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https://gitee.com/jisol/jisol-game/
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@ -1 +1 @@
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{"10001":{"roleId":10001,"attackWay":"Normal","attackArgs":[]},"10002":{"roleId":10002,"attackWay":"Normal","attackArgs":[]},"10003":{"roleId":10003,"attackWay":"ParabolicRemote","attackArgs":["20001",0.4]}}
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{"10001":{"roleId":10001,"attackWay":"Normal","attackArgs":[]},"10002":{"roleId":10002,"attackWay":"Normal","attackArgs":[]},"10003":{"roleId":10003,"attackWay":"ParabolicRemote","attackArgs":["20001",0.6,"timo5 007"]}}
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@ -4,13 +4,13 @@ import { app } from "../../../App";
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import GRoleBase from "../role/GRoleBase";
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import { GAttackBase, GAttackBullet } from "./GAttack";
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import GButtleDefault from "../bullet/GButtleDefault";
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import { size } from "cc";
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import { Size } from "cc";
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import { Vec2 } from "cc";
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import { v2 } from "cc";
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import { v3 } from "cc";
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import { bezier } from "cc";
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import { v2 } from "cc";
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import { Vec2 } from "cc";
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/**
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* 抛物线普攻
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* 攻击子弹,子弹大小,龙骨-初始位置
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*/
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export default class GAttackParabolicRemote implements GAttackBase{
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@ -18,7 +18,7 @@ export default class GAttackParabolicRemote implements GAttackBase{
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//[子弹图片]
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let image:SpriteFrame = app.role.bullets[info.attackArgs[0]];
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let scale:number = info.attackArgs[1] as unknown as number;
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let bone = role.spine.findBone("timo5 007");
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let bone = role.spine.findBone(info.attackArgs[2]);
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console.log(role.spine,bone);
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let bullet = GAttackBullet.create(GButtleDefault,{
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image:image,
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@ -26,7 +26,29 @@ export default class GAttackParabolicRemote implements GAttackBase{
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});
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role.mode.addGObject(bullet);
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let world2 = role.node.worldPosition.clone().add(v3(bone.worldX,bone.worldY,0))
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//设置子弹位置
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bullet.node.setWorldPosition(v3(world2.x,world2.y,world2.z))
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//子弹移动
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let start = bullet.v2World;
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let end = role.fsm.enemy.v2World;
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let center = v2(((start.x + end.x) / 2),((start.y + end.y) / 2) + (Math.abs((start.x - end.x)) / 2));
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// start.rotate(90).normalize().multiplyScalar(50);
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bullet.JTween({})
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.to({},Vec2.distance(start,end)*3)
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.onUpdate((data,elapsed) => {
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// console.log(data,elapsed,bezier(0,6,12,1,elapsed),bezier(0,6,12,1,elapsed))
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bullet.node.setWorldPosition(v3(
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bezier(start.x,center.x,center.x,end.x,elapsed),
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bezier(start.y,center.y,center.y,end.y,elapsed),
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0
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))
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})
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.start();
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}
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}
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@ -12,7 +12,6 @@ const { ccclass, property } = _decorator;
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export interface GButtleDefaultInfo{
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image:SpriteFrame;//子弹图片
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scale:number; //子弹大小
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start:Vec2; //子弹初始位置
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}
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//默认子弹类
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@ -170,12 +170,12 @@ export default abstract class GRoleBase<T> extends GObject<T>{
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console.log("onFly");
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let vWorld = this.node.worldPosition;
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let vEndWorld = this.getWorldBackLen(v2(800,500));
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JTween(vWorld)
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.to({x:vEndWorld.x},500)
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this.JTween(vWorld)
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.to({x:vEndWorld.x},600)
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.onUpdate(pos => this.node.worldPosition = vWorld)
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.start();
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JTween(vWorld)
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.to({y:vEndWorld.y},500)
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this.JTween(vWorld)
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.to({y:vEndWorld.y},600)
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.easing(JEasing.Circular.Out)
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.onUpdate(pos => this.node.worldPosition = vWorld)
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.start();
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@ -71,7 +71,7 @@ export default class GRolePVPEntity extends GRoleBase<GDemoMessage>{
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if(this.isDie){
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//销毁数据
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this.mode.killRole(this);
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this.node.removeFromParent();
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// this.node.removeFromParent();
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}
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}
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@ -1 +1 @@
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Subproject commit 793720478680b54892b7f43b880c435f3f1c6990
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Subproject commit 68c2a35bfd51ef351accf992f9637c9ce152ebe6
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