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2024-10-15 18:26:52 +08:00
using System;
using System.Collections.Generic;
using UnityEngine;
namespace HotMain.SHGame.YooAsset.StreamingAssetsHelper
{
/// <summary>
/// 内置资源清单
/// </summary>
public class BuildinFileManifest : ScriptableObject
{
[Serializable]
public class Element
{
public string PackageName;
public string FileName;
public string FileCRC32;
}
public List<Element> BuildinFiles = new List<Element>();
}
}