JisolGame/JisolGameCocos/assets/script/battle/base/attack/GAttackParabolicRemote.ts
DESKTOP-5RP3AKU\Jisol 324736a619 update
2023-10-28 02:51:05 +08:00

57 lines
2.0 KiB
TypeScript

import { SpriteFrame } from "cc";
import { TableGRoleAttack } from "../../../../resources/config/ts/TableGRoleAttack";
import { app } from "../../../App";
import GRoleBase from "../role/GRoleBase";
import { GAttackBase, GAttackBullet } from "./GAttack";
import GButtleDefault from "../bullet/GButtleDefault";
import { v3 } from "cc";
import { bezier } from "cc";
import { v2 } from "cc";
import { Vec2 } from "cc";
/**
* 抛物线普攻
* 攻击子弹,子弹大小,龙骨-初始位置
*/
export default class GAttackParabolicRemote implements GAttackBase{
attack(role: GRoleBase<{}>, info: TableGRoleAttack): void {
//[子弹图片]
let image:SpriteFrame = app.role.bullets[info.attackArgs[0]];
let scale:number = info.attackArgs[1] as unknown as number;
let bone = role.spine.findBone(info.attackArgs[2]);
console.log(role.spine,bone);
let bullet = GAttackBullet.create(GButtleDefault,{
image:image,
scale:scale,
});
role.mode.addGObject(bullet);
let world2 = role.node.worldPosition.clone().add(v3(bone.worldX,bone.worldY,0))
//设置子弹位置
bullet.node.setWorldPosition(v3(world2.x,world2.y,world2.z))
//子弹移动
let start = bullet.v2World;
let end = role.fsm.enemy.v2World;
let center = v2(((start.x + end.x) / 2),((start.y + end.y) / 2) + (Math.abs((start.x - end.x)) / 2));
// start.rotate(90).normalize().multiplyScalar(50);
bullet.JTween({})
.to({},Vec2.distance(start,end)*3)
.onUpdate((data,elapsed) => {
// console.log(data,elapsed,bezier(0,6,12,1,elapsed),bezier(0,6,12,1,elapsed))
bullet.node.setWorldPosition(v3(
bezier(start.x,center.x,center.x,end.x,elapsed),
bezier(start.y,center.y,center.y,end.y,elapsed),
0
))
})
.start();
}
}