHFrame.UIModule.<Open>d__27<object>>(SHFrame.UIModule.<Open>d__27<object>&)
// Cysharp.Threading.Tasks.UniTask SHFrame.UIModule.Open<object>(string,string,SHFrame.UILayerEnum,object[])
// object[] System.Array.Empty<object>()
} }
} }

View File

@ -1,14 +1,53 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<linker> <linker>
<assembly fullname="FairyGUI.Runtime">
<type fullname="FairyGUI.EventCallback1" preserve="all" />
<type fullname="FairyGUI.EventContext" preserve="all" />
<type fullname="FairyGUI.EventListener" preserve="all" />
<type fullname="FairyGUI.GButton" preserve="all" />
<type fullname="FairyGUI.GComponent" preserve="all" />
<type fullname="FairyGUI.GObject" preserve="all" />
<type fullname="FairyGUI.GProgressBar" preserve="all" />
<type fullname="FairyGUI.GTextField" preserve="all" />
<type fullname="FairyGUI.UIObjectFactory" preserve="all" />
<type fullname="FairyGUI.UIPackage" preserve="all" />
<type fullname="FairyGUI.Utils.XML" preserve="all" />
</assembly>
<assembly fullname="HotMain">
<type fullname="HotMain.HotMainEvent" preserve="all" />
<type fullname="HotMain.SHGame.Procedure.ProcedureInitializePackage" preserve="all" />
</assembly>
<assembly fullname="SHFrame">
<type fullname="SHFrame.EventArgs" preserve="all" />
<type fullname="SHFrame.EventListener" preserve="all" />
<type fullname="SHFrame.EventListener/EventHandler" preserve="all" />
<type fullname="SHFrame.EventUtil" preserve="all" />
<type fullname="SHFrame.SHFrameModule" preserve="all" />
<type fullname="SHFrame.UIBase" preserve="all" />
<type fullname="SHFrame.UILayerEnum" preserve="all" />
<type fullname="SHFrame.UIModule" preserve="all" />
</assembly>
<assembly fullname="System"> <assembly fullname="System">
<type fullname="System.CodeDom.Compiler.GeneratedCodeAttribute" preserve="all" /> <type fullname="System.CodeDom.Compiler.GeneratedCodeAttribute" preserve="all" />
<type fullname="System.ComponentModel.EditorBrowsableAttribute" preserve="all" /> <type fullname="System.ComponentModel.EditorBrowsableAttribute" preserve="all" />
<type fullname="System.ComponentModel.EditorBrowsableState" preserve="all" /> <type fullname="System.ComponentModel.EditorBrowsableState" preserve="all" />
</assembly> </assembly>
<assembly fullname="UniTask">
<type fullname="Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.UniTask" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.UniTask/Awaiter" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.UniTaskExtensions" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.CoreModule"> <assembly fullname="UnityEngine.CoreModule">
<type fullname="UnityEngine.Debug" preserve="all" /> <type fullname="UnityEngine.Debug" preserve="all" />
<type fullname="UnityEngine.MonoBehaviour" preserve="all" /> <type fullname="UnityEngine.MonoBehaviour" preserve="all" />
</assembly> </assembly>
<assembly fullname="YooAsset">
<type fullname="YooAsset.DownloaderOperation" preserve="all" />
<type fullname="YooAsset.ResourceDownloaderOperation" preserve="all" />
<type fullname="YooAsset.ResourcePackage" preserve="all" />
<type fullname="YooAsset.YooAssets" preserve="all" />
</assembly>
<assembly fullname="mscorlib"> <assembly fullname="mscorlib">
<type fullname="System.Array" preserve="all" /> <type fullname="System.Array" preserve="all" />
<type fullname="System.Attribute" preserve="all" /> <type fullname="System.Attribute" preserve="all" />
@ -17,12 +56,21 @@
<type fullname="System.Byte" preserve="all" /> <type fullname="System.Byte" preserve="all" />
<type fullname="System.Diagnostics.DebuggableAttribute" preserve="all" /> <type fullname="System.Diagnostics.DebuggableAttribute" preserve="all" />
<type fullname="System.Diagnostics.DebuggableAttribute/DebuggingModes" preserve="all" /> <type fullname="System.Diagnostics.DebuggableAttribute/DebuggingModes" preserve="all" />
<type fullname="System.Diagnostics.DebuggerHiddenAttribute" preserve="all" />
<type fullname="System.Exception" preserve="all" />
<type fullname="System.Int32" preserve="all" />
<type fullname="System.Int64" preserve="all" />
<type fullname="System.Object" preserve="all" /> <type fullname="System.Object" preserve="all" />
<type fullname="System.ParamArrayAttribute" preserve="all" />
<type fullname="System.Runtime.CompilerServices.AsyncStateMachineAttribute" preserve="all" />
<type fullname="System.Runtime.CompilerServices.CompilationRelaxationsAttribute" preserve="all" /> <type fullname="System.Runtime.CompilerServices.CompilationRelaxationsAttribute" preserve="all" />
<type fullname="System.Runtime.CompilerServices.CompilerGeneratedAttribute" preserve="all" /> <type fullname="System.Runtime.CompilerServices.CompilerGeneratedAttribute" preserve="all" />
<type fullname="System.Runtime.CompilerServices.IAsyncStateMachine" preserve="all" />
<type fullname="System.Runtime.CompilerServices.RuntimeCompatibilityAttribute" preserve="all" /> <type fullname="System.Runtime.CompilerServices.RuntimeCompatibilityAttribute" preserve="all" />
<type fullname="System.Runtime.CompilerServices.RuntimeHelpers" preserve="all" /> <type fullname="System.Runtime.CompilerServices.RuntimeHelpers" preserve="all" />
<type fullname="System.RuntimeFieldHandle" preserve="all" /> <type fullname="System.RuntimeFieldHandle" preserve="all" />
<type fullname="System.RuntimeTypeHandle" preserve="all" />
<type fullname="System.String" preserve="all" />
<type fullname="System.Type" preserve="all" /> <type fullname="System.Type" preserve="all" />
<type fullname="System.ValueType" preserve="all" /> <type fullname="System.ValueType" preserve="all" />
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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1398040438c14d5283657f570b57a31e
timeCreated: 1729011976

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@ -0,0 +1,25 @@
namespace SHFrame
{
/// <summary> 事件参数
/// <para>ZhangYu 2019-03-05</para>
/// </summary>
public class EventArgs
{
/// <summary> 事件类型 </summary>
public readonly string type;
/// <summary> 事件参数 </summary>
public readonly object[] args;
public EventArgs(string type)
{
this.type = type;
}
public EventArgs(string type, params object[] args)
{
this.type = type;
this.args = args;
}
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,74 @@
using System.Collections.Generic;
namespace SHFrame
{
/// <summary>
/// 事件派发器
/// <para>ZhangYu 2019-03-05</para>
/// </summary>
public class EventDispatcher
{
/// <summary> 事件Map </summary>
private Dictionary<string, EventListener> dic = new Dictionary<string, EventListener>();
/// <summary> 添加事件监听器 </summary>
/// <param name="eventType">事件类型</param>
/// <param name="eventHandler">事件处理器</param>
public void AddListener(string eventType, EventListener.EventHandler eventHandler)
{
EventListener invoker;
if (!dic.TryGetValue(eventType, out invoker))
{
invoker = new EventListener();
dic.Add(eventType, invoker);
}
invoker.eventHandler += eventHandler;
}
/// <summary> 移除事件监听器 </summary>
/// <param name="eventType">事件类型</param>
/// <param name="eventHandler">事件处理器</param>
public void RemoveListener(string eventType, EventListener.EventHandler eventHandler)
{
EventListener invoker;
if (dic.TryGetValue(eventType, out invoker)) invoker.eventHandler -= eventHandler;
}
/// <summary> 是否已经拥有该类型的事件 </summary>
/// <param name="eventType">事件类型</param>
public bool HasListener(string eventType)
{
return dic.ContainsKey(eventType);
}
/// <summary> 派发事件 </summary>
/// <param name="eventType">事件类型</param>
public void DispatchEvent(string eventType, params object[] args)
{
EventListener invoker;
if (dic.TryGetValue(eventType, out invoker))
{
EventArgs evt;
if (args == null || args.Length == 0)
{
evt = new EventArgs(eventType);
}
else
{
evt = new EventArgs(eventType, args);
}
invoker.Invoke(evt);
}
}
/// <summary> 清理所有事件监听器 </summary>
public void Clear()
{
foreach (EventListener value in dic.Values)
{
value.Clear();
}
dic.Clear();
}
}
}

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@ -0,0 +1,27 @@
namespace SHFrame
{
/// <summary>
/// 事件监听器
/// <para>ZhangYu 2019-03-05</para>
/// </summary>
public class EventListener
{
/// <summary> 事件处理器委托 </summary>
public delegate void EventHandler(EventArgs eventArgs);
/// <summary> 事件处理器集合 </summary>
public EventHandler eventHandler;
/// <summary> 调用所有添加的事件 </summary>
public void Invoke(EventArgs eventArgs)
{
if (eventHandler != null) eventHandler.Invoke(eventArgs);
}
/// <summary> 清理所有事件委托 </summary>
public void Clear()
{
eventHandler = null;
}
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,53 @@
namespace SHFrame
{
/// <summary>
/// 事件工具
/// <para>ZhangYu 2019-03-04</para>
/// </summary>
public static class EventUtil
{
/// <summary> 事件派发器 </summary>
private static EventDispatcher dispatcher = new EventDispatcher();
/// <summary> 添加事件监听器 </summary>
/// <param name="eventType">事件类型</param>
/// <param name="eventHandler">事件处理器</param>
public static void AddListener(string eventType, EventListener.EventHandler eventHandler)
{
dispatcher.AddListener(eventType, eventHandler);
}
/// <summary> 移除事件监听器 </summary>
/// <param name="eventType">事件类型</param>
/// <param name="eventHandler">事件处理器</param>
public static void RemoveListener(string eventType, EventListener.EventHandler eventHandler)
{
dispatcher.RemoveListener(eventType, eventHandler);
}
/// <summary> 是否已经拥有该类型的事件 </summary>
/// <param name="eventType">事件类型</param>
public static bool HasListener(string eventType)
{
return dispatcher.HasListener(eventType);
}
/// <summary> 派发事件 </summary>
/// <param name="eventType">事件类型</param>
public static void DispatchEvent(string eventType, params object[] args)
{
dispatcher.DispatchEvent(eventType, args);
}
/// <summary> 清理所有事件监听器 </summary>
public static void Clear()
{
dispatcher.Clear();
}
// public static void DispatchEvent(string updateItemOrCard, object updateExpCard)
// {
// throw new NotImplementedException();
// }
}
}

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@ -21,6 +21,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StompyRobot.SRDebugger", "S
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHFrame", "SHFrame.csproj", "{56fe4698-9e38-f97f-0948-b4a412ec01fc}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SHFrame", "SHFrame.csproj", "{56fe4698-9e38-f97f-0948-b4a412ec01fc}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HotMain", "HotMain.csproj", "{a37cd6bb-4243-4e53-0fb1-da1c51041fde}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "Assembly-CSharp-firstpass.csproj", "{082457fe-fcb4-40d1-c6ce-98e6d3097f89}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "Assembly-CSharp-firstpass.csproj", "{082457fe-fcb4-40d1-c6ce-98e6d3097f89}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StompyRobot.SRDebugger.Editor", "StompyRobot.SRDebugger.Editor.csproj", "{9722de7c-517b-fffe-d423-d313eadf5149}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StompyRobot.SRDebugger.Editor", "StompyRobot.SRDebugger.Editor.csproj", "{9722de7c-517b-fffe-d423-d313eadf5149}"
@ -33,8 +35,12 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Addressables", "Uni
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.TextMeshPro", "UniTask.TextMeshPro.csproj", "{023a0336-4680-7ca2-9149-a72dd59bbaf2}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.TextMeshPro", "UniTask.TextMeshPro.csproj", "{023a0336-4680-7ca2-9149-a72dd59bbaf2}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameScripts", "GameScripts.csproj", "{c0e4a2c6-f110-93aa-0a2f-48b1bf0890de}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AimingRig", "AimingRig.csproj", "{7e65388c-f6a7-49e7-107c-67d307ad886b}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AimingRig", "AimingRig.csproj", "{7e65388c-f6a7-49e7-107c-67d307ad886b}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameLauncher", "GameLauncher.csproj", "{e9c434bd-0b6a-ab67-f45f-4f68abaf3a01}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.DOTween", "UniTask.DOTween.csproj", "{694241c5-b793-03a0-1887-6d1b1abd5716}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.DOTween", "UniTask.DOTween.csproj", "{694241c5-b793-03a0-1887-6d1b1abd5716}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HotSamples", "HotSamples.csproj", "{d19923e9-71a3-f5e1-00b9-865a2997ed43}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HotSamples", "HotSamples.csproj", "{d19923e9-71a3-f5e1-00b9-865a2997ed43}"
@ -66,6 +72,8 @@ Global
{786227ef-f2d4-16aa-9b5e-f745e7520e98}.Debug|Any CPU.Build.0 = Debug|Any CPU {786227ef-f2d4-16aa-9b5e-f745e7520e98}.Debug|Any CPU.Build.0 = Debug|Any CPU
{56fe4698-9e38-f97f-0948-b4a412ec01fc}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {56fe4698-9e38-f97f-0948-b4a412ec01fc}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{56fe4698-9e38-f97f-0948-b4a412ec01fc}.Debug|Any CPU.Build.0 = Debug|Any CPU {56fe4698-9e38-f97f-0948-b4a412ec01fc}.Debug|Any CPU.Build.0 = Debug|Any CPU
{a37cd6bb-4243-4e53-0fb1-da1c51041fde}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{a37cd6bb-4243-4e53-0fb1-da1c51041fde}.Debug|Any CPU.Build.0 = Debug|Any CPU
{082457fe-fcb4-40d1-c6ce-98e6d3097f89}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {082457fe-fcb4-40d1-c6ce-98e6d3097f89}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{082457fe-fcb4-40d1-c6ce-98e6d3097f89}.Debug|Any CPU.Build.0 = Debug|Any CPU {082457fe-fcb4-40d1-c6ce-98e6d3097f89}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9722de7c-517b-fffe-d423-d313eadf5149}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {9722de7c-517b-fffe-d423-d313eadf5149}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
@ -78,8 +86,12 @@ Global
{928a2a75-dd5e-391a-39b4-3b93706f64ec}.Debug|Any CPU.Build.0 = Debug|Any CPU {928a2a75-dd5e-391a-39b4-3b93706f64ec}.Debug|Any CPU.Build.0 = Debug|Any CPU
{023a0336-4680-7ca2-9149-a72dd59bbaf2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {023a0336-4680-7ca2-9149-a72dd59bbaf2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{023a0336-4680-7ca2-9149-a72dd59bbaf2}.Debug|Any CPU.Build.0 = Debug|Any CPU {023a0336-4680-7ca2-9149-a72dd59bbaf2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{c0e4a2c6-f110-93aa-0a2f-48b1bf0890de}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{c0e4a2c6-f110-93aa-0a2f-48b1bf0890de}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7e65388c-f6a7-49e7-107c-67d307ad886b}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {7e65388c-f6a7-49e7-107c-67d307ad886b}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7e65388c-f6a7-49e7-107c-67d307ad886b}.Debug|Any CPU.Build.0 = Debug|Any CPU {7e65388c-f6a7-49e7-107c-67d307ad886b}.Debug|Any CPU.Build.0 = Debug|Any CPU
{e9c434bd-0b6a-ab67-f45f-4f68abaf3a01}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{e9c434bd-0b6a-ab67-f45f-4f68abaf3a01}.Debug|Any CPU.Build.0 = Debug|Any CPU
{694241c5-b793-03a0-1887-6d1b1abd5716}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {694241c5-b793-03a0-1887-6d1b1abd5716}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{694241c5-b793-03a0-1887-6d1b1abd5716}.Debug|Any CPU.Build.0 = Debug|Any CPU {694241c5-b793-03a0-1887-6d1b1abd5716}.Debug|Any CPU.Build.0 = Debug|Any CPU
{d19923e9-71a3-f5e1-00b9-865a2997ed43}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {d19923e9-71a3-f5e1-00b9-865a2997ed43}.Debug|Any CPU.ActiveCfg = Debug|Any CPU

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Base path: 'D:/Unity/2022.3.1f1/Editor/Data', plugins path 'D:/Unity/2022.3.1f1/Editor/Data/PlaybackEngines' Base path: 'C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data', plugins path 'C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
Quitting shader compiler process

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@ -1,24 +1,34 @@
Base path: 'D:/Unity/2022.3.1f1/Editor/Data', plugins path 'D:/Unity/2022.3.1f1/Editor/Data/PlaybackEngines' Base path: 'C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data', plugins path 'C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: preprocess Cmd: preprocess
insize=4821 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI-Text.shader surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1396 insize=4821 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI-Text.shader surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1396
Cmd: preprocess Cmd: preprocess
insize=6165 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI-Image.shader surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1430 insize=6165 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI-Image.shader surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1430
Cmd: preprocess Cmd: preprocess
insize=1678 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/AddOn/FairyGUI-BlurFilter.shader surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=336 insize=1678 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/AddOn/FairyGUI-BlurFilter.shader surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=336
Cmd: preprocess Cmd: preprocess
insize=4997 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI-BMFont.shader surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1442 insize=4997 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI-BMFont.shader surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1442
Cmd: preprocess Cmd: preprocess
insize=11688 file=Assets/Plugins/FairyGUI/Runtime/Extensions/TextMeshPro/Shaders/FairyGUI-TMP.shader surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 2 plat 26 at (128): Couldn't open include file 'Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc'. insize=11688 file=Assets/Plugins/FairyGUI/Runtime/Extensions/TextMeshPro/Shaders/FairyGUI-TMP.shader surfaceOnly=0 buildPlatform=19 validAPIs=295472 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 2 plat 26 at (128): Couldn't open include file 'Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc'.
ok=0 outsize=4010 ok=0 outsize=4010
Cmd: compileSnippet
insize=5090 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI/Image pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=NOT_COMBINED GRAYED NOT_CLIPPED dKW=COMBINED NOT_GRAYED COLOR_FILTER CLIPPED SOFT_CLIPPED ALPHA_MASK UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=51 ok=1 outsize=918
Cmd: compileSnippet
insize=5090 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI/Image pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=COMBINED COLOR_FILTER CLIPPED dKW=NOT_COMBINED NOT_GRAYED GRAYED NOT_CLIPPED SOFT_CLIPPED ALPHA_MASK UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=51 ok=1 outsize=1054
Cmd: compileSnippet
insize=5090 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI/Image pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=NOT_COMBINED GRAYED CLIPPED dKW=COMBINED NOT_GRAYED COLOR_FILTER NOT_CLIPPED SOFT_CLIPPED ALPHA_MASK UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=51 ok=1 outsize=650
Cmd: compileSnippet
insize=3812 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI/Text pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=NOT_GRAYED CLIPPED dKW=GRAYED NOT_CLIPPED SOFT_CLIPPED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=51 ok=1 outsize=582
Cmd: compileSnippet
insize=1630 file=Assets/DefaultResourcesExtra/Standard pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW=LIGHTPROBE_SH _EMISSION dKW=INSTANCING_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_HDR_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=168 ok=1 outsize=2470

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@ -1,6 +1,24 @@
Base path: 'D:/Unity/2022.3.1f1/Editor/Data', plugins path 'D:/Unity/2022.3.1f1/Editor/Data/PlaybackEngines' Base path: 'C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data', plugins path 'C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: compileSnippet Cmd: compileSnippet
insize=5090 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI/Image pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=NOT_COMBINED NOT_GRAYED NOT_CLIPPED dKW=COMBINED GRAYED COLOR_FILTER CLIPPED SOFT_CLIPPED ALPHA_MASK UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=51 ok=1 outsize=918 insize=1782 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/AddOn/FairyGUI/BlurFilter pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=13 ok=1 outsize=702
Cmd: compileSnippet
insize=5090 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI/Image pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=NOT_COMBINED GRAYED SOFT_CLIPPED dKW=COMBINED NOT_GRAYED COLOR_FILTER NOT_CLIPPED CLIPPED ALPHA_MASK UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=51 ok=1 outsize=1054
Cmd: compileSnippet
insize=5090 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI/Image pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=COMBINED GRAYED CLIPPED dKW=NOT_COMBINED NOT_GRAYED COLOR_FILTER NOT_CLIPPED SOFT_CLIPPED ALPHA_MASK UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=51 ok=1 outsize=742
Cmd: compileSnippet
insize=3812 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI/Text pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=NOT_GRAYED SOFT_CLIPPED dKW=GRAYED NOT_CLIPPED CLIPPED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=51 ok=1 outsize=1054
Cmd: compileSnippet
insize=1687 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL SHADOWS_SCREEN _EMISSION dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=6294
Cmd: compileSnippet
insize=1630 file=Assets/DefaultResourcesExtra/Standard pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_DEFERRED uKW=_EMISSION UNITY_HDR_ON dKW=INSTANCING_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=168 ok=1 outsize=1238
Cmd: compileSnippet
insize=1482 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN _EMISSION dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=237 ok=1 outsize=7278

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Base path: 'C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data', plugins path 'C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=5090 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI/Image pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=COMBINED GRAYED CLIPPED dKW=NOT_COMBINED NOT_GRAYED COLOR_FILTER NOT_CLIPPED SOFT_CLIPPED ALPHA_MASK UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=51 ok=1 outsize=1054
Cmd: compileSnippet
insize=5090 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI/Image pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=COMBINED NOT_GRAYED SOFT_CLIPPED dKW=NOT_COMBINED GRAYED COLOR_FILTER NOT_CLIPPED CLIPPED ALPHA_MASK UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=51 ok=1 outsize=850
Cmd: compileSnippet
insize=3940 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI/BMFont pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=NOT_GRAYED CLIPPED dKW=GRAYED NOT_CLIPPED SOFT_CLIPPED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=51 ok=1 outsize=706

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Base path: 'C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data', plugins path 'C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=5090 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI/Image pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=COMBINED NOT_GRAYED CLIPPED dKW=NOT_COMBINED GRAYED COLOR_FILTER NOT_CLIPPED SOFT_CLIPPED ALPHA_MASK UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=51 ok=1 outsize=1054
Cmd: compileSnippet
insize=5090 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI/Image pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=NOT_COMBINED COLOR_FILTER ALPHA_MASK dKW=COMBINED NOT_GRAYED GRAYED NOT_CLIPPED CLIPPED SOFT_CLIPPED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=51 ok=1 outsize=1258

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Base path: 'C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data', plugins path 'C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=5090 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI/Image pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=COMBINED NOT_GRAYED ALPHA_MASK dKW=NOT_COMBINED GRAYED COLOR_FILTER NOT_CLIPPED CLIPPED SOFT_CLIPPED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=51 ok=1 outsize=918
Cmd: compileSnippet
insize=5090 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI/Image pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=COMBINED NOT_GRAYED ALPHA_MASK dKW=NOT_COMBINED GRAYED COLOR_FILTER NOT_CLIPPED CLIPPED SOFT_CLIPPED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=51 ok=1 outsize=642
Cmd: compileSnippet
insize=5090 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI/Image pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=COMBINED COLOR_FILTER ALPHA_MASK dKW=NOT_COMBINED NOT_GRAYED GRAYED NOT_CLIPPED CLIPPED SOFT_CLIPPED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=51 ok=1 outsize=1370

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Base path: 'C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data', plugins path 'C:/APP/UnityEdit/2022.3.16f1c1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=5090 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI/Image pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=NOT_COMBINED GRAYED ALPHA_MASK dKW=COMBINED NOT_GRAYED COLOR_FILTER NOT_CLIPPED CLIPPED SOFT_CLIPPED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=51 ok=1 outsize=918
Cmd: compileSnippet
insize=5090 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI/Image pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=NOT_COMBINED GRAYED NOT_CLIPPED dKW=COMBINED NOT_GRAYED COLOR_FILTER CLIPPED SOFT_CLIPPED ALPHA_MASK UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=51 ok=1 outsize=494
Cmd: compileSnippet
insize=5090 file=Assets/Plugins/FairyGUI/Runtime/Resources/Shaders/FairyGUI/Image pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=COMBINED COLOR_FILTER CLIPPED dKW=NOT_COMBINED NOT_GRAYED GRAYED NOT_CLIPPED SOFT_CLIPPED ALPHA_MASK UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=51 ok=1 outsize=1438

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