This commit is contained in:
DESKTOP-5RP3AKU\Jisol 2024-01-29 02:28:42 +08:00
parent 68c4d5e811
commit 01a4312761
73 changed files with 13939 additions and 42231 deletions

6
JNFrame/.vsconfig Normal file
View File

@ -0,0 +1,6 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}

View File

@ -43,13 +43,13 @@
<ItemGroup>
<Folder Include="Assets\NuGet\Editor" />
<Reference Include="UnityEngine">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

File diff suppressed because it is too large Load Diff

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\Assembly-CSharp\</OutputPath>
<DefineConstants>UNITY_2021_3_27;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>UNITY_2021_3_33;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
@ -41,13 +41,13 @@
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Compile Include="Assets\Script\battle\GBattleModeManager.cs" />
<Compile Include="Assets\Script\battle\GBaseMode.cs" />
<Compile Include="Assets\Script\UIMain.cs" />
<Compile Include="Assets\Script\App.cs" />
<Compile Include="Assets\Script\Main.cs" />
<Compile Include="Assets\Script\AppImpl\JNGSocket.cs" />
<Compile Include="Assets\Script\UIMain.cs" />
<Compile Include="Assets\Script\battle\GBattleModeManager.cs" />
<Compile Include="Assets\Script\AppImpl\JNGSyncFrame.cs" />
<Compile Include="Assets\Script\battle\GBaseMode.cs" />
<Folder Include="Assets" />
<Folder Include="Assets\Script" />
<Folder Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0" />
@ -60,708 +60,715 @@
<Folder Include="Assets\NuGet\Resources" />
<None Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.xml" />
<None Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\version.txt" />
<None Include="Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.xml" />
<Folder Include="Assets\NuGet" />
<Folder Include="Assets\Packages\Newtonsoft.Json.13.0.3" />
<Folder Include="Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0" />
<Folder Include="Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0" />
<Folder Include="Assets\Script\AppImpl" />
<Folder Include="Assets\Packages\Newtonsoft.Json.13.0.3\lib" />
<Folder Include="Assets\Packages\Google.Protobuf.3.15.8" />
<None Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\useSharedDesignerContext.txt" />
<Folder Include="Assets\Scenes" />
<Folder Include="Assets\Resources" />
<Reference Include="UnityEngine">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIWidgetsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PackageManagerUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIServiceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="Google.Protobuf">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="ReportGeneratorMerged">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.3\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tracing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.Net">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="System.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
</Reference>
<Reference Include="System.Windows">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Flow.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VSCode.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Shared.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualStudio.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Performance.Profile-Analyzer.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.Performance.Profile-Analyzer.Editor.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.Performance.Profile-Analyzer.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TestTools.CodeCoverage.Editor.OpenCover.Model">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Core.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.State.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.SettingsProvider.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Flow">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.PlasticSCM.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Rider.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TestTools.CodeCoverage.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.State">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Core">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
</Reference>
<Reference Include="Unity.EditorCoroutines.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.EditorCoroutines.Editor.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.EditorCoroutines.Editor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fc930357ce632e946858ec67d91abbec
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,20 @@
The MIT License (MIT)
Copyright (c) 2007 James Newton-King
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: df6c243b942bd4947adac573cff13a2c
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,41 @@
<?xml version="1.0" encoding="utf-8"?>
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
<metadata minClientVersion="2.12">
<id>Newtonsoft.Json</id>
<version>13.0.3</version>
<title>Json.NET</title>
<authors>James Newton-King</authors>
<license type="expression">MIT</license>
<licenseUrl>https://licenses.nuget.org/MIT</licenseUrl>
<icon>packageIcon.png</icon>
<readme>README.md</readme>
<projectUrl>https://www.newtonsoft.com/json</projectUrl>
<iconUrl>https://www.newtonsoft.com/content/images/nugeticon.png</iconUrl>
<description>Json.NET is a popular high-performance JSON framework for .NET</description>
<copyright>Copyright © James Newton-King 2008</copyright>
<tags>json</tags>
<repository type="git" url="https://github.com/JamesNK/Newtonsoft.Json" commit="0a2e291c0d9c0c7675d445703e51750363a549ef" />
<dependencies>
<group targetFramework=".NETFramework2.0" />
<group targetFramework=".NETFramework3.5" />
<group targetFramework=".NETFramework4.0" />
<group targetFramework=".NETFramework4.5" />
<group targetFramework=".NETStandard1.0">
<dependency id="Microsoft.CSharp" version="4.3.0" exclude="Build,Analyzers" />
<dependency id="NETStandard.Library" version="1.6.1" exclude="Build,Analyzers" />
<dependency id="System.ComponentModel.TypeConverter" version="4.3.0" exclude="Build,Analyzers" />
<dependency id="System.Runtime.Serialization.Primitives" version="4.3.0" exclude="Build,Analyzers" />
</group>
<group targetFramework=".NETStandard1.3">
<dependency id="Microsoft.CSharp" version="4.3.0" exclude="Build,Analyzers" />
<dependency id="NETStandard.Library" version="1.6.1" exclude="Build,Analyzers" />
<dependency id="System.ComponentModel.TypeConverter" version="4.3.0" exclude="Build,Analyzers" />
<dependency id="System.Runtime.Serialization.Formatters" version="4.3.0" exclude="Build,Analyzers" />
<dependency id="System.Runtime.Serialization.Primitives" version="4.3.0" exclude="Build,Analyzers" />
<dependency id="System.Xml.XmlDocument" version="4.3.0" exclude="Build,Analyzers" />
</group>
<group targetFramework="net6.0" />
<group targetFramework=".NETStandard2.0" />
</dependencies>
</metadata>
</package>

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: b0a0a1a4d7ba7584a9b4e28c710e0082
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,71 @@
# ![Logo](https://raw.githubusercontent.com/JamesNK/Newtonsoft.Json/master/Doc/icons/logo.jpg) Json.NET
[![NuGet version (Newtonsoft.Json)](https://img.shields.io/nuget/v/Newtonsoft.Json.svg?style=flat-square)](https://www.nuget.org/packages/Newtonsoft.Json/)
[![Build status](https://dev.azure.com/jamesnk/Public/_apis/build/status/JamesNK.Newtonsoft.Json?branchName=master)](https://dev.azure.com/jamesnk/Public/_build/latest?definitionId=8)
Json.NET is a popular high-performance JSON framework for .NET
## Serialize JSON
```csharp
Product product = new Product();
product.Name = "Apple";
product.Expiry = new DateTime(2008, 12, 28);
product.Sizes = new string[] { "Small" };
string json = JsonConvert.SerializeObject(product);
// {
// "Name": "Apple",
// "Expiry": "2008-12-28T00:00:00",
// "Sizes": [
// "Small"
// ]
// }
```
## Deserialize JSON
```csharp
string json = @"{
'Name': 'Bad Boys',
'ReleaseDate': '1995-4-7T00:00:00',
'Genres': [
'Action',
'Comedy'
]
}";
Movie m = JsonConvert.DeserializeObject<Movie>(json);
string name = m.Name;
// Bad Boys
```
## LINQ to JSON
```csharp
JArray array = new JArray();
array.Add("Manual text");
array.Add(new DateTime(2000, 5, 23));
JObject o = new JObject();
o["MyArray"] = array;
string json = o.ToString();
// {
// "MyArray": [
// "Manual text",
// "2000-05-23T00:00:00"
// ]
// }
```
## Links
- [Homepage](https://www.newtonsoft.com/json)
- [Documentation](https://www.newtonsoft.com/json/help)
- [NuGet Package](https://www.nuget.org/packages/Newtonsoft.Json)
- [Release Notes](https://github.com/JamesNK/Newtonsoft.Json/releases)
- [Contributing Guidelines](https://github.com/JamesNK/Newtonsoft.Json/blob/master/CONTRIBUTING.md)
- [License](https://github.com/JamesNK/Newtonsoft.Json/blob/master/LICENSE.md)
- [Stack Overflow](https://stackoverflow.com/questions/tagged/json.net)

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 42d2685bdc9ddd746beda77df950387a
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7d179bedf614b06428dd1465558007d1
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2ddaa7535a3e2b043ab452a2814a2b75
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,23 @@
fileFormatVersion: 2
guid: d108b6aba4a2ac948b5d9518117b56b1
labels:
- NuGetForUnity
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
Any:
second:
enabled: 1
settings: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 6a88866967307384dba07d45b15b79e6
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.7 KiB

View File

@ -0,0 +1,123 @@
fileFormatVersion: 2
guid: 5250cfd1e5661ee42a0440106b095129
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -10,6 +10,7 @@ using Plugins.JNGame.Network.Util;
using Plugins.JNGame.System;
using Plugins.JNGame.Util;
using UnityEngine;
using Object = System.Object;
namespace Plugins.JNGame.Network
{
@ -87,11 +88,6 @@ namespace Plugins.JNGame.Network
List<Delegate> funs = _event.EventHandlers[$"{data.HId}"];
funs.ForEach(fun =>
{
if (data.Bytes.Length <= 0)
{
((Action<IMessage>)fun)(null);
return;
}
if(fun.Method.GetParameters().Length == 1 && typeof(IMessage).IsAssignableFrom(fun.Method.GetParameters()[0].ParameterType))
{
var type = fun.Method.GetParameters()[0].ParameterType;
@ -102,9 +98,17 @@ namespace Plugins.JNGame.Network
if (methodInfo != null)
{
var message = methodInfo.Invoke(cType.GetValue(null), new object[] { data.Bytes });
fun.Method.Invoke(fun.Target,new object[]{ message });
fun.Method.Invoke(fun.Target,new []{ message });
}
}
else
{
fun.Method.Invoke(fun.Target,new [] { (object)null });
}
}
else
{
fun.Method.Invoke(fun.Target,new object[]{ });
}
});
@ -116,6 +120,11 @@ namespace Plugins.JNGame.Network
_event.AddListener($"{hId}",listener);
}
public void AddListener(int hId, global::System.Action listener)
{
_event.AddListener($"{hId}",listener);
}
//删除外部监听
public void RemoveListener<T>(int hId,Action<T> listener) where T : IMessage
{

View File

@ -1,6 +1,8 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using Plugins.JNGame.Sync.Frame.game;
using Plugins.JNGame.System;
using Plugins.JNGame.Util;
using UnityEngine;
@ -22,7 +24,7 @@ namespace Plugins.JNGame.Sync.Frame
//帧队列
private List<JNFrameInfo> _nFrameQueue = new();
private Queue<JNFrameInfo> _nFrameQueue = new();
//本地帧数
private int _nLocalFrame = 0;
@ -32,6 +34,9 @@ namespace Plugins.JNGame.Sync.Frame
//暂存帧列表
private Dictionary<int,JNFrameInfo> _nFrameTempQueue = new();
//需要同步的Actor
private List<JNSyncFrameComponent<object>> _nSyncActors = new();
//ID 每添加 JNSyncFrameComponent + 1
public Func<int> nSyncID = RandomUtil.Next(0);
@ -44,6 +49,9 @@ namespace Plugins.JNGame.Sync.Frame
//是否开始同步
Boolean _isStart = false;
//是否请求后台数据
private Boolean _isRequestServerData = false;
//帧更新
int dtTotal = 0;
//输入更新
@ -56,9 +64,15 @@ namespace Plugins.JNGame.Sync.Frame
return Task.CompletedTask;
}
//开始
public void onStart(){
this._isStart = true;
}
//重置数据
public void Reset()
public void onStop()
{
this._isStart = false;
this.nSyncID = RandomUtil.Next(0);
this.nRandom = RandomUtil.SyncRandom(100);
this.nRandomInt = RandomUtil.SyncRandomInt(100);
@ -94,6 +108,34 @@ namespace Plugins.JNGame.Sync.Frame
//运行帧
public void onUpdate()
{
if(!(_nFrameQueue.TryDequeue(out var frame))) return;
int dt = this._nSyncTime / this._nDivideFrame;
//拆出输入
Dictionary<int, JNFrameInput> inputs = new();
foreach (var message in frame.Messages)
{
inputs.Add(message.NId,message);
}
//更新帧
this._nSyncActors.ForEach(child =>
{
if (inputs.ContainsKey(child.NID))
{
child.OnSyncUpdate(dt,frame,child.Decoder(inputs[child.NID].Input.ToByteArray()));
}
else
{
child.OnSyncUpdate(dt,frame,null);
}
});
//执行下一帧物理
Physics.Simulate((float)dt / 1000);
Physics.SyncTransforms();
}
@ -127,12 +169,16 @@ namespace Plugins.JNGame.Sync.Frame
* @param frame
* @param isLatestData
*/
public void AddInput(JNFrameInfo frame,Boolean isLatestData = false){
public void AddInput(JNFrameInfo frame,Boolean isLatestData = true)
{
if (!_isStart) return;
if(isLatestData){
//如果推的帧小于本地帧 则 重开
if(frame.Index < _nLocalFrame){
Reset();
onStop();
onStart();
return;
}
}
@ -143,14 +189,31 @@ namespace Plugins.JNGame.Sync.Frame
//判断接受的帧是否下一帧 如果不是则加入未列入
if (frame.Index != index){
_nFrameTempQueue.Add(frame.Index,frame);
_nFrameTempQueue.TryAdd(frame.Index,frame);
//在未列入中拿到需要的帧
JNFrameInfo tamp = null;
if ((tamp = _nFrameTempQueue[index]) == null){
if ((tamp = _nFrameTempQueue.GetValueOrDefault(index,null)) == null){
//如果没有则向服务器请求我需要的帧数
if (!this._isRequestServerData)
{
this._isRequestServerData = true;
//请求
this.OnServerData(this._nLocalFrame, 0).ContinueWith(infos =>
{
foreach (var frameInfo in infos.Frames)
{
this.AddInput(frameInfo,false);
}
this._isRequestServerData = false;
}).Forget();
}
return;
}
else
@ -167,15 +230,17 @@ namespace Plugins.JNGame.Sync.Frame
_nLocalFrame = index;
//分帧插入
_nFrameQueue.Add(frame);
for (var i = 0; i < this._nDivideFrame - 1; index++) {
_nFrameQueue.Add(new JNFrameInfo());
_nFrameQueue.Enqueue(frame);
for (var i = 0; i < this._nDivideFrame - 1; i++) {
_nFrameQueue.Enqueue(new JNFrameInfo());
}
}
//发送帧数据
protected abstract void OnSendInput(JNFrameInputs inputs);
//获取帧数据
protected abstract UniTask<JNFrameInfos> OnServerData(int start,int end);
}
}

View File

@ -1,4 +1,6 @@
using System;
using System.Text;
using Newtonsoft.Json;
using UnityEngine;
namespace Plugins.JNGame.Sync.Frame.game
@ -10,6 +12,7 @@ namespace Plugins.JNGame.Sync.Frame.game
//标识
private int _nId;
public int NID => _nId;
//当前输入
private T _input;
@ -42,8 +45,21 @@ namespace Plugins.JNGame.Sync.Frame.game
//加载
public abstract void OnSyncLoad();
//解析
public T Decoder(byte[] bytes)
{
return JsonConvert.DeserializeObject<T>(Encoding.UTF8.GetString(bytes));
}
//编码
public byte[] Encoder(T input){
return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(input));
}
//帧同步
public abstract void OnSyncUpdate(int dt,JNFrameInfo frame,Input input = null);
public abstract void OnSyncUpdate(int dt,JNFrameInfo frame,T input);

View File

@ -11,6 +11,22 @@ namespace Plugins.JNGame.Util
{
public Dictionary<string, List<Delegate>> EventHandlers { get; private set; } = new();
/// <summary>
/// 添加事件监听器
/// </summary>
/// <param name="eventId">事件标识符</param>
/// <param name="listener">事件监听器</param>
public void AddListener(string eventId, Delegate listener)
{
if (!EventHandlers.ContainsKey(eventId))
{
EventHandlers[eventId] = new List<Delegate>();
}
EventHandlers[eventId].Add(listener);
Debug.Log(eventId+ "AddListener" + EventHandlers[eventId].Count);
}
/// <summary>
/// 添加事件监听器
/// </summary>
@ -26,7 +42,6 @@ namespace Plugins.JNGame.Util
EventHandlers[eventId].Add(listener);
Debug.Log(eventId+ "AddListener" + EventHandlers[eventId].Count);
//eventHandlers[eventId] = (Action<T>)eventHandlers[eventId] + listener;
}
/// <summary>

View File

@ -0,0 +1,62 @@
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using Newtonsoft.Json;
using UnityEngine.Networking;
namespace Plugins.JNGame.Util
{
public class JAPIConfig{
public string BaseURL = "http://localhost:8080"; //baseURL 默认HTTP头
public int Timeout = 5000; //超时时间
}
public class JAPIData<T>{
public T Data;
}
/**
* JNGame
*/
public class JAPI {
private JAPIConfig _config;
public JAPI(JAPIConfig config = null)
{
if (config == null) config = new JAPIConfig();
this._config = config;
}
public async UniTask<T> Get<T>(string url)
{
var request = UnityWebRequest.Get($"{this._config.BaseURL}/{url}");
return JsonConvert.DeserializeObject<T>((await request.SendWebRequest()).downloadHandler.text);
}
public async UniTask<T> Post<T>(string url,Dictionary<string,string> data)
{
var request = UnityWebRequest.Post($"{this._config.BaseURL}/{url}",data);
return JsonConvert.DeserializeObject<T>((await request.SendWebRequest()).downloadHandler.text);
}
public async UniTask<T> Post<T,TA>(string url,TA data)
{
var request = UnityWebRequest.Post($"{this._config.BaseURL}/{url}",JsonConvert.SerializeObject(data));
return JsonConvert.DeserializeObject<T>((await request.SendWebRequest()).downloadHandler.text);
}
public async UniTask<byte[]> GetByte(string url)
{
var request = UnityWebRequest.Get($"{this._config.BaseURL}/{url}");
return (await request.SendWebRequest()).downloadHandler.data;
}
public async UniTask<byte[]> PostByte(string url,Dictionary<string,string> data)
{
var request = UnityWebRequest.Post($"{this._config.BaseURL}/{url}",data);
return (await request.SendWebRequest()).downloadHandler.data;
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: fc72d9190d1241f680950baaaf2ec27e
timeCreated: 1706373831

View File

@ -1,4 +1,5 @@
using Plugins.JNGame.System;
using Plugins.JNGame.Util;
using Script.AppImpl;
namespace Script
@ -8,6 +9,7 @@ namespace Script
public static JNGSocket Socket = new JNGSocket();
public static JNGSyncFrame Sync = new JNGSyncFrame();
public static JAPI Api = new(new JAPIConfig(){BaseURL = "http://localhost:8080"});
public static SystemBase[] System()
{

View File

@ -1,4 +1,5 @@
using System.Threading.Tasks;
using System;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using Plugins.JNGame.Network;

View File

@ -1,4 +1,6 @@
using Plugins.JNGame.Sync.Frame;
using Cysharp.Threading.Tasks;
using Plugins.JNGame.Sync.Frame;
using UnityEngine;
namespace Script.AppImpl
{
@ -8,5 +10,18 @@ namespace Script.AppImpl
{
throw new System.NotImplementedException();
}
protected override async UniTask<JNFrameInfos> OnServerData(int start, int end)
{
var data = (await App.Api.GetByte($"/sync/frame?start={start}"));
if (data is { Length: > 0 })
{
return JNFrameInfos.Parser.ParseFrom(data);
}
else
{
return new JNFrameInfos();
}
}
}
}

View File

@ -1,4 +1,5 @@
using System;
using Google.Protobuf;
using Plugins.JNGame;
using Plugins.JNGame.Network.Action;
using Script.battle;
@ -24,7 +25,7 @@ namespace Script
//初始化模式类
await GBattleModeManager.Instance.Open(GBattleMode.Default);
App.Socket.AddListener<NActionDemo>(3,OnNActionDemo);
App.Socket.AddListener(3,OnNActionDemo);
App.Socket.AddListener<JNFrameInfo>((int)NActionEnum.NSyncFrameBack,OnNSyncFrameBack);
//加载成功向服务器发送帧同步消息
@ -38,14 +39,15 @@ namespace Script
}
public void OnNActionDemo(NActionDemo demo)
public void OnNActionDemo()
{
Debug.Log(demo.Message);
Debug.Log("OnNActionDemo");
}
public void OnNSyncFrameBack(JNFrameInfo info)
{
Debug.Log(info.Index);
App.Sync.AddInput(info);
}
private void Update()

View File

@ -42,6 +42,8 @@ namespace Script.battle
await Close();
_current = mode;
await LoadScene(mode);
//开始同步
App.Sync.onStart();
}
@ -50,6 +52,7 @@ namespace Script.battle
{
await UnloadScene(_current);
App.Sync.onStop();
_current = GBattleMode.Not;
}

View File

@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Google.Protobuf" version="3.15.8" manuallyInstalled="true" />
<package id="Newtonsoft.Json" version="13.0.3" manuallyInstalled="true" />
<package id="System.Runtime.CompilerServices.Unsafe" version="4.5.2" />
</packages>

View File

@ -9,10 +9,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Linq", "UniTask.Lin
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.DOTween", "UniTask.DOTween.csproj", "{99c4c7d2-ca96-1038-95e0-77e225df2b06}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.TextMeshPro", "UniTask.TextMeshPro.csproj", "{4b964c85-7c9d-2d07-a2e0-8595262e4e96}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{3ca4410c-c33b-25ce-55bc-3a432b9830ed}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.TextMeshPro", "UniTask.TextMeshPro.csproj", "{4b964c85-7c9d-2d07-a2e0-8595262e4e96}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Addressables", "UniTask.Addressables.csproj", "{6d8bd378-3e5b-6997-5e5e-288243f0f72b}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Editor", "UniTask.Editor.csproj", "{295d565d-1437-bd18-5c54-a9d5211832bd}"
@ -32,10 +32,10 @@ Global
{7f60f694-1f75-f2f0-5fde-36ccb7fd82d1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{99c4c7d2-ca96-1038-95e0-77e225df2b06}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{99c4c7d2-ca96-1038-95e0-77e225df2b06}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4b964c85-7c9d-2d07-a2e0-8595262e4e96}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4b964c85-7c9d-2d07-a2e0-8595262e4e96}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3ca4410c-c33b-25ce-55bc-3a432b9830ed}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3ca4410c-c33b-25ce-55bc-3a432b9830ed}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4b964c85-7c9d-2d07-a2e0-8595262e4e96}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4b964c85-7c9d-2d07-a2e0-8595262e4e96}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6d8bd378-3e5b-6997-5e5e-288243f0f72b}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6d8bd378-3e5b-6997-5e5e-288243f0f72b}.Debug|Any CPU.Build.0 = Debug|Any CPU
{295d565d-1437-bd18-5c54-a9d5211832bd}.Debug|Any CPU.ActiveCfg = Debug|Any CPU

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -44,3 +44,14 @@ The following packages were 已更新:
com.unity.collab-proxy 从版本 1.13.5 到 2.0.4
com.unity.timeline 从版本 1.6.2 到 1.6.5
com.unity.visualscripting 从版本 1.7.6 到 1.8.0
=== Sat Jan 27 21:29:34 2024
Packages were changed.
Update Mode: updateDependencies
The following packages were 已更新:
com.unity.collab-proxy 从版本 2.0.4 到 2.2.0
com.unity.ide.rider 从版本 3.0.21 到 3.0.26
com.unity.ide.visualstudio 从版本 2.0.18 到 2.0.22
com.unity.visualscripting 从版本 1.8.0 到 1.9.1

View File

@ -1,6 +0,0 @@
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
Quitting shader compiler process

View File

@ -1,16 +1,6 @@
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
Base path: 'C:/APP/UnityEdit/2021.3.33f1c1/Editor/Data', plugins path 'C:/APP/UnityEdit/2021.3.33f1c1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=1647 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=1926
Cmd: compileSnippet
insize=1647 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH _EMISSION dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=6902
Cmd: compileSnippet
insize=1487 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD_DELTA cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=1722
Cmd: compileSnippet
insize=1487 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD_DELTA cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _PARALLAXMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=3390
Cmd: shutdown
Quitting shader compiler process

View File

@ -1,7 +0,0 @@
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=11944 file=Assets/DefaultResourcesExtra/Hidden/Internal-ScreenSpaceShadows pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADOWS_SPLIT_SPHERES dKW=SHADOWS_SINGLE_CASCADE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=380 ok=1 outsize=1290
Cmd: shutdown

View File

@ -1,7 +0,0 @@
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=1647 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH _EMISSION dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=6902
Cmd: shutdown

View File

@ -1,7 +0,0 @@
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=1647 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN _EMISSION dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=7278
Cmd: shutdown

View File

@ -1,7 +0,0 @@
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=1311 file=Assets/DefaultResourcesExtra/Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=INSTANCING_ON _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _PARALLAXMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=139 ok=1 outsize=250
Cmd: shutdown

View File

@ -1,7 +0,0 @@
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=11944 file=Assets/DefaultResourcesExtra/Hidden/Internal-ScreenSpaceShadows pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADOWS_SPLIT_SPHERES dKW=SHADOWS_SINGLE_CASCADE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=380 ok=1 outsize=5738
Cmd: shutdown

View File

@ -1,7 +0,0 @@
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=1311 file=Assets/DefaultResourcesExtra/Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=INSTANCING_ON _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=139 ok=1 outsize=1446
Cmd: shutdown

View File

@ -1,7 +0,0 @@
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=1647 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=2034
Cmd: shutdown

View File

@ -1,7 +0,0 @@
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=1647 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=1926
Cmd: shutdown

View File

@ -1,15 +1,15 @@
{
"dependencies": {
"com.unity.collab-proxy": "2.0.4",
"com.unity.collab-proxy": "2.2.0",
"com.unity.feature.development": "1.0.1",
"com.unity.ide.rider": "3.0.21",
"com.unity.ide.visualstudio": "2.0.18",
"com.unity.ide.rider": "3.0.26",
"com.unity.ide.visualstudio": "2.0.22",
"com.unity.ide.vscode": "1.2.5",
"com.unity.test-framework": "1.1.33",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.6.5",
"com.unity.ugui": "1.0.0",
"com.unity.visualscripting": "1.8.0",
"com.unity.visualscripting": "1.9.1",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",

View File

@ -1,7 +1,7 @@
{
"dependencies": {
"com.unity.collab-proxy": {
"version": "2.0.4",
"version": "2.2.0",
"depth": 0,
"source": "registry",
"dependencies": {},
@ -26,17 +26,17 @@
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.ide.visualstudio": "2.0.18",
"com.unity.ide.rider": "3.0.21",
"com.unity.ide.visualstudio": "2.0.22",
"com.unity.ide.rider": "3.0.26",
"com.unity.ide.vscode": "1.2.5",
"com.unity.editorcoroutines": "1.0.0",
"com.unity.performance.profile-analyzer": "1.2.2",
"com.unity.test-framework": "1.1.33",
"com.unity.testtools.codecoverage": "1.2.3"
"com.unity.testtools.codecoverage": "1.2.4"
}
},
"com.unity.ide.rider": {
"version": "3.0.21",
"version": "3.0.26",
"depth": 0,
"source": "registry",
"dependencies": {
@ -45,7 +45,7 @@
"url": "https://packages.unity.cn"
},
"com.unity.ide.visualstudio": {
"version": "2.0.18",
"version": "2.0.22",
"depth": 0,
"source": "registry",
"dependencies": {
@ -86,7 +86,7 @@
"url": "https://packages.unity.cn"
},
"com.unity.testtools.codecoverage": {
"version": "1.2.3",
"version": "1.2.4",
"depth": 1,
"source": "registry",
"dependencies": {
@ -126,7 +126,7 @@
}
},
"com.unity.visualscripting": {
"version": "1.8.0",
"version": "1.9.1",
"depth": 0,
"source": "registry",
"dependencies": {

View File

@ -1,2 +1,2 @@
m_EditorVersion: 2021.3.27f1c2
m_EditorVersionWithRevision: 2021.3.27f1c2 (3b3d9646cb47)
m_EditorVersion: 2021.3.33f1c1
m_EditorVersionWithRevision: 2021.3.33f1c1 (682b9db7927c)

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\UniTask.Addressables\</OutputPath>
<DefineConstants>UNITY_2021_3_27;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>UNITY_2021_3_33;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
@ -45,667 +45,670 @@
<Folder Include="Assets\Plugins\UniTask\Runtime\External\Addressables" />
<None Include="Assets\Plugins\UniTask\Runtime\External\Addressables\UniTask.Addressables.asmdef" />
<Reference Include="UnityEngine">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIWidgetsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PackageManagerUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIServiceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="Google.Protobuf">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="Unity.Plastic.Newtonsoft.Json">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Unity.Plastic.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.TextureAssets">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.IonicZip">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
</Reference>
<Reference Include="unityplastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
</Reference>
<Reference Include="log4netPlastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="ReportGeneratorMerged">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.3\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
</Reference>
<Reference Include="NugetForUnity">
<HintPath>D:\myproject\unity\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tracing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.Net">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="System.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
</Reference>
<Reference Include="System.Windows">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\UniTask.DOTween\</OutputPath>
<DefineConstants>UNITY_2021_3_27;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>UNITY_2021_3_33;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
@ -45,667 +45,670 @@
<None Include="Assets\Plugins\UniTask\Runtime\External\DOTween\UniTask.DOTween.asmdef" />
<Folder Include="Assets\Plugins\UniTask\Runtime\External\DOTween" />
<Reference Include="UnityEngine">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIWidgetsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PackageManagerUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIServiceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="Google.Protobuf">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="Unity.Plastic.Newtonsoft.Json">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Unity.Plastic.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.TextureAssets">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.IonicZip">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
</Reference>
<Reference Include="unityplastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
</Reference>
<Reference Include="log4netPlastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="ReportGeneratorMerged">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.3\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
</Reference>
<Reference Include="NugetForUnity">
<HintPath>D:\myproject\unity\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tracing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.Net">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="System.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
</Reference>
<Reference Include="System.Windows">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\UniTask.Editor\</OutputPath>
<DefineConstants>UNITY_2021_3_27;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>UNITY_2021_3_33;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
@ -47,691 +47,694 @@
<None Include="Assets\Plugins\UniTask\Editor\UniTask.Editor.asmdef" />
<Folder Include="Assets\Plugins\UniTask\Editor" />
<Reference Include="UnityEngine">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AutoStreamingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AutoStreamingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AutoStreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.NVIDIAModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIWidgetsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PackageManagerUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIServiceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="Google.Protobuf">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="Unity.Plastic.Newtonsoft.Json">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Unity.Plastic.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.TextureAssets">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.IonicZip">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
</Reference>
<Reference Include="unityplastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
</Reference>
<Reference Include="log4netPlastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="ReportGeneratorMerged">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.3\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
</Reference>
<Reference Include="NugetForUnity">
<HintPath>D:\myproject\unity\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Annotations">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http.Rtc">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TestRunner">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\UniTask.Linq\</OutputPath>
<DefineConstants>UNITY_2021_3_27;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>UNITY_2021_3_33;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
@ -118,667 +118,670 @@
<Folder Include="Assets\Plugins\UniTask\Runtime\Linq" />
<None Include="Assets\Plugins\UniTask\Runtime\Linq\UniTask.Linq.asmdef" />
<Reference Include="UnityEngine">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIWidgetsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PackageManagerUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIServiceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="Google.Protobuf">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="Unity.Plastic.Newtonsoft.Json">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Unity.Plastic.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.TextureAssets">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.IonicZip">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
</Reference>
<Reference Include="unityplastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
</Reference>
<Reference Include="log4netPlastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="ReportGeneratorMerged">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.3\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
</Reference>
<Reference Include="NugetForUnity">
<HintPath>D:\myproject\unity\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tracing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.Net">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="System.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
</Reference>
<Reference Include="System.Windows">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\UniTask.TextMeshPro\</OutputPath>
<DefineConstants>UNITY_2021_3_27;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;UNITASK_TEXTMESHPRO_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>UNITY_2021_3_33;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;UNITASK_TEXTMESHPRO_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
@ -46,670 +46,673 @@
<None Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\UniTask.TextMeshPro.asmdef" />
<Folder Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro" />
<Reference Include="UnityEngine">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIWidgetsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PackageManagerUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIServiceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="Google.Protobuf">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="Unity.Plastic.Newtonsoft.Json">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Unity.Plastic.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.TextureAssets">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.IonicZip">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
</Reference>
<Reference Include="unityplastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
</Reference>
<Reference Include="log4netPlastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="ReportGeneratorMerged">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.3\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
</Reference>
<Reference Include="NugetForUnity">
<HintPath>D:\myproject\unity\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tracing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.Net">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="System.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
</Reference>
<Reference Include="System.Windows">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\UniTask\</OutputPath>
<DefineConstants>UNITY_2021_3_27;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;UNITASK_ASSETBUNDLE_SUPPORT;UNITASK_PHYSICS_SUPPORT;UNITASK_PHYSICS2D_SUPPORT;UNITASK_PARTICLESYSTEM_SUPPORT;UNITASK_UGUI_SUPPORT;UNITASK_WEBREQUEST_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<DefineConstants>UNITY_2021_3_33;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;UNITASK_ASSETBUNDLE_SUPPORT;UNITASK_PHYSICS_SUPPORT;UNITASK_PHYSICS2D_SUPPORT;UNITASK_PARTICLESYSTEM_SUPPORT;UNITASK_UGUI_SUPPORT;UNITASK_WEBREQUEST_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
@ -121,667 +121,670 @@
<None Include="Assets\Plugins\UniTask\Runtime\UniTask.asmdef" />
<Folder Include="Assets\Plugins\UniTask\Runtime\Internal" />
<Reference Include="UnityEngine">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIWidgetsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PackageManagerUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIServiceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="Google.Protobuf">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="Unity.Plastic.Newtonsoft.Json">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Unity.Plastic.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.TextureAssets">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.IonicZip">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
</Reference>
<Reference Include="unityplastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
</Reference>
<Reference Include="log4netPlastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="ReportGeneratorMerged">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.3\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
</Reference>
<Reference Include="NugetForUnity">
<HintPath>D:\myproject\unity\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tracing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.Net">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
</Reference>
<Reference Include="System.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
</Reference>
<Reference Include="System.Windows">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>

View File

@ -17,7 +17,7 @@ MonoBehaviour:
x: 0
y: 43
width: 1920
height: 989
height: 1037
m_ShowMode: 4
m_Title: "\u63A7\u5236\u53F0"
m_RootView: {fileID: 7}
@ -39,12 +39,12 @@ MonoBehaviour:
m_Children: []
m_Position:
serializedVersion: 2
x: 1069
x: 1068
y: 0
width: 397
height: 556
m_MinSize: {x: 202, y: 221}
m_MaxSize: {x: 4002, y: 4021}
width: 398
height: 584
m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 17}
m_Panes:
- {fileID: 17}
@ -70,11 +70,11 @@ MonoBehaviour:
x: 0
y: 30
width: 1920
height: 939
height: 987
m_MinSize: {x: 400, y: 200}
m_MaxSize: {x: 32384, y: 16192}
vertical: 0
controlID: 73
controlID: 53
--- !u!114 &4
MonoBehaviour:
m_ObjectHideFlags: 52
@ -93,7 +93,7 @@ MonoBehaviour:
x: 1466
y: 0
width: 454
height: 939
height: 987
m_MinSize: {x: 276, y: 71}
m_MaxSize: {x: 4001, y: 4021}
m_ActualView: {fileID: 14}
@ -118,8 +118,8 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 0
width: 281
height: 556
width: 280
height: 584
m_MinSize: {x: 201, y: 221}
m_MaxSize: {x: 4001, y: 4021}
m_ActualView: {fileID: 15}
@ -143,9 +143,9 @@ MonoBehaviour:
m_Position:
serializedVersion: 2
x: 0
y: 556
y: 584
width: 1466
height: 383
height: 403
m_MinSize: {x: 101, y: 121}
m_MaxSize: {x: 4001, y: 4021}
m_ActualView: {fileID: 18}
@ -175,7 +175,7 @@ MonoBehaviour:
x: 0
y: 0
width: 1920
height: 989
height: 1037
m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000}
m_UseTopView: 1
@ -220,7 +220,7 @@ MonoBehaviour:
m_Position:
serializedVersion: 2
x: 0
y: 969
y: 1017
width: 1920
height: 20
m_MinSize: {x: 0, y: 0}
@ -245,11 +245,11 @@ MonoBehaviour:
x: 0
y: 0
width: 1466
height: 939
height: 987
m_MinSize: {x: 300, y: 200}
m_MaxSize: {x: 24288, y: 16192}
vertical: 1
controlID: 74
controlID: 58
--- !u!114 &11
MonoBehaviour:
m_ObjectHideFlags: 52
@ -271,11 +271,11 @@ MonoBehaviour:
x: 0
y: 0
width: 1466
height: 556
height: 584
m_MinSize: {x: 300, y: 100}
m_MaxSize: {x: 24288, y: 8096}
vertical: 0
controlID: 18
controlID: 40
--- !u!114 &12
MonoBehaviour:
m_ObjectHideFlags: 52
@ -291,12 +291,12 @@ MonoBehaviour:
m_Children: []
m_Position:
serializedVersion: 2
x: 281
x: 280
y: 0
width: 788
height: 556
m_MinSize: {x: 202, y: 221}
m_MaxSize: {x: 4002, y: 4021}
height: 584
m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 16}
m_Panes:
- {fileID: 16}
@ -323,9 +323,9 @@ MonoBehaviour:
m_Pos:
serializedVersion: 2
x: 0
y: 629
y: 657
width: 1465
height: 362
height: 382
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
@ -351,14 +351,14 @@ MonoBehaviour:
m_LastFolders:
- Assets/Scenes
m_LastFoldersGridSize: -1
m_LastProjectPath: D:\myproject\unity\JNFrame
m_LastProjectPath: D:\Jisol\JisolGame\JNFrame
m_LockTracker:
m_IsLocked: 0
m_FolderTreeState:
scrollPos: {x: 0, y: 5}
m_SelectedIDs: de650000
m_LastClickedID: 26078
m_ExpandedIDs: 00000000c2650000c4650000c6650000c865000000ca9a3bffffff7f
m_SelectedIDs: 50950000
m_LastClickedID: 38224
m_ExpandedIDs: 00000000be650000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@ -386,7 +386,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0}
m_SelectedIDs:
m_LastClickedID: 0
m_ExpandedIDs: 00000000c2650000c4650000c6650000c8650000
m_ExpandedIDs: 00000000be650000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@ -411,8 +411,8 @@ MonoBehaviour:
m_Icon: {fileID: 0}
m_ResourceFile:
m_ListAreaState:
m_SelectedInstanceIDs:
m_LastClickedInstanceID: 0
m_SelectedInstanceIDs: 70950000
m_LastClickedInstanceID: 38256
m_HadKeyboardFocusLastEvent: 1
m_ExpandedInstanceIDs: c6230000
m_RenameOverlay:
@ -465,7 +465,7 @@ MonoBehaviour:
x: 1466
y: 73
width: 453
height: 918
height: 966
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
@ -506,8 +506,8 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 73
width: 280
height: 535
width: 279
height: 563
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
@ -518,21 +518,21 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0}
m_SelectedIDs:
m_LastClickedID: 0
m_ExpandedIDs: 80e4feffa6e5feff06e8feff48e8feff4cf6feff461affff641bffffd21fffff7820fffffe20ffff2031ffff0e33ffff603effffea42ffff20ceffffaecfffff72d3ffffc0d4ffffc0d9ffff30daffff72defffff4deffff2cdfffff66dfffffb4e2ffff0ce3fffff0e6ffff8eecffff62edffff34fbfffff4ffffff4a6b000066740000127c0000
m_ExpandedIDs: 36fbffff
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name: Sphere
m_OriginalName: Sphere
m_Name:
m_OriginalName:
m_EditFieldRect:
serializedVersion: 2
x: 0
y: 0
width: 0
height: 0
m_UserData: 30192
m_UserData: 0
m_IsWaitingForDelay: 0
m_IsRenaming: 0
m_OriginalEventType: 0
m_OriginalEventType: 11
m_IsRenamingFilename: 0
m_ClientGUIView: {fileID: 5}
m_SearchString:
@ -562,10 +562,10 @@ MonoBehaviour:
m_Tooltip:
m_Pos:
serializedVersion: 2
x: 281
x: 280
y: 73
width: 786
height: 535
height: 563
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
@ -801,9 +801,9 @@ MonoBehaviour:
m_PlayAudio: 0
m_AudioPlay: 0
m_Position:
m_Target: {x: 173.08003, y: 197.96945, z: -7.0561337}
m_Target: {x: 194.21915, y: 105.892365, z: -5.964622}
speed: 2
m_Value: {x: 173.08003, y: 197.96945, z: -7.0561337}
m_Value: {x: 194.21915, y: 105.892365, z: -5.964622}
m_RenderMode: 0
m_CameraMode:
drawMode: 0
@ -854,9 +854,9 @@ MonoBehaviour:
speed: 2
m_Value: {x: 0, y: 0, z: 0, w: 1}
m_Size:
m_Target: 452.1824
m_Target: 343.03143
speed: 2
m_Value: 452.1824
m_Value: 343.03143
m_Ortho:
m_Target: 1
speed: 2
@ -874,7 +874,7 @@ MonoBehaviour:
m_FarClip: 10000
m_DynamicClip: 1
m_OcclusionCulling: 0
m_LastSceneViewRotation: {x: -0.08387249, y: 0.9159154, z: -0.2671573, w: -0.28754526}
m_LastSceneViewRotation: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226}
m_LastSceneViewOrtho: 0
m_ReplacementShader: {fileID: 0}
m_ReplacementString:
@ -901,10 +901,10 @@ MonoBehaviour:
m_Tooltip:
m_Pos:
serializedVersion: 2
x: 1069
x: 1068
y: 73
width: 395
height: 535
width: 396
height: 563
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default
@ -916,7 +916,7 @@ MonoBehaviour:
m_ShowGizmos: 0
m_TargetDisplay: 0
m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
m_TargetSize: {x: 395, y: 514}
m_TargetSize: {x: 396, y: 542}
m_TextureFilterMode: 0
m_TextureHideFlags: 61
m_RenderIMGUI: 1
@ -931,10 +931,10 @@ MonoBehaviour:
m_VRangeLocked: 0
hZoomLockedByDefault: 0
vZoomLockedByDefault: 0
m_HBaseRangeMin: -197.5
m_HBaseRangeMax: 197.5
m_VBaseRangeMin: -257
m_VBaseRangeMax: 257
m_HBaseRangeMin: -198
m_HBaseRangeMax: 198
m_VBaseRangeMin: -271
m_VBaseRangeMax: 271
m_HAllowExceedBaseRangeMin: 1
m_HAllowExceedBaseRangeMax: 1
m_VAllowExceedBaseRangeMin: 1
@ -952,23 +952,23 @@ MonoBehaviour:
serializedVersion: 2
x: 0
y: 21
width: 395
height: 514
width: 396
height: 542
m_Scale: {x: 1, y: 1}
m_Translation: {x: 197.5, y: 257}
m_Translation: {x: 198, y: 271}
m_MarginLeft: 0
m_MarginRight: 0
m_MarginTop: 0
m_MarginBottom: 0
m_LastShownAreaInsideMargins:
serializedVersion: 2
x: -197.5
y: -257
width: 395
height: 514
x: -198
y: -271
width: 396
height: 542
m_MinimalGUI: 1
m_defaultScale: 1
m_LastWindowPixelSize: {x: 395, y: 535}
m_LastWindowPixelSize: {x: 396, y: 563}
m_ClearInEditMode: 1
m_NoCameraWarning: 1
m_LowResolutionForAspectRatios: 01000000000000000000
@ -995,9 +995,9 @@ MonoBehaviour:
m_Pos:
serializedVersion: 2
x: 0
y: 629
y: 657
width: 1465
height: 362
height: 382
m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
m_LastAppliedPresetName: Default

View File

@ -0,0 +1,53 @@
package cn.jisol.ngame.frame.controller;
import cn.jisol.ngame.actions.SystemAction;
import cn.jisol.ngame.proto.JNSyncMessage;
import io.swagger.annotations.Api;
import io.swagger.annotations.ApiImplicitParam;
import io.swagger.annotations.ApiImplicitParams;
import io.swagger.annotations.ApiOperation;
import org.springframework.http.HttpHeaders;
import org.springframework.http.ResponseEntity;
import org.springframework.web.bind.annotation.GetMapping;
import org.springframework.web.bind.annotation.RequestMapping;
import org.springframework.web.bind.annotation.ResponseBody;
import org.springframework.web.bind.annotation.RestController;
import java.util.Objects;
@Api(value = "JNGameDemo - API", tags = {"WorldCard - API"})
@RestController
@RequestMapping()
@ResponseBody
public class DemoController {
@ApiImplicitParams({
@ApiImplicitParam(name="start",value="帧开始"),
@ApiImplicitParam(name="end",value="帧结束")
})
@ApiOperation(value = "获取帧同步数据")
@GetMapping("/sync/frame")
public ResponseEntity<byte[]> getSyncFrame(Integer start, Integer end){
HttpHeaders headers = new HttpHeaders();
headers.set("Content-Type", "application/json");
if(Objects.isNull(SystemAction.frame))
return ResponseEntity.ok().headers(headers).body(new byte[0]);
JNSyncMessage.JNFrameInfos infos = SystemAction.frame.vGetFrame(start, end);
return ResponseEntity.ok().headers(headers).body(infos.toByteArray());
}
@ApiImplicitParams({
@ApiImplicitParam(name="start",value="帧开始"),
@ApiImplicitParam(name="end",value="帧结束")
})
@ApiOperation(value = "获取帧同步数据")
@GetMapping("/sync/hello")
public String getSyncHello(Integer start, Integer end){
return "HelloWorld";
}
}

View File

@ -1,6 +1,7 @@
package cn.jisol.ngame.frame.network;
import cn.jisol.ngame.NSystem;
import cn.jisol.ngame.actions.SystemAction;
import cn.jisol.ngame.frame.network.client.GClient;
import cn.jisol.ngame.network.JNetwork;
import org.springframework.beans.factory.annotation.Autowired;
@ -46,7 +47,10 @@ public class WebSocket {
@OnClose
public void onClose(Session session){
CLIENTS.remove(session.getId());
if(CLIENTS.size() == 0){
SystemAction.NSyncFrameEnd();
}
}
}

View File

@ -0,0 +1,43 @@
package cn.jisol.ngame.frame.swagger;
import io.swagger.annotations.ApiOperation;
import org.springframework.context.annotation.Bean;
import org.springframework.context.annotation.Configuration;
import springfox.documentation.builders.ApiInfoBuilder;
import springfox.documentation.builders.PathSelectors;
import springfox.documentation.builders.RequestHandlerSelectors;
import springfox.documentation.service.ApiInfo;
import springfox.documentation.spi.DocumentationType;
import springfox.documentation.spring.web.plugins.Docket;
import springfox.documentation.swagger2.annotations.EnableSwagger2WebMvc;
@Configuration
@EnableSwagger2WebMvc
public class Swagger {
@Bean(value = "defaultApi")
public Docket defaultApi() {
return new Docket(DocumentationType.SWAGGER_2)
.apiInfo(apiInfo())
//分组名称
.groupName("Game Open")
.select()
//这里指定Controller扫描包路径
// .apis(RequestHandlerSelectors.basePackage("com.github.xiaoymin.knife4j.controller"))
//这里指定扫描有ApiOperation注解的类
.apis(RequestHandlerSelectors.withMethodAnnotation(ApiOperation.class))
//所有路径
.paths(PathSelectors.any())
//不包含^/inner/.*的路径
//.paths(input -> !input.matches("^/inner/.*"))
.build();
}
private ApiInfo apiInfo() {
return new ApiInfoBuilder()
.title("Game Open APIs")
.description("Game Open APIs")
.version("1.0")
.build();
}
}

@ -1 +1 @@
Subproject commit 4a1172acf2b203d0400931e7914a87520a8a02ff
Subproject commit 34a8a18eacd1e9400950de9b9154eaf066289c6b