mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 03:14:47 +00:00
57 lines
2.0 KiB
TypeScript
57 lines
2.0 KiB
TypeScript
import { SpriteFrame } from "cc";
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import { TableGRoleAttack } from "../../../../resources/config/ts/TableGRoleAttack";
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import { app } from "../../../App";
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import GRoleBase from "../role/GRoleBase";
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import { GAttackBase, GAttackBullet } from "./GAttack";
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import GButtleDefault from "../bullet/GButtleDefault";
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import { v3 } from "cc";
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import { bezier } from "cc";
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import { v2 } from "cc";
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import { Vec2 } from "cc";
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/**
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* 抛物线普攻
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* 攻击子弹,子弹大小,龙骨-初始位置
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*/
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export default class GAttackParabolicRemote implements GAttackBase{
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attack(role: GRoleBase<{}>, info: TableGRoleAttack): void {
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//[子弹图片]
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let image:SpriteFrame = app.role.bullets[info.attackArgs[0]];
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let scale:number = info.attackArgs[1] as unknown as number;
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let bone = role.spine.findBone(info.attackArgs[2]);
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console.log(role.spine,bone);
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let bullet = GAttackBullet.create(GButtleDefault,{
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image:image,
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scale:scale,
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});
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role.mode.addGObject(bullet);
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let world2 = role.node.worldPosition.clone().add(v3(bone.worldX,bone.worldY,0))
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//设置子弹位置
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bullet.node.setWorldPosition(v3(world2.x,world2.y,world2.z))
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//子弹移动
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let start = bullet.v2World;
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let end = role.fsm.enemy.v2World;
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let center = v2(((start.x + end.x) / 2),((start.y + end.y) / 2) + (Math.abs((start.x - end.x)) / 2));
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// start.rotate(90).normalize().multiplyScalar(50);
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bullet.JTween({})
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.to({},Vec2.distance(start,end)*3)
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.onUpdate((data,elapsed) => {
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// console.log(data,elapsed,bezier(0,6,12,1,elapsed),bezier(0,6,12,1,elapsed))
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bullet.node.setWorldPosition(v3(
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bezier(start.x,center.x,center.x,end.x,elapsed),
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bezier(start.y,center.y,center.y,end.y,elapsed),
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0
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))
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})
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.start();
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}
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}
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