2023-11-05 03:26:09 +08:00
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import { v3 } from "cc";
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2023-11-16 19:10:19 +08:00
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import { JNLayerAnim, JNLayerAnimInfo, JNLayerInfo } from "../../../extensions/ngame/assets/ngame/ui/JNLayer";
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2023-10-23 18:56:01 +08:00
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export enum GLayer{
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View = "View",
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2023-11-08 02:32:54 +08:00
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Popup = "Popup",
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Tips = "Tips",
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2023-10-23 18:56:01 +08:00
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}
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export enum GUI{
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/** 系统UI */
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Login = "Login", //登录页面
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Loading = "Loading", //加载页面
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Tips = "Tips", //提示
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SelectionBox = "SelectionBox", //选择提示页面 (用于玩家确定该操作)
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2023-11-10 03:56:07 +08:00
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/** 新手引导 */
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NoviceNamingView = "NoviceNamingView", //新手引导页面 - 取名
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NoviceSelectPetView = "NoviceSelectPetView", //新手引导页面 - 选择宠物
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2023-11-15 18:38:00 +08:00
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/** 主页页面 */
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MainChat = "MainChat", //主页聊天页面
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2023-11-26 03:06:23 +08:00
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2023-11-15 18:38:00 +08:00
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IntoBattleView = "IntoBattleView", //上阵页面
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2023-11-26 03:06:23 +08:00
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PetUpStarView = "PetUpStarView", //宠物升星页面
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2023-11-20 18:25:50 +08:00
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/**游戏模式页面 */
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PVPModeMatchView = "PVPModeMatchView", //PVP模式匹配页面
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2023-11-22 03:51:37 +08:00
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Home = "Home", //主页面
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Main = "Main", //主页面2
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ServerMain = "ServerMain", //服务器主页
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}
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2023-11-08 02:32:54 +08:00
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2023-11-16 19:10:19 +08:00
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//常用动画
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const BackOutScale:JNLayerAnimInfo = {
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front:JNLayerAnim.BackOutOpen,
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back:JNLayerAnim.BackInClose
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}
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2023-11-08 02:32:54 +08:00
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//系统UI
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const UISystemConfig:{ [key: string]: JNLayerInfo; } = {
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[GUI.Tips]:{
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layer:GLayer.Tips,
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uri: "prefab/ui/系统页面/提示/TipsView",
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anims:BackOutScale
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},
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[GUI.SelectionBox]:{
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layer:GLayer.Tips,
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uri: "prefab/ui/系统页面/选择提示/SelectionBox",
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anims:BackOutScale,
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},
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[GUI.Login]:{
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layer:GLayer.Popup,
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uri: "prefab/ui/系统页面/LoginView",
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anims:BackOutScale
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},
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[GUI.Loading]:{
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layer:GLayer.View,
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uri: "prefab/ui/加载页面/LoadingView",
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anims:{
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back:JNLayerAnim.Smaller,
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backInfo:{key:"position",start:v3(0,0,0),end:v3(-720,0,0)}
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},
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},
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}
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2023-11-14 03:35:48 +08:00
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//主页UI
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const UIMainConfig:{ [key: string]: JNLayerInfo; } = {
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[GUI.MainChat]:{
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layer:GLayer.Popup,
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uri: "prefab/ui/主页/聊天/MainChatView",
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anims:{
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front:JNLayerAnim.Enlarge,
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back:JNLayerAnim.Smaller,
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frontInfo:{key:"position",start:v3(0,-1280,0),end:v3(0,0,0)},
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backInfo:{key:"position",start:v3(0,0,0),end:v3(0,-1280,0)}
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}
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},
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[GUI.IntoBattleView]:{
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layer:GLayer.Popup,
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uri: "prefab/ui/阵法/阵法选择页面",
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anims:BackOutScale,
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},
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}
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2023-11-26 03:06:23 +08:00
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//宠物页面
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const UIPetConfig:{ [key: string]: JNLayerInfo; } = {
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[GUI.PetUpStarView]:{
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layer:GLayer.Popup,
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uri: "prefab/ui/宠物/宠物升星页面",
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anims:BackOutScale,
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},
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}
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2023-11-10 03:56:07 +08:00
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//新手引导页面
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const UINoviceConfig:{ [key: string]: JNLayerInfo; } = {
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[GUI.NoviceNamingView]:{
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layer:GLayer.Popup,
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uri: "prefab/ui/新手引导页面/NoviceNamingView",
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anims:BackOutScale
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},
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[GUI.NoviceSelectPetView]:{
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layer:GLayer.Popup,
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uri: "prefab/ui/新手引导页面/NoviceSelectPetView",
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anims:BackOutScale
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},
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}
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2023-11-20 18:25:50 +08:00
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//游戏模式页面
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const UIGModeConfig:{ [key: string]: JNLayerInfo; } = {
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[GUI.PVPModeMatchView]:{
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layer:GLayer.Popup,
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uri: "prefab/ui/模式/PVP/PVP匹配页面",
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anims:BackOutScale
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},
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}
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2023-11-08 02:32:54 +08:00
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export const UIConfig:{ [key: string]: JNLayerInfo; } = {
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[GUI.Home]:{
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layer:GLayer.View,
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uri: "prefab/ui/主页/HomeView",
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anims:{
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front:JNLayerAnim.Enlarge,
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back:JNLayerAnim.Smaller,
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frontInfo:{key:"position",start:v3(720,0,0),end:v3(0,0,0)},
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backInfo:{key:"position",start:v3(0,0,0),end:v3(-720,0,0)}
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},
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},
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[GUI.Main]:{
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layer:GLayer.View,
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uri: "prefab/ui/主页/MainView",
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anims:{
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front:JNLayerAnim.Enlarge,
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back:JNLayerAnim.Smaller,
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frontInfo:{key:"position",start:v3(720,0,0),end:v3(0,0,0)},
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backInfo:{key:"position",start:v3(0,0,0),end:v3(-720,0,0)}
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},
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},
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2023-11-22 03:51:37 +08:00
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[GUI.ServerMain]:{
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layer:GLayer.View,
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uri: "prefab/ui/主页/ServerMainView",
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anims:{
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front:JNLayerAnim.Enlarge,
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back:JNLayerAnim.Smaller,
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frontInfo:{key:"position",start:v3(720,0,0),end:v3(0,0,0)},
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backInfo:{key:"position",start:v3(0,0,0),end:v3(-720,0,0)}
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},
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},
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2023-11-10 03:56:07 +08:00
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...UISystemConfig, //系统页面
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...UINoviceConfig, //新手引导页面
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...UIMainConfig, //主页面
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2023-11-26 03:06:23 +08:00
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...UIPetConfig, //宠物页面
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2023-11-20 18:25:50 +08:00
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...UIGModeConfig, //游戏模式页面
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}
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