mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 11:24:46 +00:00
提交
This commit is contained in:
parent
68c4d5e811
commit
01a4312761
6
JNFrame/.vsconfig
Normal file
6
JNFrame/.vsconfig
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
{
|
||||||
|
"version": "1.0",
|
||||||
|
"components": [
|
||||||
|
"Microsoft.VisualStudio.Workload.ManagedGame"
|
||||||
|
]
|
||||||
|
}
|
@ -43,13 +43,13 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Folder Include="Assets\NuGet\Editor" />
|
<Folder Include="Assets\NuGet\Editor" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor">
|
<Reference Include="UnityEditor">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -26,7 +26,7 @@
|
|||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>Temp\Bin\Debug\Assembly-CSharp\</OutputPath>
|
<OutputPath>Temp\Bin\Debug\Assembly-CSharp\</OutputPath>
|
||||||
<DefineConstants>UNITY_2021_3_27;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
<DefineConstants>UNITY_2021_3_33;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoWarn>0169,0649</NoWarn>
|
<NoWarn>0169,0649</NoWarn>
|
||||||
@ -41,13 +41,13 @@
|
|||||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Compile Include="Assets\Script\battle\GBattleModeManager.cs" />
|
||||||
|
<Compile Include="Assets\Script\battle\GBaseMode.cs" />
|
||||||
|
<Compile Include="Assets\Script\UIMain.cs" />
|
||||||
<Compile Include="Assets\Script\App.cs" />
|
<Compile Include="Assets\Script\App.cs" />
|
||||||
<Compile Include="Assets\Script\Main.cs" />
|
<Compile Include="Assets\Script\Main.cs" />
|
||||||
<Compile Include="Assets\Script\AppImpl\JNGSocket.cs" />
|
<Compile Include="Assets\Script\AppImpl\JNGSocket.cs" />
|
||||||
<Compile Include="Assets\Script\UIMain.cs" />
|
|
||||||
<Compile Include="Assets\Script\battle\GBattleModeManager.cs" />
|
|
||||||
<Compile Include="Assets\Script\AppImpl\JNGSyncFrame.cs" />
|
<Compile Include="Assets\Script\AppImpl\JNGSyncFrame.cs" />
|
||||||
<Compile Include="Assets\Script\battle\GBaseMode.cs" />
|
|
||||||
<Folder Include="Assets" />
|
<Folder Include="Assets" />
|
||||||
<Folder Include="Assets\Script" />
|
<Folder Include="Assets\Script" />
|
||||||
<Folder Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0" />
|
<Folder Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0" />
|
||||||
@ -60,708 +60,715 @@
|
|||||||
<Folder Include="Assets\NuGet\Resources" />
|
<Folder Include="Assets\NuGet\Resources" />
|
||||||
<None Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.xml" />
|
<None Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.xml" />
|
||||||
<None Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\version.txt" />
|
<None Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\version.txt" />
|
||||||
|
<None Include="Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.xml" />
|
||||||
<Folder Include="Assets\NuGet" />
|
<Folder Include="Assets\NuGet" />
|
||||||
|
<Folder Include="Assets\Packages\Newtonsoft.Json.13.0.3" />
|
||||||
<Folder Include="Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0" />
|
<Folder Include="Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0" />
|
||||||
|
<Folder Include="Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0" />
|
||||||
<Folder Include="Assets\Script\AppImpl" />
|
<Folder Include="Assets\Script\AppImpl" />
|
||||||
|
<Folder Include="Assets\Packages\Newtonsoft.Json.13.0.3\lib" />
|
||||||
<Folder Include="Assets\Packages\Google.Protobuf.3.15.8" />
|
<Folder Include="Assets\Packages\Google.Protobuf.3.15.8" />
|
||||||
<None Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\useSharedDesignerContext.txt" />
|
<None Include="Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\useSharedDesignerContext.txt" />
|
||||||
<Folder Include="Assets\Scenes" />
|
<Folder Include="Assets\Scenes" />
|
||||||
<Folder Include="Assets\Resources" />
|
<Folder Include="Assets\Resources" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AIModule">
|
<Reference Include="UnityEngine.AIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ARModule">
|
<Reference Include="UnityEngine.ARModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AccessibilityModule">
|
<Reference Include="UnityEngine.AccessibilityModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AnimationModule">
|
<Reference Include="UnityEngine.AnimationModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AssetBundleModule">
|
<Reference Include="UnityEngine.AssetBundleModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AudioModule">
|
<Reference Include="UnityEngine.AudioModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClothModule">
|
<Reference Include="UnityEngine.ClothModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClusterInputModule">
|
<Reference Include="UnityEngine.ClusterInputModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CrashReportingModule">
|
<Reference Include="UnityEngine.CrashReportingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.DSPGraphModule">
|
<Reference Include="UnityEngine.DSPGraphModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.DirectorModule">
|
<Reference Include="UnityEngine.DirectorModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.GIModule">
|
<Reference Include="UnityEngine.GIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.GameCenterModule">
|
<Reference Include="UnityEngine.GameCenterModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.GridModule">
|
<Reference Include="UnityEngine.GridModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.HotReloadModule">
|
<Reference Include="UnityEngine.HotReloadModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.IMGUIModule">
|
<Reference Include="UnityEngine.IMGUIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ImageConversionModule">
|
<Reference Include="UnityEngine.ImageConversionModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.InputModule">
|
<Reference Include="UnityEngine.InputModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.InputLegacyModule">
|
<Reference Include="UnityEngine.InputLegacyModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.LocalizationModule">
|
<Reference Include="UnityEngine.LocalizationModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.PhysicsModule">
|
<Reference Include="UnityEngine.PhysicsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.Physics2DModule">
|
<Reference Include="UnityEngine.Physics2DModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ProfilerModule">
|
<Reference Include="UnityEngine.ProfilerModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.StreamingModule">
|
<Reference Include="UnityEngine.StreamingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SubstanceModule">
|
<Reference Include="UnityEngine.SubstanceModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SubsystemsModule">
|
<Reference Include="UnityEngine.SubsystemsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TLSModule">
|
<Reference Include="UnityEngine.TLSModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TerrainModule">
|
<Reference Include="UnityEngine.TerrainModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextCoreFontEngineModule">
|
<Reference Include="UnityEngine.TextCoreFontEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextCoreTextEngineModule">
|
<Reference Include="UnityEngine.TextCoreTextEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextRenderingModule">
|
<Reference Include="UnityEngine.TextRenderingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TilemapModule">
|
<Reference Include="UnityEngine.TilemapModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIModule">
|
<Reference Include="UnityEngine.UIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIElementsModule">
|
<Reference Include="UnityEngine.UIElementsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIElementsNativeModule">
|
<Reference Include="UnityEngine.UIElementsNativeModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIWidgetsModule">
|
<Reference Include="UnityEngine.UIWidgetsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UNETModule">
|
<Reference Include="UnityEngine.UNETModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UmbraModule">
|
<Reference Include="UnityEngine.UmbraModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
|
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityConnectModule">
|
<Reference Include="UnityEngine.UnityConnectModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityCurlModule">
|
<Reference Include="UnityEngine.UnityCurlModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VFXModule">
|
<Reference Include="UnityEngine.VFXModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VRModule">
|
<Reference Include="UnityEngine.VRModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VehiclesModule">
|
<Reference Include="UnityEngine.VehiclesModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VideoModule">
|
<Reference Include="UnityEngine.VideoModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
<Reference Include="UnityEngine.VirtualTexturingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.WindModule">
|
<Reference Include="UnityEngine.WindModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.XRModule">
|
<Reference Include="UnityEngine.XRModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor">
|
<Reference Include="UnityEditor">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.CoreModule">
|
<Reference Include="UnityEditor.CoreModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.DeviceSimulatorModule">
|
<Reference Include="UnityEditor.DeviceSimulatorModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.DiagnosticsModule">
|
<Reference Include="UnityEditor.DiagnosticsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.GraphViewModule">
|
<Reference Include="UnityEditor.GraphViewModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.PackageManagerUIModule">
|
<Reference Include="UnityEditor.PackageManagerUIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.QuickSearchModule">
|
<Reference Include="UnityEditor.QuickSearchModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.SceneTemplateModule">
|
<Reference Include="UnityEditor.SceneTemplateModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.TextCoreFontEngineModule">
|
<Reference Include="UnityEditor.TextCoreFontEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.TextCoreTextEngineModule">
|
<Reference Include="UnityEditor.TextCoreTextEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIBuilderModule">
|
<Reference Include="UnityEditor.UIBuilderModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIElementsModule">
|
<Reference Include="UnityEditor.UIElementsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIServiceModule">
|
<Reference Include="UnityEditor.UIServiceModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UnityConnectModule">
|
<Reference Include="UnityEditor.UnityConnectModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Google.Protobuf">
|
<Reference Include="Google.Protobuf">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Newtonsoft.Json">
|
||||||
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
|
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="ReportGeneratorMerged">
|
<Reference Include="ReportGeneratorMerged">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.3\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="netstandard">
|
<Reference Include="netstandard">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.Win32.Primitives">
|
<Reference Include="Microsoft.Win32.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.AppContext">
|
<Reference Include="System.AppContext">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Buffers">
|
<Reference Include="System.Buffers">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections.Concurrent">
|
<Reference Include="System.Collections.Concurrent">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections">
|
<Reference Include="System.Collections">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections.NonGeneric">
|
<Reference Include="System.Collections.NonGeneric">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections.Specialized">
|
<Reference Include="System.Collections.Specialized">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel">
|
<Reference Include="System.ComponentModel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.Primitives">
|
<Reference Include="System.ComponentModel.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.TypeConverter">
|
<Reference Include="System.ComponentModel.TypeConverter">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Console">
|
<Reference Include="System.Console">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Data.Common">
|
<Reference Include="System.Data.Common">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Contracts">
|
<Reference Include="System.Diagnostics.Contracts">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Debug">
|
<Reference Include="System.Diagnostics.Debug">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Process">
|
<Reference Include="System.Diagnostics.Process">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.StackTrace">
|
<Reference Include="System.Diagnostics.StackTrace">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Tools">
|
<Reference Include="System.Diagnostics.Tools">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.TraceSource">
|
<Reference Include="System.Diagnostics.TraceSource">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Tracing">
|
<Reference Include="System.Diagnostics.Tracing">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Drawing.Primitives">
|
<Reference Include="System.Drawing.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Dynamic.Runtime">
|
<Reference Include="System.Dynamic.Runtime">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Globalization.Calendars">
|
<Reference Include="System.Globalization.Calendars">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Globalization">
|
<Reference Include="System.Globalization">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Globalization.Extensions">
|
<Reference Include="System.Globalization.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression">
|
<Reference Include="System.IO.Compression">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression.ZipFile">
|
<Reference Include="System.IO.Compression.ZipFile">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO">
|
<Reference Include="System.IO">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem">
|
<Reference Include="System.IO.FileSystem">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem.Primitives">
|
<Reference Include="System.IO.FileSystem.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem.Watcher">
|
<Reference Include="System.IO.FileSystem.Watcher">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.IsolatedStorage">
|
<Reference Include="System.IO.IsolatedStorage">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.MemoryMappedFiles">
|
<Reference Include="System.IO.MemoryMappedFiles">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Pipes">
|
<Reference Include="System.IO.Pipes">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq">
|
<Reference Include="System.Linq">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq.Expressions">
|
<Reference Include="System.Linq.Expressions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq.Parallel">
|
<Reference Include="System.Linq.Parallel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq.Queryable">
|
<Reference Include="System.Linq.Queryable">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Memory">
|
<Reference Include="System.Memory">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Http">
|
<Reference Include="System.Net.Http">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.NameResolution">
|
<Reference Include="System.Net.NameResolution">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.NetworkInformation">
|
<Reference Include="System.Net.NetworkInformation">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Ping">
|
<Reference Include="System.Net.Ping">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Primitives">
|
<Reference Include="System.Net.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Requests">
|
<Reference Include="System.Net.Requests">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Security">
|
<Reference Include="System.Net.Security">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Sockets">
|
<Reference Include="System.Net.Sockets">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.WebHeaderCollection">
|
<Reference Include="System.Net.WebHeaderCollection">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.WebSockets.Client">
|
<Reference Include="System.Net.WebSockets.Client">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.WebSockets">
|
<Reference Include="System.Net.WebSockets">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Numerics.Vectors">
|
<Reference Include="System.Numerics.Vectors">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ObjectModel">
|
<Reference Include="System.ObjectModel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.DispatchProxy">
|
<Reference Include="System.Reflection.DispatchProxy">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection">
|
<Reference Include="System.Reflection">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Emit">
|
<Reference Include="System.Reflection.Emit">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Emit.ILGeneration">
|
<Reference Include="System.Reflection.Emit.ILGeneration">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Emit.Lightweight">
|
<Reference Include="System.Reflection.Emit.Lightweight">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Extensions">
|
<Reference Include="System.Reflection.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Primitives">
|
<Reference Include="System.Reflection.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Resources.Reader">
|
<Reference Include="System.Resources.Reader">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Resources.ResourceManager">
|
<Reference Include="System.Resources.ResourceManager">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Resources.Writer">
|
<Reference Include="System.Resources.Writer">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime">
|
<Reference Include="System.Runtime">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Extensions">
|
<Reference Include="System.Runtime.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Handles">
|
<Reference Include="System.Runtime.Handles">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.InteropServices">
|
<Reference Include="System.Runtime.InteropServices">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Numerics">
|
<Reference Include="System.Runtime.Numerics">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Json">
|
<Reference Include="System.Runtime.Serialization.Json">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Xml">
|
<Reference Include="System.Runtime.Serialization.Xml">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Claims">
|
<Reference Include="System.Security.Claims">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Csp">
|
<Reference Include="System.Security.Cryptography.Csp">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Encoding">
|
<Reference Include="System.Security.Cryptography.Encoding">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Primitives">
|
<Reference Include="System.Security.Cryptography.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Principal">
|
<Reference Include="System.Security.Principal">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.SecureString">
|
<Reference Include="System.Security.SecureString">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Text.Encoding">
|
<Reference Include="System.Text.Encoding">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Text.Encoding.Extensions">
|
<Reference Include="System.Text.Encoding.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Text.RegularExpressions">
|
<Reference Include="System.Text.RegularExpressions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading">
|
<Reference Include="System.Threading">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Overlapped">
|
<Reference Include="System.Threading.Overlapped">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Tasks">
|
<Reference Include="System.Threading.Tasks">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Tasks.Extensions">
|
<Reference Include="System.Threading.Tasks.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Tasks.Parallel">
|
<Reference Include="System.Threading.Tasks.Parallel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Thread">
|
<Reference Include="System.Threading.Thread">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.ThreadPool">
|
<Reference Include="System.Threading.ThreadPool">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Timer">
|
<Reference Include="System.Threading.Timer">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ValueTuple">
|
<Reference Include="System.ValueTuple">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.ReaderWriter">
|
<Reference Include="System.Xml.ReaderWriter">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XDocument">
|
<Reference Include="System.Xml.XDocument">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XmlDocument">
|
<Reference Include="System.Xml.XmlDocument">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XmlSerializer">
|
<Reference Include="System.Xml.XmlSerializer">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XPath">
|
<Reference Include="System.Xml.XPath">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XPath.XDocument">
|
<Reference Include="System.Xml.XPath.XDocument">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="mscorlib">
|
<Reference Include="mscorlib">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.Composition">
|
<Reference Include="System.ComponentModel.Composition">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Core">
|
<Reference Include="System.Core">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Data">
|
<Reference Include="System.Data">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System">
|
<Reference Include="System">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Drawing">
|
<Reference Include="System.Drawing">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression.FileSystem">
|
<Reference Include="System.IO.Compression.FileSystem">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net">
|
<Reference Include="System.Net">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Numerics">
|
<Reference Include="System.Numerics">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization">
|
<Reference Include="System.Runtime.Serialization">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ServiceModel.Web">
|
<Reference Include="System.ServiceModel.Web">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Transactions">
|
<Reference Include="System.Transactions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Web">
|
<Reference Include="System.Web">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Windows">
|
<Reference Include="System.Windows">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml">
|
<Reference Include="System.Xml">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Linq">
|
<Reference Include="System.Xml.Linq">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Serialization">
|
<Reference Include="System.Xml.Serialization">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.Flow.Editor">
|
<Reference Include="Unity.VisualScripting.Flow.Editor">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VSCode.Editor">
|
<Reference Include="Unity.VSCode.Editor">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.Shared.Editor">
|
<Reference Include="Unity.VisualScripting.Shared.Editor">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro.Editor">
|
<Reference Include="Unity.TextMeshPro.Editor">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualStudio.Editor">
|
<Reference Include="Unity.VisualStudio.Editor">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Performance.Profile-Analyzer.Editor">
|
<Reference Include="Unity.Performance.Profile-Analyzer.Editor">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.Performance.Profile-Analyzer.Editor.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.Performance.Profile-Analyzer.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TestTools.CodeCoverage.Editor.OpenCover.Model">
|
<Reference Include="Unity.TestTools.CodeCoverage.Editor.OpenCover.Model">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Model.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline.Editor">
|
<Reference Include="Unity.Timeline.Editor">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Timeline">
|
<Reference Include="Unity.Timeline">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.Core.Editor">
|
<Reference Include="Unity.VisualScripting.Core.Editor">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro">
|
<Reference Include="Unity.TextMeshPro">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.State.Editor">
|
<Reference Include="Unity.VisualScripting.State.Editor">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.SettingsProvider.Editor">
|
<Reference Include="Unity.VisualScripting.SettingsProvider.Editor">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.SettingsProvider.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection">
|
<Reference Include="Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.OpenCover.Mono.Reflection.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.Flow">
|
<Reference Include="Unity.VisualScripting.Flow">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.PlasticSCM.Editor">
|
<Reference Include="Unity.PlasticSCM.Editor">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Rider.Editor">
|
<Reference Include="Unity.Rider.Editor">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TestTools.CodeCoverage.Editor">
|
<Reference Include="Unity.TestTools.CodeCoverage.Editor">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.State">
|
<Reference Include="Unity.VisualScripting.State">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.Core">
|
<Reference Include="Unity.VisualScripting.Core">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.EditorCoroutines.Editor">
|
<Reference Include="Unity.EditorCoroutines.Editor">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.EditorCoroutines.Editor.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.EditorCoroutines.Editor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
8
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3.meta
Normal file
8
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fc930357ce632e946858ec67d91abbec
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/.signature.p7s
vendored
Normal file
BIN
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/.signature.p7s
vendored
Normal file
Binary file not shown.
20
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/LICENSE.md
vendored
Normal file
20
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/LICENSE.md
vendored
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
The MIT License (MIT)
|
||||||
|
|
||||||
|
Copyright (c) 2007 James Newton-King
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||||
|
this software and associated documentation files (the "Software"), to deal in
|
||||||
|
the Software without restriction, including without limitation the rights to
|
||||||
|
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||||
|
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||||
|
subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||||
|
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||||
|
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||||
|
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||||
|
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
7
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/LICENSE.md.meta
vendored
Normal file
7
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/LICENSE.md.meta
vendored
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: df6c243b942bd4947adac573cff13a2c
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
41
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/Newtonsoft.Json.nuspec
vendored
Normal file
41
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/Newtonsoft.Json.nuspec
vendored
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
|
||||||
|
<metadata minClientVersion="2.12">
|
||||||
|
<id>Newtonsoft.Json</id>
|
||||||
|
<version>13.0.3</version>
|
||||||
|
<title>Json.NET</title>
|
||||||
|
<authors>James Newton-King</authors>
|
||||||
|
<license type="expression">MIT</license>
|
||||||
|
<licenseUrl>https://licenses.nuget.org/MIT</licenseUrl>
|
||||||
|
<icon>packageIcon.png</icon>
|
||||||
|
<readme>README.md</readme>
|
||||||
|
<projectUrl>https://www.newtonsoft.com/json</projectUrl>
|
||||||
|
<iconUrl>https://www.newtonsoft.com/content/images/nugeticon.png</iconUrl>
|
||||||
|
<description>Json.NET is a popular high-performance JSON framework for .NET</description>
|
||||||
|
<copyright>Copyright © James Newton-King 2008</copyright>
|
||||||
|
<tags>json</tags>
|
||||||
|
<repository type="git" url="https://github.com/JamesNK/Newtonsoft.Json" commit="0a2e291c0d9c0c7675d445703e51750363a549ef" />
|
||||||
|
<dependencies>
|
||||||
|
<group targetFramework=".NETFramework2.0" />
|
||||||
|
<group targetFramework=".NETFramework3.5" />
|
||||||
|
<group targetFramework=".NETFramework4.0" />
|
||||||
|
<group targetFramework=".NETFramework4.5" />
|
||||||
|
<group targetFramework=".NETStandard1.0">
|
||||||
|
<dependency id="Microsoft.CSharp" version="4.3.0" exclude="Build,Analyzers" />
|
||||||
|
<dependency id="NETStandard.Library" version="1.6.1" exclude="Build,Analyzers" />
|
||||||
|
<dependency id="System.ComponentModel.TypeConverter" version="4.3.0" exclude="Build,Analyzers" />
|
||||||
|
<dependency id="System.Runtime.Serialization.Primitives" version="4.3.0" exclude="Build,Analyzers" />
|
||||||
|
</group>
|
||||||
|
<group targetFramework=".NETStandard1.3">
|
||||||
|
<dependency id="Microsoft.CSharp" version="4.3.0" exclude="Build,Analyzers" />
|
||||||
|
<dependency id="NETStandard.Library" version="1.6.1" exclude="Build,Analyzers" />
|
||||||
|
<dependency id="System.ComponentModel.TypeConverter" version="4.3.0" exclude="Build,Analyzers" />
|
||||||
|
<dependency id="System.Runtime.Serialization.Formatters" version="4.3.0" exclude="Build,Analyzers" />
|
||||||
|
<dependency id="System.Runtime.Serialization.Primitives" version="4.3.0" exclude="Build,Analyzers" />
|
||||||
|
<dependency id="System.Xml.XmlDocument" version="4.3.0" exclude="Build,Analyzers" />
|
||||||
|
</group>
|
||||||
|
<group targetFramework="net6.0" />
|
||||||
|
<group targetFramework=".NETStandard2.0" />
|
||||||
|
</dependencies>
|
||||||
|
</metadata>
|
||||||
|
</package>
|
7
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/Newtonsoft.Json.nuspec.meta
vendored
Normal file
7
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/Newtonsoft.Json.nuspec.meta
vendored
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b0a0a1a4d7ba7584a9b4e28c710e0082
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
71
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/README.md
vendored
Normal file
71
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/README.md
vendored
Normal file
@ -0,0 +1,71 @@
|
|||||||
|
#  Json.NET
|
||||||
|
|
||||||
|
[](https://www.nuget.org/packages/Newtonsoft.Json/)
|
||||||
|
[](https://dev.azure.com/jamesnk/Public/_build/latest?definitionId=8)
|
||||||
|
|
||||||
|
Json.NET is a popular high-performance JSON framework for .NET
|
||||||
|
|
||||||
|
## Serialize JSON
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
Product product = new Product();
|
||||||
|
product.Name = "Apple";
|
||||||
|
product.Expiry = new DateTime(2008, 12, 28);
|
||||||
|
product.Sizes = new string[] { "Small" };
|
||||||
|
|
||||||
|
string json = JsonConvert.SerializeObject(product);
|
||||||
|
// {
|
||||||
|
// "Name": "Apple",
|
||||||
|
// "Expiry": "2008-12-28T00:00:00",
|
||||||
|
// "Sizes": [
|
||||||
|
// "Small"
|
||||||
|
// ]
|
||||||
|
// }
|
||||||
|
```
|
||||||
|
|
||||||
|
## Deserialize JSON
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
string json = @"{
|
||||||
|
'Name': 'Bad Boys',
|
||||||
|
'ReleaseDate': '1995-4-7T00:00:00',
|
||||||
|
'Genres': [
|
||||||
|
'Action',
|
||||||
|
'Comedy'
|
||||||
|
]
|
||||||
|
}";
|
||||||
|
|
||||||
|
Movie m = JsonConvert.DeserializeObject<Movie>(json);
|
||||||
|
|
||||||
|
string name = m.Name;
|
||||||
|
// Bad Boys
|
||||||
|
```
|
||||||
|
|
||||||
|
## LINQ to JSON
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
JArray array = new JArray();
|
||||||
|
array.Add("Manual text");
|
||||||
|
array.Add(new DateTime(2000, 5, 23));
|
||||||
|
|
||||||
|
JObject o = new JObject();
|
||||||
|
o["MyArray"] = array;
|
||||||
|
|
||||||
|
string json = o.ToString();
|
||||||
|
// {
|
||||||
|
// "MyArray": [
|
||||||
|
// "Manual text",
|
||||||
|
// "2000-05-23T00:00:00"
|
||||||
|
// ]
|
||||||
|
// }
|
||||||
|
```
|
||||||
|
|
||||||
|
## Links
|
||||||
|
|
||||||
|
- [Homepage](https://www.newtonsoft.com/json)
|
||||||
|
- [Documentation](https://www.newtonsoft.com/json/help)
|
||||||
|
- [NuGet Package](https://www.nuget.org/packages/Newtonsoft.Json)
|
||||||
|
- [Release Notes](https://github.com/JamesNK/Newtonsoft.Json/releases)
|
||||||
|
- [Contributing Guidelines](https://github.com/JamesNK/Newtonsoft.Json/blob/master/CONTRIBUTING.md)
|
||||||
|
- [License](https://github.com/JamesNK/Newtonsoft.Json/blob/master/LICENSE.md)
|
||||||
|
- [Stack Overflow](https://stackoverflow.com/questions/tagged/json.net)
|
7
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/README.md.meta
vendored
Normal file
7
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/README.md.meta
vendored
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 42d2685bdc9ddd746beda77df950387a
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/lib.meta
vendored
Normal file
8
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/lib.meta
vendored
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7d179bedf614b06428dd1465558007d1
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/lib/netstandard2.0.meta
vendored
Normal file
8
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/lib/netstandard2.0.meta
vendored
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2ddaa7535a3e2b043ab452a2814a2b75
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/lib/netstandard2.0/Newtonsoft.Json.dll
vendored
Normal file
BIN
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/lib/netstandard2.0/Newtonsoft.Json.dll
vendored
Normal file
Binary file not shown.
23
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/lib/netstandard2.0/Newtonsoft.Json.dll.meta
vendored
Normal file
23
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/lib/netstandard2.0/Newtonsoft.Json.dll.meta
vendored
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d108b6aba4a2ac948b5d9518117b56b1
|
||||||
|
labels:
|
||||||
|
- NuGetForUnity
|
||||||
|
PluginImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
iconMap: {}
|
||||||
|
executionOrder: {}
|
||||||
|
defineConstraints: []
|
||||||
|
isPreloaded: 0
|
||||||
|
isOverridable: 0
|
||||||
|
isExplicitlyReferenced: 0
|
||||||
|
validateReferences: 1
|
||||||
|
platformData:
|
||||||
|
- first:
|
||||||
|
Any:
|
||||||
|
second:
|
||||||
|
enabled: 1
|
||||||
|
settings: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
11338
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/lib/netstandard2.0/Newtonsoft.Json.xml
vendored
Normal file
11338
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/lib/netstandard2.0/Newtonsoft.Json.xml
vendored
Normal file
File diff suppressed because it is too large
Load Diff
7
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/lib/netstandard2.0/Newtonsoft.Json.xml.meta
vendored
Normal file
7
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/lib/netstandard2.0/Newtonsoft.Json.xml.meta
vendored
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6a88866967307384dba07d45b15b79e6
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/packageIcon.png
vendored
Normal file
BIN
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/packageIcon.png
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 8.7 KiB |
123
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/packageIcon.png.meta
vendored
Normal file
123
JNFrame/Assets/Packages/Newtonsoft.Json.13.0.3/packageIcon.png.meta
vendored
Normal file
@ -0,0 +1,123 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5250cfd1e5661ee42a0440106b095129
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 12
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMasterTextureLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 0
|
||||||
|
wrapV: 0
|
||||||
|
wrapW: 0
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Server
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -10,6 +10,7 @@ using Plugins.JNGame.Network.Util;
|
|||||||
using Plugins.JNGame.System;
|
using Plugins.JNGame.System;
|
||||||
using Plugins.JNGame.Util;
|
using Plugins.JNGame.Util;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using Object = System.Object;
|
||||||
|
|
||||||
namespace Plugins.JNGame.Network
|
namespace Plugins.JNGame.Network
|
||||||
{
|
{
|
||||||
@ -87,11 +88,6 @@ namespace Plugins.JNGame.Network
|
|||||||
List<Delegate> funs = _event.EventHandlers[$"{data.HId}"];
|
List<Delegate> funs = _event.EventHandlers[$"{data.HId}"];
|
||||||
funs.ForEach(fun =>
|
funs.ForEach(fun =>
|
||||||
{
|
{
|
||||||
if (data.Bytes.Length <= 0)
|
|
||||||
{
|
|
||||||
((Action<IMessage>)fun)(null);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if(fun.Method.GetParameters().Length == 1 && typeof(IMessage).IsAssignableFrom(fun.Method.GetParameters()[0].ParameterType))
|
if(fun.Method.GetParameters().Length == 1 && typeof(IMessage).IsAssignableFrom(fun.Method.GetParameters()[0].ParameterType))
|
||||||
{
|
{
|
||||||
var type = fun.Method.GetParameters()[0].ParameterType;
|
var type = fun.Method.GetParameters()[0].ParameterType;
|
||||||
@ -102,9 +98,17 @@ namespace Plugins.JNGame.Network
|
|||||||
if (methodInfo != null)
|
if (methodInfo != null)
|
||||||
{
|
{
|
||||||
var message = methodInfo.Invoke(cType.GetValue(null), new object[] { data.Bytes });
|
var message = methodInfo.Invoke(cType.GetValue(null), new object[] { data.Bytes });
|
||||||
fun.Method.Invoke(fun.Target,new object[]{ message });
|
fun.Method.Invoke(fun.Target,new []{ message });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
fun.Method.Invoke(fun.Target,new [] { (object)null });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
fun.Method.Invoke(fun.Target,new object[]{ });
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -116,6 +120,11 @@ namespace Plugins.JNGame.Network
|
|||||||
_event.AddListener($"{hId}",listener);
|
_event.AddListener($"{hId}",listener);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void AddListener(int hId, global::System.Action listener)
|
||||||
|
{
|
||||||
|
_event.AddListener($"{hId}",listener);
|
||||||
|
}
|
||||||
|
|
||||||
//删除外部监听
|
//删除外部监听
|
||||||
public void RemoveListener<T>(int hId,Action<T> listener) where T : IMessage
|
public void RemoveListener<T>(int hId,Action<T> listener) where T : IMessage
|
||||||
{
|
{
|
||||||
|
@ -1,6 +1,8 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
|
using Plugins.JNGame.Sync.Frame.game;
|
||||||
using Plugins.JNGame.System;
|
using Plugins.JNGame.System;
|
||||||
using Plugins.JNGame.Util;
|
using Plugins.JNGame.Util;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -22,7 +24,7 @@ namespace Plugins.JNGame.Sync.Frame
|
|||||||
|
|
||||||
|
|
||||||
//帧队列
|
//帧队列
|
||||||
private List<JNFrameInfo> _nFrameQueue = new();
|
private Queue<JNFrameInfo> _nFrameQueue = new();
|
||||||
|
|
||||||
//本地帧数
|
//本地帧数
|
||||||
private int _nLocalFrame = 0;
|
private int _nLocalFrame = 0;
|
||||||
@ -32,6 +34,9 @@ namespace Plugins.JNGame.Sync.Frame
|
|||||||
//暂存帧列表
|
//暂存帧列表
|
||||||
private Dictionary<int,JNFrameInfo> _nFrameTempQueue = new();
|
private Dictionary<int,JNFrameInfo> _nFrameTempQueue = new();
|
||||||
|
|
||||||
|
//需要同步的Actor
|
||||||
|
private List<JNSyncFrameComponent<object>> _nSyncActors = new();
|
||||||
|
|
||||||
//ID 每添加 JNSyncFrameComponent + 1
|
//ID 每添加 JNSyncFrameComponent + 1
|
||||||
public Func<int> nSyncID = RandomUtil.Next(0);
|
public Func<int> nSyncID = RandomUtil.Next(0);
|
||||||
|
|
||||||
@ -44,6 +49,9 @@ namespace Plugins.JNGame.Sync.Frame
|
|||||||
//是否开始同步
|
//是否开始同步
|
||||||
Boolean _isStart = false;
|
Boolean _isStart = false;
|
||||||
|
|
||||||
|
//是否请求后台数据
|
||||||
|
private Boolean _isRequestServerData = false;
|
||||||
|
|
||||||
//帧更新
|
//帧更新
|
||||||
int dtTotal = 0;
|
int dtTotal = 0;
|
||||||
//输入更新
|
//输入更新
|
||||||
@ -56,9 +64,15 @@ namespace Plugins.JNGame.Sync.Frame
|
|||||||
return Task.CompletedTask;
|
return Task.CompletedTask;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//开始
|
||||||
|
public void onStart(){
|
||||||
|
this._isStart = true;
|
||||||
|
}
|
||||||
|
|
||||||
//重置数据
|
//重置数据
|
||||||
public void Reset()
|
public void onStop()
|
||||||
{
|
{
|
||||||
|
this._isStart = false;
|
||||||
this.nSyncID = RandomUtil.Next(0);
|
this.nSyncID = RandomUtil.Next(0);
|
||||||
this.nRandom = RandomUtil.SyncRandom(100);
|
this.nRandom = RandomUtil.SyncRandom(100);
|
||||||
this.nRandomInt = RandomUtil.SyncRandomInt(100);
|
this.nRandomInt = RandomUtil.SyncRandomInt(100);
|
||||||
@ -94,6 +108,34 @@ namespace Plugins.JNGame.Sync.Frame
|
|||||||
//运行帧
|
//运行帧
|
||||||
public void onUpdate()
|
public void onUpdate()
|
||||||
{
|
{
|
||||||
|
if(!(_nFrameQueue.TryDequeue(out var frame))) return;
|
||||||
|
|
||||||
|
int dt = this._nSyncTime / this._nDivideFrame;
|
||||||
|
|
||||||
|
//拆出输入
|
||||||
|
Dictionary<int, JNFrameInput> inputs = new();
|
||||||
|
foreach (var message in frame.Messages)
|
||||||
|
{
|
||||||
|
inputs.Add(message.NId,message);
|
||||||
|
}
|
||||||
|
|
||||||
|
//更新帧
|
||||||
|
this._nSyncActors.ForEach(child =>
|
||||||
|
{
|
||||||
|
if (inputs.ContainsKey(child.NID))
|
||||||
|
{
|
||||||
|
child.OnSyncUpdate(dt,frame,child.Decoder(inputs[child.NID].Input.ToByteArray()));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
child.OnSyncUpdate(dt,frame,null);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
//执行下一帧物理
|
||||||
|
Physics.Simulate((float)dt / 1000);
|
||||||
|
Physics.SyncTransforms();
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -127,12 +169,16 @@ namespace Plugins.JNGame.Sync.Frame
|
|||||||
* @param frame 帧数据
|
* @param frame 帧数据
|
||||||
* @param isLatestData 是否最新的帧数据
|
* @param isLatestData 是否最新的帧数据
|
||||||
*/
|
*/
|
||||||
public void AddInput(JNFrameInfo frame,Boolean isLatestData = false){
|
public void AddInput(JNFrameInfo frame,Boolean isLatestData = true)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (!_isStart) return;
|
||||||
|
|
||||||
if(isLatestData){
|
if(isLatestData){
|
||||||
//如果推的帧小于本地帧 则 重开
|
//如果推的帧小于本地帧 则 重开
|
||||||
if(frame.Index < _nLocalFrame){
|
if(frame.Index < _nLocalFrame){
|
||||||
Reset();
|
onStop();
|
||||||
|
onStart();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -143,14 +189,31 @@ namespace Plugins.JNGame.Sync.Frame
|
|||||||
//判断接受的帧是否下一帧 如果不是则加入未列入
|
//判断接受的帧是否下一帧 如果不是则加入未列入
|
||||||
if (frame.Index != index){
|
if (frame.Index != index){
|
||||||
|
|
||||||
_nFrameTempQueue.Add(frame.Index,frame);
|
_nFrameTempQueue.TryAdd(frame.Index,frame);
|
||||||
|
|
||||||
//在未列入中拿到需要的帧
|
//在未列入中拿到需要的帧
|
||||||
JNFrameInfo tamp = null;
|
JNFrameInfo tamp = null;
|
||||||
|
|
||||||
if ((tamp = _nFrameTempQueue[index]) == null){
|
if ((tamp = _nFrameTempQueue.GetValueOrDefault(index,null)) == null){
|
||||||
|
|
||||||
//如果没有则向服务器请求我需要的帧数
|
//如果没有则向服务器请求我需要的帧数
|
||||||
|
if (!this._isRequestServerData)
|
||||||
|
{
|
||||||
|
this._isRequestServerData = true;
|
||||||
|
|
||||||
|
//请求
|
||||||
|
this.OnServerData(this._nLocalFrame, 0).ContinueWith(infos =>
|
||||||
|
{
|
||||||
|
foreach (var frameInfo in infos.Frames)
|
||||||
|
{
|
||||||
|
this.AddInput(frameInfo,false);
|
||||||
|
}
|
||||||
|
|
||||||
|
this._isRequestServerData = false;
|
||||||
|
}).Forget();
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -167,15 +230,17 @@ namespace Plugins.JNGame.Sync.Frame
|
|||||||
_nLocalFrame = index;
|
_nLocalFrame = index;
|
||||||
|
|
||||||
//分帧插入
|
//分帧插入
|
||||||
_nFrameQueue.Add(frame);
|
_nFrameQueue.Enqueue(frame);
|
||||||
for (var i = 0; i < this._nDivideFrame - 1; index++) {
|
for (var i = 0; i < this._nDivideFrame - 1; i++) {
|
||||||
_nFrameQueue.Add(new JNFrameInfo());
|
_nFrameQueue.Enqueue(new JNFrameInfo());
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//发送帧数据
|
//发送帧数据
|
||||||
protected abstract void OnSendInput(JNFrameInputs inputs);
|
protected abstract void OnSendInput(JNFrameInputs inputs);
|
||||||
|
//获取帧数据
|
||||||
|
protected abstract UniTask<JNFrameInfos> OnServerData(int start,int end);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,4 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Text;
|
||||||
|
using Newtonsoft.Json;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Plugins.JNGame.Sync.Frame.game
|
namespace Plugins.JNGame.Sync.Frame.game
|
||||||
@ -10,6 +12,7 @@ namespace Plugins.JNGame.Sync.Frame.game
|
|||||||
|
|
||||||
//标识
|
//标识
|
||||||
private int _nId;
|
private int _nId;
|
||||||
|
public int NID => _nId;
|
||||||
|
|
||||||
//当前输入
|
//当前输入
|
||||||
private T _input;
|
private T _input;
|
||||||
@ -42,8 +45,21 @@ namespace Plugins.JNGame.Sync.Frame.game
|
|||||||
//加载
|
//加载
|
||||||
public abstract void OnSyncLoad();
|
public abstract void OnSyncLoad();
|
||||||
|
|
||||||
|
|
||||||
|
//解析
|
||||||
|
public T Decoder(byte[] bytes)
|
||||||
|
{
|
||||||
|
return JsonConvert.DeserializeObject<T>(Encoding.UTF8.GetString(bytes));
|
||||||
|
}
|
||||||
|
|
||||||
|
//编码
|
||||||
|
public byte[] Encoder(T input){
|
||||||
|
return Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(input));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
//帧同步
|
//帧同步
|
||||||
public abstract void OnSyncUpdate(int dt,JNFrameInfo frame,Input input = null);
|
public abstract void OnSyncUpdate(int dt,JNFrameInfo frame,T input);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -11,6 +11,22 @@ namespace Plugins.JNGame.Util
|
|||||||
{
|
{
|
||||||
public Dictionary<string, List<Delegate>> EventHandlers { get; private set; } = new();
|
public Dictionary<string, List<Delegate>> EventHandlers { get; private set; } = new();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 添加事件监听器
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="eventId">事件标识符</param>
|
||||||
|
/// <param name="listener">事件监听器</param>
|
||||||
|
public void AddListener(string eventId, Delegate listener)
|
||||||
|
{
|
||||||
|
if (!EventHandlers.ContainsKey(eventId))
|
||||||
|
{
|
||||||
|
EventHandlers[eventId] = new List<Delegate>();
|
||||||
|
}
|
||||||
|
|
||||||
|
EventHandlers[eventId].Add(listener);
|
||||||
|
Debug.Log(eventId+ "AddListener" + EventHandlers[eventId].Count);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 添加事件监听器
|
/// 添加事件监听器
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -26,7 +42,6 @@ namespace Plugins.JNGame.Util
|
|||||||
|
|
||||||
EventHandlers[eventId].Add(listener);
|
EventHandlers[eventId].Add(listener);
|
||||||
Debug.Log(eventId+ "AddListener" + EventHandlers[eventId].Count);
|
Debug.Log(eventId+ "AddListener" + EventHandlers[eventId].Count);
|
||||||
//eventHandlers[eventId] = (Action<T>)eventHandlers[eventId] + listener;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
62
JNFrame/Assets/Plugins/JNGame/Util/JAPI.cs
Normal file
62
JNFrame/Assets/Plugins/JNGame/Util/JAPI.cs
Normal file
@ -0,0 +1,62 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
|
namespace Plugins.JNGame.Util
|
||||||
|
{
|
||||||
|
|
||||||
|
public class JAPIConfig{
|
||||||
|
public string BaseURL = "http://localhost:8080"; //baseURL 默认HTTP头
|
||||||
|
public int Timeout = 5000; //超时时间
|
||||||
|
}
|
||||||
|
|
||||||
|
public class JAPIData<T>{
|
||||||
|
public T Data;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* JNGame 的 网络请求类
|
||||||
|
*/
|
||||||
|
public class JAPI {
|
||||||
|
|
||||||
|
private JAPIConfig _config;
|
||||||
|
|
||||||
|
public JAPI(JAPIConfig config = null)
|
||||||
|
{
|
||||||
|
if (config == null) config = new JAPIConfig();
|
||||||
|
this._config = config;
|
||||||
|
}
|
||||||
|
|
||||||
|
public async UniTask<T> Get<T>(string url)
|
||||||
|
{
|
||||||
|
var request = UnityWebRequest.Get($"{this._config.BaseURL}/{url}");
|
||||||
|
return JsonConvert.DeserializeObject<T>((await request.SendWebRequest()).downloadHandler.text);
|
||||||
|
}
|
||||||
|
|
||||||
|
public async UniTask<T> Post<T>(string url,Dictionary<string,string> data)
|
||||||
|
{
|
||||||
|
var request = UnityWebRequest.Post($"{this._config.BaseURL}/{url}",data);
|
||||||
|
return JsonConvert.DeserializeObject<T>((await request.SendWebRequest()).downloadHandler.text);
|
||||||
|
}
|
||||||
|
|
||||||
|
public async UniTask<T> Post<T,TA>(string url,TA data)
|
||||||
|
{
|
||||||
|
var request = UnityWebRequest.Post($"{this._config.BaseURL}/{url}",JsonConvert.SerializeObject(data));
|
||||||
|
return JsonConvert.DeserializeObject<T>((await request.SendWebRequest()).downloadHandler.text);
|
||||||
|
}
|
||||||
|
|
||||||
|
public async UniTask<byte[]> GetByte(string url)
|
||||||
|
{
|
||||||
|
var request = UnityWebRequest.Get($"{this._config.BaseURL}/{url}");
|
||||||
|
return (await request.SendWebRequest()).downloadHandler.data;
|
||||||
|
}
|
||||||
|
|
||||||
|
public async UniTask<byte[]> PostByte(string url,Dictionary<string,string> data)
|
||||||
|
{
|
||||||
|
var request = UnityWebRequest.Post($"{this._config.BaseURL}/{url}",data);
|
||||||
|
return (await request.SendWebRequest()).downloadHandler.data;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
3
JNFrame/Assets/Plugins/JNGame/Util/JAPI.cs.meta
Normal file
3
JNFrame/Assets/Plugins/JNGame/Util/JAPI.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fc72d9190d1241f680950baaaf2ec27e
|
||||||
|
timeCreated: 1706373831
|
@ -1,4 +1,5 @@
|
|||||||
using Plugins.JNGame.System;
|
using Plugins.JNGame.System;
|
||||||
|
using Plugins.JNGame.Util;
|
||||||
using Script.AppImpl;
|
using Script.AppImpl;
|
||||||
|
|
||||||
namespace Script
|
namespace Script
|
||||||
@ -8,6 +9,7 @@ namespace Script
|
|||||||
|
|
||||||
public static JNGSocket Socket = new JNGSocket();
|
public static JNGSocket Socket = new JNGSocket();
|
||||||
public static JNGSyncFrame Sync = new JNGSyncFrame();
|
public static JNGSyncFrame Sync = new JNGSyncFrame();
|
||||||
|
public static JAPI Api = new(new JAPIConfig(){BaseURL = "http://localhost:8080"});
|
||||||
|
|
||||||
public static SystemBase[] System()
|
public static SystemBase[] System()
|
||||||
{
|
{
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using System.Threading.Tasks;
|
using System;
|
||||||
|
using System.Threading.Tasks;
|
||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
using Plugins.JNGame.Network;
|
using Plugins.JNGame.Network;
|
||||||
|
|
||||||
|
@ -1,4 +1,6 @@
|
|||||||
using Plugins.JNGame.Sync.Frame;
|
using Cysharp.Threading.Tasks;
|
||||||
|
using Plugins.JNGame.Sync.Frame;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Script.AppImpl
|
namespace Script.AppImpl
|
||||||
{
|
{
|
||||||
@ -8,5 +10,18 @@ namespace Script.AppImpl
|
|||||||
{
|
{
|
||||||
throw new System.NotImplementedException();
|
throw new System.NotImplementedException();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override async UniTask<JNFrameInfos> OnServerData(int start, int end)
|
||||||
|
{
|
||||||
|
var data = (await App.Api.GetByte($"/sync/frame?start={start}"));
|
||||||
|
if (data is { Length: > 0 })
|
||||||
|
{
|
||||||
|
return JNFrameInfos.Parser.ParseFrom(data);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return new JNFrameInfos();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,4 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using Google.Protobuf;
|
||||||
using Plugins.JNGame;
|
using Plugins.JNGame;
|
||||||
using Plugins.JNGame.Network.Action;
|
using Plugins.JNGame.Network.Action;
|
||||||
using Script.battle;
|
using Script.battle;
|
||||||
@ -24,7 +25,7 @@ namespace Script
|
|||||||
//初始化模式类
|
//初始化模式类
|
||||||
await GBattleModeManager.Instance.Open(GBattleMode.Default);
|
await GBattleModeManager.Instance.Open(GBattleMode.Default);
|
||||||
|
|
||||||
App.Socket.AddListener<NActionDemo>(3,OnNActionDemo);
|
App.Socket.AddListener(3,OnNActionDemo);
|
||||||
App.Socket.AddListener<JNFrameInfo>((int)NActionEnum.NSyncFrameBack,OnNSyncFrameBack);
|
App.Socket.AddListener<JNFrameInfo>((int)NActionEnum.NSyncFrameBack,OnNSyncFrameBack);
|
||||||
|
|
||||||
//加载成功向服务器发送帧同步消息
|
//加载成功向服务器发送帧同步消息
|
||||||
@ -38,14 +39,15 @@ namespace Script
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnNActionDemo(NActionDemo demo)
|
public void OnNActionDemo()
|
||||||
{
|
{
|
||||||
Debug.Log(demo.Message);
|
Debug.Log("OnNActionDemo");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnNSyncFrameBack(JNFrameInfo info)
|
public void OnNSyncFrameBack(JNFrameInfo info)
|
||||||
{
|
{
|
||||||
Debug.Log(info.Index);
|
Debug.Log(info.Index);
|
||||||
|
App.Sync.AddInput(info);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
@ -42,6 +42,8 @@ namespace Script.battle
|
|||||||
await Close();
|
await Close();
|
||||||
_current = mode;
|
_current = mode;
|
||||||
await LoadScene(mode);
|
await LoadScene(mode);
|
||||||
|
//开始同步
|
||||||
|
App.Sync.onStart();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -50,6 +52,7 @@ namespace Script.battle
|
|||||||
{
|
{
|
||||||
|
|
||||||
await UnloadScene(_current);
|
await UnloadScene(_current);
|
||||||
|
App.Sync.onStop();
|
||||||
_current = GBattleMode.Not;
|
_current = GBattleMode.Not;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<packages>
|
<packages>
|
||||||
<package id="Google.Protobuf" version="3.15.8" manuallyInstalled="true" />
|
<package id="Google.Protobuf" version="3.15.8" manuallyInstalled="true" />
|
||||||
|
<package id="Newtonsoft.Json" version="13.0.3" manuallyInstalled="true" />
|
||||||
<package id="System.Runtime.CompilerServices.Unsafe" version="4.5.2" />
|
<package id="System.Runtime.CompilerServices.Unsafe" version="4.5.2" />
|
||||||
</packages>
|
</packages>
|
@ -9,10 +9,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Linq", "UniTask.Lin
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.DOTween", "UniTask.DOTween.csproj", "{99c4c7d2-ca96-1038-95e0-77e225df2b06}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.DOTween", "UniTask.DOTween.csproj", "{99c4c7d2-ca96-1038-95e0-77e225df2b06}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.TextMeshPro", "UniTask.TextMeshPro.csproj", "{4b964c85-7c9d-2d07-a2e0-8595262e4e96}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{3ca4410c-c33b-25ce-55bc-3a432b9830ed}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{3ca4410c-c33b-25ce-55bc-3a432b9830ed}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.TextMeshPro", "UniTask.TextMeshPro.csproj", "{4b964c85-7c9d-2d07-a2e0-8595262e4e96}"
|
||||||
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Addressables", "UniTask.Addressables.csproj", "{6d8bd378-3e5b-6997-5e5e-288243f0f72b}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Addressables", "UniTask.Addressables.csproj", "{6d8bd378-3e5b-6997-5e5e-288243f0f72b}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Editor", "UniTask.Editor.csproj", "{295d565d-1437-bd18-5c54-a9d5211832bd}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Editor", "UniTask.Editor.csproj", "{295d565d-1437-bd18-5c54-a9d5211832bd}"
|
||||||
@ -32,10 +32,10 @@ Global
|
|||||||
{7f60f694-1f75-f2f0-5fde-36ccb7fd82d1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{7f60f694-1f75-f2f0-5fde-36ccb7fd82d1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{99c4c7d2-ca96-1038-95e0-77e225df2b06}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{99c4c7d2-ca96-1038-95e0-77e225df2b06}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{99c4c7d2-ca96-1038-95e0-77e225df2b06}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{99c4c7d2-ca96-1038-95e0-77e225df2b06}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{4b964c85-7c9d-2d07-a2e0-8595262e4e96}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{4b964c85-7c9d-2d07-a2e0-8595262e4e96}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{3ca4410c-c33b-25ce-55bc-3a432b9830ed}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{3ca4410c-c33b-25ce-55bc-3a432b9830ed}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{3ca4410c-c33b-25ce-55bc-3a432b9830ed}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{3ca4410c-c33b-25ce-55bc-3a432b9830ed}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{4b964c85-7c9d-2d07-a2e0-8595262e4e96}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{4b964c85-7c9d-2d07-a2e0-8595262e4e96}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{6d8bd378-3e5b-6997-5e5e-288243f0f72b}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{6d8bd378-3e5b-6997-5e5e-288243f0f72b}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{6d8bd378-3e5b-6997-5e5e-288243f0f72b}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{6d8bd378-3e5b-6997-5e5e-288243f0f72b}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{295d565d-1437-bd18-5c54-a9d5211832bd}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{295d565d-1437-bd18-5c54-a9d5211832bd}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -44,3 +44,14 @@ The following packages were 已更新:
|
|||||||
com.unity.collab-proxy 从版本 1.13.5 到 2.0.4
|
com.unity.collab-proxy 从版本 1.13.5 到 2.0.4
|
||||||
com.unity.timeline 从版本 1.6.2 到 1.6.5
|
com.unity.timeline 从版本 1.6.2 到 1.6.5
|
||||||
com.unity.visualscripting 从版本 1.7.6 到 1.8.0
|
com.unity.visualscripting 从版本 1.7.6 到 1.8.0
|
||||||
|
|
||||||
|
=== Sat Jan 27 21:29:34 2024
|
||||||
|
|
||||||
|
Packages were changed.
|
||||||
|
Update Mode: updateDependencies
|
||||||
|
|
||||||
|
The following packages were 已更新:
|
||||||
|
com.unity.collab-proxy 从版本 2.0.4 到 2.2.0
|
||||||
|
com.unity.ide.rider 从版本 3.0.21 到 3.0.26
|
||||||
|
com.unity.ide.visualstudio 从版本 2.0.18 到 2.0.22
|
||||||
|
com.unity.visualscripting 从版本 1.8.0 到 1.9.1
|
||||||
|
@ -1,6 +0,0 @@
|
|||||||
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
|
|
||||||
|
|
||||||
Quitting shader compiler process
|
|
@ -1,16 +1,6 @@
|
|||||||
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
|
Base path: 'C:/APP/UnityEdit/2021.3.33f1c1/Editor/Data', plugins path 'C:/APP/UnityEdit/2021.3.33f1c1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1647 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=1926
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1647 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH _EMISSION dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=6902
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1487 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD_DELTA cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=1722
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1487 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD_DELTA cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _PARALLAXMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=3390
|
|
||||||
|
|
||||||
Cmd: shutdown
|
Cmd: shutdown
|
||||||
|
|
||||||
|
Quitting shader compiler process
|
||||||
|
@ -1,7 +0,0 @@
|
|||||||
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=11944 file=Assets/DefaultResourcesExtra/Hidden/Internal-ScreenSpaceShadows pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADOWS_SPLIT_SPHERES dKW=SHADOWS_SINGLE_CASCADE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=380 ok=1 outsize=1290
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
@ -1,7 +0,0 @@
|
|||||||
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1647 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH _EMISSION dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=6902
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
@ -1,7 +0,0 @@
|
|||||||
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1647 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN _EMISSION dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=7278
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
@ -1,7 +0,0 @@
|
|||||||
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1311 file=Assets/DefaultResourcesExtra/Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=INSTANCING_ON _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _PARALLAXMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=139 ok=1 outsize=250
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
@ -1,7 +0,0 @@
|
|||||||
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=11944 file=Assets/DefaultResourcesExtra/Hidden/Internal-ScreenSpaceShadows pass=<Unnamed Pass 0> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADOWS_SPLIT_SPHERES dKW=SHADOWS_SINGLE_CASCADE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=380 ok=1 outsize=5738
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
@ -1,7 +0,0 @@
|
|||||||
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1311 file=Assets/DefaultResourcesExtra/Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=INSTANCING_ON _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=139 ok=1 outsize=1446
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
@ -1,7 +0,0 @@
|
|||||||
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1647 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=2034
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
@ -1,7 +0,0 @@
|
|||||||
Base path: 'D:/Unity/2021.3.27f1c2/Editor/Data', plugins path 'D:/Unity/2021.3.27f1c2/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1647 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=1926
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
@ -1,15 +1,15 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.collab-proxy": "2.0.4",
|
"com.unity.collab-proxy": "2.2.0",
|
||||||
"com.unity.feature.development": "1.0.1",
|
"com.unity.feature.development": "1.0.1",
|
||||||
"com.unity.ide.rider": "3.0.21",
|
"com.unity.ide.rider": "3.0.26",
|
||||||
"com.unity.ide.visualstudio": "2.0.18",
|
"com.unity.ide.visualstudio": "2.0.22",
|
||||||
"com.unity.ide.vscode": "1.2.5",
|
"com.unity.ide.vscode": "1.2.5",
|
||||||
"com.unity.test-framework": "1.1.33",
|
"com.unity.test-framework": "1.1.33",
|
||||||
"com.unity.textmeshpro": "3.0.6",
|
"com.unity.textmeshpro": "3.0.6",
|
||||||
"com.unity.timeline": "1.6.5",
|
"com.unity.timeline": "1.6.5",
|
||||||
"com.unity.ugui": "1.0.0",
|
"com.unity.ugui": "1.0.0",
|
||||||
"com.unity.visualscripting": "1.8.0",
|
"com.unity.visualscripting": "1.9.1",
|
||||||
"com.unity.modules.ai": "1.0.0",
|
"com.unity.modules.ai": "1.0.0",
|
||||||
"com.unity.modules.androidjni": "1.0.0",
|
"com.unity.modules.androidjni": "1.0.0",
|
||||||
"com.unity.modules.animation": "1.0.0",
|
"com.unity.modules.animation": "1.0.0",
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.collab-proxy": {
|
"com.unity.collab-proxy": {
|
||||||
"version": "2.0.4",
|
"version": "2.2.0",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
@ -26,17 +26,17 @@
|
|||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "builtin",
|
"source": "builtin",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.ide.visualstudio": "2.0.18",
|
"com.unity.ide.visualstudio": "2.0.22",
|
||||||
"com.unity.ide.rider": "3.0.21",
|
"com.unity.ide.rider": "3.0.26",
|
||||||
"com.unity.ide.vscode": "1.2.5",
|
"com.unity.ide.vscode": "1.2.5",
|
||||||
"com.unity.editorcoroutines": "1.0.0",
|
"com.unity.editorcoroutines": "1.0.0",
|
||||||
"com.unity.performance.profile-analyzer": "1.2.2",
|
"com.unity.performance.profile-analyzer": "1.2.2",
|
||||||
"com.unity.test-framework": "1.1.33",
|
"com.unity.test-framework": "1.1.33",
|
||||||
"com.unity.testtools.codecoverage": "1.2.3"
|
"com.unity.testtools.codecoverage": "1.2.4"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"com.unity.ide.rider": {
|
"com.unity.ide.rider": {
|
||||||
"version": "3.0.21",
|
"version": "3.0.26",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
@ -45,7 +45,7 @@
|
|||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.cn"
|
||||||
},
|
},
|
||||||
"com.unity.ide.visualstudio": {
|
"com.unity.ide.visualstudio": {
|
||||||
"version": "2.0.18",
|
"version": "2.0.22",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
@ -86,7 +86,7 @@
|
|||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.cn"
|
||||||
},
|
},
|
||||||
"com.unity.testtools.codecoverage": {
|
"com.unity.testtools.codecoverage": {
|
||||||
"version": "1.2.3",
|
"version": "1.2.4",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
@ -126,7 +126,7 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"com.unity.visualscripting": {
|
"com.unity.visualscripting": {
|
||||||
"version": "1.8.0",
|
"version": "1.9.1",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
@ -1,2 +1,2 @@
|
|||||||
m_EditorVersion: 2021.3.27f1c2
|
m_EditorVersion: 2021.3.33f1c1
|
||||||
m_EditorVersionWithRevision: 2021.3.27f1c2 (3b3d9646cb47)
|
m_EditorVersionWithRevision: 2021.3.33f1c1 (682b9db7927c)
|
||||||
|
@ -26,7 +26,7 @@
|
|||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>Temp\Bin\Debug\UniTask.Addressables\</OutputPath>
|
<OutputPath>Temp\Bin\Debug\UniTask.Addressables\</OutputPath>
|
||||||
<DefineConstants>UNITY_2021_3_27;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
<DefineConstants>UNITY_2021_3_33;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoWarn>0169,0649</NoWarn>
|
<NoWarn>0169,0649</NoWarn>
|
||||||
@ -45,667 +45,670 @@
|
|||||||
<Folder Include="Assets\Plugins\UniTask\Runtime\External\Addressables" />
|
<Folder Include="Assets\Plugins\UniTask\Runtime\External\Addressables" />
|
||||||
<None Include="Assets\Plugins\UniTask\Runtime\External\Addressables\UniTask.Addressables.asmdef" />
|
<None Include="Assets\Plugins\UniTask\Runtime\External\Addressables\UniTask.Addressables.asmdef" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AIModule">
|
<Reference Include="UnityEngine.AIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ARModule">
|
<Reference Include="UnityEngine.ARModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AccessibilityModule">
|
<Reference Include="UnityEngine.AccessibilityModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AnimationModule">
|
<Reference Include="UnityEngine.AnimationModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AssetBundleModule">
|
<Reference Include="UnityEngine.AssetBundleModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AudioModule">
|
<Reference Include="UnityEngine.AudioModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClothModule">
|
<Reference Include="UnityEngine.ClothModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClusterInputModule">
|
<Reference Include="UnityEngine.ClusterInputModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CrashReportingModule">
|
<Reference Include="UnityEngine.CrashReportingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.DSPGraphModule">
|
<Reference Include="UnityEngine.DSPGraphModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.DirectorModule">
|
<Reference Include="UnityEngine.DirectorModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.GIModule">
|
<Reference Include="UnityEngine.GIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.GameCenterModule">
|
<Reference Include="UnityEngine.GameCenterModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.GridModule">
|
<Reference Include="UnityEngine.GridModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.HotReloadModule">
|
<Reference Include="UnityEngine.HotReloadModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.IMGUIModule">
|
<Reference Include="UnityEngine.IMGUIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ImageConversionModule">
|
<Reference Include="UnityEngine.ImageConversionModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.InputModule">
|
<Reference Include="UnityEngine.InputModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.InputLegacyModule">
|
<Reference Include="UnityEngine.InputLegacyModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.LocalizationModule">
|
<Reference Include="UnityEngine.LocalizationModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.PhysicsModule">
|
<Reference Include="UnityEngine.PhysicsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.Physics2DModule">
|
<Reference Include="UnityEngine.Physics2DModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ProfilerModule">
|
<Reference Include="UnityEngine.ProfilerModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.StreamingModule">
|
<Reference Include="UnityEngine.StreamingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SubstanceModule">
|
<Reference Include="UnityEngine.SubstanceModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SubsystemsModule">
|
<Reference Include="UnityEngine.SubsystemsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TLSModule">
|
<Reference Include="UnityEngine.TLSModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TerrainModule">
|
<Reference Include="UnityEngine.TerrainModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextCoreFontEngineModule">
|
<Reference Include="UnityEngine.TextCoreFontEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextCoreTextEngineModule">
|
<Reference Include="UnityEngine.TextCoreTextEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextRenderingModule">
|
<Reference Include="UnityEngine.TextRenderingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TilemapModule">
|
<Reference Include="UnityEngine.TilemapModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIModule">
|
<Reference Include="UnityEngine.UIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIElementsModule">
|
<Reference Include="UnityEngine.UIElementsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIElementsNativeModule">
|
<Reference Include="UnityEngine.UIElementsNativeModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIWidgetsModule">
|
<Reference Include="UnityEngine.UIWidgetsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UNETModule">
|
<Reference Include="UnityEngine.UNETModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UmbraModule">
|
<Reference Include="UnityEngine.UmbraModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
|
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityConnectModule">
|
<Reference Include="UnityEngine.UnityConnectModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityCurlModule">
|
<Reference Include="UnityEngine.UnityCurlModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VFXModule">
|
<Reference Include="UnityEngine.VFXModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VRModule">
|
<Reference Include="UnityEngine.VRModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VehiclesModule">
|
<Reference Include="UnityEngine.VehiclesModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VideoModule">
|
<Reference Include="UnityEngine.VideoModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
<Reference Include="UnityEngine.VirtualTexturingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.WindModule">
|
<Reference Include="UnityEngine.WindModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.XRModule">
|
<Reference Include="UnityEngine.XRModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor">
|
<Reference Include="UnityEditor">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.CoreModule">
|
<Reference Include="UnityEditor.CoreModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.DeviceSimulatorModule">
|
<Reference Include="UnityEditor.DeviceSimulatorModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.DiagnosticsModule">
|
<Reference Include="UnityEditor.DiagnosticsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.GraphViewModule">
|
<Reference Include="UnityEditor.GraphViewModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.PackageManagerUIModule">
|
<Reference Include="UnityEditor.PackageManagerUIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.QuickSearchModule">
|
<Reference Include="UnityEditor.QuickSearchModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.SceneTemplateModule">
|
<Reference Include="UnityEditor.SceneTemplateModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.TextCoreFontEngineModule">
|
<Reference Include="UnityEditor.TextCoreFontEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.TextCoreTextEngineModule">
|
<Reference Include="UnityEditor.TextCoreTextEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIBuilderModule">
|
<Reference Include="UnityEditor.UIBuilderModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIElementsModule">
|
<Reference Include="UnityEditor.UIElementsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIServiceModule">
|
<Reference Include="UnityEditor.UIServiceModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UnityConnectModule">
|
<Reference Include="UnityEditor.UnityConnectModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.Graphs">
|
<Reference Include="UnityEditor.Graphs">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Google.Protobuf">
|
<Reference Include="Google.Protobuf">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Plastic.Newtonsoft.Json">
|
<Reference Include="Unity.Plastic.Newtonsoft.Json">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.YamlDotNet">
|
<Reference Include="Unity.VisualScripting.YamlDotNet">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.TextureAssets">
|
<Reference Include="Unity.VisualScripting.TextureAssets">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.IonicZip">
|
<Reference Include="Unity.VisualScripting.IonicZip">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="unityplastic">
|
<Reference Include="unityplastic">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="log4netPlastic">
|
<Reference Include="log4netPlastic">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Newtonsoft.Json">
|
||||||
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
|
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="ReportGeneratorMerged">
|
<Reference Include="ReportGeneratorMerged">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.3\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="NugetForUnity">
|
<Reference Include="NugetForUnity">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="netstandard">
|
<Reference Include="netstandard">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.Win32.Primitives">
|
<Reference Include="Microsoft.Win32.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.AppContext">
|
<Reference Include="System.AppContext">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Buffers">
|
<Reference Include="System.Buffers">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections.Concurrent">
|
<Reference Include="System.Collections.Concurrent">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections">
|
<Reference Include="System.Collections">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections.NonGeneric">
|
<Reference Include="System.Collections.NonGeneric">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections.Specialized">
|
<Reference Include="System.Collections.Specialized">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel">
|
<Reference Include="System.ComponentModel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.Primitives">
|
<Reference Include="System.ComponentModel.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.TypeConverter">
|
<Reference Include="System.ComponentModel.TypeConverter">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Console">
|
<Reference Include="System.Console">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Data.Common">
|
<Reference Include="System.Data.Common">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Contracts">
|
<Reference Include="System.Diagnostics.Contracts">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Debug">
|
<Reference Include="System.Diagnostics.Debug">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Process">
|
<Reference Include="System.Diagnostics.Process">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.StackTrace">
|
<Reference Include="System.Diagnostics.StackTrace">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Tools">
|
<Reference Include="System.Diagnostics.Tools">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.TraceSource">
|
<Reference Include="System.Diagnostics.TraceSource">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Tracing">
|
<Reference Include="System.Diagnostics.Tracing">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Drawing.Primitives">
|
<Reference Include="System.Drawing.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Dynamic.Runtime">
|
<Reference Include="System.Dynamic.Runtime">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Globalization.Calendars">
|
<Reference Include="System.Globalization.Calendars">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Globalization">
|
<Reference Include="System.Globalization">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Globalization.Extensions">
|
<Reference Include="System.Globalization.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression">
|
<Reference Include="System.IO.Compression">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression.ZipFile">
|
<Reference Include="System.IO.Compression.ZipFile">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO">
|
<Reference Include="System.IO">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem">
|
<Reference Include="System.IO.FileSystem">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem.Primitives">
|
<Reference Include="System.IO.FileSystem.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem.Watcher">
|
<Reference Include="System.IO.FileSystem.Watcher">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.IsolatedStorage">
|
<Reference Include="System.IO.IsolatedStorage">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.MemoryMappedFiles">
|
<Reference Include="System.IO.MemoryMappedFiles">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Pipes">
|
<Reference Include="System.IO.Pipes">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq">
|
<Reference Include="System.Linq">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq.Expressions">
|
<Reference Include="System.Linq.Expressions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq.Parallel">
|
<Reference Include="System.Linq.Parallel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq.Queryable">
|
<Reference Include="System.Linq.Queryable">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Memory">
|
<Reference Include="System.Memory">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Http">
|
<Reference Include="System.Net.Http">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.NameResolution">
|
<Reference Include="System.Net.NameResolution">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.NetworkInformation">
|
<Reference Include="System.Net.NetworkInformation">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Ping">
|
<Reference Include="System.Net.Ping">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Primitives">
|
<Reference Include="System.Net.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Requests">
|
<Reference Include="System.Net.Requests">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Security">
|
<Reference Include="System.Net.Security">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Sockets">
|
<Reference Include="System.Net.Sockets">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.WebHeaderCollection">
|
<Reference Include="System.Net.WebHeaderCollection">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.WebSockets.Client">
|
<Reference Include="System.Net.WebSockets.Client">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.WebSockets">
|
<Reference Include="System.Net.WebSockets">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Numerics.Vectors">
|
<Reference Include="System.Numerics.Vectors">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ObjectModel">
|
<Reference Include="System.ObjectModel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.DispatchProxy">
|
<Reference Include="System.Reflection.DispatchProxy">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection">
|
<Reference Include="System.Reflection">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Emit">
|
<Reference Include="System.Reflection.Emit">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Emit.ILGeneration">
|
<Reference Include="System.Reflection.Emit.ILGeneration">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Emit.Lightweight">
|
<Reference Include="System.Reflection.Emit.Lightweight">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Extensions">
|
<Reference Include="System.Reflection.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Primitives">
|
<Reference Include="System.Reflection.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Resources.Reader">
|
<Reference Include="System.Resources.Reader">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Resources.ResourceManager">
|
<Reference Include="System.Resources.ResourceManager">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Resources.Writer">
|
<Reference Include="System.Resources.Writer">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime">
|
<Reference Include="System.Runtime">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Extensions">
|
<Reference Include="System.Runtime.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Handles">
|
<Reference Include="System.Runtime.Handles">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.InteropServices">
|
<Reference Include="System.Runtime.InteropServices">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Numerics">
|
<Reference Include="System.Runtime.Numerics">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Json">
|
<Reference Include="System.Runtime.Serialization.Json">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Xml">
|
<Reference Include="System.Runtime.Serialization.Xml">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Claims">
|
<Reference Include="System.Security.Claims">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Csp">
|
<Reference Include="System.Security.Cryptography.Csp">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Encoding">
|
<Reference Include="System.Security.Cryptography.Encoding">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Primitives">
|
<Reference Include="System.Security.Cryptography.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Principal">
|
<Reference Include="System.Security.Principal">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.SecureString">
|
<Reference Include="System.Security.SecureString">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Text.Encoding">
|
<Reference Include="System.Text.Encoding">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Text.Encoding.Extensions">
|
<Reference Include="System.Text.Encoding.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Text.RegularExpressions">
|
<Reference Include="System.Text.RegularExpressions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading">
|
<Reference Include="System.Threading">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Overlapped">
|
<Reference Include="System.Threading.Overlapped">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Tasks">
|
<Reference Include="System.Threading.Tasks">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Tasks.Extensions">
|
<Reference Include="System.Threading.Tasks.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Tasks.Parallel">
|
<Reference Include="System.Threading.Tasks.Parallel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Thread">
|
<Reference Include="System.Threading.Thread">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.ThreadPool">
|
<Reference Include="System.Threading.ThreadPool">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Timer">
|
<Reference Include="System.Threading.Timer">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ValueTuple">
|
<Reference Include="System.ValueTuple">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.ReaderWriter">
|
<Reference Include="System.Xml.ReaderWriter">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XDocument">
|
<Reference Include="System.Xml.XDocument">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XmlDocument">
|
<Reference Include="System.Xml.XmlDocument">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XmlSerializer">
|
<Reference Include="System.Xml.XmlSerializer">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XPath">
|
<Reference Include="System.Xml.XPath">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XPath.XDocument">
|
<Reference Include="System.Xml.XPath.XDocument">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="mscorlib">
|
<Reference Include="mscorlib">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.Composition">
|
<Reference Include="System.ComponentModel.Composition">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Core">
|
<Reference Include="System.Core">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Data">
|
<Reference Include="System.Data">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System">
|
<Reference Include="System">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Drawing">
|
<Reference Include="System.Drawing">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression.FileSystem">
|
<Reference Include="System.IO.Compression.FileSystem">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net">
|
<Reference Include="System.Net">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Numerics">
|
<Reference Include="System.Numerics">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization">
|
<Reference Include="System.Runtime.Serialization">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ServiceModel.Web">
|
<Reference Include="System.ServiceModel.Web">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Transactions">
|
<Reference Include="System.Transactions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Web">
|
<Reference Include="System.Web">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Windows">
|
<Reference Include="System.Windows">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml">
|
<Reference Include="System.Xml">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Linq">
|
<Reference Include="System.Xml.Linq">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Serialization">
|
<Reference Include="System.Xml.Serialization">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -26,7 +26,7 @@
|
|||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>Temp\Bin\Debug\UniTask.DOTween\</OutputPath>
|
<OutputPath>Temp\Bin\Debug\UniTask.DOTween\</OutputPath>
|
||||||
<DefineConstants>UNITY_2021_3_27;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
<DefineConstants>UNITY_2021_3_33;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoWarn>0169,0649</NoWarn>
|
<NoWarn>0169,0649</NoWarn>
|
||||||
@ -45,667 +45,670 @@
|
|||||||
<None Include="Assets\Plugins\UniTask\Runtime\External\DOTween\UniTask.DOTween.asmdef" />
|
<None Include="Assets\Plugins\UniTask\Runtime\External\DOTween\UniTask.DOTween.asmdef" />
|
||||||
<Folder Include="Assets\Plugins\UniTask\Runtime\External\DOTween" />
|
<Folder Include="Assets\Plugins\UniTask\Runtime\External\DOTween" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AIModule">
|
<Reference Include="UnityEngine.AIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ARModule">
|
<Reference Include="UnityEngine.ARModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AccessibilityModule">
|
<Reference Include="UnityEngine.AccessibilityModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AnimationModule">
|
<Reference Include="UnityEngine.AnimationModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AssetBundleModule">
|
<Reference Include="UnityEngine.AssetBundleModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AudioModule">
|
<Reference Include="UnityEngine.AudioModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClothModule">
|
<Reference Include="UnityEngine.ClothModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClusterInputModule">
|
<Reference Include="UnityEngine.ClusterInputModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CrashReportingModule">
|
<Reference Include="UnityEngine.CrashReportingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.DSPGraphModule">
|
<Reference Include="UnityEngine.DSPGraphModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.DirectorModule">
|
<Reference Include="UnityEngine.DirectorModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.GIModule">
|
<Reference Include="UnityEngine.GIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.GameCenterModule">
|
<Reference Include="UnityEngine.GameCenterModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.GridModule">
|
<Reference Include="UnityEngine.GridModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.HotReloadModule">
|
<Reference Include="UnityEngine.HotReloadModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.IMGUIModule">
|
<Reference Include="UnityEngine.IMGUIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ImageConversionModule">
|
<Reference Include="UnityEngine.ImageConversionModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.InputModule">
|
<Reference Include="UnityEngine.InputModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.InputLegacyModule">
|
<Reference Include="UnityEngine.InputLegacyModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.LocalizationModule">
|
<Reference Include="UnityEngine.LocalizationModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.PhysicsModule">
|
<Reference Include="UnityEngine.PhysicsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.Physics2DModule">
|
<Reference Include="UnityEngine.Physics2DModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ProfilerModule">
|
<Reference Include="UnityEngine.ProfilerModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.StreamingModule">
|
<Reference Include="UnityEngine.StreamingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SubstanceModule">
|
<Reference Include="UnityEngine.SubstanceModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SubsystemsModule">
|
<Reference Include="UnityEngine.SubsystemsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TLSModule">
|
<Reference Include="UnityEngine.TLSModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TerrainModule">
|
<Reference Include="UnityEngine.TerrainModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextCoreFontEngineModule">
|
<Reference Include="UnityEngine.TextCoreFontEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextCoreTextEngineModule">
|
<Reference Include="UnityEngine.TextCoreTextEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextRenderingModule">
|
<Reference Include="UnityEngine.TextRenderingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TilemapModule">
|
<Reference Include="UnityEngine.TilemapModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIModule">
|
<Reference Include="UnityEngine.UIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIElementsModule">
|
<Reference Include="UnityEngine.UIElementsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIElementsNativeModule">
|
<Reference Include="UnityEngine.UIElementsNativeModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIWidgetsModule">
|
<Reference Include="UnityEngine.UIWidgetsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UNETModule">
|
<Reference Include="UnityEngine.UNETModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UmbraModule">
|
<Reference Include="UnityEngine.UmbraModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
|
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityConnectModule">
|
<Reference Include="UnityEngine.UnityConnectModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityCurlModule">
|
<Reference Include="UnityEngine.UnityCurlModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VFXModule">
|
<Reference Include="UnityEngine.VFXModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VRModule">
|
<Reference Include="UnityEngine.VRModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VehiclesModule">
|
<Reference Include="UnityEngine.VehiclesModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VideoModule">
|
<Reference Include="UnityEngine.VideoModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
<Reference Include="UnityEngine.VirtualTexturingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.WindModule">
|
<Reference Include="UnityEngine.WindModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.XRModule">
|
<Reference Include="UnityEngine.XRModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor">
|
<Reference Include="UnityEditor">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.CoreModule">
|
<Reference Include="UnityEditor.CoreModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.DeviceSimulatorModule">
|
<Reference Include="UnityEditor.DeviceSimulatorModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.DiagnosticsModule">
|
<Reference Include="UnityEditor.DiagnosticsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.GraphViewModule">
|
<Reference Include="UnityEditor.GraphViewModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.PackageManagerUIModule">
|
<Reference Include="UnityEditor.PackageManagerUIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.QuickSearchModule">
|
<Reference Include="UnityEditor.QuickSearchModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.SceneTemplateModule">
|
<Reference Include="UnityEditor.SceneTemplateModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.TextCoreFontEngineModule">
|
<Reference Include="UnityEditor.TextCoreFontEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.TextCoreTextEngineModule">
|
<Reference Include="UnityEditor.TextCoreTextEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIBuilderModule">
|
<Reference Include="UnityEditor.UIBuilderModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIElementsModule">
|
<Reference Include="UnityEditor.UIElementsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIServiceModule">
|
<Reference Include="UnityEditor.UIServiceModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UnityConnectModule">
|
<Reference Include="UnityEditor.UnityConnectModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.Graphs">
|
<Reference Include="UnityEditor.Graphs">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Google.Protobuf">
|
<Reference Include="Google.Protobuf">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Plastic.Newtonsoft.Json">
|
<Reference Include="Unity.Plastic.Newtonsoft.Json">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.YamlDotNet">
|
<Reference Include="Unity.VisualScripting.YamlDotNet">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.TextureAssets">
|
<Reference Include="Unity.VisualScripting.TextureAssets">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.IonicZip">
|
<Reference Include="Unity.VisualScripting.IonicZip">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="unityplastic">
|
<Reference Include="unityplastic">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="log4netPlastic">
|
<Reference Include="log4netPlastic">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Newtonsoft.Json">
|
||||||
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
|
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="ReportGeneratorMerged">
|
<Reference Include="ReportGeneratorMerged">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.3\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="NugetForUnity">
|
<Reference Include="NugetForUnity">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="netstandard">
|
<Reference Include="netstandard">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.Win32.Primitives">
|
<Reference Include="Microsoft.Win32.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.AppContext">
|
<Reference Include="System.AppContext">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Buffers">
|
<Reference Include="System.Buffers">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections.Concurrent">
|
<Reference Include="System.Collections.Concurrent">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections">
|
<Reference Include="System.Collections">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections.NonGeneric">
|
<Reference Include="System.Collections.NonGeneric">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections.Specialized">
|
<Reference Include="System.Collections.Specialized">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel">
|
<Reference Include="System.ComponentModel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.Primitives">
|
<Reference Include="System.ComponentModel.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.TypeConverter">
|
<Reference Include="System.ComponentModel.TypeConverter">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Console">
|
<Reference Include="System.Console">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Data.Common">
|
<Reference Include="System.Data.Common">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Contracts">
|
<Reference Include="System.Diagnostics.Contracts">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Debug">
|
<Reference Include="System.Diagnostics.Debug">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Process">
|
<Reference Include="System.Diagnostics.Process">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.StackTrace">
|
<Reference Include="System.Diagnostics.StackTrace">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Tools">
|
<Reference Include="System.Diagnostics.Tools">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.TraceSource">
|
<Reference Include="System.Diagnostics.TraceSource">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Tracing">
|
<Reference Include="System.Diagnostics.Tracing">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Drawing.Primitives">
|
<Reference Include="System.Drawing.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Dynamic.Runtime">
|
<Reference Include="System.Dynamic.Runtime">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Globalization.Calendars">
|
<Reference Include="System.Globalization.Calendars">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Globalization">
|
<Reference Include="System.Globalization">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Globalization.Extensions">
|
<Reference Include="System.Globalization.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression">
|
<Reference Include="System.IO.Compression">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression.ZipFile">
|
<Reference Include="System.IO.Compression.ZipFile">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO">
|
<Reference Include="System.IO">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem">
|
<Reference Include="System.IO.FileSystem">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem.Primitives">
|
<Reference Include="System.IO.FileSystem.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem.Watcher">
|
<Reference Include="System.IO.FileSystem.Watcher">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.IsolatedStorage">
|
<Reference Include="System.IO.IsolatedStorage">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.MemoryMappedFiles">
|
<Reference Include="System.IO.MemoryMappedFiles">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Pipes">
|
<Reference Include="System.IO.Pipes">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq">
|
<Reference Include="System.Linq">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq.Expressions">
|
<Reference Include="System.Linq.Expressions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq.Parallel">
|
<Reference Include="System.Linq.Parallel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq.Queryable">
|
<Reference Include="System.Linq.Queryable">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Memory">
|
<Reference Include="System.Memory">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Http">
|
<Reference Include="System.Net.Http">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.NameResolution">
|
<Reference Include="System.Net.NameResolution">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.NetworkInformation">
|
<Reference Include="System.Net.NetworkInformation">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Ping">
|
<Reference Include="System.Net.Ping">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Primitives">
|
<Reference Include="System.Net.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Requests">
|
<Reference Include="System.Net.Requests">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Security">
|
<Reference Include="System.Net.Security">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Sockets">
|
<Reference Include="System.Net.Sockets">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.WebHeaderCollection">
|
<Reference Include="System.Net.WebHeaderCollection">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.WebSockets.Client">
|
<Reference Include="System.Net.WebSockets.Client">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.WebSockets">
|
<Reference Include="System.Net.WebSockets">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Numerics.Vectors">
|
<Reference Include="System.Numerics.Vectors">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ObjectModel">
|
<Reference Include="System.ObjectModel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.DispatchProxy">
|
<Reference Include="System.Reflection.DispatchProxy">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection">
|
<Reference Include="System.Reflection">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Emit">
|
<Reference Include="System.Reflection.Emit">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Emit.ILGeneration">
|
<Reference Include="System.Reflection.Emit.ILGeneration">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Emit.Lightweight">
|
<Reference Include="System.Reflection.Emit.Lightweight">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Extensions">
|
<Reference Include="System.Reflection.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Primitives">
|
<Reference Include="System.Reflection.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Resources.Reader">
|
<Reference Include="System.Resources.Reader">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Resources.ResourceManager">
|
<Reference Include="System.Resources.ResourceManager">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Resources.Writer">
|
<Reference Include="System.Resources.Writer">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime">
|
<Reference Include="System.Runtime">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Extensions">
|
<Reference Include="System.Runtime.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Handles">
|
<Reference Include="System.Runtime.Handles">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.InteropServices">
|
<Reference Include="System.Runtime.InteropServices">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Numerics">
|
<Reference Include="System.Runtime.Numerics">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Json">
|
<Reference Include="System.Runtime.Serialization.Json">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Xml">
|
<Reference Include="System.Runtime.Serialization.Xml">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Claims">
|
<Reference Include="System.Security.Claims">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Csp">
|
<Reference Include="System.Security.Cryptography.Csp">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Encoding">
|
<Reference Include="System.Security.Cryptography.Encoding">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Primitives">
|
<Reference Include="System.Security.Cryptography.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Principal">
|
<Reference Include="System.Security.Principal">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.SecureString">
|
<Reference Include="System.Security.SecureString">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Text.Encoding">
|
<Reference Include="System.Text.Encoding">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Text.Encoding.Extensions">
|
<Reference Include="System.Text.Encoding.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Text.RegularExpressions">
|
<Reference Include="System.Text.RegularExpressions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading">
|
<Reference Include="System.Threading">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Overlapped">
|
<Reference Include="System.Threading.Overlapped">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Tasks">
|
<Reference Include="System.Threading.Tasks">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Tasks.Extensions">
|
<Reference Include="System.Threading.Tasks.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Tasks.Parallel">
|
<Reference Include="System.Threading.Tasks.Parallel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Thread">
|
<Reference Include="System.Threading.Thread">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.ThreadPool">
|
<Reference Include="System.Threading.ThreadPool">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Timer">
|
<Reference Include="System.Threading.Timer">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ValueTuple">
|
<Reference Include="System.ValueTuple">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.ReaderWriter">
|
<Reference Include="System.Xml.ReaderWriter">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XDocument">
|
<Reference Include="System.Xml.XDocument">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XmlDocument">
|
<Reference Include="System.Xml.XmlDocument">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XmlSerializer">
|
<Reference Include="System.Xml.XmlSerializer">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XPath">
|
<Reference Include="System.Xml.XPath">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XPath.XDocument">
|
<Reference Include="System.Xml.XPath.XDocument">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="mscorlib">
|
<Reference Include="mscorlib">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.Composition">
|
<Reference Include="System.ComponentModel.Composition">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Core">
|
<Reference Include="System.Core">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Data">
|
<Reference Include="System.Data">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System">
|
<Reference Include="System">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Drawing">
|
<Reference Include="System.Drawing">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression.FileSystem">
|
<Reference Include="System.IO.Compression.FileSystem">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net">
|
<Reference Include="System.Net">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Numerics">
|
<Reference Include="System.Numerics">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization">
|
<Reference Include="System.Runtime.Serialization">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ServiceModel.Web">
|
<Reference Include="System.ServiceModel.Web">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Transactions">
|
<Reference Include="System.Transactions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Web">
|
<Reference Include="System.Web">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Windows">
|
<Reference Include="System.Windows">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml">
|
<Reference Include="System.Xml">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Linq">
|
<Reference Include="System.Xml.Linq">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Serialization">
|
<Reference Include="System.Xml.Serialization">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -26,7 +26,7 @@
|
|||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>Temp\Bin\Debug\UniTask.Editor\</OutputPath>
|
<OutputPath>Temp\Bin\Debug\UniTask.Editor\</OutputPath>
|
||||||
<DefineConstants>UNITY_2021_3_27;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
<DefineConstants>UNITY_2021_3_33;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoWarn>0169,0649</NoWarn>
|
<NoWarn>0169,0649</NoWarn>
|
||||||
@ -47,691 +47,694 @@
|
|||||||
<None Include="Assets\Plugins\UniTask\Editor\UniTask.Editor.asmdef" />
|
<None Include="Assets\Plugins\UniTask\Editor\UniTask.Editor.asmdef" />
|
||||||
<Folder Include="Assets\Plugins\UniTask\Editor" />
|
<Folder Include="Assets\Plugins\UniTask\Editor" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AIModule">
|
<Reference Include="UnityEngine.AIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ARModule">
|
<Reference Include="UnityEngine.ARModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AccessibilityModule">
|
<Reference Include="UnityEngine.AccessibilityModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AnimationModule">
|
<Reference Include="UnityEngine.AnimationModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AssetBundleModule">
|
<Reference Include="UnityEngine.AssetBundleModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AudioModule">
|
<Reference Include="UnityEngine.AudioModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AutoStreamingModule">
|
<Reference Include="UnityEngine.AutoStreamingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AutoStreamingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AutoStreamingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClothModule">
|
<Reference Include="UnityEngine.ClothModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClusterInputModule">
|
<Reference Include="UnityEngine.ClusterInputModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CrashReportingModule">
|
<Reference Include="UnityEngine.CrashReportingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.DSPGraphModule">
|
<Reference Include="UnityEngine.DSPGraphModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.DirectorModule">
|
<Reference Include="UnityEngine.DirectorModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.GIModule">
|
<Reference Include="UnityEngine.GIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.GameCenterModule">
|
<Reference Include="UnityEngine.GameCenterModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.GridModule">
|
<Reference Include="UnityEngine.GridModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.HotReloadModule">
|
<Reference Include="UnityEngine.HotReloadModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.IMGUIModule">
|
<Reference Include="UnityEngine.IMGUIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ImageConversionModule">
|
<Reference Include="UnityEngine.ImageConversionModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.InputModule">
|
<Reference Include="UnityEngine.InputModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.InputLegacyModule">
|
<Reference Include="UnityEngine.InputLegacyModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.LocalizationModule">
|
<Reference Include="UnityEngine.LocalizationModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.NVIDIAModule">
|
<Reference Include="UnityEngine.NVIDIAModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.PhysicsModule">
|
<Reference Include="UnityEngine.PhysicsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.Physics2DModule">
|
<Reference Include="UnityEngine.Physics2DModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ProfilerModule">
|
<Reference Include="UnityEngine.ProfilerModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.StreamingModule">
|
<Reference Include="UnityEngine.StreamingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SubstanceModule">
|
<Reference Include="UnityEngine.SubstanceModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SubsystemsModule">
|
<Reference Include="UnityEngine.SubsystemsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TLSModule">
|
<Reference Include="UnityEngine.TLSModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TerrainModule">
|
<Reference Include="UnityEngine.TerrainModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextCoreFontEngineModule">
|
<Reference Include="UnityEngine.TextCoreFontEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextCoreTextEngineModule">
|
<Reference Include="UnityEngine.TextCoreTextEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextRenderingModule">
|
<Reference Include="UnityEngine.TextRenderingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TilemapModule">
|
<Reference Include="UnityEngine.TilemapModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIModule">
|
<Reference Include="UnityEngine.UIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIElementsModule">
|
<Reference Include="UnityEngine.UIElementsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIElementsNativeModule">
|
<Reference Include="UnityEngine.UIElementsNativeModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIWidgetsModule">
|
<Reference Include="UnityEngine.UIWidgetsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UNETModule">
|
<Reference Include="UnityEngine.UNETModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UmbraModule">
|
<Reference Include="UnityEngine.UmbraModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
|
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityConnectModule">
|
<Reference Include="UnityEngine.UnityConnectModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityCurlModule">
|
<Reference Include="UnityEngine.UnityCurlModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VFXModule">
|
<Reference Include="UnityEngine.VFXModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VRModule">
|
<Reference Include="UnityEngine.VRModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VehiclesModule">
|
<Reference Include="UnityEngine.VehiclesModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VideoModule">
|
<Reference Include="UnityEngine.VideoModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
<Reference Include="UnityEngine.VirtualTexturingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.WindModule">
|
<Reference Include="UnityEngine.WindModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.XRModule">
|
<Reference Include="UnityEngine.XRModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor">
|
<Reference Include="UnityEditor">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.CoreModule">
|
<Reference Include="UnityEditor.CoreModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.DeviceSimulatorModule">
|
<Reference Include="UnityEditor.DeviceSimulatorModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.DiagnosticsModule">
|
<Reference Include="UnityEditor.DiagnosticsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.GraphViewModule">
|
<Reference Include="UnityEditor.GraphViewModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.PackageManagerUIModule">
|
<Reference Include="UnityEditor.PackageManagerUIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.QuickSearchModule">
|
<Reference Include="UnityEditor.QuickSearchModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.SceneTemplateModule">
|
<Reference Include="UnityEditor.SceneTemplateModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.TextCoreFontEngineModule">
|
<Reference Include="UnityEditor.TextCoreFontEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.TextCoreTextEngineModule">
|
<Reference Include="UnityEditor.TextCoreTextEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIBuilderModule">
|
<Reference Include="UnityEditor.UIBuilderModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIElementsModule">
|
<Reference Include="UnityEditor.UIElementsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIServiceModule">
|
<Reference Include="UnityEditor.UIServiceModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UnityConnectModule">
|
<Reference Include="UnityEditor.UnityConnectModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.Graphs">
|
<Reference Include="UnityEditor.Graphs">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Google.Protobuf">
|
<Reference Include="Google.Protobuf">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Plastic.Newtonsoft.Json">
|
<Reference Include="Unity.Plastic.Newtonsoft.Json">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.YamlDotNet">
|
<Reference Include="Unity.VisualScripting.YamlDotNet">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.TextureAssets">
|
<Reference Include="Unity.VisualScripting.TextureAssets">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.IonicZip">
|
<Reference Include="Unity.VisualScripting.IonicZip">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="unityplastic">
|
<Reference Include="unityplastic">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="log4netPlastic">
|
<Reference Include="log4netPlastic">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Newtonsoft.Json">
|
||||||
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
|
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="ReportGeneratorMerged">
|
<Reference Include="ReportGeneratorMerged">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.3\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="NugetForUnity">
|
<Reference Include="NugetForUnity">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="nunit.framework">
|
<Reference Include="nunit.framework">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="mscorlib">
|
<Reference Include="mscorlib">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System">
|
<Reference Include="System">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Core">
|
<Reference Include="System.Core">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization">
|
<Reference Include="System.Runtime.Serialization">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml">
|
<Reference Include="System.Xml">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Linq">
|
<Reference Include="System.Xml.Linq">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Numerics">
|
<Reference Include="System.Numerics">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Numerics.Vectors">
|
<Reference Include="System.Numerics.Vectors">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Http">
|
<Reference Include="System.Net.Http">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression">
|
<Reference Include="System.IO.Compression">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.CSharp">
|
<Reference Include="Microsoft.CSharp">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Data">
|
<Reference Include="System.Data">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Data.DataSetExtensions">
|
<Reference Include="System.Data.DataSetExtensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Drawing">
|
<Reference Include="System.Drawing">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression.FileSystem">
|
<Reference Include="System.IO.Compression.FileSystem">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.Composition">
|
<Reference Include="System.ComponentModel.Composition">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Transactions">
|
<Reference Include="System.Transactions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.Win32.Primitives">
|
<Reference Include="Microsoft.Win32.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="netstandard">
|
<Reference Include="netstandard">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.AppContext">
|
<Reference Include="System.AppContext">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Buffers">
|
<Reference Include="System.Buffers">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections.Concurrent">
|
<Reference Include="System.Collections.Concurrent">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections">
|
<Reference Include="System.Collections">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections.NonGeneric">
|
<Reference Include="System.Collections.NonGeneric">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections.Specialized">
|
<Reference Include="System.Collections.Specialized">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.Annotations">
|
<Reference Include="System.ComponentModel.Annotations">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel">
|
<Reference Include="System.ComponentModel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.Primitives">
|
<Reference Include="System.ComponentModel.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.TypeConverter">
|
<Reference Include="System.ComponentModel.TypeConverter">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Console">
|
<Reference Include="System.Console">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Data.Common">
|
<Reference Include="System.Data.Common">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Contracts">
|
<Reference Include="System.Diagnostics.Contracts">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Debug">
|
<Reference Include="System.Diagnostics.Debug">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Process">
|
<Reference Include="System.Diagnostics.Process">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.StackTrace">
|
<Reference Include="System.Diagnostics.StackTrace">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Tools">
|
<Reference Include="System.Diagnostics.Tools">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.TraceSource">
|
<Reference Include="System.Diagnostics.TraceSource">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Drawing.Primitives">
|
<Reference Include="System.Drawing.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Dynamic.Runtime">
|
<Reference Include="System.Dynamic.Runtime">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Globalization.Calendars">
|
<Reference Include="System.Globalization.Calendars">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Globalization">
|
<Reference Include="System.Globalization">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Globalization.Extensions">
|
<Reference Include="System.Globalization.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression.ZipFile">
|
<Reference Include="System.IO.Compression.ZipFile">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO">
|
<Reference Include="System.IO">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem">
|
<Reference Include="System.IO.FileSystem">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem.Primitives">
|
<Reference Include="System.IO.FileSystem.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem.Watcher">
|
<Reference Include="System.IO.FileSystem.Watcher">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.IsolatedStorage">
|
<Reference Include="System.IO.IsolatedStorage">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.MemoryMappedFiles">
|
<Reference Include="System.IO.MemoryMappedFiles">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Pipes">
|
<Reference Include="System.IO.Pipes">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq">
|
<Reference Include="System.Linq">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq.Expressions">
|
<Reference Include="System.Linq.Expressions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq.Parallel">
|
<Reference Include="System.Linq.Parallel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq.Queryable">
|
<Reference Include="System.Linq.Queryable">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Memory">
|
<Reference Include="System.Memory">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Http.Rtc">
|
<Reference Include="System.Net.Http.Rtc">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.NameResolution">
|
<Reference Include="System.Net.NameResolution">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.NetworkInformation">
|
<Reference Include="System.Net.NetworkInformation">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Ping">
|
<Reference Include="System.Net.Ping">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Primitives">
|
<Reference Include="System.Net.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Requests">
|
<Reference Include="System.Net.Requests">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Security">
|
<Reference Include="System.Net.Security">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Sockets">
|
<Reference Include="System.Net.Sockets">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.WebHeaderCollection">
|
<Reference Include="System.Net.WebHeaderCollection">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.WebSockets.Client">
|
<Reference Include="System.Net.WebSockets.Client">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.WebSockets">
|
<Reference Include="System.Net.WebSockets">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ObjectModel">
|
<Reference Include="System.ObjectModel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.DispatchProxy">
|
<Reference Include="System.Reflection.DispatchProxy">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection">
|
<Reference Include="System.Reflection">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Emit">
|
<Reference Include="System.Reflection.Emit">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Emit.ILGeneration">
|
<Reference Include="System.Reflection.Emit.ILGeneration">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Emit.Lightweight">
|
<Reference Include="System.Reflection.Emit.Lightweight">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Extensions">
|
<Reference Include="System.Reflection.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Primitives">
|
<Reference Include="System.Reflection.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Resources.Reader">
|
<Reference Include="System.Resources.Reader">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Resources.ResourceManager">
|
<Reference Include="System.Resources.ResourceManager">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Resources.Writer">
|
<Reference Include="System.Resources.Writer">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime">
|
<Reference Include="System.Runtime">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Extensions">
|
<Reference Include="System.Runtime.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Handles">
|
<Reference Include="System.Runtime.Handles">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.InteropServices">
|
<Reference Include="System.Runtime.InteropServices">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Numerics">
|
<Reference Include="System.Runtime.Numerics">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Json">
|
<Reference Include="System.Runtime.Serialization.Json">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Xml">
|
<Reference Include="System.Runtime.Serialization.Xml">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Claims">
|
<Reference Include="System.Security.Claims">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Csp">
|
<Reference Include="System.Security.Cryptography.Csp">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Encoding">
|
<Reference Include="System.Security.Cryptography.Encoding">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Primitives">
|
<Reference Include="System.Security.Cryptography.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Principal">
|
<Reference Include="System.Security.Principal">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.SecureString">
|
<Reference Include="System.Security.SecureString">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ServiceModel.Duplex">
|
<Reference Include="System.ServiceModel.Duplex">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ServiceModel.Http">
|
<Reference Include="System.ServiceModel.Http">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ServiceModel.NetTcp">
|
<Reference Include="System.ServiceModel.NetTcp">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ServiceModel.Primitives">
|
<Reference Include="System.ServiceModel.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ServiceModel.Security">
|
<Reference Include="System.ServiceModel.Security">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Text.Encoding">
|
<Reference Include="System.Text.Encoding">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Text.Encoding.Extensions">
|
<Reference Include="System.Text.Encoding.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Text.RegularExpressions">
|
<Reference Include="System.Text.RegularExpressions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading">
|
<Reference Include="System.Threading">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Overlapped">
|
<Reference Include="System.Threading.Overlapped">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Tasks">
|
<Reference Include="System.Threading.Tasks">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Tasks.Extensions">
|
<Reference Include="System.Threading.Tasks.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Tasks.Parallel">
|
<Reference Include="System.Threading.Tasks.Parallel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Thread">
|
<Reference Include="System.Threading.Thread">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.ThreadPool">
|
<Reference Include="System.Threading.ThreadPool">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Timer">
|
<Reference Include="System.Threading.Timer">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ValueTuple">
|
<Reference Include="System.ValueTuple">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.ReaderWriter">
|
<Reference Include="System.Xml.ReaderWriter">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XDocument">
|
<Reference Include="System.Xml.XDocument">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XmlDocument">
|
<Reference Include="System.Xml.XmlDocument">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XmlSerializer">
|
<Reference Include="System.Xml.XmlSerializer">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XPath">
|
<Reference Include="System.Xml.XPath">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XPath.XDocument">
|
<Reference Include="System.Xml.XPath.XDocument">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TestRunner">
|
<Reference Include="UnityEngine.TestRunner">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.TestRunner">
|
<Reference Include="UnityEditor.TestRunner">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -26,7 +26,7 @@
|
|||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>Temp\Bin\Debug\UniTask.Linq\</OutputPath>
|
<OutputPath>Temp\Bin\Debug\UniTask.Linq\</OutputPath>
|
||||||
<DefineConstants>UNITY_2021_3_27;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
<DefineConstants>UNITY_2021_3_33;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoWarn>0169,0649</NoWarn>
|
<NoWarn>0169,0649</NoWarn>
|
||||||
@ -118,667 +118,670 @@
|
|||||||
<Folder Include="Assets\Plugins\UniTask\Runtime\Linq" />
|
<Folder Include="Assets\Plugins\UniTask\Runtime\Linq" />
|
||||||
<None Include="Assets\Plugins\UniTask\Runtime\Linq\UniTask.Linq.asmdef" />
|
<None Include="Assets\Plugins\UniTask\Runtime\Linq\UniTask.Linq.asmdef" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AIModule">
|
<Reference Include="UnityEngine.AIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ARModule">
|
<Reference Include="UnityEngine.ARModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AccessibilityModule">
|
<Reference Include="UnityEngine.AccessibilityModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AnimationModule">
|
<Reference Include="UnityEngine.AnimationModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AssetBundleModule">
|
<Reference Include="UnityEngine.AssetBundleModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AudioModule">
|
<Reference Include="UnityEngine.AudioModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClothModule">
|
<Reference Include="UnityEngine.ClothModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClusterInputModule">
|
<Reference Include="UnityEngine.ClusterInputModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CrashReportingModule">
|
<Reference Include="UnityEngine.CrashReportingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.DSPGraphModule">
|
<Reference Include="UnityEngine.DSPGraphModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.DirectorModule">
|
<Reference Include="UnityEngine.DirectorModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.GIModule">
|
<Reference Include="UnityEngine.GIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.GameCenterModule">
|
<Reference Include="UnityEngine.GameCenterModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.GridModule">
|
<Reference Include="UnityEngine.GridModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.HotReloadModule">
|
<Reference Include="UnityEngine.HotReloadModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.IMGUIModule">
|
<Reference Include="UnityEngine.IMGUIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ImageConversionModule">
|
<Reference Include="UnityEngine.ImageConversionModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.InputModule">
|
<Reference Include="UnityEngine.InputModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.InputLegacyModule">
|
<Reference Include="UnityEngine.InputLegacyModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.LocalizationModule">
|
<Reference Include="UnityEngine.LocalizationModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.PhysicsModule">
|
<Reference Include="UnityEngine.PhysicsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.Physics2DModule">
|
<Reference Include="UnityEngine.Physics2DModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ProfilerModule">
|
<Reference Include="UnityEngine.ProfilerModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.StreamingModule">
|
<Reference Include="UnityEngine.StreamingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SubstanceModule">
|
<Reference Include="UnityEngine.SubstanceModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SubsystemsModule">
|
<Reference Include="UnityEngine.SubsystemsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TLSModule">
|
<Reference Include="UnityEngine.TLSModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TerrainModule">
|
<Reference Include="UnityEngine.TerrainModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextCoreFontEngineModule">
|
<Reference Include="UnityEngine.TextCoreFontEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextCoreTextEngineModule">
|
<Reference Include="UnityEngine.TextCoreTextEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextRenderingModule">
|
<Reference Include="UnityEngine.TextRenderingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TilemapModule">
|
<Reference Include="UnityEngine.TilemapModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIModule">
|
<Reference Include="UnityEngine.UIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIElementsModule">
|
<Reference Include="UnityEngine.UIElementsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIElementsNativeModule">
|
<Reference Include="UnityEngine.UIElementsNativeModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIWidgetsModule">
|
<Reference Include="UnityEngine.UIWidgetsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UNETModule">
|
<Reference Include="UnityEngine.UNETModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UmbraModule">
|
<Reference Include="UnityEngine.UmbraModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
|
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityConnectModule">
|
<Reference Include="UnityEngine.UnityConnectModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityCurlModule">
|
<Reference Include="UnityEngine.UnityCurlModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VFXModule">
|
<Reference Include="UnityEngine.VFXModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VRModule">
|
<Reference Include="UnityEngine.VRModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VehiclesModule">
|
<Reference Include="UnityEngine.VehiclesModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VideoModule">
|
<Reference Include="UnityEngine.VideoModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
<Reference Include="UnityEngine.VirtualTexturingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.WindModule">
|
<Reference Include="UnityEngine.WindModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.XRModule">
|
<Reference Include="UnityEngine.XRModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor">
|
<Reference Include="UnityEditor">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.CoreModule">
|
<Reference Include="UnityEditor.CoreModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.DeviceSimulatorModule">
|
<Reference Include="UnityEditor.DeviceSimulatorModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.DiagnosticsModule">
|
<Reference Include="UnityEditor.DiagnosticsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.GraphViewModule">
|
<Reference Include="UnityEditor.GraphViewModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.PackageManagerUIModule">
|
<Reference Include="UnityEditor.PackageManagerUIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.QuickSearchModule">
|
<Reference Include="UnityEditor.QuickSearchModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.SceneTemplateModule">
|
<Reference Include="UnityEditor.SceneTemplateModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.TextCoreFontEngineModule">
|
<Reference Include="UnityEditor.TextCoreFontEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.TextCoreTextEngineModule">
|
<Reference Include="UnityEditor.TextCoreTextEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIBuilderModule">
|
<Reference Include="UnityEditor.UIBuilderModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIElementsModule">
|
<Reference Include="UnityEditor.UIElementsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIServiceModule">
|
<Reference Include="UnityEditor.UIServiceModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UnityConnectModule">
|
<Reference Include="UnityEditor.UnityConnectModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.Graphs">
|
<Reference Include="UnityEditor.Graphs">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Google.Protobuf">
|
<Reference Include="Google.Protobuf">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Plastic.Newtonsoft.Json">
|
<Reference Include="Unity.Plastic.Newtonsoft.Json">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.YamlDotNet">
|
<Reference Include="Unity.VisualScripting.YamlDotNet">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.TextureAssets">
|
<Reference Include="Unity.VisualScripting.TextureAssets">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.IonicZip">
|
<Reference Include="Unity.VisualScripting.IonicZip">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="unityplastic">
|
<Reference Include="unityplastic">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="log4netPlastic">
|
<Reference Include="log4netPlastic">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Newtonsoft.Json">
|
||||||
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
|
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="ReportGeneratorMerged">
|
<Reference Include="ReportGeneratorMerged">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.3\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="NugetForUnity">
|
<Reference Include="NugetForUnity">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="netstandard">
|
<Reference Include="netstandard">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.Win32.Primitives">
|
<Reference Include="Microsoft.Win32.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.AppContext">
|
<Reference Include="System.AppContext">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Buffers">
|
<Reference Include="System.Buffers">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections.Concurrent">
|
<Reference Include="System.Collections.Concurrent">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections">
|
<Reference Include="System.Collections">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections.NonGeneric">
|
<Reference Include="System.Collections.NonGeneric">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections.Specialized">
|
<Reference Include="System.Collections.Specialized">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel">
|
<Reference Include="System.ComponentModel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.Primitives">
|
<Reference Include="System.ComponentModel.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.TypeConverter">
|
<Reference Include="System.ComponentModel.TypeConverter">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Console">
|
<Reference Include="System.Console">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Data.Common">
|
<Reference Include="System.Data.Common">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Contracts">
|
<Reference Include="System.Diagnostics.Contracts">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Debug">
|
<Reference Include="System.Diagnostics.Debug">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Process">
|
<Reference Include="System.Diagnostics.Process">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.StackTrace">
|
<Reference Include="System.Diagnostics.StackTrace">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Tools">
|
<Reference Include="System.Diagnostics.Tools">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.TraceSource">
|
<Reference Include="System.Diagnostics.TraceSource">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Tracing">
|
<Reference Include="System.Diagnostics.Tracing">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Drawing.Primitives">
|
<Reference Include="System.Drawing.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Dynamic.Runtime">
|
<Reference Include="System.Dynamic.Runtime">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Globalization.Calendars">
|
<Reference Include="System.Globalization.Calendars">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Globalization">
|
<Reference Include="System.Globalization">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Globalization.Extensions">
|
<Reference Include="System.Globalization.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression">
|
<Reference Include="System.IO.Compression">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression.ZipFile">
|
<Reference Include="System.IO.Compression.ZipFile">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO">
|
<Reference Include="System.IO">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem">
|
<Reference Include="System.IO.FileSystem">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem.Primitives">
|
<Reference Include="System.IO.FileSystem.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem.Watcher">
|
<Reference Include="System.IO.FileSystem.Watcher">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.IsolatedStorage">
|
<Reference Include="System.IO.IsolatedStorage">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.MemoryMappedFiles">
|
<Reference Include="System.IO.MemoryMappedFiles">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Pipes">
|
<Reference Include="System.IO.Pipes">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq">
|
<Reference Include="System.Linq">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq.Expressions">
|
<Reference Include="System.Linq.Expressions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq.Parallel">
|
<Reference Include="System.Linq.Parallel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq.Queryable">
|
<Reference Include="System.Linq.Queryable">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Memory">
|
<Reference Include="System.Memory">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Http">
|
<Reference Include="System.Net.Http">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.NameResolution">
|
<Reference Include="System.Net.NameResolution">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.NetworkInformation">
|
<Reference Include="System.Net.NetworkInformation">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Ping">
|
<Reference Include="System.Net.Ping">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Primitives">
|
<Reference Include="System.Net.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Requests">
|
<Reference Include="System.Net.Requests">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Security">
|
<Reference Include="System.Net.Security">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Sockets">
|
<Reference Include="System.Net.Sockets">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.WebHeaderCollection">
|
<Reference Include="System.Net.WebHeaderCollection">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.WebSockets.Client">
|
<Reference Include="System.Net.WebSockets.Client">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.WebSockets">
|
<Reference Include="System.Net.WebSockets">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Numerics.Vectors">
|
<Reference Include="System.Numerics.Vectors">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ObjectModel">
|
<Reference Include="System.ObjectModel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.DispatchProxy">
|
<Reference Include="System.Reflection.DispatchProxy">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection">
|
<Reference Include="System.Reflection">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Emit">
|
<Reference Include="System.Reflection.Emit">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Emit.ILGeneration">
|
<Reference Include="System.Reflection.Emit.ILGeneration">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Emit.Lightweight">
|
<Reference Include="System.Reflection.Emit.Lightweight">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Extensions">
|
<Reference Include="System.Reflection.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Primitives">
|
<Reference Include="System.Reflection.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Resources.Reader">
|
<Reference Include="System.Resources.Reader">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Resources.ResourceManager">
|
<Reference Include="System.Resources.ResourceManager">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Resources.Writer">
|
<Reference Include="System.Resources.Writer">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime">
|
<Reference Include="System.Runtime">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Extensions">
|
<Reference Include="System.Runtime.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Handles">
|
<Reference Include="System.Runtime.Handles">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.InteropServices">
|
<Reference Include="System.Runtime.InteropServices">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Numerics">
|
<Reference Include="System.Runtime.Numerics">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Json">
|
<Reference Include="System.Runtime.Serialization.Json">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Xml">
|
<Reference Include="System.Runtime.Serialization.Xml">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Claims">
|
<Reference Include="System.Security.Claims">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Csp">
|
<Reference Include="System.Security.Cryptography.Csp">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Encoding">
|
<Reference Include="System.Security.Cryptography.Encoding">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Primitives">
|
<Reference Include="System.Security.Cryptography.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Principal">
|
<Reference Include="System.Security.Principal">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.SecureString">
|
<Reference Include="System.Security.SecureString">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Text.Encoding">
|
<Reference Include="System.Text.Encoding">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Text.Encoding.Extensions">
|
<Reference Include="System.Text.Encoding.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Text.RegularExpressions">
|
<Reference Include="System.Text.RegularExpressions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading">
|
<Reference Include="System.Threading">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Overlapped">
|
<Reference Include="System.Threading.Overlapped">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Tasks">
|
<Reference Include="System.Threading.Tasks">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Tasks.Extensions">
|
<Reference Include="System.Threading.Tasks.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Tasks.Parallel">
|
<Reference Include="System.Threading.Tasks.Parallel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Thread">
|
<Reference Include="System.Threading.Thread">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.ThreadPool">
|
<Reference Include="System.Threading.ThreadPool">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Timer">
|
<Reference Include="System.Threading.Timer">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ValueTuple">
|
<Reference Include="System.ValueTuple">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.ReaderWriter">
|
<Reference Include="System.Xml.ReaderWriter">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XDocument">
|
<Reference Include="System.Xml.XDocument">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XmlDocument">
|
<Reference Include="System.Xml.XmlDocument">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XmlSerializer">
|
<Reference Include="System.Xml.XmlSerializer">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XPath">
|
<Reference Include="System.Xml.XPath">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XPath.XDocument">
|
<Reference Include="System.Xml.XPath.XDocument">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="mscorlib">
|
<Reference Include="mscorlib">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.Composition">
|
<Reference Include="System.ComponentModel.Composition">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Core">
|
<Reference Include="System.Core">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Data">
|
<Reference Include="System.Data">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System">
|
<Reference Include="System">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Drawing">
|
<Reference Include="System.Drawing">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression.FileSystem">
|
<Reference Include="System.IO.Compression.FileSystem">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net">
|
<Reference Include="System.Net">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Numerics">
|
<Reference Include="System.Numerics">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization">
|
<Reference Include="System.Runtime.Serialization">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ServiceModel.Web">
|
<Reference Include="System.ServiceModel.Web">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Transactions">
|
<Reference Include="System.Transactions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Web">
|
<Reference Include="System.Web">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Windows">
|
<Reference Include="System.Windows">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml">
|
<Reference Include="System.Xml">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Linq">
|
<Reference Include="System.Xml.Linq">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Serialization">
|
<Reference Include="System.Xml.Serialization">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -26,7 +26,7 @@
|
|||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>Temp\Bin\Debug\UniTask.TextMeshPro\</OutputPath>
|
<OutputPath>Temp\Bin\Debug\UniTask.TextMeshPro\</OutputPath>
|
||||||
<DefineConstants>UNITY_2021_3_27;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;UNITASK_TEXTMESHPRO_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
<DefineConstants>UNITY_2021_3_33;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;UNITASK_TEXTMESHPRO_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoWarn>0169,0649</NoWarn>
|
<NoWarn>0169,0649</NoWarn>
|
||||||
@ -46,670 +46,673 @@
|
|||||||
<None Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\UniTask.TextMeshPro.asmdef" />
|
<None Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro\UniTask.TextMeshPro.asmdef" />
|
||||||
<Folder Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro" />
|
<Folder Include="Assets\Plugins\UniTask\Runtime\External\TextMeshPro" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AIModule">
|
<Reference Include="UnityEngine.AIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ARModule">
|
<Reference Include="UnityEngine.ARModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AccessibilityModule">
|
<Reference Include="UnityEngine.AccessibilityModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AnimationModule">
|
<Reference Include="UnityEngine.AnimationModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AssetBundleModule">
|
<Reference Include="UnityEngine.AssetBundleModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AudioModule">
|
<Reference Include="UnityEngine.AudioModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClothModule">
|
<Reference Include="UnityEngine.ClothModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClusterInputModule">
|
<Reference Include="UnityEngine.ClusterInputModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CrashReportingModule">
|
<Reference Include="UnityEngine.CrashReportingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.DSPGraphModule">
|
<Reference Include="UnityEngine.DSPGraphModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.DirectorModule">
|
<Reference Include="UnityEngine.DirectorModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.GIModule">
|
<Reference Include="UnityEngine.GIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.GameCenterModule">
|
<Reference Include="UnityEngine.GameCenterModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.GridModule">
|
<Reference Include="UnityEngine.GridModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.HotReloadModule">
|
<Reference Include="UnityEngine.HotReloadModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.IMGUIModule">
|
<Reference Include="UnityEngine.IMGUIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ImageConversionModule">
|
<Reference Include="UnityEngine.ImageConversionModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.InputModule">
|
<Reference Include="UnityEngine.InputModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.InputLegacyModule">
|
<Reference Include="UnityEngine.InputLegacyModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.LocalizationModule">
|
<Reference Include="UnityEngine.LocalizationModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.PhysicsModule">
|
<Reference Include="UnityEngine.PhysicsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.Physics2DModule">
|
<Reference Include="UnityEngine.Physics2DModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ProfilerModule">
|
<Reference Include="UnityEngine.ProfilerModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.StreamingModule">
|
<Reference Include="UnityEngine.StreamingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SubstanceModule">
|
<Reference Include="UnityEngine.SubstanceModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SubsystemsModule">
|
<Reference Include="UnityEngine.SubsystemsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TLSModule">
|
<Reference Include="UnityEngine.TLSModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TerrainModule">
|
<Reference Include="UnityEngine.TerrainModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextCoreFontEngineModule">
|
<Reference Include="UnityEngine.TextCoreFontEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextCoreTextEngineModule">
|
<Reference Include="UnityEngine.TextCoreTextEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextRenderingModule">
|
<Reference Include="UnityEngine.TextRenderingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TilemapModule">
|
<Reference Include="UnityEngine.TilemapModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIModule">
|
<Reference Include="UnityEngine.UIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIElementsModule">
|
<Reference Include="UnityEngine.UIElementsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIElementsNativeModule">
|
<Reference Include="UnityEngine.UIElementsNativeModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIWidgetsModule">
|
<Reference Include="UnityEngine.UIWidgetsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UNETModule">
|
<Reference Include="UnityEngine.UNETModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UmbraModule">
|
<Reference Include="UnityEngine.UmbraModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
|
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityConnectModule">
|
<Reference Include="UnityEngine.UnityConnectModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityCurlModule">
|
<Reference Include="UnityEngine.UnityCurlModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VFXModule">
|
<Reference Include="UnityEngine.VFXModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VRModule">
|
<Reference Include="UnityEngine.VRModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VehiclesModule">
|
<Reference Include="UnityEngine.VehiclesModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VideoModule">
|
<Reference Include="UnityEngine.VideoModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
<Reference Include="UnityEngine.VirtualTexturingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.WindModule">
|
<Reference Include="UnityEngine.WindModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.XRModule">
|
<Reference Include="UnityEngine.XRModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor">
|
<Reference Include="UnityEditor">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.CoreModule">
|
<Reference Include="UnityEditor.CoreModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.DeviceSimulatorModule">
|
<Reference Include="UnityEditor.DeviceSimulatorModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.DiagnosticsModule">
|
<Reference Include="UnityEditor.DiagnosticsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.GraphViewModule">
|
<Reference Include="UnityEditor.GraphViewModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.PackageManagerUIModule">
|
<Reference Include="UnityEditor.PackageManagerUIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.QuickSearchModule">
|
<Reference Include="UnityEditor.QuickSearchModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.SceneTemplateModule">
|
<Reference Include="UnityEditor.SceneTemplateModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.TextCoreFontEngineModule">
|
<Reference Include="UnityEditor.TextCoreFontEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.TextCoreTextEngineModule">
|
<Reference Include="UnityEditor.TextCoreTextEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIBuilderModule">
|
<Reference Include="UnityEditor.UIBuilderModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIElementsModule">
|
<Reference Include="UnityEditor.UIElementsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIServiceModule">
|
<Reference Include="UnityEditor.UIServiceModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UnityConnectModule">
|
<Reference Include="UnityEditor.UnityConnectModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.Graphs">
|
<Reference Include="UnityEditor.Graphs">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Google.Protobuf">
|
<Reference Include="Google.Protobuf">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Plastic.Newtonsoft.Json">
|
<Reference Include="Unity.Plastic.Newtonsoft.Json">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.YamlDotNet">
|
<Reference Include="Unity.VisualScripting.YamlDotNet">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.TextureAssets">
|
<Reference Include="Unity.VisualScripting.TextureAssets">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.IonicZip">
|
<Reference Include="Unity.VisualScripting.IonicZip">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="unityplastic">
|
<Reference Include="unityplastic">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="log4netPlastic">
|
<Reference Include="log4netPlastic">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Newtonsoft.Json">
|
||||||
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
|
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="ReportGeneratorMerged">
|
<Reference Include="ReportGeneratorMerged">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.3\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="NugetForUnity">
|
<Reference Include="NugetForUnity">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="netstandard">
|
<Reference Include="netstandard">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.Win32.Primitives">
|
<Reference Include="Microsoft.Win32.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.AppContext">
|
<Reference Include="System.AppContext">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Buffers">
|
<Reference Include="System.Buffers">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections.Concurrent">
|
<Reference Include="System.Collections.Concurrent">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections">
|
<Reference Include="System.Collections">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections.NonGeneric">
|
<Reference Include="System.Collections.NonGeneric">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections.Specialized">
|
<Reference Include="System.Collections.Specialized">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel">
|
<Reference Include="System.ComponentModel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.Primitives">
|
<Reference Include="System.ComponentModel.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.TypeConverter">
|
<Reference Include="System.ComponentModel.TypeConverter">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Console">
|
<Reference Include="System.Console">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Data.Common">
|
<Reference Include="System.Data.Common">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Contracts">
|
<Reference Include="System.Diagnostics.Contracts">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Debug">
|
<Reference Include="System.Diagnostics.Debug">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Process">
|
<Reference Include="System.Diagnostics.Process">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.StackTrace">
|
<Reference Include="System.Diagnostics.StackTrace">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Tools">
|
<Reference Include="System.Diagnostics.Tools">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.TraceSource">
|
<Reference Include="System.Diagnostics.TraceSource">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Tracing">
|
<Reference Include="System.Diagnostics.Tracing">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Drawing.Primitives">
|
<Reference Include="System.Drawing.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Dynamic.Runtime">
|
<Reference Include="System.Dynamic.Runtime">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Globalization.Calendars">
|
<Reference Include="System.Globalization.Calendars">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Globalization">
|
<Reference Include="System.Globalization">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Globalization.Extensions">
|
<Reference Include="System.Globalization.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression">
|
<Reference Include="System.IO.Compression">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression.ZipFile">
|
<Reference Include="System.IO.Compression.ZipFile">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO">
|
<Reference Include="System.IO">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem">
|
<Reference Include="System.IO.FileSystem">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem.Primitives">
|
<Reference Include="System.IO.FileSystem.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem.Watcher">
|
<Reference Include="System.IO.FileSystem.Watcher">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.IsolatedStorage">
|
<Reference Include="System.IO.IsolatedStorage">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.MemoryMappedFiles">
|
<Reference Include="System.IO.MemoryMappedFiles">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Pipes">
|
<Reference Include="System.IO.Pipes">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq">
|
<Reference Include="System.Linq">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq.Expressions">
|
<Reference Include="System.Linq.Expressions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq.Parallel">
|
<Reference Include="System.Linq.Parallel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq.Queryable">
|
<Reference Include="System.Linq.Queryable">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Memory">
|
<Reference Include="System.Memory">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Http">
|
<Reference Include="System.Net.Http">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.NameResolution">
|
<Reference Include="System.Net.NameResolution">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.NetworkInformation">
|
<Reference Include="System.Net.NetworkInformation">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Ping">
|
<Reference Include="System.Net.Ping">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Primitives">
|
<Reference Include="System.Net.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Requests">
|
<Reference Include="System.Net.Requests">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Security">
|
<Reference Include="System.Net.Security">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Sockets">
|
<Reference Include="System.Net.Sockets">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.WebHeaderCollection">
|
<Reference Include="System.Net.WebHeaderCollection">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.WebSockets.Client">
|
<Reference Include="System.Net.WebSockets.Client">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.WebSockets">
|
<Reference Include="System.Net.WebSockets">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Numerics.Vectors">
|
<Reference Include="System.Numerics.Vectors">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ObjectModel">
|
<Reference Include="System.ObjectModel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.DispatchProxy">
|
<Reference Include="System.Reflection.DispatchProxy">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection">
|
<Reference Include="System.Reflection">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Emit">
|
<Reference Include="System.Reflection.Emit">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Emit.ILGeneration">
|
<Reference Include="System.Reflection.Emit.ILGeneration">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Emit.Lightweight">
|
<Reference Include="System.Reflection.Emit.Lightweight">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Extensions">
|
<Reference Include="System.Reflection.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Primitives">
|
<Reference Include="System.Reflection.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Resources.Reader">
|
<Reference Include="System.Resources.Reader">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Resources.ResourceManager">
|
<Reference Include="System.Resources.ResourceManager">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Resources.Writer">
|
<Reference Include="System.Resources.Writer">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime">
|
<Reference Include="System.Runtime">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Extensions">
|
<Reference Include="System.Runtime.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Handles">
|
<Reference Include="System.Runtime.Handles">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.InteropServices">
|
<Reference Include="System.Runtime.InteropServices">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Numerics">
|
<Reference Include="System.Runtime.Numerics">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Json">
|
<Reference Include="System.Runtime.Serialization.Json">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Xml">
|
<Reference Include="System.Runtime.Serialization.Xml">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Claims">
|
<Reference Include="System.Security.Claims">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Csp">
|
<Reference Include="System.Security.Cryptography.Csp">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Encoding">
|
<Reference Include="System.Security.Cryptography.Encoding">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Primitives">
|
<Reference Include="System.Security.Cryptography.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Principal">
|
<Reference Include="System.Security.Principal">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.SecureString">
|
<Reference Include="System.Security.SecureString">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Text.Encoding">
|
<Reference Include="System.Text.Encoding">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Text.Encoding.Extensions">
|
<Reference Include="System.Text.Encoding.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Text.RegularExpressions">
|
<Reference Include="System.Text.RegularExpressions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading">
|
<Reference Include="System.Threading">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Overlapped">
|
<Reference Include="System.Threading.Overlapped">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Tasks">
|
<Reference Include="System.Threading.Tasks">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Tasks.Extensions">
|
<Reference Include="System.Threading.Tasks.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Tasks.Parallel">
|
<Reference Include="System.Threading.Tasks.Parallel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Thread">
|
<Reference Include="System.Threading.Thread">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.ThreadPool">
|
<Reference Include="System.Threading.ThreadPool">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Timer">
|
<Reference Include="System.Threading.Timer">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ValueTuple">
|
<Reference Include="System.ValueTuple">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.ReaderWriter">
|
<Reference Include="System.Xml.ReaderWriter">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XDocument">
|
<Reference Include="System.Xml.XDocument">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XmlDocument">
|
<Reference Include="System.Xml.XmlDocument">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XmlSerializer">
|
<Reference Include="System.Xml.XmlSerializer">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XPath">
|
<Reference Include="System.Xml.XPath">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XPath.XDocument">
|
<Reference Include="System.Xml.XPath.XDocument">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="mscorlib">
|
<Reference Include="mscorlib">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.Composition">
|
<Reference Include="System.ComponentModel.Composition">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Core">
|
<Reference Include="System.Core">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Data">
|
<Reference Include="System.Data">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System">
|
<Reference Include="System">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Drawing">
|
<Reference Include="System.Drawing">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression.FileSystem">
|
<Reference Include="System.IO.Compression.FileSystem">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net">
|
<Reference Include="System.Net">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Numerics">
|
<Reference Include="System.Numerics">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization">
|
<Reference Include="System.Runtime.Serialization">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ServiceModel.Web">
|
<Reference Include="System.ServiceModel.Web">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Transactions">
|
<Reference Include="System.Transactions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Web">
|
<Reference Include="System.Web">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Windows">
|
<Reference Include="System.Windows">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml">
|
<Reference Include="System.Xml">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Linq">
|
<Reference Include="System.Xml.Linq">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Serialization">
|
<Reference Include="System.Xml.Serialization">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro">
|
<Reference Include="Unity.TextMeshPro">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -26,7 +26,7 @@
|
|||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>Temp\Bin\Debug\UniTask\</OutputPath>
|
<OutputPath>Temp\Bin\Debug\UniTask\</OutputPath>
|
||||||
<DefineConstants>UNITY_2021_3_27;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;UNITASK_ASSETBUNDLE_SUPPORT;UNITASK_PHYSICS_SUPPORT;UNITASK_PHYSICS2D_SUPPORT;UNITASK_PARTICLESYSTEM_SUPPORT;UNITASK_UGUI_SUPPORT;UNITASK_WEBREQUEST_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
<DefineConstants>UNITY_2021_3_33;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;UNITASK_ASSETBUNDLE_SUPPORT;UNITASK_PHYSICS_SUPPORT;UNITASK_PHYSICS2D_SUPPORT;UNITASK_PARTICLESYSTEM_SUPPORT;UNITASK_UGUI_SUPPORT;UNITASK_WEBREQUEST_SUPPORT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||||
<ErrorReport>prompt</ErrorReport>
|
<ErrorReport>prompt</ErrorReport>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<NoWarn>0169,0649</NoWarn>
|
<NoWarn>0169,0649</NoWarn>
|
||||||
@ -121,667 +121,670 @@
|
|||||||
<None Include="Assets\Plugins\UniTask\Runtime\UniTask.asmdef" />
|
<None Include="Assets\Plugins\UniTask\Runtime\UniTask.asmdef" />
|
||||||
<Folder Include="Assets\Plugins\UniTask\Runtime\Internal" />
|
<Folder Include="Assets\Plugins\UniTask\Runtime\Internal" />
|
||||||
<Reference Include="UnityEngine">
|
<Reference Include="UnityEngine">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AIModule">
|
<Reference Include="UnityEngine.AIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ARModule">
|
<Reference Include="UnityEngine.ARModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AccessibilityModule">
|
<Reference Include="UnityEngine.AccessibilityModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AnimationModule">
|
<Reference Include="UnityEngine.AnimationModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AssetBundleModule">
|
<Reference Include="UnityEngine.AssetBundleModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AudioModule">
|
<Reference Include="UnityEngine.AudioModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClothModule">
|
<Reference Include="UnityEngine.ClothModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClusterInputModule">
|
<Reference Include="UnityEngine.ClusterInputModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CrashReportingModule">
|
<Reference Include="UnityEngine.CrashReportingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.DSPGraphModule">
|
<Reference Include="UnityEngine.DSPGraphModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.DirectorModule">
|
<Reference Include="UnityEngine.DirectorModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.GIModule">
|
<Reference Include="UnityEngine.GIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.GameCenterModule">
|
<Reference Include="UnityEngine.GameCenterModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.GridModule">
|
<Reference Include="UnityEngine.GridModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.HotReloadModule">
|
<Reference Include="UnityEngine.HotReloadModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.IMGUIModule">
|
<Reference Include="UnityEngine.IMGUIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ImageConversionModule">
|
<Reference Include="UnityEngine.ImageConversionModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.InputModule">
|
<Reference Include="UnityEngine.InputModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.InputLegacyModule">
|
<Reference Include="UnityEngine.InputLegacyModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.LocalizationModule">
|
<Reference Include="UnityEngine.LocalizationModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.PhysicsModule">
|
<Reference Include="UnityEngine.PhysicsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.Physics2DModule">
|
<Reference Include="UnityEngine.Physics2DModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ProfilerModule">
|
<Reference Include="UnityEngine.ProfilerModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.StreamingModule">
|
<Reference Include="UnityEngine.StreamingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SubstanceModule">
|
<Reference Include="UnityEngine.SubstanceModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.SubsystemsModule">
|
<Reference Include="UnityEngine.SubsystemsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TLSModule">
|
<Reference Include="UnityEngine.TLSModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TerrainModule">
|
<Reference Include="UnityEngine.TerrainModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextCoreFontEngineModule">
|
<Reference Include="UnityEngine.TextCoreFontEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextCoreTextEngineModule">
|
<Reference Include="UnityEngine.TextCoreTextEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TextRenderingModule">
|
<Reference Include="UnityEngine.TextRenderingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.TilemapModule">
|
<Reference Include="UnityEngine.TilemapModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIModule">
|
<Reference Include="UnityEngine.UIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIElementsModule">
|
<Reference Include="UnityEngine.UIElementsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIElementsNativeModule">
|
<Reference Include="UnityEngine.UIElementsNativeModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIWidgetsModule">
|
<Reference Include="UnityEngine.UIWidgetsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UIWidgetsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UNETModule">
|
<Reference Include="UnityEngine.UNETModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UmbraModule">
|
<Reference Include="UnityEngine.UmbraModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
|
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityConnectModule">
|
<Reference Include="UnityEngine.UnityConnectModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityCurlModule">
|
<Reference Include="UnityEngine.UnityCurlModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VFXModule">
|
<Reference Include="UnityEngine.VFXModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VRModule">
|
<Reference Include="UnityEngine.VRModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VehiclesModule">
|
<Reference Include="UnityEngine.VehiclesModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VideoModule">
|
<Reference Include="UnityEngine.VideoModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
<Reference Include="UnityEngine.VirtualTexturingModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.WindModule">
|
<Reference Include="UnityEngine.WindModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.XRModule">
|
<Reference Include="UnityEngine.XRModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor">
|
<Reference Include="UnityEditor">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.CoreModule">
|
<Reference Include="UnityEditor.CoreModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.DeviceSimulatorModule">
|
<Reference Include="UnityEditor.DeviceSimulatorModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.DiagnosticsModule">
|
<Reference Include="UnityEditor.DiagnosticsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.GraphViewModule">
|
<Reference Include="UnityEditor.GraphViewModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.PackageManagerUIModule">
|
<Reference Include="UnityEditor.PackageManagerUIModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.QuickSearchModule">
|
<Reference Include="UnityEditor.QuickSearchModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.SceneTemplateModule">
|
<Reference Include="UnityEditor.SceneTemplateModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.TextCoreFontEngineModule">
|
<Reference Include="UnityEditor.TextCoreFontEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.TextCoreTextEngineModule">
|
<Reference Include="UnityEditor.TextCoreTextEngineModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIBuilderModule">
|
<Reference Include="UnityEditor.UIBuilderModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIElementsModule">
|
<Reference Include="UnityEditor.UIElementsModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UIServiceModule">
|
<Reference Include="UnityEditor.UIServiceModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UnityConnectModule">
|
<Reference Include="UnityEditor.UnityConnectModule">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.Graphs">
|
<Reference Include="UnityEditor.Graphs">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Google.Protobuf">
|
<Reference Include="Google.Protobuf">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Google.Protobuf.3.15.8\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Plastic.Newtonsoft.Json">
|
<Reference Include="Unity.Plastic.Newtonsoft.Json">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
<Reference Include="Unity.Plastic.Antlr3.Runtime">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.YamlDotNet">
|
<Reference Include="Unity.VisualScripting.YamlDotNet">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.TextureAssets">
|
<Reference Include="Unity.VisualScripting.TextureAssets">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.IonicZip">
|
<Reference Include="Unity.VisualScripting.IonicZip">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="unityplastic">
|
<Reference Include="unityplastic">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="log4netPlastic">
|
<Reference Include="log4netPlastic">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.0.4\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Newtonsoft.Json">
|
||||||
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
|
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.visualscripting@1.8.0\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="ReportGeneratorMerged">
|
<Reference Include="ReportGeneratorMerged">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.3\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4\lib\ReportGenerator\ReportGeneratorMerged.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="NugetForUnity">
|
<Reference Include="NugetForUnity">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Assets\NuGet\Editor\NugetForUnity.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="netstandard">
|
<Reference Include="netstandard">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.Win32.Primitives">
|
<Reference Include="Microsoft.Win32.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.AppContext">
|
<Reference Include="System.AppContext">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Buffers">
|
<Reference Include="System.Buffers">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections.Concurrent">
|
<Reference Include="System.Collections.Concurrent">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections">
|
<Reference Include="System.Collections">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections.NonGeneric">
|
<Reference Include="System.Collections.NonGeneric">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Collections.Specialized">
|
<Reference Include="System.Collections.Specialized">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel">
|
<Reference Include="System.ComponentModel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
<Reference Include="System.ComponentModel.EventBasedAsync">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.Primitives">
|
<Reference Include="System.ComponentModel.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.TypeConverter">
|
<Reference Include="System.ComponentModel.TypeConverter">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Console">
|
<Reference Include="System.Console">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Data.Common">
|
<Reference Include="System.Data.Common">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Contracts">
|
<Reference Include="System.Diagnostics.Contracts">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Debug">
|
<Reference Include="System.Diagnostics.Debug">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
<Reference Include="System.Diagnostics.FileVersionInfo">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Process">
|
<Reference Include="System.Diagnostics.Process">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.StackTrace">
|
<Reference Include="System.Diagnostics.StackTrace">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Tools">
|
<Reference Include="System.Diagnostics.Tools">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.TraceSource">
|
<Reference Include="System.Diagnostics.TraceSource">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Diagnostics.Tracing">
|
<Reference Include="System.Diagnostics.Tracing">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Drawing.Primitives">
|
<Reference Include="System.Drawing.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Dynamic.Runtime">
|
<Reference Include="System.Dynamic.Runtime">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Globalization.Calendars">
|
<Reference Include="System.Globalization.Calendars">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Globalization">
|
<Reference Include="System.Globalization">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Globalization.Extensions">
|
<Reference Include="System.Globalization.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression">
|
<Reference Include="System.IO.Compression">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression.ZipFile">
|
<Reference Include="System.IO.Compression.ZipFile">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO">
|
<Reference Include="System.IO">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem">
|
<Reference Include="System.IO.FileSystem">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
<Reference Include="System.IO.FileSystem.DriveInfo">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem.Primitives">
|
<Reference Include="System.IO.FileSystem.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.FileSystem.Watcher">
|
<Reference Include="System.IO.FileSystem.Watcher">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.IsolatedStorage">
|
<Reference Include="System.IO.IsolatedStorage">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.MemoryMappedFiles">
|
<Reference Include="System.IO.MemoryMappedFiles">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Pipes">
|
<Reference Include="System.IO.Pipes">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
<Reference Include="System.IO.UnmanagedMemoryStream">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq">
|
<Reference Include="System.Linq">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq.Expressions">
|
<Reference Include="System.Linq.Expressions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq.Parallel">
|
<Reference Include="System.Linq.Parallel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Linq.Queryable">
|
<Reference Include="System.Linq.Queryable">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Memory">
|
<Reference Include="System.Memory">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Http">
|
<Reference Include="System.Net.Http">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.NameResolution">
|
<Reference Include="System.Net.NameResolution">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.NetworkInformation">
|
<Reference Include="System.Net.NetworkInformation">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Ping">
|
<Reference Include="System.Net.Ping">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Primitives">
|
<Reference Include="System.Net.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Requests">
|
<Reference Include="System.Net.Requests">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Security">
|
<Reference Include="System.Net.Security">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.Sockets">
|
<Reference Include="System.Net.Sockets">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.WebHeaderCollection">
|
<Reference Include="System.Net.WebHeaderCollection">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.WebSockets.Client">
|
<Reference Include="System.Net.WebSockets.Client">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net.WebSockets">
|
<Reference Include="System.Net.WebSockets">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Numerics.Vectors">
|
<Reference Include="System.Numerics.Vectors">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ObjectModel">
|
<Reference Include="System.ObjectModel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.DispatchProxy">
|
<Reference Include="System.Reflection.DispatchProxy">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection">
|
<Reference Include="System.Reflection">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Emit">
|
<Reference Include="System.Reflection.Emit">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Emit.ILGeneration">
|
<Reference Include="System.Reflection.Emit.ILGeneration">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Emit.Lightweight">
|
<Reference Include="System.Reflection.Emit.Lightweight">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Extensions">
|
<Reference Include="System.Reflection.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Reflection.Primitives">
|
<Reference Include="System.Reflection.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Resources.Reader">
|
<Reference Include="System.Resources.Reader">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Resources.ResourceManager">
|
<Reference Include="System.Resources.ResourceManager">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Resources.Writer">
|
<Reference Include="System.Resources.Writer">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime">
|
<Reference Include="System.Runtime">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Extensions">
|
<Reference Include="System.Runtime.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Handles">
|
<Reference Include="System.Runtime.Handles">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.InteropServices">
|
<Reference Include="System.Runtime.InteropServices">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Numerics">
|
<Reference Include="System.Runtime.Numerics">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Json">
|
<Reference Include="System.Runtime.Serialization.Json">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization.Xml">
|
<Reference Include="System.Runtime.Serialization.Xml">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Claims">
|
<Reference Include="System.Security.Claims">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Csp">
|
<Reference Include="System.Security.Cryptography.Csp">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Encoding">
|
<Reference Include="System.Security.Cryptography.Encoding">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.Primitives">
|
<Reference Include="System.Security.Cryptography.Primitives">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.Principal">
|
<Reference Include="System.Security.Principal">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Security.SecureString">
|
<Reference Include="System.Security.SecureString">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Text.Encoding">
|
<Reference Include="System.Text.Encoding">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Text.Encoding.Extensions">
|
<Reference Include="System.Text.Encoding.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Text.RegularExpressions">
|
<Reference Include="System.Text.RegularExpressions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading">
|
<Reference Include="System.Threading">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Overlapped">
|
<Reference Include="System.Threading.Overlapped">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Tasks">
|
<Reference Include="System.Threading.Tasks">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Tasks.Extensions">
|
<Reference Include="System.Threading.Tasks.Extensions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Tasks.Parallel">
|
<Reference Include="System.Threading.Tasks.Parallel">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Thread">
|
<Reference Include="System.Threading.Thread">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.ThreadPool">
|
<Reference Include="System.Threading.ThreadPool">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Threading.Timer">
|
<Reference Include="System.Threading.Timer">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ValueTuple">
|
<Reference Include="System.ValueTuple">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.ReaderWriter">
|
<Reference Include="System.Xml.ReaderWriter">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XDocument">
|
<Reference Include="System.Xml.XDocument">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XmlDocument">
|
<Reference Include="System.Xml.XmlDocument">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XmlSerializer">
|
<Reference Include="System.Xml.XmlSerializer">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XPath">
|
<Reference Include="System.Xml.XPath">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XPath.XDocument">
|
<Reference Include="System.Xml.XPath.XDocument">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="mscorlib">
|
<Reference Include="mscorlib">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ComponentModel.Composition">
|
<Reference Include="System.ComponentModel.Composition">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Core">
|
<Reference Include="System.Core">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Data">
|
<Reference Include="System.Data">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System">
|
<Reference Include="System">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Drawing">
|
<Reference Include="System.Drawing">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.IO.Compression.FileSystem">
|
<Reference Include="System.IO.Compression.FileSystem">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Net">
|
<Reference Include="System.Net">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Numerics">
|
<Reference Include="System.Numerics">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Runtime.Serialization">
|
<Reference Include="System.Runtime.Serialization">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.ServiceModel.Web">
|
<Reference Include="System.ServiceModel.Web">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Transactions">
|
<Reference Include="System.Transactions">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Web">
|
<Reference Include="System.Web">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Windows">
|
<Reference Include="System.Windows">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml">
|
<Reference Include="System.Xml">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Linq">
|
<Reference Include="System.Xml.Linq">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.Serialization">
|
<Reference Include="System.Xml.Serialization">
|
||||||
<HintPath>D:\Unity\2021.3.27f1c2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
<HintPath>C:\APP\UnityEdit\2021.3.33f1c1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>D:\myproject\unity\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
<HintPath>D:\Jisol\JisolGame\JNFrame\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -17,7 +17,7 @@ MonoBehaviour:
|
|||||||
x: 0
|
x: 0
|
||||||
y: 43
|
y: 43
|
||||||
width: 1920
|
width: 1920
|
||||||
height: 989
|
height: 1037
|
||||||
m_ShowMode: 4
|
m_ShowMode: 4
|
||||||
m_Title: "\u63A7\u5236\u53F0"
|
m_Title: "\u63A7\u5236\u53F0"
|
||||||
m_RootView: {fileID: 7}
|
m_RootView: {fileID: 7}
|
||||||
@ -39,12 +39,12 @@ MonoBehaviour:
|
|||||||
m_Children: []
|
m_Children: []
|
||||||
m_Position:
|
m_Position:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 1069
|
x: 1068
|
||||||
y: 0
|
y: 0
|
||||||
width: 397
|
width: 398
|
||||||
height: 556
|
height: 584
|
||||||
m_MinSize: {x: 202, y: 221}
|
m_MinSize: {x: 200, y: 200}
|
||||||
m_MaxSize: {x: 4002, y: 4021}
|
m_MaxSize: {x: 4000, y: 4000}
|
||||||
m_ActualView: {fileID: 17}
|
m_ActualView: {fileID: 17}
|
||||||
m_Panes:
|
m_Panes:
|
||||||
- {fileID: 17}
|
- {fileID: 17}
|
||||||
@ -70,11 +70,11 @@ MonoBehaviour:
|
|||||||
x: 0
|
x: 0
|
||||||
y: 30
|
y: 30
|
||||||
width: 1920
|
width: 1920
|
||||||
height: 939
|
height: 987
|
||||||
m_MinSize: {x: 400, y: 200}
|
m_MinSize: {x: 400, y: 200}
|
||||||
m_MaxSize: {x: 32384, y: 16192}
|
m_MaxSize: {x: 32384, y: 16192}
|
||||||
vertical: 0
|
vertical: 0
|
||||||
controlID: 73
|
controlID: 53
|
||||||
--- !u!114 &4
|
--- !u!114 &4
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
@ -93,7 +93,7 @@ MonoBehaviour:
|
|||||||
x: 1466
|
x: 1466
|
||||||
y: 0
|
y: 0
|
||||||
width: 454
|
width: 454
|
||||||
height: 939
|
height: 987
|
||||||
m_MinSize: {x: 276, y: 71}
|
m_MinSize: {x: 276, y: 71}
|
||||||
m_MaxSize: {x: 4001, y: 4021}
|
m_MaxSize: {x: 4001, y: 4021}
|
||||||
m_ActualView: {fileID: 14}
|
m_ActualView: {fileID: 14}
|
||||||
@ -118,8 +118,8 @@ MonoBehaviour:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 0
|
y: 0
|
||||||
width: 281
|
width: 280
|
||||||
height: 556
|
height: 584
|
||||||
m_MinSize: {x: 201, y: 221}
|
m_MinSize: {x: 201, y: 221}
|
||||||
m_MaxSize: {x: 4001, y: 4021}
|
m_MaxSize: {x: 4001, y: 4021}
|
||||||
m_ActualView: {fileID: 15}
|
m_ActualView: {fileID: 15}
|
||||||
@ -143,9 +143,9 @@ MonoBehaviour:
|
|||||||
m_Position:
|
m_Position:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 556
|
y: 584
|
||||||
width: 1466
|
width: 1466
|
||||||
height: 383
|
height: 403
|
||||||
m_MinSize: {x: 101, y: 121}
|
m_MinSize: {x: 101, y: 121}
|
||||||
m_MaxSize: {x: 4001, y: 4021}
|
m_MaxSize: {x: 4001, y: 4021}
|
||||||
m_ActualView: {fileID: 18}
|
m_ActualView: {fileID: 18}
|
||||||
@ -175,7 +175,7 @@ MonoBehaviour:
|
|||||||
x: 0
|
x: 0
|
||||||
y: 0
|
y: 0
|
||||||
width: 1920
|
width: 1920
|
||||||
height: 989
|
height: 1037
|
||||||
m_MinSize: {x: 875, y: 300}
|
m_MinSize: {x: 875, y: 300}
|
||||||
m_MaxSize: {x: 10000, y: 10000}
|
m_MaxSize: {x: 10000, y: 10000}
|
||||||
m_UseTopView: 1
|
m_UseTopView: 1
|
||||||
@ -220,7 +220,7 @@ MonoBehaviour:
|
|||||||
m_Position:
|
m_Position:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 969
|
y: 1017
|
||||||
width: 1920
|
width: 1920
|
||||||
height: 20
|
height: 20
|
||||||
m_MinSize: {x: 0, y: 0}
|
m_MinSize: {x: 0, y: 0}
|
||||||
@ -245,11 +245,11 @@ MonoBehaviour:
|
|||||||
x: 0
|
x: 0
|
||||||
y: 0
|
y: 0
|
||||||
width: 1466
|
width: 1466
|
||||||
height: 939
|
height: 987
|
||||||
m_MinSize: {x: 300, y: 200}
|
m_MinSize: {x: 300, y: 200}
|
||||||
m_MaxSize: {x: 24288, y: 16192}
|
m_MaxSize: {x: 24288, y: 16192}
|
||||||
vertical: 1
|
vertical: 1
|
||||||
controlID: 74
|
controlID: 58
|
||||||
--- !u!114 &11
|
--- !u!114 &11
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
@ -271,11 +271,11 @@ MonoBehaviour:
|
|||||||
x: 0
|
x: 0
|
||||||
y: 0
|
y: 0
|
||||||
width: 1466
|
width: 1466
|
||||||
height: 556
|
height: 584
|
||||||
m_MinSize: {x: 300, y: 100}
|
m_MinSize: {x: 300, y: 100}
|
||||||
m_MaxSize: {x: 24288, y: 8096}
|
m_MaxSize: {x: 24288, y: 8096}
|
||||||
vertical: 0
|
vertical: 0
|
||||||
controlID: 18
|
controlID: 40
|
||||||
--- !u!114 &12
|
--- !u!114 &12
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
@ -291,12 +291,12 @@ MonoBehaviour:
|
|||||||
m_Children: []
|
m_Children: []
|
||||||
m_Position:
|
m_Position:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 281
|
x: 280
|
||||||
y: 0
|
y: 0
|
||||||
width: 788
|
width: 788
|
||||||
height: 556
|
height: 584
|
||||||
m_MinSize: {x: 202, y: 221}
|
m_MinSize: {x: 200, y: 200}
|
||||||
m_MaxSize: {x: 4002, y: 4021}
|
m_MaxSize: {x: 4000, y: 4000}
|
||||||
m_ActualView: {fileID: 16}
|
m_ActualView: {fileID: 16}
|
||||||
m_Panes:
|
m_Panes:
|
||||||
- {fileID: 16}
|
- {fileID: 16}
|
||||||
@ -323,9 +323,9 @@ MonoBehaviour:
|
|||||||
m_Pos:
|
m_Pos:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 629
|
y: 657
|
||||||
width: 1465
|
width: 1465
|
||||||
height: 362
|
height: 382
|
||||||
m_ViewDataDictionary: {fileID: 0}
|
m_ViewDataDictionary: {fileID: 0}
|
||||||
m_OverlayCanvas:
|
m_OverlayCanvas:
|
||||||
m_LastAppliedPresetName: Default
|
m_LastAppliedPresetName: Default
|
||||||
@ -351,14 +351,14 @@ MonoBehaviour:
|
|||||||
m_LastFolders:
|
m_LastFolders:
|
||||||
- Assets/Scenes
|
- Assets/Scenes
|
||||||
m_LastFoldersGridSize: -1
|
m_LastFoldersGridSize: -1
|
||||||
m_LastProjectPath: D:\myproject\unity\JNFrame
|
m_LastProjectPath: D:\Jisol\JisolGame\JNFrame
|
||||||
m_LockTracker:
|
m_LockTracker:
|
||||||
m_IsLocked: 0
|
m_IsLocked: 0
|
||||||
m_FolderTreeState:
|
m_FolderTreeState:
|
||||||
scrollPos: {x: 0, y: 5}
|
scrollPos: {x: 0, y: 5}
|
||||||
m_SelectedIDs: de650000
|
m_SelectedIDs: 50950000
|
||||||
m_LastClickedID: 26078
|
m_LastClickedID: 38224
|
||||||
m_ExpandedIDs: 00000000c2650000c4650000c6650000c865000000ca9a3bffffff7f
|
m_ExpandedIDs: 00000000be650000
|
||||||
m_RenameOverlay:
|
m_RenameOverlay:
|
||||||
m_UserAcceptedRename: 0
|
m_UserAcceptedRename: 0
|
||||||
m_Name:
|
m_Name:
|
||||||
@ -386,7 +386,7 @@ MonoBehaviour:
|
|||||||
scrollPos: {x: 0, y: 0}
|
scrollPos: {x: 0, y: 0}
|
||||||
m_SelectedIDs:
|
m_SelectedIDs:
|
||||||
m_LastClickedID: 0
|
m_LastClickedID: 0
|
||||||
m_ExpandedIDs: 00000000c2650000c4650000c6650000c8650000
|
m_ExpandedIDs: 00000000be650000
|
||||||
m_RenameOverlay:
|
m_RenameOverlay:
|
||||||
m_UserAcceptedRename: 0
|
m_UserAcceptedRename: 0
|
||||||
m_Name:
|
m_Name:
|
||||||
@ -411,8 +411,8 @@ MonoBehaviour:
|
|||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_ResourceFile:
|
m_ResourceFile:
|
||||||
m_ListAreaState:
|
m_ListAreaState:
|
||||||
m_SelectedInstanceIDs:
|
m_SelectedInstanceIDs: 70950000
|
||||||
m_LastClickedInstanceID: 0
|
m_LastClickedInstanceID: 38256
|
||||||
m_HadKeyboardFocusLastEvent: 1
|
m_HadKeyboardFocusLastEvent: 1
|
||||||
m_ExpandedInstanceIDs: c6230000
|
m_ExpandedInstanceIDs: c6230000
|
||||||
m_RenameOverlay:
|
m_RenameOverlay:
|
||||||
@ -465,7 +465,7 @@ MonoBehaviour:
|
|||||||
x: 1466
|
x: 1466
|
||||||
y: 73
|
y: 73
|
||||||
width: 453
|
width: 453
|
||||||
height: 918
|
height: 966
|
||||||
m_ViewDataDictionary: {fileID: 0}
|
m_ViewDataDictionary: {fileID: 0}
|
||||||
m_OverlayCanvas:
|
m_OverlayCanvas:
|
||||||
m_LastAppliedPresetName: Default
|
m_LastAppliedPresetName: Default
|
||||||
@ -506,8 +506,8 @@ MonoBehaviour:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 73
|
y: 73
|
||||||
width: 280
|
width: 279
|
||||||
height: 535
|
height: 563
|
||||||
m_ViewDataDictionary: {fileID: 0}
|
m_ViewDataDictionary: {fileID: 0}
|
||||||
m_OverlayCanvas:
|
m_OverlayCanvas:
|
||||||
m_LastAppliedPresetName: Default
|
m_LastAppliedPresetName: Default
|
||||||
@ -518,21 +518,21 @@ MonoBehaviour:
|
|||||||
scrollPos: {x: 0, y: 0}
|
scrollPos: {x: 0, y: 0}
|
||||||
m_SelectedIDs:
|
m_SelectedIDs:
|
||||||
m_LastClickedID: 0
|
m_LastClickedID: 0
|
||||||
m_ExpandedIDs: 80e4feffa6e5feff06e8feff48e8feff4cf6feff461affff641bffffd21fffff7820fffffe20ffff2031ffff0e33ffff603effffea42ffff20ceffffaecfffff72d3ffffc0d4ffffc0d9ffff30daffff72defffff4deffff2cdfffff66dfffffb4e2ffff0ce3fffff0e6ffff8eecffff62edffff34fbfffff4ffffff4a6b000066740000127c0000
|
m_ExpandedIDs: 36fbffff
|
||||||
m_RenameOverlay:
|
m_RenameOverlay:
|
||||||
m_UserAcceptedRename: 0
|
m_UserAcceptedRename: 0
|
||||||
m_Name: Sphere
|
m_Name:
|
||||||
m_OriginalName: Sphere
|
m_OriginalName:
|
||||||
m_EditFieldRect:
|
m_EditFieldRect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 0
|
y: 0
|
||||||
width: 0
|
width: 0
|
||||||
height: 0
|
height: 0
|
||||||
m_UserData: 30192
|
m_UserData: 0
|
||||||
m_IsWaitingForDelay: 0
|
m_IsWaitingForDelay: 0
|
||||||
m_IsRenaming: 0
|
m_IsRenaming: 0
|
||||||
m_OriginalEventType: 0
|
m_OriginalEventType: 11
|
||||||
m_IsRenamingFilename: 0
|
m_IsRenamingFilename: 0
|
||||||
m_ClientGUIView: {fileID: 5}
|
m_ClientGUIView: {fileID: 5}
|
||||||
m_SearchString:
|
m_SearchString:
|
||||||
@ -562,10 +562,10 @@ MonoBehaviour:
|
|||||||
m_Tooltip:
|
m_Tooltip:
|
||||||
m_Pos:
|
m_Pos:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 281
|
x: 280
|
||||||
y: 73
|
y: 73
|
||||||
width: 786
|
width: 786
|
||||||
height: 535
|
height: 563
|
||||||
m_ViewDataDictionary: {fileID: 0}
|
m_ViewDataDictionary: {fileID: 0}
|
||||||
m_OverlayCanvas:
|
m_OverlayCanvas:
|
||||||
m_LastAppliedPresetName: Default
|
m_LastAppliedPresetName: Default
|
||||||
@ -801,9 +801,9 @@ MonoBehaviour:
|
|||||||
m_PlayAudio: 0
|
m_PlayAudio: 0
|
||||||
m_AudioPlay: 0
|
m_AudioPlay: 0
|
||||||
m_Position:
|
m_Position:
|
||||||
m_Target: {x: 173.08003, y: 197.96945, z: -7.0561337}
|
m_Target: {x: 194.21915, y: 105.892365, z: -5.964622}
|
||||||
speed: 2
|
speed: 2
|
||||||
m_Value: {x: 173.08003, y: 197.96945, z: -7.0561337}
|
m_Value: {x: 194.21915, y: 105.892365, z: -5.964622}
|
||||||
m_RenderMode: 0
|
m_RenderMode: 0
|
||||||
m_CameraMode:
|
m_CameraMode:
|
||||||
drawMode: 0
|
drawMode: 0
|
||||||
@ -854,9 +854,9 @@ MonoBehaviour:
|
|||||||
speed: 2
|
speed: 2
|
||||||
m_Value: {x: 0, y: 0, z: 0, w: 1}
|
m_Value: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_Size:
|
m_Size:
|
||||||
m_Target: 452.1824
|
m_Target: 343.03143
|
||||||
speed: 2
|
speed: 2
|
||||||
m_Value: 452.1824
|
m_Value: 343.03143
|
||||||
m_Ortho:
|
m_Ortho:
|
||||||
m_Target: 1
|
m_Target: 1
|
||||||
speed: 2
|
speed: 2
|
||||||
@ -874,7 +874,7 @@ MonoBehaviour:
|
|||||||
m_FarClip: 10000
|
m_FarClip: 10000
|
||||||
m_DynamicClip: 1
|
m_DynamicClip: 1
|
||||||
m_OcclusionCulling: 0
|
m_OcclusionCulling: 0
|
||||||
m_LastSceneViewRotation: {x: -0.08387249, y: 0.9159154, z: -0.2671573, w: -0.28754526}
|
m_LastSceneViewRotation: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226}
|
||||||
m_LastSceneViewOrtho: 0
|
m_LastSceneViewOrtho: 0
|
||||||
m_ReplacementShader: {fileID: 0}
|
m_ReplacementShader: {fileID: 0}
|
||||||
m_ReplacementString:
|
m_ReplacementString:
|
||||||
@ -901,10 +901,10 @@ MonoBehaviour:
|
|||||||
m_Tooltip:
|
m_Tooltip:
|
||||||
m_Pos:
|
m_Pos:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 1069
|
x: 1068
|
||||||
y: 73
|
y: 73
|
||||||
width: 395
|
width: 396
|
||||||
height: 535
|
height: 563
|
||||||
m_ViewDataDictionary: {fileID: 0}
|
m_ViewDataDictionary: {fileID: 0}
|
||||||
m_OverlayCanvas:
|
m_OverlayCanvas:
|
||||||
m_LastAppliedPresetName: Default
|
m_LastAppliedPresetName: Default
|
||||||
@ -916,7 +916,7 @@ MonoBehaviour:
|
|||||||
m_ShowGizmos: 0
|
m_ShowGizmos: 0
|
||||||
m_TargetDisplay: 0
|
m_TargetDisplay: 0
|
||||||
m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
|
m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
|
||||||
m_TargetSize: {x: 395, y: 514}
|
m_TargetSize: {x: 396, y: 542}
|
||||||
m_TextureFilterMode: 0
|
m_TextureFilterMode: 0
|
||||||
m_TextureHideFlags: 61
|
m_TextureHideFlags: 61
|
||||||
m_RenderIMGUI: 1
|
m_RenderIMGUI: 1
|
||||||
@ -931,10 +931,10 @@ MonoBehaviour:
|
|||||||
m_VRangeLocked: 0
|
m_VRangeLocked: 0
|
||||||
hZoomLockedByDefault: 0
|
hZoomLockedByDefault: 0
|
||||||
vZoomLockedByDefault: 0
|
vZoomLockedByDefault: 0
|
||||||
m_HBaseRangeMin: -197.5
|
m_HBaseRangeMin: -198
|
||||||
m_HBaseRangeMax: 197.5
|
m_HBaseRangeMax: 198
|
||||||
m_VBaseRangeMin: -257
|
m_VBaseRangeMin: -271
|
||||||
m_VBaseRangeMax: 257
|
m_VBaseRangeMax: 271
|
||||||
m_HAllowExceedBaseRangeMin: 1
|
m_HAllowExceedBaseRangeMin: 1
|
||||||
m_HAllowExceedBaseRangeMax: 1
|
m_HAllowExceedBaseRangeMax: 1
|
||||||
m_VAllowExceedBaseRangeMin: 1
|
m_VAllowExceedBaseRangeMin: 1
|
||||||
@ -952,23 +952,23 @@ MonoBehaviour:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 21
|
y: 21
|
||||||
width: 395
|
width: 396
|
||||||
height: 514
|
height: 542
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Translation: {x: 197.5, y: 257}
|
m_Translation: {x: 198, y: 271}
|
||||||
m_MarginLeft: 0
|
m_MarginLeft: 0
|
||||||
m_MarginRight: 0
|
m_MarginRight: 0
|
||||||
m_MarginTop: 0
|
m_MarginTop: 0
|
||||||
m_MarginBottom: 0
|
m_MarginBottom: 0
|
||||||
m_LastShownAreaInsideMargins:
|
m_LastShownAreaInsideMargins:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: -197.5
|
x: -198
|
||||||
y: -257
|
y: -271
|
||||||
width: 395
|
width: 396
|
||||||
height: 514
|
height: 542
|
||||||
m_MinimalGUI: 1
|
m_MinimalGUI: 1
|
||||||
m_defaultScale: 1
|
m_defaultScale: 1
|
||||||
m_LastWindowPixelSize: {x: 395, y: 535}
|
m_LastWindowPixelSize: {x: 396, y: 563}
|
||||||
m_ClearInEditMode: 1
|
m_ClearInEditMode: 1
|
||||||
m_NoCameraWarning: 1
|
m_NoCameraWarning: 1
|
||||||
m_LowResolutionForAspectRatios: 01000000000000000000
|
m_LowResolutionForAspectRatios: 01000000000000000000
|
||||||
@ -995,9 +995,9 @@ MonoBehaviour:
|
|||||||
m_Pos:
|
m_Pos:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 0
|
x: 0
|
||||||
y: 629
|
y: 657
|
||||||
width: 1465
|
width: 1465
|
||||||
height: 362
|
height: 382
|
||||||
m_ViewDataDictionary: {fileID: 0}
|
m_ViewDataDictionary: {fileID: 0}
|
||||||
m_OverlayCanvas:
|
m_OverlayCanvas:
|
||||||
m_LastAppliedPresetName: Default
|
m_LastAppliedPresetName: Default
|
||||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -0,0 +1,53 @@
|
|||||||
|
package cn.jisol.ngame.frame.controller;
|
||||||
|
|
||||||
|
|
||||||
|
import cn.jisol.ngame.actions.SystemAction;
|
||||||
|
import cn.jisol.ngame.proto.JNSyncMessage;
|
||||||
|
import io.swagger.annotations.Api;
|
||||||
|
import io.swagger.annotations.ApiImplicitParam;
|
||||||
|
import io.swagger.annotations.ApiImplicitParams;
|
||||||
|
import io.swagger.annotations.ApiOperation;
|
||||||
|
import org.springframework.http.HttpHeaders;
|
||||||
|
import org.springframework.http.ResponseEntity;
|
||||||
|
import org.springframework.web.bind.annotation.GetMapping;
|
||||||
|
import org.springframework.web.bind.annotation.RequestMapping;
|
||||||
|
import org.springframework.web.bind.annotation.ResponseBody;
|
||||||
|
import org.springframework.web.bind.annotation.RestController;
|
||||||
|
|
||||||
|
import java.util.Objects;
|
||||||
|
|
||||||
|
@Api(value = "JNGameDemo - API", tags = {"WorldCard - API"})
|
||||||
|
@RestController
|
||||||
|
@RequestMapping()
|
||||||
|
@ResponseBody
|
||||||
|
public class DemoController {
|
||||||
|
|
||||||
|
@ApiImplicitParams({
|
||||||
|
@ApiImplicitParam(name="start",value="帧开始"),
|
||||||
|
@ApiImplicitParam(name="end",value="帧结束")
|
||||||
|
})
|
||||||
|
@ApiOperation(value = "获取帧同步数据")
|
||||||
|
@GetMapping("/sync/frame")
|
||||||
|
public ResponseEntity<byte[]> getSyncFrame(Integer start, Integer end){
|
||||||
|
|
||||||
|
HttpHeaders headers = new HttpHeaders();
|
||||||
|
headers.set("Content-Type", "application/json");
|
||||||
|
|
||||||
|
if(Objects.isNull(SystemAction.frame))
|
||||||
|
return ResponseEntity.ok().headers(headers).body(new byte[0]);
|
||||||
|
|
||||||
|
JNSyncMessage.JNFrameInfos infos = SystemAction.frame.vGetFrame(start, end);
|
||||||
|
return ResponseEntity.ok().headers(headers).body(infos.toByteArray());
|
||||||
|
}
|
||||||
|
|
||||||
|
@ApiImplicitParams({
|
||||||
|
@ApiImplicitParam(name="start",value="帧开始"),
|
||||||
|
@ApiImplicitParam(name="end",value="帧结束")
|
||||||
|
})
|
||||||
|
@ApiOperation(value = "获取帧同步数据")
|
||||||
|
@GetMapping("/sync/hello")
|
||||||
|
public String getSyncHello(Integer start, Integer end){
|
||||||
|
return "HelloWorld";
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -1,6 +1,7 @@
|
|||||||
package cn.jisol.ngame.frame.network;
|
package cn.jisol.ngame.frame.network;
|
||||||
|
|
||||||
import cn.jisol.ngame.NSystem;
|
import cn.jisol.ngame.NSystem;
|
||||||
|
import cn.jisol.ngame.actions.SystemAction;
|
||||||
import cn.jisol.ngame.frame.network.client.GClient;
|
import cn.jisol.ngame.frame.network.client.GClient;
|
||||||
import cn.jisol.ngame.network.JNetwork;
|
import cn.jisol.ngame.network.JNetwork;
|
||||||
import org.springframework.beans.factory.annotation.Autowired;
|
import org.springframework.beans.factory.annotation.Autowired;
|
||||||
@ -46,7 +47,10 @@ public class WebSocket {
|
|||||||
|
|
||||||
@OnClose
|
@OnClose
|
||||||
public void onClose(Session session){
|
public void onClose(Session session){
|
||||||
|
CLIENTS.remove(session.getId());
|
||||||
|
if(CLIENTS.size() == 0){
|
||||||
|
SystemAction.NSyncFrameEnd();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,43 @@
|
|||||||
|
package cn.jisol.ngame.frame.swagger;
|
||||||
|
|
||||||
|
import io.swagger.annotations.ApiOperation;
|
||||||
|
import org.springframework.context.annotation.Bean;
|
||||||
|
import org.springframework.context.annotation.Configuration;
|
||||||
|
import springfox.documentation.builders.ApiInfoBuilder;
|
||||||
|
import springfox.documentation.builders.PathSelectors;
|
||||||
|
import springfox.documentation.builders.RequestHandlerSelectors;
|
||||||
|
import springfox.documentation.service.ApiInfo;
|
||||||
|
import springfox.documentation.spi.DocumentationType;
|
||||||
|
import springfox.documentation.spring.web.plugins.Docket;
|
||||||
|
import springfox.documentation.swagger2.annotations.EnableSwagger2WebMvc;
|
||||||
|
|
||||||
|
@Configuration
|
||||||
|
@EnableSwagger2WebMvc
|
||||||
|
public class Swagger {
|
||||||
|
|
||||||
|
@Bean(value = "defaultApi")
|
||||||
|
public Docket defaultApi() {
|
||||||
|
return new Docket(DocumentationType.SWAGGER_2)
|
||||||
|
.apiInfo(apiInfo())
|
||||||
|
//分组名称
|
||||||
|
.groupName("Game Open")
|
||||||
|
.select()
|
||||||
|
//这里指定Controller扫描包路径
|
||||||
|
// .apis(RequestHandlerSelectors.basePackage("com.github.xiaoymin.knife4j.controller"))
|
||||||
|
//这里指定扫描有ApiOperation注解的类
|
||||||
|
.apis(RequestHandlerSelectors.withMethodAnnotation(ApiOperation.class))
|
||||||
|
//所有路径
|
||||||
|
.paths(PathSelectors.any())
|
||||||
|
//不包含^/inner/.*的路径
|
||||||
|
//.paths(input -> !input.matches("^/inner/.*"))
|
||||||
|
.build();
|
||||||
|
}
|
||||||
|
|
||||||
|
private ApiInfo apiInfo() {
|
||||||
|
return new ApiInfoBuilder()
|
||||||
|
.title("Game Open APIs")
|
||||||
|
.description("Game Open APIs")
|
||||||
|
.version("1.0")
|
||||||
|
.build();
|
||||||
|
}
|
||||||
|
}
|
@ -1 +1 @@
|
|||||||
Subproject commit 4a1172acf2b203d0400931e7914a87520a8a02ff
|
Subproject commit 34a8a18eacd1e9400950de9b9154eaf066289c6b
|
Loading…
x
Reference in New Issue
Block a user