This commit is contained in:
DESKTOP-5RP3AKU\Jisol 2024-01-29 02:28:42 +08:00
parent 68c4d5e811
commit 01a4312761
73 changed files with 13939 additions and 42231 deletions

6
JNFrame/.vsconfig Normal file
View File

@ -0,0 +1,6 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}

View File

@ -43,13 +43,13 @@
<ItemGroup> <ItemGroup>
<Folder Include="Assets\NuGet\Editor" /> <Folder Include="Assets\NuGet\Editor" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

File diff suppressed because it is too large Load Diff

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\Assembly-CSharp\</OutputPath> <OutputPath>Temp\Bin\Debug\Assembly-CSharp\</OutputPath>
<DefineConstants>UNITY_2021_3_27;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants> <DefineConstants>UNITY_2021_3_33;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn> <NoWarn>0169,0649</NoWarn>
@ -41,13 +41,13 @@
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades> <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Assets\Script\battle\GBattleModeManager.cs" />
<Compile Include="Assets\Script\battle\GBaseMode.cs" />
<Compile Include="Assets\Script\UIMain.cs" />
<Compile Include="Assets\Script\App.cs" /> <Compile Include="Assets\Script\App.cs" />
<Compile Include="Assets\Script\Main.cs" /> <Compile Include="Assets\Script\Main.cs" />
<Compile Include="Assets\Script\AppImpl\JNGSocket.cs" /> <Compile Include="Assets\Script\AppImpl\JNGSocket.cs" />
<Compile Include="Assets\Script\UIMain.cs" />
<Compile Include="Assets\Script\battle\GBattleModeManager.cs" />
<Compile Include="Assets\Script\AppImpl\JNGSyncFrame.cs" /> <Compile Include="Assets\Script\AppImpl\JNGSyncFrame.cs" />
<Compile Include="Assets\Script\battle\GBaseMode.cs" />
<Folder Include="Assets" /> <Folder Include="Assets" />
<Folder Include="Assets\Script" /> <Folder Include="Assets\Script" />
<Folder Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0" /> <Folder Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0" />
@ -60,708 +60,715 @@
<Folder Include="Assets\NuGet\Resources" /> <Folder Include="Assets\NuGet\Resources" />
<None Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.xml" /> <None Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.xml" />
<None Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\version.txt" /> <None Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\version.txt" />
<None Include="Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.xml" />
<Folder Include="Assets\NuGet" /> <Folder Include="Assets\NuGet" />
<Folder Include="Assets\Packages\Newtonsoft.Json.13.0.3" />
<Folder Include="Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0" /> <Folder Include="Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0" />
<Folder Include="Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0" />
<Folder Include="Assets\Script\AppImpl" /> <Folder Include="Assets\Script\AppImpl" />
<Folder Include="Assets\Packages\Newtonsoft.Json.13.0.3\lib" />
<Folder Include="Assets\Packages\Google.Protobuf.3.15.8" /> <Folder Include="Assets\Packages\Google.Protobuf.3.15.8" />
<None Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\useSharedDesignerContext.txt" /> <None Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\useSharedDesignerContext.txt" />
<Folder Include="Assets\Scenes" /> <Folder Include="Assets\Scenes" />
<Folder Include="Assets\Resources" /> <Folder Include="Assets\Resources" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AIModule"> <Reference Include="UnityEngine.AIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ARModule"> <Reference Include="UnityEngine.ARModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AccessibilityModule"> <Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AndroidJNIModule"> <Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AnimationModule"> <Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AssetBundleModule"> <Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AudioModule"> <Reference Include="UnityEngine.AudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClothModule"> <Reference Include="UnityEngine.ClothModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterInputModule"> <Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterRendererModule"> <Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CrashReportingModule"> <Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DSPGraphModule"> <Reference Include="UnityEngine.DSPGraphModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DirectorModule"> <Reference Include="UnityEngine.DirectorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GIModule"> <Reference Include="UnityEngine.GIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GameCenterModule"> <Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GridModule"> <Reference Include="UnityEngine.GridModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.HotReloadModule"> <Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.IMGUIModule"> <Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ImageConversionModule"> <Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputModule"> <Reference Include="UnityEngine.InputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputLegacyModule"> <Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.JSONSerializeModule"> <Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.LocalizationModule"> <Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ParticleSystemModule"> <Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PerformanceReportingModule"> <Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PhysicsModule"> <Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.Physics2DModule"> <Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ProfilerModule"> <Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule"> <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ScreenCaptureModule"> <Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SharedInternalsModule"> <Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteMaskModule"> <Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteShapeModule"> <Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.StreamingModule"> <Reference Include="UnityEngine.StreamingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SubstanceModule"> <Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SubsystemsModule"> <Reference Include="UnityEngine.SubsystemsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TLSModule"> <Reference Include="UnityEngine.TLSModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainModule"> <Reference Include="UnityEngine.TerrainModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule"> <Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule"> <Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule"> <Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextRenderingModule"> <Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TilemapModule"> <Reference Include="UnityEngine.TilemapModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIModule"> <Reference Include="UnityEngine.UIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIElementsModule"> <Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIElementsNativeModule"> <Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIWidgetsModule"> <Reference Include="UnityEngine.UIWidgetsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UNETModule"> <Reference Include="UnityEngine.UNETModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UmbraModule"> <Reference Include="UnityEngine.UmbraModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule"> <Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule"> <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityConnectModule"> <Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityCurlModule"> <Reference Include="UnityEngine.UnityCurlModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule"> <Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestModule"> <Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule"> <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule"> <Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule"> <Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule"> <Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VFXModule"> <Reference Include="UnityEngine.VFXModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VRModule"> <Reference Include="UnityEngine.VRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VehiclesModule"> <Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VideoModule"> <Reference Include="UnityEngine.VideoModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VirtualTexturingModule"> <Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.WindModule"> <Reference Include="UnityEngine.WindModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.XRModule"> <Reference Include="UnityEngine.XRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.CoreModule"> <Reference Include="UnityEditor.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule"> <Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.DiagnosticsModule"> <Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.GraphViewModule"> <Reference Include="UnityEditor.GraphViewModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.PackageManagerUIModule"> <Reference Include="UnityEditor.PackageManagerUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.QuickSearchModule"> <Reference Include="UnityEditor.QuickSearchModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.SceneTemplateModule"> <Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule"> <Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule"> <Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIBuilderModule"> <Reference Include="UnityEditor.UIBuilderModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIElementsModule"> <Reference Include="UnityEditor.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule"> <Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIServiceModule"> <Reference Include="UnityEditor.UIServiceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UnityConnectModule"> <Reference Include="UnityEditor.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="Google.Protobuf"> <Reference Include="Google.Protobuf">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe"> <Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime"> <Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="ReportGeneratorMerged"> <Reference Include="ReportGeneratorMerged">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.3\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
</Reference> </Reference>
<Reference Include="netstandard"> <Reference Include="netstandard">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.Win32.Primitives"> <Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.AppContext"> <Reference Include="System.AppContext">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Buffers"> <Reference Include="System.Buffers">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Concurrent"> <Reference Include="System.Collections.Concurrent">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections"> <Reference Include="System.Collections">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.NonGeneric"> <Reference Include="System.Collections.NonGeneric">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Specialized"> <Reference Include="System.Collections.Specialized">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel"> <Reference Include="System.ComponentModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.EventBasedAsync"> <Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Primitives"> <Reference Include="System.ComponentModel.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.TypeConverter"> <Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Console"> <Reference Include="System.Console">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data.Common"> <Reference Include="System.Data.Common">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Contracts"> <Reference Include="System.Diagnostics.Contracts">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Debug"> <Reference Include="System.Diagnostics.Debug">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.FileVersionInfo"> <Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Process"> <Reference Include="System.Diagnostics.Process">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.StackTrace"> <Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener"> <Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Tools"> <Reference Include="System.Diagnostics.Tools">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TraceSource"> <Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Tracing"> <Reference Include="System.Diagnostics.Tracing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing.Primitives"> <Reference Include="System.Drawing.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Dynamic.Runtime"> <Reference Include="System.Dynamic.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Calendars"> <Reference Include="System.Globalization.Calendars">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization"> <Reference Include="System.Globalization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Extensions"> <Reference Include="System.Globalization.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression"> <Reference Include="System.IO.Compression">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.ZipFile"> <Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO"> <Reference Include="System.IO">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem"> <Reference Include="System.IO.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.DriveInfo"> <Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Primitives"> <Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Watcher"> <Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.IsolatedStorage"> <Reference Include="System.IO.IsolatedStorage">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.MemoryMappedFiles"> <Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Pipes"> <Reference Include="System.IO.Pipes">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.UnmanagedMemoryStream"> <Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq"> <Reference Include="System.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Expressions"> <Reference Include="System.Linq.Expressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Parallel"> <Reference Include="System.Linq.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Queryable"> <Reference Include="System.Linq.Queryable">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Memory"> <Reference Include="System.Memory">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Http"> <Reference Include="System.Net.Http">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NameResolution"> <Reference Include="System.Net.NameResolution">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NetworkInformation"> <Reference Include="System.Net.NetworkInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Ping"> <Reference Include="System.Net.Ping">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Primitives"> <Reference Include="System.Net.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Requests"> <Reference Include="System.Net.Requests">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Security"> <Reference Include="System.Net.Security">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Sockets"> <Reference Include="System.Net.Sockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebHeaderCollection"> <Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets.Client"> <Reference Include="System.Net.WebSockets.Client">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets"> <Reference Include="System.Net.WebSockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics.Vectors"> <Reference Include="System.Numerics.Vectors">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ObjectModel"> <Reference Include="System.ObjectModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.DispatchProxy"> <Reference Include="System.Reflection.DispatchProxy">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection"> <Reference Include="System.Reflection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit"> <Reference Include="System.Reflection.Emit">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.ILGeneration"> <Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.Lightweight"> <Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Extensions"> <Reference Include="System.Reflection.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Primitives"> <Reference Include="System.Reflection.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Reader"> <Reference Include="System.Resources.Reader">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.ResourceManager"> <Reference Include="System.Resources.ResourceManager">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Writer"> <Reference Include="System.Resources.Writer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC"> <Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime"> <Reference Include="System.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Extensions"> <Reference Include="System.Runtime.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Handles"> <Reference Include="System.Runtime.Handles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices"> <Reference Include="System.Runtime.InteropServices">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation"> <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Numerics"> <Reference Include="System.Runtime.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Formatters"> <Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Json"> <Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Primitives"> <Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Xml"> <Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Claims"> <Reference Include="System.Security.Claims">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Algorithms"> <Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Csp"> <Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Encoding"> <Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Primitives"> <Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.X509Certificates"> <Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Principal"> <Reference Include="System.Security.Principal">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.SecureString"> <Reference Include="System.Security.SecureString">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding"> <Reference Include="System.Text.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding.Extensions"> <Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.RegularExpressions"> <Reference Include="System.Text.RegularExpressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading"> <Reference Include="System.Threading">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Overlapped"> <Reference Include="System.Threading.Overlapped">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks"> <Reference Include="System.Threading.Tasks">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Extensions"> <Reference Include="System.Threading.Tasks.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Parallel"> <Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Thread"> <Reference Include="System.Threading.Thread">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.ThreadPool"> <Reference Include="System.Threading.ThreadPool">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Timer"> <Reference Include="System.Threading.Timer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ValueTuple"> <Reference Include="System.ValueTuple">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.ReaderWriter"> <Reference Include="System.Xml.ReaderWriter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XDocument"> <Reference Include="System.Xml.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlDocument"> <Reference Include="System.Xml.XmlDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlSerializer"> <Reference Include="System.Xml.XmlSerializer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath"> <Reference Include="System.Xml.XPath">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath.XDocument"> <Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime"> <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference> </Reference>
<Reference Include="mscorlib"> <Reference Include="mscorlib">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Composition"> <Reference Include="System.ComponentModel.Composition">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Core"> <Reference Include="System.Core">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data"> <Reference Include="System.Data">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
</Reference> </Reference>
<Reference Include="System"> <Reference Include="System">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing"> <Reference Include="System.Drawing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.FileSystem"> <Reference Include="System.IO.Compression.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net"> <Reference Include="System.Net">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics"> <Reference Include="System.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization"> <Reference Include="System.Runtime.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Web"> <Reference Include="System.ServiceModel.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Transactions"> <Reference Include="System.Transactions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Web"> <Reference Include="System.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Windows"> <Reference Include="System.Windows">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml"> <Reference Include="System.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Linq"> <Reference Include="System.Xml.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Serialization"> <Reference Include="System.Xml.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.Flow.Editor"> <Reference Include="Unity.VisualScripting.Flow.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VSCode.Editor"> <Reference Include="Unity.VSCode.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.Shared.Editor"> <Reference Include="Unity.VisualScripting.Shared.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.TextMeshPro.Editor"> <Reference Include="Unity.TextMeshPro.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualStudio.Editor"> <Reference Include="Unity.VisualStudio.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Performance.Profile-Analyzer.Editor"> <Reference Include="Unity.Performance.Profile-Analyzer.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.Performance.Profile-Analyzer.Editor.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.Performance.Profile-Analyzer.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.TestTools.CodeCoverage.Editor.OpenCover.Model"> <Reference Include="Unity.TestTools.CodeCoverage.Editor.OpenCover.Model">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Timeline.Editor"> <Reference Include="Unity.Timeline.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Timeline"> <Reference Include="Unity.Timeline">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.Timeline.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.Core.Editor"> <Reference Include="Unity.VisualScripting.Core.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.TextMeshPro"> <Reference Include="Unity.TextMeshPro">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.State.Editor"> <Reference Include="Unity.VisualScripting.State.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.SettingsProvider.Editor"> <Reference Include="Unity.VisualScripting.SettingsProvider.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection"> <Reference Include="Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.Flow"> <Reference Include="Unity.VisualScripting.Flow">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UI"> <Reference Include="UnityEditor.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.PlasticSCM.Editor"> <Reference Include="Unity.PlasticSCM.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Rider.Editor"> <Reference Include="Unity.Rider.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.TestTools.CodeCoverage.Editor"> <Reference Include="Unity.TestTools.CodeCoverage.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.State"> <Reference Include="Unity.VisualScripting.State">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.Core"> <Reference Include="Unity.VisualScripting.Core">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.EditorCoroutines.Editor"> <Reference Include="Unity.EditorCoroutines.Editor">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.EditorCoroutines.Editor.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.EditorCoroutines.Editor.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fc930357ce632e946858ec67d91abbec
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,20 @@
The MIT License (MIT)
Copyright (c) 2007 James Newton-King
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: df6c243b942bd4947adac573cff13a2c
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,41 @@
<?xml version="1.0" encoding="utf-8"?>
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
<metadata minClientVersion="2.12">
<id>Newtonsoft.Json</id>
<version>13.0.3</version>
<title>Json.NET</title>
<authors>James Newton-King</authors>
<license type="expression">MIT</license>
<licenseUrl>https://licenses.nuget.org/MIT</licenseUrl>
<icon>packageIcon.png</icon>
<readme>README.md</readme>
<projectUrl>https://www.newtonsoft.com/json</projectUrl>
<iconUrl>https://www.newtonsoft.com/content/images/nugeticon.png</iconUrl>
<description>Json.NET is a popular high-performance JSON framework for .NET</description>
<copyright>Copyright © James Newton-King 2008</copyright>
<tags>json</tags>
<repository type="git" url="https://github.com/JamesNK/Newtonsoft.Json" commit="0a2e291c0d9c0c7675d445703e51750363a549ef" />
<dependencies>
<group targetFramework=".NETFramework2.0" />
<group targetFramework=".NETFramework3.5" />
<group targetFramework=".NETFramework4.0" />
<group targetFramework=".NETFramework4.5" />
<group targetFramework=".NETStandard1.0">
<dependency id="Microsoft.CSharp" version="4.3.0" exclude="Build,Analyzers" />
<dependency id="NETStandard.Library" version="1.6.1" exclude="Build,Analyzers" />
<dependency id="System.ComponentModel.TypeConverter" version="4.3.0" exclude="Build,Analyzers" />
<dependency id="System.Runtime.Serialization.Primitives" version="4.3.0" exclude="Build,Analyzers" />
</group>
<group targetFramework=".NETStandard1.3">
<dependency id="Microsoft.CSharp" version="4.3.0" exclude="Build,Analyzers" />
<dependency id="NETStandard.Library" version="1.6.1" exclude="Build,Analyzers" />
<dependency id="System.ComponentModel.TypeConverter" version="4.3.0" exclude="Build,Analyzers" />
<dependency id="System.Runtime.Serialization.Formatters" version="4.3.0" exclude="Build,Analyzers" />
<dependency id="System.Runtime.Serialization.Primitives" version="4.3.0" exclude="Build,Analyzers" />
<dependency id="System.Xml.XmlDocument" version="4.3.0" exclude="Build,Analyzers" />
</group>
<group targetFramework="net6.0" />
<group targetFramework=".NETStandard2.0" />
</dependencies>
</metadata>
</package>

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: b0a0a1a4d7ba7584a9b4e28c710e0082
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,71 @@
# ![Logo](https://raw.githubusercontent.com/JamesNK/Newtonsoft.Json/master/Doc/icons/logo.jpg) Json.NET
[![NuGet version (Newtonsoft.Json)](https://img.shields.io/nuget/v/Newtonsoft.Json.svg?style=flat-square)](https://www.nuget.org/packages/Newtonsoft.Json/)
[![Build status](https://dev.azure.com/jamesnk/Public/_apis/build/status/JamesNK.Newtonsoft.Json?branchName=master)](https://dev.azure.com/jamesnk/Public/_build/latest?definitionId=8)
Json.NET is a popular high-performance JSON framework for .NET
## Serialize JSON
```csharp
Product product = new Product();
product.Name = "Apple";
product.Expiry = new DateTime(2008, 12, 28);
product.Sizes = new string[] { "Small" };
string json = JsonConvert.SerializeObject(product);
// {
// "Name": "Apple",
// "Expiry": "2008-12-28T00:00:00",
// "Sizes": [
// "Small"
// ]
// }
```
## Deserialize JSON
```csharp
string json = @"{
'Name': 'Bad Boys',
'ReleaseDate': '1995-4-7T00:00:00',
'Genres': [
'Action',
'Comedy'
]
}";
Movie m = JsonConvert.DeserializeObject<Movie>(json);
string name = m.Name;
// Bad Boys
```
## LINQ to JSON
```csharp
JArray array = new JArray();
array.Add("Manual text");
array.Add(new DateTime(2000, 5, 23));
JObject o = new JObject();
o["MyArray"] = array;
string json = o.ToString();
// {
// "MyArray": [
// "Manual text",
// "2000-05-23T00:00:00"
// ]
// }
```
## Links
- [Homepage](https://www.newtonsoft.com/json)
- [Documentation](https://www.newtonsoft.com/json/help)
- [NuGet Package](https://www.nuget.org/packages/Newtonsoft.Json)
- [Release Notes](https://github.com/JamesNK/Newtonsoft.Json/releases)
- [Contributing Guidelines](https://github.com/JamesNK/Newtonsoft.Json/blob/master/CONTRIBUTING.md)
- [License](https://github.com/JamesNK/Newtonsoft.Json/blob/master/LICENSE.md)
- [Stack Overflow](https://stackoverflow.com/questions/tagged/json.net)

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 42d2685bdc9ddd746beda77df950387a
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7d179bedf614b06428dd1465558007d1
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2ddaa7535a3e2b043ab452a2814a2b75
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,23 @@
fileFormatVersion: 2
guid: d108b6aba4a2ac948b5d9518117b56b1
labels:
- NuGetForUnity
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
Any:
second:
enabled: 1
settings: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 6a88866967307384dba07d45b15b79e6
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.7 KiB

View File

@ -0,0 +1,123 @@
fileFormatVersion: 2
guid: 5250cfd1e5661ee42a0440106b095129
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -10,6 +10,7 @@ using Plugins.JNGame.Network.Util;
using Plugins.JNGame.System; using Plugins.JNGame.System;
using Plugins.JNGame.Util; using Plugins.JNGame.Util;
using UnityEngine; using UnityEngine;
using Object = System.Object;
namespace Plugins.JNGame.Network namespace Plugins.JNGame.Network
{ {
@ -87,11 +88,6 @@ namespace Plugins.JNGame.Network
List<Delegate> funs = _event.EventHandlers[$"{data.HId}"]; List<Delegate> funs = _event.EventHandlers[$"{data.HId}"];
funs.ForEach(fun => funs.ForEach(fun =>
{ {
if (data.Bytes.Length <= 0)
{
((Action<IMessage>)fun)(null);
return;
}
if(fun.Method.GetParameters().Length == 1 && typeof(IMessage).IsAssignableFrom(fun.Method.GetParameters()[0].ParameterType)) if(fun.Method.GetParameters().Length == 1 && typeof(IMessage).IsAssignableFrom(fun.Method.GetParameters()[0].ParameterType))
{ {
var type = fun.Method.GetParameters()[0].ParameterType; var type = fun.Method.GetParameters()[0].ParameterType;
@ -102,9 +98,17 @@ namespace Plugins.JNGame.Network
if (methodInfo != null) if (methodInfo != null)
{ {
var message = methodInfo.Invoke(cType.GetValue(null), new object[] { data.Bytes }); var message = methodInfo.Invoke(cType.GetValue(null), new object[] { data.Bytes });
fun.Method.Invoke(fun.Target,new object[]{ message }); fun.Method.Invoke(fun.Target,new []{ message });
} }
} }
else
{
fun.Method.Invoke(fun.Target,new [] { (object)null });
}
}
else
{
fun.Method.Invoke(fun.Target,new object[]{ });
} }
}); });
@ -115,6 +119,11 @@ namespace Plugins.JNGame.Network
{ {
_event.AddListener($"{hId}",listener); _event.AddListener($"{hId}",listener);
} }
public void AddListener(int hId, global::System.Action listener)
{
_event.AddListener($"{hId}",listener);
}
//删除外部监听 //删除外部监听
public void RemoveListener<T>(int hId,Action<T> listener) where T : IMessage public void RemoveListener<T>(int hId,Action<T> listener) where T : IMessage

View File

@ -1,6 +1,8 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading.Tasks; using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using Plugins.JNGame.Sync.Frame.game;
using Plugins.JNGame.System; using Plugins.JNGame.System;
using Plugins.JNGame.Util; using Plugins.JNGame.Util;
using UnityEngine; using UnityEngine;
@ -22,7 +24,7 @@ namespace Plugins.JNGame.Sync.Frame
//帧队列 //帧队列
private List<JNFrameInfo> _nFrameQueue = new(); private Queue<JNFrameInfo> _nFrameQueue = new();
//本地帧数 //本地帧数
private int _nLocalFrame = 0; private int _nLocalFrame = 0;
@ -32,6 +34,9 @@ namespace Plugins.JNGame.Sync.Frame
//暂存帧列表 //暂存帧列表
private Dictionary<int,JNFrameInfo> _nFrameTempQueue = new(); private Dictionary<int,JNFrameInfo> _nFrameTempQueue = new();
//需要同步的Actor
private List<JNSyncFrameComponent<object>> _nSyncActors = new();
//ID 每添加 JNSyncFrameComponent + 1 //ID 每添加 JNSyncFrameComponent + 1
public Func<int> nSyncID = RandomUtil.Next(0); public Func<int> nSyncID = RandomUtil.Next(0);
@ -44,6 +49,9 @@ namespace Plugins.JNGame.Sync.Frame
//是否开始同步 //是否开始同步
Boolean _isStart = false; Boolean _isStart = false;
//是否请求后台数据
private Boolean _isRequestServerData = false;
//帧更新 //帧更新
int dtTotal = 0; int dtTotal = 0;
//输入更新 //输入更新
@ -56,9 +64,15 @@ namespace Plugins.JNGame.Sync.Frame
return Task.CompletedTask; return Task.CompletedTask;
} }
//开始
public void onStart(){
this._isStart = true;
}
//重置数据 //重置数据
public void Reset() public void onStop()
{ {
this._isStart = false;
this.nSyncID = RandomUtil.Next(0); this.nSyncID = RandomUtil.Next(0);
this.nRandom = RandomUtil.SyncRandom(100); this.nRandom = RandomUtil.SyncRandom(100);
this.nRandomInt = RandomUtil.SyncRandomInt(100); this.nRandomInt = RandomUtil.SyncRandomInt(100);
@ -94,7 +108,35 @@ namespace Plugins.JNGame.Sync.Frame
//运行帧 //运行帧
public void onUpdate() public void onUpdate()
{ {
if(!(_nFrameQueue.TryDequeue(out var frame))) return;
int dt = this._nSyncTime / this._nDivideFrame;
//拆出输入
Dictionary<int, JNFrameInput> inputs = new();
foreach (var message in frame.Messages)
{
inputs.Add(message.NId,message);
}
//更新帧
this._nSyncActors.ForEach(child =>
{
if (inputs.ContainsKey(child.NID))
{
child.OnSyncUpdate(dt,frame,child.Decoder(inputs[child.NID].Input.ToByteArray()));
}
else
{
child.OnSyncUpdate(dt,frame,null);
}
});
//执行下一帧物理
Physics.Simulate((float)dt / 1000);
Physics.SyncTransforms();
} }
//自适应间隔时间 //自适应间隔时间
@ -127,12 +169,16 @@ namespace Plugins.JNGame.Sync.Frame
* @param frame * @param frame
* @param isLatestData * @param isLatestData
*/ */
public void AddInput(JNFrameInfo frame,Boolean isLatestData = false){ public void AddInput(JNFrameInfo frame,Boolean isLatestData = true)
{
if (!_isStart) return;
if(isLatestData){ if(isLatestData){
//如果推的帧小于本地帧 则 重开 //如果推的帧小于本地帧 则 重开
if(frame.Index < _nLocalFrame){ if(frame.Index < _nLocalFrame){
Reset(); onStop();
onStart();
return; return;
} }
} }
@ -143,14 +189,31 @@ namespace Plugins.JNGame.Sync.Frame
//判断接受的帧是否下一帧 如果不是则加入未列入 //判断接受的帧是否下一帧 如果不是则加入未列入
if (frame.Index != index){ if (frame.Index != index){
_nFrameTempQueue.Add(frame.Index,frame); _nFrameTempQueue.TryAdd(frame.Index,frame);
//在未列入中拿到需要的帧 //在未列入中拿到需要的帧
JNFrameInfo tamp = null; JNFrameInfo tamp = null;
if ((tamp = _nFrameTempQueue[index]) == null){ if ((tamp = _nFrameTempQueue.GetValueOrDefault(index,null)) == null){
//如果没有则向服务器请求我需要的帧数 //如果没有则向服务器请求我需要的帧数
if (!this._isRequestServerData)
{
this._isRequestServerData = true;
//请求
this.OnServerData(this._nLocalFrame, 0).ContinueWith(infos =>
{
foreach (var frameInfo in infos.Frames)
{
this.AddInput(frameInfo,false);
}
this._isRequestServerData = false;
}).Forget();
}
return;
} }
else else
@ -167,15 +230,17 @@ namespace Plugins.JNGame.Sync.Frame
_nLocalFrame = index; _nLocalFrame = index;
//分帧插入 //分帧插入
_nFrameQueue.Add(frame); _nFrameQueue.Enqueue(frame);
for (var i = 0; i < this._nDivideFrame - 1; index++) { for (var i = 0; i < this._nDivideFrame - 1; i++) {
_nFrameQueue.Add(new JNFrameInfo()); _nFrameQueue.Enqueue(new JNFrameInfo());
} }
} }
//发送帧数据 //发送帧数据
protected abstract void OnSendInput(JNFrameInputs inputs); protected abstract void OnSendInput(JNFrameInputs inputs);
//获取帧数据
protected abstract UniTask<JNFrameInfos> OnServerData(int start,int end);
} }
} }

View File

@ -1,4 +1,6 @@
using System; using System;
using System.Text;
using Newtonsoft.Json;
using UnityEngine; using UnityEngine;
namespace Plugins.JNGame.Sync.Frame.game namespace Plugins.JNGame.Sync.Frame.game
@ -10,7 +12,8 @@ namespace Plugins.JNGame.Sync.Frame.game
//标识 //标识
private int _nId; private int _nId;
public int NID => _nId;
//当前输入 //当前输入
private T _input; private T _input;
@ -42,8 +45,21 @@ namespace Plugins.JNGame.Sync.Frame.game
//加载 //加载
public abstract void OnSyncLoad(); public abstract void OnSyncLoad();
//解析
public T Decoder(byte[] bytes)
{
return JsonConvert.DeserializeObject<T>(Encoding.UTF8.GetString(bytes));
}
//编码
public byte[] Encoder(T input){
return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(input));
}
//帧同步 //帧同步
public abstract void OnSyncUpdate(int dt,JNFrameInfo frame,Input input = null); public abstract void OnSyncUpdate(int dt,JNFrameInfo frame,T input);

View File

@ -11,6 +11,22 @@ namespace Plugins.JNGame.Util
{ {
public Dictionary<string, List<Delegate>> EventHandlers { get; private set; } = new(); public Dictionary<string, List<Delegate>> EventHandlers { get; private set; } = new();
/// <summary>
/// 添加事件监听器
/// </summary>
/// <param name="eventId">事件标识符</param>
/// <param name="listener">事件监听器</param>
public void AddListener(string eventId, Delegate listener)
{
if (!EventHandlers.ContainsKey(eventId))
{
EventHandlers[eventId] = new List<Delegate>();
}
EventHandlers[eventId].Add(listener);
Debug.Log(eventId+ "AddListener" + EventHandlers[eventId].Count);
}
/// <summary> /// <summary>
/// 添加事件监听器 /// 添加事件监听器
/// </summary> /// </summary>
@ -26,7 +42,6 @@ namespace Plugins.JNGame.Util
EventHandlers[eventId].Add(listener); EventHandlers[eventId].Add(listener);
Debug.Log(eventId+ "AddListener" + EventHandlers[eventId].Count); Debug.Log(eventId+ "AddListener" + EventHandlers[eventId].Count);
//eventHandlers[eventId] = (Action<T>)eventHandlers[eventId] + listener;
} }
/// <summary> /// <summary>

View File

@ -0,0 +1,62 @@
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using Newtonsoft.Json;
using UnityEngine.Networking;
namespace Plugins.JNGame.Util
{
public class JAPIConfig{
public string BaseURL = "http://localhost:8080"; //baseURL 默认HTTP头
public int Timeout = 5000; //超时时间
}
public class JAPIData<T>{
public T Data;
}
/**
* JNGame
*/
public class JAPI {
private JAPIConfig _config;
public JAPI(JAPIConfig config = null)
{
if (config == null) config = new JAPIConfig();
this._config = config;
}
public async UniTask<T> Get<T>(string url)
{
var request = UnityWebRequest.Get($"{this._config.BaseURL}/{url}");
return JsonConvert.DeserializeObject<T>((await request.SendWebRequest()).downloadHandler.text);
}
public async UniTask<T> Post<T>(string url,Dictionary<string,string> data)
{
var request = UnityWebRequest.Post($"{this._config.BaseURL}/{url}",data);
return JsonConvert.DeserializeObject<T>((await request.SendWebRequest()).downloadHandler.text);
}
public async UniTask<T> Post<T,TA>(string url,TA data)
{
var request = UnityWebRequest.Post($"{this._config.BaseURL}/{url}",JsonConvert.SerializeObject(data));
return JsonConvert.DeserializeObject<T>((await request.SendWebRequest()).downloadHandler.text);
}
public async UniTask<byte[]> GetByte(string url)
{
var request = UnityWebRequest.Get($"{this._config.BaseURL}/{url}");
return (await request.SendWebRequest()).downloadHandler.data;
}
public async UniTask<byte[]> PostByte(string url,Dictionary<string,string> data)
{
var request = UnityWebRequest.Post($"{this._config.BaseURL}/{url}",data);
return (await request.SendWebRequest()).downloadHandler.data;
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: fc72d9190d1241f680950baaaf2ec27e
timeCreated: 1706373831

View File

@ -1,4 +1,5 @@
using Plugins.JNGame.System; using Plugins.JNGame.System;
using Plugins.JNGame.Util;
using Script.AppImpl; using Script.AppImpl;
namespace Script namespace Script
@ -8,6 +9,7 @@ namespace Script
public static JNGSocket Socket = new JNGSocket(); public static JNGSocket Socket = new JNGSocket();
public static JNGSyncFrame Sync = new JNGSyncFrame(); public static JNGSyncFrame Sync = new JNGSyncFrame();
public static JAPI Api = new(new JAPIConfig(){BaseURL = "http://localhost:8080"});
public static SystemBase[] System() public static SystemBase[] System()
{ {

View File

@ -1,4 +1,5 @@
using System.Threading.Tasks; using System;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks;
using Plugins.JNGame.Network; using Plugins.JNGame.Network;

View File

@ -1,4 +1,6 @@
using Plugins.JNGame.Sync.Frame; using Cysharp.Threading.Tasks;
using Plugins.JNGame.Sync.Frame;
using UnityEngine;
namespace Script.AppImpl namespace Script.AppImpl
{ {
@ -8,5 +10,18 @@ namespace Script.AppImpl
{ {
throw new System.NotImplementedException(); throw new System.NotImplementedException();
} }
protected override async UniTask<JNFrameInfos> OnServerData(int start, int end)
{
var data = (await App.Api.GetByte($"/sync/frame?start={start}"));
if (data is { Length: > 0 })
{
return JNFrameInfos.Parser.ParseFrom(data);
}
else
{
return new JNFrameInfos();
}
}
} }
} }

View File

@ -1,4 +1,5 @@
using System; using System;
using Google.Protobuf;
using Plugins.JNGame; using Plugins.JNGame;
using Plugins.JNGame.Network.Action; using Plugins.JNGame.Network.Action;
using Script.battle; using Script.battle;
@ -24,7 +25,7 @@ namespace Script
//初始化模式类 //初始化模式类
await GBattleModeManager.Instance.Open(GBattleMode.Default); await GBattleModeManager.Instance.Open(GBattleMode.Default);
App.Socket.AddListener<NActionDemo>(3,OnNActionDemo); App.Socket.AddListener(3,OnNActionDemo);
App.Socket.AddListener<JNFrameInfo>((int)NActionEnum.NSyncFrameBack,OnNSyncFrameBack); App.Socket.AddListener<JNFrameInfo>((int)NActionEnum.NSyncFrameBack,OnNSyncFrameBack);
//加载成功向服务器发送帧同步消息 //加载成功向服务器发送帧同步消息
@ -38,14 +39,15 @@ namespace Script
} }
public void OnNActionDemo(NActionDemo demo) public void OnNActionDemo()
{ {
Debug.Log(demo.Message); Debug.Log("OnNActionDemo");
} }
public void OnNSyncFrameBack(JNFrameInfo info) public void OnNSyncFrameBack(JNFrameInfo info)
{ {
Debug.Log(info.Index); Debug.Log(info.Index);
App.Sync.AddInput(info);
} }
private void Update() private void Update()

View File

@ -42,6 +42,8 @@ namespace Script.battle
await Close(); await Close();
_current = mode; _current = mode;
await LoadScene(mode); await LoadScene(mode);
//开始同步
App.Sync.onStart();
} }
@ -50,6 +52,7 @@ namespace Script.battle
{ {
await UnloadScene(_current); await UnloadScene(_current);
App.Sync.onStop();
_current = GBattleMode.Not; _current = GBattleMode.Not;
} }

View File

@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<packages> <packages>
<package id="Google.Protobuf" version="3.15.8" manuallyInstalled="true" /> <package id="Google.Protobuf" version="3.15.8" manuallyInstalled="true" />
<package id="Newtonsoft.Json" version="13.0.3" manuallyInstalled="true" />
<package id="System.Runtime.CompilerServices.Unsafe" version="4.5.2" /> <package id="System.Runtime.CompilerServices.Unsafe" version="4.5.2" />
</packages> </packages>

View File

@ -9,10 +9,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Linq", "UniTask.Lin
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.DOTween", "UniTask.DOTween.csproj", "{99c4c7d2-ca96-1038-95e0-77e225df2b06}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.DOTween", "UniTask.DOTween.csproj", "{99c4c7d2-ca96-1038-95e0-77e225df2b06}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.TextMeshPro", "UniTask.TextMeshPro.csproj", "{4b964c85-7c9d-2d07-a2e0-8595262e4e96}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{3ca4410c-c33b-25ce-55bc-3a432b9830ed}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{3ca4410c-c33b-25ce-55bc-3a432b9830ed}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.TextMeshPro", "UniTask.TextMeshPro.csproj", "{4b964c85-7c9d-2d07-a2e0-8595262e4e96}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Addressables", "UniTask.Addressables.csproj", "{6d8bd378-3e5b-6997-5e5e-288243f0f72b}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Addressables", "UniTask.Addressables.csproj", "{6d8bd378-3e5b-6997-5e5e-288243f0f72b}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Editor", "UniTask.Editor.csproj", "{295d565d-1437-bd18-5c54-a9d5211832bd}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Editor", "UniTask.Editor.csproj", "{295d565d-1437-bd18-5c54-a9d5211832bd}"
@ -32,10 +32,10 @@ Global
{7f60f694-1f75-f2f0-5fde-36ccb7fd82d1}.Debug|Any CPU.Build.0 = Debug|Any CPU {7f60f694-1f75-f2f0-5fde-36ccb7fd82d1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{99c4c7d2-ca96-1038-95e0-77e225df2b06}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {99c4c7d2-ca96-1038-95e0-77e225df2b06}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{99c4c7d2-ca96-1038-95e0-77e225df2b06}.Debug|Any CPU.Build.0 = Debug|Any CPU {99c4c7d2-ca96-1038-95e0-77e225df2b06}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4b964c85-7c9d-2d07-a2e0-8595262e4e96}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4b964c85-7c9d-2d07-a2e0-8595262e4e96}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3ca4410c-c33b-25ce-55bc-3a432b9830ed}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {3ca4410c-c33b-25ce-55bc-3a432b9830ed}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3ca4410c-c33b-25ce-55bc-3a432b9830ed}.Debug|Any CPU.Build.0 = Debug|Any CPU {3ca4410c-c33b-25ce-55bc-3a432b9830ed}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4b964c85-7c9d-2d07-a2e0-8595262e4e96}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4b964c85-7c9d-2d07-a2e0-8595262e4e96}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6d8bd378-3e5b-6997-5e5e-288243f0f72b}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {6d8bd378-3e5b-6997-5e5e-288243f0f72b}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6d8bd378-3e5b-6997-5e5e-288243f0f72b}.Debug|Any CPU.Build.0 = Debug|Any CPU {6d8bd378-3e5b-6997-5e5e-288243f0f72b}.Debug|Any CPU.Build.0 = Debug|Any CPU
{295d565d-1437-bd18-5c54-a9d5211832bd}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {295d565d-1437-bd18-5c54-a9d5211832bd}.Debug|Any CPU.ActiveCfg = Debug|Any CPU

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -44,3 +44,14 @@ The following packages were 已更新:
com.unity.collab-proxy 从版本 1.13.5 到 2.0.4 com.unity.collab-proxy 从版本 1.13.5 到 2.0.4
com.unity.timeline 从版本 1.6.2 到 1.6.5 com.unity.timeline 从版本 1.6.2 到 1.6.5
com.unity.visualscripting 从版本 1.7.6 到 1.8.0 com.unity.visualscripting 从版本 1.7.6 到 1.8.0
=== Sat Jan 27 21:29:34 2024
Packages were changed.
Update Mode: updateDependencies
The following packages were 已更新:
com.unity.collab-proxy 从版本 2.0.4 到 2.2.0
com.unity.ide.rider 从版本 3.0.21 到 3.0.26
com.unity.ide.visualstudio 从版本 2.0.18 到 2.0.22
com.unity.visualscripting 从版本 1.8.0 到 1.9.1

View File

@ -1,6 +0,0 @@
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
Quitting shader compiler process

View File

@ -1,16 +1,6 @@
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines' Base path: 'C:/APP/UnityEdit/2021.3.33f1c1/Editor/Data', plugins path 'C:/APP/UnityEdit/2021.3.33f1c1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: compileSnippet
insize=1647 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=1926
Cmd: compileSnippet
insize=1647 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH _EMISSION dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=6902
Cmd: compileSnippet
insize=1487 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD_DELTA cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=1722
Cmd: compileSnippet
insize=1487 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD_DELTA cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _PARALLAXMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=3390
Cmd: shutdown Cmd: shutdown
Quitting shader compiler process

View File

@ -1,7 +0,0 @@
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=11944 file=Assets/DefaultResourcesExtra/Hidden/Internal-ScreenSpaceShadows pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADOWS_SPLIT_SPHERES dKW=SHADOWS_SINGLE_CASCADE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=380 ok=1 outsize=1290
Cmd: shutdown

View File

@ -1,7 +0,0 @@
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=1647 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH _EMISSION dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=6902
Cmd: shutdown

View File

@ -1,7 +0,0 @@
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=1647 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN _EMISSION dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=7278
Cmd: shutdown

View File

@ -1,7 +0,0 @@
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=1311 file=Assets/DefaultResourcesExtra/Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=INSTANCING_ON _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _PARALLAXMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=139 ok=1 outsize=250
Cmd: shutdown

View File

@ -1,7 +0,0 @@
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=11944 file=Assets/DefaultResourcesExtra/Hidden/Internal-ScreenSpaceShadows pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADOWS_SPLIT_SPHERES dKW=SHADOWS_SINGLE_CASCADE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=380 ok=1 outsize=5738
Cmd: shutdown

View File

@ -1,7 +0,0 @@
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=1311 file=Assets/DefaultResourcesExtra/Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=INSTANCING_ON _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=139 ok=1 outsize=1446
Cmd: shutdown

View File

@ -1,7 +0,0 @@
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=1647 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=2034
Cmd: shutdown

View File

@ -1,7 +0,0 @@
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=1647 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=1926
Cmd: shutdown

View File

@ -1,15 +1,15 @@
{ {
"dependencies": { "dependencies": {
"com.unity.collab-proxy": "2.0.4", "com.unity.collab-proxy": "2.2.0",
"com.unity.feature.development": "1.0.1", "com.unity.feature.development": "1.0.1",
"com.unity.ide.rider": "3.0.21", "com.unity.ide.rider": "3.0.26",
"com.unity.ide.visualstudio": "2.0.18", "com.unity.ide.visualstudio": "2.0.22",
"com.unity.ide.vscode": "1.2.5", "com.unity.ide.vscode": "1.2.5",
"com.unity.test-framework": "1.1.33", "com.unity.test-framework": "1.1.33",
"com.unity.textmeshpro": "3.0.6", "com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.6.5", "com.unity.timeline": "1.6.5",
"com.unity.ugui": "1.0.0", "com.unity.ugui": "1.0.0",
"com.unity.visualscripting": "1.8.0", "com.unity.visualscripting": "1.9.1",
"com.unity.modules.ai": "1.0.0", "com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0", "com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0", "com.unity.modules.animation": "1.0.0",

View File

@ -1,7 +1,7 @@
{ {
"dependencies": { "dependencies": {
"com.unity.collab-proxy": { "com.unity.collab-proxy": {
"version": "2.0.4", "version": "2.2.0",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": {}, "dependencies": {},
@ -26,17 +26,17 @@
"depth": 0, "depth": 0,
"source": "builtin", "source": "builtin",
"dependencies": { "dependencies": {
"com.unity.ide.visualstudio": "2.0.18", "com.unity.ide.visualstudio": "2.0.22",
"com.unity.ide.rider": "3.0.21", "com.unity.ide.rider": "3.0.26",
"com.unity.ide.vscode": "1.2.5", "com.unity.ide.vscode": "1.2.5",
"com.unity.editorcoroutines": "1.0.0", "com.unity.editorcoroutines": "1.0.0",
"com.unity.performance.profile-analyzer": "1.2.2", "com.unity.performance.profile-analyzer": "1.2.2",
"com.unity.test-framework": "1.1.33", "com.unity.test-framework": "1.1.33",
"com.unity.testtools.codecoverage": "1.2.3" "com.unity.testtools.codecoverage": "1.2.4"
} }
}, },
"com.unity.ide.rider": { "com.unity.ide.rider": {
"version": "3.0.21", "version": "3.0.26",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
@ -45,7 +45,7 @@
"url": "https://packages.unity.cn" "url": "https://packages.unity.cn"
}, },
"com.unity.ide.visualstudio": { "com.unity.ide.visualstudio": {
"version": "2.0.18", "version": "2.0.22",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
@ -86,7 +86,7 @@
"url": "https://packages.unity.cn" "url": "https://packages.unity.cn"
}, },
"com.unity.testtools.codecoverage": { "com.unity.testtools.codecoverage": {
"version": "1.2.3", "version": "1.2.4",
"depth": 1, "depth": 1,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
@ -126,7 +126,7 @@
} }
}, },
"com.unity.visualscripting": { "com.unity.visualscripting": {
"version": "1.8.0", "version": "1.9.1",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {

View File

@ -1,2 +1,2 @@
m_EditorVersion: 2021.3.27f1c2 m_EditorVersion: 2021.3.33f1c1
m_EditorVersionWithRevision: 2021.3.27f1c2 (3b3d9646cb47) m_EditorVersionWithRevision: 2021.3.33f1c1 (682b9db7927c)

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\UniTask.Addressables\</OutputPath> <OutputPath>Temp\Bin\Debug\UniTask.Addressables\</OutputPath>
<DefineConstants>UNITY_2021_3_27;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants> <DefineConstants>UNITY_2021_3_33;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn> <NoWarn>0169,0649</NoWarn>
@ -45,667 +45,670 @@
<Folder Include="Assets\Plugins\UniTask\Runtime\External\Addressables" /> <Folder Include="Assets\Plugins\UniTask\Runtime\External\Addressables" />
<None Include="Assets\Plugins\UniTask\Runtime\External\Addressables\UniTask.Addressables.asmdef" /> <None Include="Assets\Plugins\UniTask\Runtime\External\Addressables\UniTask.Addressables.asmdef" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AIModule"> <Reference Include="UnityEngine.AIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ARModule"> <Reference Include="UnityEngine.ARModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AccessibilityModule"> <Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AndroidJNIModule"> <Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AnimationModule"> <Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AssetBundleModule"> <Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AudioModule"> <Reference Include="UnityEngine.AudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClothModule"> <Reference Include="UnityEngine.ClothModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterInputModule"> <Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterRendererModule"> <Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CrashReportingModule"> <Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DSPGraphModule"> <Reference Include="UnityEngine.DSPGraphModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DirectorModule"> <Reference Include="UnityEngine.DirectorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GIModule"> <Reference Include="UnityEngine.GIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GameCenterModule"> <Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GridModule"> <Reference Include="UnityEngine.GridModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.HotReloadModule"> <Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.IMGUIModule"> <Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ImageConversionModule"> <Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputModule"> <Reference Include="UnityEngine.InputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputLegacyModule"> <Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.JSONSerializeModule"> <Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.LocalizationModule"> <Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ParticleSystemModule"> <Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PerformanceReportingModule"> <Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PhysicsModule"> <Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.Physics2DModule"> <Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ProfilerModule"> <Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule"> <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ScreenCaptureModule"> <Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SharedInternalsModule"> <Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteMaskModule"> <Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteShapeModule"> <Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.StreamingModule"> <Reference Include="UnityEngine.StreamingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SubstanceModule"> <Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SubsystemsModule"> <Reference Include="UnityEngine.SubsystemsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TLSModule"> <Reference Include="UnityEngine.TLSModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainModule"> <Reference Include="UnityEngine.TerrainModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule"> <Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule"> <Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule"> <Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextRenderingModule"> <Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TilemapModule"> <Reference Include="UnityEngine.TilemapModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIModule"> <Reference Include="UnityEngine.UIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIElementsModule"> <Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIElementsNativeModule"> <Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIWidgetsModule"> <Reference Include="UnityEngine.UIWidgetsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UNETModule"> <Reference Include="UnityEngine.UNETModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UmbraModule"> <Reference Include="UnityEngine.UmbraModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule"> <Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule"> <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityConnectModule"> <Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityCurlModule"> <Reference Include="UnityEngine.UnityCurlModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule"> <Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestModule"> <Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule"> <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule"> <Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule"> <Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule"> <Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VFXModule"> <Reference Include="UnityEngine.VFXModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VRModule"> <Reference Include="UnityEngine.VRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VehiclesModule"> <Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VideoModule"> <Reference Include="UnityEngine.VideoModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VirtualTexturingModule"> <Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.WindModule"> <Reference Include="UnityEngine.WindModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.XRModule"> <Reference Include="UnityEngine.XRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.CoreModule"> <Reference Include="UnityEditor.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule"> <Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.DiagnosticsModule"> <Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.GraphViewModule"> <Reference Include="UnityEditor.GraphViewModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.PackageManagerUIModule"> <Reference Include="UnityEditor.PackageManagerUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.QuickSearchModule"> <Reference Include="UnityEditor.QuickSearchModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.SceneTemplateModule"> <Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule"> <Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule"> <Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIBuilderModule"> <Reference Include="UnityEditor.UIBuilderModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIElementsModule"> <Reference Include="UnityEditor.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule"> <Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIServiceModule"> <Reference Include="UnityEditor.UIServiceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UnityConnectModule"> <Reference Include="UnityEditor.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.Graphs"> <Reference Include="UnityEditor.Graphs">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions"> <Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="Google.Protobuf"> <Reference Include="Google.Protobuf">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe"> <Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Plastic.Newtonsoft.Json"> <Reference Include="Unity.Plastic.Newtonsoft.Json">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Plastic.Antlr3.Runtime"> <Reference Include="Unity.Plastic.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet"> <Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.TextureAssets"> <Reference Include="Unity.VisualScripting.TextureAssets">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.IonicZip"> <Reference Include="Unity.VisualScripting.IonicZip">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
</Reference> </Reference>
<Reference Include="unityplastic"> <Reference Include="unityplastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
</Reference> </Reference>
<Reference Include="log4netPlastic"> <Reference Include="log4netPlastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime"> <Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="ReportGeneratorMerged"> <Reference Include="ReportGeneratorMerged">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.3\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
</Reference> </Reference>
<Reference Include="NugetForUnity"> <Reference Include="NugetForUnity">
<HintPath>D:\myproject\unity\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
</Reference> </Reference>
<Reference Include="netstandard"> <Reference Include="netstandard">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.Win32.Primitives"> <Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.AppContext"> <Reference Include="System.AppContext">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Buffers"> <Reference Include="System.Buffers">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Concurrent"> <Reference Include="System.Collections.Concurrent">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections"> <Reference Include="System.Collections">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.NonGeneric"> <Reference Include="System.Collections.NonGeneric">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Specialized"> <Reference Include="System.Collections.Specialized">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel"> <Reference Include="System.ComponentModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.EventBasedAsync"> <Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Primitives"> <Reference Include="System.ComponentModel.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.TypeConverter"> <Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Console"> <Reference Include="System.Console">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data.Common"> <Reference Include="System.Data.Common">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Contracts"> <Reference Include="System.Diagnostics.Contracts">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Debug"> <Reference Include="System.Diagnostics.Debug">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.FileVersionInfo"> <Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Process"> <Reference Include="System.Diagnostics.Process">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.StackTrace"> <Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener"> <Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Tools"> <Reference Include="System.Diagnostics.Tools">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TraceSource"> <Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Tracing"> <Reference Include="System.Diagnostics.Tracing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing.Primitives"> <Reference Include="System.Drawing.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Dynamic.Runtime"> <Reference Include="System.Dynamic.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Calendars"> <Reference Include="System.Globalization.Calendars">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization"> <Reference Include="System.Globalization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Extensions"> <Reference Include="System.Globalization.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression"> <Reference Include="System.IO.Compression">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.ZipFile"> <Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO"> <Reference Include="System.IO">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem"> <Reference Include="System.IO.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.DriveInfo"> <Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Primitives"> <Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Watcher"> <Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.IsolatedStorage"> <Reference Include="System.IO.IsolatedStorage">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.MemoryMappedFiles"> <Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Pipes"> <Reference Include="System.IO.Pipes">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.UnmanagedMemoryStream"> <Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq"> <Reference Include="System.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Expressions"> <Reference Include="System.Linq.Expressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Parallel"> <Reference Include="System.Linq.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Queryable"> <Reference Include="System.Linq.Queryable">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Memory"> <Reference Include="System.Memory">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Http"> <Reference Include="System.Net.Http">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NameResolution"> <Reference Include="System.Net.NameResolution">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NetworkInformation"> <Reference Include="System.Net.NetworkInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Ping"> <Reference Include="System.Net.Ping">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Primitives"> <Reference Include="System.Net.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Requests"> <Reference Include="System.Net.Requests">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Security"> <Reference Include="System.Net.Security">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Sockets"> <Reference Include="System.Net.Sockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebHeaderCollection"> <Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets.Client"> <Reference Include="System.Net.WebSockets.Client">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets"> <Reference Include="System.Net.WebSockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics.Vectors"> <Reference Include="System.Numerics.Vectors">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ObjectModel"> <Reference Include="System.ObjectModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.DispatchProxy"> <Reference Include="System.Reflection.DispatchProxy">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection"> <Reference Include="System.Reflection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit"> <Reference Include="System.Reflection.Emit">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.ILGeneration"> <Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.Lightweight"> <Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Extensions"> <Reference Include="System.Reflection.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Primitives"> <Reference Include="System.Reflection.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Reader"> <Reference Include="System.Resources.Reader">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.ResourceManager"> <Reference Include="System.Resources.ResourceManager">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Writer"> <Reference Include="System.Resources.Writer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC"> <Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime"> <Reference Include="System.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Extensions"> <Reference Include="System.Runtime.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Handles"> <Reference Include="System.Runtime.Handles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices"> <Reference Include="System.Runtime.InteropServices">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation"> <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Numerics"> <Reference Include="System.Runtime.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Formatters"> <Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Json"> <Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Primitives"> <Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Xml"> <Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Claims"> <Reference Include="System.Security.Claims">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Algorithms"> <Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Csp"> <Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Encoding"> <Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Primitives"> <Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.X509Certificates"> <Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Principal"> <Reference Include="System.Security.Principal">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.SecureString"> <Reference Include="System.Security.SecureString">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding"> <Reference Include="System.Text.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding.Extensions"> <Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.RegularExpressions"> <Reference Include="System.Text.RegularExpressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading"> <Reference Include="System.Threading">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Overlapped"> <Reference Include="System.Threading.Overlapped">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks"> <Reference Include="System.Threading.Tasks">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Extensions"> <Reference Include="System.Threading.Tasks.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Parallel"> <Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Thread"> <Reference Include="System.Threading.Thread">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.ThreadPool"> <Reference Include="System.Threading.ThreadPool">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Timer"> <Reference Include="System.Threading.Timer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ValueTuple"> <Reference Include="System.ValueTuple">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.ReaderWriter"> <Reference Include="System.Xml.ReaderWriter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XDocument"> <Reference Include="System.Xml.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlDocument"> <Reference Include="System.Xml.XmlDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlSerializer"> <Reference Include="System.Xml.XmlSerializer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath"> <Reference Include="System.Xml.XPath">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath.XDocument"> <Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime"> <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference> </Reference>
<Reference Include="mscorlib"> <Reference Include="mscorlib">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Composition"> <Reference Include="System.ComponentModel.Composition">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Core"> <Reference Include="System.Core">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data"> <Reference Include="System.Data">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
</Reference> </Reference>
<Reference Include="System"> <Reference Include="System">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing"> <Reference Include="System.Drawing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.FileSystem"> <Reference Include="System.IO.Compression.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net"> <Reference Include="System.Net">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics"> <Reference Include="System.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization"> <Reference Include="System.Runtime.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Web"> <Reference Include="System.ServiceModel.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Transactions"> <Reference Include="System.Transactions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Web"> <Reference Include="System.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Windows"> <Reference Include="System.Windows">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml"> <Reference Include="System.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Linq"> <Reference Include="System.Xml.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Serialization"> <Reference Include="System.Xml.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UI"> <Reference Include="UnityEditor.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\UniTask.DOTween\</OutputPath> <OutputPath>Temp\Bin\Debug\UniTask.DOTween\</OutputPath>
<DefineConstants>UNITY_2021_3_27;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants> <DefineConstants>UNITY_2021_3_33;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn> <NoWarn>0169,0649</NoWarn>
@ -45,667 +45,670 @@
<None Include="Assets\Plugins\UniTask\Runtime\External\DOTween\UniTask.DOTween.asmdef" /> <None Include="Assets\Plugins\UniTask\Runtime\External\DOTween\UniTask.DOTween.asmdef" />
<Folder Include="Assets\Plugins\UniTask\Runtime\External\DOTween" /> <Folder Include="Assets\Plugins\UniTask\Runtime\External\DOTween" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AIModule"> <Reference Include="UnityEngine.AIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ARModule"> <Reference Include="UnityEngine.ARModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AccessibilityModule"> <Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AndroidJNIModule"> <Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AnimationModule"> <Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AssetBundleModule"> <Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AudioModule"> <Reference Include="UnityEngine.AudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClothModule"> <Reference Include="UnityEngine.ClothModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterInputModule"> <Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterRendererModule"> <Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CrashReportingModule"> <Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DSPGraphModule"> <Reference Include="UnityEngine.DSPGraphModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DirectorModule"> <Reference Include="UnityEngine.DirectorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GIModule"> <Reference Include="UnityEngine.GIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GameCenterModule"> <Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GridModule"> <Reference Include="UnityEngine.GridModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.HotReloadModule"> <Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.IMGUIModule"> <Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ImageConversionModule"> <Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputModule"> <Reference Include="UnityEngine.InputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputLegacyModule"> <Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.JSONSerializeModule"> <Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.LocalizationModule"> <Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ParticleSystemModule"> <Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PerformanceReportingModule"> <Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PhysicsModule"> <Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.Physics2DModule"> <Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ProfilerModule"> <Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule"> <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ScreenCaptureModule"> <Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SharedInternalsModule"> <Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteMaskModule"> <Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteShapeModule"> <Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.StreamingModule"> <Reference Include="UnityEngine.StreamingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SubstanceModule"> <Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SubsystemsModule"> <Reference Include="UnityEngine.SubsystemsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TLSModule"> <Reference Include="UnityEngine.TLSModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainModule"> <Reference Include="UnityEngine.TerrainModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule"> <Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule"> <Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule"> <Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextRenderingModule"> <Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TilemapModule"> <Reference Include="UnityEngine.TilemapModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIModule"> <Reference Include="UnityEngine.UIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIElementsModule"> <Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIElementsNativeModule"> <Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIWidgetsModule"> <Reference Include="UnityEngine.UIWidgetsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UNETModule"> <Reference Include="UnityEngine.UNETModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UmbraModule"> <Reference Include="UnityEngine.UmbraModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule"> <Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule"> <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityConnectModule"> <Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityCurlModule"> <Reference Include="UnityEngine.UnityCurlModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule"> <Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestModule"> <Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule"> <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule"> <Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule"> <Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule"> <Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VFXModule"> <Reference Include="UnityEngine.VFXModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VRModule"> <Reference Include="UnityEngine.VRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VehiclesModule"> <Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VideoModule"> <Reference Include="UnityEngine.VideoModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VirtualTexturingModule"> <Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.WindModule"> <Reference Include="UnityEngine.WindModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.XRModule"> <Reference Include="UnityEngine.XRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.CoreModule"> <Reference Include="UnityEditor.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule"> <Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.DiagnosticsModule"> <Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.GraphViewModule"> <Reference Include="UnityEditor.GraphViewModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.PackageManagerUIModule"> <Reference Include="UnityEditor.PackageManagerUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.QuickSearchModule"> <Reference Include="UnityEditor.QuickSearchModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.SceneTemplateModule"> <Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule"> <Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule"> <Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIBuilderModule"> <Reference Include="UnityEditor.UIBuilderModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIElementsModule"> <Reference Include="UnityEditor.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule"> <Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIServiceModule"> <Reference Include="UnityEditor.UIServiceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UnityConnectModule"> <Reference Include="UnityEditor.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.Graphs"> <Reference Include="UnityEditor.Graphs">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions"> <Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="Google.Protobuf"> <Reference Include="Google.Protobuf">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe"> <Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Plastic.Newtonsoft.Json"> <Reference Include="Unity.Plastic.Newtonsoft.Json">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Plastic.Antlr3.Runtime"> <Reference Include="Unity.Plastic.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet"> <Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.TextureAssets"> <Reference Include="Unity.VisualScripting.TextureAssets">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.IonicZip"> <Reference Include="Unity.VisualScripting.IonicZip">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
</Reference> </Reference>
<Reference Include="unityplastic"> <Reference Include="unityplastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
</Reference> </Reference>
<Reference Include="log4netPlastic"> <Reference Include="log4netPlastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime"> <Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="ReportGeneratorMerged"> <Reference Include="ReportGeneratorMerged">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.3\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
</Reference> </Reference>
<Reference Include="NugetForUnity"> <Reference Include="NugetForUnity">
<HintPath>D:\myproject\unity\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
</Reference> </Reference>
<Reference Include="netstandard"> <Reference Include="netstandard">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.Win32.Primitives"> <Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.AppContext"> <Reference Include="System.AppContext">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Buffers"> <Reference Include="System.Buffers">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Concurrent"> <Reference Include="System.Collections.Concurrent">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections"> <Reference Include="System.Collections">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.NonGeneric"> <Reference Include="System.Collections.NonGeneric">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Specialized"> <Reference Include="System.Collections.Specialized">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel"> <Reference Include="System.ComponentModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.EventBasedAsync"> <Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Primitives"> <Reference Include="System.ComponentModel.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.TypeConverter"> <Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Console"> <Reference Include="System.Console">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data.Common"> <Reference Include="System.Data.Common">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Contracts"> <Reference Include="System.Diagnostics.Contracts">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Debug"> <Reference Include="System.Diagnostics.Debug">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.FileVersionInfo"> <Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Process"> <Reference Include="System.Diagnostics.Process">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.StackTrace"> <Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener"> <Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Tools"> <Reference Include="System.Diagnostics.Tools">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TraceSource"> <Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Tracing"> <Reference Include="System.Diagnostics.Tracing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing.Primitives"> <Reference Include="System.Drawing.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Dynamic.Runtime"> <Reference Include="System.Dynamic.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Calendars"> <Reference Include="System.Globalization.Calendars">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization"> <Reference Include="System.Globalization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Extensions"> <Reference Include="System.Globalization.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression"> <Reference Include="System.IO.Compression">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.ZipFile"> <Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO"> <Reference Include="System.IO">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem"> <Reference Include="System.IO.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.DriveInfo"> <Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Primitives"> <Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Watcher"> <Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.IsolatedStorage"> <Reference Include="System.IO.IsolatedStorage">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.MemoryMappedFiles"> <Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Pipes"> <Reference Include="System.IO.Pipes">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.UnmanagedMemoryStream"> <Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq"> <Reference Include="System.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Expressions"> <Reference Include="System.Linq.Expressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Parallel"> <Reference Include="System.Linq.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Queryable"> <Reference Include="System.Linq.Queryable">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Memory"> <Reference Include="System.Memory">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Http"> <Reference Include="System.Net.Http">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NameResolution"> <Reference Include="System.Net.NameResolution">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NetworkInformation"> <Reference Include="System.Net.NetworkInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Ping"> <Reference Include="System.Net.Ping">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Primitives"> <Reference Include="System.Net.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Requests"> <Reference Include="System.Net.Requests">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Security"> <Reference Include="System.Net.Security">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Sockets"> <Reference Include="System.Net.Sockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebHeaderCollection"> <Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets.Client"> <Reference Include="System.Net.WebSockets.Client">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets"> <Reference Include="System.Net.WebSockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics.Vectors"> <Reference Include="System.Numerics.Vectors">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ObjectModel"> <Reference Include="System.ObjectModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.DispatchProxy"> <Reference Include="System.Reflection.DispatchProxy">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection"> <Reference Include="System.Reflection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit"> <Reference Include="System.Reflection.Emit">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.ILGeneration"> <Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.Lightweight"> <Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Extensions"> <Reference Include="System.Reflection.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Primitives"> <Reference Include="System.Reflection.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Reader"> <Reference Include="System.Resources.Reader">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.ResourceManager"> <Reference Include="System.Resources.ResourceManager">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Writer"> <Reference Include="System.Resources.Writer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC"> <Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime"> <Reference Include="System.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Extensions"> <Reference Include="System.Runtime.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Handles"> <Reference Include="System.Runtime.Handles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices"> <Reference Include="System.Runtime.InteropServices">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation"> <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Numerics"> <Reference Include="System.Runtime.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Formatters"> <Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Json"> <Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Primitives"> <Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Xml"> <Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Claims"> <Reference Include="System.Security.Claims">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Algorithms"> <Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Csp"> <Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Encoding"> <Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Primitives"> <Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.X509Certificates"> <Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Principal"> <Reference Include="System.Security.Principal">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.SecureString"> <Reference Include="System.Security.SecureString">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding"> <Reference Include="System.Text.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding.Extensions"> <Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.RegularExpressions"> <Reference Include="System.Text.RegularExpressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading"> <Reference Include="System.Threading">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Overlapped"> <Reference Include="System.Threading.Overlapped">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks"> <Reference Include="System.Threading.Tasks">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Extensions"> <Reference Include="System.Threading.Tasks.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Parallel"> <Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Thread"> <Reference Include="System.Threading.Thread">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.ThreadPool"> <Reference Include="System.Threading.ThreadPool">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Timer"> <Reference Include="System.Threading.Timer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ValueTuple"> <Reference Include="System.ValueTuple">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.ReaderWriter"> <Reference Include="System.Xml.ReaderWriter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XDocument"> <Reference Include="System.Xml.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlDocument"> <Reference Include="System.Xml.XmlDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlSerializer"> <Reference Include="System.Xml.XmlSerializer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath"> <Reference Include="System.Xml.XPath">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath.XDocument"> <Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime"> <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference> </Reference>
<Reference Include="mscorlib"> <Reference Include="mscorlib">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Composition"> <Reference Include="System.ComponentModel.Composition">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Core"> <Reference Include="System.Core">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data"> <Reference Include="System.Data">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
</Reference> </Reference>
<Reference Include="System"> <Reference Include="System">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing"> <Reference Include="System.Drawing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.FileSystem"> <Reference Include="System.IO.Compression.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net"> <Reference Include="System.Net">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics"> <Reference Include="System.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization"> <Reference Include="System.Runtime.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Web"> <Reference Include="System.ServiceModel.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Transactions"> <Reference Include="System.Transactions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Web"> <Reference Include="System.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Windows"> <Reference Include="System.Windows">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml"> <Reference Include="System.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Linq"> <Reference Include="System.Xml.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Serialization"> <Reference Include="System.Xml.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UI"> <Reference Include="UnityEditor.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\UniTask.Editor\</OutputPath> <OutputPath>Temp\Bin\Debug\UniTask.Editor\</OutputPath>
<DefineConstants>UNITY_2021_3_27;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants> <DefineConstants>UNITY_2021_3_33;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn> <NoWarn>0169,0649</NoWarn>
@ -47,691 +47,694 @@
<None Include="Assets\Plugins\UniTask\Editor\UniTask.Editor.asmdef" /> <None Include="Assets\Plugins\UniTask\Editor\UniTask.Editor.asmdef" />
<Folder Include="Assets\Plugins\UniTask\Editor" /> <Folder Include="Assets\Plugins\UniTask\Editor" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AIModule"> <Reference Include="UnityEngine.AIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ARModule"> <Reference Include="UnityEngine.ARModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AccessibilityModule"> <Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AndroidJNIModule"> <Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AnimationModule"> <Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AssetBundleModule"> <Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AudioModule"> <Reference Include="UnityEngine.AudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AutoStreamingModule"> <Reference Include="UnityEngine.AutoStreamingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AutoStreamingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AutoStreamingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClothModule"> <Reference Include="UnityEngine.ClothModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterInputModule"> <Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterRendererModule"> <Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CrashReportingModule"> <Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DSPGraphModule"> <Reference Include="UnityEngine.DSPGraphModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DirectorModule"> <Reference Include="UnityEngine.DirectorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GIModule"> <Reference Include="UnityEngine.GIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GameCenterModule"> <Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GridModule"> <Reference Include="UnityEngine.GridModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.HotReloadModule"> <Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.IMGUIModule"> <Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ImageConversionModule"> <Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputModule"> <Reference Include="UnityEngine.InputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputLegacyModule"> <Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.JSONSerializeModule"> <Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.LocalizationModule"> <Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.NVIDIAModule"> <Reference Include="UnityEngine.NVIDIAModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ParticleSystemModule"> <Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PerformanceReportingModule"> <Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PhysicsModule"> <Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.Physics2DModule"> <Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ProfilerModule"> <Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule"> <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ScreenCaptureModule"> <Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SharedInternalsModule"> <Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteMaskModule"> <Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteShapeModule"> <Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.StreamingModule"> <Reference Include="UnityEngine.StreamingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SubstanceModule"> <Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SubsystemsModule"> <Reference Include="UnityEngine.SubsystemsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TLSModule"> <Reference Include="UnityEngine.TLSModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainModule"> <Reference Include="UnityEngine.TerrainModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule"> <Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule"> <Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule"> <Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextRenderingModule"> <Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TilemapModule"> <Reference Include="UnityEngine.TilemapModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIModule"> <Reference Include="UnityEngine.UIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIElementsModule"> <Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIElementsNativeModule"> <Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIWidgetsModule"> <Reference Include="UnityEngine.UIWidgetsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UNETModule"> <Reference Include="UnityEngine.UNETModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UmbraModule"> <Reference Include="UnityEngine.UmbraModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule"> <Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule"> <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityConnectModule"> <Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityCurlModule"> <Reference Include="UnityEngine.UnityCurlModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule"> <Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestModule"> <Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule"> <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule"> <Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule"> <Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule"> <Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VFXModule"> <Reference Include="UnityEngine.VFXModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VRModule"> <Reference Include="UnityEngine.VRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VehiclesModule"> <Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VideoModule"> <Reference Include="UnityEngine.VideoModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VirtualTexturingModule"> <Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.WindModule"> <Reference Include="UnityEngine.WindModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.XRModule"> <Reference Include="UnityEngine.XRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.CoreModule"> <Reference Include="UnityEditor.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule"> <Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.DiagnosticsModule"> <Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.GraphViewModule"> <Reference Include="UnityEditor.GraphViewModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.PackageManagerUIModule"> <Reference Include="UnityEditor.PackageManagerUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.QuickSearchModule"> <Reference Include="UnityEditor.QuickSearchModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.SceneTemplateModule"> <Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule"> <Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule"> <Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIBuilderModule"> <Reference Include="UnityEditor.UIBuilderModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIElementsModule"> <Reference Include="UnityEditor.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule"> <Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIServiceModule"> <Reference Include="UnityEditor.UIServiceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UnityConnectModule"> <Reference Include="UnityEditor.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.Graphs"> <Reference Include="UnityEditor.Graphs">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions"> <Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="Google.Protobuf"> <Reference Include="Google.Protobuf">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe"> <Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Plastic.Newtonsoft.Json"> <Reference Include="Unity.Plastic.Newtonsoft.Json">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Plastic.Antlr3.Runtime"> <Reference Include="Unity.Plastic.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet"> <Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.TextureAssets"> <Reference Include="Unity.VisualScripting.TextureAssets">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.IonicZip"> <Reference Include="Unity.VisualScripting.IonicZip">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
</Reference> </Reference>
<Reference Include="unityplastic"> <Reference Include="unityplastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
</Reference> </Reference>
<Reference Include="log4netPlastic"> <Reference Include="log4netPlastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime"> <Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="ReportGeneratorMerged"> <Reference Include="ReportGeneratorMerged">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.3\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
</Reference> </Reference>
<Reference Include="NugetForUnity"> <Reference Include="NugetForUnity">
<HintPath>D:\myproject\unity\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
</Reference> </Reference>
<Reference Include="nunit.framework"> <Reference Include="nunit.framework">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
</Reference> </Reference>
<Reference Include="mscorlib"> <Reference Include="mscorlib">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
</Reference> </Reference>
<Reference Include="System"> <Reference Include="System">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Core"> <Reference Include="System.Core">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization"> <Reference Include="System.Runtime.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml"> <Reference Include="System.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Linq"> <Reference Include="System.Xml.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics"> <Reference Include="System.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics.Vectors"> <Reference Include="System.Numerics.Vectors">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Http"> <Reference Include="System.Net.Http">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression"> <Reference Include="System.IO.Compression">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.CSharp"> <Reference Include="Microsoft.CSharp">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data"> <Reference Include="System.Data">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data.DataSetExtensions"> <Reference Include="System.Data.DataSetExtensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing"> <Reference Include="System.Drawing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.FileSystem"> <Reference Include="System.IO.Compression.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Composition"> <Reference Include="System.ComponentModel.Composition">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Transactions"> <Reference Include="System.Transactions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.Win32.Primitives"> <Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="netstandard"> <Reference Include="netstandard">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.AppContext"> <Reference Include="System.AppContext">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Buffers"> <Reference Include="System.Buffers">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Concurrent"> <Reference Include="System.Collections.Concurrent">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections"> <Reference Include="System.Collections">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.NonGeneric"> <Reference Include="System.Collections.NonGeneric">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Specialized"> <Reference Include="System.Collections.Specialized">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Annotations"> <Reference Include="System.ComponentModel.Annotations">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel"> <Reference Include="System.ComponentModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.EventBasedAsync"> <Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Primitives"> <Reference Include="System.ComponentModel.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.TypeConverter"> <Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Console"> <Reference Include="System.Console">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data.Common"> <Reference Include="System.Data.Common">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Contracts"> <Reference Include="System.Diagnostics.Contracts">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Debug"> <Reference Include="System.Diagnostics.Debug">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.FileVersionInfo"> <Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Process"> <Reference Include="System.Diagnostics.Process">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.StackTrace"> <Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener"> <Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Tools"> <Reference Include="System.Diagnostics.Tools">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TraceSource"> <Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing.Primitives"> <Reference Include="System.Drawing.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Dynamic.Runtime"> <Reference Include="System.Dynamic.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Calendars"> <Reference Include="System.Globalization.Calendars">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization"> <Reference Include="System.Globalization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Extensions"> <Reference Include="System.Globalization.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.ZipFile"> <Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO"> <Reference Include="System.IO">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem"> <Reference Include="System.IO.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.DriveInfo"> <Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Primitives"> <Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Watcher"> <Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.IsolatedStorage"> <Reference Include="System.IO.IsolatedStorage">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.MemoryMappedFiles"> <Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Pipes"> <Reference Include="System.IO.Pipes">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.UnmanagedMemoryStream"> <Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq"> <Reference Include="System.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Expressions"> <Reference Include="System.Linq.Expressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Parallel"> <Reference Include="System.Linq.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Queryable"> <Reference Include="System.Linq.Queryable">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Memory"> <Reference Include="System.Memory">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Http.Rtc"> <Reference Include="System.Net.Http.Rtc">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NameResolution"> <Reference Include="System.Net.NameResolution">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NetworkInformation"> <Reference Include="System.Net.NetworkInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Ping"> <Reference Include="System.Net.Ping">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Primitives"> <Reference Include="System.Net.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Requests"> <Reference Include="System.Net.Requests">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Security"> <Reference Include="System.Net.Security">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Sockets"> <Reference Include="System.Net.Sockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebHeaderCollection"> <Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets.Client"> <Reference Include="System.Net.WebSockets.Client">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets"> <Reference Include="System.Net.WebSockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ObjectModel"> <Reference Include="System.ObjectModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.DispatchProxy"> <Reference Include="System.Reflection.DispatchProxy">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection"> <Reference Include="System.Reflection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit"> <Reference Include="System.Reflection.Emit">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.ILGeneration"> <Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.Lightweight"> <Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Extensions"> <Reference Include="System.Reflection.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Primitives"> <Reference Include="System.Reflection.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Reader"> <Reference Include="System.Resources.Reader">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.ResourceManager"> <Reference Include="System.Resources.ResourceManager">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Writer"> <Reference Include="System.Resources.Writer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC"> <Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime"> <Reference Include="System.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Extensions"> <Reference Include="System.Runtime.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Handles"> <Reference Include="System.Runtime.Handles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices"> <Reference Include="System.Runtime.InteropServices">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation"> <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime"> <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Numerics"> <Reference Include="System.Runtime.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Formatters"> <Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Json"> <Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Primitives"> <Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Xml"> <Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Claims"> <Reference Include="System.Security.Claims">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Algorithms"> <Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Csp"> <Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Encoding"> <Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Primitives"> <Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.X509Certificates"> <Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Principal"> <Reference Include="System.Security.Principal">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.SecureString"> <Reference Include="System.Security.SecureString">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Duplex"> <Reference Include="System.ServiceModel.Duplex">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Http"> <Reference Include="System.ServiceModel.Http">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.NetTcp"> <Reference Include="System.ServiceModel.NetTcp">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Primitives"> <Reference Include="System.ServiceModel.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Security"> <Reference Include="System.ServiceModel.Security">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding"> <Reference Include="System.Text.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding.Extensions"> <Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.RegularExpressions"> <Reference Include="System.Text.RegularExpressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading"> <Reference Include="System.Threading">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Overlapped"> <Reference Include="System.Threading.Overlapped">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks"> <Reference Include="System.Threading.Tasks">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Extensions"> <Reference Include="System.Threading.Tasks.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Parallel"> <Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Thread"> <Reference Include="System.Threading.Thread">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.ThreadPool"> <Reference Include="System.Threading.ThreadPool">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Timer"> <Reference Include="System.Threading.Timer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ValueTuple"> <Reference Include="System.ValueTuple">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.ReaderWriter"> <Reference Include="System.Xml.ReaderWriter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XDocument"> <Reference Include="System.Xml.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlDocument"> <Reference Include="System.Xml.XmlDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlSerializer"> <Reference Include="System.Xml.XmlSerializer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath"> <Reference Include="System.Xml.XPath">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath.XDocument"> <Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UI"> <Reference Include="UnityEditor.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TestRunner"> <Reference Include="UnityEngine.TestRunner">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.TestRunner"> <Reference Include="UnityEditor.TestRunner">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\UniTask.Linq\</OutputPath> <OutputPath>Temp\Bin\Debug\UniTask.Linq\</OutputPath>
<DefineConstants>UNITY_2021_3_27;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants> <DefineConstants>UNITY_2021_3_33;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn> <NoWarn>0169,0649</NoWarn>
@ -118,667 +118,670 @@
<Folder Include="Assets\Plugins\UniTask\Runtime\Linq" /> <Folder Include="Assets\Plugins\UniTask\Runtime\Linq" />
<None Include="Assets\Plugins\UniTask\Runtime\Linq\UniTask.Linq.asmdef" /> <None Include="Assets\Plugins\UniTask\Runtime\Linq\UniTask.Linq.asmdef" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AIModule"> <Reference Include="UnityEngine.AIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ARModule"> <Reference Include="UnityEngine.ARModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AccessibilityModule"> <Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AndroidJNIModule"> <Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AnimationModule"> <Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AssetBundleModule"> <Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AudioModule"> <Reference Include="UnityEngine.AudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClothModule"> <Reference Include="UnityEngine.ClothModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterInputModule"> <Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterRendererModule"> <Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CrashReportingModule"> <Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DSPGraphModule"> <Reference Include="UnityEngine.DSPGraphModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DirectorModule"> <Reference Include="UnityEngine.DirectorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GIModule"> <Reference Include="UnityEngine.GIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GameCenterModule"> <Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GridModule"> <Reference Include="UnityEngine.GridModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.HotReloadModule"> <Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.IMGUIModule"> <Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ImageConversionModule"> <Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputModule"> <Reference Include="UnityEngine.InputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputLegacyModule"> <Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.JSONSerializeModule"> <Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.LocalizationModule"> <Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ParticleSystemModule"> <Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PerformanceReportingModule"> <Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PhysicsModule"> <Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.Physics2DModule"> <Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ProfilerModule"> <Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule"> <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ScreenCaptureModule"> <Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SharedInternalsModule"> <Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteMaskModule"> <Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteShapeModule"> <Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.StreamingModule"> <Reference Include="UnityEngine.StreamingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SubstanceModule"> <Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SubsystemsModule"> <Reference Include="UnityEngine.SubsystemsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TLSModule"> <Reference Include="UnityEngine.TLSModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainModule"> <Reference Include="UnityEngine.TerrainModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule"> <Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule"> <Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule"> <Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextRenderingModule"> <Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TilemapModule"> <Reference Include="UnityEngine.TilemapModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIModule"> <Reference Include="UnityEngine.UIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIElementsModule"> <Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIElementsNativeModule"> <Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIWidgetsModule"> <Reference Include="UnityEngine.UIWidgetsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UNETModule"> <Reference Include="UnityEngine.UNETModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UmbraModule"> <Reference Include="UnityEngine.UmbraModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule"> <Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule"> <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityConnectModule"> <Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityCurlModule"> <Reference Include="UnityEngine.UnityCurlModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule"> <Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestModule"> <Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule"> <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule"> <Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule"> <Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule"> <Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VFXModule"> <Reference Include="UnityEngine.VFXModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VRModule"> <Reference Include="UnityEngine.VRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VehiclesModule"> <Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VideoModule"> <Reference Include="UnityEngine.VideoModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VirtualTexturingModule"> <Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.WindModule"> <Reference Include="UnityEngine.WindModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.XRModule"> <Reference Include="UnityEngine.XRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.CoreModule"> <Reference Include="UnityEditor.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule"> <Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.DiagnosticsModule"> <Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.GraphViewModule"> <Reference Include="UnityEditor.GraphViewModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.PackageManagerUIModule"> <Reference Include="UnityEditor.PackageManagerUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.QuickSearchModule"> <Reference Include="UnityEditor.QuickSearchModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.SceneTemplateModule"> <Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule"> <Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule"> <Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIBuilderModule"> <Reference Include="UnityEditor.UIBuilderModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIElementsModule"> <Reference Include="UnityEditor.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule"> <Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIServiceModule"> <Reference Include="UnityEditor.UIServiceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UnityConnectModule"> <Reference Include="UnityEditor.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.Graphs"> <Reference Include="UnityEditor.Graphs">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions"> <Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="Google.Protobuf"> <Reference Include="Google.Protobuf">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe"> <Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Plastic.Newtonsoft.Json"> <Reference Include="Unity.Plastic.Newtonsoft.Json">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Plastic.Antlr3.Runtime"> <Reference Include="Unity.Plastic.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet"> <Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.TextureAssets"> <Reference Include="Unity.VisualScripting.TextureAssets">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.IonicZip"> <Reference Include="Unity.VisualScripting.IonicZip">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
</Reference> </Reference>
<Reference Include="unityplastic"> <Reference Include="unityplastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
</Reference> </Reference>
<Reference Include="log4netPlastic"> <Reference Include="log4netPlastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime"> <Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="ReportGeneratorMerged"> <Reference Include="ReportGeneratorMerged">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.3\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
</Reference> </Reference>
<Reference Include="NugetForUnity"> <Reference Include="NugetForUnity">
<HintPath>D:\myproject\unity\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
</Reference> </Reference>
<Reference Include="netstandard"> <Reference Include="netstandard">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.Win32.Primitives"> <Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.AppContext"> <Reference Include="System.AppContext">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Buffers"> <Reference Include="System.Buffers">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Concurrent"> <Reference Include="System.Collections.Concurrent">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections"> <Reference Include="System.Collections">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.NonGeneric"> <Reference Include="System.Collections.NonGeneric">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Specialized"> <Reference Include="System.Collections.Specialized">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel"> <Reference Include="System.ComponentModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.EventBasedAsync"> <Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Primitives"> <Reference Include="System.ComponentModel.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.TypeConverter"> <Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Console"> <Reference Include="System.Console">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data.Common"> <Reference Include="System.Data.Common">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Contracts"> <Reference Include="System.Diagnostics.Contracts">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Debug"> <Reference Include="System.Diagnostics.Debug">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.FileVersionInfo"> <Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Process"> <Reference Include="System.Diagnostics.Process">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.StackTrace"> <Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener"> <Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Tools"> <Reference Include="System.Diagnostics.Tools">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TraceSource"> <Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Tracing"> <Reference Include="System.Diagnostics.Tracing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing.Primitives"> <Reference Include="System.Drawing.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Dynamic.Runtime"> <Reference Include="System.Dynamic.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Calendars"> <Reference Include="System.Globalization.Calendars">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization"> <Reference Include="System.Globalization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Extensions"> <Reference Include="System.Globalization.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression"> <Reference Include="System.IO.Compression">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.ZipFile"> <Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO"> <Reference Include="System.IO">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem"> <Reference Include="System.IO.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.DriveInfo"> <Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Primitives"> <Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Watcher"> <Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.IsolatedStorage"> <Reference Include="System.IO.IsolatedStorage">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.MemoryMappedFiles"> <Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Pipes"> <Reference Include="System.IO.Pipes">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.UnmanagedMemoryStream"> <Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq"> <Reference Include="System.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Expressions"> <Reference Include="System.Linq.Expressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Parallel"> <Reference Include="System.Linq.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Queryable"> <Reference Include="System.Linq.Queryable">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Memory"> <Reference Include="System.Memory">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Http"> <Reference Include="System.Net.Http">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NameResolution"> <Reference Include="System.Net.NameResolution">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NetworkInformation"> <Reference Include="System.Net.NetworkInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Ping"> <Reference Include="System.Net.Ping">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Primitives"> <Reference Include="System.Net.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Requests"> <Reference Include="System.Net.Requests">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Security"> <Reference Include="System.Net.Security">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Sockets"> <Reference Include="System.Net.Sockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebHeaderCollection"> <Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets.Client"> <Reference Include="System.Net.WebSockets.Client">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets"> <Reference Include="System.Net.WebSockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics.Vectors"> <Reference Include="System.Numerics.Vectors">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ObjectModel"> <Reference Include="System.ObjectModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.DispatchProxy"> <Reference Include="System.Reflection.DispatchProxy">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection"> <Reference Include="System.Reflection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit"> <Reference Include="System.Reflection.Emit">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.ILGeneration"> <Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.Lightweight"> <Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Extensions"> <Reference Include="System.Reflection.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Primitives"> <Reference Include="System.Reflection.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Reader"> <Reference Include="System.Resources.Reader">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.ResourceManager"> <Reference Include="System.Resources.ResourceManager">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Writer"> <Reference Include="System.Resources.Writer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC"> <Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime"> <Reference Include="System.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Extensions"> <Reference Include="System.Runtime.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Handles"> <Reference Include="System.Runtime.Handles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices"> <Reference Include="System.Runtime.InteropServices">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation"> <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Numerics"> <Reference Include="System.Runtime.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Formatters"> <Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Json"> <Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Primitives"> <Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Xml"> <Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Claims"> <Reference Include="System.Security.Claims">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Algorithms"> <Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Csp"> <Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Encoding"> <Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Primitives"> <Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.X509Certificates"> <Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Principal"> <Reference Include="System.Security.Principal">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.SecureString"> <Reference Include="System.Security.SecureString">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding"> <Reference Include="System.Text.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding.Extensions"> <Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.RegularExpressions"> <Reference Include="System.Text.RegularExpressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading"> <Reference Include="System.Threading">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Overlapped"> <Reference Include="System.Threading.Overlapped">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks"> <Reference Include="System.Threading.Tasks">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Extensions"> <Reference Include="System.Threading.Tasks.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Parallel"> <Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Thread"> <Reference Include="System.Threading.Thread">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.ThreadPool"> <Reference Include="System.Threading.ThreadPool">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Timer"> <Reference Include="System.Threading.Timer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ValueTuple"> <Reference Include="System.ValueTuple">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.ReaderWriter"> <Reference Include="System.Xml.ReaderWriter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XDocument"> <Reference Include="System.Xml.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlDocument"> <Reference Include="System.Xml.XmlDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlSerializer"> <Reference Include="System.Xml.XmlSerializer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath"> <Reference Include="System.Xml.XPath">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath.XDocument"> <Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime"> <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference> </Reference>
<Reference Include="mscorlib"> <Reference Include="mscorlib">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Composition"> <Reference Include="System.ComponentModel.Composition">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Core"> <Reference Include="System.Core">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data"> <Reference Include="System.Data">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
</Reference> </Reference>
<Reference Include="System"> <Reference Include="System">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing"> <Reference Include="System.Drawing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.FileSystem"> <Reference Include="System.IO.Compression.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net"> <Reference Include="System.Net">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics"> <Reference Include="System.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization"> <Reference Include="System.Runtime.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Web"> <Reference Include="System.ServiceModel.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Transactions"> <Reference Include="System.Transactions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Web"> <Reference Include="System.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Windows"> <Reference Include="System.Windows">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml"> <Reference Include="System.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Linq"> <Reference Include="System.Xml.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Serialization"> <Reference Include="System.Xml.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UI"> <Reference Include="UnityEditor.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\UniTask.TextMeshPro\</OutputPath> <OutputPath>Temp\Bin\Debug\UniTask.TextMeshPro\</OutputPath>
<DefineConstants>UNITY_2021_3_27;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;UNITASK_TEXTMESHPRO_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants> <DefineConstants>UNITY_2021_3_33;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;UNITASK_TEXTMESHPRO_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn> <NoWarn>0169,0649</NoWarn>
@ -46,670 +46,673 @@
<None Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\UniTask.TextMeshPro.asmdef" /> <None Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\UniTask.TextMeshPro.asmdef" />
<Folder Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro" /> <Folder Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AIModule"> <Reference Include="UnityEngine.AIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ARModule"> <Reference Include="UnityEngine.ARModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AccessibilityModule"> <Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AndroidJNIModule"> <Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AnimationModule"> <Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AssetBundleModule"> <Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AudioModule"> <Reference Include="UnityEngine.AudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClothModule"> <Reference Include="UnityEngine.ClothModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterInputModule"> <Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterRendererModule"> <Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CrashReportingModule"> <Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DSPGraphModule"> <Reference Include="UnityEngine.DSPGraphModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DirectorModule"> <Reference Include="UnityEngine.DirectorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GIModule"> <Reference Include="UnityEngine.GIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GameCenterModule"> <Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GridModule"> <Reference Include="UnityEngine.GridModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.HotReloadModule"> <Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.IMGUIModule"> <Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ImageConversionModule"> <Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputModule"> <Reference Include="UnityEngine.InputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputLegacyModule"> <Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.JSONSerializeModule"> <Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.LocalizationModule"> <Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ParticleSystemModule"> <Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PerformanceReportingModule"> <Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PhysicsModule"> <Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.Physics2DModule"> <Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ProfilerModule"> <Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule"> <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ScreenCaptureModule"> <Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SharedInternalsModule"> <Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteMaskModule"> <Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteShapeModule"> <Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.StreamingModule"> <Reference Include="UnityEngine.StreamingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SubstanceModule"> <Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SubsystemsModule"> <Reference Include="UnityEngine.SubsystemsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TLSModule"> <Reference Include="UnityEngine.TLSModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainModule"> <Reference Include="UnityEngine.TerrainModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule"> <Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule"> <Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule"> <Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextRenderingModule"> <Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TilemapModule"> <Reference Include="UnityEngine.TilemapModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIModule"> <Reference Include="UnityEngine.UIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIElementsModule"> <Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIElementsNativeModule"> <Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIWidgetsModule"> <Reference Include="UnityEngine.UIWidgetsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UNETModule"> <Reference Include="UnityEngine.UNETModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UmbraModule"> <Reference Include="UnityEngine.UmbraModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule"> <Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule"> <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityConnectModule"> <Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityCurlModule"> <Reference Include="UnityEngine.UnityCurlModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule"> <Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestModule"> <Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule"> <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule"> <Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule"> <Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule"> <Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VFXModule"> <Reference Include="UnityEngine.VFXModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VRModule"> <Reference Include="UnityEngine.VRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VehiclesModule"> <Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VideoModule"> <Reference Include="UnityEngine.VideoModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VirtualTexturingModule"> <Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.WindModule"> <Reference Include="UnityEngine.WindModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.XRModule"> <Reference Include="UnityEngine.XRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.CoreModule"> <Reference Include="UnityEditor.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule"> <Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.DiagnosticsModule"> <Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.GraphViewModule"> <Reference Include="UnityEditor.GraphViewModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.PackageManagerUIModule"> <Reference Include="UnityEditor.PackageManagerUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.QuickSearchModule"> <Reference Include="UnityEditor.QuickSearchModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.SceneTemplateModule"> <Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule"> <Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule"> <Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIBuilderModule"> <Reference Include="UnityEditor.UIBuilderModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIElementsModule"> <Reference Include="UnityEditor.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule"> <Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIServiceModule"> <Reference Include="UnityEditor.UIServiceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UnityConnectModule"> <Reference Include="UnityEditor.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.Graphs"> <Reference Include="UnityEditor.Graphs">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions"> <Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="Google.Protobuf"> <Reference Include="Google.Protobuf">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe"> <Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Plastic.Newtonsoft.Json"> <Reference Include="Unity.Plastic.Newtonsoft.Json">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Plastic.Antlr3.Runtime"> <Reference Include="Unity.Plastic.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet"> <Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.TextureAssets"> <Reference Include="Unity.VisualScripting.TextureAssets">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.IonicZip"> <Reference Include="Unity.VisualScripting.IonicZip">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
</Reference> </Reference>
<Reference Include="unityplastic"> <Reference Include="unityplastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
</Reference> </Reference>
<Reference Include="log4netPlastic"> <Reference Include="log4netPlastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime"> <Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="ReportGeneratorMerged"> <Reference Include="ReportGeneratorMerged">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.3\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
</Reference> </Reference>
<Reference Include="NugetForUnity"> <Reference Include="NugetForUnity">
<HintPath>D:\myproject\unity\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
</Reference> </Reference>
<Reference Include="netstandard"> <Reference Include="netstandard">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.Win32.Primitives"> <Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.AppContext"> <Reference Include="System.AppContext">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Buffers"> <Reference Include="System.Buffers">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Concurrent"> <Reference Include="System.Collections.Concurrent">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections"> <Reference Include="System.Collections">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.NonGeneric"> <Reference Include="System.Collections.NonGeneric">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Specialized"> <Reference Include="System.Collections.Specialized">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel"> <Reference Include="System.ComponentModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.EventBasedAsync"> <Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Primitives"> <Reference Include="System.ComponentModel.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.TypeConverter"> <Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Console"> <Reference Include="System.Console">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data.Common"> <Reference Include="System.Data.Common">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Contracts"> <Reference Include="System.Diagnostics.Contracts">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Debug"> <Reference Include="System.Diagnostics.Debug">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.FileVersionInfo"> <Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Process"> <Reference Include="System.Diagnostics.Process">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.StackTrace"> <Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener"> <Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Tools"> <Reference Include="System.Diagnostics.Tools">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TraceSource"> <Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Tracing"> <Reference Include="System.Diagnostics.Tracing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing.Primitives"> <Reference Include="System.Drawing.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Dynamic.Runtime"> <Reference Include="System.Dynamic.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Calendars"> <Reference Include="System.Globalization.Calendars">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization"> <Reference Include="System.Globalization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Extensions"> <Reference Include="System.Globalization.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression"> <Reference Include="System.IO.Compression">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.ZipFile"> <Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO"> <Reference Include="System.IO">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem"> <Reference Include="System.IO.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.DriveInfo"> <Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Primitives"> <Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Watcher"> <Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.IsolatedStorage"> <Reference Include="System.IO.IsolatedStorage">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.MemoryMappedFiles"> <Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Pipes"> <Reference Include="System.IO.Pipes">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.UnmanagedMemoryStream"> <Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq"> <Reference Include="System.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Expressions"> <Reference Include="System.Linq.Expressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Parallel"> <Reference Include="System.Linq.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Queryable"> <Reference Include="System.Linq.Queryable">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Memory"> <Reference Include="System.Memory">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Http"> <Reference Include="System.Net.Http">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NameResolution"> <Reference Include="System.Net.NameResolution">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NetworkInformation"> <Reference Include="System.Net.NetworkInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Ping"> <Reference Include="System.Net.Ping">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Primitives"> <Reference Include="System.Net.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Requests"> <Reference Include="System.Net.Requests">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Security"> <Reference Include="System.Net.Security">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Sockets"> <Reference Include="System.Net.Sockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebHeaderCollection"> <Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets.Client"> <Reference Include="System.Net.WebSockets.Client">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets"> <Reference Include="System.Net.WebSockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics.Vectors"> <Reference Include="System.Numerics.Vectors">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ObjectModel"> <Reference Include="System.ObjectModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.DispatchProxy"> <Reference Include="System.Reflection.DispatchProxy">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection"> <Reference Include="System.Reflection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit"> <Reference Include="System.Reflection.Emit">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.ILGeneration"> <Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.Lightweight"> <Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Extensions"> <Reference Include="System.Reflection.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Primitives"> <Reference Include="System.Reflection.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Reader"> <Reference Include="System.Resources.Reader">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.ResourceManager"> <Reference Include="System.Resources.ResourceManager">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Writer"> <Reference Include="System.Resources.Writer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC"> <Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime"> <Reference Include="System.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Extensions"> <Reference Include="System.Runtime.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Handles"> <Reference Include="System.Runtime.Handles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices"> <Reference Include="System.Runtime.InteropServices">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation"> <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Numerics"> <Reference Include="System.Runtime.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Formatters"> <Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Json"> <Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Primitives"> <Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Xml"> <Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Claims"> <Reference Include="System.Security.Claims">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Algorithms"> <Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Csp"> <Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Encoding"> <Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Primitives"> <Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.X509Certificates"> <Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Principal"> <Reference Include="System.Security.Principal">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.SecureString"> <Reference Include="System.Security.SecureString">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding"> <Reference Include="System.Text.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding.Extensions"> <Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.RegularExpressions"> <Reference Include="System.Text.RegularExpressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading"> <Reference Include="System.Threading">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Overlapped"> <Reference Include="System.Threading.Overlapped">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks"> <Reference Include="System.Threading.Tasks">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Extensions"> <Reference Include="System.Threading.Tasks.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Parallel"> <Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Thread"> <Reference Include="System.Threading.Thread">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.ThreadPool"> <Reference Include="System.Threading.ThreadPool">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Timer"> <Reference Include="System.Threading.Timer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ValueTuple"> <Reference Include="System.ValueTuple">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.ReaderWriter"> <Reference Include="System.Xml.ReaderWriter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XDocument"> <Reference Include="System.Xml.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlDocument"> <Reference Include="System.Xml.XmlDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlSerializer"> <Reference Include="System.Xml.XmlSerializer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath"> <Reference Include="System.Xml.XPath">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath.XDocument"> <Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime"> <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference> </Reference>
<Reference Include="mscorlib"> <Reference Include="mscorlib">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Composition"> <Reference Include="System.ComponentModel.Composition">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Core"> <Reference Include="System.Core">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data"> <Reference Include="System.Data">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
</Reference> </Reference>
<Reference Include="System"> <Reference Include="System">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing"> <Reference Include="System.Drawing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.FileSystem"> <Reference Include="System.IO.Compression.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net"> <Reference Include="System.Net">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics"> <Reference Include="System.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization"> <Reference Include="System.Runtime.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Web"> <Reference Include="System.ServiceModel.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Transactions"> <Reference Include="System.Transactions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Web"> <Reference Include="System.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Windows"> <Reference Include="System.Windows">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml"> <Reference Include="System.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Linq"> <Reference Include="System.Xml.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Serialization"> <Reference Include="System.Xml.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.TextMeshPro"> <Reference Include="Unity.TextMeshPro">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UI"> <Reference Include="UnityEditor.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View File

@ -26,7 +26,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\UniTask\</OutputPath> <OutputPath>Temp\Bin\Debug\UniTask\</OutputPath>
<DefineConstants>UNITY_2021_3_27;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;UNITASK_ASSETBUNDLE_SUPPORT;UNITASK_PHYSICS_SUPPORT;UNITASK_PHYSICS2D_SUPPORT;UNITASK_PARTICLESYSTEM_SUPPORT;UNITASK_UGUI_SUPPORT;UNITASK_WEBREQUEST_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants> <DefineConstants>UNITY_2021_3_33;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;UNITASK_ASSETBUNDLE_SUPPORT;UNITASK_PHYSICS_SUPPORT;UNITASK_PHYSICS2D_SUPPORT;UNITASK_PARTICLESYSTEM_SUPPORT;UNITASK_UGUI_SUPPORT;UNITASK_WEBREQUEST_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn> <NoWarn>0169,0649</NoWarn>
@ -121,667 +121,670 @@
<None Include="Assets\Plugins\UniTask\Runtime\UniTask.asmdef" /> <None Include="Assets\Plugins\UniTask\Runtime\UniTask.asmdef" />
<Folder Include="Assets\Plugins\UniTask\Runtime\Internal" /> <Folder Include="Assets\Plugins\UniTask\Runtime\Internal" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AIModule"> <Reference Include="UnityEngine.AIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ARModule"> <Reference Include="UnityEngine.ARModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AccessibilityModule"> <Reference Include="UnityEngine.AccessibilityModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AndroidJNIModule"> <Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AnimationModule"> <Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AssetBundleModule"> <Reference Include="UnityEngine.AssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AudioModule"> <Reference Include="UnityEngine.AudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClothModule"> <Reference Include="UnityEngine.ClothModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterInputModule"> <Reference Include="UnityEngine.ClusterInputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ClusterRendererModule"> <Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.CrashReportingModule"> <Reference Include="UnityEngine.CrashReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DSPGraphModule"> <Reference Include="UnityEngine.DSPGraphModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.DirectorModule"> <Reference Include="UnityEngine.DirectorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GIModule"> <Reference Include="UnityEngine.GIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GameCenterModule"> <Reference Include="UnityEngine.GameCenterModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.GridModule"> <Reference Include="UnityEngine.GridModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.HotReloadModule"> <Reference Include="UnityEngine.HotReloadModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.IMGUIModule"> <Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ImageConversionModule"> <Reference Include="UnityEngine.ImageConversionModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputModule"> <Reference Include="UnityEngine.InputModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.InputLegacyModule"> <Reference Include="UnityEngine.InputLegacyModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.JSONSerializeModule"> <Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.LocalizationModule"> <Reference Include="UnityEngine.LocalizationModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ParticleSystemModule"> <Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PerformanceReportingModule"> <Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PhysicsModule"> <Reference Include="UnityEngine.PhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.Physics2DModule"> <Reference Include="UnityEngine.Physics2DModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ProfilerModule"> <Reference Include="UnityEngine.ProfilerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule"> <Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ScreenCaptureModule"> <Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SharedInternalsModule"> <Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteMaskModule"> <Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SpriteShapeModule"> <Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.StreamingModule"> <Reference Include="UnityEngine.StreamingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SubstanceModule"> <Reference Include="UnityEngine.SubstanceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.SubsystemsModule"> <Reference Include="UnityEngine.SubsystemsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TLSModule"> <Reference Include="UnityEngine.TLSModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainModule"> <Reference Include="UnityEngine.TerrainModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule"> <Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule"> <Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule"> <Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TextRenderingModule"> <Reference Include="UnityEngine.TextRenderingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.TilemapModule"> <Reference Include="UnityEngine.TilemapModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIModule"> <Reference Include="UnityEngine.UIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIElementsModule"> <Reference Include="UnityEngine.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIElementsNativeModule"> <Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UIWidgetsModule"> <Reference Include="UnityEngine.UIWidgetsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UNETModule"> <Reference Include="UnityEngine.UNETModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UmbraModule"> <Reference Include="UnityEngine.UmbraModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule"> <Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule"> <Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityConnectModule"> <Reference Include="UnityEngine.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityCurlModule"> <Reference Include="UnityEngine.UnityCurlModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule"> <Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestModule"> <Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule"> <Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule"> <Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule"> <Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule"> <Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VFXModule"> <Reference Include="UnityEngine.VFXModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VRModule"> <Reference Include="UnityEngine.VRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VehiclesModule"> <Reference Include="UnityEngine.VehiclesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VideoModule"> <Reference Include="UnityEngine.VideoModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.VirtualTexturingModule"> <Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.WindModule"> <Reference Include="UnityEngine.WindModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.XRModule"> <Reference Include="UnityEngine.XRModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.CoreModule"> <Reference Include="UnityEditor.CoreModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule"> <Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.DiagnosticsModule"> <Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.GraphViewModule"> <Reference Include="UnityEditor.GraphViewModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.PackageManagerUIModule"> <Reference Include="UnityEditor.PackageManagerUIModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.QuickSearchModule"> <Reference Include="UnityEditor.QuickSearchModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.SceneTemplateModule"> <Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule"> <Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule"> <Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIBuilderModule"> <Reference Include="UnityEditor.UIBuilderModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIElementsModule"> <Reference Include="UnityEditor.UIElementsModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule"> <Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UIServiceModule"> <Reference Include="UnityEditor.UIServiceModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UnityConnectModule"> <Reference Include="UnityEditor.UnityConnectModule">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.Graphs"> <Reference Include="UnityEditor.Graphs">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions"> <Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="Google.Protobuf"> <Reference Include="Google.Protobuf">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe"> <Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Plastic.Newtonsoft.Json"> <Reference Include="Unity.Plastic.Newtonsoft.Json">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Plastic.Antlr3.Runtime"> <Reference Include="Unity.Plastic.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.YamlDotNet"> <Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.TextureAssets"> <Reference Include="Unity.VisualScripting.TextureAssets">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.IonicZip"> <Reference Include="Unity.VisualScripting.IonicZip">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
</Reference> </Reference>
<Reference Include="unityplastic"> <Reference Include="unityplastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
</Reference> </Reference>
<Reference Include="log4netPlastic"> <Reference Include="log4netPlastic">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime"> <Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="ReportGeneratorMerged"> <Reference Include="ReportGeneratorMerged">
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.3\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
</Reference> </Reference>
<Reference Include="NugetForUnity"> <Reference Include="NugetForUnity">
<HintPath>D:\myproject\unity\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
</Reference> </Reference>
<Reference Include="netstandard"> <Reference Include="netstandard">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.Win32.Primitives"> <Reference Include="Microsoft.Win32.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.AppContext"> <Reference Include="System.AppContext">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Buffers"> <Reference Include="System.Buffers">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Concurrent"> <Reference Include="System.Collections.Concurrent">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections"> <Reference Include="System.Collections">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.NonGeneric"> <Reference Include="System.Collections.NonGeneric">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Collections.Specialized"> <Reference Include="System.Collections.Specialized">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel"> <Reference Include="System.ComponentModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.EventBasedAsync"> <Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Primitives"> <Reference Include="System.ComponentModel.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.TypeConverter"> <Reference Include="System.ComponentModel.TypeConverter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Console"> <Reference Include="System.Console">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data.Common"> <Reference Include="System.Data.Common">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Contracts"> <Reference Include="System.Diagnostics.Contracts">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Debug"> <Reference Include="System.Diagnostics.Debug">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.FileVersionInfo"> <Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Process"> <Reference Include="System.Diagnostics.Process">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.StackTrace"> <Reference Include="System.Diagnostics.StackTrace">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener"> <Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Tools"> <Reference Include="System.Diagnostics.Tools">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.TraceSource"> <Reference Include="System.Diagnostics.TraceSource">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Diagnostics.Tracing"> <Reference Include="System.Diagnostics.Tracing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing.Primitives"> <Reference Include="System.Drawing.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Dynamic.Runtime"> <Reference Include="System.Dynamic.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Calendars"> <Reference Include="System.Globalization.Calendars">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization"> <Reference Include="System.Globalization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Globalization.Extensions"> <Reference Include="System.Globalization.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression"> <Reference Include="System.IO.Compression">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.ZipFile"> <Reference Include="System.IO.Compression.ZipFile">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO"> <Reference Include="System.IO">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem"> <Reference Include="System.IO.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.DriveInfo"> <Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Primitives"> <Reference Include="System.IO.FileSystem.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.FileSystem.Watcher"> <Reference Include="System.IO.FileSystem.Watcher">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.IsolatedStorage"> <Reference Include="System.IO.IsolatedStorage">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.MemoryMappedFiles"> <Reference Include="System.IO.MemoryMappedFiles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Pipes"> <Reference Include="System.IO.Pipes">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.UnmanagedMemoryStream"> <Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq"> <Reference Include="System.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Expressions"> <Reference Include="System.Linq.Expressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Parallel"> <Reference Include="System.Linq.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Linq.Queryable"> <Reference Include="System.Linq.Queryable">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Memory"> <Reference Include="System.Memory">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Http"> <Reference Include="System.Net.Http">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NameResolution"> <Reference Include="System.Net.NameResolution">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.NetworkInformation"> <Reference Include="System.Net.NetworkInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Ping"> <Reference Include="System.Net.Ping">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Primitives"> <Reference Include="System.Net.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Requests"> <Reference Include="System.Net.Requests">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Security"> <Reference Include="System.Net.Security">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.Sockets"> <Reference Include="System.Net.Sockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebHeaderCollection"> <Reference Include="System.Net.WebHeaderCollection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets.Client"> <Reference Include="System.Net.WebSockets.Client">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net.WebSockets"> <Reference Include="System.Net.WebSockets">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics.Vectors"> <Reference Include="System.Numerics.Vectors">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ObjectModel"> <Reference Include="System.ObjectModel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.DispatchProxy"> <Reference Include="System.Reflection.DispatchProxy">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection"> <Reference Include="System.Reflection">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit"> <Reference Include="System.Reflection.Emit">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.ILGeneration"> <Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Emit.Lightweight"> <Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Extensions"> <Reference Include="System.Reflection.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Reflection.Primitives"> <Reference Include="System.Reflection.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Reader"> <Reference Include="System.Resources.Reader">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.ResourceManager"> <Reference Include="System.Resources.ResourceManager">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Resources.Writer"> <Reference Include="System.Resources.Writer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC"> <Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime"> <Reference Include="System.Runtime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Extensions"> <Reference Include="System.Runtime.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Handles"> <Reference Include="System.Runtime.Handles">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices"> <Reference Include="System.Runtime.InteropServices">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation"> <Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Numerics"> <Reference Include="System.Runtime.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Formatters"> <Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Json"> <Reference Include="System.Runtime.Serialization.Json">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Primitives"> <Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization.Xml"> <Reference Include="System.Runtime.Serialization.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Claims"> <Reference Include="System.Security.Claims">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Algorithms"> <Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Csp"> <Reference Include="System.Security.Cryptography.Csp">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Encoding"> <Reference Include="System.Security.Cryptography.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.Primitives"> <Reference Include="System.Security.Cryptography.Primitives">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Cryptography.X509Certificates"> <Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.Principal"> <Reference Include="System.Security.Principal">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security.SecureString"> <Reference Include="System.Security.SecureString">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding"> <Reference Include="System.Text.Encoding">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encoding.Extensions"> <Reference Include="System.Text.Encoding.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.RegularExpressions"> <Reference Include="System.Text.RegularExpressions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading"> <Reference Include="System.Threading">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Overlapped"> <Reference Include="System.Threading.Overlapped">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks"> <Reference Include="System.Threading.Tasks">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Extensions"> <Reference Include="System.Threading.Tasks.Extensions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Tasks.Parallel"> <Reference Include="System.Threading.Tasks.Parallel">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Thread"> <Reference Include="System.Threading.Thread">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.ThreadPool"> <Reference Include="System.Threading.ThreadPool">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Threading.Timer"> <Reference Include="System.Threading.Timer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ValueTuple"> <Reference Include="System.ValueTuple">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.ReaderWriter"> <Reference Include="System.Xml.ReaderWriter">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XDocument"> <Reference Include="System.Xml.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlDocument"> <Reference Include="System.Xml.XmlDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XmlSerializer"> <Reference Include="System.Xml.XmlSerializer">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath"> <Reference Include="System.Xml.XPath">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath.XDocument"> <Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime"> <Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference> </Reference>
<Reference Include="mscorlib"> <Reference Include="mscorlib">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ComponentModel.Composition"> <Reference Include="System.ComponentModel.Composition">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Core"> <Reference Include="System.Core">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Data"> <Reference Include="System.Data">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
</Reference> </Reference>
<Reference Include="System"> <Reference Include="System">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing"> <Reference Include="System.Drawing">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.FileSystem"> <Reference Include="System.IO.Compression.FileSystem">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net"> <Reference Include="System.Net">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics"> <Reference Include="System.Numerics">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization"> <Reference Include="System.Runtime.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Web"> <Reference Include="System.ServiceModel.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Transactions"> <Reference Include="System.Transactions">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Web"> <Reference Include="System.Web">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Windows"> <Reference Include="System.Windows">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml"> <Reference Include="System.Xml">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Linq"> <Reference Include="System.Xml.Linq">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Serialization"> <Reference Include="System.Xml.Serialization">
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath> <HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor.UI"> <Reference Include="UnityEditor.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath> <HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View File

@ -17,7 +17,7 @@ MonoBehaviour:
x: 0 x: 0
y: 43 y: 43
width: 1920 width: 1920
height: 989 height: 1037
m_ShowMode: 4 m_ShowMode: 4
m_Title: "\u63A7\u5236\u53F0" m_Title: "\u63A7\u5236\u53F0"
m_RootView: {fileID: 7} m_RootView: {fileID: 7}
@ -39,12 +39,12 @@ MonoBehaviour:
m_Children: [] m_Children: []
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
x: 1069 x: 1068
y: 0 y: 0
width: 397 width: 398
height: 556 height: 584
m_MinSize: {x: 202, y: 221} m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4002, y: 4021} m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 17} m_ActualView: {fileID: 17}
m_Panes: m_Panes:
- {fileID: 17} - {fileID: 17}
@ -70,11 +70,11 @@ MonoBehaviour:
x: 0 x: 0
y: 30 y: 30
width: 1920 width: 1920
height: 939 height: 987
m_MinSize: {x: 400, y: 200} m_MinSize: {x: 400, y: 200}
m_MaxSize: {x: 32384, y: 16192} m_MaxSize: {x: 32384, y: 16192}
vertical: 0 vertical: 0
controlID: 73 controlID: 53
--- !u!114 &4 --- !u!114 &4
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
@ -93,7 +93,7 @@ MonoBehaviour:
x: 1466 x: 1466
y: 0 y: 0
width: 454 width: 454
height: 939 height: 987
m_MinSize: {x: 276, y: 71} m_MinSize: {x: 276, y: 71}
m_MaxSize: {x: 4001, y: 4021} m_MaxSize: {x: 4001, y: 4021}
m_ActualView: {fileID: 14} m_ActualView: {fileID: 14}
@ -118,8 +118,8 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 0 y: 0
width: 281 width: 280
height: 556 height: 584
m_MinSize: {x: 201, y: 221} m_MinSize: {x: 201, y: 221}
m_MaxSize: {x: 4001, y: 4021} m_MaxSize: {x: 4001, y: 4021}
m_ActualView: {fileID: 15} m_ActualView: {fileID: 15}
@ -143,9 +143,9 @@ MonoBehaviour:
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 556 y: 584
width: 1466 width: 1466
height: 383 height: 403
m_MinSize: {x: 101, y: 121} m_MinSize: {x: 101, y: 121}
m_MaxSize: {x: 4001, y: 4021} m_MaxSize: {x: 4001, y: 4021}
m_ActualView: {fileID: 18} m_ActualView: {fileID: 18}
@ -175,7 +175,7 @@ MonoBehaviour:
x: 0 x: 0
y: 0 y: 0
width: 1920 width: 1920
height: 989 height: 1037
m_MinSize: {x: 875, y: 300} m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000} m_MaxSize: {x: 10000, y: 10000}
m_UseTopView: 1 m_UseTopView: 1
@ -220,7 +220,7 @@ MonoBehaviour:
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 969 y: 1017
width: 1920 width: 1920
height: 20 height: 20
m_MinSize: {x: 0, y: 0} m_MinSize: {x: 0, y: 0}
@ -245,11 +245,11 @@ MonoBehaviour:
x: 0 x: 0
y: 0 y: 0
width: 1466 width: 1466
height: 939 height: 987
m_MinSize: {x: 300, y: 200} m_MinSize: {x: 300, y: 200}
m_MaxSize: {x: 24288, y: 16192} m_MaxSize: {x: 24288, y: 16192}
vertical: 1 vertical: 1
controlID: 74 controlID: 58
--- !u!114 &11 --- !u!114 &11
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
@ -271,11 +271,11 @@ MonoBehaviour:
x: 0 x: 0
y: 0 y: 0
width: 1466 width: 1466
height: 556 height: 584
m_MinSize: {x: 300, y: 100} m_MinSize: {x: 300, y: 100}
m_MaxSize: {x: 24288, y: 8096} m_MaxSize: {x: 24288, y: 8096}
vertical: 0 vertical: 0
controlID: 18 controlID: 40
--- !u!114 &12 --- !u!114 &12
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
@ -291,12 +291,12 @@ MonoBehaviour:
m_Children: [] m_Children: []
m_Position: m_Position:
serializedVersion: 2 serializedVersion: 2
x: 281 x: 280
y: 0 y: 0
width: 788 width: 788
height: 556 height: 584
m_MinSize: {x: 202, y: 221} m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 4002, y: 4021} m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 16} m_ActualView: {fileID: 16}
m_Panes: m_Panes:
- {fileID: 16} - {fileID: 16}
@ -323,9 +323,9 @@ MonoBehaviour:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 629 y: 657
width: 1465 width: 1465
height: 362 height: 382
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
@ -351,14 +351,14 @@ MonoBehaviour:
m_LastFolders: m_LastFolders:
- Assets/Scenes - Assets/Scenes
m_LastFoldersGridSize: -1 m_LastFoldersGridSize: -1
m_LastProjectPath: D:\myproject\unity\JNFrame m_LastProjectPath: D:\Jisol\JisolGame\JNFrame
m_LockTracker: m_LockTracker:
m_IsLocked: 0 m_IsLocked: 0
m_FolderTreeState: m_FolderTreeState:
scrollPos: {x: 0, y: 5} scrollPos: {x: 0, y: 5}
m_SelectedIDs: de650000 m_SelectedIDs: 50950000
m_LastClickedID: 26078 m_LastClickedID: 38224
m_ExpandedIDs: 00000000c2650000c4650000c6650000c865000000ca9a3bffffff7f m_ExpandedIDs: 00000000be650000
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
@ -386,7 +386,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
m_SelectedIDs: m_SelectedIDs:
m_LastClickedID: 0 m_LastClickedID: 0
m_ExpandedIDs: 00000000c2650000c4650000c6650000c8650000 m_ExpandedIDs: 00000000be650000
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
@ -411,8 +411,8 @@ MonoBehaviour:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_ResourceFile: m_ResourceFile:
m_ListAreaState: m_ListAreaState:
m_SelectedInstanceIDs: m_SelectedInstanceIDs: 70950000
m_LastClickedInstanceID: 0 m_LastClickedInstanceID: 38256
m_HadKeyboardFocusLastEvent: 1 m_HadKeyboardFocusLastEvent: 1
m_ExpandedInstanceIDs: c6230000 m_ExpandedInstanceIDs: c6230000
m_RenameOverlay: m_RenameOverlay:
@ -465,7 +465,7 @@ MonoBehaviour:
x: 1466 x: 1466
y: 73 y: 73
width: 453 width: 453
height: 918 height: 966
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
@ -506,8 +506,8 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 73 y: 73
width: 280 width: 279
height: 535 height: 563
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
@ -518,21 +518,21 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
m_SelectedIDs: m_SelectedIDs:
m_LastClickedID: 0 m_LastClickedID: 0
m_ExpandedIDs: 80e4feffa6e5feff06e8feff48e8feff4cf6feff461affff641bffffd21fffff7820fffffe20ffff2031ffff0e33ffff603effffea42ffff20ceffffaecfffff72d3ffffc0d4ffffc0d9ffff30daffff72defffff4deffff2cdfffff66dfffffb4e2ffff0ce3fffff0e6ffff8eecffff62edffff34fbfffff4ffffff4a6b000066740000127c0000 m_ExpandedIDs: 36fbffff
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: Sphere m_Name:
m_OriginalName: Sphere m_OriginalName:
m_EditFieldRect: m_EditFieldRect:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 0 y: 0
width: 0 width: 0
height: 0 height: 0
m_UserData: 30192 m_UserData: 0
m_IsWaitingForDelay: 0 m_IsWaitingForDelay: 0
m_IsRenaming: 0 m_IsRenaming: 0
m_OriginalEventType: 0 m_OriginalEventType: 11
m_IsRenamingFilename: 0 m_IsRenamingFilename: 0
m_ClientGUIView: {fileID: 5} m_ClientGUIView: {fileID: 5}
m_SearchString: m_SearchString:
@ -562,10 +562,10 @@ MonoBehaviour:
m_Tooltip: m_Tooltip:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 281 x: 280
y: 73 y: 73
width: 786 width: 786
height: 535 height: 563
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
@ -801,9 +801,9 @@ MonoBehaviour:
m_PlayAudio: 0 m_PlayAudio: 0
m_AudioPlay: 0 m_AudioPlay: 0
m_Position: m_Position:
m_Target: {x: 173.08003, y: 197.96945, z: -7.0561337} m_Target: {x: 194.21915, y: 105.892365, z: -5.964622}
speed: 2 speed: 2
m_Value: {x: 173.08003, y: 197.96945, z: -7.0561337} m_Value: {x: 194.21915, y: 105.892365, z: -5.964622}
m_RenderMode: 0 m_RenderMode: 0
m_CameraMode: m_CameraMode:
drawMode: 0 drawMode: 0
@ -854,9 +854,9 @@ MonoBehaviour:
speed: 2 speed: 2
m_Value: {x: 0, y: 0, z: 0, w: 1} m_Value: {x: 0, y: 0, z: 0, w: 1}
m_Size: m_Size:
m_Target: 452.1824 m_Target: 343.03143
speed: 2 speed: 2
m_Value: 452.1824 m_Value: 343.03143
m_Ortho: m_Ortho:
m_Target: 1 m_Target: 1
speed: 2 speed: 2
@ -874,7 +874,7 @@ MonoBehaviour:
m_FarClip: 10000 m_FarClip: 10000
m_DynamicClip: 1 m_DynamicClip: 1
m_OcclusionCulling: 0 m_OcclusionCulling: 0
m_LastSceneViewRotation: {x: -0.08387249, y: 0.9159154, z: -0.2671573, w: -0.28754526} m_LastSceneViewRotation: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226}
m_LastSceneViewOrtho: 0 m_LastSceneViewOrtho: 0
m_ReplacementShader: {fileID: 0} m_ReplacementShader: {fileID: 0}
m_ReplacementString: m_ReplacementString:
@ -901,10 +901,10 @@ MonoBehaviour:
m_Tooltip: m_Tooltip:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 1069 x: 1068
y: 73 y: 73
width: 395 width: 396
height: 535 height: 563
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default
@ -916,7 +916,7 @@ MonoBehaviour:
m_ShowGizmos: 0 m_ShowGizmos: 0
m_TargetDisplay: 0 m_TargetDisplay: 0
m_ClearColor: {r: 0, g: 0, b: 0, a: 0} m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
m_TargetSize: {x: 395, y: 514} m_TargetSize: {x: 396, y: 542}
m_TextureFilterMode: 0 m_TextureFilterMode: 0
m_TextureHideFlags: 61 m_TextureHideFlags: 61
m_RenderIMGUI: 1 m_RenderIMGUI: 1
@ -931,10 +931,10 @@ MonoBehaviour:
m_VRangeLocked: 0 m_VRangeLocked: 0
hZoomLockedByDefault: 0 hZoomLockedByDefault: 0
vZoomLockedByDefault: 0 vZoomLockedByDefault: 0
m_HBaseRangeMin: -197.5 m_HBaseRangeMin: -198
m_HBaseRangeMax: 197.5 m_HBaseRangeMax: 198
m_VBaseRangeMin: -257 m_VBaseRangeMin: -271
m_VBaseRangeMax: 257 m_VBaseRangeMax: 271
m_HAllowExceedBaseRangeMin: 1 m_HAllowExceedBaseRangeMin: 1
m_HAllowExceedBaseRangeMax: 1 m_HAllowExceedBaseRangeMax: 1
m_VAllowExceedBaseRangeMin: 1 m_VAllowExceedBaseRangeMin: 1
@ -952,23 +952,23 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 21 y: 21
width: 395 width: 396
height: 514 height: 542
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Translation: {x: 197.5, y: 257} m_Translation: {x: 198, y: 271}
m_MarginLeft: 0 m_MarginLeft: 0
m_MarginRight: 0 m_MarginRight: 0
m_MarginTop: 0 m_MarginTop: 0
m_MarginBottom: 0 m_MarginBottom: 0
m_LastShownAreaInsideMargins: m_LastShownAreaInsideMargins:
serializedVersion: 2 serializedVersion: 2
x: -197.5 x: -198
y: -257 y: -271
width: 395 width: 396
height: 514 height: 542
m_MinimalGUI: 1 m_MinimalGUI: 1
m_defaultScale: 1 m_defaultScale: 1
m_LastWindowPixelSize: {x: 395, y: 535} m_LastWindowPixelSize: {x: 396, y: 563}
m_ClearInEditMode: 1 m_ClearInEditMode: 1
m_NoCameraWarning: 1 m_NoCameraWarning: 1
m_LowResolutionForAspectRatios: 01000000000000000000 m_LowResolutionForAspectRatios: 01000000000000000000
@ -995,9 +995,9 @@ MonoBehaviour:
m_Pos: m_Pos:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 629 y: 657
width: 1465 width: 1465
height: 362 height: 382
m_ViewDataDictionary: {fileID: 0} m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas: m_OverlayCanvas:
m_LastAppliedPresetName: Default m_LastAppliedPresetName: Default

View File

@ -0,0 +1,53 @@
package cn.jisol.ngame.frame.controller;
import cn.jisol.ngame.actions.SystemAction;
import cn.jisol.ngame.proto.JNSyncMessage;
import io.swagger.annotations.Api;
import io.swagger.annotations.ApiImplicitParam;
import io.swagger.annotations.ApiImplicitParams;
import io.swagger.annotations.ApiOperation;
import org.springframework.http.HttpHeaders;
import org.springframework.http.ResponseEntity;
import org.springframework.web.bind.annotation.GetMapping;
import org.springframework.web.bind.annotation.RequestMapping;
import org.springframework.web.bind.annotation.ResponseBody;
import org.springframework.web.bind.annotation.RestController;
import java.util.Objects;
@Api(value = "JNGameDemo - API", tags = {"WorldCard - API"})
@RestController
@RequestMapping()
@ResponseBody
public class DemoController {
@ApiImplicitParams({
@ApiImplicitParam(name="start",value="帧开始"),
@ApiImplicitParam(name="end",value="帧结束")
})
@ApiOperation(value = "获取帧同步数据")
@GetMapping("/sync/frame")
public ResponseEntity<byte[]> getSyncFrame(Integer start, Integer end){
HttpHeaders headers = new HttpHeaders();
headers.set("Content-Type", "application/json");
if(Objects.isNull(SystemAction.frame))
return ResponseEntity.ok().headers(headers).body(new byte[0]);
JNSyncMessage.JNFrameInfos infos = SystemAction.frame.vGetFrame(start, end);
return ResponseEntity.ok().headers(headers).body(infos.toByteArray());
}
@ApiImplicitParams({
@ApiImplicitParam(name="start",value="帧开始"),
@ApiImplicitParam(name="end",value="帧结束")
})
@ApiOperation(value = "获取帧同步数据")
@GetMapping("/sync/hello")
public String getSyncHello(Integer start, Integer end){
return "HelloWorld";
}
}

View File

@ -1,6 +1,7 @@
package cn.jisol.ngame.frame.network; package cn.jisol.ngame.frame.network;
import cn.jisol.ngame.NSystem; import cn.jisol.ngame.NSystem;
import cn.jisol.ngame.actions.SystemAction;
import cn.jisol.ngame.frame.network.client.GClient; import cn.jisol.ngame.frame.network.client.GClient;
import cn.jisol.ngame.network.JNetwork; import cn.jisol.ngame.network.JNetwork;
import org.springframework.beans.factory.annotation.Autowired; import org.springframework.beans.factory.annotation.Autowired;
@ -46,7 +47,10 @@ public class WebSocket {
@OnClose @OnClose
public void onClose(Session session){ public void onClose(Session session){
CLIENTS.remove(session.getId());
if(CLIENTS.size() == 0){
SystemAction.NSyncFrameEnd();
}
} }
} }

View File

@ -0,0 +1,43 @@
package cn.jisol.ngame.frame.swagger;
import io.swagger.annotations.ApiOperation;
import org.springframework.context.annotation.Bean;
import org.springframework.context.annotation.Configuration;
import springfox.documentation.builders.ApiInfoBuilder;
import springfox.documentation.builders.PathSelectors;
import springfox.documentation.builders.RequestHandlerSelectors;
import springfox.documentation.service.ApiInfo;
import springfox.documentation.spi.DocumentationType;
import springfox.documentation.spring.web.plugins.Docket;
import springfox.documentation.swagger2.annotations.EnableSwagger2WebMvc;
@Configuration
@EnableSwagger2WebMvc
public class Swagger {
@Bean(value = "defaultApi")
public Docket defaultApi() {
return new Docket(DocumentationType.SWAGGER_2)
.apiInfo(apiInfo())
//分组名称
.groupName("Game Open")
.select()
//这里指定Controller扫描包路径
// .apis(RequestHandlerSelectors.basePackage("com.github.xiaoymin.knife4j.controller"))
//这里指定扫描有ApiOperation注解的类
.apis(RequestHandlerSelectors.withMethodAnnotation(ApiOperation.class))
//所有路径
.paths(PathSelectors.any())
//不包含^/inner/.*的路径
//.paths(input -> !input.matches("^/inner/.*"))
.build();
}
private ApiInfo apiInfo() {
return new ApiInfoBuilder()
.title("Game Open APIs")
.description("Game Open APIs")
.version("1.0")
.build();
}
}

@ -1 +1 @@
Subproject commit 4a1172acf2b203d0400931e7914a87520a8a02ff Subproject commit 34a8a18eacd1e9400950de9b9154eaf066289c6b