2024-10-12 20:37:11 +08:00
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using System.Collections.Generic;
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public class AOTGenericReferences : UnityEngine.MonoBehaviour
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{
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// {{ AOT assemblies
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public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
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{
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2024-10-16 02:48:23 +08:00
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"SHFrame.dll",
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"UniTask.dll",
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"mscorlib.dll",
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2024-10-12 20:37:11 +08:00
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};
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// }}
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// {{ constraint implement type
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// }}
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// {{ AOT generic types
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2024-10-17 01:59:25 +08:00
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1>
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2024-10-16 02:48:23 +08:00
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// Cysharp.Threading.Tasks.ITaskPoolNode<object>
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// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<Cysharp.Threading.Tasks.AsyncUnit>
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// System.Action<object>
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// System.Func<int>
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2024-10-12 20:37:11 +08:00
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// }}
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public void RefMethods()
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{
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2024-10-17 01:59:25 +08:00
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// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1&)
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// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1>(HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1&)
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2024-10-16 20:41:40 +08:00
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// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SHFrame.UIModule.<Open>d__15<object>>(SHFrame.UIModule.<Open>d__15<object>&)
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// Cysharp.Threading.Tasks.UniTask SHFrame.UIModule.Open<object>(string,string,FairyGUI.GComponent,object[])
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2024-10-16 02:48:23 +08:00
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// object[] System.Array.Empty<object>()
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2024-10-12 20:37:11 +08:00
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}
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}
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