JisolGame/JNFrame/Assets/Script/battle/GBattleModeManager.cs
DESKTOP-5RP3AKU\Jisol 01a4312761 提交
2024-01-29 02:28:42 +08:00

86 lines
2.1 KiB
C#

using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Script.battle
{
//各种模式场景
public enum GBattleMode
{
Not = -1,
Default = 0
}
//初始化参数类
public class GBattleModeInfo
{
public List<GameObject> modes;
public GameObject root;
}
//全局战斗模式管理器
public class GBattleModeManager : SingletonScene<GBattleModeManager>
{
public static string[] Worlds = { "WorldScene" };
//当前模式
private GBattleMode _current = GBattleMode.Not;
//初始化管理器
public void Init(GBattleModeInfo info)
{
}
//打开指定模式
public async UniTask Open(GBattleMode mode)
{
//销毁之前模式
await Close();
_current = mode;
await LoadScene(mode);
//开始同步
App.Sync.onStart();
}
//关闭当前模式
public async UniTask Close()
{
await UnloadScene(_current);
App.Sync.onStop();
_current = GBattleMode.Not;
}
//获取场景名称
public string GetWorldName(GBattleMode mode)
{
return Worlds[(int)mode];
}
//加载场景
private async UniTask LoadScene(GBattleMode mode)
{
if (mode == GBattleMode.Not) return;
Debug.Log($"[GBattleModeManager] 打开场景{GetWorldName(mode)}");
await SceneManager.LoadSceneAsync(GetWorldName(mode), LoadSceneMode.Additive);
}
//销毁场景
private async UniTask UnloadScene(GBattleMode mode)
{
if (mode == GBattleMode.Not) return;
Debug.Log($"[GBattleModeManager] 关闭场景{GetWorldName(mode)}");
await SceneManager.UnloadSceneAsync(GetWorldName(mode));
}
}
}