using System; using System.Collections.Generic; using UnityEngine; namespace HotMain.SHGame.YooAsset.StreamingAssetsHelper { /// /// 内置资源清单 /// public class BuildinFileManifest : ScriptableObject { [Serializable] public class Element { public string PackageName; public string FileName; public string FileCRC32; } public List BuildinFiles = new List(); } }